레일건 수정

This commit is contained in:
Cocopomel 2022-01-13 20:38:44 +09:00
parent dc7724031c
commit 23474487ec
2 changed files with 10 additions and 11 deletions

View File

@ -230,7 +230,7 @@
</li>
<li Class="CompProperties_Explosive">
<wickTicks>240</wickTicks>
<explosiveRadius>5.9</explosiveRadius>
<explosiveRadius>14.9</explosiveRadius>
<explosiveDamageType>EMP</explosiveDamageType>
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
</li>
@ -244,8 +244,8 @@
</thingDefs>
</fuelFilter>
<fuelIsMortarBarrel>true</fuelIsMortarBarrel>
<fuelCapacity>2</fuelCapacity>
<fuelMultiplier>2</fuelMultiplier>
<fuelCapacity>1</fuelCapacity>
<fuelMultiplier>1</fuelMultiplier>
<initialFuelPercent>1</initialFuelPercent>
<showFuelGizmo>true</showFuelGizmo>
<minimumFueledThreshold>1</minimumFueledThreshold>

View File

@ -602,7 +602,7 @@
<graphicData>
<texPath>Things/Item/PNShell/PNShellAP</texPath>
</graphicData>
<projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
<projectileWhenLoaded>PN_Bullet_Shell_RG</projectileWhenLoaded>
<statBases>
<MaxHitPoints>60</MaxHitPoints>
<Mass>1.25</Mass>
@ -625,20 +625,19 @@
</costListForDifficulty>
</ThingDef>
<!--<ThingDef ParentName="PN_BaseBullet">
<ThingDef ParentName="BaseBullet">
<defName>PN_Bullet_Shell_RG</defName>
<label>Railgun shell</label>
<label>railgun shell</label>
<graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>40</damageAmountBase>
<stoppingPower>3</stoppingPower>
<armorPenetrationBase>0.24</armorPenetrationBase>
<damageDef>BombSuper</damageDef>
<speed>410</speed>
<explosionRadius>2.4</explosionRadius>
</projectile>
</ThingDef>-->
</ThingDef>
</Defs>