밸런스 조정
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@ -248,6 +248,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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</graphicData>
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<!--<meleeHitSound>PNChainswordSound</meleeHitSound>-->
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<weaponTags>
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<weaponTags>
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<li>PN_Chainsword</li>
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<li>PN_Chainsword</li>
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</weaponTags>
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</weaponTags>
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@ -823,11 +824,11 @@
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<impactSoundType>Blunt</impactSoundType>
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<impactSoundType>Blunt</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<armorCategory>Sharp</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>50</defaultDamage>
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<defaultDamage>40</defaultDamage>
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<defaultStoppingPower>0.5</defaultStoppingPower>
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<defaultStoppingPower>0.5</defaultStoppingPower>
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<defaultArmorPenetration>0.10</defaultArmorPenetration>
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<defaultArmorPenetration>0.10</defaultArmorPenetration>
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<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
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<buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
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<buildingDamageFactorPassable>3</buildingDamageFactorPassable>
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<plantDamageFactor>4</plantDamageFactor>
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<plantDamageFactor>4</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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@ -948,11 +949,11 @@
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<statBases>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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<WorkToMake>45000</WorkToMake>
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<Mass>4.6</Mass>
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<Mass>4.6</Mass>
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<AccuracyTouch>0.15</AccuracyTouch>
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<AccuracyTouch>0.45</AccuracyTouch>
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<AccuracyShort>0.25</AccuracyShort>
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<AccuracyShort>0.35</AccuracyShort>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyLong>0.18</AccuracyLong>
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<AccuracyLong>0.18</AccuracyLong>
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<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<costList>
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<costList>
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<Plasteel>50</Plasteel>
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<Plasteel>50</Plasteel>
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@ -963,10 +964,10 @@
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<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
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<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
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<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
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<warmupTime>1</warmupTime>
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<warmupTime>0.5</warmupTime>
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<range>25.9</range>
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<range>15.9</range>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<burstShotCount>15</burstShotCount>
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<burstShotCount>12</burstShotCount>
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<soundCast>Shot_Autopistol</soundCast>
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<soundCast>Shot_Autopistol</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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@ -1008,7 +1009,7 @@
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>6</damageAmountBase>
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<damageAmountBase>6</damageAmountBase>
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<stoppingPower>0.5</stoppingPower>
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<stoppingPower>0.5</stoppingPower>
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<armorPenetrationBase>0.15</armorPenetrationBase>
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<armorPenetrationBase>0.09</armorPenetrationBase>
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<speed>70</speed>
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<speed>70</speed>
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</projectile>
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</projectile>
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<graphicData>
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<graphicData>
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@ -1045,7 +1046,7 @@
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<costList>
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<costList>
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<Plasteel>50</Plasteel>
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<Plasteel>50</Plasteel>
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@ -1085,11 +1086,11 @@
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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<warmupTime>0.7</warmupTime>
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<warmupTime>1</warmupTime>
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<range>25.9</range>
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<range>25.9</range>
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<burstShotCount>3</burstShotCount>
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<burstShotCount>2</burstShotCount>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
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<soundCast>Shot_Autocannon</soundCast>
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<soundCast>PNRoyalRifleSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</li>
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