descriptionHyperlinks 수정

This commit is contained in:
Cocopomel 2021-11-14 00:47:14 +09:00
parent 1c9d16a6d7
commit 26a66bcb7c
4 changed files with 27 additions and 5 deletions

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@ -10,6 +10,9 @@
<defName>PN_RapidFireAbility</defName>
<label>rapid fire</label>
<description>This ability allows users to shoot quickly, but lowers the shooting accuracy.</description>
<descriptionHyperlinks>
<HediffDef>PN_RapidFire</HediffDef>
</descriptionHyperlinks>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
@ -56,6 +59,9 @@
<defName>PN_CQCAbility</defName>
<label>CQC mode</label>
<description>This ability increases users to close quarters combat stat, but lowers the shooting accuracy.</description>
<descriptionHyperlinks>
<HediffDef>PN_CQC</HediffDef>
</descriptionHyperlinks>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>

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@ -10,6 +10,9 @@
<defName>PN_OfficerCommandAbility</defName>
<label>officer command</label>
<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration.</description>
<descriptionHyperlinks>
<HediffDef>PN_OfficerCommandBuff</HediffDef>
</descriptionHyperlinks>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
@ -58,6 +61,9 @@
<defName>PN_MeisterAdviceAbility</defName>
<label>meister's advice</label>
<description>Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration.</description>
<descriptionHyperlinks>
<HediffDef>PN_MeisterAdviceBuff</HediffDef>
</descriptionHyperlinks>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
@ -106,6 +112,9 @@
<defName>PN_IntensiveMedicalAbility</defName>
<label>intensive medical mode</label>
<description>This ability makes users more proficient in medical work.</description>
<descriptionHyperlinks>
<HediffDef>PN_IntensiveMedical</HediffDef>
</descriptionHyperlinks>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
@ -152,6 +161,10 @@
<defName>PN_ImmunityDriveAbility</defName>
<label>Immunity drive</label>
<description>Offer module support that energizes the body, boosting someone's immunity gain for one day.</description>
<descriptionHyperlinks>
<HediffDef>PN_ImmunityDrive</HediffDef>
<AbilityDef>PN_ImmunityDriveAbility</AbilityDef>
</descriptionHyperlinks>
<groupDef>PNModule_rightoff</groupDef>
<iconPath>UI/Abilities/PNImmunityDrive</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNImmunityDrive</warmupMoteSocialSymbol>
@ -189,6 +202,10 @@
<defName>PN_FieldMedicAbility</defName>
<label>field medic mode</label>
<description>This ability enables users to provide rapid medical support in the field.</description>
<descriptionHyperlinks>
<HediffDef>PN_FieldMedic</HediffDef>
<AbilityDef>PN_StimPackAbility</AbilityDef>
</descriptionHyperlinks>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
@ -235,6 +252,10 @@
<defName>PN_StimPackAbility</defName>
<label>injection stim pack</label>
<description>Inject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over.</description>
<descriptionHyperlinks>
<HediffDef>PN_StimPack</HediffDef>
<HediffDef>PN_StimPackSideEffect</HediffDef>
</descriptionHyperlinks>
<groupDef>PNModule_rightoff</groupDef>
<iconPath>UI/Abilities/PNStimPack</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNStimPack</warmupMoteSocialSymbol>

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@ -8,7 +8,6 @@
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.</description>
<descriptionHyperlinks>
<AbilityDef>PN_RapidFireAbility</AbilityDef>
<HediffDef>PN_RapidFire</HediffDef>
<HediffDef>PN_RapidFireModuleHediff</HediffDef>
</descriptionHyperlinks>
<costList>
@ -65,7 +64,6 @@
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability.</description>
<descriptionHyperlinks>
<AbilityDef>PN_CQCAbility</AbilityDef>
<HediffDef>PN_CQC</HediffDef>
<HediffDef>PN_CQCModuleHediff</HediffDef>
</descriptionHyperlinks>
<costList>

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@ -112,7 +112,6 @@
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.</description>
<descriptionHyperlinks>
<AbilityDef>PN_IntensiveMedicalAbility</AbilityDef>
<AbilityDef>PN_ImmunityDriveAbility</AbilityDef>
</descriptionHyperlinks>
<statBases>
<WorkToMake>75000</WorkToMake>
@ -165,8 +164,6 @@
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used.</description>
<descriptionHyperlinks>
<AbilityDef>PN_FieldMedicAbility</AbilityDef>
<AbilityDef>PN_StimPackAbility</AbilityDef>
<HediffDef>PN_StimPackSideEffect</HediffDef>
</descriptionHyperlinks>
<statBases>
<WorkToMake>75000</WorkToMake>