바이오텤 업뎃 2
This commit is contained in:
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8c7aa5016f
commit
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@ -27,7 +27,7 @@
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>84</Ability_Duration>
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<Ability_Duration>167</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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@ -76,7 +76,7 @@
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>84</Ability_Duration>
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<Ability_Duration>167</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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@ -88,9 +88,10 @@
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</li>
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</capMods>
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<statOffsets>
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<MeleeHitChance>4</MeleeHitChance>
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<MeleeDodgeChance>4</MeleeDodgeChance>
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<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
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<MeleeHitChance>2</MeleeHitChance>
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<MeleeDodgeChance>2</MeleeDodgeChance>
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<IncomingDamageFactor>-0.15</IncomingDamageFactor>
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<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
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</statOffsets>
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</li>
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</stages>
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@ -134,9 +135,10 @@
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</li>
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</capMods>
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<statOffsets>
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<MeleeHitChance>-3</MeleeHitChance>
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<MeleeDodgeChance>-3</MeleeDodgeChance>
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<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
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<MeleeHitChance>-4</MeleeHitChance>
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<MeleeDodgeChance>-4</MeleeDodgeChance>
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<IncomingDamageFactor>-0.25</IncomingDamageFactor>
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<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">-0.20</MeleeDamageFactor>
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</statOffsets>
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</li>
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</stages>
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@ -34,6 +34,7 @@
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<li>
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<statOffsets>
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<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
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</statOffsets>
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<statFactors>
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<AimingDelayFactor>0.80</AimingDelayFactor>
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@ -70,6 +71,7 @@
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<li>
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<statOffsets>
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<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
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</statOffsets>
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<statFactors>
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<AimingDelayFactor>0.80</AimingDelayFactor>
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@ -111,6 +111,54 @@
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<!--전투형 베이스-->
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncNormal_Base_C">
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<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.05</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncGood_Base_C">
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<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.10</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base_C">
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<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
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<stages>
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@ -135,6 +183,7 @@
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
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</statOffsets>
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</li>
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</stages>
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@ -164,6 +213,7 @@
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.20</IncomingDamageFactor>
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<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.20</MeleeDamageFactor>
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<AimingDelayFactor>-0.10</AimingDelayFactor>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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</statOffsets>
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@ -194,7 +244,8 @@
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.40</IncomingDamageFactor>
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<IncomingDamageFactor>-0.35</IncomingDamageFactor>
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<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.35</MeleeDamageFactor>
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<AimingDelayFactor>-0.25</AimingDelayFactor>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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</statOffsets>
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@ -315,7 +366,7 @@
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncNormal_Base">
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<HediffDef ParentName="PN_SyncNormal_Base_C">
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<defName>PN_SyncNormal_Combat</defName>
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<label>Combat model (norm)</label>
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</HediffDef>
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@ -340,7 +391,7 @@
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncGood_Base">
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<HediffDef ParentName="PN_SyncGood_Base_C">
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<defName>PN_SyncGood_Combat</defName>
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<label>Combat model (good)</label>
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</HediffDef>
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@ -61,7 +61,7 @@
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncNormal_Base">
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<HediffDef ParentName="PN_SyncNormal_Base_C">
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<defName>PN_SyncNormal_Combat_PA</defName>
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<label>Combat model (norm)</label>
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</HediffDef>
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@ -89,7 +89,7 @@
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</comps>
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</HediffDef>
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<HediffDef ParentName="PN_SyncGood_Base">
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<HediffDef ParentName="PN_SyncGood_Base_C">
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<defName>PN_SyncGood_Combat_PA</defName>
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<label>Combat model (good)</label>
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</HediffDef>
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@ -65,9 +65,12 @@
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<useFactionXenotypes>false</useFactionXenotypes>
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<xenotypeSet>
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<xenotypeChances>
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<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.75</Neanderthal>
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<Hussar MayRequire="Ludeon.RimWorld.Biotech">0.03</Hussar>
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<Genie MayRequire="Ludeon.RimWorld.Biotech">0.03</Genie>
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<Pigskin MayRequire="Ludeon.RimWorld.Biotech">0.1</Pigskin>
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<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.1</Neanderthal>
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<Impid MayRequire="Ludeon.RimWorld.Biotech">0.1</Impid>
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<Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
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<Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.1</Yttakin>
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<Highmate MayRequire="Ludeon.RimWorld.Biotech">0.05</Highmate>
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</xenotypeChances>
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</xenotypeSet>
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</PawnKindDef>
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@ -258,9 +261,9 @@
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<useFactionXenotypes>false</useFactionXenotypes>
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<xenotypeSet>
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<xenotypeChances>
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<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
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<Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
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<Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
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<Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.2</Yttakin>
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<Highmate MayRequire="Ludeon.RimWorld.Biotech">0.2</Highmate>
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<Genie MayRequire="Ludeon.RimWorld.Biotech">0.2</Genie>
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</xenotypeChances>
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</xenotypeSet>
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</PawnKindDef>
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@ -375,9 +378,9 @@
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<useFactionXenotypes>false</useFactionXenotypes>
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<xenotypeSet>
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<xenotypeChances>
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<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
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<Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
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<Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
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<Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.2</Yttakin>
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<Highmate MayRequire="Ludeon.RimWorld.Biotech">0.2</Highmate>
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<Genie MayRequire="Ludeon.RimWorld.Biotech">0.2</Genie>
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</xenotypeChances>
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</xenotypeSet>
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</PawnKindDef>
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@ -411,9 +414,9 @@
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<useFactionXenotypes>false</useFactionXenotypes>
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<xenotypeSet>
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<xenotypeChances>
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<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
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<Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
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<Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
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<Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.2</Yttakin>
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<Highmate MayRequire="Ludeon.RimWorld.Biotech">0.2</Highmate>
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<Genie MayRequire="Ludeon.RimWorld.Biotech">0.2</Genie>
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</xenotypeChances>
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</xenotypeSet>
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</PawnKindDef>
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@ -474,6 +477,12 @@
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</techHediffsTags>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<xenotypeSet>
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<xenotypeChances>
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<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.25</Neanderthal>
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<Impid MayRequire="Ludeon.RimWorld.Biotech">0.25</Impid>
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</xenotypeChances>
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</xenotypeSet>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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@ -663,6 +672,7 @@
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</disallowedTraits>
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<apparelRequired>
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<li>Apparel_ShieldBelt</li>
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<li>PN_CQCModule</li>
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</apparelRequired>
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</PawnKindDef>
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@ -675,6 +685,9 @@
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<apparelTags>
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<li>BeltDefensePop</li>
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</apparelTags>
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<apparelRequired>
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<li>PN_RapidFireModule</li>
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</apparelRequired>
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<weaponMoney>1100~2500</weaponMoney>
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<disallowedTraits>
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<li>Brawler</li>
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@ -690,6 +703,9 @@
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<apparelTags>
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<li>BeltDefensePop</li>
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</apparelTags>
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<apparelRequired>
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<li>PN_RapidFireModule</li>
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</apparelRequired>
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<weaponMoney>1100~2500</weaponMoney>
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<disallowedTraits>
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<li>Brawler</li>
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@ -702,6 +718,12 @@
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<weaponTags>
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<li>PN_Cannon</li>
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</weaponTags>
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<apparelTags>
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<li>BeltDefensePop</li>
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</apparelTags>
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<apparelRequired>
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<li>PN_RapidFireModule</li>
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</apparelRequired>
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<weaponMoney>1100~2500</weaponMoney>
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<disallowedTraits>
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<li>Brawler</li>
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@ -66,7 +66,7 @@
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<li>PN_RepairKit</li>
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</thingDefs>
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</filter>
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<count>2</count>
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<count>1</count>
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</li>
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</ingredients>
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</RecipeDef>
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@ -46,6 +46,11 @@
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelBasic</defName>
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<label>PnL basic shirt and boots</label>
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<recipeMaker>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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</recipeMaker>
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<description>This is a basic paniel costume. It consists of a shirt and boots.</description>
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<graphicData>
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<texPath>Things/Apparel/PNBasic1</texPath>
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@ -109,6 +114,11 @@
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelBasicHat</defName>
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<label>PnL basic hat</label>
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<recipeMaker>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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</recipeMaker>
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<description>This is a basic paniel hat.</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNbasichat1</texPath>
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@ -174,6 +184,9 @@
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<label>PnL cape</label>
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<recipeMaker>
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<researchPrerequisite>ComplexClothing</researchPrerequisite>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/PNCape1</texPath>
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@ -42,7 +42,7 @@
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
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<MeleeDodgeChance>1</MeleeDodgeChance>
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<Flammability>-0.20</Flammability>
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<Flammability>-0.60</Flammability>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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@ -84,7 +84,8 @@
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
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<MeleeDodgeChance>3</MeleeDodgeChance>
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<Flammability>-0.35</Flammability>
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<IncomingDamageFactor>-0.1</IncomingDamageFactor>
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<Flammability>-0.60</Flammability>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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@ -277,10 +277,10 @@
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<li>PNKit</li>
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</thingCategories>
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<costList>
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<ComponentIndustrial>1</ComponentIndustrial>
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<Steel>15</Steel>
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<Chemfuel>5</Chemfuel>
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<Leather_Automaton>10</Leather_Automaton>
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<ComponentIndustrial>2</ComponentIndustrial>
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<Steel>30</Steel>
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<Chemfuel>10</Chemfuel>
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<Leather_Automaton>20</Leather_Automaton>
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</costList>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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@ -125,7 +125,7 @@
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<label>rapid fire module</label>
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<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.</description>
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<descriptionHyperlinks>
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<!--<AbilityDef>PN_RapidFireAbility</AbilityDef>-->
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<AbilityDef MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFireAbility</AbilityDef>
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<HediffDef>PN_RapidFireModuleHediff</HediffDef>
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</descriptionHyperlinks>
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<costList>
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@ -169,9 +169,9 @@
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</li>
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</stages>
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<comps>
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<!--<li Class="HediffCompProperties_GiveAbility">
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<li Class="HediffCompProperties_GiveAbility" MayRequire="Ludeon.RimWorld.Ideology">
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<abilityDef>PN_RapidFireAbility</abilityDef>
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</li>-->
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</li>
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</comps>
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</HediffDef>
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@ -181,7 +181,7 @@
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<label>CQC module</label>
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<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability.</description>
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<descriptionHyperlinks>
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<!--<AbilityDef>PN_CQCAbility</AbilityDef>-->
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<AbilityDef MayRequire="Ludeon.RimWorld.Ideology">PN_CQCAbility</AbilityDef>
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<HediffDef>PN_CQCModuleHediff</HediffDef>
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</descriptionHyperlinks>
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<costList>
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@ -202,7 +202,7 @@
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</tags>
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</apparel>
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<comps>
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<li Class="CompProperties_CauseHediff_Apparel">
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<li Class="CompProperties_CauseHediff_Apparel" MayRequire="Ludeon.RimWorld.Ideology">
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<hediff>PN_CQCModuleHediff</hediff>
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<part>PNTorso</part>
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</li>
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@ -222,14 +222,15 @@
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<MeleeHitChance>3</MeleeHitChance>
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<MeleeDodgeChance>3</MeleeDodgeChance>
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<ShootingAccuracyPawn>-6</ShootingAccuracyPawn>
|
||||
<IncomingDamageFactor>-0.15</IncomingDamageFactor>
|
||||
<IncomingDamageFactor>-0.20</IncomingDamageFactor>
|
||||
<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.15</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<!--<li Class="HediffCompProperties_GiveAbility">
|
||||
<li Class="HediffCompProperties_GiveAbility" MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<abilityDef>PN_CQCAbility</abilityDef>
|
||||
</li>-->
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user