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				@ -16,6 +16,10 @@
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		<techHediffsMoney>0</techHediffsMoney>
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		<techHediffsTags>
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		</techHediffsTags>
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		<inventoryOptions>
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			<thingDef>PN_AutomatonFuel</thingDef>
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			<countRange>3~5</countRange>
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		</inventoryOptions>
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	</PawnKindDef>
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	<PawnKindDef Name="PN_HumanBasePawnKind" Abstract="True">
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@ -191,7 +195,7 @@
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		<backstoryFiltersOverride>
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			<li>
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				<categories>
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					<li>Paniel_Story_Normal</li>
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					<li>Paniel_Story_Good</li>
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					<li>Paniel_Story_MaidB_PA</li>
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				</categories>
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			</li>
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@ -546,7 +550,7 @@
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			<li>PN_Shovel</li>
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		</weaponTags>
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		<weaponMoney>200~500</weaponMoney>
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		<apparelMoney>300~1400</apparelMoney>
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		<apparelMoney>1000~1500</apparelMoney>
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		<apparelRequired>
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			<li>Apparel_ShieldBelt</li>
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		</apparelRequired>
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@ -67,23 +67,9 @@
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              <thingDef>Techprint_CataphractArmor</thingDef>
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              <countRange>-1~1</countRange>
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            </li>
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            <li Class="StockGenerator_SingleDef">
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              <thingDef>PN_Orbital_PnLbenefit</thingDef>
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              <countRange>-1~1</countRange>
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            </li>
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          </value>
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        </li>
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        <li Class="PatchOperationAdd">
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          <xpath>/Defs/TraderKindDef[defName = "PN_Orbital_PnLindustry"]/stockGenerators</xpath>
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          <value>
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            <li Class="StockGenerator_SingleDef">
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              <thingDef>Techprint_CataphractArmor</thingDef>
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              <countRange>1</countRange>
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            </li>
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            <li Class="StockGenerator_SingleDef">
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              <thingDef>Techprint_BrainWiring</thingDef>
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              <countRange>1</countRange>
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              <countRange>-1~1</countRange>
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            </li>
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          </value>
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        </li>
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@ -3,7 +3,7 @@
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  <!--직원상선 거래-->
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  <RoyalTitlePermitDef>
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    <defName>PN_TradeBenefit</defName>
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    <label>trade with benefit trader ship</label>
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    <label>trade with benefit ship</label>
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  </RoyalTitlePermitDef>
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  <!-- 허가증 : 쿨타임 다 차면 공짜, 쿨타임 중엔 신임장 소모 -->
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@ -158,7 +158,7 @@
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    <faction>PN_SubsidiaryFaction</faction>
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    <royalAid>
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      <favorCost>2</favorCost>
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      <pawnKindDef>PN_AssociateP_EngineerA</pawnKindDef>
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      <pawnKindDef>PN_AssociateP_EngineerB</pawnKindDef>
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      <pawnCount>4</pawnCount>
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      <aidDurationDays>4</aidDurationDays>
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      <targetingRange>39.9</targetingRange>
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@ -198,7 +198,7 @@
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    <faction>PN_SubsidiaryFaction</faction>
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    <royalAid>
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      <favorCost>2</favorCost>
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      <pawnKindDef>PN_AssociateP_DomesticA</pawnKindDef>
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      <pawnKindDef>PN_AssociateP_DomesticB</pawnKindDef>
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      <pawnCount>4</pawnCount>
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      <aidDurationDays>4</aidDurationDays>
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      <targetingRange>39.9</targetingRange>
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@ -136,7 +136,7 @@
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        <thingDef>PN_PrototypeRailGun</thingDef>
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        <countRange>0~1</countRange>
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      </li>
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      <li Class="StockGenerator_WeaponsMelee" MayRequire="Ludeon.RimWorld.Royalty">
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      <li Class="StockGenerator_WeaponsMelee">
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        <weaponTag>PN_Bladelink</weaponTag>
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        <countRange>1~2</countRange>
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      </li>
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@ -149,6 +149,16 @@
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        <countRange>1~3</countRange>
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      </li>
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      <!-- Techprints -->
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Techprint_CataphractArmor</thingDef>
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        <countRange>1</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Techprint_BrainWiring</thingDef>
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        <countRange>1</countRange>
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      </li>
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      <!-- Buildings -->
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      <!-- Animals -->
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