더미 데이터 삭제
This commit is contained in:
		
							parent
							
								
									79e877f0f9
								
							
						
					
					
						commit
						4810f0c8cc
					
				@ -93,7 +93,7 @@
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedical</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedic</li>
 | 
			
		||||
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_TriggerHappy</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFire</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CQC</li>
 | 
			
		||||
        </hediffToNullify>
 | 
			
		||||
        <showMessage>false</showMessage>
 | 
			
		||||
@ -141,7 +141,7 @@
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedical</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedic</li>
 | 
			
		||||
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_TriggerHappy</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFire</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CQC</li>
 | 
			
		||||
        </hediffToNullify>
 | 
			
		||||
        <showMessage>false</showMessage>
 | 
			
		||||
 | 
			
		||||
@ -449,15 +449,6 @@
 | 
			
		||||
      </styleSettings>
 | 
			
		||||
      <thoughtSettings>
 | 
			
		||||
        <replacerList>
 | 
			
		||||
          <!--연료-->
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_Ateplusfuel_nopn</original>
 | 
			
		||||
            <replacer>PN_Ateplusfuel_yespn</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_Atepremiumfuel_nopn</original>
 | 
			
		||||
            <replacer>PN_Atepremiumfuel_yespn</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <!--오토마톤사망실종-->
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_KnowColonyAutomatonDied</original>
 | 
			
		||||
@ -659,14 +650,14 @@
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedicalModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedicModule</li>
 | 
			
		||||
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_TriggerHappyModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFireModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CQCModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_MinerModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_ArchitectModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_SkilledWorkerModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_FarmerModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_ChefModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_NurseModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_MiningModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_ConstructionModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CraftingModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_PlantsModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CookingModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_NursingModule</li>
 | 
			
		||||
 | 
			
		||||
        </apparelList>
 | 
			
		||||
        <whiteApparelList>
 | 
			
		||||
 | 
			
		||||
@ -97,7 +97,7 @@
 | 
			
		||||
      <!--난사광 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_TriggerHappyModule</li>
 | 
			
		||||
          <li>PN_RapidFireModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
@ -145,7 +145,7 @@
 | 
			
		||||
      <!--광부 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_MinerModule</li>
 | 
			
		||||
          <li>PN_MiningModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
@ -169,7 +169,7 @@
 | 
			
		||||
      <!--건축 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_ArchitectModule</li>
 | 
			
		||||
          <li>PN_ConstructionModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
@ -193,7 +193,7 @@
 | 
			
		||||
      <!--제작 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_SkilledWorkerModule</li>
 | 
			
		||||
          <li>PN_CraftingModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
@ -217,7 +217,7 @@
 | 
			
		||||
      <!--농부 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_FarmerModule</li>
 | 
			
		||||
          <li>PN_PlantsModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
@ -241,7 +241,7 @@
 | 
			
		||||
      <!--셰프 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_ChefModule</li>
 | 
			
		||||
          <li>PN_CookingModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
@ -265,7 +265,7 @@
 | 
			
		||||
      <!--간호 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_NurseModule</li>
 | 
			
		||||
          <li>PN_NursingModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
 | 
			
		||||
@ -884,44 +884,7 @@
 | 
			
		||||
      <li>PN_Give_Legendary_Domestic</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--테스트-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
 | 
			
		||||
    <defName>Paniel_test_Backstory</defName>
 | 
			
		||||
    <title>Automaton Meister test</title>
 | 
			
		||||
    <titleShort>Meister</titleShort>
 | 
			
		||||
    <baseDescription>backstory</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>15</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>20</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>5</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_testStart</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Legendary_Engineer</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  
 | 
			
		||||
  <!--==================================== 실험체 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
 | 
			
		||||
@ -202,274 +202,4 @@
 | 
			
		||||
      </li>
 | 
			
		||||
    </modExtensions>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 플러스 연료 ====================================-->
 | 
			
		||||
  <!--<ThingDef ParentName="DrugPillBase">
 | 
			
		||||
    <defName>PN_AutomatonFuel_Plus</defName>
 | 
			
		||||
    <label>PnL plus fuel</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <tradeability>None</tradeability>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Drugs/Paniel_Fuel</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stackLimit>100</stackLimit>
 | 
			
		||||
    <rotatable>false</rotatable>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>60</MarketValue>
 | 
			
		||||
      <Mass>0.01</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <techLevel>Neolithic</techLevel>
 | 
			
		||||
    <ingestible>
 | 
			
		||||
      <foodType>Processed</foodType>
 | 
			
		||||
      <baseIngestTicks>210</baseIngestTicks>
 | 
			
		||||
      <ingestSound>Ingest_Drink</ingestSound>
 | 
			
		||||
      <ingestHoldOffsetStanding>
 | 
			
		||||
        <northDefault>
 | 
			
		||||
          <offset>(0.18,0,0)</offset>
 | 
			
		||||
        </northDefault>
 | 
			
		||||
      </ingestHoldOffsetStanding>
 | 
			
		||||
      <ingestCommandString>Drink {0}</ingestCommandString>
 | 
			
		||||
      <ingestReportString>Drinking {0}.</ingestReportString>
 | 
			
		||||
      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
			
		||||
      <chairSearchRadius>25</chairSearchRadius>
 | 
			
		||||
      <drugCategory>Medical</drugCategory>
 | 
			
		||||
      <tasteThought>PN_Ateplusfuel_nopn</tasteThought>
 | 
			
		||||
      <outcomeDoers>
 | 
			
		||||
        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
			
		||||
          <hediffDef>PN_ateFuel</hediffDef>
 | 
			
		||||
          <severity>1</severity>
 | 
			
		||||
        </li>
 | 
			
		||||
      </outcomeDoers>
 | 
			
		||||
    </ingestible>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Drug">
 | 
			
		||||
        <chemical>PN_Chemical_Fuel</chemical>
 | 
			
		||||
        <addictiveness>0.000000001</addictiveness>
 | 
			
		||||
        <needLevelOffset>0.25</needLevelOffset>
 | 
			
		||||
        <listOrder>1029</listOrder>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>1.1</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Flame</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickOnDamageTaken>
 | 
			
		||||
          <li>Flame</li>
 | 
			
		||||
        </startWickOnDamageTaken>
 | 
			
		||||
        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
 | 
			
		||||
        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
			
		||||
        <preExplosionSpawnChance>1</preExplosionSpawnChance>
 | 
			
		||||
        <wickTicks>70~150</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_Fuel</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
  </ThingDef>-->
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_Ateplusfuel_nopn</defName>
 | 
			
		||||
    <durationDays>1</durationDays>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>ate PnL fuel</label>
 | 
			
		||||
        <description>...</description>
 | 
			
		||||
        <baseMoodEffect>-4</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_Ateplusfuel_yespn</defName>
 | 
			
		||||
    <durationDays>1</durationDays>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>ate plus fuel</label>
 | 
			
		||||
        <description>I ate a really tasty fuel. Yum!</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 프리미엄 연료 ====================================-->
 | 
			
		||||
  <!--<ThingDef ParentName="DrugPillBase">
 | 
			
		||||
    <defName>PN_AutomatonFuel_Premium</defName>
 | 
			
		||||
    <label>PnL premium fuel</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <tradeability>None</tradeability>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Drugs/Paniel_Fuel</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stackLimit>100</stackLimit>
 | 
			
		||||
    <rotatable>false</rotatable>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>60</MarketValue>
 | 
			
		||||
      <Mass>0.01</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <techLevel>Neolithic</techLevel>
 | 
			
		||||
    <ingestible>
 | 
			
		||||
      <foodType>Processed</foodType>
 | 
			
		||||
      <baseIngestTicks>210</baseIngestTicks>
 | 
			
		||||
      <ingestSound>Ingest_Drink</ingestSound>
 | 
			
		||||
      <ingestHoldOffsetStanding>
 | 
			
		||||
        <northDefault>
 | 
			
		||||
          <offset>(0.18,0,0)</offset>
 | 
			
		||||
        </northDefault>
 | 
			
		||||
      </ingestHoldOffsetStanding>
 | 
			
		||||
      <ingestCommandString>Drink {0}</ingestCommandString>
 | 
			
		||||
      <ingestReportString>Drinking {0}.</ingestReportString>
 | 
			
		||||
      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
			
		||||
      <chairSearchRadius>25</chairSearchRadius>
 | 
			
		||||
      <drugCategory>Medical</drugCategory>
 | 
			
		||||
      <tasteThought>PN_Atepremiumfuel_nopn</tasteThought>
 | 
			
		||||
      <outcomeDoers>
 | 
			
		||||
        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
			
		||||
          <hediffDef>PN_ateFuel</hediffDef>
 | 
			
		||||
          <severity>1</severity>
 | 
			
		||||
        </li>
 | 
			
		||||
      </outcomeDoers>
 | 
			
		||||
    </ingestible>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Drug">
 | 
			
		||||
        <chemical>PN_Chemical_Fuel</chemical>
 | 
			
		||||
        <addictiveness>0.000000001</addictiveness>
 | 
			
		||||
        <needLevelOffset>0.25</needLevelOffset>
 | 
			
		||||
        <listOrder>1030</listOrder>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>1.1</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Flame</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickOnDamageTaken>
 | 
			
		||||
          <li>Flame</li>
 | 
			
		||||
        </startWickOnDamageTaken>
 | 
			
		||||
        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
 | 
			
		||||
        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
			
		||||
        <preExplosionSpawnChance>1</preExplosionSpawnChance>
 | 
			
		||||
        <wickTicks>70~150</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_Fuel</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
  </ThingDef>-->
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_Atepremiumfuel_nopn</defName>
 | 
			
		||||
    <durationDays>1</durationDays>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>ate PnL fuel</label>
 | 
			
		||||
        <description>...</description>
 | 
			
		||||
        <baseMoodEffect>-4</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_Atepremiumfuel_yespn</defName>
 | 
			
		||||
    <durationDays>1</durationDays>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>ate premium fuel</label>
 | 
			
		||||
        <description>That fuel was amazing. It provided energy to my body and my soul.</description>
 | 
			
		||||
        <baseMoodEffect>12</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 연료 해독제 ====================================-->
 | 
			
		||||
  <!--<ThingDef ParentName="DrugPillBase">
 | 
			
		||||
    <defName>PN_Fuelantidote</defName>
 | 
			
		||||
    <label>PnL fuel Antidote</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <tradeability>None</tradeability>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stackLimit>100</stackLimit>
 | 
			
		||||
    <rotatable>false</rotatable>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>60</MarketValue>
 | 
			
		||||
      <Mass>0.01</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <MedicineIndustrial>1</MedicineIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Intellectual</workSkill>
 | 
			
		||||
      <effectWorking>Cook</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_CookMeal</soundWorking>
 | 
			
		||||
      <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <techLevel>Ultra</techLevel>
 | 
			
		||||
    <ingestible>
 | 
			
		||||
      <foodType>Processed</foodType>
 | 
			
		||||
      <baseIngestTicks>30</baseIngestTicks>
 | 
			
		||||
      <ingestSound>Ingest_Inject</ingestSound>
 | 
			
		||||
      <ingestHoldOffsetStanding>
 | 
			
		||||
        <northDefault>
 | 
			
		||||
          <offset>(0.18,0,0)</offset>
 | 
			
		||||
        </northDefault>
 | 
			
		||||
      </ingestHoldOffsetStanding>
 | 
			
		||||
      <ingestCommandString>Inject {0}</ingestCommandString>
 | 
			
		||||
      <ingestReportString>Injecting {0}.</ingestReportString>
 | 
			
		||||
      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
			
		||||
      <chairSearchRadius>0</chairSearchRadius>
 | 
			
		||||
      <drugCategory>Medical</drugCategory>
 | 
			
		||||
      <outcomeDoers>
 | 
			
		||||
        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
			
		||||
          <hediffDef>PN_FuelAntidoteEffect</hediffDef>
 | 
			
		||||
          <severity>1</severity>
 | 
			
		||||
        </li>
 | 
			
		||||
      </outcomeDoers>
 | 
			
		||||
    </ingestible>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Drug">
 | 
			
		||||
        <listOrder>1031</listOrder>
 | 
			
		||||
        <overdoseSeverityOffset>0.08~0.14</overdoseSeverityOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
  </ThingDef>-->
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 연료 해독제 효과 ====================================-->
 | 
			
		||||
  <!--<HediffDef>
 | 
			
		||||
    <defName>PN_FuelAntidoteEffect</defName>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <label>Antidote Effect</label>
 | 
			
		||||
    <labelNoun>Antidote Effect</labelNoun>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1.0</maxSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToNullify>
 | 
			
		||||
          <li>PN_AutomatonFuel_Addiction</li>
 | 
			
		||||
        </hediffToNullify>
 | 
			
		||||
        <bodyDefBlackList>
 | 
			
		||||
          <li>PanielBody</li>
 | 
			
		||||
        </bodyDefBlackList>
 | 
			
		||||
        <debug>false</debug>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -8,34 +8,6 @@
 | 
			
		||||
  </FactionDef>
 | 
			
		||||
 | 
			
		||||
  <!--스타트 팩션-->
 | 
			
		||||
 | 
			
		||||
  <FactionDef ParentName="Paniel_PlayerBase">
 | 
			
		||||
    <defName>Paniel_testPlayerFaction</defName>
 | 
			
		||||
    <label>PnL test site</label>
 | 
			
		||||
    <description>This settlement is being used for PnL Industry's experiments.</description>
 | 
			
		||||
    <isPlayer>true</isPlayer>
 | 
			
		||||
    <basicMemberKind>Paniel_testColonistPawn</basicMemberKind>    <!--테스트용-->
 | 
			
		||||
    <pawnSingular>colonist</pawnSingular>
 | 
			
		||||
    <pawnsPlural>colonists</pawnsPlural>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <backstoryCategories>
 | 
			
		||||
      <li>Offworld</li>
 | 
			
		||||
    </backstoryCategories>
 | 
			
		||||
    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
 | 
			
		||||
    <playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
 | 
			
		||||
    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
 | 
			
		||||
    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
 | 
			
		||||
    <geneticVariance>1</geneticVariance>
 | 
			
		||||
    <startingResearchTags>
 | 
			
		||||
      <li>ClassicStart</li>
 | 
			
		||||
    </startingResearchTags>
 | 
			
		||||
    <apparelStuffFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>Cloth</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </apparelStuffFilter>
 | 
			
		||||
  </FactionDef>
 | 
			
		||||
 | 
			
		||||
  <FactionDef ParentName="Paniel_PlayerBase">
 | 
			
		||||
    <defName>Paniel_PlayerFaction</defName>
 | 
			
		||||
    <label>Test Subject</label>
 | 
			
		||||
 | 
			
		||||
@ -1,542 +0,0 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <!--정식 런칭때 삭제 예정-->
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 동조율 ====================================-->
 | 
			
		||||
  <HediffDef Abstract="True" Name="PanielSynchroBase">
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1</maxSeverity>
 | 
			
		||||
    <initialSeverity>1</initialSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--끔찍-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>PN_Give_Awful</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>Paniel_Synchro_Awful</hediffToApply>
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>Paniel_Synchro_Awful</defName>
 | 
			
		||||
    <label>Automaton (awful)</label>
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
 | 
			
		||||
          <ArmorRating_Blunt>0.048</ArmorRating_Blunt>
 | 
			
		||||
          <ArmorRating_Heat>0.06</ArmorRating_Heat>-->
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--빈약-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>PN_Give_Poor</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>Paniel_Synchro_Poor</hediffToApply>
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>Paniel_Synchro_Poor</defName>
 | 
			
		||||
    <label>Automaton (poor)</label>
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <!--<li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.2</offset>
 | 
			
		||||
          </li>-->
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--평범-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>PN_Give_Normal</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>Paniel_Synchro_Normal</hediffToApply>
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>Paniel_Synchro_Normal</defName>
 | 
			
		||||
    <label>Automaton (normal)</label>
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <!--<li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>-->
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--상급-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>PN_Give_Good</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>Paniel_Synchro_Good</hediffToApply>
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>Paniel_Synchro_Good</defName>
 | 
			
		||||
    <label>Automaton (good)</label>
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <!--<IncomingDamageFactor>-0.05</IncomingDamageFactor>-->
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--완벽-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>PN_Give_Excellent</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>Paniel_Synchro_Excellent</hediffToApply>
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>Paniel_Synchro_Excellent</defName>
 | 
			
		||||
    <label>Automaton (excellent)</label>
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <IncomingDamageFactor>-0.10</IncomingDamageFactor>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--걸작-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>PN_Give_Masterwork</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>Paniel_Synchro_Masterwork</hediffToApply>
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>Paniel_Synchro_Masterwork</defName>
 | 
			
		||||
    <label>Automaton (masterwork)</label>
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
 | 
			
		||||
          <IncomingDamageFactor>-0.20</IncomingDamageFactor>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
        <!--<statFactors>
 | 
			
		||||
          <IncomingDamageFactor>0.10</IncomingDamageFactor>
 | 
			
		||||
        </statFactors>-->
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--전설-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>PN_Give_Legendary</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>Paniel_Synchro_Legendary</hediffToApply>
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PanielSynchroBase">
 | 
			
		||||
    <defName>Paniel_Synchro_Legendary</defName>
 | 
			
		||||
    <label>Automaton (legendary)</label>
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.50</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.50</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.50</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
 | 
			
		||||
          <IncomingDamageFactor>-0.30</IncomingDamageFactor>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
        <!--<statFactors>
 | 
			
		||||
          <IncomingDamageFactor>0.75</IncomingDamageFactor>
 | 
			
		||||
        </statFactors>-->
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 등급 버프 (정식 런칭때 삭제예정) ====================================-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase">
 | 
			
		||||
    <woundAnchorRange>0</woundAnchorRange>
 | 
			
		||||
    <displayWound>true</displayWound>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <addedPartProps>
 | 
			
		||||
      <solid>true</solid>
 | 
			
		||||
      <partEfficiency>1.0</partEfficiency>
 | 
			
		||||
      <betterThanNatural>true</betterThanNatural>
 | 
			
		||||
    </addedPartProps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Base_Implant">
 | 
			
		||||
    <defName>BaseGradeEye</defName>
 | 
			
		||||
    <label>automaton eye (base)</label>
 | 
			
		||||
    <labelNoun>a automaton eye</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Base_Implant">
 | 
			
		||||
    <defName>BaseGradeEar</defName>
 | 
			
		||||
    <label>automaton ear (base)</label>
 | 
			
		||||
    <labelNoun>a automaton ear</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Base_Implant">
 | 
			
		||||
    <defName>BaseGradeArm</defName>
 | 
			
		||||
    <label>automaton arm (base)</label>
 | 
			
		||||
    <labelNoun>a automaton arm</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Base_Implant">
 | 
			
		||||
    <defName>BaseGradeLeg</defName>
 | 
			
		||||
    <label>automaton leg (base)</label>
 | 
			
		||||
    <labelNoun>a automaton leg</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--일반(노말/굿)-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase">
 | 
			
		||||
    <woundAnchorRange>0</woundAnchorRange>
 | 
			
		||||
    <displayWound>true</displayWound>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <addedPartProps>
 | 
			
		||||
      <solid>true</solid>
 | 
			
		||||
      <partEfficiency>1.10</partEfficiency>
 | 
			
		||||
      <betterThanNatural>true</betterThanNatural>
 | 
			
		||||
    </addedPartProps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Normal_Implant">
 | 
			
		||||
    <defName>NormalGradeEye</defName>
 | 
			
		||||
    <label>automaton eye (normal)</label>
 | 
			
		||||
    <labelNoun>a automaton eye</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Normal_Implant">
 | 
			
		||||
    <defName>NormalGradeEar</defName>
 | 
			
		||||
    <label>automaton ear (normal)</label>
 | 
			
		||||
    <labelNoun>a automaton ear</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Normal_Implant">
 | 
			
		||||
    <defName>NormalGradeArm</defName>
 | 
			
		||||
    <label>automaton arm (normal)</label>
 | 
			
		||||
    <labelNoun>a automaton arm</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Normal_Implant">
 | 
			
		||||
    <defName>NormalGradeLeg</defName>
 | 
			
		||||
    <label>automaton leg (normal)</label>
 | 
			
		||||
    <labelNoun>a automaton leg</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--노블(엑셀/마스터)-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase">
 | 
			
		||||
    <woundAnchorRange>0</woundAnchorRange>
 | 
			
		||||
    <displayWound>true</displayWound>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <addedPartProps>
 | 
			
		||||
      <solid>true</solid>
 | 
			
		||||
      <partEfficiency>1.25</partEfficiency>
 | 
			
		||||
      <betterThanNatural>true</betterThanNatural>
 | 
			
		||||
    </addedPartProps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Noble_Implant">
 | 
			
		||||
    <defName>NobleGradeEye</defName>
 | 
			
		||||
    <label>automaton eye (noble)</label>
 | 
			
		||||
    <labelNoun>a automaton eye</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Noble_Implant">
 | 
			
		||||
    <defName>NobleGradeEar</defName>
 | 
			
		||||
    <label>automaton ear (noble)</label>
 | 
			
		||||
    <labelNoun>a automaton ear</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Noble_Implant">
 | 
			
		||||
    <defName>NobleGradeArm</defName>
 | 
			
		||||
    <label>automaton arm (noble)</label>
 | 
			
		||||
    <labelNoun>a automaton arm</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Noble_Implant">
 | 
			
		||||
    <defName>NobleGradeLeg</defName>
 | 
			
		||||
    <label>automaton leg (noble)</label>
 | 
			
		||||
    <labelNoun>a automaton leg</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--로얄(레전더리)-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase">
 | 
			
		||||
    <woundAnchorRange>0</woundAnchorRange>
 | 
			
		||||
    <displayWound>true</displayWound>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <addedPartProps>
 | 
			
		||||
      <partEfficiency>1.50</partEfficiency>
 | 
			
		||||
      <betterThanNatural>true</betterThanNatural>
 | 
			
		||||
    </addedPartProps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Royal_Implant">
 | 
			
		||||
    <defName>RoyalGradeEye</defName>
 | 
			
		||||
    <label>automaton eye (royal)</label>
 | 
			
		||||
    <labelNoun>a automaton eye</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Royal_Implant">
 | 
			
		||||
    <defName>RoyalGradeEar</defName>
 | 
			
		||||
    <label>automaton ear (royal)</label>
 | 
			
		||||
    <labelNoun>a automaton ear</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Royal_Implant">
 | 
			
		||||
    <defName>RoyalGradeArm</defName>
 | 
			
		||||
    <label>automaton arm (royal)</label>
 | 
			
		||||
    <labelNoun>a automaton arm</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Royal_Implant">
 | 
			
		||||
    <defName>RoyalGradeLeg</defName>
 | 
			
		||||
    <label>automaton leg (royal)</label>
 | 
			
		||||
    <labelNoun>a automaton leg</labelNoun>
 | 
			
		||||
    <description>..</description>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -94,37 +94,4 @@
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>ArchotechLeg</addsHediff>
 | 
			
		||||
  </RecipeDef>-->
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 일반 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!-- Joywire -->
 | 
			
		||||
  <!--<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>InstallJoywire</defName>
 | 
			
		||||
    <label>install joywire</label>
 | 
			
		||||
    <description>Install a joywire.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>Joywire</ThingDef>
 | 
			
		||||
      <HediffDef>Joywire</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing joywire.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Joywire</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>Joywire</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNBrain</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>Joywire</addsHediff>
 | 
			
		||||
  </RecipeDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -88,38 +88,4 @@
 | 
			
		||||
		<minGenerationAge>1</minGenerationAge>
 | 
			
		||||
		<maxGenerationAge>2</maxGenerationAge>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	<!-- 테스트용 -->
 | 
			
		||||
	<PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
		<defName>Paniel_testColonistPawn</defName>
 | 
			
		||||
		<label>Paniel colonist</label>
 | 
			
		||||
		<chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
		<forceNormalGearQuality>true</forceNormalGearQuality>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelBasicHat</li>
 | 
			
		||||
			<li>PN_ApparelCape</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelMoney>
 | 
			
		||||
			<min>330</min>
 | 
			
		||||
			<max>2000</max>
 | 
			
		||||
		</apparelMoney>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>PN_Apparel</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_testStart</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
		<techHediffsChance>0</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<minGenerationAge>1</minGenerationAge>
 | 
			
		||||
		<maxGenerationAge>2</maxGenerationAge>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -70,112 +70,6 @@
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <!--<PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Randombox_Good</defName>
 | 
			
		||||
    <label>Paniel Randombox Good</label>
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Good</li>
 | 
			
		||||
          <li>Paniel_Story_Basic</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Randombox_Excellent</defName>
 | 
			
		||||
    <label>Paniel Randombox Excellent</label>
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Excellent</li>
 | 
			
		||||
          <li>Paniel_Story_Noble</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <apparelMoney>0</apparelMoney>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Randombox_MasterworkA</defName>
 | 
			
		||||
    <label>Paniel Randombox Masterwork</label>
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Masterwork</li>
 | 
			
		||||
          <li>Paniel_Story_Noble</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Randombox_MasterworkB</defName>
 | 
			
		||||
    <label>Paniel Randombox Masterwork</label>
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Masterwork</li>
 | 
			
		||||
          <li>Paniel_Story_Royal</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Randombox_Legendary</defName>
 | 
			
		||||
    <label>Paniel Randombox Legendary</label>
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Legendary</li>
 | 
			
		||||
          <li>Paniel_Story_Royal</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
  </PawnKindDef>-->
 | 
			
		||||
 | 
			
		||||
  <!--가챠 특화 전투형-->
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielSoldierBasePawnKind" Abstract="True">
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
 | 
			
		||||
@ -76,174 +76,4 @@
 | 
			
		||||
    </products>
 | 
			
		||||
    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 플러스 연료 ====================================-->
 | 
			
		||||
  <!--<RecipeDef>
 | 
			
		||||
    <defName>PN_Make_AutomatonPlusFuel</defName>
 | 
			
		||||
    <label>make PNL plus fuel x4</label>
 | 
			
		||||
    <description>Make Automaton fuel.</description>
 | 
			
		||||
    <jobString>make Automaton fuel.</jobString>
 | 
			
		||||
    <effectWorking>Cremate</effectWorking>
 | 
			
		||||
    <workAmount>1800</workAmount>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PsychoidLeaves</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>8</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Chemfuel</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>8</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <PN_AutomatonFuel_Plus>4</PN_AutomatonFuel_Plus>
 | 
			
		||||
    </products>
 | 
			
		||||
    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_Make_AutomatonPlusFuel_bulk</defName>
 | 
			
		||||
    <label>make PNL plus fuel x16</label>
 | 
			
		||||
    <description>Make Automaton fuel.</description>
 | 
			
		||||
    <jobString>make Automaton fuel.</jobString>
 | 
			
		||||
    <effectWorking>Cremate</effectWorking>
 | 
			
		||||
    <workAmount>7200</workAmount>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PsychoidLeaves</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>32</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Chemfuel</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>32</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <PN_AutomatonFuel_Plus>16</PN_AutomatonFuel_Plus>
 | 
			
		||||
    </products>
 | 
			
		||||
    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>-->
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 프리미엄 연료 ====================================-->
 | 
			
		||||
  <!--<RecipeDef>
 | 
			
		||||
    <defName>PN_Make_AutomatonPremiumFuel</defName>
 | 
			
		||||
    <label>make PNL premium fuel x4</label>
 | 
			
		||||
    <description>Make Automaton fuel.</description>
 | 
			
		||||
    <jobString>make Automaton fuel.</jobString>
 | 
			
		||||
    <effectWorking>Cremate</effectWorking>
 | 
			
		||||
    <workAmount>3200</workAmount>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PsychoidLeaves</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>8</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Chemfuel</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>8</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Ambrosia</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <PN_AutomatonFuel_Premium>4</PN_AutomatonFuel_Premium>
 | 
			
		||||
    </products>
 | 
			
		||||
    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_Make_AutomatonPremiumFuel_bulk</defName>
 | 
			
		||||
    <label>make PNL premium fuel x16</label>
 | 
			
		||||
    <description>Make Automaton fuel.</description>
 | 
			
		||||
    <jobString>make Automaton fuel.</jobString>
 | 
			
		||||
    <effectWorking>Cremate</effectWorking>
 | 
			
		||||
    <workAmount>12800</workAmount>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PsychoidLeaves</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>32</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Chemfuel</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>32</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Ambrosia</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>4</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <PN_AutomatonFuel_Premium>16</PN_AutomatonFuel_Premium>
 | 
			
		||||
    </products>
 | 
			
		||||
    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -1,122 +0,0 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ScenarioDef>
 | 
			
		||||
    <defName>Paniel_testScenarios</defName>
 | 
			
		||||
    <label>Paniel test</label>
 | 
			
		||||
    <description>test</description>
 | 
			
		||||
    <scenario>
 | 
			
		||||
      <summary>개발 테스트용 시나리오</summary>
 | 
			
		||||
      <playerFaction>
 | 
			
		||||
        <def>PlayerFaction</def>
 | 
			
		||||
        <factionDef>Paniel_testPlayerFaction</factionDef>
 | 
			
		||||
      </playerFaction>
 | 
			
		||||
      <parts>
 | 
			
		||||
 | 
			
		||||
        <!-- Config pages -->
 | 
			
		||||
        <li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
 | 
			
		||||
          <def>ConfigPage_ConfigureStartingPawns</def>
 | 
			
		||||
          <pawnCount>3</pawnCount>
 | 
			
		||||
          <pawnChoiceCount>6</pawnChoiceCount>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- Player starting stuff spawn method-->
 | 
			
		||||
        <li Class="ScenPart_PlayerPawnsArriveMethod">
 | 
			
		||||
          <def>PlayerPawnsArriveMethod</def>
 | 
			
		||||
					<method>Standing</method>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- Game start dialog -->
 | 
			
		||||
        <li Class="ScenPart_GameStartDialog">
 | 
			
		||||
          <def>GameStartDialog</def>
 | 
			
		||||
          <text>test</text>
 | 
			
		||||
          <closeSound>GameStartSting</closeSound>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- test item -->
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>PN_BrainCasing</thingDef>
 | 
			
		||||
					<count>10</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>AIPersonaCore</thingDef>
 | 
			
		||||
					<count>10</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>Plasteel</thingDef>
 | 
			
		||||
					<count>750</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>Steel</thingDef>
 | 
			
		||||
					<count>750</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>Leather_Automaton</thingDef>
 | 
			
		||||
					<count>200</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>Chemfuel</thingDef>
 | 
			
		||||
					<count>200</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>ComponentIndustrial</thingDef>
 | 
			
		||||
					<count>200</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>ComponentSpacer</thingDef>
 | 
			
		||||
					<count>200</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>MealSurvivalPack</thingDef>
 | 
			
		||||
					<count>30</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>PN_AutomatonFuel</thingDef>
 | 
			
		||||
					<count>30</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>PN_Fueldrumcan</thingDef>
 | 
			
		||||
					<count>75</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>PN_Shell_HE</thingDef>
 | 
			
		||||
					<count>75</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
				<li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>PN_Shell_AP</thingDef>
 | 
			
		||||
					<count>75</count>
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
				<li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
					<def>StartingThing_Defined</def>
 | 
			
		||||
					<thingDef>PN_Shell_CI</thingDef>
 | 
			
		||||
					<count>75</count>
 | 
			
		||||
				</li>
 | 
			
		||||
      </parts>
 | 
			
		||||
    </scenario>
 | 
			
		||||
  </ScenarioDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<LanguageData>
 | 
			
		||||
  <PN_TriggerHappyAbility.label>신속 사격</PN_TriggerHappyAbility.label>
 | 
			
		||||
  <PN_TriggerHappyAbility.description>이 능력을 사용하면 신속하게 사격할 수 있습니다. 그러나 명중률이 낮아집니다.</PN_TriggerHappyAbility.description>
 | 
			
		||||
  <PN_RapidFireAbility.label>신속 사격</PN_RapidFireAbility.label>
 | 
			
		||||
  <PN_RapidFireAbility.description>이 능력을 사용하면 신속하게 사격할 수 있습니다. 그러나 명중률이 낮아집니다.</PN_RapidFireAbility.description>
 | 
			
		||||
  <PN_CQCAbility.label>근접전 모드</PN_CQCAbility.label>
 | 
			
		||||
  <PN_CQCAbility.description>이 능력을 사용하면 근접전 능력이 향상됩니다. 그러나 명중률이 낮아집니다.</PN_CQCAbility.description>
 | 
			
		||||
  <PN_OfficerCommandAbility.label>장교 지휘</PN_OfficerCommandAbility.label>
 | 
			
		||||
 | 
			
		||||
@ -102,11 +102,11 @@
 | 
			
		||||
  <PN_EMPShock.label>EMP 충격</PN_EMPShock.label>
 | 
			
		||||
  <PN_EMPShock.labelNoun>EMP 충격</PN_EMPShock.labelNoun>
 | 
			
		||||
  <PN_EMPShock.description>오토마톤이 EMP에 피격된 효과.</PN_EMPShock.description>
 | 
			
		||||
  <PN_TriggerHappy.label>모듈 작동 (신속 사격)</PN_TriggerHappy.label>
 | 
			
		||||
  <PN_TriggerHappy.description>신속 사격 능력을 사용하여 생성된 상태</PN_TriggerHappy.description>
 | 
			
		||||
  <PN_TriggerHappyOverload.label>모듈 과부화</PN_TriggerHappyOverload.label>
 | 
			
		||||
  <PN_TriggerHappyOverload.labelNoun>모듈 과부화</PN_TriggerHappyOverload.labelNoun>
 | 
			
		||||
  <PN_TriggerHappyOverload.description>모듈 과부화</PN_TriggerHappyOverload.description>
 | 
			
		||||
  <PN_RapidFire.label>모듈 작동 (신속 사격)</PN_RapidFire.label>
 | 
			
		||||
  <PN_RapidFire.description>신속 사격 능력을 사용하여 생성된 상태</PN_RapidFire.description>
 | 
			
		||||
  <PN_RapidFireOverload.label>모듈 과부화</PN_RapidFireOverload.label>
 | 
			
		||||
  <PN_RapidFireOverload.labelNoun>모듈 과부화</PN_RapidFireOverload.labelNoun>
 | 
			
		||||
  <PN_RapidFireOverload.description>모듈 과부화</PN_RapidFireOverload.description>
 | 
			
		||||
  <PN_CQC.label>모듈 작동 (근접전)</PN_CQC.label>
 | 
			
		||||
  <PN_CQC.description>근접전 능력을 사용하여 생성된 상태</PN_CQC.description>
 | 
			
		||||
  <PN_CQCOverload.label>모듈 과부화</PN_CQCOverload.label>
 | 
			
		||||
@ -137,22 +137,22 @@
 | 
			
		||||
  <PN_StimPackSideEffect.stages.0.label>극심함</PN_StimPackSideEffect.stages.0.label>
 | 
			
		||||
  <PN_StimPackSideEffect.stages.1.label>진행중</PN_StimPackSideEffect.stages.1.label>
 | 
			
		||||
  <PN_StimPackSideEffect.stages.2.label>사소함</PN_StimPackSideEffect.stages.2.label>
 | 
			
		||||
  <PN_TriggerHappyModuleHediff.label>신속 사격 모듈</PN_TriggerHappyModuleHediff.label>
 | 
			
		||||
  <PN_TriggerHappyModuleHediff.description>신속 사격 모듈을 착용해 생성된 상태.</PN_TriggerHappyModuleHediff.description>
 | 
			
		||||
  <PN_RapidFireModuleHediff.label>신속 사격 모듈</PN_RapidFireModuleHediff.label>
 | 
			
		||||
  <PN_RapidFireModuleHediff.description>신속 사격 모듈을 착용해 생성된 상태.</PN_RapidFireModuleHediff.description>
 | 
			
		||||
  <PN_CQCModuleHediff.label>근접전 모듈</PN_CQCModuleHediff.label>
 | 
			
		||||
  <PN_CQCModuleHediff.description>근접전 모듈을 착용해 생성된 상태.</PN_CQCModuleHediff.description>
 | 
			
		||||
  <PN_MinerModuleHediff.label>채굴 모듈</PN_MinerModuleHediff.label>
 | 
			
		||||
  <PN_MinerModuleHediff.description>채굴 모듈을 착용해 생성된 상태.</PN_MinerModuleHediff.description>
 | 
			
		||||
  <PN_ArchitectModuleHediff.label>건축 모듈</PN_ArchitectModuleHediff.label>
 | 
			
		||||
  <PN_ArchitectModuleHediff.description>건축 모듈을 착용해 생성된 상태.</PN_ArchitectModuleHediff.description>
 | 
			
		||||
  <PN_SkilledWorkerModuleHediff.label>제작 모듈</PN_SkilledWorkerModuleHediff.label>
 | 
			
		||||
  <PN_SkilledWorkerModuleHediff.description>제작 모듈을 착용해 생성된 상태.</PN_SkilledWorkerModuleHediff.description>
 | 
			
		||||
  <PN_FarmerModuleHediff.label>농업 모듈</PN_FarmerModuleHediff.label>
 | 
			
		||||
  <PN_FarmerModuleHediff.description>농업 모듈을 착용해 생성된 상태.</PN_FarmerModuleHediff.description>
 | 
			
		||||
  <PN_ChefModuleHediff.label>요리 모듈</PN_ChefModuleHediff.label>
 | 
			
		||||
  <PN_ChefModuleHediff.description>요리 모듈을 착용해 생성된 상태.</PN_ChefModuleHediff.description>
 | 
			
		||||
  <PN_NurseModuleHediff.label>간호 모듈</PN_NurseModuleHediff.label>
 | 
			
		||||
  <PN_NurseModuleHediff.description>간호 모듈을 착용해 생성된 상태.</PN_NurseModuleHediff.description>
 | 
			
		||||
  <PN_MiningModuleHediff.label>채굴 모듈</PN_MiningModuleHediff.label>
 | 
			
		||||
  <PN_MiningModuleHediff.description>채굴 모듈을 착용해 생성된 상태.</PN_MiningModuleHediff.description>
 | 
			
		||||
  <PN_ConstructionModuleHediff.label>건축 모듈</PN_ConstructionModuleHediff.label>
 | 
			
		||||
  <PN_ConstructionModuleHediff.description>건축 모듈을 착용해 생성된 상태.</PN_ConstructionModuleHediff.description>
 | 
			
		||||
  <PN_CraftingModuleHediff.label>제작 모듈</PN_CraftingModuleHediff.label>
 | 
			
		||||
  <PN_CraftingModuleHediff.description>제작 모듈을 착용해 생성된 상태.</PN_CraftingModuleHediff.description>
 | 
			
		||||
  <PN_PlantsModuleHediff.label>농업 모듈</PN_PlantsModuleHediff.label>
 | 
			
		||||
  <PN_PlantsModuleHediff.description>농업 모듈을 착용해 생성된 상태.</PN_PlantsModuleHediff.description>
 | 
			
		||||
  <PN_CookingModuleHediff.label>요리 모듈</PN_CookingModuleHediff.label>
 | 
			
		||||
  <PN_CookingModuleHediff.description>요리 모듈을 착용해 생성된 상태.</PN_CookingModuleHediff.description>
 | 
			
		||||
  <PN_NursingModuleHediff.label>간호 모듈</PN_NursingModuleHediff.label>
 | 
			
		||||
  <PN_NursingModuleHediff.description>간호 모듈을 착용해 생성된 상태.</PN_NursingModuleHediff.description>
 | 
			
		||||
  <PN_OfficerModuleHediff.label>장교 모듈</PN_OfficerModuleHediff.label>
 | 
			
		||||
  <PN_OfficerModuleHediff.description>장교 모듈을 착용해 생성된 상태.</PN_OfficerModuleHediff.description>
 | 
			
		||||
  <PN_MeisterModuleHediff.label>마이스터 모듈</PN_MeisterModuleHediff.label>
 | 
			
		||||
 | 
			
		||||
@ -2,7 +2,6 @@
 | 
			
		||||
<LanguageData>
 | 
			
		||||
  <Paniel_ColonistPawn.label>오토마톤 정착민</Paniel_ColonistPawn.label>
 | 
			
		||||
  <Paniel_Testsubject.label>오토마톤 실험체</Paniel_Testsubject.label>
 | 
			
		||||
  <Paniel_testColonistPawn.label>오토마톤 정착민</Paniel_testColonistPawn.label>
 | 
			
		||||
  <Paniel_Randombox_Awful.label>오토마톤 실패작 (끔찍)</Paniel_Randombox_Awful.label>
 | 
			
		||||
  <Paniel_Randombox_Poor.label>오토마톤 실패작 (빈약)</Paniel_Randombox_Poor.label>
 | 
			
		||||
  <Paniel_Randombox_Normal.label>오토마톤 (평범)</Paniel_Randombox_Normal.label>
 | 
			
		||||
 | 
			
		||||
@ -195,22 +195,22 @@
 | 
			
		||||
  <PN_Chainsword_Bladelink.tools.0.label>손잡이</PN_Chainsword_Bladelink.tools.0.label>
 | 
			
		||||
  <PN_Chainsword_Bladelink.tools.1.label>칼끝</PN_Chainsword_Bladelink.tools.1.label>
 | 
			
		||||
  <PN_Chainsword_Bladelink.tools.2.label>칼날</PN_Chainsword_Bladelink.tools.2.label>
 | 
			
		||||
  <PN_TriggerHappyModule.label>신속 사격 모듈</PN_TriggerHappyModule.label>
 | 
			
		||||
  <PN_TriggerHappyModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n전투 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 신속 사격 능력을 사용할 수 있습니다.</PN_TriggerHappyModule.description>
 | 
			
		||||
  <PN_RapidFireModule.label>신속 사격 모듈</PN_RapidFireModule.label>
 | 
			
		||||
  <PN_RapidFireModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n전투 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 신속 사격 능력을 사용할 수 있습니다.</PN_RapidFireModule.description>
 | 
			
		||||
  <PN_CQCModule.label>근접전 모듈</PN_CQCModule.label>
 | 
			
		||||
  <PN_CQCModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n전투 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 근접전 모드 능력을 사용할 수 있습니다.</PN_CQCModule.description>
 | 
			
		||||
  <PN_MinerModule.label>채굴 모듈</PN_MinerModule.label>
 | 
			
		||||
  <PN_MinerModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 채굴 능력이 향상됩니다.</PN_MinerModule.description>
 | 
			
		||||
  <PN_ArchitectModule.label>건축 모듈</PN_ArchitectModule.label>
 | 
			
		||||
  <PN_ArchitectModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 건설 능력이 향상됩니다.</PN_ArchitectModule.description>
 | 
			
		||||
  <PN_SkilledWorkerModule.label>제작 모듈</PN_SkilledWorkerModule.label>
 | 
			
		||||
  <PN_SkilledWorkerModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 제작 능력이 향상됩니다.</PN_SkilledWorkerModule.description>
 | 
			
		||||
  <PN_FarmerModule.label>농업 모듈</PN_FarmerModule.label>
 | 
			
		||||
  <PN_FarmerModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 농업 능력이 향상됩니다.</PN_FarmerModule.description>
 | 
			
		||||
  <PN_ChefModule.label>요리 모듈</PN_ChefModule.label>
 | 
			
		||||
  <PN_ChefModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 요리 능력이 향상됩니다.</PN_ChefModule.description>
 | 
			
		||||
  <PN_NurseModule.label>간호 모듈</PN_NurseModule.label>
 | 
			
		||||
  <PN_NurseModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 간호 능력이 향상됩니다.</PN_NurseModule.description>
 | 
			
		||||
  <PN_MiningModule.label>채굴 모듈</PN_MiningModule.label>
 | 
			
		||||
  <PN_MiningModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 채굴 능력이 향상됩니다.</PN_MiningModule.description>
 | 
			
		||||
  <PN_ConstructionModule.label>건축 모듈</PN_ConstructionModule.label>
 | 
			
		||||
  <PN_ConstructionModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 건설 능력이 향상됩니다.</PN_ConstructionModule.description>
 | 
			
		||||
  <PN_CraftingModule.label>제작 모듈</PN_CraftingModule.label>
 | 
			
		||||
  <PN_CraftingModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 제작 능력이 향상됩니다.</PN_CraftingModule.description>
 | 
			
		||||
  <PN_PlantsModule.label>농업 모듈</PN_PlantsModule.label>
 | 
			
		||||
  <PN_PlantsModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 농업 능력이 향상됩니다.</PN_PlantsModule.description>
 | 
			
		||||
  <PN_CookingModule.label>요리 모듈</PN_CookingModule.label>
 | 
			
		||||
  <PN_CookingModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 요리 능력이 향상됩니다.</PN_CookingModule.description>
 | 
			
		||||
  <PN_NursingModule.label>간호 모듈</PN_NursingModule.label>
 | 
			
		||||
  <PN_NursingModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 간호 능력이 향상됩니다.</PN_NursingModule.description>
 | 
			
		||||
  <PN_OfficerModule.label>장교 모듈</PN_OfficerModule.label>
 | 
			
		||||
  <PN_OfficerModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n전투 모델 (전설)\n\n이 모듈을 착용하면 장교 지휘 능력을 사용할 수 있습니다.</PN_OfficerModule.description>
 | 
			
		||||
  <PN_MeisterModule.label>마이스터 모듈</PN_MeisterModule.label>
 | 
			
		||||
 | 
			
		||||
@ -7,7 +7,7 @@
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 난사광 모듈 ====================================-->
 | 
			
		||||
  <AbilityDef>
 | 
			
		||||
    <defName>PN_TriggerHappyAbility</defName>
 | 
			
		||||
    <defName>PN_RapidFireAbility</defName>
 | 
			
		||||
    <label>rapid fire</label>
 | 
			
		||||
    <description>This ability allows users to shoot quickly, but lowers the shooting accuracy.</description>
 | 
			
		||||
    <jobDef>CastAbilityOnThing</jobDef>
 | 
			
		||||
@ -44,7 +44,7 @@
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_AbilityGiveHediff">
 | 
			
		||||
        <compClass>CompAbilityEffect_GiveHediff</compClass>
 | 
			
		||||
        <hediffDef>PN_TriggerHappy</hediffDef>
 | 
			
		||||
        <hediffDef>PN_RapidFire</hediffDef>
 | 
			
		||||
        <onlyApplyToSelf>True</onlyApplyToSelf>
 | 
			
		||||
        <replaceExisting>true</replaceExisting>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
@ -14,7 +14,7 @@
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 난사광 모듈 ====================================-->
 | 
			
		||||
  <HediffDef ParentName="RoleStatBuff">
 | 
			
		||||
    <defName>PN_TriggerHappy</defName>
 | 
			
		||||
    <defName>PN_RapidFire</defName>
 | 
			
		||||
    <label>module active (rapid fire)</label>
 | 
			
		||||
    <description>The hediff created by activating rapid fire ability.</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
@ -35,7 +35,7 @@
 | 
			
		||||
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
 | 
			
		||||
        <triggeredHediff>
 | 
			
		||||
          <li>PN_TriggerHappyOverload</li>
 | 
			
		||||
          <li>PN_RapidFireOverload</li>
 | 
			
		||||
        </triggeredHediff>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
@ -43,7 +43,7 @@
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_TriggerHappyOverload</defName>
 | 
			
		||||
    <defName>PN_RapidFireOverload</defName>
 | 
			
		||||
    <label>module overloaded</label>
 | 
			
		||||
    <labelNoun>module overloaded</labelNoun>
 | 
			
		||||
    <description>module overloaded</description>
 | 
			
		||||
 | 
			
		||||
@ -3,13 +3,13 @@
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 난사광 모듈 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelModuleIndustrial">
 | 
			
		||||
    <defName>PN_TriggerHappyModule</defName>
 | 
			
		||||
    <defName>PN_RapidFireModule</defName>
 | 
			
		||||
    <label>rapid fire module</label>
 | 
			
		||||
    <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <AbilityDef>PN_TriggerHappyAbility</AbilityDef>
 | 
			
		||||
      <HediffDef>PN_TriggerHappy</HediffDef>
 | 
			
		||||
      <HediffDef>PN_TriggerHappyModuleHediff</HediffDef>
 | 
			
		||||
      <AbilityDef>PN_RapidFireAbility</AbilityDef>
 | 
			
		||||
      <HediffDef>PN_RapidFire</HediffDef>
 | 
			
		||||
      <HediffDef>PN_RapidFireModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>45</Steel>
 | 
			
		||||
@ -30,18 +30,18 @@
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
        <hediff>PN_TriggerHappyModuleHediff</hediff>
 | 
			
		||||
        <hediff>PN_RapidFireModuleHediff</hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
 | 
			
		||||
    <defName>PN_TriggerHappyModuleHediff</defName>
 | 
			
		||||
    <defName>PN_RapidFireModuleHediff</defName>
 | 
			
		||||
    <label>rapid fire module</label>
 | 
			
		||||
    <description>The hediff created by installing rapid fire module.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_TriggerHappyModule</ThingDef>
 | 
			
		||||
      <ThingDef>PN_RapidFireModule</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
@ -53,7 +53,7 @@
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_GiveAbility">
 | 
			
		||||
        <abilityDef>PN_TriggerHappyAbility</abilityDef>
 | 
			
		||||
        <abilityDef>PN_RapidFireAbility</abilityDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
@ -118,11 +118,11 @@
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 채굴 모듈 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelModuleIndustrial">
 | 
			
		||||
    <defName>PN_MinerModule</defName>
 | 
			
		||||
    <defName>PN_MiningModule</defName>
 | 
			
		||||
    <label>mining module</label>
 | 
			
		||||
    <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's miner speed stat.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <HediffDef>PN_MinerModuleHediff</HediffDef>
 | 
			
		||||
      <HediffDef>PN_MiningModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>45</Steel>
 | 
			
		||||
@ -143,18 +143,18 @@
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
        <hediff>PN_MinerModuleHediff</hediff>
 | 
			
		||||
        <hediff>PN_MiningModuleHediff</hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
 | 
			
		||||
    <defName>PN_MinerModuleHediff</defName>
 | 
			
		||||
    <defName>PN_MiningModuleHediff</defName>
 | 
			
		||||
    <label>mining module</label>
 | 
			
		||||
    <description>The hediff created by installing mining module.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_MinerModule</ThingDef>
 | 
			
		||||
      <ThingDef>PN_MiningModule</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
@ -174,11 +174,11 @@
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 건설 모듈 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelModuleIndustrial">
 | 
			
		||||
    <defName>PN_ArchitectModule</defName>
 | 
			
		||||
    <defName>PN_ConstructionModule</defName>
 | 
			
		||||
    <label>construction module</label>
 | 
			
		||||
    <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's construction speed stat.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <HediffDef>PN_ArchitectModuleHediff</HediffDef>
 | 
			
		||||
      <HediffDef>PN_ConstructionModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>45</Steel>
 | 
			
		||||
@ -199,18 +199,18 @@
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
        <hediff>PN_ArchitectModuleHediff</hediff>
 | 
			
		||||
        <hediff>PN_ConstructionModuleHediff</hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
 | 
			
		||||
    <defName>PN_ArchitectModuleHediff</defName>
 | 
			
		||||
    <defName>PN_ConstructionModuleHediff</defName>
 | 
			
		||||
    <label>construction module</label>
 | 
			
		||||
    <description>The hediff created by installing construction module.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_ArchitectModule</ThingDef>
 | 
			
		||||
      <ThingDef>PN_ConstructionModule</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
@ -230,11 +230,11 @@
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 제작 모듈 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelModuleIndustrial">
 | 
			
		||||
    <defName>PN_SkilledWorkerModule</defName>
 | 
			
		||||
    <defName>PN_CraftingModule</defName>
 | 
			
		||||
    <label>crafting module</label>
 | 
			
		||||
    <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's general labor speed stat.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <HediffDef>PN_SkilledWorkerModuleHediff</HediffDef>
 | 
			
		||||
      <HediffDef>PN_CraftingModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>45</Steel>
 | 
			
		||||
@ -255,18 +255,18 @@
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
        <hediff>PN_SkilledWorkerModuleHediff</hediff>
 | 
			
		||||
        <hediff>PN_CraftingModuleHediff</hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
 | 
			
		||||
    <defName>PN_SkilledWorkerModuleHediff</defName>
 | 
			
		||||
    <defName>PN_CraftingModuleHediff</defName>
 | 
			
		||||
    <label>crafting module</label>
 | 
			
		||||
    <description>The hediff created by installing crafting module.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_SkilledWorkerModule</ThingDef>
 | 
			
		||||
      <ThingDef>PN_CraftingModule</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
@ -286,11 +286,11 @@
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 농부 모듈 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelModuleIndustrial">
 | 
			
		||||
    <defName>PN_FarmerModule</defName>
 | 
			
		||||
    <defName>PN_PlantsModule</defName>
 | 
			
		||||
    <label>plants module</label>
 | 
			
		||||
    <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's plant work speed stat.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <HediffDef>PN_FarmerModuleHediff</HediffDef>
 | 
			
		||||
      <HediffDef>PN_PlantsModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>45</Steel>
 | 
			
		||||
@ -311,18 +311,18 @@
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
        <hediff>PN_FarmerModuleHediff</hediff>
 | 
			
		||||
        <hediff>PN_PlantsModuleHediff</hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
 | 
			
		||||
    <defName>PN_FarmerModuleHediff</defName>
 | 
			
		||||
    <defName>PN_PlantsModuleHediff</defName>
 | 
			
		||||
    <label>plants module</label>
 | 
			
		||||
    <description>The hediff created by installing plants module.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_FarmerModule</ThingDef>
 | 
			
		||||
      <ThingDef>PN_PlantsModule</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
@ -342,11 +342,11 @@
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 셰프 모듈 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelModuleIndustrial">
 | 
			
		||||
    <defName>PN_ChefModule</defName>
 | 
			
		||||
    <defName>PN_CookingModule</defName>
 | 
			
		||||
    <label>cooking module</label>
 | 
			
		||||
    <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's cooking speed stat.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <HediffDef>PN_ChefModuleHediff</HediffDef>
 | 
			
		||||
      <HediffDef>PN_CookingModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>45</Steel>
 | 
			
		||||
@ -367,18 +367,18 @@
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
        <hediff>PN_ChefModuleHediff</hediff>
 | 
			
		||||
        <hediff>PN_CookingModuleHediff</hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
 | 
			
		||||
    <defName>PN_ChefModuleHediff</defName>
 | 
			
		||||
    <defName>PN_CookingModuleHediff</defName>
 | 
			
		||||
    <label>cooking module</label>
 | 
			
		||||
    <description>The hediff created by installing cooking module.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_ChefModule</ThingDef>
 | 
			
		||||
      <ThingDef>PN_CookingModule</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
@ -398,11 +398,11 @@
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 간호 모듈 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelModuleIndustrial">
 | 
			
		||||
    <defName>PN_NurseModule</defName>
 | 
			
		||||
    <defName>PN_NursingModule</defName>
 | 
			
		||||
    <label>nursing module</label>
 | 
			
		||||
    <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's medical speed stat.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <HediffDef>PN_NurseModuleHediff</HediffDef>
 | 
			
		||||
      <HediffDef>PN_NursingModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>45</Steel>
 | 
			
		||||
@ -423,18 +423,18 @@
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
        <hediff>PN_NurseModuleHediff</hediff>
 | 
			
		||||
        <hediff>PN_NursingModuleHediff</hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
 | 
			
		||||
    <defName>PN_NurseModuleHediff</defName>
 | 
			
		||||
    <defName>PN_NursingModuleHediff</defName>
 | 
			
		||||
    <label>nursing module</label>
 | 
			
		||||
    <description>The hediff created by installing nursing module.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_NurseModule</ThingDef>
 | 
			
		||||
      <ThingDef>PN_NursingModule</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user