Initial commit

This commit is contained in:
Cocopomel
2021-02-21 10:04:30 +09:00
commit 559a31070a
198 changed files with 9075 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 오토마톤 항생제 ====================================-->
<ThingDef ParentName="DrugPillBase">
<defName>PN_antibiotics</defName>
<label>PNL antibiotics</label>
<description>...</description>
<tradeability>None</tradeability>
<graphicData>
<texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>100</stackLimit>
<rotatable>false</rotatable>
<statBases>
<MarketValue>60</MarketValue>
<Mass>0.01</Mass>
</statBases>
<techLevel>Ultra</techLevel>
<ingestible>
<foodType>Processed</foodType>
<baseIngestTicks>30</baseIngestTicks>
<ingestSound>Ingest_Inject</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Inject {0}</ingestCommandString>
<ingestReportString>Injecting {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>0</chairSearchRadius>
<drugCategory>Medical</drugCategory>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_AB_Bridge</hediffDef>
<severity>1</severity>
</li>
</outcomeDoers>
</ingestible>
<comps>
<li Class="CompProperties_Drug">
<listOrder>1034</listOrder>
<overdoseSeverityOffset>0</overdoseSeverityOffset>
</li>
</comps>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
</ThingDef>
<!--==================================== 항생제 효과 ====================================-->
<HediffDef>
<defName>PN_AB_Bridge</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>de-hibernation</label>
<description>...</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<hediffAndBodypart>
<li>
<hediff>PN_ateFuel</hediff>
</li>
<li>
<hediff>PN_AB_EffectBridge</hediff>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>PN_AB_EffectBridge</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>de-hibernation</label>
<description>...</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_AB_Effect</hediffToApply>
<bodyDefWhiteList>
<li>PanielBody</li>
</bodyDefWhiteList>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="DiseaseBase">
<defName>PN_AB_Effect</defName>
<label>automaton antibiotics</label>
<description>...</description>
<scenarioCanAdd>false</scenarioCanAdd>
<initialSeverity>1</initialSeverity>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-1</severityPerDay>
</li>
</comps>
<stages>
<li>
<label>fading</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<postFactor>0.6</postFactor>
</li>
<li>
<capacity>Moving</capacity>
<postFactor>0.8</postFactor>
</li>
<li>
<capacity>Manipulation</capacity>
<postFactor>0.9</postFactor>
</li>
</capMods>
<statOffsets>
<ImmunityGainSpeed>2</ImmunityGainSpeed>
</statOffsets>
</li>
<li>
<label>active</label>
<minSeverity>0.2</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<postFactor>0.6</postFactor>
</li>
<li>
<capacity>Moving</capacity>
<postFactor>0.8</postFactor>
</li>
<li>
<capacity>Manipulation</capacity>
<postFactor>0.9</postFactor>
</li>
</capMods>
<statOffsets>
<ImmunityGainSpeed>3</ImmunityGainSpeed>
</statOffsets>
</li>
<li>
<label>injected</label>
<minSeverity>0.8</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<postFactor>0.6</postFactor>
</li>
<li>
<capacity>Moving</capacity>
<postFactor>0.8</postFactor>
</li>
<li>
<capacity>Manipulation</capacity>
<postFactor>0.9</postFactor>
</li>
</capMods>
<statOffsets>
<ImmunityGainSpeed>1</ImmunityGainSpeed>
</statOffsets>
</li>
</stages>
</HediffDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 오토마톤 연료 ====================================-->
<ThingDef ParentName="DrugPillBase">
<defName>PN_AutomatonFuel</defName>
<label>PNL fuel</label>
<description>...</description>
<descriptionHyperlinks>
<ThingDef>PN_Fuelantidote</ThingDef>
</descriptionHyperlinks>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<graphicData>
<texPath>Things/Drugs/Paniel_Fuel</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>100</stackLimit>
<rotatable>false</rotatable>
<statBases>
<MarketValue>60</MarketValue>
<Mass>0.01</Mass>
<Nutrition>1</Nutrition>
</statBases>
<techLevel>Neolithic</techLevel>
<ingestible>
<foodType>Processed</foodType>
<baseIngestTicks>210</baseIngestTicks>
<ingestSound>Ingest_Drink</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Drink {0}</ingestCommandString>
<ingestReportString>Drinking {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>25</chairSearchRadius>
<drugCategory>Medical</drugCategory>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_ateFuel</hediffDef>
<severity>1</severity>
</li>
</outcomeDoers>
<tasteThought>PN_Atefuel_nopn</tasteThought>
</ingestible>
<comps>
<li Class="CompProperties_Drug">
<chemical>PN_Chemical_Fuel</chemical>
<addictiveness>1</addictiveness>
<needLevelOffset>0.25</needLevelOffset>
<listOrder>1028</listOrder>
</li>
<li Class="CompProperties_Explosive">
<explosiveRadius>1.1</explosiveRadius>
<explosiveDamageType>Flame</explosiveDamageType>
<explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
<startWickOnDamageTaken>
<li>Flame</li>
</startWickOnDamageTaken>
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
<preExplosionSpawnChance>1</preExplosionSpawnChance>
<wickTicks>70~150</wickTicks>
</li>
</comps>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
</ThingDef>
<ThoughtDef>
<defName>PN_Atefuel_nopn</defName>
<durationDays>1</durationDays>
<stages>
<li>
<label>ate fuel</label>
<description>...</description>
<baseMoodEffect>-4</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<!--==================================== 오토마톤 연료 효과 ====================================-->
<HediffDef>
<defName>PN_ateFuel</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>Ate automaton fuel</label>
<labelNoun>Ate Automaton Fuel</labelNoun>
<description>...</description>
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<hediffAndBodypart>
<li>
<hediff>PsychiteAddiction</hediff>
</li>
<li>
<hediff>FoodPoisoning</hediff>
</li>
<li>
<hediff>DrugOverdose</hediff>
</li>
</hediffAndBodypart>
<bodyDefBlackList>
<li>PanielBody</li>
</bodyDefBlackList>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<ChemicalDef>
<defName>PN_Chemical_Fuel</defName>
<label>Automaton Fuel</label>
<addictionHediff>PN_AutomatonFuel_Addiction</addictionHediff>
<canBinge>false</canBinge>
</ChemicalDef>
<HediffDef ParentName="AddictionBase">
<defName>PN_AutomatonFuel_Addiction</defName>
<hediffClass>Hediff_Addiction</hediffClass>
<label>Automaton Fuel</label>
<description>...</description>
<defaultLabelColor>(222,90,90)</defaultLabelColor>
<causesNeed>PN_Need_Fuel</causesNeed>
<scenarioCanAdd>false</scenarioCanAdd>
<everCurableByItem>false</everCurableByItem>
<comps>
<li Class="HediffCompProperties_Discoverable">
<sendLetterWhenDiscovered>true</sendLetterWhenDiscovered>
<discoverLetterLabel>Automaton fuel required</discoverLetterLabel>
<discoverLetterText>...</discoverLetterText>
<letterType>NegativeEvent</letterType>
<messageType>NegativeEvent</messageType>
</li>
</comps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>required</label>
<lifeThreatening>true</lifeThreatening>
<deathMtbDays>10</deathMtbDays>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.1</setMax>
</li>
</capMods>
<hungerRateFactor>0.1</hungerRateFactor>
</li>
</stages>
<modExtensions>
<li Class="YORHG.HediffDefModExtension">
<race>Paniel_Race</race>
</li>
</modExtensions>
</HediffDef>
<!--==================================== 연료 해독제 ====================================-->
<ThingDef ParentName="DrugPillBase">
<defName>PN_Fuelantidote</defName>
<label>PNL fuel Antidote</label>
<description>...</description>
<tradeability>None</tradeability>
<graphicData>
<texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>100</stackLimit>
<rotatable>false</rotatable>
<statBases>
<MarketValue>60</MarketValue>
<Mass>0.01</Mass>
</statBases>
<techLevel>Ultra</techLevel>
<ingestible>
<foodType>Processed</foodType>
<baseIngestTicks>30</baseIngestTicks>
<ingestSound>Ingest_Inject</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Inject {0}</ingestCommandString>
<ingestReportString>Injecting {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>0</chairSearchRadius>
<drugCategory>Medical</drugCategory>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_FuelAntidoteEffect</hediffDef>
<severity>1</severity>
</li>
</outcomeDoers>
</ingestible>
<comps>
<li Class="CompProperties_Drug">
<listOrder>1031</listOrder>
<overdoseSeverityOffset>0.08~0.14</overdoseSeverityOffset>
</li>
</comps>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
</ThingDef>
<!--==================================== 연료 해독제 효과 ====================================-->
<HediffDef>
<defName>PN_FuelAntidoteEffect</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>Antidote Effect</label>
<labelNoun>Antidote Effect</labelNoun>
<description>...</description>
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToNullify>
<li>PN_AutomatonFuel_Addiction</li>
</hediffToNullify>
<bodyDefBlackList>
<li>PanielBody</li>
</bodyDefBlackList>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<!--==================================== 플러스 연료 ====================================-->
<ThingDef ParentName="DrugPillBase">
<defName>PN_AutomatonFuel_Plus</defName>
<label>PNL plus fuel</label>
<description>...</description>
<descriptionHyperlinks>
<ThingDef>PN_Fuelantidote</ThingDef>
</descriptionHyperlinks>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<graphicData>
<texPath>Things/Drugs/Paniel_Fuel</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>100</stackLimit>
<rotatable>false</rotatable>
<statBases>
<MarketValue>60</MarketValue>
<Mass>0.01</Mass>
<Nutrition>1</Nutrition>
</statBases>
<techLevel>Neolithic</techLevel>
<ingestible>
<foodType>Processed</foodType>
<baseIngestTicks>210</baseIngestTicks>
<ingestSound>Ingest_Drink</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Drink {0}</ingestCommandString>
<ingestReportString>Drinking {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>25</chairSearchRadius>
<drugCategory>Medical</drugCategory>
<tasteThought>PN_Ateplusfuel_nopn</tasteThought>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_ateFuel</hediffDef>
<severity>1</severity>
</li>
</outcomeDoers>
</ingestible>
<comps>
<li Class="CompProperties_Drug">
<chemical>PN_Chemical_Fuel</chemical>
<addictiveness>1</addictiveness>
<needLevelOffset>0.25</needLevelOffset>
<listOrder>1029</listOrder>
</li>
<li Class="CompProperties_Explosive">
<explosiveRadius>1.1</explosiveRadius>
<explosiveDamageType>Flame</explosiveDamageType>
<explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
<startWickOnDamageTaken>
<li>Flame</li>
</startWickOnDamageTaken>
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
<preExplosionSpawnChance>1</preExplosionSpawnChance>
<wickTicks>70~150</wickTicks>
</li>
</comps>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
</ThingDef>
<ThoughtDef>
<defName>PN_Ateplusfuel_nopn</defName>
<durationDays>1</durationDays>
<stages>
<li>
<label>ate fuel</label>
<description>...</description>
<baseMoodEffect>-4</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<defName>PN_Ateplusfuel_yespn</defName>
<durationDays>1</durationDays>
<stages>
<li>
<label>ate plus fuel</label>
<description>I ate a really tasty fuel. Yum!</description>
<baseMoodEffect>5</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<!--==================================== 프리미엄 연료 ====================================-->
<ThingDef ParentName="DrugPillBase">
<defName>PN_AutomatonFuel_Premium</defName>
<label>PNL premium fuel</label>
<description>...</description>
<descriptionHyperlinks>
<ThingDef>PN_Fuelantidote</ThingDef>
</descriptionHyperlinks>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<graphicData>
<texPath>Things/Drugs/Paniel_Fuel</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>100</stackLimit>
<rotatable>false</rotatable>
<statBases>
<MarketValue>60</MarketValue>
<Mass>0.01</Mass>
<Nutrition>1</Nutrition>
</statBases>
<techLevel>Neolithic</techLevel>
<ingestible>
<foodType>Processed</foodType>
<baseIngestTicks>210</baseIngestTicks>
<ingestSound>Ingest_Drink</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Drink {0}</ingestCommandString>
<ingestReportString>Drinking {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>25</chairSearchRadius>
<drugCategory>Medical</drugCategory>
<tasteThought>PN_Atepremiumfuel_nopn</tasteThought>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_ateFuel</hediffDef>
<severity>1</severity>
</li>
</outcomeDoers>
</ingestible>
<comps>
<li Class="CompProperties_Drug">
<chemical>PN_Chemical_Fuel</chemical>
<addictiveness>1</addictiveness>
<needLevelOffset>0.25</needLevelOffset>
<listOrder>1030</listOrder>
</li>
<li Class="CompProperties_Explosive">
<explosiveRadius>1.1</explosiveRadius>
<explosiveDamageType>Flame</explosiveDamageType>
<explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
<startWickOnDamageTaken>
<li>Flame</li>
</startWickOnDamageTaken>
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
<preExplosionSpawnChance>1</preExplosionSpawnChance>
<wickTicks>70~150</wickTicks>
</li>
</comps>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
</ThingDef>
<ThoughtDef>
<defName>PN_Atepremiumfuel_nopn</defName>
<durationDays>1</durationDays>
<stages>
<li>
<label>ate fuel</label>
<description>...</description>
<baseMoodEffect>-4</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<defName>PN_Atepremiumfuel_yespn</defName>
<durationDays>1</durationDays>
<stages>
<li>
<label>ate premium fuel</label>
<description>That fuel was amazing. It provided energy to my body and my soul.</description>
<baseMoodEffect>12</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 동면약 ====================================-->
<ThingDef ParentName="DrugPillBase">
<defName>PN_hibernation</defName>
<label>PNL hibernater</label>
<description>...</description>
<tradeability>None</tradeability>
<graphicData>
<texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>100</stackLimit>
<rotatable>false</rotatable>
<statBases>
<MarketValue>60</MarketValue>
<Mass>0.01</Mass>
</statBases>
<techLevel>Ultra</techLevel>
<ingestible>
<foodType>Processed</foodType>
<baseIngestTicks>30</baseIngestTicks>
<ingestSound>Ingest_Inject</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Inject {0}</ingestCommandString>
<ingestReportString>Injecting {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>0</chairSearchRadius>
<drugCategory>Medical</drugCategory>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_BH_Bridge</hediffDef>
</li>
</outcomeDoers>
</ingestible>
<comps>
<li Class="CompProperties_Drug">
<listOrder>1032</listOrder>
<overdoseSeverityOffset>0</overdoseSeverityOffset>
</li>
</comps>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
</ThingDef>
<!--==================================== 동면약 효과 ====================================-->
<HediffDef>
<defName>PN_BH_Bridge</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>hibernation</label>
<description>...</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<hediffAndBodypart>
<li>
<hediff>PN_ateFuel</hediff>
</li>
<li>
<hediff>PN_BH_EffectBridge</hediff>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>PN_BH_EffectBridge</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>hibernation</label>
<description>...</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_BH_Effect</hediffToApply>
<bodyDefWhiteList>
<li>PanielBody</li>
</bodyDefWhiteList>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>PN_BH_Effect</defName>
<hediffClass>Hediff_High</hediffClass>
<label>hibernation</label>
<description>...</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.1</setMax>
</li>
</capMods>
<hungerRateFactor>0.01</hungerRateFactor>
</li>
</stages>
</HediffDef>
<!--==================================== 동면 해제 약 ====================================-->
<ThingDef ParentName="DrugPillBase">
<defName>PN_de_hibernation</defName>
<label>PNL de-hibernater</label>
<description>...</description>
<tradeability>None</tradeability>
<graphicData>
<texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>100</stackLimit>
<rotatable>false</rotatable>
<statBases>
<MarketValue>60</MarketValue>
<Mass>0.01</Mass>
</statBases>
<techLevel>Ultra</techLevel>
<ingestible>
<foodType>Processed</foodType>
<baseIngestTicks>30</baseIngestTicks>
<ingestSound>Ingest_Inject</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Inject {0}</ingestCommandString>
<ingestReportString>Injecting {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>0</chairSearchRadius>
<drugCategory>Medical</drugCategory>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_BDH_Bridge</hediffDef>
<severity>1</severity>
</li>
</outcomeDoers>
</ingestible>
<comps>
<li Class="CompProperties_Drug">
<listOrder>1033</listOrder>
<overdoseSeverityOffset>0</overdoseSeverityOffset>
</li>
</comps>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
</ThingDef>
<!--==================================== 동면 해제 효과 ====================================-->
<HediffDef>
<defName>PN_BDH_Bridge</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>de-hibernation</label>
<description>...</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<hediffAndBodypart>
<li>
<hediff>PN_ateFuel</hediff>
</li>
<li>
<hediff>PN_BDH_Effect</hediff>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>PN_BDH_Effect</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>de-hibernation</label>
<description>...</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToNullify>
<li>PN_BH_Effect</li>
</hediffToNullify>
<hediffToApply>PN_HibernationSickness</hediffToApply>
<bodyDefWhiteList>
<li>PanielBody</li>
</bodyDefWhiteList>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<!--==================================== 동면약 부작용 ====================================-->
<HediffDef ParentName="DiseaseBase">
<defName>PN_HibernationSickness</defName>
<label>hibernation sickness</label>
<description>...</description>
<scenarioCanAdd>false</scenarioCanAdd>
<initialSeverity>1</initialSeverity>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-1</severityPerDay>
</li>
</comps>
<stages>
<li>
<label>recovering</label>
<vomitMtbDays>0.4</vomitMtbDays>
<capMods>
<li>
<capacity>Consciousness</capacity>
<postFactor>0.6</postFactor>
</li>
<li>
<capacity>Moving</capacity>
<postFactor>0.8</postFactor>
</li>
<li>
<capacity>Manipulation</capacity>
<postFactor>0.9</postFactor>
</li>
<li>
<capacity>Eating</capacity>
<postFactor>0.5</postFactor>
</li>
</capMods>
</li>
<li>
<label>major</label>
<minSeverity>0.2</minSeverity>
<vomitMtbDays>0.2</vomitMtbDays>
<capMods>
<li>
<capacity>Consciousness</capacity>
<postFactor>0.5</postFactor>
</li>
<li>
<capacity>Moving</capacity>
<postFactor>0.5</postFactor>
</li>
<li>
<capacity>Manipulation</capacity>
<postFactor>0.8</postFactor>
</li>
<li>
<capacity>Talking</capacity>
<postFactor>0.8</postFactor>
</li>
<li>
<capacity>Eating</capacity>
<postFactor>0.3</postFactor>
</li>
</capMods>
</li>
<li>
<label>initial</label>
<minSeverity>0.8</minSeverity>
<vomitMtbDays>0.3</vomitMtbDays>
<capMods>
<li>
<capacity>Consciousness</capacity>
<postFactor>0.6</postFactor>
</li>
<li>
<capacity>Moving</capacity>
<postFactor>0.8</postFactor>
</li>
<li>
<capacity>Manipulation</capacity>
<postFactor>0.9</postFactor>
</li>
<li>
<capacity>Eating</capacity>
<postFactor>0.5</postFactor>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>