빨간줄 1차 수정
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								1.4 Ideology/Defs/MemeDefs/Memes_PnL.xml
									
									
									
									
									
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								1.4 Ideology/Defs/MemeDefs/Memes_PnL.xml
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <!--Structure-->
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  <MemeDef>
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    <defName>PN_Structure</defName>
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    <label>PnL bylaws</label>
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    <description>Bylaws of PnL industry. An exemplary PnL employee would not break bylaws.</description>
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    <category>Structure</category>
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    <iconPath>Icon/Paniel_bylaw</iconPath>
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    <impact>0</impact>
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    <worshipRoomLabel>Conference room</worshipRoomLabel>
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    <deityCount>0</deityCount>
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    <generalRules>
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      <rulesStrings>
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        <li>memeLeaderNoun->CEO</li>
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        <li>memeMoralist->Personnel Manager</li>
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      </rulesStrings>
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    </generalRules>
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    <descriptionMaker>
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      <rules>
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        <rulesStrings>
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          <li>episode(tag=meme_PN_Structure)  ->...PnL Industry, founded by Paul and Lauren, has evolved from a small industrial company in Glitterworld to a giant interstellar company.\n\n...\n\nEven though we were kicked out of Rimworld for an "unfortunate incident," we're going back to Glitterworld.</li>
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        </rulesStrings>
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      </rules>
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      <patterns>
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        <li>
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          <def>PN_IdeoStoryPattern</def>
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        </li>
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      </patterns>
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      <constants>
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        <li>
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          <key>PN_Structure</key>
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          <value>true</value>
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        </li>
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      </constants>
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    </descriptionMaker>
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    <symbolPacks>
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      <li>
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        <ideoName>PnL bylaws</ideoName>
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        <theme>PnL</theme>
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        <adjective>PnL</adjective>
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        <member>PnL Employee</member>
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      </li>
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    </symbolPacks>
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    <requireOne>
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      <li>
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        <li>BodyMod_Approved</li>
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      </li>
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      <li>
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        <li>OrganUse_Acceptable</li>
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      </li>
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      <li>
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        <li>DrugUse_MedicalOrSocial</li>
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      </li>
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      <li>
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        <li>Apostasy_Abhorrent</li>
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      </li>
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      <li>
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        <li>IdeoDiversity_Abhorrent</li>
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      </li>
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      <li>
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        <li>Nudity_Female_UncoveredGroinOrChestDisapproved</li>
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      </li>
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      <li>
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        <li>Nudity_Male_UncoveredGroinOrChestDisapproved</li>
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      </li>
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      <li>
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        <li>Execution_DontCare</li>
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      </li>
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      <li>
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        <li>Scarification_Horrible</li>
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      </li>
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      <li>
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        <li>Slavery_Abhorrent</li>
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      </li>
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      <li>
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        <li>HAR_AlienSlavery_Abhorrent</li>
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      </li>
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      <li>
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        <li>Cannibalism_Horrible</li>
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      </li>
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      <li>
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        <li>NutrientPasteEating_DontMind</li>
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      </li>
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    </requireOne>
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  </MemeDef>
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  <IdeoStoryPatternDef>
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    <defName>PN_IdeoStoryPattern</defName>
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    <segments>
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      <li>episode</li>
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    </segments>
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    <rules>
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      <include>
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        <li>IdeoDescriptionGlobal</li>
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      </include>
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    </rules>
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  </IdeoStoryPatternDef>
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  <IdeoIconDef>
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    <defName>PN_IdeoIcon</defName>
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    <iconPath>Icon/Paniel_Icon</iconPath>
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    <memes>
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      <li>PN_Structure</li>
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    </memes>
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  </IdeoIconDef>
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</Defs>
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@ -138,9 +138,10 @@
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        <thingDef>PN_PrototypeRailGun</thingDef>
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        <countRange>1</countRange>
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      </li>
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      <li Class="StockGenerator_WeaponsMelee">
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        <weaponTag>PN_Bladelink</weaponTag>
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        <countRange>1~2</countRange>
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      <li Class="StockGenerator_Category">
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        <categoryDef>PN_WeaponsMeleeBladelink</categoryDef>
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        <thingDefCountRange>1</thingDefCountRange>
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        <countRange>1</countRange>
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      </li>
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      <!-- Apparel -->
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@ -26,6 +26,13 @@
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    </rulePack>
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  </RulePackDef>
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  <ThingCategoryDef>
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    <defName>PN_WeaponsMeleeBladelink</defName>
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    <label>PnL Persona Weapons</label>
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    <parent>PN_WeaponsMelee</parent>
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    <iconPath>Icon/Paniel_HQ</iconPath>
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  </ThingCategoryDef>
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  <ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
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    <techLevel>Ultra</techLevel>
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    <statBases>
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@ -46,7 +53,7 @@
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    <smeltable>true</smeltable>
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    <burnableByRecipe>true</burnableByRecipe>
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    <thingCategories>
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      <li>WeaponsMelee</li>
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      <li>PN_WeaponsMelee</li>
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    </thingCategories>
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    <weaponTags>
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      <li>PN_UltratechMelee</li>
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@ -82,7 +89,7 @@
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    <smeltable>true</smeltable>
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    <burnableByRecipe>true</burnableByRecipe>
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    <thingCategories>
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      <li>WeaponsMeleeBladelink</li>
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      <li>PN_WeaponsMeleeBladelink</li>
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    </thingCategories>
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    <thingSetMakerTags>
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@ -217,7 +217,7 @@
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              </hiddenUnderApparelTag>
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            </li>
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            <li Class="MoharCustomHAR.MoharBodyAddon">
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            <!--<li Class="MoharCustomHAR.MoharBodyAddon">
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              <drawSize>1</drawSize>
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              <path>Paniel/Heads/Face/Face</path>
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              <bodyPart>PNHead</bodyPart>
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@ -323,7 +323,7 @@
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              <hediffGraphics>
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                <PN_SyncAwful_Failure>Paniel/Heads/Face/RareFace/AwflSleep</PN_SyncAwful_Failure>
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              </hediffGraphics>
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            </li>
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            </li>-->
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            <li>
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              <drawSize>1</drawSize>
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@ -701,7 +701,7 @@
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          <li>PN_EliteSecurityHat</li>
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          <!--모듈-->
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
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          <!--<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterModule</li>
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedicalModule</li>
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedicModule</li>
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@ -713,7 +713,7 @@
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CraftingModule</li>
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_PlantsModule</li>
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CookingModule</li>
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_NursingModule</li>
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_NursingModule</li>-->
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        </apparelList>
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        <whiteApparelList>
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@ -31,13 +31,27 @@
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    <relicChance>0</relicChance>
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  </ThingDef>
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  <ThingCategoryDef>
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    <defName>PN_WeaponsRanged</defName>
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    <label>PnL Weapons</label>
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    <parent>WeaponsRanged</parent>
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    <iconPath>Icon/Paniel_HQ</iconPath>
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  </ThingCategoryDef>
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  <ThingCategoryDef>
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    <defName>PN_WeaponsMelee</defName>
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    <label>PnL Weapons</label>
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    <parent>WeaponsMelee</parent>
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    <iconPath>Icon/Paniel_HQ</iconPath>
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  </ThingCategoryDef>
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  <!--==================================== 근접 베이스 ====================================-->
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  <ThingDef Name="PN_BaseMeleeWeapon" Abstract="True" ParentName="PN_BaseWeapon">
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    <techLevel>Industrial</techLevel>
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    <smeltable>true</smeltable>
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    <burnableByRecipe>true</burnableByRecipe>
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    <thingCategories>
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      <li>WeaponsMelee</li>
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      <li>PN_WeaponsMelee</li>
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    </thingCategories>
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    <recipeMaker>
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      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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@ -120,7 +134,7 @@
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    <techLevel>Industrial</techLevel>
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    <smeltable>true</smeltable>
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    <thingCategories>
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      <li>WeaponsRanged</li>
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      <li>PN_WeaponsRanged</li>
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    </thingCategories>
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    <inspectorTabs>
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      <li>ITab_Art</li>
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@ -136,15 +136,22 @@
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      </li>
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      <!-- Apparel -->
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      <li Class="StockGenerator_Clothes">
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        <countRange>10~16</countRange>
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      <li Class="StockGenerator_MarketValue">
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        <tradeTag>BasicClothing</tradeTag>
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        <countRange>7~15</countRange>
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      </li>
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      <li Class="StockGenerator_Armor">
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        <countRange>2~4</countRange>
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      <li Class="StockGenerator_MarketValue">
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        <tradeTag>Clothing</tradeTag>
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        <countRange>3~5</countRange>
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      </li>
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      <li Class="StockGenerator_MarketValue">
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        <tradeTag>Armor</tradeTag>
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        <countRange>8~10</countRange>
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      </li>
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      <!-- Weapons -->
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      <li Class="StockGenerator_WeaponsRanged">
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      <li Class="StockGenerator_MarketValue">
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        <tradeTag>WeaponRanged</tradeTag>
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        <countRange>3~6</countRange>
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      </li>
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      <li Class="StockGenerator_Category">
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@ -170,8 +177,9 @@
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        <thingDefCountRange>3~4</thingDefCountRange>
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        <countRange>1~2</countRange>
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      </li>
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      <li Class="StockGenerator_Art">
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        <countRange>5~10</countRange>
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      <li Class="StockGenerator_MarketValue">
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        <tradeTag>Art</tradeTag>
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        <countRange>4~8</countRange>
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      </li>
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      <li Class="StockGenerator_Tag">
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        <tradeTag>Television</tradeTag>
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@ -98,8 +98,9 @@
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        <thingDef>PN_PrototypeRailGun</thingDef>
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        <countRange>-3~1</countRange>
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      </li>
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      <li Class="StockGenerator_WeaponsMelee">
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        <weaponTag>PN_Bladelink</weaponTag>
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      <li MayRequire="Ludeon.RimWorld.Royalty" Class="StockGenerator_Category">
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        <categoryDef>PN_WeaponsMeleeBladelink</categoryDef>
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        <thingDefCountRange>1</thingDefCountRange>
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        <countRange>-4~1</countRange>
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      </li>
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      <!-- Apparel -->
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@ -3,14 +3,14 @@
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  <v1.3>
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    <li>1.3</li>
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    <li>Content</li>
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    <li IfModActive="Ludeon.Rimworld.Royalty">1.3 Royalty</li>
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    <li IfModActive="Ludeon.RimWorld.Ideology">1.3 Ideology</li>
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    <li IfModActive="Ludeon.Rimworld.Royalty">1.3_Royalty</li>
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    <li IfModActive="Ludeon.RimWorld.Ideology">1.3_Ideology</li>
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  </v1.3>
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  <v1.4>
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    <li>1.4</li>
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    <li>Content</li>
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    <li IfModActive="Ludeon.Rimworld.Royalty">1.4 Royalty</li>
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    <!--<li IfModActive="Ludeon.RimWorld.Ideology">1.4 Ideology</li>-->
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    <li IfModActive="Ludeon.RimWorld.Ideology">1.4 Ideology</li>
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    <!--<li IfModActive="Ludeon.RimWorld.Biotech">1.4 Biotech</li>-->
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  </v1.4>
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</loadFolders>
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