1.4 har 마이그레이션 준비

This commit is contained in:
Cocopomel 2022-10-22 13:17:05 +09:00
parent 8b23c033a7
commit 67ea0b27c3
3 changed files with 361 additions and 333 deletions

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AlienRace.ThingDef_AlienRace ParentName="BasePawn">
<defName>Paniel_Race</defName>
@ -15,8 +15,8 @@
<generalSettings>
<maleGenderProbability>0.00000000001</maleGenderProbability>
<immuneToAge>false</immuneToAge>
<maxDamageForSocialfight>8</maxDamageForSocialfight> <!--사회적 싸움 최대 데미지-->
<minAgeForAdulthood>0</minAgeForAdulthood> <!--성인 배경 최소나이-->
<maxDamageForSocialfight>8</maxDamageForSocialfight> <!--사회적 싸움 최대 데미지-->
<minAgeForAdulthood>0</minAgeForAdulthood> <!--성인 배경 최소나이-->
<!--약물 설정-->
<chemicalSettings>
<!--대체-->
@ -136,7 +136,7 @@
<alienPartGenerator>
<atlasScale>4</atlasScale>
<borderScale>1</borderScale>
<aliencrowntypes>
<headTypes Inherit="False">
<!--<li>PNHead1</li>
<li>PNHead2</li>
<li>PNHead3</li>
@ -145,14 +145,12 @@
<li>PNHead6</li>
<li>PNHead7</li>
<li>PNHead8</li>-->
<li>HeadsAverage_Normal</li>
</aliencrowntypes>
<alienbodytypes>
<li>HeadsAverageNormal</li>
</headTypes>
<bodyTypes>
<li>Female</li>
</alienbodytypes>
</bodyTypes>
<headOffset>(-0.1, 0.0)</headOffset>
<useGenderedHeads>false</useGenderedHeads>
<useGenderedBodies>false</useGenderedBodies>
<customDrawSize>(1, 1)</customDrawSize>
<customPortraitDrawSize>(1, 1)</customPortraitDrawSize>
<headBodyPartDef>PNHead</headBodyPartDef>
@ -438,11 +436,16 @@
</alienPartGenerator>
</generalSettings>
<graphicPaths>
<li>
<body>Paniel/Body/</body>
<head>Paniel/Heads/</head>
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
</li>
<body>Paniel/Body/</body>
<head>Paniel/Heads/</head>
<!--<head>
<path>Paniel/Heads/</path>
<headtypeGraphics>
<Male_AverageNormal>Path/To/Custom/Textures/Male_Custom</Male_AverageNormal>
<Female_AverageNormal>Path/To/Custom/Textures/Female_Custom</Female_AverageNormal>
</headtypeGraphics>
</head>-->
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
</graphicPaths>
<styleSettings>
<!--<li>
@ -652,7 +655,8 @@
<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdviceThought</li>
</cannotReceiveThoughts>
</thoughtSettings>
<raceRestriction> <!--착용 장비 관련-->
<raceRestriction>
<!--착용 장비 관련-->
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
<onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
@ -776,7 +780,7 @@
<RoyalFavorValue>0</RoyalFavorValue>
<ComfyTemperatureMax>38</ComfyTemperatureMax>
<ComfyTemperatureMin>4</ComfyTemperatureMin>
<RestRateMultiplier>1.00</RestRateMultiplier> <!--수면효율-->
<RestRateMultiplier>1.00</RestRateMultiplier> <!--수면효율-->
<HungerRateMultiplier>0.25</HungerRateMultiplier>
<EatingSpeed>1</EatingSpeed>
<ImmunityGainSpeed>1.20</ImmunityGainSpeed>
@ -888,9 +892,9 @@
<nameCategory>HumanStandard</nameCategory>
<hasGenders>true</hasGenders>
<body>PanielBody</body>
<baseHungerRate>1</baseHungerRate> <!--배고픔-->
<baseHungerRate>1</baseHungerRate> <!--배고픔-->
<baseBodySize>1</baseBodySize>
<baseHealthScale>1.0</baseHealthScale> <!--몸빵-->
<baseHealthScale>1.0</baseHealthScale> <!--몸빵-->
<foodType>OmnivoreHuman</foodType>
<gestationPeriodDays>30</gestationPeriodDays>
<nameGenerator>PN_NamerFemale</nameGenerator>
@ -943,7 +947,6 @@
<comps>
<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
</comps>
<modExtensions>
</modExtensions>
<modExtensions></modExtensions>
</AlienRace.ThingDef_AlienRace>
</Defs>

View File

@ -19,56 +19,56 @@
<defName>Paniel_Backstory</defName>
<title>name</title>
<titleShort>name</titleShort>
<baseDescription>backstory</baseDescription>
<baseDesc>backstory</baseDesc>
<slot>hood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>2</amount>
<key>Shooting</key>
<value>2</value>
</li>
<li>
<defName>Melee</defName>
<amount>2</amount>
<key>Melee</key>
<value>2</value>
</li>
<li>
<defName>Construction</defName>
<amount>2</amount>
<key>Construction</key>
<value>2</value>
</li>
<li>
<defName>Mining</defName>
<amount>2</amount>
<key>Mining</key>
<value>2</value>
</li>
<li>
<defName>Cooking</defName>
<amount>2</amount>
<key>Cooking</key>
<value>2</value>
</li>
<li>
<defName>Plants</defName>
<amount>2</amount>
<key>Plants</key>
<value>2</value>
</li>
<li>
<defName>Animals</defName>
<amount>2</amount>
<key>Animals</key>
<value>2</value>
</li>
<li>
<defName>Crafting</defName>
<amount>2</amount>
<key>Crafting</key>
<value>2</value>
</li>
<li>
<defName>Artistic</defName>
<amount>2</amount>
<key>Artistic</key>
<value>2</value>
</li>
<li>
<defName>Medicine</defName>
<amount>2</amount>
<key>Medicine</key>
<value>2</value>
</li>
<li>
<defName>Social</defName>
<amount>2</amount>
<key>Social</key>
<value>2</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>2</amount>
<key>Intellectual</key>
<value>2</value>
</li>
</skillGains>
<workDisables>
@ -82,11 +82,13 @@
<forcedTraits>
<li>
<defname>Psychopath</defname>
<chance>100</chance>
</li>
</forcedTraits>
<disallowedTraits>
<li>
<defname>Bloodlust</defname>
<chance>100</chance>
</li>
</disallowedTraits>
</AlienRace.BackstoryDef>
@ -97,7 +99,7 @@
<defName>Paniel_Awful_Backstory</defName>
<title>Automaton (awful)</title>
<titleShort>Automaton (awfl)</titleShort>
<baseDescription>This automaton is made wrong. Seriously.</baseDescription>
<baseDesc>This automaton is made wrong. Seriously.</baseDesc>
<slot>Childhood</slot>
<skillGains>
@ -117,7 +119,7 @@
<defName>Paniel_Poor_Backstory</defName>
<title>Automaton (poor)</title>
<titleShort>Automaton (poor)</titleShort>
<baseDescription>This automaton is made wrong.</baseDescription>
<baseDesc>This automaton is made wrong.</baseDesc>
<slot>Childhood</slot>
<skillGains>
@ -136,7 +138,7 @@
<defName>Paniel_Normal_Backstory</defName>
<title>Automaton (normal)</title>
<titleShort>Automaton (norm)</titleShort>
<baseDescription>It's an ordinary automaton.</baseDescription>
<baseDesc>It's an ordinary automaton.</baseDesc>
<slot>Childhood</slot>
<skillGains>
@ -156,7 +158,7 @@
<defName>Paniel_Good_Backstory</defName>
<title>Automaton (good)</title>
<titleShort>Automaton (good)</titleShort>
<baseDescription>It's a well-made automaton.</baseDescription>
<baseDesc>It's a well-made automaton.</baseDesc>
<slot>Childhood</slot>
<skillGains>
@ -176,7 +178,7 @@
<defName>Paniel_Excellent_Backstory</defName>
<title>Automaton (excellent)</title>
<titleShort>Automaton (exc)</titleShort>
<baseDescription>It's a very well-made automaton. It is mainly used by nobles.</baseDescription>
<baseDesc>It's a very well-made automaton. It is mainly used by nobles.</baseDesc>
<slot>Childhood</slot>
<skillGains>
@ -195,7 +197,7 @@
<defName>Paniel_Masterwork_Backstory</defName>
<title>Automaton (masterwork)</title>
<titleShort>Automaton (mast)</titleShort>
<baseDescription>It's an automaton perfected by Meister. Everything works perfectly. It is mainly used by nobles.</baseDescription>
<baseDesc>It's an automaton perfected by Meister. Everything works perfectly. It is mainly used by nobles.</baseDesc>
<slot>Childhood</slot>
<skillGains>
@ -214,7 +216,7 @@
<defName>Paniel_Legendary_Backstory</defName>
<title>Automaton (legendary)</title>
<titleShort>Automaton (legd)</titleShort>
<baseDescription>It's an incredibly perfect automaton. It's showing performance that goes beyond its original intentions. It is mainly used by royalty.</baseDescription>
<baseDesc>It's an incredibly perfect automaton. It's showing performance that goes beyond its original intentions. It is mainly used by royalty.</baseDesc>
<slot>Childhood</slot>
<skillGains>
@ -235,7 +237,7 @@
<defName>Paniel_Automaton_Backstory</defName>
<title>Automaton</title>
<titleShort>Automaton</titleShort>
<baseDescription>backstory</baseDescription>
<baseDesc>backstory</baseDesc>
<slot>Adulthood</slot>
<skillGains>
</skillGains>
@ -256,7 +258,7 @@
<defName>Paniel_AutomatonB_Backstory</defName>
<title>Automaton for Noble</title>
<titleShort>Noble Automaton</titleShort>
<baseDescription>backstory</baseDescription>
<baseDesc>backstory</baseDesc>
<slot>Adulthood</slot>
<skillGains>
@ -278,7 +280,7 @@
<defName>Paniel_Royalmaiden_Backstory</defName>
<title>Automaton for Royal</title>
<titleShort>Royal Automaton</titleShort>
<baseDescription>backstory</baseDescription>
<baseDesc>backstory</baseDesc>
<slot>Adulthood</slot>
<skillGains>
</skillGains>
@ -298,7 +300,7 @@
<defName>Paniel_FailureA_Backstory</defName>
<title>Automaton Failure</title>
<titleShort>Failure</titleShort>
<baseDescription>This automaton is made wrong. Seriously.</baseDescription>
<baseDesc>This automaton is made wrong. Seriously.</baseDesc>
<slot>Adulthood</slot>
<workDisables>
<li>ManualSkilled</li>
@ -314,8 +316,8 @@
</workDisables>
<skillGains>
<li>
<defName>Artistic</defName>
<amount>20</amount>
<key>Artistic</key>
<value>20</value>
</li>
</skillGains>
<spawnCategories>
@ -330,7 +332,7 @@
<defName>Paniel_FailureB_Backstory</defName>
<title>Automaton Failure</title>
<titleShort>Failure</titleShort>
<baseDescription>This automaton is made wrong.</baseDescription>
<baseDesc>This automaton is made wrong.</baseDesc>
<slot>Adulthood</slot>
<workDisables>
<li>ManualSkilled</li>
@ -353,9 +355,11 @@
<disallowedTraits>
<li>
<defName>Industriousness</defName>
<chance>100</chance>
</li>
<li>
<defName>TorturedArtist</defName>
<chance>100</chance>
</li>
</disallowedTraits>
<workDisables>
@ -386,20 +390,20 @@
<defName>Paniel_MilitiaA_Backstory</defName>
<title>Automaton Militia</title>
<titleShort>Militia</titleShort>
<baseDescription>This automaton is mainly used by militias.</baseDescription>
<baseDesc>This automaton is mainly used by militias.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>3</amount>
<key>Shooting</key>
<value>3</value>
</li>
<li>
<defName>Melee</defName>
<amount>3</amount>
<key>Melee</key>
<value>3</value>
</li>
<li>
<defName>Animals</defName>
<amount>3</amount>
<key>Animals</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -415,24 +419,24 @@
<defName>Paniel_MilitiaB_Backstory</defName>
<title>Automaton Militia</title>
<titleShort>Militia</titleShort>
<baseDescription>This automaton is mainly used by militias.</baseDescription>
<baseDesc>This automaton is mainly used by militias.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>6</amount>
<key>Shooting</key>
<value>6</value>
</li>
<li>
<defName>Melee</defName>
<amount>6</amount>
<key>Melee</key>
<value>6</value>
</li>
<li>
<defName>Animals</defName>
<amount>6</amount>
<key>Animals</key>
<value>6</value>
</li>
<li>
<defName>Medicine</defName>
<amount>1</amount>
<key>Medicine</key>
<value>1</value>
</li>
</skillGains>
<spawnCategories>
@ -447,24 +451,24 @@
<defName>Paniel_SoldierA_Backstory</defName>
<title>Automaton Soldier</title>
<titleShort>Soldier</titleShort>
<baseDescription>This automaton is used as a soldier in the military.</baseDescription>
<baseDesc>This automaton is used as a soldier in the military.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>9</amount>
<key>Shooting</key>
<value>9</value>
</li>
<li>
<defName>Melee</defName>
<amount>9</amount>
<key>Melee</key>
<value>9</value>
</li>
<li>
<defName>Animals</defName>
<amount>9</amount>
<key>Animals</key>
<value>9</value>
</li>
<li>
<defName>Medicine</defName>
<amount>3</amount>
<key>Medicine</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -479,24 +483,24 @@
<defName>Paniel_SoldierB_Backstory</defName>
<title>Automaton Soldier</title>
<titleShort>Soldier</titleShort>
<baseDescription>This automaton is used as a soldier in the military.</baseDescription>
<baseDesc>This automaton is used as a soldier in the military.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>12</amount>
<key>Shooting</key>
<value>12</value>
</li>
<li>
<defName>Melee</defName>
<amount>12</amount>
<key>Melee</key>
<value>12</value>
</li>
<li>
<defName>Animals</defName>
<amount>12</amount>
<key>Animals</key>
<value>12</value>
</li>
<li>
<defName>Medicine</defName>
<amount>5</amount>
<key>Medicine</key>
<value>5</value>
</li>
</skillGains>
<spawnCategories>
@ -511,24 +515,24 @@
<defName>Paniel_Royalguard_Backstory</defName>
<title>Automaton Royal guard</title>
<titleShort>Royal guard</titleShort>
<baseDescription>This automaton is used by the Royal Guard.</baseDescription>
<baseDesc>This automaton is used by the Royal Guard.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>18</amount>
<key>Shooting</key>
<value>18</value>
</li>
<li>
<defName>Melee</defName>
<amount>18</amount>
<key>Melee</key>
<value>18</value>
</li>
<li>
<defName>Animals</defName>
<amount>18</amount>
<key>Animals</key>
<value>18</value>
</li>
<li>
<defName>Medicine</defName>
<amount>7</amount>
<key>Medicine</key>
<value>7</value>
</li>
</skillGains>
<spawnCategories>
@ -544,6 +548,7 @@
<disallowedTraits>
<li>
<defName>Brawler</defName>
<chance>100</chance>
</li>
</disallowedTraits>
<workDisables>
@ -573,20 +578,20 @@
<defName>Paniel_ApprenticeA_Backstory</defName>
<title>Automaton Apprentice</title>
<titleShort>Apprentice</titleShort>
<baseDescription>This automaton is used in many workshops for chores.</baseDescription>
<baseDesc>This automaton is used in many workshops for chores.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>3</amount>
<key>Construction</key>
<value>3</value>
</li>
<li>
<defName>Mining</defName>
<amount>3</amount>
<key>Mining</key>
<value>3</value>
</li>
<li>
<defName>Crafting</defName>
<amount>3</amount>
<key>Crafting</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -602,24 +607,24 @@
<defName>Paniel_ApprenticeB_Backstory</defName>
<title>Automaton Apprentice</title>
<titleShort>Apprentice</titleShort>
<baseDescription>This automaton is used in many workshops for chores.</baseDescription>
<baseDesc>This automaton is used in many workshops for chores.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>6</amount>
<key>Construction</key>
<value>6</value>
</li>
<li>
<defName>Mining</defName>
<amount>6</amount>
<key>Mining</key>
<value>6</value>
</li>
<li>
<defName>Crafting</defName>
<amount>6</amount>
<key>Crafting</key>
<value>6</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>1</amount>
<key>Intellectual</key>
<value>1</value>
</li>
</skillGains>
<spawnCategories>
@ -634,24 +639,24 @@
<defName>Paniel_JourneymanA_Backstory</defName>
<title>Automaton journeyman</title>
<titleShort>Journeyman</titleShort>
<baseDescription>This automaton is used to assist the meister.</baseDescription>
<baseDesc>This automaton is used to assist the meister.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>9</amount>
<key>Construction</key>
<value>9</value>
</li>
<li>
<defName>Mining</defName>
<amount>9</amount>
<key>Mining</key>
<value>9</value>
</li>
<li>
<defName>Crafting</defName>
<amount>9</amount>
<key>Crafting</key>
<value>9</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>3</amount>
<key>Intellectual</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -666,24 +671,24 @@
<defName>Paniel_JourneymanB_Backstory</defName>
<title>Automaton journeyman</title>
<titleShort>Journeyman</titleShort>
<baseDescription>This automaton is used to assist the meister.</baseDescription>
<baseDesc>This automaton is used to assist the meister.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>12</amount>
<key>Construction</key>
<value>12</value>
</li>
<li>
<defName>Mining</defName>
<amount>12</amount>
<key>Mining</key>
<value>12</value>
</li>
<li>
<defName>Crafting</defName>
<amount>12</amount>
<key>Crafting</key>
<value>12</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>5</amount>
<key>Intellectual</key>
<value>5</value>
</li>
</skillGains>
<spawnCategories>
@ -698,24 +703,24 @@
<defName>Paniel_Meister_Backstory</defName>
<title>Automaton Meister</title>
<titleShort>Meister</titleShort>
<baseDescription>This automaton has better crafting skills than humans.</baseDescription>
<baseDesc>This automaton has better crafting skills than humans.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>18</amount>
<key>Construction</key>
<value>18</value>
</li>
<li>
<defName>Mining</defName>
<amount>18</amount>
<key>Mining</key>
<value>18</value>
</li>
<li>
<defName>Crafting</defName>
<amount>18</amount>
<key>Crafting</key>
<value>18</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>7</amount>
<key>Intellectual</key>
<value>7</value>
</li>
</skillGains>
<spawnCategories>
@ -731,9 +736,11 @@
<disallowedTraits>
<li>
<defName>Brawler</defName>
<chance>100</chance>
</li>
<li>
<defName>TorturedArtist</defName>
<chance>100</chance>
</li>
</disallowedTraits>
<workDisables>
@ -761,20 +768,20 @@
<defName>Paniel_MaidA_Backstory</defName>
<title>Automaton Maid</title>
<titleShort>Maid</titleShort>
<baseDescription>This automaton is used as a maid in many homes.</baseDescription>
<baseDesc>This automaton is used as a maid in many homes.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>3</amount>
<key>Cooking</key>
<value>3</value>
</li>
<li>
<defName>Plants</defName>
<amount>3</amount>
<key>Plants</key>
<value>3</value>
</li>
<li>
<defName>Medicine</defName>
<amount>3</amount>
<key>Medicine</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -790,24 +797,24 @@
<defName>Paniel_MaidB_Backstory</defName>
<title>Automaton Maid</title>
<titleShort>Maid</titleShort>
<baseDescription>This automaton is used as a maid in many homes.</baseDescription>
<baseDesc>This automaton is used as a maid in many homes.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>6</amount>
<key>Cooking</key>
<value>6</value>
</li>
<li>
<defName>Plants</defName>
<amount>6</amount>
<key>Plants</key>
<value>6</value>
</li>
<li>
<defName>Medicine</defName>
<amount>6</amount>
<key>Medicine</key>
<value>6</value>
</li>
<li>
<defName>Social</defName>
<amount>1</amount>
<key>Social</key>
<value>1</value>
</li>
</skillGains>
<spawnCategories>
@ -822,24 +829,24 @@
<defName>Paniel_HousemaidA_Backstory</defName>
<title>Automaton Housekeeper maid</title>
<titleShort>Housekeeper Maid</titleShort>
<baseDescription>This automaton leads the other maids in the noble mansion.</baseDescription>
<baseDesc>This automaton leads the other maids in the noble mansion.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>9</amount>
<key>Cooking</key>
<value>9</value>
</li>
<li>
<defName>Plants</defName>
<amount>9</amount>
<key>Plants</key>
<value>9</value>
</li>
<li>
<defName>Medicine</defName>
<amount>9</amount>
<key>Medicine</key>
<value>9</value>
</li>
<li>
<defName>Social</defName>
<amount>3</amount>
<key>Social</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -854,24 +861,24 @@
<defName>Paniel_HousemaidB_Backstory</defName>
<title>Automaton Housekeeper maid</title>
<titleShort>Housekeeper</titleShort>
<baseDescription>This automaton leads the other maids in the noble mansion.</baseDescription>
<baseDesc>This automaton leads the other maids in the noble mansion.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>12</amount>
<key>Cooking</key>
<value>12</value>
</li>
<li>
<defName>Plants</defName>
<amount>12</amount>
<key>Plants</key>
<value>12</value>
</li>
<li>
<defName>Medicine</defName>
<amount>12</amount>
<key>Medicine</key>
<value>12</value>
</li>
<li>
<defName>Social</defName>
<amount>5</amount>
<key>Social</key>
<value>5</value>
</li>
</skillGains>
<spawnCategories>
@ -886,24 +893,24 @@
<defName>Paniel_Ladysmaid_Backstory</defName>
<title>Automaton Lady's maid</title>
<titleShort>Lady's maid</titleShort>
<baseDescription>This automaton is used as a royal servant.</baseDescription>
<baseDesc>This automaton is used as a royal servant.</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>18</amount>
<key>Cooking</key>
<value>18</value>
</li>
<li>
<defName>Plants</defName>
<amount>18</amount>
<key>Plants</key>
<value>18</value>
</li>
<li>
<defName>Medicine</defName>
<amount>18</amount>
<key>Medicine</key>
<value>18</value>
</li>
<li>
<defName>Social</defName>
<amount>7</amount>
<key>Social</key>
<value>7</value>
</li>
</skillGains>
<spawnCategories>

View File

@ -5,15 +5,19 @@
<disallowedTraits>
<li>
<defName>Pyromaniac</defName>
<chance>100</chance>
</li>
<li>
<defName>TooSmart</defName>
<chance>100</chance>
</li>
<li>
<defName>FastLearner</defName>
<chance>100</chance>
</li>
<li>
<defName>SlowLearner</defName>
<chance>100</chance>
</li>
</disallowedTraits>
</AlienRace.BackstoryDef>
@ -22,20 +26,20 @@
<defName>Paniel_MilitiaA_Backstory_PA</defName>
<title>Automaton Militia (PA)</title>
<titleShort>Militia</titleShort>
<baseDescription>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>3</amount>
<key>Shooting</key>
<value>3</value>
</li>
<li>
<defName>Melee</defName>
<amount>3</amount>
<key>Melee</key>
<value>3</value>
</li>
<li>
<defName>Animals</defName>
<amount>3</amount>
<key>Animals</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -50,24 +54,24 @@
<defName>Paniel_MilitiaB_Backstory_PA</defName>
<title>Automaton Militia (PA)</title>
<titleShort>Militia</titleShort>
<baseDescription>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>6</amount>
<key>Shooting</key>
<value>6</value>
</li>
<li>
<defName>Melee</defName>
<amount>6</amount>
<key>Melee</key>
<value>6</value>
</li>
<li>
<defName>Animals</defName>
<amount>6</amount>
<key>Animals</key>
<value>6</value>
</li>
<li>
<defName>Medicine</defName>
<amount>1</amount>
<key>Medicine</key>
<value>1</value>
</li>
</skillGains>
<spawnCategories>
@ -82,24 +86,24 @@
<defName>Paniel_SoldierA_Backstory_PA</defName>
<title>Automaton Soldier (PA)</title>
<titleShort>Soldier</titleShort>
<baseDescription>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>9</amount>
<key>Shooting</key>
<value>9</value>
</li>
<li>
<defName>Melee</defName>
<amount>9</amount>
<key>Melee</key>
<value>9</value>
</li>
<li>
<defName>Animals</defName>
<amount>9</amount>
<key>Animals</key>
<value>9</value>
</li>
<li>
<defName>Medicine</defName>
<amount>3</amount>
<key>Medicine</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -114,24 +118,24 @@
<defName>Paniel_SoldierB_Backstory_PA</defName>
<title>Automaton Soldier (PA)</title>
<titleShort>Soldier</titleShort>
<baseDescription>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>12</amount>
<key>Shooting</key>
<value>12</value>
</li>
<li>
<defName>Melee</defName>
<amount>12</amount>
<key>Melee</key>
<value>12</value>
</li>
<li>
<defName>Animals</defName>
<amount>12</amount>
<key>Animals</key>
<value>12</value>
</li>
<li>
<defName>Medicine</defName>
<amount>5</amount>
<key>Medicine</key>
<value>5</value>
</li>
</skillGains>
<spawnCategories>
@ -146,24 +150,24 @@
<defName>Paniel_Royalguard_Backstory_PA</defName>
<title>Automaton Royal guard (PA)</title>
<titleShort>Royal guard</titleShort>
<baseDescription>This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>18</amount>
<key>Shooting</key>
<value>18</value>
</li>
<li>
<defName>Melee</defName>
<amount>18</amount>
<key>Melee</key>
<value>18</value>
</li>
<li>
<defName>Animals</defName>
<amount>18</amount>
<key>Animals</key>
<value>18</value>
</li>
<li>
<defName>Medicine</defName>
<amount>7</amount>
<key>Medicine</key>
<value>7</value>
</li>
</skillGains>
<spawnCategories>
@ -179,15 +183,19 @@
<disallowedTraits>
<li>
<defName>Pyromaniac</defName>
<chance>100</chance>
</li>
<li>
<defName>TooSmart</defName>
<chance>100</chance>
</li>
<li>
<defName>FastLearner</defName>
<chance>100</chance>
</li>
<li>
<defName>SlowLearner</defName>
<chance>100</chance>
</li>
</disallowedTraits>
</AlienRace.BackstoryDef>
@ -196,20 +204,20 @@
<defName>Paniel_ApprenticeA_Backstory_PA</defName>
<title>Automaton Apprentice (PA)</title>
<titleShort>Apprentice</titleShort>
<baseDescription>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>3</amount>
<key>Construction</key>
<value>3</value>
</li>
<li>
<defName>Mining</defName>
<amount>3</amount>
<key>Mining</key>
<value>3</value>
</li>
<li>
<defName>Crafting</defName>
<amount>3</amount>
<key>Crafting</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -224,24 +232,24 @@
<defName>Paniel_ApprenticeB_Backstory_PA</defName>
<title>Automaton Apprentice (PA)</title>
<titleShort>Apprentice</titleShort>
<baseDescription>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>6</amount>
<key>Construction</key>
<value>6</value>
</li>
<li>
<defName>Mining</defName>
<amount>6</amount>
<key>Mining</key>
<value>6</value>
</li>
<li>
<defName>Crafting</defName>
<amount>6</amount>
<key>Crafting</key>
<value>6</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>1</amount>
<key>Intellectual</key>
<value>1</value>
</li>
</skillGains>
<spawnCategories>
@ -256,24 +264,24 @@
<defName>Paniel_JourneymanA_Backstory_PA</defName>
<title>Automaton journeyman (PA)</title>
<titleShort>Journeyman</titleShort>
<baseDescription>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>9</amount>
<key>Construction</key>
<value>9</value>
</li>
<li>
<defName>Mining</defName>
<amount>9</amount>
<key>Mining</key>
<value>9</value>
</li>
<li>
<defName>Crafting</defName>
<amount>9</amount>
<key>Crafting</key>
<value>9</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>3</amount>
<key>Intellectual</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -288,24 +296,24 @@
<defName>Paniel_JourneymanB_Backstory_PA</defName>
<title>Automaton journeyman (PA)</title>
<titleShort>Journeyman</titleShort>
<baseDescription>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>12</amount>
<key>Construction</key>
<value>12</value>
</li>
<li>
<defName>Mining</defName>
<amount>12</amount>
<key>Mining</key>
<value>12</value>
</li>
<li>
<defName>Crafting</defName>
<amount>12</amount>
<key>Crafting</key>
<value>12</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>5</amount>
<key>Intellectual</key>
<value>5</value>
</li>
</skillGains>
<spawnCategories>
@ -320,24 +328,24 @@
<defName>Paniel_Meister_Backstory_PA</defName>
<title>Automaton Meister (PA)</title>
<titleShort>Meister</titleShort>
<baseDescription>This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>18</amount>
<key>Construction</key>
<value>18</value>
</li>
<li>
<defName>Mining</defName>
<amount>18</amount>
<key>Mining</key>
<value>18</value>
</li>
<li>
<defName>Crafting</defName>
<amount>18</amount>
<key>Crafting</key>
<value>18</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>7</amount>
<key>Intellectual</key>
<value>7</value>
</li>
</skillGains>
<spawnCategories>
@ -353,15 +361,19 @@
<disallowedTraits>
<li>
<defName>Pyromaniac</defName>
<chance>100</chance>
</li>
<li>
<defName>TooSmart</defName>
<chance>100</chance>
</li>
<li>
<defName>FastLearner</defName>
<chance>100</chance>
</li>
<li>
<defName>SlowLearner</defName>
<chance>100</chance>
</li>
</disallowedTraits>
</AlienRace.BackstoryDef>
@ -370,20 +382,20 @@
<defName>Paniel_MaidA_Backstory_PA</defName>
<title>Automaton Maid (PA)</title>
<titleShort>Maid</titleShort>
<baseDescription>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>3</amount>
<key>Cooking</key>
<value>3</value>
</li>
<li>
<defName>Plants</defName>
<amount>3</amount>
<key>Plants</key>
<value>3</value>
</li>
<li>
<defName>Medicine</defName>
<amount>3</amount>
<key>Medicine</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -398,24 +410,24 @@
<defName>Paniel_MaidB_Backstory_PA</defName>
<title>Automaton Maid (PA)</title>
<titleShort>Maid</titleShort>
<baseDescription>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>6</amount>
<key>Cooking</key>
<value>6</value>
</li>
<li>
<defName>Plants</defName>
<amount>6</amount>
<key>Plants</key>
<value>6</value>
</li>
<li>
<defName>Medicine</defName>
<amount>6</amount>
<key>Medicine</key>
<value>6</value>
</li>
<li>
<defName>Social</defName>
<amount>1</amount>
<key>Social</key>
<value>1</value>
</li>
</skillGains>
<spawnCategories>
@ -430,24 +442,24 @@
<defName>Paniel_HousemaidA_Backstory_PA</defName>
<title>Automaton Housekeeper maid (PA)</title>
<titleShort>Housekeeper Maid</titleShort>
<baseDescription>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>9</amount>
<key>Cooking</key>
<value>9</value>
</li>
<li>
<defName>Plants</defName>
<amount>9</amount>
<key>Plants</key>
<value>9</value>
</li>
<li>
<defName>Medicine</defName>
<amount>9</amount>
<key>Medicine</key>
<value>9</value>
</li>
<li>
<defName>Social</defName>
<amount>3</amount>
<key>Social</key>
<value>3</value>
</li>
</skillGains>
<spawnCategories>
@ -462,24 +474,24 @@
<defName>Paniel_HousemaidB_Backstory_PA</defName>
<title>Automaton Housekeeper maid (PA)</title>
<titleShort>Housekeeper</titleShort>
<baseDescription>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>12</amount>
<key>Cooking</key>
<value>12</value>
</li>
<li>
<defName>Plants</defName>
<amount>12</amount>
<key>Plants</key>
<value>12</value>
</li>
<li>
<defName>Medicine</defName>
<amount>12</amount>
<key>Medicine</key>
<value>12</value>
</li>
<li>
<defName>Social</defName>
<amount>5</amount>
<key>Social</key>
<value>5</value>
</li>
</skillGains>
<spawnCategories>
@ -494,24 +506,24 @@
<defName>Paniel_Ladysmaid_Backstory_PA</defName>
<title>Automaton Lady's maid (PA)</title>
<titleShort>Lady's maid</titleShort>
<baseDescription>This automaton is used as a royal servant.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton is used as a royal servant.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>18</amount>
<key>Cooking</key>
<value>18</value>
</li>
<li>
<defName>Plants</defName>
<amount>18</amount>
<key>Plants</key>
<value>18</value>
</li>
<li>
<defName>Medicine</defName>
<amount>18</amount>
<key>Medicine</key>
<value>18</value>
</li>
<li>
<defName>Social</defName>
<amount>7</amount>
<key>Social</key>
<value>7</value>
</li>
</skillGains>
<spawnCategories>
@ -528,36 +540,36 @@
<defName>Paniel_Testsubject_Backstory</defName>
<title>Automaton Test subject (PA)</title>
<titleShort>Test subject</titleShort>
<baseDescription>This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated</baseDescription>
<baseDesc>This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated</baseDesc>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>4</amount>
<key>Shooting</key>
<value>4</value>
</li>
<li>
<defName>Melee</defName>
<amount>4</amount>
<key>Melee</key>
<value>4</value>
</li>
<li>
<defName>Construction</defName>
<amount>4</amount>
<key>Construction</key>
<value>4</value>
</li>
<li>
<defName>Plants</defName>
<amount>4</amount>
<key>Plants</key>
<value>4</value>
</li>
<li>
<defName>Crafting</defName>
<amount>4</amount>
<key>Crafting</key>
<value>4</value>
</li>
<li>
<defName>Medicine</defName>
<amount>4</amount>
<key>Medicine</key>
<value>4</value>
</li>
<li>
<defName>Intellectual</defName>
<amount>4</amount>
<key>Intellectual</key>
<value>4</value>
</li>
</skillGains>
<workDisables>
@ -578,26 +590,32 @@
<li>
<defName>NaturalMood</defName>
<degree>2</degree>
<chance>100</chance>
</li>
<li>
<defName>NaturalMood</defName>
<degree>1</degree>
<chance>100</chance>
</li>
<li>
<defName>Nerves</defName>
<degree>2</degree>
<chance>100</chance>
</li>
<li>
<defName>Nerves</defName>
<degree>1</degree>
<chance>100</chance>
</li>
<li>
<defName>PsychicSensitivity</defName>
<degree>-1</degree>
<chance>100</chance>
</li>
<li>
<defName>PsychicSensitivity</defName>
<degree>-2</degree>
<chance>100</chance>
</li>
</disallowedTraits>
</AlienRace.BackstoryDef>