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106
1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
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106
1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--Ability_Duration-->
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<!--1 day = 60000 tick = 1000 (real time 1000s)-->
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<!--1 hour = 2500 tick = 41.666-->
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<!--==================================== 난사광 모듈 ====================================-->
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<AbilityDef>
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<defName>PN_RapidFireAbility</defName>
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<label>rapid fire</label>
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<description>This ability allows users to shoot quickly, but lowers the shooting accuracy.</description>
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<descriptionHyperlinks>
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<HediffDef>PN_RapidFire</HediffDef>
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</descriptionHyperlinks>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<iconPath>UI/Abilities/PNTriggerHappy</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNTriggerHappy</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_1day</groupDef>
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<hotKey>Misc12</hotKey>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>84</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.5</warmupTime>
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<range>-1</range>
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<drawAimPie>False</drawAimPie>
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<requireLineOfSight>False</requireLineOfSight>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetHumans>false</canTargetHumans>
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<canTargetMechs>false</canTargetMechs>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_RapidFire</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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<!--==================================== 근접전 모듈 ====================================-->
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<AbilityDef>
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<defName>PN_CQCAbility</defName>
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<label>CQC mode</label>
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<description>This ability increases users to close quarters combat stat, but lowers the shooting accuracy.</description>
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<descriptionHyperlinks>
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<HediffDef>PN_CQC</HediffDef>
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</descriptionHyperlinks>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<iconPath>UI/Abilities/PNCQC</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNCQC</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_1day</groupDef>
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<hotKey>Misc12</hotKey>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>84</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.5</warmupTime>
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<range>-1</range>
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<drawAimPie>False</drawAimPie>
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<requireLineOfSight>False</requireLineOfSight>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetHumans>false</canTargetHumans>
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<canTargetMechs>false</canTargetMechs>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_CQC</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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291
1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
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291
1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--Ability_Duration-->
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<!--1 day = 60000 tick = 1000 (real time 1000s)-->
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<!--1 hour = 2500 tick = 41.666-->
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<!--==================================== 장교 모듈 ====================================-->
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<AbilityDef>
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<defName>PN_OfficerCommandAbility</defName>
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<label>officer command</label>
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<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration.</description>
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<descriptionHyperlinks>
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<HediffDef>PN_OfficerCommandBuff</HediffDef>
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</descriptionHyperlinks>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<iconPath>UI/Abilities/PNOfficerCommand</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNOfficerCommand</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_2day</groupDef>
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<hotKey>Misc12</hotKey>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>250</Ability_Duration>
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<Ability_EffectRadius>9.9</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.5</warmupTime>
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<range>9.9</range>
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<drawAimPie>False</drawAimPie>
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<requireLineOfSight>False</requireLineOfSight>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetHumans>false</canTargetHumans>
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<canTargetMechs>false</canTargetMechs>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_OfficerCommand</hediffDef>
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<onlyBrain>True</onlyBrain>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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<!--==================================== 마이스터 모듈 ====================================-->
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<AbilityDef>
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<defName>PN_MeisterAdviceAbility</defName>
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<label>meister's advice</label>
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<description>Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration.</description>
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<descriptionHyperlinks>
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<HediffDef>PN_MeisterAdviceBuff</HediffDef>
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</descriptionHyperlinks>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<iconPath>UI/Abilities/PNMeisterAdvice</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNMeisterAdvice</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_2day</groupDef>
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<hotKey>Misc12</hotKey>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>500</Ability_Duration>
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<Ability_EffectRadius>9.9</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.5</warmupTime>
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<range>9.9</range>
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<drawAimPie>False</drawAimPie>
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<requireLineOfSight>False</requireLineOfSight>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetHumans>false</canTargetHumans>
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<canTargetMechs>false</canTargetMechs>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_MeisterAdvice</hediffDef>
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<onlyBrain>True</onlyBrain>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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<!--==================================== 집중 의료 모듈 ====================================-->
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<AbilityDef>
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<defName>PN_IntensiveMedicalAbility</defName>
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<label>intensive medical mode</label>
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<description>This ability makes users more proficient in medical work.</description>
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<descriptionHyperlinks>
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<HediffDef>PN_IntensiveMedical</HediffDef>
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</descriptionHyperlinks>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<iconPath>UI/Abilities/PNIntensiveMedical</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNIntensiveMedical</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_1day</groupDef>
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<hotKey>Misc12</hotKey>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>84</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.5</warmupTime>
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<range>-1</range>
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<drawAimPie>False</drawAimPie>
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<requireLineOfSight>False</requireLineOfSight>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetHumans>false</canTargetHumans>
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<canTargetMechs>false</canTargetMechs>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_IntensiveMedical</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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<!--면역증진-->
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<AbilityDef>
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<defName>PN_ImmunityDriveAbility</defName>
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<label>Immunity drive</label>
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<description>Offer module support that energizes the body, boosting someone's immunity gain for one day.</description>
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<descriptionHyperlinks>
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<HediffDef>PN_ImmunityDrive</HediffDef>
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<AbilityDef>PN_ImmunityDriveAbility</AbilityDef>
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</descriptionHyperlinks>
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<groupDef>PNModule_rightoff</groupDef>
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<iconPath>UI/Abilities/PNImmunityDrive</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNImmunityDrive</warmupMoteSocialSymbol>
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<hotKey>Misc12</hotKey>
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<jobDef>CastAbilityOnThingMelee</jobDef>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<warmupSound>ImmunityDrive_Resolve</warmupSound>
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<statBases>
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<Ability_Duration>1000</Ability_Duration>
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</statBases>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
|
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<hediffDef>PN_ImmunityDrive</hediffDef>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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<verbProperties>
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<verbClass>Verb_CastAbilityTouch</verbClass>
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<drawAimPie>False</drawAimPie>
|
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<range>-1</range>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<targetParams>
|
||||
<canTargetBuildings>False</canTargetBuildings>
|
||||
<neverTargetHostileFaction>True</neverTargetHostileFaction>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
</AbilityDef>
|
||||
|
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<!--==================================== 야전 의료 모듈 ====================================-->
|
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<AbilityDef>
|
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<defName>PN_FieldMedicAbility</defName>
|
||||
<label>field medic mode</label>
|
||||
<description>This ability enables users to provide rapid medical support in the field.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_FieldMedic</HediffDef>
|
||||
<AbilityDef>PN_StimPackAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNFieldMedic</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNFieldMedic</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_2day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>250</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>-1</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_FieldMedic</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--스팀팩-->
|
||||
<AbilityDef>
|
||||
<defName>PN_StimPackAbility</defName>
|
||||
<label>injection stim pack</label>
|
||||
<description>Inject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_StimPack</HediffDef>
|
||||
<HediffDef>PN_StimPackSideEffect</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<groupDef>PNModule_rightoff</groupDef>
|
||||
<iconPath>UI/Abilities/PNStimPack</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNStimPack</warmupMoteSocialSymbol>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<jobDef>CastAbilityOnThingMelee</jobDef>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<warmupSound>ImmunityDrive_Resolve</warmupSound>
|
||||
<statBases>
|
||||
<Ability_Duration>250</Ability_Duration>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_StimPack</hediffDef>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbilityTouch</verbClass>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<range>-1</range>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<targetParams>
|
||||
<canTargetBuildings>False</canTargetBuildings>
|
||||
<neverTargetHostileFaction>True</neverTargetHostileFaction>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
</AbilityDef>
|
||||
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user