RoyalRifle fix

This commit is contained in:
Cocopomel 2021-03-01 02:36:57 +09:00
parent 2d428e5d65
commit 2fba217104

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@ -836,7 +836,7 @@
<AccuracyShort>0.64</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
</statBases>
<costList>
<Plasteel>50</Plasteel>
@ -847,11 +847,9 @@
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
<warmupTime>1</warmupTime>
<warmupTime>0.7</warmupTime>
<range>25.9</range>
<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
<burstShotCount>2</burstShotCount>
<soundCast>Shot_Autocannon</soundCast>
<soundCast>Shot_NeedleGun</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@ -886,7 +884,7 @@
<label>automaton rifle bullet</label>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>24</damageAmountBase>
<damageAmountBase>22</damageAmountBase>
<stoppingPower>1.5</stoppingPower>
<armorPenetrationBase>0.35</armorPenetrationBase>
<speed>70</speed>