핸드캐논 추가

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Cocopomel 2021-12-13 03:53:30 +09:00
parent 70757e29d4
commit 0a8de3c3d6
2 changed files with 123 additions and 0 deletions

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@ -1608,4 +1608,127 @@
<soundExplosion>Explosion_Bomb</soundExplosion> <soundExplosion>Explosion_Bomb</soundExplosion>
<combatLogRules>Damage_Bomb</combatLogRules> <combatLogRules>Damage_Bomb</combatLogRules>
</DamageDef>--> </DamageDef>-->
<!--==================================== 로열 핸드캐논 ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_RoyalHandCannon</defName>
<label>PnL royal hand cannon</label>
<description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
<techLevel>Spacer</techLevel>
<relicChance>1</relicChance>
<graphicData>
<texPath>Things/Weapons/PNRoyalHandcannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker>
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<WorkToMake>45000</WorkToMake>
<Mass>4.6</Mass>
<AccuracyTouch>0.57</AccuracyTouch>
<AccuracyShort>0.64</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown>
</statBases>
<costList>
<Plasteel>75</Plasteel>
<ComponentSpacer>1</ComponentSpacer>
<PN_Component>1</PN_Component>
</costList>
<comps>
<li Class="CompProperties_Styleable"></li>
<!--<li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass>
</sheathOnlyGraphicData>
<fullGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalRifle_Full</texPath>
<graphicClass>Graphic_Multi</graphicClass>
</fullGraphicData>
<drawPosition>Back</drawPosition>
<northOffset>
<position>(0.15,0.3,0.05)</position>
<angle>-45</angle>
</northOffset>
<southOffset>
<position>(-0.15,-0.3,0.05)</position>
<angle>-45</angle>
</southOffset>
<eastOffset>
<position>(-0.15,-0.3,0.05)</position>
<angle>-30</angle>
</eastOffset>
<westOffset>
<position>(0.15,-0.3,0.05)</position>
<angle>30</angle>
</westOffset>
</li>-->
</comps>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_HandCannon</defaultProjectile>
<warmupTime>1.2</warmupTime>
<range>12.9</range>
<soundCast>Shot_AssaultRifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
</li>
</verbs>
<weaponTags>
<li>PN_RoyalRifle</li>
</weaponTags>
<tools>
<li>
<label>stock</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<equippedAngleOffset>45</equippedAngleOffset>
<weaponClasses>
<li>Ultratech</li>
</weaponClasses>
</ThingDef>
<ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_HandCannon</defName>
<label>PnL hand cannon bullet</label>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>40</damageAmountBase>
<stoppingPower>3</stoppingPower>
<armorPenetrationBase>0.45</armorPenetrationBase>
<speed>100</speed>
</projectile>
<graphicData>
<texPath>Things/Projectile/ShellHighExplosive</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
</ThingDef>
</Defs> </Defs>

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