핸드캐논 추가
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>-->
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<!--==================================== 로열 핸드캐논 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_RoyalHandCannon</defName>
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<label>PnL royal hand cannon</label>
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<description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
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<techLevel>Spacer</techLevel>
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<relicChance>1</relicChance>
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<graphicData>
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<texPath>Things/Weapons/PNRoyalHandcannon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker>
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<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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<Mass>4.6</Mass>
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<AccuracyTouch>0.57</AccuracyTouch>
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<AccuracyShort>0.64</AccuracyShort>
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<AccuracyMedium>0.55</AccuracyMedium>
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<AccuracyLong>0.45</AccuracyLong>
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<RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Plasteel>75</Plasteel>
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<ComponentSpacer>1</ComponentSpacer>
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<PN_Component>1</PN_Component>
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</costList>
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<comps>
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<li Class="CompProperties_Styleable"></li>
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<!--<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</sheathOnlyGraphicData>
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<fullGraphicData>
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<texPath>Things/Weapons/SYS/PNRoyalRifle_Full</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</fullGraphicData>
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<drawPosition>Back</drawPosition>
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<northOffset>
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<position>(0.15,0.3,0.05)</position>
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<angle>-45</angle>
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</northOffset>
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<southOffset>
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<position>(-0.15,-0.3,0.05)</position>
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<angle>-45</angle>
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</southOffset>
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<eastOffset>
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<position>(-0.15,-0.3,0.05)</position>
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<angle>-30</angle>
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</eastOffset>
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<westOffset>
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<position>(0.15,-0.3,0.05)</position>
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<angle>30</angle>
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</westOffset>
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</li>-->
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_HandCannon</defaultProjectile>
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<warmupTime>1.2</warmupTime>
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<range>12.9</range>
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<soundCast>Shot_AssaultRifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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<li>PN_RoyalRifle</li>
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</weaponTags>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<equippedAngleOffset>45</equippedAngleOffset>
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<weaponClasses>
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<li>Ultratech</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_HandCannon</defName>
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<label>PnL hand cannon bullet</label>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>40</damageAmountBase>
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<stoppingPower>3</stoppingPower>
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<armorPenetrationBase>0.45</armorPenetrationBase>
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<speed>100</speed>
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</projectile>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</ThingDef>
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</Defs>
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Content/Textures/Things/Weapons/PNRoyalHandcannon.png
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Content/Textures/Things/Weapons/PNRoyalHandcannon.png
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