밸런스 수정
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				@ -115,7 +115,7 @@
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    </graphicData>
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    <projectile Class="TorgueAnty.TorgueProjectileProps">
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      <subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
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      <clusterCount>12</clusterCount>
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      <clusterCount>16</clusterCount>
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      <clusterRadius>6.9</clusterRadius>
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    </projectile>
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  </ThingDef>
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@ -130,9 +130,9 @@
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    </graphicData>
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    <thingClass>Projectile_Explosive</thingClass>
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    <projectile>
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      <damageDef>PN_CL_Bomb</damageDef>
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      <damageDef>Bomb</damageDef>
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      <speed>6.5</speed>
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      <explosionRadius>2.4</explosionRadius>
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      <explosionRadius>1.9</explosionRadius>
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      <arcHeightFactor>60</arcHeightFactor>
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      <shadowSize>0.6</shadowSize>
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      <flyOverhead>true</flyOverhead>
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@ -146,7 +146,7 @@
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  <DamageDef ParentName="Bomb">
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    <defName>PN_CL_Bomb</defName>
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    <workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>
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    <!---<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>-->
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  </DamageDef>
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  <!--관통탄-->
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@ -175,14 +175,16 @@
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      </li>
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    </comps>
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    <costList>
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      <Steel>15</Steel>
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      <Chemfuel>25</Chemfuel>
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      <Uranium>10</Uranium>
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      <Steel>25</Steel>
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      <Chemfuel>30</Chemfuel>
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    </costList>
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    <costListForDifficulty>
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      <difficultyVar>classicMortars</difficultyVar>
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      <costList>
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        <Uranium>15</Uranium>
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        <Steel>25</Steel>
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        <Chemfuel>25</Chemfuel>
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        <Chemfuel>30</Chemfuel>
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      </costList>
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    </costListForDifficulty>
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  </ThingDef>
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