interactionCellOffset 수정
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				@ -12,13 +12,14 @@
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      <drawSize>(3,3)</drawSize>
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    </graphicData>
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    <minifiedDef>MinifiedThing</minifiedDef>
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    <altitudeLayer>MoteOverhead</altitudeLayer>
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    <!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
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    <altitudeLayer>Building</altitudeLayer>
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    <hasInteractionCell>True</hasInteractionCell>
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    <interactionCellOffset>(0,0,0)</interactionCellOffset>    <!--상호작용 위치-->
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    <interactionCellOffset>(0,0,-3)</interactionCellOffset>    <!--상호작용 위치-->
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    <stealable>false</stealable>
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    <size>(3,3)</size>
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    <passability>PassThroughOnly</passability>
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    <pathCost>10</pathCost>
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    <pathCost>50</pathCost>
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    <fillPercent>0.4</fillPercent>
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    <thingCategories>
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      <li>BuildingsSecurity</li>
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@ -84,7 +85,7 @@
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      <turretTopDrawSize>3.0</turretTopDrawSize>
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      <turretTopOffset>(0, 0.35)</turretTopOffset>
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      <turretBurstWarmupTime>0.5</turretBurstWarmupTime>
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      <turretBurstCooldownTime>3.0</turretBurstCooldownTime>
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      <turretBurstCooldownTime>7.0</turretBurstCooldownTime>
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      <buildingTags Inherit="false">
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      </buildingTags>
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    </building>
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@ -122,12 +123,12 @@
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      <li>
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        <verbClass>Verb_Shoot</verbClass>
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        <forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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        <warmupTime>9.5</warmupTime>
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        <warmupTime>2.0</warmupTime>
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        <forcedMissRadius>0</forcedMissRadius>
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        <forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
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        <!--<isMortar>true</isMortar>-->
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        <requireLineOfSight>false</requireLineOfSight>
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        <minRange>11.9</minRange>
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        <minRange>29.9</minRange>
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        <range>500</range>
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        <burstShotCount>1</burstShotCount>
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        <soundCast>PNCannonSound</soundCast>
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@ -150,31 +151,11 @@
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        </filter>
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      </fixedStorageSettings>
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      <defaultStorageSettings>
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        <!--<filter>
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          <categories>
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            <li>PN_Shell</li>
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          </categories>
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          <disallowedThingDefs>
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          </disallowedThingDefs>
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        </filter>-->
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      </defaultStorageSettings>
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    </building>
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  </ThingDef>
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  <!--<DesignatorDropdownGroupDef>
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    <defName>PN_Artillery_Dropdown</defName>
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    <label>PnL Auto Artillery</label>
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  </DesignatorDropdownGroupDef>
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  <ThingDef ParentName="PN_BaseArtilleryBuilding">
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    <defName>PN_Artillery_Base_Brain</defName>
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    <label>PnL Auto Artillery</label>
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    <description>...</description>
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    <costList>
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      <PN_Brain>1</PN_Brain>
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    </costList>
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  </ThingDef>-->
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  <ThingDef ParentName="PN_BaseArtilleryBuilding">
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    <defName>PN_Artillery_Base_Core</defName>
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    <label>PnL Artillery cannon</label>
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