빨간줄 1차 수정
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1.4 Ideology/Defs/MemeDefs/Memes_PnL.xml
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111
1.4 Ideology/Defs/MemeDefs/Memes_PnL.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--Structure-->
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<MemeDef>
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<defName>PN_Structure</defName>
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<label>PnL bylaws</label>
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<description>Bylaws of PnL industry. An exemplary PnL employee would not break bylaws.</description>
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<category>Structure</category>
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<iconPath>Icon/Paniel_bylaw</iconPath>
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<impact>0</impact>
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<worshipRoomLabel>Conference room</worshipRoomLabel>
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<deityCount>0</deityCount>
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<generalRules>
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<rulesStrings>
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<li>memeLeaderNoun->CEO</li>
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<li>memeMoralist->Personnel Manager</li>
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</rulesStrings>
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</generalRules>
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<descriptionMaker>
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<rules>
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<rulesStrings>
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<li>episode(tag=meme_PN_Structure) ->...PnL Industry, founded by Paul and Lauren, has evolved from a small industrial company in Glitterworld to a giant interstellar company.\n\n...\n\nEven though we were kicked out of Rimworld for an "unfortunate incident," we're going back to Glitterworld.</li>
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</rulesStrings>
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</rules>
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<patterns>
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<li>
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<def>PN_IdeoStoryPattern</def>
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</li>
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</patterns>
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<constants>
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<li>
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<key>PN_Structure</key>
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<value>true</value>
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</li>
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</constants>
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</descriptionMaker>
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<symbolPacks>
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<li>
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<ideoName>PnL bylaws</ideoName>
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<theme>PnL</theme>
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<adjective>PnL</adjective>
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<member>PnL Employee</member>
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</li>
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</symbolPacks>
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<requireOne>
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<li>
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<li>BodyMod_Approved</li>
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</li>
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<li>
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<li>OrganUse_Acceptable</li>
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</li>
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<li>
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<li>DrugUse_MedicalOrSocial</li>
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</li>
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<li>
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<li>Apostasy_Abhorrent</li>
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</li>
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<li>
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<li>IdeoDiversity_Abhorrent</li>
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</li>
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<li>
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<li>Nudity_Female_UncoveredGroinOrChestDisapproved</li>
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</li>
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<li>
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<li>Nudity_Male_UncoveredGroinOrChestDisapproved</li>
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</li>
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<li>
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<li>Execution_DontCare</li>
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</li>
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<li>
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<li>Scarification_Horrible</li>
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</li>
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<li>
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<li>Slavery_Abhorrent</li>
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</li>
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<li>
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<li>HAR_AlienSlavery_Abhorrent</li>
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</li>
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<li>
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<li>Cannibalism_Horrible</li>
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</li>
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<li>
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<li>NutrientPasteEating_DontMind</li>
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</li>
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</requireOne>
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</MemeDef>
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<IdeoStoryPatternDef>
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<defName>PN_IdeoStoryPattern</defName>
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<segments>
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<li>episode</li>
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</segments>
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<rules>
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<include>
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<li>IdeoDescriptionGlobal</li>
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</include>
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</rules>
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</IdeoStoryPatternDef>
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<IdeoIconDef>
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<defName>PN_IdeoIcon</defName>
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<iconPath>Icon/Paniel_Icon</iconPath>
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<memes>
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<li>PN_Structure</li>
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</memes>
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</IdeoIconDef>
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</Defs>
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<thingDef>PN_PrototypeRailGun</thingDef>
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<thingDef>PN_PrototypeRailGun</thingDef>
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<countRange>1</countRange>
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<countRange>1</countRange>
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</li>
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</li>
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<li Class="StockGenerator_WeaponsMelee">
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<li Class="StockGenerator_Category">
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<weaponTag>PN_Bladelink</weaponTag>
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<categoryDef>PN_WeaponsMeleeBladelink</categoryDef>
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<countRange>1~2</countRange>
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<thingDefCountRange>1</thingDefCountRange>
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<countRange>1</countRange>
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</li>
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</li>
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<!-- Apparel -->
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<!-- Apparel -->
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</rulePack>
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</rulePack>
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</RulePackDef>
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</RulePackDef>
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<ThingCategoryDef>
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<defName>PN_WeaponsMeleeBladelink</defName>
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<label>PnL Persona Weapons</label>
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<parent>PN_WeaponsMelee</parent>
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<iconPath>Icon/Paniel_HQ</iconPath>
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</ThingCategoryDef>
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<ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
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<ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
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<techLevel>Ultra</techLevel>
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<techLevel>Ultra</techLevel>
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<statBases>
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<statBases>
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<smeltable>true</smeltable>
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<smeltable>true</smeltable>
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<burnableByRecipe>true</burnableByRecipe>
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<burnableByRecipe>true</burnableByRecipe>
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<thingCategories>
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<thingCategories>
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<li>WeaponsMelee</li>
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<li>PN_WeaponsMelee</li>
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</thingCategories>
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</thingCategories>
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<weaponTags>
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<weaponTags>
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<li>PN_UltratechMelee</li>
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<li>PN_UltratechMelee</li>
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<smeltable>true</smeltable>
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<smeltable>true</smeltable>
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<burnableByRecipe>true</burnableByRecipe>
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<burnableByRecipe>true</burnableByRecipe>
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<thingCategories>
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<thingCategories>
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<li>WeaponsMeleeBladelink</li>
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<li>PN_WeaponsMeleeBladelink</li>
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</thingCategories>
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</thingCategories>
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<thingSetMakerTags>
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<thingSetMakerTags>
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</hiddenUnderApparelTag>
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</hiddenUnderApparelTag>
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</li>
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</li>
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<li Class="MoharCustomHAR.MoharBodyAddon">
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<!--<li Class="MoharCustomHAR.MoharBodyAddon">
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<drawSize>1</drawSize>
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<drawSize>1</drawSize>
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<path>Paniel/Heads/Face/Face</path>
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<path>Paniel/Heads/Face/Face</path>
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<bodyPart>PNHead</bodyPart>
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<bodyPart>PNHead</bodyPart>
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<hediffGraphics>
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<hediffGraphics>
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<PN_SyncAwful_Failure>Paniel/Heads/Face/RareFace/AwflSleep</PN_SyncAwful_Failure>
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<PN_SyncAwful_Failure>Paniel/Heads/Face/RareFace/AwflSleep</PN_SyncAwful_Failure>
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</hediffGraphics>
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</hediffGraphics>
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</li>
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</li>-->
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<li>
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<li>
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<drawSize>1</drawSize>
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<drawSize>1</drawSize>
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<li>PN_EliteSecurityHat</li>
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<li>PN_EliteSecurityHat</li>
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<!--모듈-->
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<!--모듈-->
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
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<!--<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedicalModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedicalModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedicModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedicModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_CraftingModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_CraftingModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_PlantsModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_PlantsModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_CookingModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_CookingModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_NursingModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_NursingModule</li>-->
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</apparelList>
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</apparelList>
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<whiteApparelList>
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<whiteApparelList>
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<relicChance>0</relicChance>
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<relicChance>0</relicChance>
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</ThingDef>
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</ThingDef>
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<ThingCategoryDef>
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<defName>PN_WeaponsRanged</defName>
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<label>PnL Weapons</label>
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<parent>WeaponsRanged</parent>
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<iconPath>Icon/Paniel_HQ</iconPath>
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</ThingCategoryDef>
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<ThingCategoryDef>
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<defName>PN_WeaponsMelee</defName>
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<label>PnL Weapons</label>
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<parent>WeaponsMelee</parent>
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<iconPath>Icon/Paniel_HQ</iconPath>
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</ThingCategoryDef>
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<!--==================================== 근접 베이스 ====================================-->
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<!--==================================== 근접 베이스 ====================================-->
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<ThingDef Name="PN_BaseMeleeWeapon" Abstract="True" ParentName="PN_BaseWeapon">
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<ThingDef Name="PN_BaseMeleeWeapon" Abstract="True" ParentName="PN_BaseWeapon">
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<smeltable>true</smeltable>
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<smeltable>true</smeltable>
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<burnableByRecipe>true</burnableByRecipe>
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<burnableByRecipe>true</burnableByRecipe>
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<thingCategories>
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<thingCategories>
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<li>WeaponsMelee</li>
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<li>PN_WeaponsMelee</li>
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</thingCategories>
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</thingCategories>
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<recipeMaker>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<smeltable>true</smeltable>
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<smeltable>true</smeltable>
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<thingCategories>
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<thingCategories>
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<li>WeaponsRanged</li>
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<li>PN_WeaponsRanged</li>
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</thingCategories>
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</thingCategories>
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<inspectorTabs>
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<inspectorTabs>
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<li>ITab_Art</li>
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<li>ITab_Art</li>
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</li>
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</li>
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<!-- Apparel -->
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<!-- Apparel -->
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<li Class="StockGenerator_Clothes">
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<li Class="StockGenerator_MarketValue">
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<countRange>10~16</countRange>
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<tradeTag>BasicClothing</tradeTag>
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<countRange>7~15</countRange>
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</li>
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</li>
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<li Class="StockGenerator_Armor">
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<li Class="StockGenerator_MarketValue">
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<countRange>2~4</countRange>
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<tradeTag>Clothing</tradeTag>
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<countRange>3~5</countRange>
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</li>
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<li Class="StockGenerator_MarketValue">
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<tradeTag>Armor</tradeTag>
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<countRange>8~10</countRange>
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</li>
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</li>
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<!-- Weapons -->
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<!-- Weapons -->
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<li Class="StockGenerator_WeaponsRanged">
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<li Class="StockGenerator_MarketValue">
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<tradeTag>WeaponRanged</tradeTag>
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<countRange>3~6</countRange>
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<countRange>3~6</countRange>
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</li>
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</li>
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<li Class="StockGenerator_Category">
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<li Class="StockGenerator_Category">
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<thingDefCountRange>3~4</thingDefCountRange>
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<thingDefCountRange>3~4</thingDefCountRange>
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<countRange>1~2</countRange>
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<countRange>1~2</countRange>
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</li>
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</li>
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<li Class="StockGenerator_Art">
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<li Class="StockGenerator_MarketValue">
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<countRange>5~10</countRange>
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<tradeTag>Art</tradeTag>
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<countRange>4~8</countRange>
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</li>
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</li>
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<li Class="StockGenerator_Tag">
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<li Class="StockGenerator_Tag">
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<tradeTag>Television</tradeTag>
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<tradeTag>Television</tradeTag>
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<thingDef>PN_PrototypeRailGun</thingDef>
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<thingDef>PN_PrototypeRailGun</thingDef>
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<countRange>-3~1</countRange>
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<countRange>-3~1</countRange>
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</li>
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</li>
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<li Class="StockGenerator_WeaponsMelee">
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<li MayRequire="Ludeon.RimWorld.Royalty" Class="StockGenerator_Category">
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<weaponTag>PN_Bladelink</weaponTag>
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<categoryDef>PN_WeaponsMeleeBladelink</categoryDef>
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<thingDefCountRange>1</thingDefCountRange>
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<countRange>-4~1</countRange>
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<countRange>-4~1</countRange>
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</li>
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</li>
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<!-- Apparel -->
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<!-- Apparel -->
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<v1.3>
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<v1.3>
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<li>1.3</li>
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<li>1.3</li>
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<li>Content</li>
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<li>Content</li>
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<li IfModActive="Ludeon.Rimworld.Royalty">1.3 Royalty</li>
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<li IfModActive="Ludeon.Rimworld.Royalty">1.3_Royalty</li>
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<li IfModActive="Ludeon.RimWorld.Ideology">1.3 Ideology</li>
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<li IfModActive="Ludeon.RimWorld.Ideology">1.3_Ideology</li>
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</v1.3>
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</v1.3>
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<v1.4>
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<v1.4>
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<li>1.4</li>
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<li>1.4</li>
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<li>Content</li>
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<li>Content</li>
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<li IfModActive="Ludeon.Rimworld.Royalty">1.4 Royalty</li>
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<li IfModActive="Ludeon.Rimworld.Royalty">1.4 Royalty</li>
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<!--<li IfModActive="Ludeon.RimWorld.Ideology">1.4 Ideology</li>-->
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<li IfModActive="Ludeon.RimWorld.Ideology">1.4 Ideology</li>
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<!--<li IfModActive="Ludeon.RimWorld.Biotech">1.4 Biotech</li>-->
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<!--<li IfModActive="Ludeon.RimWorld.Biotech">1.4 Biotech</li>-->
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</v1.4>
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</v1.4>
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</loadFolders>
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</loadFolders>
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