밸런스 조정

This commit is contained in:
Cocopomel 2021-08-29 09:18:49 +09:00
parent ebabffcf26
commit 1876d64bfc

View File

@ -248,6 +248,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
<!--<meleeHitSound>PNChainswordSound</meleeHitSound>-->
<weaponTags> <weaponTags>
<li>PN_Chainsword</li> <li>PN_Chainsword</li>
</weaponTags> </weaponTags>
@ -823,11 +824,11 @@
<impactSoundType>Blunt</impactSoundType> <impactSoundType>Blunt</impactSoundType>
<armorCategory>Sharp</armorCategory> <armorCategory>Sharp</armorCategory>
<minDamageToFragment>15</minDamageToFragment> <minDamageToFragment>15</minDamageToFragment>
<defaultDamage>50</defaultDamage> <defaultDamage>40</defaultDamage>
<defaultStoppingPower>0.5</defaultStoppingPower> <defaultStoppingPower>0.5</defaultStoppingPower>
<defaultArmorPenetration>0.10</defaultArmorPenetration> <defaultArmorPenetration>0.10</defaultArmorPenetration>
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable> <buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>2</buildingDamageFactorPassable> <buildingDamageFactorPassable>3</buildingDamageFactorPassable>
<plantDamageFactor>4</plantDamageFactor> <plantDamageFactor>4</plantDamageFactor>
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly> <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell> <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
@ -948,11 +949,11 @@
<statBases> <statBases>
<WorkToMake>45000</WorkToMake> <WorkToMake>45000</WorkToMake>
<Mass>4.6</Mass> <Mass>4.6</Mass>
<AccuracyTouch>0.15</AccuracyTouch> <AccuracyTouch>0.45</AccuracyTouch>
<AccuracyShort>0.25</AccuracyShort> <AccuracyShort>0.35</AccuracyShort>
<AccuracyMedium>0.25</AccuracyMedium> <AccuracyMedium>0.25</AccuracyMedium>
<AccuracyLong>0.18</AccuracyLong> <AccuracyLong>0.18</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Plasteel>50</Plasteel> <Plasteel>50</Plasteel>
@ -963,10 +964,10 @@
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass> <verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile> <defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
<warmupTime>1</warmupTime> <warmupTime>0.5</warmupTime>
<range>25.9</range> <range>15.9</range>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots> <ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<burstShotCount>15</burstShotCount> <burstShotCount>12</burstShotCount>
<soundCast>Shot_Autopistol</soundCast> <soundCast>Shot_Autopistol</soundCast>
<soundCastTail>GunTail_Light</soundCastTail> <soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
@ -1008,7 +1009,7 @@
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>6</damageAmountBase> <damageAmountBase>6</damageAmountBase>
<stoppingPower>0.5</stoppingPower> <stoppingPower>0.5</stoppingPower>
<armorPenetrationBase>0.15</armorPenetrationBase> <armorPenetrationBase>0.09</armorPenetrationBase>
<speed>70</speed> <speed>70</speed>
</projectile> </projectile>
<graphicData> <graphicData>
@ -1045,7 +1046,7 @@
<AccuracyShort>0.70</AccuracyShort> <AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium> <AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong> <AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Plasteel>50</Plasteel> <Plasteel>50</Plasteel>
@ -1085,11 +1086,11 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile> <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
<warmupTime>0.7</warmupTime> <warmupTime>1</warmupTime>
<range>25.9</range> <range>25.9</range>
<burstShotCount>3</burstShotCount> <burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>10</ticksBetweenBurstShots> <ticksBetweenBurstShots>15</ticksBetweenBurstShots>
<soundCast>Shot_Autocannon</soundCast> <soundCast>PNRoyalRifleSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
</li> </li>