PN_BodyPartDefBase 추가
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				@ -1,8 +1,13 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <BodyPartDef Abstract="True" Name="PN_BodyPartDefBase">
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    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
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    <alive>false</alive>
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  </BodyPartDef>
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  <!--몸통-->
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNTorso</defName>
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    <label>torso case</label>
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    <hitPoints>40</hitPoints>
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@ -10,7 +15,7 @@
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    <canSuggestAmputation>false</canSuggestAmputation>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNRibcage</defName>
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    <label>ribcage frame</label>
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    <hitPoints>30</hitPoints>
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@ -24,7 +29,7 @@
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    <destroyableByDamage>false</destroyableByDamage>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNSternum</defName>
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    <label>sternum frame</label>
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    <hitPoints>20</hitPoints>
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@ -38,7 +43,7 @@
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    <destroyableByDamage>false</destroyableByDamage>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNPelvis</defName>
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    <label>pelvis frame</label>
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    <hitPoints>25</hitPoints>
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@ -52,7 +57,7 @@
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    <destroyableByDamage>false</destroyableByDamage>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNSpine</defName>
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    <label>spine frame</label>
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    <hitPoints>25</hitPoints>
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@ -66,7 +71,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNTail</defName>
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    <label>tail</label>
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    <hitPoints>30</hitPoints>
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@ -78,7 +83,7 @@
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  <!--장기-->
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNStomach</defName>
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    <label>energy absorbing part</label>
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    <hitPoints>20</hitPoints>
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@ -88,7 +93,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNCore</defName>
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    <label>engine core</label>
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    <hitPoints>15</hitPoints>
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@ -101,7 +106,7 @@
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    <canSuggestAmputation>false</canSuggestAmputation>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNLung</defName>
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    <label>breathing part</label>
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    <hitPoints>15</hitPoints>
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@ -112,7 +117,7 @@
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    <spawnThingOnRemoved>Lung</spawnThingOnRemoved>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNKidney</defName>
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    <label>oil filter</label>
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    <hitPoints>15</hitPoints>
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@ -123,7 +128,7 @@
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    <spawnThingOnRemoved>Kidney</spawnThingOnRemoved>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNLiver</defName>
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    <label>water filter</label>
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    <hitPoints>20</hitPoints>
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@ -138,7 +143,7 @@
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  <!--머리-->
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNNeck</defName>
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    <label>neck</label>
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    <hitPoints>25</hitPoints>
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@ -152,16 +157,16 @@
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    <canSuggestAmputation>false</canSuggestAmputation>
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  </BodyPartDef>
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  <BodyPartDef>
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        <defName>PNHead</defName>
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        <label>head case</label>
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        <hitPoints>25</hitPoints>
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        <skinCovered>true</skinCovered>
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        <canSuggestAmputation>false</canSuggestAmputation>
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        <bleedRate>2</bleedRate>
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    </BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNHead</defName>
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    <label>head case</label>
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    <hitPoints>25</hitPoints>
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    <skinCovered>true</skinCovered>
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    <canSuggestAmputation>false</canSuggestAmputation>
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    <bleedRate>2</bleedRate>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNSkull</defName>
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    <label>skull frame</label>
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    <hitPoints>25</hitPoints>
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@ -173,7 +178,7 @@
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    <destroyableByDamage>false</destroyableByDamage>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNBrain</defName>
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    <label>brain core</label>
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    <hitPoints>10</hitPoints>
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@ -186,7 +191,7 @@
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    <canSuggestAmputation>false</canSuggestAmputation>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNEye</defName>
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    <label>sight sensor</label>
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    <hitPoints>10</hitPoints>
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@ -206,7 +211,7 @@
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    </hitChanceFactors>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNEar</defName>
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    <label>hearing sensor</label>
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    <hitPoints>12</hitPoints>
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@ -218,7 +223,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNNose</defName>
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    <label>olfactory sensor</label>
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    <hitPoints>10</hitPoints>
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@ -230,7 +235,7 @@
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    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNJaw</defName>
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    <label>jaw</label>
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    <hitPoints>20</hitPoints>
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@ -248,7 +253,7 @@
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  <!--팔-->
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNShoulder</defName>
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    <label>shoulder</label>
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    <hitPoints>30</hitPoints>
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@ -258,7 +263,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNClavicle</defName>
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    <label>clavicle frame</label>
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    <hitPoints>25</hitPoints>
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@ -272,7 +277,7 @@
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    <destroyableByDamage>false</destroyableByDamage>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNArm</defName>
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    <label>arm</label>
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    <hitPoints>30</hitPoints>
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@ -282,7 +287,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNHumerus</defName>
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    <label>humerus frame</label>
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    <hitPoints>25</hitPoints>
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@ -295,7 +300,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNRadius</defName>
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    <label>radius frame</label>
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    <hitPoints>20</hitPoints>
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@ -308,7 +313,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNHand</defName>
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    <label>hand</label>
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    <hitPoints>20</hitPoints>
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@ -319,7 +324,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNFinger</defName>
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    <label>finger</label>
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    <hitPoints>8</hitPoints>
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@ -333,13 +338,13 @@
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  <!--다리-->
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNWaist</defName>
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    <label>utility slot</label>
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    <conceptual>true</conceptual>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNLeg</defName>
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    <label>leg</label>
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    <hitPoints>30</hitPoints>
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@ -349,7 +354,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNFemur</defName>
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    <label>femur frame</label>
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    <hitPoints>25</hitPoints>
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@ -362,7 +367,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNTibia</defName>
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    <label>tibia frame</label>
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    <hitPoints>25</hitPoints>
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@ -375,7 +380,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNFoot</defName>
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    <label>foot</label>
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    <hitPoints>25</hitPoints>
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@ -386,7 +391,7 @@
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    </tags>
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  </BodyPartDef>
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  <BodyPartDef>
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  <BodyPartDef ParentName="PN_BodyPartDefBase">
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    <defName>PNToe</defName>
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    <label>toe</label>
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    <hitPoints>8</hitPoints>
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