핸드캐논 추가
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				@ -1608,4 +1608,127 @@
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    <soundExplosion>Explosion_Bomb</soundExplosion>
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    <combatLogRules>Damage_Bomb</combatLogRules>
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  </DamageDef>-->
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  <!--==================================== 로열 핸드캐논 ====================================-->
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  <ThingDef ParentName="PN_BaseMakeableGun">
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    <defName>PN_RoyalHandCannon</defName>
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    <label>PnL royal hand cannon</label>
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    <description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
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    <techLevel>Spacer</techLevel>
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    <relicChance>1</relicChance>
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    <graphicData>
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      <texPath>Things/Weapons/PNRoyalHandcannon</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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    </graphicData>
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    <soundInteract>Interact_Rifle</soundInteract>
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    <recipeMaker>
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      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
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      <skillRequirements>
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        <Crafting>7</Crafting>
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      </skillRequirements>
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    </recipeMaker>
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    <thingSetMakerTags>
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      <li>RewardStandardLowFreq</li>
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      <li>RewardStandardQualitySuper</li>
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    </thingSetMakerTags>
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    <statBases>
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      <WorkToMake>45000</WorkToMake>
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      <Mass>4.6</Mass>
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      <AccuracyTouch>0.57</AccuracyTouch>
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      <AccuracyShort>0.64</AccuracyShort>
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      <AccuracyMedium>0.55</AccuracyMedium>
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      <AccuracyLong>0.45</AccuracyLong>
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      <RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown>
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    </statBases>
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    <costList>
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      <Plasteel>75</Plasteel>
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      <ComponentSpacer>1</ComponentSpacer>
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      <PN_Component>1</PN_Component>
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    </costList>
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    <comps>
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      <li Class="CompProperties_Styleable"></li>
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      <!--<li Class="SYS.CompProperties_Sheath">
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        <sheathOnlyGraphicData>
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          <texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
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          <graphicClass>Graphic_Single</graphicClass>
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        </sheathOnlyGraphicData>
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        <fullGraphicData>
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          <texPath>Things/Weapons/SYS/PNRoyalRifle_Full</texPath>
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          <graphicClass>Graphic_Multi</graphicClass>
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        </fullGraphicData>
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        <drawPosition>Back</drawPosition>
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        <northOffset>
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          <position>(0.15,0.3,0.05)</position>
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          <angle>-45</angle>
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        </northOffset>
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        <southOffset>
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          <position>(-0.15,-0.3,0.05)</position>
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          <angle>-45</angle>
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        </southOffset>
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        <eastOffset>
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          <position>(-0.15,-0.3,0.05)</position>
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          <angle>-30</angle>
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        </eastOffset>
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        <westOffset>
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          <position>(0.15,-0.3,0.05)</position>
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          <angle>30</angle>
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        </westOffset>
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      </li>-->
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    </comps>
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    <verbs>
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      <li>
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        <verbClass>Verb_Shoot</verbClass>
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        <hasStandardCommand>true</hasStandardCommand>
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        <defaultProjectile>PN_Bullet_HandCannon</defaultProjectile>
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        <warmupTime>1.2</warmupTime>
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        <range>12.9</range>
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        <soundCast>Shot_AssaultRifle</soundCast>
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        <soundCastTail>GunTail_Medium</soundCastTail>
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        <muzzleFlashScale>14</muzzleFlashScale>
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      </li>
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    </verbs>
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    <weaponTags>
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      <li>PN_RoyalRifle</li>
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    </weaponTags>
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    <tools>
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      <li>
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        <label>stock</label>
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        <capacities>
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          <li>Blunt</li>
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        </capacities>
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        <power>9</power>
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        <cooldownTime>2</cooldownTime>
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      </li>
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      <li>
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        <label>barrel</label>
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        <capacities>
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          <li>Blunt</li>
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          <li>Poke</li>
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        </capacities>
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        <power>9</power>
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        <cooldownTime>2</cooldownTime>
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      </li>
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    </tools>
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    <equippedAngleOffset>45</equippedAngleOffset>
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    <weaponClasses>
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      <li>Ultratech</li>
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    </weaponClasses>
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  </ThingDef>
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  <ThingDef ParentName="PN_BaseBullet">
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    <defName>PN_Bullet_HandCannon</defName>
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    <label>PnL hand cannon bullet</label>
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    <projectile>
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      <damageDef>Bullet</damageDef>
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      <damageAmountBase>40</damageAmountBase>
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      <stoppingPower>3</stoppingPower>
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      <armorPenetrationBase>0.45</armorPenetrationBase>
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      <speed>100</speed>
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    </projectile>
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    <graphicData>
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      <texPath>Things/Projectile/ShellHighExplosive</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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    </graphicData>
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  </ThingDef>
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</Defs>
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