PN_BodyPartDefBase 추가

This commit is contained in:
cocopomel 2021-09-02 12:42:57 +09:00
parent af1283c142
commit 1bf847330a

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@ -1,8 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<BodyPartDef Abstract="True" Name="PN_BodyPartDefBase">
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
<alive>false</alive>
</BodyPartDef>
<!--몸통--> <!--몸통-->
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNTorso</defName> <defName>PNTorso</defName>
<label>torso case</label> <label>torso case</label>
<hitPoints>40</hitPoints> <hitPoints>40</hitPoints>
@ -10,7 +15,7 @@
<canSuggestAmputation>false</canSuggestAmputation> <canSuggestAmputation>false</canSuggestAmputation>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNRibcage</defName> <defName>PNRibcage</defName>
<label>ribcage frame</label> <label>ribcage frame</label>
<hitPoints>30</hitPoints> <hitPoints>30</hitPoints>
@ -24,7 +29,7 @@
<destroyableByDamage>false</destroyableByDamage> <destroyableByDamage>false</destroyableByDamage>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNSternum</defName> <defName>PNSternum</defName>
<label>sternum frame</label> <label>sternum frame</label>
<hitPoints>20</hitPoints> <hitPoints>20</hitPoints>
@ -38,7 +43,7 @@
<destroyableByDamage>false</destroyableByDamage> <destroyableByDamage>false</destroyableByDamage>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNPelvis</defName> <defName>PNPelvis</defName>
<label>pelvis frame</label> <label>pelvis frame</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -52,7 +57,7 @@
<destroyableByDamage>false</destroyableByDamage> <destroyableByDamage>false</destroyableByDamage>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNSpine</defName> <defName>PNSpine</defName>
<label>spine frame</label> <label>spine frame</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -66,7 +71,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNTail</defName> <defName>PNTail</defName>
<label>tail</label> <label>tail</label>
<hitPoints>30</hitPoints> <hitPoints>30</hitPoints>
@ -78,7 +83,7 @@
<!--장기--> <!--장기-->
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNStomach</defName> <defName>PNStomach</defName>
<label>energy absorbing part</label> <label>energy absorbing part</label>
<hitPoints>20</hitPoints> <hitPoints>20</hitPoints>
@ -88,7 +93,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNCore</defName> <defName>PNCore</defName>
<label>engine core</label> <label>engine core</label>
<hitPoints>15</hitPoints> <hitPoints>15</hitPoints>
@ -101,7 +106,7 @@
<canSuggestAmputation>false</canSuggestAmputation> <canSuggestAmputation>false</canSuggestAmputation>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNLung</defName> <defName>PNLung</defName>
<label>breathing part</label> <label>breathing part</label>
<hitPoints>15</hitPoints> <hitPoints>15</hitPoints>
@ -112,7 +117,7 @@
<spawnThingOnRemoved>Lung</spawnThingOnRemoved> <spawnThingOnRemoved>Lung</spawnThingOnRemoved>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNKidney</defName> <defName>PNKidney</defName>
<label>oil filter</label> <label>oil filter</label>
<hitPoints>15</hitPoints> <hitPoints>15</hitPoints>
@ -123,7 +128,7 @@
<spawnThingOnRemoved>Kidney</spawnThingOnRemoved> <spawnThingOnRemoved>Kidney</spawnThingOnRemoved>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNLiver</defName> <defName>PNLiver</defName>
<label>water filter</label> <label>water filter</label>
<hitPoints>20</hitPoints> <hitPoints>20</hitPoints>
@ -138,7 +143,7 @@
<!--머리--> <!--머리-->
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNNeck</defName> <defName>PNNeck</defName>
<label>neck</label> <label>neck</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -152,7 +157,7 @@
<canSuggestAmputation>false</canSuggestAmputation> <canSuggestAmputation>false</canSuggestAmputation>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNHead</defName> <defName>PNHead</defName>
<label>head case</label> <label>head case</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -161,7 +166,7 @@
<bleedRate>2</bleedRate> <bleedRate>2</bleedRate>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNSkull</defName> <defName>PNSkull</defName>
<label>skull frame</label> <label>skull frame</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -173,7 +178,7 @@
<destroyableByDamage>false</destroyableByDamage> <destroyableByDamage>false</destroyableByDamage>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNBrain</defName> <defName>PNBrain</defName>
<label>brain core</label> <label>brain core</label>
<hitPoints>10</hitPoints> <hitPoints>10</hitPoints>
@ -186,7 +191,7 @@
<canSuggestAmputation>false</canSuggestAmputation> <canSuggestAmputation>false</canSuggestAmputation>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNEye</defName> <defName>PNEye</defName>
<label>sight sensor</label> <label>sight sensor</label>
<hitPoints>10</hitPoints> <hitPoints>10</hitPoints>
@ -206,7 +211,7 @@
</hitChanceFactors> </hitChanceFactors>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNEar</defName> <defName>PNEar</defName>
<label>hearing sensor</label> <label>hearing sensor</label>
<hitPoints>12</hitPoints> <hitPoints>12</hitPoints>
@ -218,7 +223,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNNose</defName> <defName>PNNose</defName>
<label>olfactory sensor</label> <label>olfactory sensor</label>
<hitPoints>10</hitPoints> <hitPoints>10</hitPoints>
@ -230,7 +235,7 @@
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNJaw</defName> <defName>PNJaw</defName>
<label>jaw</label> <label>jaw</label>
<hitPoints>20</hitPoints> <hitPoints>20</hitPoints>
@ -248,7 +253,7 @@
<!----> <!---->
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNShoulder</defName> <defName>PNShoulder</defName>
<label>shoulder</label> <label>shoulder</label>
<hitPoints>30</hitPoints> <hitPoints>30</hitPoints>
@ -258,7 +263,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNClavicle</defName> <defName>PNClavicle</defName>
<label>clavicle frame</label> <label>clavicle frame</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -272,7 +277,7 @@
<destroyableByDamage>false</destroyableByDamage> <destroyableByDamage>false</destroyableByDamage>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNArm</defName> <defName>PNArm</defName>
<label>arm</label> <label>arm</label>
<hitPoints>30</hitPoints> <hitPoints>30</hitPoints>
@ -282,7 +287,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNHumerus</defName> <defName>PNHumerus</defName>
<label>humerus frame</label> <label>humerus frame</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -295,7 +300,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNRadius</defName> <defName>PNRadius</defName>
<label>radius frame</label> <label>radius frame</label>
<hitPoints>20</hitPoints> <hitPoints>20</hitPoints>
@ -308,7 +313,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNHand</defName> <defName>PNHand</defName>
<label>hand</label> <label>hand</label>
<hitPoints>20</hitPoints> <hitPoints>20</hitPoints>
@ -319,7 +324,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNFinger</defName> <defName>PNFinger</defName>
<label>finger</label> <label>finger</label>
<hitPoints>8</hitPoints> <hitPoints>8</hitPoints>
@ -333,13 +338,13 @@
<!--다리--> <!--다리-->
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNWaist</defName> <defName>PNWaist</defName>
<label>utility slot</label> <label>utility slot</label>
<conceptual>true</conceptual> <conceptual>true</conceptual>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNLeg</defName> <defName>PNLeg</defName>
<label>leg</label> <label>leg</label>
<hitPoints>30</hitPoints> <hitPoints>30</hitPoints>
@ -349,7 +354,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNFemur</defName> <defName>PNFemur</defName>
<label>femur frame</label> <label>femur frame</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -362,7 +367,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNTibia</defName> <defName>PNTibia</defName>
<label>tibia frame</label> <label>tibia frame</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -375,7 +380,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNFoot</defName> <defName>PNFoot</defName>
<label>foot</label> <label>foot</label>
<hitPoints>25</hitPoints> <hitPoints>25</hitPoints>
@ -386,7 +391,7 @@
</tags> </tags>
</BodyPartDef> </BodyPartDef>
<BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase">
<defName>PNToe</defName> <defName>PNToe</defName>
<label>toe</label> <label>toe</label>
<hitPoints>8</hitPoints> <hitPoints>8</hitPoints>