전투모듈 준비
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				@ -628,7 +628,6 @@
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          <li>PN_ApparelRoyalguardHat</li>
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          <li>PN_ApparelRoyalmaid</li>
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          <li>PN_ApparelRoyalmaidHat</li>
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_ApparelRoyalguardHat_Commander</li>
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          <!--바닐라-->
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        </apparelList>
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        <whiteApparelList>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <WearSetting.WearSettingDef>
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  <!--<WearSetting.WearSettingDef>
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    <defName>PN_WearSetting</defName>
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    <targetRace>Paniel_Race</targetRace>
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    <wearSetting>
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@ -16,5 +16,5 @@
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        <cantReason>CantReasonHediff</cantReason>
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      </li>
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    </wearSetting>
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  </WearSetting.WearSettingDef>
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  </WearSetting.WearSettingDef>-->
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</Defs>
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@ -1,13 +1,28 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <!--==================================== 전투 지휘 모듈 ====================================-->
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  <HediffDef ParentName="PN_Give_Base">
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    <label>filter(CCModule)</label>
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    <defName>PN_Give_CCModule</defName>
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    <comps>
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      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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        <hediffToApply>PN_CombatCommand</hediffToApply>
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        <bodyDef>PanielBody</bodyDef>
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        <bodyPartDef>PNBrain</bodyPartDef>
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      </li>
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    </comps>
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  </HediffDef>
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  <HediffDef ParentName="RoleStatBuff">
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    <defName>PN_CombatCommand</defName>
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    <label>combat command module</label>
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    <description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
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    <hediffClass>HediffWithComps</hediffClass>
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    <comps>
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      <li Class="HediffCompProperties_RemoveIfApparelDropped" />
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      <li Class="HediffCompProperties_DisappearsOnDeath"/>
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      <!--<li Class="HediffCompProperties_RemoveIfApparelDropped" />-->
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      <!--<li Class="HediffCompProperties_DisappearsOnDeath"/>-->
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      <li Class="HediffCompProperties_GiveHediffsInRange">
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        <range>9.9</range>
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        <mote>Mote_CombatCommand</mote>
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@ -46,8 +61,10 @@
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        <statOffsets>
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          <ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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          <MeleeHitChance>2</MeleeHitChance>
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          <AimingDelayFactor>-0.20</AimingDelayFactor>
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        </statOffsets>
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        <statFactors>
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          <AimingDelayFactor>0.80</AimingDelayFactor>
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        </statFactors>
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      </li>
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    </stages>
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  </HediffDef>
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@ -1,85 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <ThingDef ParentName="PN_RoyalHatBase">
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    <defName>PN_ApparelRoyalguardHat_Commander</defName>
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    <label>PnL royal commander beret</label>
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    <description>...</description>
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    <graphicData>
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      <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>CutoutComplex</shaderType>
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    </graphicData>
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    <stuffCategories>
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      <li>Metallic</li>
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    </stuffCategories>
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    <costStuffCount>50</costStuffCount>
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    <costList>
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      <ComponentSpacer>2</ComponentSpacer>
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      <PN_ComponentRoyal>1</PN_ComponentRoyal>
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      <Hyperweave>20</Hyperweave>
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      <Leather_Thrumbo>10</Leather_Thrumbo>
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    </costList>
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    <recipeMaker>
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      <recipeUsers Inherit="false">
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        <li>PN_AutomatonBench</li>
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      </recipeUsers>
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      <skillRequirements Inherit="false">
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        <Crafting>8</Crafting>
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      </skillRequirements>
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      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
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    </recipeMaker>
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    <statBases>
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      <WorkToMake>26250</WorkToMake>
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      <MaxHitPoints>180</MaxHitPoints>
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      <Mass>2</Mass>
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      <Flammability>0.4</Flammability>
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      <StuffEffectMultiplierArmor>0.98</StuffEffectMultiplierArmor>
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      <Insulation_Cold>4</Insulation_Cold>
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      <Insulation_Heat>2</Insulation_Heat>
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      <EquipDelay>4</EquipDelay>
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    </statBases>
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    <equippedStatOffsets>
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      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
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      <AimingDelayFactor>-0.10</AimingDelayFactor>
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      <ShootingAccuracyPawn>3</ShootingAccuracyPawn>
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    </equippedStatOffsets>
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    <apparel>
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      <bodyPartGroups>
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        <li>FullHead</li>
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      </bodyPartGroups>
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      <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
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      <useWornGraphicMask>true</useWornGraphicMask>
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      <layers>
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        <li>Overhead</li>
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      </layers>
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      <tags>
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        <li>Paniel_Basic</li>
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      </tags>
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      <defaultOutfitTags>
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      </defaultOutfitTags>
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    </apparel>
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    <colorGenerator Class="ColorGenerator_Options">
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      <options>
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        <li>
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          <weight>10</weight>
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          <only>(255,255,255)</only>
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        </li>
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        <li>
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          <weight>15</weight>
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          <only>(255,255,255)</only>
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        </li>
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        <li>
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          <weight>20</weight>
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          <only>(255,255,255)</only>
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        </li>
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      </options>
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    </colorGenerator>
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    <comps>
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      <li Class="CompProperties_CauseHediff_Apparel" MayRequire="Ludeon.RimWorld.Ideology">
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        <hediff>PN_CombatCommand</hediff>
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        <part>PNBrain</part>
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      </li>
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    </comps>
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  </ThingDef>-->
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</Defs>
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