밸런스 조정

This commit is contained in:
Cocopomel 2021-08-29 09:18:49 +09:00
parent ebabffcf26
commit 1876d64bfc

View File

@ -248,6 +248,7 @@
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<!--<meleeHitSound>PNChainswordSound</meleeHitSound>-->
<weaponTags>
<li>PN_Chainsword</li>
</weaponTags>
@ -823,11 +824,11 @@
<impactSoundType>Blunt</impactSoundType>
<armorCategory>Sharp</armorCategory>
<minDamageToFragment>15</minDamageToFragment>
<defaultDamage>50</defaultDamage>
<defaultDamage>40</defaultDamage>
<defaultStoppingPower>0.5</defaultStoppingPower>
<defaultArmorPenetration>0.10</defaultArmorPenetration>
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
<buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>3</buildingDamageFactorPassable>
<plantDamageFactor>4</plantDamageFactor>
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
@ -948,11 +949,11 @@
<statBases>
<WorkToMake>45000</WorkToMake>
<Mass>4.6</Mass>
<AccuracyTouch>0.15</AccuracyTouch>
<AccuracyShort>0.25</AccuracyShort>
<AccuracyTouch>0.45</AccuracyTouch>
<AccuracyShort>0.35</AccuracyShort>
<AccuracyMedium>0.25</AccuracyMedium>
<AccuracyLong>0.18</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
</statBases>
<costList>
<Plasteel>50</Plasteel>
@ -963,10 +964,10 @@
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
<warmupTime>1</warmupTime>
<range>25.9</range>
<warmupTime>0.5</warmupTime>
<range>15.9</range>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<burstShotCount>15</burstShotCount>
<burstShotCount>12</burstShotCount>
<soundCast>Shot_Autopistol</soundCast>
<soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
@ -1008,7 +1009,7 @@
<damageDef>Bullet</damageDef>
<damageAmountBase>6</damageAmountBase>
<stoppingPower>0.5</stoppingPower>
<armorPenetrationBase>0.15</armorPenetrationBase>
<armorPenetrationBase>0.09</armorPenetrationBase>
<speed>70</speed>
</projectile>
<graphicData>
@ -1045,7 +1046,7 @@
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown>
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
</statBases>
<costList>
<Plasteel>50</Plasteel>
@ -1085,11 +1086,11 @@
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
<warmupTime>0.7</warmupTime>
<warmupTime>1</warmupTime>
<range>25.9</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
<soundCast>Shot_Autocannon</soundCast>
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
<soundCast>PNRoyalRifleSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>