레일건 수정

This commit is contained in:
Cocopomel 2022-01-13 20:38:44 +09:00
parent dc7724031c
commit 23474487ec
2 changed files with 10 additions and 11 deletions

View File

@ -230,7 +230,7 @@
</li> </li>
<li Class="CompProperties_Explosive"> <li Class="CompProperties_Explosive">
<wickTicks>240</wickTicks> <wickTicks>240</wickTicks>
<explosiveRadius>5.9</explosiveRadius> <explosiveRadius>14.9</explosiveRadius>
<explosiveDamageType>EMP</explosiveDamageType> <explosiveDamageType>EMP</explosiveDamageType>
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage> <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
</li> </li>
@ -244,8 +244,8 @@
</thingDefs> </thingDefs>
</fuelFilter> </fuelFilter>
<fuelIsMortarBarrel>true</fuelIsMortarBarrel> <fuelIsMortarBarrel>true</fuelIsMortarBarrel>
<fuelCapacity>2</fuelCapacity> <fuelCapacity>1</fuelCapacity>
<fuelMultiplier>2</fuelMultiplier> <fuelMultiplier>1</fuelMultiplier>
<initialFuelPercent>1</initialFuelPercent> <initialFuelPercent>1</initialFuelPercent>
<showFuelGizmo>true</showFuelGizmo> <showFuelGizmo>true</showFuelGizmo>
<minimumFueledThreshold>1</minimumFueledThreshold> <minimumFueledThreshold>1</minimumFueledThreshold>

View File

@ -602,7 +602,7 @@
<graphicData> <graphicData>
<texPath>Things/Item/PNShell/PNShellAP</texPath> <texPath>Things/Item/PNShell/PNShellAP</texPath>
</graphicData> </graphicData>
<projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded> <projectileWhenLoaded>PN_Bullet_Shell_RG</projectileWhenLoaded>
<statBases> <statBases>
<MaxHitPoints>60</MaxHitPoints> <MaxHitPoints>60</MaxHitPoints>
<Mass>1.25</Mass> <Mass>1.25</Mass>
@ -625,20 +625,19 @@
</costListForDifficulty> </costListForDifficulty>
</ThingDef> </ThingDef>
<!--<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="BaseBullet">
<defName>PN_Bullet_Shell_RG</defName> <defName>PN_Bullet_Shell_RG</defName>
<label>Railgun shell</label> <label>railgun shell</label>
<graphicData> <graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath> <texPath>Things/Projectile/ChargeLanceShot</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType> <shaderType>TransparentPostLight</shaderType>
</graphicData> </graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>BombSuper</damageDef>
<damageAmountBase>40</damageAmountBase>
<stoppingPower>3</stoppingPower>
<armorPenetrationBase>0.24</armorPenetrationBase>
<speed>410</speed> <speed>410</speed>
<explosionRadius>2.4</explosionRadius>
</projectile> </projectile>
</ThingDef>--> </ThingDef>
</Defs> </Defs>