레일건 수정
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				@ -230,7 +230,7 @@
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      </li>
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      <li Class="CompProperties_Explosive">
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        <wickTicks>240</wickTicks>
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        <explosiveRadius>5.9</explosiveRadius>
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        <explosiveRadius>14.9</explosiveRadius>
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        <explosiveDamageType>EMP</explosiveDamageType>
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        <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
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      </li>
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@ -244,8 +244,8 @@
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          </thingDefs>
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        </fuelFilter>
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        <fuelIsMortarBarrel>true</fuelIsMortarBarrel>
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        <fuelCapacity>2</fuelCapacity>
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        <fuelMultiplier>2</fuelMultiplier>
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        <fuelCapacity>1</fuelCapacity>
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        <fuelMultiplier>1</fuelMultiplier>
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        <initialFuelPercent>1</initialFuelPercent>
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        <showFuelGizmo>true</showFuelGizmo>
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        <minimumFueledThreshold>1</minimumFueledThreshold>
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@ -602,7 +602,7 @@
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    <graphicData>
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      <texPath>Things/Item/PNShell/PNShellAP</texPath>
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    </graphicData>
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    <projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
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    <projectileWhenLoaded>PN_Bullet_Shell_RG</projectileWhenLoaded>
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    <statBases>
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      <MaxHitPoints>60</MaxHitPoints>
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      <Mass>1.25</Mass>
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@ -625,20 +625,19 @@
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    </costListForDifficulty>
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  </ThingDef>
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  <!--<ThingDef ParentName="PN_BaseBullet">
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  <ThingDef ParentName="BaseBullet">
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    <defName>PN_Bullet_Shell_RG</defName>
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    <label>Railgun shell</label>
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    <label>railgun shell</label>
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    <graphicData>
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      <texPath>Things/Projectile/ChargeLanceShot</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>TransparentPostLight</shaderType>
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    </graphicData>
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    <thingClass>Projectile_Explosive</thingClass>
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    <projectile>
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      <damageDef>Bullet</damageDef>
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      <damageAmountBase>40</damageAmountBase>
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      <stoppingPower>3</stoppingPower>
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      <armorPenetrationBase>0.24</armorPenetrationBase>
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      <damageDef>BombSuper</damageDef>
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      <speed>410</speed>
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      <explosionRadius>2.4</explosionRadius>
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    </projectile>
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  </ThingDef>-->
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  </ThingDef>
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</Defs>
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