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								1.3/Defs/AbilityDef/AbilityDefs_Base.xml
									
									
									
									
									
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								1.3/Defs/AbilityDef/AbilityDefs_Base.xml
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <!--==================================== 쿨타임 설정====================================-->
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  <AbilityGroupDef>
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    <defName>PNModule_day</defName>
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    <cooldownTicks>60000</cooldownTicks>
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  </AbilityGroupDef>
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  <HediffDef Name="PN_ApparelModuleHediffBase" Abstract="True">
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    <hediffClass>HediffWithComps</hediffClass>
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    <comps>
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      <li Class="HediffCompProperties_RemoveIfApparelDropped" />
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      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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        <triggeredHediff>
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          <li>PN_ModuleUnstable</li>
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        </triggeredHediff>
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      </li>
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    </comps>
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    <isBad>false</isBad>
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  </HediffDef>
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  <!--<HediffDef ParentName="PN_ApparelModuleHediffBase">
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    <defName></defName>
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    <label></label>
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    <description></description>
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    <stages>
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    </stages>
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    <comps>
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      <li Class="HediffCompProperties_GiveAbility">
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        <abilityDef></abilityDef>
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      </li>
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    </comps>
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  </HediffDef>-->
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  <!--불안정-->
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  <HediffDef>
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    <defName>PN_ModuleUnstable</defName>
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    <label>module system unstable</label>
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    <labelNoun>module overloaded</labelNoun>
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    <description>module overloaded</description>
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    <hediffClass>HediffWithComps</hediffClass>
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    <comps>
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      <li Class="HediffCompProperties_Disappears">
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        <disappearsAfterTicks>60000</disappearsAfterTicks>
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        <showRemainingTime>True</showRemainingTime>
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      </li>
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      <li Class="HediffCompProperties_DisappearsOnDeath"/>
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    </comps>
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    <stages>
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      <li>
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        <capMods>
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          <li>
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            <capacity>Consciousness</capacity>
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            <offset>-0.20</offset>
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          </li>
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          <li>
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            <capacity>Moving</capacity>
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            <offset>-0.30</offset>
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          </li>
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          <li>
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            <capacity>Sight</capacity>
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            <offset>-0.30</offset>
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          </li>
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          <li>
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            <capacity>Manipulation</capacity>
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            <offset>-0.30</offset>
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          </li>
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        </capMods>
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      </li>
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    </stages>
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  </HediffDef>
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</Defs>
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@ -613,6 +613,13 @@
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        <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
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        <onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
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        <apparelList>
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          <!--[Royalty]-->
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          <!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>-->
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          <!--[Ideology]-->
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          <!--<li MayRequire="Ludeon.RimWorld.Ideology"></li>-->
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          <!--의상-->
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          <li>PN_ApparelBasic</li>
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          <li>PN_ApparelBasicHat</li>
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          <li>PN_ApparelCape</li>
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@ -628,9 +635,14 @@
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          <li>PN_ApparelRoyalguardHat</li>
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          <li>PN_ApparelRoyalmaid</li>
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          <li>PN_ApparelRoyalmaidHat</li>
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          <!--바닐라-->
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          <!--모듈-->
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
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        </apparelList>
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        <whiteApparelList>
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          <!--바닐라-->
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          <li>Apparel_ShieldBelt</li>
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          <li>Apparel_PsychicShockLance</li>
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          <li>Apparel_PsychicInsanityLance</li>
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@ -641,6 +653,7 @@
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          <li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackJump</li>
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          <li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackBroadshield</li>
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          <li MayRequire="Ludeon.RimWorld.Royalty">OrbitalTargeterMechCluster</li>
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        </whiteApparelList>
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        <weaponList>
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@ -24,6 +24,9 @@
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    <thingCategories Inherit="False">
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      <li>PNApparel</li>
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    </thingCategories>
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    <recipeMaker>
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      <useIngredientsForColor>false</useIngredientsForColor>
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    </recipeMaker>
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  </ThingDef>
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  <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
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								1.3/Defs/ThingDef/ThingDef_Module.xml
									
									
									
									
									
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								1.3/Defs/ThingDef/ThingDef_Module.xml
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <ApparelLayerDef>
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    <defName>PNModule</defName>
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    <label>PnL module system</label>
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    <drawOrder>-5</drawOrder>
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  </ApparelLayerDef>
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  <ThingCategoryDef>
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    <defName>PNApparelModule</defName>
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    <label>PnL Module</label>
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    <parent>ApparelUtility</parent>
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  </ThingCategoryDef>
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  <ThingDef Name="PN_ApparelModuleBase" ParentName="ApparelNoQualityBase" Abstract="True">
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    <statBases>
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      <MaxHitPoints>100</MaxHitPoints>
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      <Mass>4</Mass>
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      <Flammability>0.4</Flammability>
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      <EquipDelay>25</EquipDelay>
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    </statBases>
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    <recipeMaker>
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      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
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      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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      <workSkill>Crafting</workSkill>
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      <effectWorking>Smith</effectWorking>
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      <soundWorking>Recipe_Machining</soundWorking>
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      <recipeUsers>
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        <li>PN_AutomatonBench</li>
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      </recipeUsers>
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      <useIngredientsForColor>false</useIngredientsForColor>
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      <skillRequirements>
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        <Crafting>4</Crafting>
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      </skillRequirements>
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    </recipeMaker>
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    <apparel>
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      <bodyPartGroups>
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        <li>Torso</li>
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      </bodyPartGroups>
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      <layers>
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        <li>PNModule</li>
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      </layers>
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    </apparel>
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    <thingCategories>
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      <li>PNApparelModule</li>
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    </thingCategories>
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    <colorGenerator Class="ColorGenerator_Options">
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      <options>
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        <li>
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          <weight>10</weight>
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          <only>(255,255,255)</only>
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        </li>
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      </options>
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    </colorGenerator>
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    <smeltable>true</smeltable>
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  </ThingDef>
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  <ThingDef Name="PN_ApparelModuleIndustrial" ParentName="PN_ApparelModuleBase" Abstract="True">
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    <graphicData Inherit="false">
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      <graphicClass>Graphic_Single</graphicClass>
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      <texPath>Things/Item/PNModuleIndustrial</texPath>
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    </graphicData>
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    <techLevel>Industrial</techLevel>
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  </ThingDef>
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  <ThingDef Name="PN_ApparelModuleSpacer" ParentName="PN_ApparelModuleBase" Abstract="True">
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    <graphicData Inherit="false">
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      <graphicClass>Graphic_Single</graphicClass>
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      <texPath>Things/Item/PNModuleSpacer</texPath>
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    </graphicData>
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    <techLevel>Spacer</techLevel>
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  </ThingDef>
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  <!--<ThingDef ParentName="PN_ApparelModule">
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    <defName></defName>
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    <label></label>
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    <description></description>
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    <statBases>
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      <WorkToMake>14000</WorkToMake>
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    </statBases>
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    <thingSetMakerTags>
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    </thingSetMakerTags>
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    <costList>
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    </costList>
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    <recipeMaker>
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      <researchPrerequisite>ShieldBelt</researchPrerequisite>
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      <skillRequirements>
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        <Crafting>6</Crafting>
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      </skillRequirements>
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    </recipeMaker>
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    <apparel>
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      <tags>
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      </tags>
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    </apparel>
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    <comps>
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      <li Class="CompProperties_CauseHediff_Apparel">
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        <hediff></hediff>
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        <part>PNTorso</part>
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      </li>
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    </comps>
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  </ThingDef>-->
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</Defs>
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								Content/Textures/Things/Item/PNModuleIndustrial.png
									
									
									
									
									
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										52
									
								
								Ideology/Defs/AbilityDefs.xml
									
									
									
									
									
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								Ideology/Defs/AbilityDefs.xml
									
									
									
									
									
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							@ -0,0 +1,52 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <!--==================================== 장교 모듈 ====================================-->
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  <AbilityDef>
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    <defName>PN_OfficerCommandAbility</defName>
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    <label>officer command</label>
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    <description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.</description>
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    <jobDef>CastAbilityOnThing</jobDef>
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    <targetRequired>False</targetRequired>
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    <canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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    <iconPath>UI/Abilities/CombatCommand</iconPath>
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    <warmupMoteSocialSymbol>UI/Abilities/CombatCommand</warmupMoteSocialSymbol>
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    <stunTargetWhileCasting>True</stunTargetWhileCasting>
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    <showPsycastEffects>False</showPsycastEffects>
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    <displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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    <disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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    <groupDef>PNModule_day</groupDef>
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    <hotKey>Misc12</hotKey>
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    <uiOrder>3</uiOrder>
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    <warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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    <statBases>
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      <Ability_Duration>333</Ability_Duration>
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      <Ability_EffectRadius>9.9</Ability_EffectRadius>
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    </statBases>
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    <verbProperties>
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      <verbClass>Verb_CastAbility</verbClass>
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      <warmupTime>0.5</warmupTime>
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		||||
      <range>9.9</range>
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      <drawAimPie>False</drawAimPie>
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		||||
      <requireLineOfSight>False</requireLineOfSight>
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		||||
      <targetParams>
 | 
			
		||||
        <canTargetSelf>true</canTargetSelf>
 | 
			
		||||
        <canTargetPawns>false</canTargetPawns>
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		||||
        <canTargetBuildings>false</canTargetBuildings>
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		||||
        <canTargetAnimals>false</canTargetAnimals>
 | 
			
		||||
        <canTargetHumans>false</canTargetHumans>
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		||||
        <canTargetMechs>false</canTargetMechs>
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		||||
      </targetParams>
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		||||
    </verbProperties>
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		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_AbilityGiveHediff">
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		||||
        <compClass>CompAbilityEffect_GiveHediff</compClass>
 | 
			
		||||
        <hediffDef>PN_OfficerCommand</hediffDef>
 | 
			
		||||
        <onlyBrain>True</onlyBrain>
 | 
			
		||||
        <onlyApplyToSelf>True</onlyApplyToSelf>
 | 
			
		||||
        <replaceExisting>true</replaceExisting>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
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		||||
  </AbilityDef>
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		||||
</Defs>
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@ -3,26 +3,16 @@
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  <!--==================================== 전투 지휘 모듈 ====================================-->
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		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(CCModule)</label>
 | 
			
		||||
    <defName>PN_Give_CCModule</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>PN_CombatCommand</hediffToApply>
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <bodyPartDef>PNBrain</bodyPartDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="RoleStatBuff">
 | 
			
		||||
    <defName>PN_CombatCommand</defName>
 | 
			
		||||
    <label>combat command module</label>
 | 
			
		||||
    <defName>PN_OfficerCommand</defName>
 | 
			
		||||
    <label>module active (officer)</label>
 | 
			
		||||
    <description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <!--<li Class="HediffCompProperties_RemoveIfApparelDropped" />-->
 | 
			
		||||
      <!--<li Class="HediffCompProperties_DisappearsOnDeath"/>-->
 | 
			
		||||
      <li Class="HediffCompProperties_Disappears">
 | 
			
		||||
        <showRemainingTime>True</showRemainingTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
 | 
			
		||||
      <li Class="HediffCompProperties_GiveHediffsInRange">
 | 
			
		||||
        <range>9.9</range>
 | 
			
		||||
        <mote>Mote_CombatCommand</mote>
 | 
			
		||||
@ -33,16 +23,37 @@
 | 
			
		||||
          <canTargetMechs>false</canTargetMechs>
 | 
			
		||||
          <onlyTargetColonists>true</onlyTargetColonists>
 | 
			
		||||
        </targetingParameters>
 | 
			
		||||
        <hediff>PN_CombatCommandBuff</hediff>
 | 
			
		||||
        <hediff>PN_OfficerCommandBuff</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
 | 
			
		||||
				<triggeredHediff>
 | 
			
		||||
					<li>PN_OfficerCommandOverload</li>
 | 
			
		||||
				</triggeredHediff>
 | 
			
		||||
			</li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.40</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
        <statFactors>
 | 
			
		||||
 | 
			
		||||
        </statFactors>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="RoleStatBuff">
 | 
			
		||||
    <defName>PN_CombatCommandBuff</defName>
 | 
			
		||||
    <label>combat command</label>
 | 
			
		||||
    <description>Combat abilities are boosted thanks to being near someone who is using the combat command ability.</description>
 | 
			
		||||
    <defName>PN_OfficerCommandBuff</defName>
 | 
			
		||||
    <label>officer command</label>
 | 
			
		||||
    <description>Combat abilities are boosted thanks to being near someone who is using the officer command ability.</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_Disappears">
 | 
			
		||||
@ -68,4 +79,29 @@
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_OfficerCommandOverload</defName>
 | 
			
		||||
    <label>module overloaded</label>
 | 
			
		||||
    <labelNoun>module overloaded</labelNoun>
 | 
			
		||||
    <description>module overloaded</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_Disappears">
 | 
			
		||||
        <disappearsAfterTicks>40000</disappearsAfterTicks>
 | 
			
		||||
        <showRemainingTime>True</showRemainingTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.40</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -1,4 +0,0 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										33
									
								
								Ideology/Defs/ThingDef_Module.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								Ideology/Defs/ThingDef_Module.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,33 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelModuleSpacer">
 | 
			
		||||
    <defName>PN_OfficerModule</defName>
 | 
			
		||||
    <label>officer module</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>3</ComponentSpacer>
 | 
			
		||||
      <Plasteel>80</Plasteel>
 | 
			
		||||
      <Uranium>10</Uranium>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
        <hediff>PN_OfficerModuleHediff</hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_ApparelModuleHediffBase">
 | 
			
		||||
    <defName>PN_OfficerModuleHediff</defName>
 | 
			
		||||
    <label>officer module</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_GiveAbility">
 | 
			
		||||
        <abilityDef>PN_OfficerCommandAbility</abilityDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
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		Reference in New Issue
	
	Block a user