바이오텤 업뎃 2
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				@ -27,7 +27,7 @@
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		||||
    <uiOrder>3</uiOrder>
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		||||
    <warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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    <statBases>
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      <Ability_Duration>84</Ability_Duration>
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      <Ability_Duration>167</Ability_Duration>
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		||||
    </statBases>
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		||||
    <verbProperties>
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		||||
      <verbClass>Verb_CastAbility</verbClass>
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		||||
@ -76,7 +76,7 @@
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		||||
    <uiOrder>3</uiOrder>
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		||||
    <warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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		||||
    <statBases>
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		||||
      <Ability_Duration>84</Ability_Duration>
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		||||
      <Ability_Duration>167</Ability_Duration>
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		||||
    </statBases>
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		||||
    <verbProperties>
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		||||
      <verbClass>Verb_CastAbility</verbClass>
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		||||
@ -88,9 +88,10 @@
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          </li>
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        </capMods>
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		||||
        <statOffsets>
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          <MeleeHitChance>4</MeleeHitChance>
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          <MeleeDodgeChance>4</MeleeDodgeChance>
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          <ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
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          <MeleeHitChance>2</MeleeHitChance>
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          <MeleeDodgeChance>2</MeleeDodgeChance>
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		||||
          <IncomingDamageFactor>-0.15</IncomingDamageFactor>
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		||||
          <MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
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		||||
        </statOffsets>
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      </li>
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    </stages>
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@ -134,9 +135,10 @@
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          </li>
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        </capMods>
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        <statOffsets>
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          <MeleeHitChance>-3</MeleeHitChance>
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          <MeleeDodgeChance>-3</MeleeDodgeChance>
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          <ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
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          <MeleeHitChance>-4</MeleeHitChance>
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          <MeleeDodgeChance>-4</MeleeDodgeChance>
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          <IncomingDamageFactor>-0.25</IncomingDamageFactor>
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          <MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">-0.20</MeleeDamageFactor>
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        </statOffsets>
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      </li>
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    </stages>
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@ -34,6 +34,7 @@
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      <li>
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        <statOffsets>
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          <ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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          <MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
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        </statOffsets>
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        <statFactors>
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          <AimingDelayFactor>0.80</AimingDelayFactor>
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@ -70,6 +71,7 @@
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      <li>
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        <statOffsets>
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          <ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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          <MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
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        </statOffsets>
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        <statFactors>
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          <AimingDelayFactor>0.80</AimingDelayFactor>
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@ -111,6 +111,54 @@
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  <!--전투형 베이스-->
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  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncNormal_Base_C">
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    <description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
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    <stages>
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      <li>
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        <capMods>
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          <li>
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            <capacity>Moving</capacity>
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            <offset>0.05</offset>
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          </li>
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          <li>
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            <capacity>Sight</capacity>
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            <offset>0.05</offset>
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          </li>
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          <li>
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            <capacity>Manipulation</capacity>
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            <offset>0.05</offset>
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          </li>
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        </capMods>
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      </li>
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    </stages>
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  </HediffDef>
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  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncGood_Base_C">
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    <description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
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    <stages>
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      <li>
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        <capMods>
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          <li>
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            <capacity>Consciousness</capacity>
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            <offset>0.05</offset>
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          </li>
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          <li>
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            <capacity>Moving</capacity>
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            <offset>0.10</offset>
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          </li>
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          <li>
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            <capacity>Sight</capacity>
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            <offset>0.10</offset>
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          </li>
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          <li>
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            <capacity>Manipulation</capacity>
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            <offset>0.10</offset>
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          </li>
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        </capMods>
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      </li>
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    </stages>
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  </HediffDef>
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  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base_C">
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    <description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
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    <stages>
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@ -135,6 +183,7 @@
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        </capMods>
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        <statOffsets>
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          <IncomingDamageFactor>-0.10</IncomingDamageFactor>
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          <MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
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        </statOffsets>
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      </li>
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    </stages>
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@ -164,6 +213,7 @@
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        </capMods>
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        <statOffsets>
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          <IncomingDamageFactor>-0.20</IncomingDamageFactor>
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          <MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.20</MeleeDamageFactor>
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          <AimingDelayFactor>-0.10</AimingDelayFactor>
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          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
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        </statOffsets>
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@ -194,7 +244,8 @@
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          </li>
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        </capMods>
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        <statOffsets>
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          <IncomingDamageFactor>-0.40</IncomingDamageFactor>
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          <IncomingDamageFactor>-0.35</IncomingDamageFactor>
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          <MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.35</MeleeDamageFactor>
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          <AimingDelayFactor>-0.25</AimingDelayFactor>
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          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
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        </statOffsets>
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@ -315,7 +366,7 @@
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    </comps>
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  </HediffDef>
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  <HediffDef ParentName="PN_SyncNormal_Base">
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  <HediffDef ParentName="PN_SyncNormal_Base_C">
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    <defName>PN_SyncNormal_Combat</defName>
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    <label>Combat model (norm)</label>
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  </HediffDef>
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@ -340,7 +391,7 @@
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    </comps>
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  </HediffDef>
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  <HediffDef ParentName="PN_SyncGood_Base">
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  <HediffDef ParentName="PN_SyncGood_Base_C">
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    <defName>PN_SyncGood_Combat</defName>
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    <label>Combat model (good)</label>
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  </HediffDef>
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@ -61,7 +61,7 @@
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    </comps>
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  </HediffDef>
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  <HediffDef ParentName="PN_SyncNormal_Base">
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  <HediffDef ParentName="PN_SyncNormal_Base_C">
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    <defName>PN_SyncNormal_Combat_PA</defName>
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    <label>Combat model (norm)</label>
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  </HediffDef>
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@ -89,7 +89,7 @@
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    </comps>
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  </HediffDef>
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  <HediffDef ParentName="PN_SyncGood_Base">
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  <HediffDef ParentName="PN_SyncGood_Base_C">
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    <defName>PN_SyncGood_Combat_PA</defName>
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    <label>Combat model (good)</label>
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  </HediffDef>
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@ -65,9 +65,12 @@
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    <useFactionXenotypes>false</useFactionXenotypes>
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    <xenotypeSet>
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      <xenotypeChances>
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        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.75</Neanderthal>
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        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.03</Hussar>
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        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.03</Genie>
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        <Pigskin MayRequire="Ludeon.RimWorld.Biotech">0.1</Pigskin>
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				<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.1</Neanderthal>
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        <Impid MayRequire="Ludeon.RimWorld.Biotech">0.1</Impid>
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        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
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				<Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.1</Yttakin>
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        <Highmate MayRequire="Ludeon.RimWorld.Biotech">0.05</Highmate>
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      </xenotypeChances>
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    </xenotypeSet>
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	</PawnKindDef>
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@ -258,9 +261,9 @@
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    <useFactionXenotypes>false</useFactionXenotypes>
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    <xenotypeSet>
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      <xenotypeChances>
 | 
			
		||||
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
 | 
			
		||||
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
 | 
			
		||||
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
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		||||
        <Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.2</Yttakin>
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		||||
        <Highmate MayRequire="Ludeon.RimWorld.Biotech">0.2</Highmate>
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		||||
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.2</Genie>
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      </xenotypeChances>
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    </xenotypeSet>
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		||||
	</PawnKindDef>
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@ -375,9 +378,9 @@
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    <useFactionXenotypes>false</useFactionXenotypes>
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    <xenotypeSet>
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      <xenotypeChances>
 | 
			
		||||
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
 | 
			
		||||
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
 | 
			
		||||
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
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				<Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.2</Yttakin>
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		||||
        <Highmate MayRequire="Ludeon.RimWorld.Biotech">0.2</Highmate>
 | 
			
		||||
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.2</Genie>
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		||||
      </xenotypeChances>
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    </xenotypeSet>
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		||||
	</PawnKindDef>
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@ -411,9 +414,9 @@
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		<useFactionXenotypes>false</useFactionXenotypes>
 | 
			
		||||
    <xenotypeSet>
 | 
			
		||||
      <xenotypeChances>
 | 
			
		||||
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
 | 
			
		||||
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
 | 
			
		||||
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
 | 
			
		||||
        <Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.2</Yttakin>
 | 
			
		||||
        <Highmate MayRequire="Ludeon.RimWorld.Biotech">0.2</Highmate>
 | 
			
		||||
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.2</Genie>
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		||||
      </xenotypeChances>
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		||||
    </xenotypeSet>
 | 
			
		||||
	</PawnKindDef>
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@ -474,6 +477,12 @@
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		</techHediffsTags>
 | 
			
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		<initialWillRange>1~3</initialWillRange>
 | 
			
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		<initialResistanceRange>15~24</initialResistanceRange>
 | 
			
		||||
		<xenotypeSet>
 | 
			
		||||
      <xenotypeChances>
 | 
			
		||||
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.25</Neanderthal>
 | 
			
		||||
        <Impid MayRequire="Ludeon.RimWorld.Biotech">0.25</Impid>
 | 
			
		||||
      </xenotypeChances>
 | 
			
		||||
    </xenotypeSet>
 | 
			
		||||
	</PawnKindDef>
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		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind">
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@ -663,6 +672,7 @@
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		</disallowedTraits>
 | 
			
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		<apparelRequired>
 | 
			
		||||
			<li>Apparel_ShieldBelt</li>
 | 
			
		||||
			<li>PN_CQCModule</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
@ -675,6 +685,9 @@
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_RapidFireModule</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<weaponMoney>1100~2500</weaponMoney>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
@ -690,6 +703,9 @@
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_RapidFireModule</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<weaponMoney>1100~2500</weaponMoney>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
@ -702,6 +718,12 @@
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>PN_Cannon</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_RapidFireModule</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<weaponMoney>1100~2500</weaponMoney>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
 | 
			
		||||
@ -66,7 +66,7 @@
 | 
			
		||||
            <li>PN_RepairKit</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>2</count>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
@ -46,6 +46,11 @@
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_ApparelBasic</defName>
 | 
			
		||||
    <label>PnL basic shirt and boots</label>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <description>This is a basic paniel costume. It consists of a shirt and boots.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNBasic1</texPath>
 | 
			
		||||
@ -109,6 +114,11 @@
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelBasicHat</defName>
 | 
			
		||||
    <label>PnL basic hat</label>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <description>This is a basic paniel hat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNbasichat1</texPath>
 | 
			
		||||
@ -174,6 +184,9 @@
 | 
			
		||||
    <label>PnL cape</label>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>ComplexClothing</researchPrerequisite>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNCape1</texPath>
 | 
			
		||||
 | 
			
		||||
@ -42,7 +42,7 @@
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
 | 
			
		||||
      <MeleeDodgeChance>1</MeleeDodgeChance>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
      <Flammability>-0.60</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
 | 
			
		||||
@ -84,7 +84,8 @@
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
 | 
			
		||||
      <MeleeDodgeChance>3</MeleeDodgeChance>
 | 
			
		||||
      <Flammability>-0.35</Flammability>
 | 
			
		||||
      <IncomingDamageFactor>-0.1</IncomingDamageFactor>
 | 
			
		||||
      <Flammability>-0.60</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
 | 
			
		||||
@ -277,10 +277,10 @@
 | 
			
		||||
      <li>PNKit</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
      <Steel>15</Steel>
 | 
			
		||||
      <Chemfuel>5</Chemfuel>
 | 
			
		||||
      <Leather_Automaton>10</Leather_Automaton>
 | 
			
		||||
      <ComponentIndustrial>2</ComponentIndustrial>
 | 
			
		||||
      <Steel>30</Steel>
 | 
			
		||||
      <Chemfuel>10</Chemfuel>
 | 
			
		||||
      <Leather_Automaton>20</Leather_Automaton>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
 | 
			
		||||
@ -125,7 +125,7 @@
 | 
			
		||||
    <label>rapid fire module</label>
 | 
			
		||||
    <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <!--<AbilityDef>PN_RapidFireAbility</AbilityDef>-->
 | 
			
		||||
      <AbilityDef MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFireAbility</AbilityDef>
 | 
			
		||||
      <HediffDef>PN_RapidFireModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
@ -169,9 +169,9 @@
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <!--<li Class="HediffCompProperties_GiveAbility">
 | 
			
		||||
      <li Class="HediffCompProperties_GiveAbility" MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <abilityDef>PN_RapidFireAbility</abilityDef>
 | 
			
		||||
      </li>-->
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
@ -181,7 +181,7 @@
 | 
			
		||||
    <label>CQC module</label>
 | 
			
		||||
    <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <!--<AbilityDef>PN_CQCAbility</AbilityDef>-->
 | 
			
		||||
      <AbilityDef MayRequire="Ludeon.RimWorld.Ideology">PN_CQCAbility</AbilityDef>
 | 
			
		||||
      <HediffDef>PN_CQCModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
@ -202,7 +202,7 @@
 | 
			
		||||
      </tags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel" MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <hediff>PN_CQCModuleHediff</hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
@ -222,14 +222,15 @@
 | 
			
		||||
          <MeleeHitChance>3</MeleeHitChance>
 | 
			
		||||
          <MeleeDodgeChance>3</MeleeDodgeChance>
 | 
			
		||||
          <ShootingAccuracyPawn>-6</ShootingAccuracyPawn>
 | 
			
		||||
          <IncomingDamageFactor>-0.15</IncomingDamageFactor>
 | 
			
		||||
          <IncomingDamageFactor>-0.20</IncomingDamageFactor>
 | 
			
		||||
          <MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.15</MeleeDamageFactor>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <!--<li Class="HediffCompProperties_GiveAbility">
 | 
			
		||||
      <li Class="HediffCompProperties_GiveAbility" MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <abilityDef>PN_CQCAbility</abilityDef>
 | 
			
		||||
      </li>-->
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user