포탄 카테고리 변경
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				@ -147,9 +147,15 @@
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    <building>
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      <fixedStorageSettings>
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        <filter>
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          <categories>
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            <li>PN_Shell</li>
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          </categories>
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          <thingDefs>
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            <li>PN_Shell_HE</li>
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            <li>PN_Shell_AP</li>
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            <li>PN_Shell_CI</li>
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            <li>PN_Shell_EMP</li>
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            <li>PN_Shell_FF</li>
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            <li>PN_Shell_Smoke</li>
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            <li>PN_Shell_AG</li>
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          </thingDefs>
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        </filter>
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      </fixedStorageSettings>
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      <defaultStorageSettings>
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@ -324,16 +330,16 @@
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    <building>
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      <fixedStorageSettings>
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        <filter>
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          <categories>
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            <li>PN_RailgunShell</li>
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          </categories>
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          <thingDefs>
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            <li>PN_Shell_RG</li>
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          </thingDefs>
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        </filter>
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      </fixedStorageSettings>
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      <defaultStorageSettings>
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        <filter>
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          <categories>
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            <li>PN_RailgunShell</li>
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          </categories>
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          <thingDefs>
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            <li>PN_Shell_RG</li>
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          </thingDefs>
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        </filter>
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      </defaultStorageSettings>
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    </building>
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@ -595,13 +595,6 @@
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  </ThingDef>
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  <!--레일건-->
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  <ThingCategoryDef>
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    <defName>PN_RailgunShell</defName>
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    <label>PnL Railgun Shell</label>
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    <parent>PN_AutomatonCatagory</parent>
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    <iconPath>UI/Icons/PNCT_PNShell</iconPath>
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  </ThingCategoryDef>
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  <ThingDef ParentName="PN_ShellBase">
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    <defName>PN_Shell_RG</defName>
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    <label>PnL Railgun shell</label>
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@ -616,25 +609,22 @@
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      <Flammability>1.0</Flammability>
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      <DeteriorationRate>1.5</DeteriorationRate>
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    </statBases>
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    <thingCategories Inherit="false">
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      <li>PN_RailgunShell</li>
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    </thingCategories>
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    <comps>
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    </comps>
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    <costList>
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      <Uranium>15</Uranium>
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      <Steel>25</Steel>
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      <Uranium>30</Uranium>
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      <Steel>50</Steel>
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    </costList>
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    <costListForDifficulty>
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      <difficultyVar>classicMortars</difficultyVar>
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      <costList>
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        <Uranium>25</Uranium>
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        <Steel>25</Steel>
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        <Uranium>50</Uranium>
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        <Steel>50</Steel>
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      </costList>
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    </costListForDifficulty>
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  </ThingDef>
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  <!--<ThingDef ParentName="PN_BaseBullet">
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    <defName>PN_Bullet_Shell_RG</defName>
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    <label>Railgun shell</label>
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