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1.3/Defs/AbilityDef/AbilityDefs_Base.xml
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77
1.3/Defs/AbilityDef/AbilityDefs_Base.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 쿨타임 설정====================================-->
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<AbilityGroupDef>
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<defName>PNModule_day</defName>
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<cooldownTicks>60000</cooldownTicks>
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</AbilityGroupDef>
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<HediffDef Name="PN_ApparelModuleHediffBase" Abstract="True">
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_RemoveIfApparelDropped" />
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<triggeredHediff>
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<li>PN_ModuleUnstable</li>
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</triggeredHediff>
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</li>
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<!--<HediffDef ParentName="PN_ApparelModuleHediffBase">
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<defName></defName>
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<label></label>
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<description></description>
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<stages>
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</stages>
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDef></abilityDef>
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</li>
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</comps>
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</HediffDef>-->
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<!--불안정-->
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<HediffDef>
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<defName>PN_ModuleUnstable</defName>
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<label>module system unstable</label>
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<labelNoun>module overloaded</labelNoun>
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<description>module overloaded</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>60000</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.30</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.30</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.30</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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@ -613,6 +613,13 @@
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<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
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<onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
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<apparelList>
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<!--[Royalty]-->
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<!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>-->
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<!--[Ideology]-->
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<!--<li MayRequire="Ludeon.RimWorld.Ideology"></li>-->
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<!--의상-->
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<li>PN_ApparelBasic</li>
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<li>PN_ApparelBasicHat</li>
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<li>PN_ApparelCape</li>
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@ -628,9 +635,14 @@
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<li>PN_ApparelRoyalguardHat</li>
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<li>PN_ApparelRoyalmaid</li>
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<li>PN_ApparelRoyalmaidHat</li>
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<!--바닐라-->
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<!--모듈-->
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
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</apparelList>
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<whiteApparelList>
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<!--바닐라-->
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<li>Apparel_ShieldBelt</li>
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<li>Apparel_PsychicShockLance</li>
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<li>Apparel_PsychicInsanityLance</li>
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@ -641,6 +653,7 @@
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<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackJump</li>
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<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackBroadshield</li>
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<li MayRequire="Ludeon.RimWorld.Royalty">OrbitalTargeterMechCluster</li>
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</whiteApparelList>
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<weaponList>
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@ -24,6 +24,9 @@
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<thingCategories Inherit="False">
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<li>PNApparel</li>
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</thingCategories>
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<recipeMaker>
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<useIngredientsForColor>false</useIngredientsForColor>
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</recipeMaker>
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</ThingDef>
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<ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
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105
1.3/Defs/ThingDef/ThingDef_Module.xml
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105
1.3/Defs/ThingDef/ThingDef_Module.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ApparelLayerDef>
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<defName>PNModule</defName>
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<label>PnL module system</label>
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<drawOrder>-5</drawOrder>
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</ApparelLayerDef>
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<ThingCategoryDef>
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<defName>PNApparelModule</defName>
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<label>PnL Module</label>
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<parent>ApparelUtility</parent>
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</ThingCategoryDef>
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<ThingDef Name="PN_ApparelModuleBase" ParentName="ApparelNoQualityBase" Abstract="True">
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>4</Mass>
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<Flammability>0.4</Flammability>
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<EquipDelay>25</EquipDelay>
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</statBases>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<useIngredientsForColor>false</useIngredientsForColor>
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<skillRequirements>
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<Crafting>4</Crafting>
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</skillRequirements>
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</recipeMaker>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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</bodyPartGroups>
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<layers>
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<li>PNModule</li>
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</layers>
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</apparel>
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<thingCategories>
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<li>PNApparelModule</li>
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</thingCategories>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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<smeltable>true</smeltable>
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</ThingDef>
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<ThingDef Name="PN_ApparelModuleIndustrial" ParentName="PN_ApparelModuleBase" Abstract="True">
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<graphicData Inherit="false">
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Things/Item/PNModuleIndustrial</texPath>
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</graphicData>
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<techLevel>Industrial</techLevel>
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</ThingDef>
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<ThingDef Name="PN_ApparelModuleSpacer" ParentName="PN_ApparelModuleBase" Abstract="True">
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<graphicData Inherit="false">
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Things/Item/PNModuleSpacer</texPath>
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</graphicData>
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<techLevel>Spacer</techLevel>
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</ThingDef>
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<!--<ThingDef ParentName="PN_ApparelModule">
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<defName></defName>
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<label></label>
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<description></description>
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<statBases>
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<WorkToMake>14000</WorkToMake>
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</statBases>
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<thingSetMakerTags>
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</thingSetMakerTags>
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<costList>
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</costList>
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<recipeMaker>
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<researchPrerequisite>ShieldBelt</researchPrerequisite>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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</recipeMaker>
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<apparel>
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<tags>
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</tags>
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</apparel>
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<comps>
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<li Class="CompProperties_CauseHediff_Apparel">
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<hediff></hediff>
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<part>PNTorso</part>
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</li>
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</comps>
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</ThingDef>-->
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</Defs>
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BIN
Content/Textures/Things/Item/PNModuleIndustrial.png
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BIN
Content/Textures/Things/Item/PNModuleIndustrial.png
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Binary file not shown.
After Width: | Height: | Size: 35 KiB |
BIN
Content/Textures/Things/Item/PNModuleSpacer.png
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Content/Textures/Things/Item/PNModuleSpacer.png
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Binary file not shown.
After Width: | Height: | Size: 31 KiB |
52
Ideology/Defs/AbilityDefs.xml
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52
Ideology/Defs/AbilityDefs.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 장교 모듈 ====================================-->
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<AbilityDef>
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<defName>PN_OfficerCommandAbility</defName>
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<label>officer command</label>
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<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.</description>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<iconPath>UI/Abilities/CombatCommand</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/CombatCommand</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_day</groupDef>
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<hotKey>Misc12</hotKey>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>333</Ability_Duration>
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<Ability_EffectRadius>9.9</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.5</warmupTime>
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<range>9.9</range>
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<drawAimPie>False</drawAimPie>
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<requireLineOfSight>False</requireLineOfSight>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetHumans>false</canTargetHumans>
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<canTargetMechs>false</canTargetMechs>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_OfficerCommand</hediffDef>
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<onlyBrain>True</onlyBrain>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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<!--==================================== 전투 지휘 모듈 ====================================-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(CCModule)</label>
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<defName>PN_Give_CCModule</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_CombatCommand</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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<bodyPartDef>PNBrain</bodyPartDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_CombatCommand</defName>
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<label>combat command module</label>
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<defName>PN_OfficerCommand</defName>
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<label>module active (officer)</label>
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<description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<!--<li Class="HediffCompProperties_RemoveIfApparelDropped" />-->
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<!--<li Class="HediffCompProperties_DisappearsOnDeath"/>-->
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="HediffCompProperties_GiveHediffsInRange">
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<range>9.9</range>
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<mote>Mote_CombatCommand</mote>
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@ -33,16 +23,37 @@
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<canTargetMechs>false</canTargetMechs>
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<onlyTargetColonists>true</onlyTargetColonists>
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</targetingParameters>
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<hediff>PN_CombatCommandBuff</hediff>
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<hediff>PN_OfficerCommandBuff</hediff>
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</li>
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<triggeredHediff>
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<li>PN_OfficerCommandOverload</li>
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</triggeredHediff>
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</li>
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</comps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.40</offset>
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</li>
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</capMods>
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<statOffsets>
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</statOffsets>
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<statFactors>
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</statFactors>
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</li>
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</stages>
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<isBad>false</isBad>
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</HediffDef>
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_CombatCommandBuff</defName>
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<label>combat command</label>
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<description>Combat abilities are boosted thanks to being near someone who is using the combat command ability.</description>
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<defName>PN_OfficerCommandBuff</defName>
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<label>officer command</label>
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<description>Combat abilities are boosted thanks to being near someone who is using the officer command ability.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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@ -68,4 +79,29 @@
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>PN_OfficerCommandOverload</defName>
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<label>module overloaded</label>
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<labelNoun>module overloaded</labelNoun>
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<description>module overloaded</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>40000</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.40</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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</Defs>
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33
Ideology/Defs/ThingDef_Module.xml
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33
Ideology/Defs/ThingDef_Module.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="PN_ApparelModuleSpacer">
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<defName>PN_OfficerModule</defName>
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<label>officer module</label>
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<description>...</description>
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<costList>
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<ComponentSpacer>3</ComponentSpacer>
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<Plasteel>80</Plasteel>
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<Uranium>10</Uranium>
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</costList>
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<comps>
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<li Class="CompProperties_CauseHediff_Apparel">
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<hediff>PN_OfficerModuleHediff</hediff>
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<part>PNTorso</part>
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="PN_ApparelModuleHediffBase">
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<defName>PN_OfficerModuleHediff</defName>
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<label>officer module</label>
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<description>...</description>
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<stages>
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</stages>
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDef>PN_OfficerCommandAbility</abilityDef>
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</li>
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</comps>
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</HediffDef>
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</Defs>
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