1.4 준비 준비
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								1.3/Assemblies/MoharHediffs_Fixed.dll
									
									
									
									
									
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								1.3/Assemblies/MoharHediffs_Fixed.dll
									
									
									
									
									
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								1.3Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
									
									
									
									
									
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								1.3Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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		||||
<Defs>
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		||||
  <!--직원상선 거래-->
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		||||
  <RoyalTitlePermitDef>
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		||||
    <defName>PN_TradeBenefit</defName>
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    <label>trade with benefit ship</label>
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  </RoyalTitlePermitDef>
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		||||
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		||||
  <!-- 허가증 : 쿨타임 다 차면 공짜, 쿨타임 중엔 신임장 소모 -->
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		||||
  <RoyalTitlePermitDef Name="PN_BenefitBase" Abstract="True">
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		||||
    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <permitPointCost>1</permitPointCost>
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		||||
    <cooldownDays>60</cooldownDays>
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		||||
  </RoyalTitlePermitDef>
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		||||
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		||||
  <!--자원 드랍 베이스-->
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		||||
  <RoyalTitlePermitDef ParentName="PN_BenefitBase" Name="PN_DropResourcesBase" Abstract="True">
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		||||
    <workerClass>RoyalTitlePermitWorker_DropResources</workerClass>
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		||||
    <usableOnWorldMap>true</usableOnWorldMap>
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		||||
    <royalAid>
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      <targetingRange>39.9</targetingRange>
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		||||
    </royalAid>
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		||||
  </RoyalTitlePermitDef>
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		||||
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		||||
  <!--연봉-->
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		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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		||||
    <defName>PN_AnnualSalary_A</defName>
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		||||
    <label>annual salary class A</label>
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		||||
    <description>This is the annual salary (800 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
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		||||
    <minTitle>PN_Title_Associate</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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		||||
    <uiPosition>(0,0)</uiPosition>
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		||||
    <royalAid>
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		||||
      <itemsToDrop>
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		||||
        <Silver>800</Silver>
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      </itemsToDrop>
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		||||
      <favorCost>1</favorCost>
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		||||
    </royalAid>
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		||||
  </RoyalTitlePermitDef>
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		||||
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		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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    <defName>PN_AnnualSalary_B</defName>
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		||||
    <label>annual salary class B</label>
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		||||
    <description>This is the annual salary (3200 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
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		||||
    <minTitle>PN_Title_Manager</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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		||||
    <prerequisite>PN_AnnualSalary_A</prerequisite>
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		||||
    <uiPosition>(1,0)</uiPosition>
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		||||
    <royalAid>
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      <itemsToDrop>
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		||||
        <Silver>3200</Silver>
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      </itemsToDrop>
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		||||
      <favorCost>4</favorCost>
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		||||
    </royalAid>
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  </RoyalTitlePermitDef>
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		||||
  <!--전투니엘 지원 (근접)-->
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		||||
  <RoyalTitlePermitDef>
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		||||
    <defName>PN_RequestSecurityUnitClose</defName>
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		||||
    <label>request security unit (melee)</label>
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		||||
    <description>Request 4 melee combat security unit to aid in your battle.</description>
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		||||
    <workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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		||||
    <minTitle>PN_Title_Senior</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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    <uiPosition>(0,1)</uiPosition>
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		||||
    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <royalAid>
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		||||
      <favorCost>2</favorCost>
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		||||
      <pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
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		||||
      <pawnCount>4</pawnCount>
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      <targetingRange>39.9</targetingRange>
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		||||
    </royalAid>
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		||||
    <cooldownDays>60</cooldownDays>
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		||||
  </RoyalTitlePermitDef>
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		||||
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		||||
  <RoyalTitlePermitDef>
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		||||
    <defName>PN_RequestEliteSecurityUnitClose</defName>
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		||||
    <label>request elite security unit (melee)</label>
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		||||
    <description>Request 4 melee combat elite security unit to aid in your battle.</description>
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		||||
    <workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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		||||
    <minTitle>PN_Title_SeniorManager</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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		||||
    <prerequisite>PN_RequestSecurityUnitClose</prerequisite>
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    <uiPosition>(1,1)</uiPosition>
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    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <royalAid>
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		||||
      <favorCost>4</favorCost>
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		||||
      <pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
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		||||
      <pawnCount>4</pawnCount>
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		||||
      <targetingRange>39.9</targetingRange>
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		||||
    </royalAid>
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    <cooldownDays>60</cooldownDays>
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		||||
  </RoyalTitlePermitDef>
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		||||
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		||||
  <!--전투니엘 지원 (원거리)-->
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		||||
  <RoyalTitlePermitDef>
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		||||
    <defName>PN_RequestSecurityUnitRange</defName>
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    <label>request security unit (range)</label>
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    <description>Request 4 range combat security unit to aid in your battle.</description>
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		||||
    <workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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		||||
    <minTitle>PN_Title_Senior</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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		||||
    <uiPosition>(0,2)</uiPosition>
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		||||
    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <royalAid>
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      <favorCost>2</favorCost>
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      <pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
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      <pawnCount>4</pawnCount>
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      <targetingRange>39.9</targetingRange>
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    </royalAid>
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    <cooldownDays>60</cooldownDays>
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  </RoyalTitlePermitDef>
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  <RoyalTitlePermitDef>
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    <defName>PN_RequestEliteSecurityUnitRange</defName>
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    <label>request elite security unit (rifle)</label>
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		||||
    <description>Request 4 rifle combat elite security unit to aid in your battle.</description>
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		||||
    <workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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		||||
    <minTitle>PN_Title_SeniorManager</minTitle>
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    <permitPointCost>1</permitPointCost>
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    <prerequisite>PN_RequestSecurityUnitRange</prerequisite>
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    <uiPosition>(1,2)</uiPosition>
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    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <royalAid>
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      <favorCost>4</favorCost>
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		||||
      <pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
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      <pawnCount>4</pawnCount>
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      <targetingRange>39.9</targetingRange>
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    </royalAid>
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    <cooldownDays>60</cooldownDays>
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  </RoyalTitlePermitDef>
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  <RoyalTitlePermitDef>
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		||||
    <defName>PN_RequestEliteSecurityUnitHeavy</defName>
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		||||
    <label>request elite security unit (heavy)</label>
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    <description>Request 2 heavy combat elite security unit to aid in your battle.</description>
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		||||
    <workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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		||||
    <minTitle>PN_Title_SeniorManager</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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		||||
    <uiPosition>(1,3)</uiPosition>
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		||||
    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <royalAid>
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      <favorCost>4</favorCost>
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		||||
      <pawnKindDef>PN_EliteHeavyUnit</pawnKindDef>
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		||||
      <pawnCount>2</pawnCount>
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		||||
      <targetingRange>39.9</targetingRange>
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		||||
    </royalAid>
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		||||
    <cooldownDays>60</cooldownDays>
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		||||
  </RoyalTitlePermitDef>
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  <RoyalTitlePermitDef>
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		||||
    <defName>PN_RequestEliteSecurityUnitCannon</defName>
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		||||
    <label>request elite security unit (cannon)</label>
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		||||
    <description>Request 2 cannon combat elite security unit to aid in your battle.</description>
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		||||
    <workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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		||||
    <minTitle>PN_Title_SeniorManager</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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		||||
    <uiPosition>(1,4)</uiPosition>
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		||||
    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <royalAid>
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		||||
      <favorCost>4</favorCost>
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		||||
      <pawnKindDef>PN_EliteCannonUnit</pawnKindDef>
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		||||
      <pawnCount>2</pawnCount>
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		||||
      <targetingRange>39.9</targetingRange>
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		||||
    </royalAid>
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		||||
    <cooldownDays>60</cooldownDays>
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		||||
  </RoyalTitlePermitDef>
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  <!--제작니엘 지원-->
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  <RoyalTitlePermitDef>
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    <defName>PN_RequestEngineerUnit</defName>
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    <label>request engineer unit</label>
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    <description>Request a group of 4 engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
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		||||
    <workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
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		||||
    <minTitle>PN_Title_Senior</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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		||||
    <uiPosition>(0,5)</uiPosition>
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		||||
    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <royalAid>
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		||||
      <favorCost>2</favorCost>
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		||||
      <pawnKindDef>PN_AssociateP_EngineerB</pawnKindDef>
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      <pawnCount>4</pawnCount>
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		||||
      <aidDurationDays>4</aidDurationDays>
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      <targetingRange>39.9</targetingRange>
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		||||
    </royalAid>
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    <cooldownDays>60</cooldownDays>
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  </RoyalTitlePermitDef>
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  <RoyalTitlePermitDef>
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    <defName>PN_RequestEliteEngineerUnit</defName>
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    <label>request elite engineer unit</label>
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    <description>Request a group of 4 elite engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
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    <workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
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		||||
    <minTitle>PN_Title_SeniorManager</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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    <prerequisite>PN_RequestEngineerUnit</prerequisite>
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    <uiPosition>(1,5)</uiPosition>
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    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <royalAid>
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      <favorCost>4</favorCost>
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		||||
      <pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
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      <pawnCount>4</pawnCount>
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      <aidDurationDays>4</aidDurationDays>
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		||||
      <targetingRange>39.9</targetingRange>
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		||||
    </royalAid>
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		||||
    <cooldownDays>60</cooldownDays>
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		||||
  </RoyalTitlePermitDef>
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		||||
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		||||
  <!--가정니엘 지원-->
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  <RoyalTitlePermitDef>
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    <defName>PN_RequestDomesticUnit</defName>
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    <label>request domestic unit</label>
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    <description>Request a group of 4 domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
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		||||
    <workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
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		||||
    <minTitle>PN_Title_Senior</minTitle>
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		||||
    <permitPointCost>1</permitPointCost>
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		||||
    <uiPosition>(0,6)</uiPosition>
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		||||
    <faction>PN_SubsidiaryFaction</faction>
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		||||
    <royalAid>
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		||||
      <favorCost>2</favorCost>
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		||||
      <pawnKindDef>PN_AssociateP_DomesticB</pawnKindDef>
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		||||
      <pawnCount>4</pawnCount>
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		||||
      <aidDurationDays>4</aidDurationDays>
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		||||
      <targetingRange>39.9</targetingRange>
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		||||
    </royalAid>
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		||||
    <cooldownDays>60</cooldownDays>
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		||||
  </RoyalTitlePermitDef>
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		||||
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		||||
  <RoyalTitlePermitDef>
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		||||
    <defName>PN_RequestEliteDomesticUnit</defName>
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		||||
    <label>request elite domestic unit</label>
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		||||
    <description>Request a group of 4 elite domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
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		||||
    <workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
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		||||
    <minTitle>PN_Title_SeniorManager</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <prerequisite>PN_RequestDomesticUnit</prerequisite>
 | 
			
		||||
    <uiPosition>(1,6)</uiPosition>
 | 
			
		||||
    <faction>PN_SubsidiaryFaction</faction>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <favorCost>4</favorCost>
 | 
			
		||||
      <pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
 | 
			
		||||
      <pawnCount>4</pawnCount>
 | 
			
		||||
      <aidDurationDays>4</aidDurationDays>
 | 
			
		||||
      <targetingRange>39.9</targetingRange>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
    <cooldownDays>60</cooldownDays>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
  <!--OTP 지급-->
 | 
			
		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
 | 
			
		||||
    <defName>PN_DropOTPCard</defName>
 | 
			
		||||
    <label>request PnL OTP card</label>
 | 
			
		||||
    <description>Request for a drop of PnL OTP card.</description>
 | 
			
		||||
    <minTitle>PN_Title_Manager</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <uiPosition>(0,7)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <itemsToDrop>
 | 
			
		||||
        <PN_OTPCard>1</PN_OTPCard>
 | 
			
		||||
      </itemsToDrop>
 | 
			
		||||
      <favorCost>2</favorCost>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
  <!--전투 오토마톤 상자-->
 | 
			
		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
 | 
			
		||||
    <defName>PN_DropPackagedAutomatonSoldier</defName>
 | 
			
		||||
    <label>request PnL automaton™ (Combat)</label>
 | 
			
		||||
    <description>Request for a drop of PnL automaton™ (Combat) box.</description>
 | 
			
		||||
    <minTitle>PN_Title_Manager</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <cooldownDays>300</cooldownDays>
 | 
			
		||||
    <uiPosition>(0,8)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <itemsToDrop>
 | 
			
		||||
        <Packaged_NormalAutomatonSoldier>1</Packaged_NormalAutomatonSoldier>
 | 
			
		||||
      </itemsToDrop>
 | 
			
		||||
      <favorCost>4</favorCost>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
 | 
			
		||||
    <defName>PN_DropPackagedAutomatonSoldierPremium</defName>
 | 
			
		||||
    <label>request PnL automaton™ Pro (Combat)</label>
 | 
			
		||||
    <description>Request for a drop of PnL automaton™ Pro (Combat) box.</description>
 | 
			
		||||
    <minTitle>PN_Title_Director</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <cooldownDays>300</cooldownDays>
 | 
			
		||||
    <prerequisite>PN_DropPackagedAutomatonSoldier</prerequisite>
 | 
			
		||||
    <uiPosition>(1,8)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <itemsToDrop>
 | 
			
		||||
        <Packaged_PremiumAutomatonSoldier>1</Packaged_PremiumAutomatonSoldier>
 | 
			
		||||
      </itemsToDrop>
 | 
			
		||||
      <favorCost>10</favorCost>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
  <!--제작 오토마톤 상자-->
 | 
			
		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
 | 
			
		||||
    <defName>PN_DropPackagedAutomatonWorker</defName>
 | 
			
		||||
    <label>request PnL automaton™ (Engineer)</label>
 | 
			
		||||
    <description>Request for a drop of PnL automaton™ (Engineer) box.</description>
 | 
			
		||||
    <minTitle>PN_Title_Manager</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <cooldownDays>300</cooldownDays>
 | 
			
		||||
    <uiPosition>(0,9)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <itemsToDrop>
 | 
			
		||||
        <Packaged_NormalAutomatonWorker>1</Packaged_NormalAutomatonWorker>
 | 
			
		||||
      </itemsToDrop>
 | 
			
		||||
      <favorCost>4</favorCost>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
 | 
			
		||||
    <defName>PN_DropPackagedAutomatonWorkerPremium</defName>
 | 
			
		||||
    <label>request PnL automaton™ Pro (Engineer)</label>
 | 
			
		||||
    <description>Request for a drop of PnL automaton™ Pro (Engineer) box.</description>
 | 
			
		||||
    <minTitle>PN_Title_Director</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <cooldownDays>300</cooldownDays>
 | 
			
		||||
    <prerequisite>PN_DropPackagedAutomatonWorker</prerequisite>
 | 
			
		||||
    <uiPosition>(1,9)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <itemsToDrop>
 | 
			
		||||
        <Packaged_PremiumAutomatonWorker>1</Packaged_PremiumAutomatonWorker>
 | 
			
		||||
      </itemsToDrop>
 | 
			
		||||
      <favorCost>10</favorCost>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <!--가정 오토마톤 상자-->
 | 
			
		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
 | 
			
		||||
    <defName>PN_DropPackagedAutomatonMaid</defName>
 | 
			
		||||
    <label>request PnL automaton™ (Domestic)</label>
 | 
			
		||||
    <description>Request for a drop of PnL automaton™ (Domestic) box.</description>
 | 
			
		||||
    <minTitle>PN_Title_Manager</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <cooldownDays>300</cooldownDays>
 | 
			
		||||
    <uiPosition>(0,10)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <itemsToDrop>
 | 
			
		||||
        <Packaged_NormalAutomatonMaid>1</Packaged_NormalAutomatonMaid>
 | 
			
		||||
      </itemsToDrop>
 | 
			
		||||
      <favorCost>4</favorCost>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
 | 
			
		||||
    <defName>PN_DropPackagedAutomatonMaidPremium</defName>
 | 
			
		||||
    <label>request PnL automaton™ Pro (Domestic)</label>
 | 
			
		||||
    <description>Request for a drop of PnL automaton™ Pro (Domestic) box.</description>
 | 
			
		||||
    <minTitle>PN_Title_Director</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <cooldownDays>300</cooldownDays>
 | 
			
		||||
    <prerequisite>PN_DropPackagedAutomatonMaid</prerequisite>
 | 
			
		||||
    <uiPosition>(1,10)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <itemsToDrop>
 | 
			
		||||
        <Packaged_PremiumAutomatonMaid>1</Packaged_PremiumAutomatonMaid>
 | 
			
		||||
      </itemsToDrop>
 | 
			
		||||
      <favorCost>10</favorCost>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
  <!--셔틀-->
 | 
			
		||||
  <RoyalTitlePermitDef>
 | 
			
		||||
    <defName>PN_RequestTransportShuttle</defName>
 | 
			
		||||
    <label>request transport shuttle</label>
 | 
			
		||||
    <description>request a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.</description>
 | 
			
		||||
    <workerClass>RoyalTitlePermitWorker_CallShuttle</workerClass>
 | 
			
		||||
    <minTitle>PN_Title_Manager</minTitle>
 | 
			
		||||
    <faction>PN_SubsidiaryFaction</faction>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <cooldownDays>60</cooldownDays>
 | 
			
		||||
    <usableOnWorldMap>true</usableOnWorldMap>
 | 
			
		||||
    <uiPosition>(0,11)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <favorCost>4</favorCost>
 | 
			
		||||
      <targetingRange>44.9</targetingRange>
 | 
			
		||||
      <targetingRequireLOS>false</targetingRequireLOS>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
  <!--PnL 부품 지급-->
 | 
			
		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
 | 
			
		||||
    <defName>PN_DropPnLComponent</defName>
 | 
			
		||||
    <label>request PnL Component</label>
 | 
			
		||||
    <description>Request for a drop of 3 PnL Component.</description>
 | 
			
		||||
    <minTitle>PN_Title_Director</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <uiPosition>(1,11)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <itemsToDrop>
 | 
			
		||||
        <PN_Component>3</PN_Component>
 | 
			
		||||
      </itemsToDrop>
 | 
			
		||||
      <favorCost>3</favorCost>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
 | 
			
		||||
  <!--두뇌코어 지급-->
 | 
			
		||||
  <RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
 | 
			
		||||
    <defName>PN_DropBrainCore</defName>
 | 
			
		||||
    <label>request automaton brain core</label>
 | 
			
		||||
    <description>Request for a drop of 3 automaton brain core.</description>
 | 
			
		||||
    <minTitle>PN_Title_Director</minTitle>
 | 
			
		||||
    <permitPointCost>1</permitPointCost>
 | 
			
		||||
    <uiPosition>(1,12)</uiPosition>
 | 
			
		||||
    <royalAid>
 | 
			
		||||
      <itemsToDrop>
 | 
			
		||||
        <PN_BrainCasing>3</PN_BrainCasing>
 | 
			
		||||
      </itemsToDrop>
 | 
			
		||||
      <favorCost>3</favorCost>
 | 
			
		||||
    </royalAid>
 | 
			
		||||
  </RoyalTitlePermitDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										36
									
								
								1.3Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								1.3Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--승진-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_TitlePromotion</defName>
 | 
			
		||||
    <durationDays>7</durationDays>
 | 
			
		||||
    <thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Ascetic</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>promoted to {TITLE}</label>
 | 
			
		||||
        <description>I was promoted to {TITLE}. I love the recognition!</description>
 | 
			
		||||
        <baseMoodEffect>8</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--해고-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_TitleDemotion</defName>
 | 
			
		||||
    <durationDays>7</durationDays>
 | 
			
		||||
    <thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Ascetic</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>demoted to {TITLE}</label>
 | 
			
		||||
        <description>I demoted to {TITLE}.</description>
 | 
			
		||||
        <baseMoodEffect>-8</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										272
									
								
								1.3Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										272
									
								
								1.3Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,272 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--베이스-->
 | 
			
		||||
  <RoyalTitleDef Abstract="True" Name="PN_TitleBase">
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>PN_PnLCareerTitleTag</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <commonality>1</commonality>
 | 
			
		||||
    <awardThought>PN_TitlePromotion</awardThought>
 | 
			
		||||
    <lostThought>PN_TitleDemotion</lostThought>
 | 
			
		||||
    <allowDignifiedMeditationFocus>False</allowDignifiedMeditationFocus>
 | 
			
		||||
    <awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--Intern 인턴-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBase">
 | 
			
		||||
    <defName>PN_Title_Intern</defName>
 | 
			
		||||
    <label>Intern</label>
 | 
			
		||||
    <description>Intern of PnL Logistics.</description>
 | 
			
		||||
    <seniority>0</seniority>
 | 
			
		||||
    <favorCost>1</favorCost>
 | 
			
		||||
    <permitPointsAwarded>0</permitPointsAwarded>
 | 
			
		||||
    <changeHeirQuestPoints>1000</changeHeirQuestPoints>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--Associate 사원-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBase">
 | 
			
		||||
    <defName>PN_Title_Associate</defName>
 | 
			
		||||
    <label>Associate</label>
 | 
			
		||||
    <description>Associate of PnL Logistics.</description>
 | 
			
		||||
    <seniority>1</seniority>
 | 
			
		||||
    <favorCost>6</favorCost>
 | 
			
		||||
    <permitPointsAwarded>1</permitPointsAwarded>
 | 
			
		||||
    <changeHeirQuestPoints>1200</changeHeirQuestPoints>
 | 
			
		||||
    <recruitmentResistanceOffset>10</recruitmentResistanceOffset>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--Senior 대리-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBase">
 | 
			
		||||
    <defName>PN_Title_Senior</defName>
 | 
			
		||||
    <label>Senior</label>
 | 
			
		||||
    <description>Senior of PnL Logistics.</description>
 | 
			
		||||
    <seniority>2</seniority>
 | 
			
		||||
    <favorCost>8</favorCost>
 | 
			
		||||
    <permitPointsAwarded>2</permitPointsAwarded>
 | 
			
		||||
    <changeHeirQuestPoints>1600</changeHeirQuestPoints>
 | 
			
		||||
    <recruitmentResistanceOffset>25</recruitmentResistanceOffset>
 | 
			
		||||
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--Manager 과장-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBase">
 | 
			
		||||
    <defName>PN_Title_Manager</defName>
 | 
			
		||||
    <label>Manager</label>
 | 
			
		||||
    <description>Manager of PnL Logistics.</description>
 | 
			
		||||
    <seniority>3</seniority>
 | 
			
		||||
    <favorCost>18</favorCost>
 | 
			
		||||
    <permitPointsAwarded>3</permitPointsAwarded>
 | 
			
		||||
    <minExpectation>Moderate</minExpectation>
 | 
			
		||||
    <changeHeirQuestPoints>2200</changeHeirQuestPoints>
 | 
			
		||||
    <recruitmentResistanceOffset>40</recruitmentResistanceOffset>
 | 
			
		||||
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
 | 
			
		||||
    <bedroomRequirements>
 | 
			
		||||
      <li Class="RoomRequirement_Area">
 | 
			
		||||
        <area>16</area>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_TerrainWithTags">
 | 
			
		||||
        <labelKey>RoomRequirementAllFloored</labelKey>
 | 
			
		||||
        <tags>
 | 
			
		||||
          <li>Floor</li>
 | 
			
		||||
          <li>FineFloor</li>
 | 
			
		||||
        </tags>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_ForbiddenBuildings">
 | 
			
		||||
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
 | 
			
		||||
        <buildingTags>
 | 
			
		||||
          <li>Production</li>
 | 
			
		||||
        </buildingTags>
 | 
			
		||||
      </li>
 | 
			
		||||
    </bedroomRequirements>
 | 
			
		||||
    <foodRequirement>
 | 
			
		||||
      <minQuality>MealSimple</minQuality>
 | 
			
		||||
      <allowedTypes>Processed, Liquor</allowedTypes>
 | 
			
		||||
      <allowedDefs>
 | 
			
		||||
        <li>Ambrosia</li>
 | 
			
		||||
        <li>Milk</li>
 | 
			
		||||
        <li>RawBerries</li>
 | 
			
		||||
      </allowedDefs>
 | 
			
		||||
    </foodRequirement>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--Senior Manager 부장-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBase">
 | 
			
		||||
    <defName>PN_Title_SeniorManager</defName>
 | 
			
		||||
    <label>Senior Manager</label>
 | 
			
		||||
    <description>Senior Manager of PnL Logistics.</description>
 | 
			
		||||
    <seniority>4</seniority>
 | 
			
		||||
    <favorCost>24</favorCost>
 | 
			
		||||
    <permitPointsAwarded>4</permitPointsAwarded>
 | 
			
		||||
    <permits>
 | 
			
		||||
      <li>PN_TradeBenefit</li>
 | 
			
		||||
    </permits>
 | 
			
		||||
    <minExpectation>Moderate</minExpectation>
 | 
			
		||||
    <changeHeirQuestPoints>2800</changeHeirQuestPoints>
 | 
			
		||||
    <recruitmentResistanceOffset>60</recruitmentResistanceOffset>
 | 
			
		||||
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
 | 
			
		||||
    <bedroomRequirements>
 | 
			
		||||
      <li Class="RoomRequirement_Area">
 | 
			
		||||
        <area>24</area>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_Impressiveness">
 | 
			
		||||
        <impressiveness>40</impressiveness>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_TerrainWithTags">
 | 
			
		||||
        <labelKey>RoomRequirementAllFloored</labelKey>
 | 
			
		||||
        <tags>
 | 
			
		||||
          <li>Floor</li>
 | 
			
		||||
          <li>FineFloor</li>
 | 
			
		||||
        </tags>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_ForbiddenBuildings">
 | 
			
		||||
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
 | 
			
		||||
        <buildingTags>
 | 
			
		||||
          <li>Production</li>
 | 
			
		||||
        </buildingTags>
 | 
			
		||||
      </li>
 | 
			
		||||
    </bedroomRequirements>
 | 
			
		||||
    <foodRequirement>
 | 
			
		||||
      <minQuality>MealSimple</minQuality>
 | 
			
		||||
      <allowedTypes>Processed, Liquor</allowedTypes>
 | 
			
		||||
      <allowedDefs>
 | 
			
		||||
        <li>Ambrosia</li>
 | 
			
		||||
        <li>Milk</li>
 | 
			
		||||
        <li>RawBerries</li>
 | 
			
		||||
      </allowedDefs>
 | 
			
		||||
    </foodRequirement>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--Director 이사-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBase">
 | 
			
		||||
    <defName>PN_Title_Director</defName>
 | 
			
		||||
    <label>Director</label>
 | 
			
		||||
    <description>Director of PnL Logistics.</description>
 | 
			
		||||
    <seniority>500</seniority>
 | 
			
		||||
    <favorCost>54</favorCost>
 | 
			
		||||
    <permitPointsAwarded>5</permitPointsAwarded>
 | 
			
		||||
    <permits>
 | 
			
		||||
      <li>PN_TradeBenefit</li>
 | 
			
		||||
    </permits>
 | 
			
		||||
    <minExpectation>High</minExpectation>
 | 
			
		||||
    <changeHeirQuestPoints>3500</changeHeirQuestPoints>
 | 
			
		||||
    <recruitmentResistanceOffset>75</recruitmentResistanceOffset>
 | 
			
		||||
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
 | 
			
		||||
    <bedroomRequirements>
 | 
			
		||||
      <li Class="RoomRequirement_Area">
 | 
			
		||||
        <area>24</area>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_Impressiveness">
 | 
			
		||||
        <impressiveness>50</impressiveness>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_TerrainWithTags">
 | 
			
		||||
        <labelKey>RoomRequirementAllFloored</labelKey>
 | 
			
		||||
        <tags>
 | 
			
		||||
          <li>Floor</li>
 | 
			
		||||
          <li>FineFloor</li>
 | 
			
		||||
        </tags>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_ForbiddenBuildings">
 | 
			
		||||
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
 | 
			
		||||
        <buildingTags>
 | 
			
		||||
          <li>Production</li>
 | 
			
		||||
        </buildingTags>
 | 
			
		||||
      </li>
 | 
			
		||||
    </bedroomRequirements>
 | 
			
		||||
    <foodRequirement>
 | 
			
		||||
      <minQuality>MealFine</minQuality>
 | 
			
		||||
      <allowedTypes>Processed, Liquor</allowedTypes>
 | 
			
		||||
      <allowedDefs>
 | 
			
		||||
        <li>Ambrosia</li>
 | 
			
		||||
        <li>Milk</li>
 | 
			
		||||
        <li>RawBerries</li>
 | 
			
		||||
      </allowedDefs>
 | 
			
		||||
    </foodRequirement>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--NPC Only-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBase" Abstract="True" Name="PN_TitleBaseNPC">
 | 
			
		||||
    <permits>
 | 
			
		||||
      <li>PN_TradeBenefit</li>
 | 
			
		||||
    </permits>
 | 
			
		||||
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
 | 
			
		||||
    <bedroomRequirements>
 | 
			
		||||
      <li Class="RoomRequirement_Area">
 | 
			
		||||
        <area>30</area>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_Impressiveness">
 | 
			
		||||
        <impressiveness>70</impressiveness>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_TerrainWithTags">
 | 
			
		||||
        <labelKey>RoomRequirementAllFineFloored</labelKey>
 | 
			
		||||
        <tags>
 | 
			
		||||
          <li>Floor</li>
 | 
			
		||||
          <li>FineFloor</li>
 | 
			
		||||
        </tags>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="RoomRequirement_ForbiddenBuildings">
 | 
			
		||||
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
 | 
			
		||||
        <buildingTags>
 | 
			
		||||
          <li>Production</li>
 | 
			
		||||
        </buildingTags>
 | 
			
		||||
      </li>
 | 
			
		||||
    </bedroomRequirements>
 | 
			
		||||
    <foodRequirement>
 | 
			
		||||
      <minQuality>MealFine</minQuality>
 | 
			
		||||
      <allowedTypes>Processed, Liquor</allowedTypes>
 | 
			
		||||
      <allowedDefs>
 | 
			
		||||
        <li>Ambrosia</li>
 | 
			
		||||
        <li>Milk</li>
 | 
			
		||||
        <li>RawBerries</li>
 | 
			
		||||
      </allowedDefs>
 | 
			
		||||
    </foodRequirement>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  <!--Senior Director 상무-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBaseNPC">
 | 
			
		||||
    <defName>PN_Title_SeniorDirector</defName>
 | 
			
		||||
    <label>Senior Director</label>
 | 
			
		||||
    <description>Senior Director of PnL Logistics.</description>
 | 
			
		||||
    <seniority>600</seniority>
 | 
			
		||||
    <commonality>1</commonality>
 | 
			
		||||
    <minExpectation>High</minExpectation>
 | 
			
		||||
    <recruitmentResistanceOffset>125</recruitmentResistanceOffset>
 | 
			
		||||
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--VP 전무-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBaseNPC">
 | 
			
		||||
    <defName>PN_TitleVP</defName>
 | 
			
		||||
    <label>VP</label>
 | 
			
		||||
    <description>VP of PnL Logistics.</description>
 | 
			
		||||
    <seniority>700</seniority>
 | 
			
		||||
    <commonality>1</commonality>
 | 
			
		||||
    <minExpectation>High</minExpectation>
 | 
			
		||||
    <recruitmentResistanceOffset>150</recruitmentResistanceOffset>
 | 
			
		||||
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--SVP 부사장-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBaseNPC">
 | 
			
		||||
    <defName>PN_TitleSVP</defName>
 | 
			
		||||
    <label>SVP</label>
 | 
			
		||||
    <description>SVP of PnL Logistics.</description>
 | 
			
		||||
    <seniority>800</seniority>
 | 
			
		||||
    <commonality>0.6</commonality>
 | 
			
		||||
    <minExpectation>High</minExpectation>
 | 
			
		||||
    <recruitmentResistanceOffset>200</recruitmentResistanceOffset>
 | 
			
		||||
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
 | 
			
		||||
  <!--CEO-->
 | 
			
		||||
  <RoyalTitleDef ParentName="PN_TitleBaseNPC">
 | 
			
		||||
    <defName>PN_TitleCEO</defName>
 | 
			
		||||
    <label>CEO</label>
 | 
			
		||||
    <description>CEO of PnL Logistics.</description>
 | 
			
		||||
    <seniority>900</seniority>
 | 
			
		||||
    <commonality>0.1</commonality>
 | 
			
		||||
    <minExpectation>High</minExpectation>
 | 
			
		||||
    <recruitmentResistanceOffset>300</recruitmentResistanceOffset>
 | 
			
		||||
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
 | 
			
		||||
  </RoyalTitleDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										172
									
								
								1.3Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										172
									
								
								1.3Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,172 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <TraderKindDef>
 | 
			
		||||
    <defName>PN_Caravan_TributeCollector</defName>
 | 
			
		||||
    <label>PnL result appraiser</label>
 | 
			
		||||
    <requestable>True</requestable>
 | 
			
		||||
    <commonality>1</commonality>
 | 
			
		||||
    <tradeCurrency>Favor</tradeCurrency>
 | 
			
		||||
    <faction>PN_SubsidiaryFaction</faction>
 | 
			
		||||
    <hideThingsNotWillingToTrade>True</hideThingsNotWillingToTrade>
 | 
			
		||||
    <stockGenerators>
 | 
			
		||||
      <!-- Buying -->
 | 
			
		||||
      <li Class="StockGenerator_BuySingleDef">
 | 
			
		||||
        <thingDef>Gold</thingDef>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_BuySingleDef">
 | 
			
		||||
        <thingDef>PN_SilverCase</thingDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stockGenerators>
 | 
			
		||||
  </TraderKindDef>
 | 
			
		||||
 | 
			
		||||
  <!--benefit ship-->
 | 
			
		||||
 | 
			
		||||
  <TraderKindDef>
 | 
			
		||||
    <defName>PN_Orbital_PnLbenefit</defName>
 | 
			
		||||
    <label>PnL benefit ship</label>
 | 
			
		||||
    <orbital>true</orbital>
 | 
			
		||||
    <faction>PN_SubsidiaryFaction</faction>
 | 
			
		||||
    <permitRequiredForTrading>PN_TradeBenefit</permitRequiredForTrading>
 | 
			
		||||
    <stockGenerators>
 | 
			
		||||
 | 
			
		||||
      <!-- Resources -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Silver</thingDef>
 | 
			
		||||
        <countRange>2000~4000</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>ComponentIndustrial</thingDef>
 | 
			
		||||
        <countRange>30~60</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>ComponentSpacer</thingDef>
 | 
			
		||||
        <countRange>8~16</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Steel</thingDef>
 | 
			
		||||
        <countRange>500~800</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Plasteel</thingDef>
 | 
			
		||||
        <countRange>200~600</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Uranium</thingDef>
 | 
			
		||||
        <countRange>60~300</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Chemfuel</thingDef>
 | 
			
		||||
        <countRange>200~600</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>MedicineUltratech</thingDef>
 | 
			
		||||
        <countRange>5~30</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Neutroamine</thingDef>
 | 
			
		||||
        <countRange>100~500</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Hyperweave</thingDef>
 | 
			
		||||
        <countRange>50~200</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>DevilstrandCloth</thingDef>
 | 
			
		||||
        <countRange>50~200</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Drugs -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_AutomatonFuel</thingDef>
 | 
			
		||||
        <countRange>200~600</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_antibiotics</thingDef>
 | 
			
		||||
        <countRange>6~18</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Automaton -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_RepairKit</thingDef>
 | 
			
		||||
        <countRange>20~40</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_SelfRepairKit</thingDef>
 | 
			
		||||
        <countRange>2~5</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_BrainCasing</thingDef>
 | 
			
		||||
        <countRange>6~10</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Leather_Automaton</thingDef>
 | 
			
		||||
        <countRange>50~200</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_Component</thingDef>
 | 
			
		||||
        <countRange>8~16</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_NormalAutomatonSoldier</thingDef>
 | 
			
		||||
        <countRange>1~3</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_NormalAutomatonWorker</thingDef>
 | 
			
		||||
        <countRange>1~3</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_NormalAutomatonMaid</thingDef>
 | 
			
		||||
        <countRange>1~3</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_PremiumAutomatonSoldier</thingDef>
 | 
			
		||||
        <countRange>1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_PremiumAutomatonWorker</thingDef>
 | 
			
		||||
        <countRange>1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_PremiumAutomatonMaid</thingDef>
 | 
			
		||||
        <countRange>1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Weapons -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_PrototypeRailGun</thingDef>
 | 
			
		||||
        <countRange>1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_WeaponsMelee">
 | 
			
		||||
        <weaponTag>PN_Bladelink</weaponTag>
 | 
			
		||||
        <countRange>1~2</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Apparel -->
 | 
			
		||||
 | 
			
		||||
      <!-- Implants -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_ResurrectModule</thingDef>
 | 
			
		||||
        <countRange>1~3</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Techprints -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Techprint_CataphractArmor</thingDef>
 | 
			
		||||
        <countRange>1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Techprint_BrainWiring</thingDef>
 | 
			
		||||
        <countRange>1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Buildings -->
 | 
			
		||||
 | 
			
		||||
      <!-- Animals -->
 | 
			
		||||
 | 
			
		||||
      <!-- Buying -->
 | 
			
		||||
 | 
			
		||||
    </stockGenerators>
 | 
			
		||||
  </TraderKindDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										99
									
								
								1.3Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										99
									
								
								1.3Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,99 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 오토마톤 뉴로링크 ====================================-->
 | 
			
		||||
  <ThingDef>
 | 
			
		||||
    <defName>PN_PsychicAmplifier</defName>
 | 
			
		||||
    <label>automaton psylink neuroformer</label>
 | 
			
		||||
    <description>A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <HediffDef>PsychicAmplifier</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <thingClass>ThingWithComps</thingClass>
 | 
			
		||||
    <category>Item</category>
 | 
			
		||||
    <techLevel>Archotech</techLevel>
 | 
			
		||||
    <useHitPoints>true</useHitPoints>
 | 
			
		||||
    <pathCost>14</pathCost>
 | 
			
		||||
    <selectable>true</selectable>
 | 
			
		||||
    <altitudeLayer>Item</altitudeLayer>
 | 
			
		||||
    <tickerType>Never</tickerType>
 | 
			
		||||
    <alwaysHaulable>true</alwaysHaulable>
 | 
			
		||||
    <resourceReadoutPriority>Middle</resourceReadoutPriority>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>BodyPartsArchotech</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>100</MaxHitPoints>
 | 
			
		||||
      <Beauty>-4</Beauty>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <MarketValue>2600</MarketValue>
 | 
			
		||||
      <DeteriorationRate>0</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/Special/PsylinkNeuroformer</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>PsylinkNeuroformer</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Usable">
 | 
			
		||||
        <compClass>CompUsableImplant</compClass>
 | 
			
		||||
        <useJob>UseItem</useJob>
 | 
			
		||||
        <useLabel>Use neuroformer to form psylink</useLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffectInstallImplant">
 | 
			
		||||
        <hediffDef>PsychicAmplifier</hediffDef>
 | 
			
		||||
        <bodyPart>PNBrain</bodyPart>
 | 
			
		||||
        <canUpgrade>true</canUpgrade>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffectPlaySound">
 | 
			
		||||
        <soundOnUsed>PsyAmpInstalled</soundOnUsed>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffect">
 | 
			
		||||
        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Forbiddable"/>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_Make_PsychicAmplifier_Automaton</defName>
 | 
			
		||||
    <label>make automaton psylink</label>
 | 
			
		||||
    <description>make automaton psylink</description>
 | 
			
		||||
    <jobString>Making automaton psylink.</jobString>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <effectWorking>Cook</effectWorking>
 | 
			
		||||
    <soundWorking>Recipe_Machining</soundWorking>
 | 
			
		||||
    <workAmount>2000</workAmount>
 | 
			
		||||
    <allowMixingIngredients>true</allowMixingIngredients>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PsychicAmplifier</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>ComponentIndustrial</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>2</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <products>
 | 
			
		||||
      <PN_PsychicAmplifier>1</PN_PsychicAmplifier>
 | 
			
		||||
    </products>
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
      <Crafting>6</Crafting>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
    <workSkill>Crafting</workSkill>
 | 
			
		||||
    <researchPrerequisite>PNRP_PsychicAmplifier</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										525
									
								
								1.3Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										525
									
								
								1.3Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,525 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!-- 드릴암 -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
 | 
			
		||||
    <defName>PN_InstallDrillArm</defName>
 | 
			
		||||
    <label>install drill arm</label>
 | 
			
		||||
    <description>Install a drill arm.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>DrillArm</ThingDef>
 | 
			
		||||
      <HediffDef>DrillArm</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing drill arm.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>DrillArm</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>DrillArm</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNArm</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>DrillArm</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- 농업손 -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
 | 
			
		||||
    <defName>PN_InstallFieldHand</defName>
 | 
			
		||||
    <label>install field hand</label>
 | 
			
		||||
    <description>Install a field hand.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>FieldHand</ThingDef>
 | 
			
		||||
      <HediffDef>FieldHand</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing field hand.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>FieldHand</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>FieldHand</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNHand</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>FieldHand</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!--파워클로-->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
 | 
			
		||||
    <defName>PN_InstallPowerClaw</defName>
 | 
			
		||||
    <label>install power claw</label>
 | 
			
		||||
    <description>Install a power claw.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PowerClaw</ThingDef>
 | 
			
		||||
      <HediffDef>PowerClaw</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing power claw.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PowerClaw</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>PowerClaw</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNHand</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>PowerClaw</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- 핸드 탈론 -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallHandTalon</defName>
 | 
			
		||||
    <label>install hand talon</label>
 | 
			
		||||
    <description>Install a hand talon.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>HandTalon</ThingDef>
 | 
			
		||||
      <HediffDef>HandTalon</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing hand talon.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>HandTalon</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>HandTalon</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNHand</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>HandTalon</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemoveHandTalon</defName>
 | 
			
		||||
    <label>remove hand talon</label>
 | 
			
		||||
    <description>Remove hand talon.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>HandTalon</ThingDef>
 | 
			
		||||
      <HediffDef>HandTalon</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing hand talon.</jobString>
 | 
			
		||||
    <removesHediff>HandTalon</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- 엘보 블레이드 -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallElbowBlade</defName>
 | 
			
		||||
    <label>install elbow blade</label>
 | 
			
		||||
    <description>Install an elbow blade.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>ElbowBlade</ThingDef>
 | 
			
		||||
      <HediffDef>ElbowBlade</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing elbow blade.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>ElbowBlade</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>ElbowBlade</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNArm</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>ElbowBlade</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemoveElbowBlade</defName>
 | 
			
		||||
    <label>remove elbow blade</label>
 | 
			
		||||
    <description>Remove elbow blade.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>ElbowBlade</ThingDef>
 | 
			
		||||
      <HediffDef>ElbowBlade</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing elbow blade.</jobString>
 | 
			
		||||
    <removesHediff>ElbowBlade</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- 무릎 스파이크 -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallKneeSpike</defName>
 | 
			
		||||
    <label>install knee spike</label>
 | 
			
		||||
    <description>Install a knee spike.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>KneeSpike</ThingDef>
 | 
			
		||||
      <HediffDef>KneeSpike</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing knee spike.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>KneeSpike</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>KneeSpike</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNLeg</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>KneeSpike</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemoveKneeSpike</defName>
 | 
			
		||||
    <label>remove knee spike</label>
 | 
			
		||||
    <description>Remove knee spike.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>KneeSpike</ThingDef>
 | 
			
		||||
      <HediffDef>KneeSpike</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing knee spike.</jobString>
 | 
			
		||||
    <removesHediff>KneeSpike</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- 독니 -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallVenomFangs</defName>
 | 
			
		||||
    <label>install venom fangs</label>
 | 
			
		||||
    <description>Install venom fangs.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>VenomFangs</ThingDef>
 | 
			
		||||
      <HediffDef>VenomFangs</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing venom fangs.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>VenomFangs</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>VenomFangs</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyPartGroups>
 | 
			
		||||
      <li>Teeth</li>
 | 
			
		||||
    </appliedOnFixedBodyPartGroups>
 | 
			
		||||
    <addsHediff>VenomFangs</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemoveVenomFangs</defName>
 | 
			
		||||
    <label>remove venom fangs</label>
 | 
			
		||||
    <description>Remove venom fangs.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>VenomFangs</ThingDef>
 | 
			
		||||
      <HediffDef>VenomFangs</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing venom fangs.</jobString>
 | 
			
		||||
    <removesHediff>VenomFangs</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- 베놈 탈론 -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallVenomTalon</defName>
 | 
			
		||||
    <label>install venom talon</label>
 | 
			
		||||
    <description>Install a venom talon.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>VenomTalon</ThingDef>
 | 
			
		||||
      <HediffDef>VenomTalon</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing venom talon.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>VenomTalon</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>VenomTalon</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyPartGroups>
 | 
			
		||||
      <li>MiddleFingers</li>
 | 
			
		||||
    </appliedOnFixedBodyPartGroups>
 | 
			
		||||
    <addsHediff>VenomTalon</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemoveVenomTalon</defName>
 | 
			
		||||
    <label>remove venom talon</label>
 | 
			
		||||
    <description>Remove venom talon.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>VenomTalon</ThingDef>
 | 
			
		||||
      <HediffDef>VenomTalon</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing venom talon.</jobString>
 | 
			
		||||
    <removesHediff>VenomTalon</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- neurocalculator -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallNeurocalculator</defName>
 | 
			
		||||
    <label>install neurocalculator</label>
 | 
			
		||||
    <description>Install a neurocalculator.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>Neurocalculator</ThingDef>
 | 
			
		||||
      <HediffDef>Neurocalculator</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing neurocalculator.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Neurocalculator</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>Neurocalculator</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNBrain</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>Neurocalculator</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemoveNeurocalculator</defName>
 | 
			
		||||
    <label>remove neurocalculator</label>
 | 
			
		||||
    <description>Remove neurocalculator.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>Neurocalculator</ThingDef>
 | 
			
		||||
      <HediffDef>Neurocalculator</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing neurocalculator.</jobString>
 | 
			
		||||
    <removesHediff>Neurocalculator</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- Circadian assistant -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallCircadianAssistant</defName>
 | 
			
		||||
    <label>install circadian assistant</label>
 | 
			
		||||
    <description>Install a circadian assistant.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>CircadianAssistant</ThingDef>
 | 
			
		||||
      <HediffDef>CircadianAssistant</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing circadian assistant.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>CircadianAssistant</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>CircadianAssistant</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNBrain</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>CircadianAssistant</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemoveCircadianAssistant</defName>
 | 
			
		||||
    <label>remove circadian assistant</label>
 | 
			
		||||
    <description>Remove circadian assistant.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>CircadianAssistant</ThingDef>
 | 
			
		||||
      <HediffDef>CircadianAssistant</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing circadian assistant.</jobString>
 | 
			
		||||
    <removesHediff>CircadianAssistant</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- Circadian half-cycler -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallCircadianHalfCycler</defName>
 | 
			
		||||
    <label>install circadian half-cycler</label>
 | 
			
		||||
    <description>Install a circadian half-cycler.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>CircadianHalfCycler</ThingDef>
 | 
			
		||||
      <HediffDef>CircadianHalfCycler</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing circadian half-cycler.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>CircadianHalfCycler</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>CircadianHalfCycler</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNBrain</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>CircadianHalfCycler</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemoveCircadianHalfCycler</defName>
 | 
			
		||||
    <label>remove circadian half-cycler</label>
 | 
			
		||||
    <description>Remove circadian half-cycler.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>CircadianHalfCycler</ThingDef>
 | 
			
		||||
      <HediffDef>CircadianHalfCycler</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing circadian half-cycler.</jobString>
 | 
			
		||||
    <removesHediff>CircadianHalfCycler</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- Psychic sensitizer -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallPsychicSensitizer</defName>
 | 
			
		||||
    <label>install psychic sensitizer</label>
 | 
			
		||||
    <description>Install a psychic sensitizer.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PsychicSensitizer</ThingDef>
 | 
			
		||||
      <HediffDef>PsychicSensitizer</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing psychic sensitizer.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PsychicSensitizer</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>PsychicSensitizer</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNBrain</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>PsychicSensitizer</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemovePsychicSensitizer</defName>
 | 
			
		||||
    <label>remove psychic sensitizer</label>
 | 
			
		||||
    <description>Remove psychic sensitizer.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PsychicSensitizer</ThingDef>
 | 
			
		||||
      <HediffDef>PsychicSensitizer</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing psychic sensitizer.</jobString>
 | 
			
		||||
    <removesHediff>PsychicSensitizer</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!-- Psychic reader -->
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallPsychicReader</defName>
 | 
			
		||||
    <label>install psychic reader</label>
 | 
			
		||||
    <description>Install a psychic reader.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PsychicReader</ThingDef>
 | 
			
		||||
      <HediffDef>PsychicReader</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing psychic reader.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PsychicReader</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>PsychicReader</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNBrain</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>PsychicReader</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemovePsychicReader</defName>
 | 
			
		||||
    <label>remove psychic reader</label>
 | 
			
		||||
    <description>Remove psychic reader.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PsychicReader</ThingDef>
 | 
			
		||||
      <HediffDef>PsychicReader</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing psychic reader.</jobString>
 | 
			
		||||
    <removesHediff>PsychicReader</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										302
									
								
								1.3Royalty/Defs/Royal_Hediffs_ContDamPN.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										302
									
								
								1.3Royalty/Defs/Royal_Hediffs_ContDamPN.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,302 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <!--blooded chain sword-->
 | 
			
		||||
  <ManeuverDef>
 | 
			
		||||
    <defName>PN_ChainCutManeuverMono</defName>
 | 
			
		||||
    <requiredCapacity>PN_ChainCutToolMono</requiredCapacity>
 | 
			
		||||
    <verb>
 | 
			
		||||
      <verbClass>Verb_MeleeAttackDamage</verbClass>
 | 
			
		||||
      <meleeDamageDef>PN_ChainCutDamageMono</meleeDamageDef>
 | 
			
		||||
    </verb>
 | 
			
		||||
    <logEntryDef>MeleeAttack</logEntryDef>
 | 
			
		||||
    <combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
 | 
			
		||||
    <combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
 | 
			
		||||
    <combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
 | 
			
		||||
    <combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
 | 
			
		||||
  </ManeuverDef>
 | 
			
		||||
 | 
			
		||||
  <ToolCapacityDef>
 | 
			
		||||
    <defName>PN_ChainCutToolMono</defName>
 | 
			
		||||
    <label>chainsword cut</label>
 | 
			
		||||
  </ToolCapacityDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="CutBase">
 | 
			
		||||
    <defName>PN_ChainCutDamageMono</defName>
 | 
			
		||||
    <hediff>PN_ChainCutHediffMono</hediff>
 | 
			
		||||
    <hediffSkin>PN_ChainCutHediffMono</hediffSkin>
 | 
			
		||||
    <hediffSolid>PN_ChainCrackHediffMono</hediffSolid>
 | 
			
		||||
    <cutCleaveBonus>1.4</cutCleaveBonus>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <impactSoundType>Slice</impactSoundType>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="InjuryBase">
 | 
			
		||||
    <defName>PN_ChainCutHediffMono</defName>
 | 
			
		||||
    <label>cut</label>
 | 
			
		||||
    <labelNoun>a cut</labelNoun>
 | 
			
		||||
    <description>a cut.</description>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_TendDuration">
 | 
			
		||||
        <labelTendedWell>bandaged</labelTendedWell>
 | 
			
		||||
        <labelTendedWellInner>sutured</labelTendedWellInner>
 | 
			
		||||
        <labelSolidTendedWell>set</labelSolidTendedWell>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_Infecter">
 | 
			
		||||
        <infectionChance>0.15</infectionChance>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_GetsPermanent">
 | 
			
		||||
        <permanentLabel>cut scar</permanentLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
 | 
			
		||||
        <damageDef>PN_ChainCutDamage_ConMono</damageDef>
 | 
			
		||||
        <ticksPerDamage>6</ticksPerDamage>
 | 
			
		||||
        <damageAmount>4</damageAmount>
 | 
			
		||||
        <endTicks>18</endTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <injuryProps>
 | 
			
		||||
      <painPerSeverity>0.0125</painPerSeverity>
 | 
			
		||||
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
 | 
			
		||||
      <bleedRate>0.06</bleedRate>
 | 
			
		||||
      <canMerge>false</canMerge>
 | 
			
		||||
      <destroyedLabel>Cut off</destroyedLabel>
 | 
			
		||||
      <destroyedOutLabel>Cut off</destroyedOutLabel>
 | 
			
		||||
    </injuryProps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="CutBase">
 | 
			
		||||
    <defName>PN_ChainCutDamage_ConMono</defName>
 | 
			
		||||
    <cutCleaveBonus>1.4</cutCleaveBonus>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <impactSoundType>Slice</impactSoundType>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="InjuryBase">
 | 
			
		||||
    <defName>PN_ChainCrackHediffMono</defName>
 | 
			
		||||
    <label>crack</label>
 | 
			
		||||
    <labelNoun>a crack wound</labelNoun>
 | 
			
		||||
    <description>A crack.</description>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_TendDuration">
 | 
			
		||||
        <labelTendedWell>set</labelTendedWell>
 | 
			
		||||
        <labelTendedWellInner>set</labelTendedWellInner>
 | 
			
		||||
        <labelSolidTendedWell>set</labelSolidTendedWell>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_GetsPermanent">
 | 
			
		||||
        <permanentLabel>permanent crack</permanentLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
 | 
			
		||||
        <damageDef>PN_ChainCrackDamage_ConMono</damageDef>
 | 
			
		||||
        <ticksPerDamage>6</ticksPerDamage>
 | 
			
		||||
        <damageAmount>2</damageAmount>
 | 
			
		||||
        <endTicks>12</endTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <injuryProps>
 | 
			
		||||
      <painPerSeverity>0.01</painPerSeverity>
 | 
			
		||||
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
 | 
			
		||||
      <destroyedLabel>Shattered</destroyedLabel>
 | 
			
		||||
    </injuryProps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="CutBase">
 | 
			
		||||
    <defName>PN_ChainCrackDamage_ConMono</defName>
 | 
			
		||||
    <cutCleaveBonus>1.4</cutCleaveBonus>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <impactSoundType>Slice</impactSoundType>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <!--electrical blunt-->
 | 
			
		||||
 | 
			
		||||
  <ManeuverDef>
 | 
			
		||||
    <defName>PN_ElectricalBluntManeuver</defName>
 | 
			
		||||
    <requiredCapacity>PN_ElectricalBluntTool</requiredCapacity>
 | 
			
		||||
    <verb>
 | 
			
		||||
      <verbClass>Verb_MeleeAttackDamage</verbClass>
 | 
			
		||||
      <meleeDamageDef>PN_ElectricalBluntDamage</meleeDamageDef>
 | 
			
		||||
    </verb>
 | 
			
		||||
    <logEntryDef>MeleeAttack</logEntryDef>
 | 
			
		||||
    <combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit>
 | 
			
		||||
    <combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect>
 | 
			
		||||
    <combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss>
 | 
			
		||||
    <combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
 | 
			
		||||
  </ManeuverDef>
 | 
			
		||||
 | 
			
		||||
  <ToolCapacityDef>
 | 
			
		||||
    <defName>PN_ElectricalBluntTool</defName>
 | 
			
		||||
    <label>electrical blunt</label>
 | 
			
		||||
  </ToolCapacityDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="BluntBase">
 | 
			
		||||
    <defName>PN_ElectricalBluntDamage</defName>
 | 
			
		||||
    <hediff>PN_ElectricalCrushHediff</hediff>
 | 
			
		||||
    <hediffSkin>PN_ElectricalBruiseHediff</hediffSkin>
 | 
			
		||||
    <hediffSolid>Crack</hediffSolid>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="InjuryBase">
 | 
			
		||||
    <defName>PN_ElectricalCrushHediff</defName>
 | 
			
		||||
    <label>crush</label>
 | 
			
		||||
    <labelNoun>a crush wound</labelNoun>
 | 
			
		||||
    <description>A crushing wound.</description>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_TendDuration">
 | 
			
		||||
        <labelTendedWell>bandaged</labelTendedWell>
 | 
			
		||||
        <labelTendedWellInner>sutured</labelTendedWellInner>
 | 
			
		||||
        <labelSolidTendedWell>set</labelSolidTendedWell>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_Infecter">
 | 
			
		||||
        <infectionChance>0.15</infectionChance>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_GetsPermanent">
 | 
			
		||||
        <permanentLabel>mangled scar</permanentLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
 | 
			
		||||
        <damageDef>PN_ElectricalBurnDamage_Con</damageDef>
 | 
			
		||||
        <ticksPerDamage>6</ticksPerDamage>
 | 
			
		||||
        <damageAmount>4</damageAmount>
 | 
			
		||||
        <endTicks>18</endTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <injuryProps>
 | 
			
		||||
      <painPerSeverity>0.0125</painPerSeverity>
 | 
			
		||||
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
 | 
			
		||||
      <bleedRate>0.01</bleedRate>
 | 
			
		||||
      <canMerge>true</canMerge>
 | 
			
		||||
      <destroyedLabel>Crushed</destroyedLabel>
 | 
			
		||||
    </injuryProps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="InjuryBase">
 | 
			
		||||
    <defName>PN_ElectricalBruiseHediff</defName>
 | 
			
		||||
    <label>bruise</label>
 | 
			
		||||
    <labelNoun>a bruise</labelNoun>
 | 
			
		||||
    <description>A bruise.</description>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_TendDuration">
 | 
			
		||||
        <labelTendedWell>bandaged</labelTendedWell>
 | 
			
		||||
        <labelTendedWellInner>tended</labelTendedWellInner>
 | 
			
		||||
        <labelSolidTendedWell>set</labelSolidTendedWell>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
 | 
			
		||||
        <damageDef>PN_ElectricalBurnDamage_Con</damageDef>
 | 
			
		||||
        <ticksPerDamage>6</ticksPerDamage>
 | 
			
		||||
        <damageAmount>4</damageAmount>
 | 
			
		||||
        <endTicks>18</endTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <injuryProps>
 | 
			
		||||
      <painPerSeverity>0.0125</painPerSeverity>
 | 
			
		||||
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
 | 
			
		||||
      <canMerge>false</canMerge>
 | 
			
		||||
      <destroyedLabel>Destroyed</destroyedLabel>
 | 
			
		||||
    </injuryProps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="Flame">
 | 
			
		||||
    <defName>PN_ElectricalBurnDamage_Con</defName>
 | 
			
		||||
    <label>electrical burn</label>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <hediff>PN_ElectricalBurn</hediff>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="InjuryBase">
 | 
			
		||||
    <defName>PN_ElectricalBurn</defName>
 | 
			
		||||
    <label>electrical burn</label>
 | 
			
		||||
    <labelNoun>a electrical burn</labelNoun>
 | 
			
		||||
    <description>A electrical burn.</description>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_TendDuration">
 | 
			
		||||
        <labelTendedWell>bandaged</labelTendedWell>
 | 
			
		||||
        <labelTendedWellInner>tended</labelTendedWellInner>
 | 
			
		||||
        <labelSolidTendedWell>tended</labelSolidTendedWell>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_Infecter">
 | 
			
		||||
        <infectionChance>0.30</infectionChance>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_GetsPermanent">
 | 
			
		||||
        <permanentLabel>burn scar</permanentLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <injuryProps>
 | 
			
		||||
      <painPerSeverity>0.01875</painPerSeverity>
 | 
			
		||||
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
 | 
			
		||||
      <canMerge>false</canMerge>
 | 
			
		||||
      <destroyedLabel>Burned off</destroyedLabel>
 | 
			
		||||
      <destroyedOutLabel>Burned out</destroyedOutLabel>
 | 
			
		||||
    </injuryProps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--electrical Stab-->
 | 
			
		||||
 | 
			
		||||
  <ManeuverDef>
 | 
			
		||||
    <defName>PN_ElectricalStabManeuver</defName>
 | 
			
		||||
    <requiredCapacity>PN_ElectricalStabTool</requiredCapacity>
 | 
			
		||||
    <verb>
 | 
			
		||||
      <verbClass>Verb_MeleeAttackDamage</verbClass>
 | 
			
		||||
      <meleeDamageDef>PN_ElectricalStabDamage</meleeDamageDef>
 | 
			
		||||
    </verb>
 | 
			
		||||
    <logEntryDef>MeleeAttack</logEntryDef>
 | 
			
		||||
    <combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
 | 
			
		||||
    <combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
 | 
			
		||||
    <combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
 | 
			
		||||
    <combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
 | 
			
		||||
  </ManeuverDef>
 | 
			
		||||
 | 
			
		||||
  <ToolCapacityDef>
 | 
			
		||||
    <defName>PN_ElectricalStabTool</defName>
 | 
			
		||||
    <label>electrical stab</label>
 | 
			
		||||
  </ToolCapacityDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef>
 | 
			
		||||
    <defName>PN_ElectricalStabDamage</defName>
 | 
			
		||||
    <label>stab</label>
 | 
			
		||||
    <workerClass>DamageWorker_Stab</workerClass>
 | 
			
		||||
    <externalViolence>true</externalViolence>
 | 
			
		||||
    <deathMessage>{0} has been stabbed to death.</deathMessage>
 | 
			
		||||
    <hediff>PN_ElectricalStabHediff</hediff>
 | 
			
		||||
    <hediffSolid>Crack</hediffSolid>
 | 
			
		||||
    <impactSoundType>Slice</impactSoundType>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <stabChanceOfForcedInternal>0.6</stabChanceOfForcedInternal>
 | 
			
		||||
    <overkillPctToDestroyPart>0.4~1.0</overkillPctToDestroyPart>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="InjuryBase">
 | 
			
		||||
    <defName>PN_ElectricalStabHediff</defName>
 | 
			
		||||
    <label>stab</label>
 | 
			
		||||
    <labelNoun>a stab wound</labelNoun>
 | 
			
		||||
    <description>A stab wound.</description>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_TendDuration">
 | 
			
		||||
        <labelTendedWell>bandaged</labelTendedWell>
 | 
			
		||||
        <labelTendedWellInner>sutured</labelTendedWellInner>
 | 
			
		||||
        <labelSolidTendedWell>set</labelSolidTendedWell>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_Infecter">
 | 
			
		||||
        <infectionChance>0.15</infectionChance>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_GetsPermanent">
 | 
			
		||||
        <permanentLabel>stab scar</permanentLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
 | 
			
		||||
        <damageDef>PN_ElectricalBurnDamage_Con</damageDef>
 | 
			
		||||
        <ticksPerDamage>6</ticksPerDamage>
 | 
			
		||||
        <damageAmount>4</damageAmount>
 | 
			
		||||
        <endTicks>12</endTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <injuryProps>
 | 
			
		||||
      <painPerSeverity>0.0125</painPerSeverity>
 | 
			
		||||
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
 | 
			
		||||
      <bleedRate>0.06</bleedRate>
 | 
			
		||||
      <canMerge>false</canMerge>
 | 
			
		||||
      <destroyedLabel>Cut off</destroyedLabel>
 | 
			
		||||
      <destroyedOutLabel>Cut out</destroyedOutLabel>
 | 
			
		||||
    </injuryProps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										19
									
								
								1.3Royalty/Defs/Royal_Reserch_ProjectDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								1.3Royalty/Defs/Royal_Reserch_ProjectDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,19 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_PsychicAmplifier</defName>
 | 
			
		||||
    <label>automaton psylink</label>
 | 
			
		||||
    <description>Research how to modify psylink for use by the Automaton.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>300</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Production</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>1.0</researchViewX>
 | 
			
		||||
    <researchViewY>1.4</researchViewY>
 | 
			
		||||
    <tags>
 | 
			
		||||
 | 
			
		||||
    </tags>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										99
									
								
								1.3Royalty/Defs/Royal_ThingDef_Misc.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										99
									
								
								1.3Royalty/Defs/Royal_ThingDef_Misc.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,99 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <!--PnL shuttle-->
 | 
			
		||||
  <!--<ThingDef ParentName="ShuttleBase">
 | 
			
		||||
    <defName>PN_Shuttle</defName>
 | 
			
		||||
    <label>PnL shuttle</label>
 | 
			
		||||
    <description>A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Building/Misc/Shuttle</texPath>
 | 
			
		||||
      <color>(162,164,149)</color>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>-->
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 상납용 은 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="ResourceBase">
 | 
			
		||||
    <defName>PN_SilverCase</defName>
 | 
			
		||||
    <label>PnL silver case</label>
 | 
			
		||||
    <description>the case of 800 silvers. can get a result point by submitting it to PnL result appraiser.\n\nIt is locked with a special security device that even the maker cannot open. It takes a lot of effort to unlock, so the merchant will try to cut the price of it.</description>
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <texPath>Things/Item/PNSilverCase</texPath>
 | 
			
		||||
      <graphicClass>Graphic_StackCount</graphicClass>
 | 
			
		||||
      <drawSize>1.0</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Silver_Drop</soundInteract>
 | 
			
		||||
    <soundDrop>Silver_Drop</soundDrop>
 | 
			
		||||
    <stackLimit>10</stackLimit>
 | 
			
		||||
    <uiIconForStackCount>1</uiIconForStackCount>
 | 
			
		||||
    <healthAffectsPrice>false</healthAffectsPrice>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>800</MarketValue>
 | 
			
		||||
      <Mass>6.4</Mass>
 | 
			
		||||
      <RoyalFavorValue>1</RoyalFavorValue>
 | 
			
		||||
      <WorkToMake>700</WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PN_AutomatonCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
      <li>PN_SilverChest</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <thingSetMakerTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Silver>80</Silver>
 | 
			
		||||
      <Steel>15</Steel>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>4</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_UnlockSilverCase</defName>
 | 
			
		||||
    <label>Unlock PnL silver case</label>
 | 
			
		||||
    <description>unlock PnL silver case. can't get the perfect result by forcibly breaking the security device.</description>
 | 
			
		||||
    <jobString>unlocking PnL silver case.</jobString>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <effectWorking>Smith</effectWorking>
 | 
			
		||||
    <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
    <workAmount>1600</workAmount>
 | 
			
		||||
    <allowMixingIngredients>true</allowMixingIngredients>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_SilverCase</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <products>
 | 
			
		||||
      <Silver>480</Silver>
 | 
			
		||||
      <Steel>5</Steel>
 | 
			
		||||
    </products>
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
    <workSkill>Crafting</workSkill>
 | 
			
		||||
    <researchPrerequisite></researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										396
									
								
								1.3Royalty/Defs/Royal_ThingDef_Weapon.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										396
									
								
								1.3Royalty/Defs/Royal_ThingDef_Weapon.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,396 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 베이스 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>PN_NamerChainSwordfirst</defName>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesFiles>
 | 
			
		||||
        <li>PNof->Names/Weapon/PNof</li>
 | 
			
		||||
        <li>PNChainSword->Names/Weapon/PNChainSword</li>
 | 
			
		||||
      </rulesFiles>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>PN_NamerChainSword</defName>
 | 
			
		||||
    <include>
 | 
			
		||||
      <li>PN_NamerFirst</li>
 | 
			
		||||
      <li>PN_NamerChainSwordfirst</li>
 | 
			
		||||
    </include>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesStrings>
 | 
			
		||||
        <li>r_weapon_name->[PNChainSword] [PNof] [PNFirstNamer]</li>
 | 
			
		||||
      </rulesStrings>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
 | 
			
		||||
    <techLevel>Ultra</techLevel>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>2000</MarketValue>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>CompQuality</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Art">
 | 
			
		||||
        <nameMaker>NamerArtWeaponMelee</nameMaker>
 | 
			
		||||
        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
 | 
			
		||||
        <minQualityForArtistic>Excellent</minQualityForArtistic>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Biocodable"/>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <smeltable>true</smeltable>
 | 
			
		||||
    <burnableByRecipe>true</burnableByRecipe>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>WeaponsMelee</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_UltratechMelee</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Melee</li>
 | 
			
		||||
      <li>Ultratech</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True">
 | 
			
		||||
    <techLevel>Ultra</techLevel>
 | 
			
		||||
    <tradeNeverStack>true</tradeNeverStack>
 | 
			
		||||
    <relicChance>1</relicChance>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Bladelink</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Ultratech</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>CompQuality</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_BladelinkWeapon">
 | 
			
		||||
        <biocodeOnEquip>true</biocodeOnEquip>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Styleable"></li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <smeltable>true</smeltable>
 | 
			
		||||
    <burnableByRecipe>true</burnableByRecipe>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>WeaponsMeleeBladelink</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 로열세이버 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseWeapon_Bladelink">
 | 
			
		||||
    <defName>PN_RoyalSaber_Bladelink</defName>
 | 
			
		||||
    <label>PnL royal saber</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>3000</MarketValue>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedAngleOffset>0</equippedAngleOffset>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <texPath>Things/Weapons/PNRoyalSaber</texPath>
 | 
			
		||||
      <color>(255,255,255)</color>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_BladelinkPlasmaSword</soundInteract>
 | 
			
		||||
    <meleeHitSound>MeleeHit_BladelinkPlasmaSword</meleeHitSound>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Melee</li>
 | 
			
		||||
      <li>MeleePiercer</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>handle</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>12</power>
 | 
			
		||||
        <cooldownTime>1.6</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>point</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Stab</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>24</power>
 | 
			
		||||
        <cooldownTime>1.6</cooldownTime>
 | 
			
		||||
        <armorPenetration>0.9</armorPenetration>
 | 
			
		||||
        <extraMeleeDamages>
 | 
			
		||||
          <li>
 | 
			
		||||
            <def>Burn</def>
 | 
			
		||||
            <amount>20</amount>
 | 
			
		||||
            <chance>1.0</chance>
 | 
			
		||||
          </li>
 | 
			
		||||
        </extraMeleeDamages>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>edge</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Cut</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>24</power>
 | 
			
		||||
        <cooldownTime>1.6</cooldownTime>
 | 
			
		||||
        <armorPenetration>0.9</armorPenetration>
 | 
			
		||||
        <extraMeleeDamages>
 | 
			
		||||
          <li>
 | 
			
		||||
            <def>Burn</def>
 | 
			
		||||
            <amount>20</amount>
 | 
			
		||||
            <chance>1.0</chance>
 | 
			
		||||
          </li>
 | 
			
		||||
        </extraMeleeDamages>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 블러디드 체인소드 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseWeapon_Bladelink">
 | 
			
		||||
    <defName>PN_Chainsword_Bladelink</defName>
 | 
			
		||||
    <label>PnL blooded chain sword</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>3000</MarketValue>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedAngleOffset>-65</equippedAngleOffset>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <texPath>Things/Weapons/PNSwordLink</texPath>
 | 
			
		||||
      <color>(255,255,255)</color>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_BladelinkMonoSword</soundInteract>
 | 
			
		||||
    <meleeHitSound>PNChainswordSound</meleeHitSound>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Melee</li>
 | 
			
		||||
      <li>MeleePiercer</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>handle</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>12</power>
 | 
			
		||||
        <cooldownTime>1.6</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>point</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Stab</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>27</power>
 | 
			
		||||
        <cooldownTime>1.6</cooldownTime>
 | 
			
		||||
        <armorPenetration>0.9</armorPenetration>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>edge</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>PN_ChainCutToolMono</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>27</power>
 | 
			
		||||
        <cooldownTime>1.6</cooldownTime>
 | 
			
		||||
        <armorPenetration>0.9</armorPenetration>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_GeneratedName">
 | 
			
		||||
        <nameMaker>PN_NamerChainSword</nameMaker>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 로열해머 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseWeapon_Bladelink">
 | 
			
		||||
    <defName>PN_RoyalHammer_Bladelink</defName>
 | 
			
		||||
    <label>PnL storm Hammer</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nWarhammer used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>3000</MarketValue>
 | 
			
		||||
      <Mass>4</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedAngleOffset>0</equippedAngleOffset>
 | 
			
		||||
    <graphicData Class="AutomataRace.GraphicData_Sprite">
 | 
			
		||||
      <texPath>Things/Weapons/PNPersonaHammer</texPath>
 | 
			
		||||
      <graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
 | 
			
		||||
      <color>(255,255,255)</color>
 | 
			
		||||
      <totalFrameLength>170</totalFrameLength>
 | 
			
		||||
      <keyFrames>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>0</frame>
 | 
			
		||||
          <index>0</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>120</frame>
 | 
			
		||||
          <index>1</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>125</frame>
 | 
			
		||||
          <index>2</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>130</frame>
 | 
			
		||||
          <index>0</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>165</frame>
 | 
			
		||||
          <index>1</index>
 | 
			
		||||
        </li>
 | 
			
		||||
      </keyFrames>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_BladelinkZeusHammer</soundInteract>
 | 
			
		||||
    <meleeHitSound>MeleeHit_BladelinkZeusHammer</meleeHitSound>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Melee</li>
 | 
			
		||||
      <li>MeleeBlunt</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>handle</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Poke</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>15</power>
 | 
			
		||||
        <cooldownTime>1.6</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>head</label>
 | 
			
		||||
        <labelUsedInLogging>false</labelUsedInLogging>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>PN_ElectricalBluntTool</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>31</power>
 | 
			
		||||
        <cooldownTime>2.2</cooldownTime>
 | 
			
		||||
        <extraMeleeDamages>
 | 
			
		||||
          <li>
 | 
			
		||||
            <def>EMP</def>
 | 
			
		||||
            <amount>10</amount>
 | 
			
		||||
          </li>
 | 
			
		||||
        </extraMeleeDamages>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 스톰랜스 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseWeapon_Bladelink">
 | 
			
		||||
    <defName>PN_StormLance_Bladelink</defName>
 | 
			
		||||
    <label>PnL storm lance</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nlance used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>3000</MarketValue>
 | 
			
		||||
      <Mass>4</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
   <graphicData Class="AutomataRace.GraphicData_Sprite">
 | 
			
		||||
      <texPath>Things/Weapons/PNStormLance</texPath>
 | 
			
		||||
      <graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
 | 
			
		||||
      <color>(255,255,255)</color>
 | 
			
		||||
      <totalFrameLength>170</totalFrameLength>
 | 
			
		||||
      <keyFrames>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>0</frame>
 | 
			
		||||
          <index>0</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>120</frame>
 | 
			
		||||
          <index>1</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>125</frame>
 | 
			
		||||
          <index>2</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>130</frame>
 | 
			
		||||
          <index>0</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>165</frame>
 | 
			
		||||
          <index>1</index>
 | 
			
		||||
        </li>
 | 
			
		||||
      </keyFrames>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_BladelinkZeusHammer</soundInteract>
 | 
			
		||||
    <meleeHitSound>MeleeHit_BladelinkZeusHammer</meleeHitSound>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Melee</li>
 | 
			
		||||
      <li>MeleeBlunt</li>
 | 
			
		||||
      <li>MeleePiercer</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>handle</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Poke</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>15</power>
 | 
			
		||||
        <cooldownTime>1.6</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>side</label>
 | 
			
		||||
        <labelUsedInLogging>false</labelUsedInLogging>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>PN_ElectricalBluntTool</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>31</power>
 | 
			
		||||
        <cooldownTime>2.2</cooldownTime>
 | 
			
		||||
        <armorPenetration>0.9</armorPenetration>
 | 
			
		||||
        <extraMeleeDamages>
 | 
			
		||||
          <li>
 | 
			
		||||
            <def>EMP</def>
 | 
			
		||||
            <amount>10</amount>
 | 
			
		||||
          </li>
 | 
			
		||||
        </extraMeleeDamages>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>point</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>PN_ElectricalStabTool</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>31</power>
 | 
			
		||||
        <cooldownTime>2.2</cooldownTime>
 | 
			
		||||
        <armorPenetration>0.9</armorPenetration>
 | 
			
		||||
        <extraMeleeDamages>
 | 
			
		||||
          <li>
 | 
			
		||||
            <def>EMP</def>
 | 
			
		||||
            <amount>10</amount>
 | 
			
		||||
          </li>
 | 
			
		||||
        </extraMeleeDamages>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="SYS.CompProperties_WeaponExtention">
 | 
			
		||||
        <littleDown>True</littleDown>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0.2,0,0.25)</position>
 | 
			
		||||
          <angle>-45</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(-0.25,0.3,0.2)</position>
 | 
			
		||||
          <angle>45</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(0.15,0.3,0.2)</position>
 | 
			
		||||
          <angle>-45</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0.2)</position>
 | 
			
		||||
          <angle>45</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										23
									
								
								1.4/Assemblies/0_Assemblies_from.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								1.4/Assemblies/0_Assemblies_from.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,23 @@
 | 
			
		||||
 | 
			
		||||
[gguake] (Do Something for Idle modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1896806569)
 | 
			
		||||
 | 
			
		||||
1_CustomizableRecipe.dll
 | 
			
		||||
2_AutomataRace.dll
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
[NukaFrog] (Ratkin Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1578693166)
 | 
			
		||||
 | 
			
		||||
AdditionalVerb.dll
 | 
			
		||||
SYS.dll
 | 
			
		||||
TorgueAnty.dll
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
[SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)
 | 
			
		||||
 | 
			
		||||
AutomataWearSetting.dll
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
 | 
			
		||||
 | 
			
		||||
TorgueAnty.dll
 | 
			
		||||
ContDamPN.dll
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								1.4/Assemblies/1_CustomizableRecipe.dll
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								1.4/Assemblies/1_CustomizableRecipe.dll
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								1.4/Assemblies/2_AutomataRace.dll
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								1.4/Assemblies/2_AutomataRace.dll
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								1.4/Assemblies/AdditionalVerb.dll
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								1.4/Assemblies/AdditionalVerb.dll
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								1.4/Assemblies/AutomataWearSetting.dll
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								1.4/Assemblies/AutomataWearSetting.dll
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								1.4/Assemblies/ContDamPN.dll
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								1.4/Assemblies/ContDamPN.dll
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								1.4/Assemblies/MoharHediffs_Fixed.dll
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								1.4/Assemblies/MoharHediffs_Fixed.dll
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								1.4/Assemblies/SYS.dll
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								1.4/Assemblies/SYS.dll
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								1.4/Assemblies/TorgueAnty.dll
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								1.4/Assemblies/TorgueAnty.dll
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										138
									
								
								1.4/Defs/AbilityDef/AbilityDefs_Base.back
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								1.4/Defs/AbilityDef/AbilityDefs_Base.back
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,138 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 쿨타임 설정====================================-->
 | 
			
		||||
 | 
			
		||||
  <AbilityGroupDef>
 | 
			
		||||
    <defName>PNModule_2day</defName>
 | 
			
		||||
    <cooldownTicks>120000</cooldownTicks>
 | 
			
		||||
  </AbilityGroupDef>
 | 
			
		||||
 | 
			
		||||
  <AbilityGroupDef>
 | 
			
		||||
    <defName>PNModule_1day</defName>
 | 
			
		||||
    <cooldownTicks>60000</cooldownTicks>
 | 
			
		||||
  </AbilityGroupDef>
 | 
			
		||||
 | 
			
		||||
  <AbilityGroupDef>
 | 
			
		||||
    <defName>PNModule_12hour</defName>
 | 
			
		||||
    <cooldownTicks>30000</cooldownTicks>
 | 
			
		||||
  </AbilityGroupDef>
 | 
			
		||||
 | 
			
		||||
  <AbilityGroupDef>
 | 
			
		||||
    <defName>PNModule_6hour</defName>
 | 
			
		||||
    <cooldownTicks>15000</cooldownTicks>
 | 
			
		||||
  </AbilityGroupDef>
 | 
			
		||||
 | 
			
		||||
  <AbilityGroupDef>
 | 
			
		||||
    <defName>PNModule_3hour</defName>
 | 
			
		||||
    <cooldownTicks>7500</cooldownTicks>
 | 
			
		||||
  </AbilityGroupDef>
 | 
			
		||||
  <AbilityGroupDef>
 | 
			
		||||
    <defName>PNModule_rightoff</defName>
 | 
			
		||||
    <cooldownTicks>120</cooldownTicks>
 | 
			
		||||
  </AbilityGroupDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef Name="PN_ApparelIndustrialModuleHediffBase" Abstract="True">
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_RemoveIfApparelDropped" />
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
 | 
			
		||||
        <triggeredHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
        </triggeredHediff>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef Name="PN_ApparelSpacerModuleHediffBase" Abstract="True">
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_RemoveIfApparelDropped" />
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
 | 
			
		||||
        <triggeredHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </triggeredHediff>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--<HediffDef ParentName="PN_ApparelModuleHediffBase">
 | 
			
		||||
    <defName></defName>
 | 
			
		||||
    <label></label>
 | 
			
		||||
    <description></description>
 | 
			
		||||
    <stages>
 | 
			
		||||
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_GiveAbility">
 | 
			
		||||
        <abilityDef></abilityDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>-->
 | 
			
		||||
 | 
			
		||||
  <!--불안정-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_ModuleUnstable_Industrial</defName>
 | 
			
		||||
    <label>module system (unstable)</label>
 | 
			
		||||
    <labelNoun>module system (unstable)</labelNoun>
 | 
			
		||||
    <description>The module system is unstable. The module cannot be mounted until the system is stable.</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_Disappears">
 | 
			
		||||
        <disappearsAfterTicks>20000</disappearsAfterTicks>
 | 
			
		||||
        <showRemainingTime>True</showRemainingTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
 | 
			
		||||
        <hediffToNullify>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommand</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdvice</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedical</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedic</li>
 | 
			
		||||
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFire</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CQC</li>
 | 
			
		||||
        </hediffToNullify>
 | 
			
		||||
        <showMessage>false</showMessage>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <stages>
 | 
			
		||||
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_ModuleUnstable_Spacer</defName>
 | 
			
		||||
    <label>module system (unstable)</label>
 | 
			
		||||
    <labelNoun>module system (unstable)</labelNoun>
 | 
			
		||||
    <description>The module system is unstable. The module cannot be mounted until the system is stable.</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_Disappears">
 | 
			
		||||
        <disappearsAfterTicks>120000</disappearsAfterTicks>
 | 
			
		||||
        <showRemainingTime>True</showRemainingTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
 | 
			
		||||
        <hediffToNullify>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommand</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdvice</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedical</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedic</li>
 | 
			
		||||
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFire</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CQC</li>
 | 
			
		||||
        </hediffToNullify>
 | 
			
		||||
        <showMessage>false</showMessage>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <stages>
 | 
			
		||||
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										178
									
								
								1.4/Defs/AutomataRaceSettings/AutomataGoreDef.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										178
									
								
								1.4/Defs/AutomataRaceSettings/AutomataGoreDef.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,178 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 시체 설정 ====================================-->
 | 
			
		||||
  <AutomataRace.ThingDefInjectDef>
 | 
			
		||||
    <defName>Comp_CorpseSelfDestruct_Inject</defName>
 | 
			
		||||
    <conditions>
 | 
			
		||||
      <li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
 | 
			
		||||
        <defName>Corpse_Paniel_Race</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </conditions>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_SelfResurrect">
 | 
			
		||||
        <resurrectDelayTick>200</resurrectDelayTick>
 | 
			
		||||
        <hediffCondition>PN_ResurrectModule</hediffCondition>
 | 
			
		||||
        <removeHediffAfterResurrect>true</removeHediffAfterResurrect>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_ExplosiveInstant">
 | 
			
		||||
        <explosiveRadius>1.9</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Flame</explosiveDamageType>
 | 
			
		||||
        <requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
 | 
			
		||||
        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
			
		||||
        <preExplosionSpawnChance>0.5</preExplosionSpawnChance>
 | 
			
		||||
        <wickTicks>200~750</wickTicks>
 | 
			
		||||
        <awfulExplosiveMultiplier>5.0</awfulExplosiveMultiplier>
 | 
			
		||||
        <poorExplosiveMultiplier>2.0</poorExplosiveMultiplier>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </AutomataRace.ThingDefInjectDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 고어 설정 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BaseFilth">
 | 
			
		||||
    <defName>Paniel_Oil</defName>
 | 
			
		||||
    <label>Oil</label>
 | 
			
		||||
    <thingClass>LiquidFuel</thingClass>
 | 
			
		||||
    <useHitPoints>true</useHitPoints>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Beauty>-30</Beauty>
 | 
			
		||||
      <Cleanliness>-15</Cleanliness>
 | 
			
		||||
      <MaxHitPoints>150</MaxHitPoints>
 | 
			
		||||
      <Flammability>2.0</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Filth/Spatter</texPath>
 | 
			
		||||
      <color>(51, 51, 51, 180)</color>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <filth>
 | 
			
		||||
      <ignoreFilthMultiplierStat>true</ignoreFilthMultiplierStat>
 | 
			
		||||
      <disappearsInDays>35~40</disappearsInDays>
 | 
			
		||||
      <rainWashes>true</rainWashes>
 | 
			
		||||
      <cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
 | 
			
		||||
      <canFilthAttach>true</canFilthAttach>
 | 
			
		||||
      <maxThickness>1</maxThickness>
 | 
			
		||||
      <cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
 | 
			
		||||
    </filth>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PN_CorpseCategory</defName>
 | 
			
		||||
    <label>Automaton corpses</label>
 | 
			
		||||
    <parent>Corpses</parent>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <FleshTypeDef>
 | 
			
		||||
    <defName>PN_Flesh</defName>
 | 
			
		||||
    <corpseCategory>PN_CorpseCategory</corpseCategory>
 | 
			
		||||
    <damageEffecter>Damage_HitMechanoid</damageEffecter>
 | 
			
		||||
    <!--<genericWounds>
 | 
			
		||||
      <li>
 | 
			
		||||
        <texture>Things/Pawn/Wounds/WoundMechA</texture>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <texture>Things/Pawn/Wounds/WoundMechB</texture>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <texture>Things/Pawn/Wounds/WoundMechC</texture>
 | 
			
		||||
      </li>
 | 
			
		||||
    </genericWounds>
 | 
			
		||||
    <bandagedWounds>
 | 
			
		||||
      <li>
 | 
			
		||||
        <texture>Things/Pawn/Wounds/BandagedA</texture>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <texture>Things/Pawn/Wounds/BandagedB</texture>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <texture>Things/Pawn/Wounds/BandagedC</texture>
 | 
			
		||||
      </li>
 | 
			
		||||
    </bandagedWounds>
 | 
			
		||||
    <hediffWounds>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <hediff>Scarification</hediff>
 | 
			
		||||
        <wounds>
 | 
			
		||||
          <li>
 | 
			
		||||
            <texture>Things/Pawn/Wounds/ScarificationA</texture>
 | 
			
		||||
            <tintWithSkinColor>true</tintWithSkinColor>
 | 
			
		||||
            <displayOverApparel>false</displayOverApparel>
 | 
			
		||||
            <displayPermanent>false</displayPermanent>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <texture>Things/Pawn/Wounds/ScarificationB</texture>
 | 
			
		||||
            <tintWithSkinColor>true</tintWithSkinColor>
 | 
			
		||||
            <displayOverApparel>false</displayOverApparel>
 | 
			
		||||
            <displayPermanent>false</displayPermanent>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <texture>Things/Pawn/Wounds/ScarificationC</texture>
 | 
			
		||||
            <tintWithSkinColor>true</tintWithSkinColor>
 | 
			
		||||
            <displayOverApparel>false</displayOverApparel>
 | 
			
		||||
            <displayPermanent>false</displayPermanent>
 | 
			
		||||
          </li>
 | 
			
		||||
        </wounds>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <hediff>MissingBodyPart</hediff>
 | 
			
		||||
        <wounds>
 | 
			
		||||
          <li>
 | 
			
		||||
            <textureSouth>Things/Pawn/Wounds/MissingEye_Scar_south</textureSouth>
 | 
			
		||||
            <textureNorth>Things/Pawn/Wounds/MissingEye_Scar_south</textureNorth>
 | 
			
		||||
            <textureEast>Things/Pawn/Wounds/MissingEye_Scar_east</textureEast>
 | 
			
		||||
            <textureWest>Things/Pawn/Wounds/MissingEye_Scar_east</textureWest>
 | 
			
		||||
            <flipWest>true</flipWest>
 | 
			
		||||
            <onlyOnPart>Eye</onlyOnPart>
 | 
			
		||||
            <flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
 | 
			
		||||
            <flipOnRotation>South</flipOnRotation>
 | 
			
		||||
            <tintWithSkinColor>true</tintWithSkinColor>
 | 
			
		||||
            <missingBodyPartFresh>false</missingBodyPartFresh>
 | 
			
		||||
            <scale>0.7</scale>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <textureSouth>Things/Pawn/Wounds/MissingEye_Fresh</textureSouth>
 | 
			
		||||
            <textureNorth>Things/Pawn/Wounds/MissingEye_Fresh</textureNorth>
 | 
			
		||||
            <textureEast>Things/Pawn/Wounds/MissingEye_Fresh</textureEast>
 | 
			
		||||
            <textureWest>Things/Pawn/Wounds/MissingEye_Fresh</textureWest>
 | 
			
		||||
            <flipWest>true</flipWest>
 | 
			
		||||
            <onlyOnPart>Eye</onlyOnPart>
 | 
			
		||||
            <flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
 | 
			
		||||
            <flipOnRotation>South</flipOnRotation>
 | 
			
		||||
            <missingBodyPartFresh>true</missingBodyPartFresh>
 | 
			
		||||
            <scale>0.7</scale>
 | 
			
		||||
          </li>
 | 
			
		||||
        </wounds>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <hediff>BionicEye</hediff>
 | 
			
		||||
        <wounds>
 | 
			
		||||
          <li>
 | 
			
		||||
            <textureSouth>Things/Pawn/Wounds/BionicEye_south</textureSouth>
 | 
			
		||||
            <textureNorth>Things/Pawn/Wounds/BionicEye_south</textureNorth>
 | 
			
		||||
            <textureEast>Things/Pawn/Wounds/BionicEye_east</textureEast>
 | 
			
		||||
            <textureWest>Things/Pawn/Wounds/BionicEye_east</textureWest>
 | 
			
		||||
            <flipWest>true</flipWest>
 | 
			
		||||
            <flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
 | 
			
		||||
            <flipOnRotation>South</flipOnRotation>
 | 
			
		||||
            <scale>0.85</scale>
 | 
			
		||||
          </li>
 | 
			
		||||
        </wounds>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <hediff>ArchotechEye</hediff>
 | 
			
		||||
        <wounds>
 | 
			
		||||
          <li>
 | 
			
		||||
            <textureSouth>Things/Pawn/Wounds/ArchotechEye_south</textureSouth>
 | 
			
		||||
            <textureNorth>Things/Pawn/Wounds/ArchotechEye_south</textureNorth>
 | 
			
		||||
            <textureEast>Things/Pawn/Wounds/ArchotechEye_east</textureEast>
 | 
			
		||||
            <textureWest>Things/Pawn/Wounds/ArchotechEye_east</textureWest>
 | 
			
		||||
            <flipWest>true</flipWest>
 | 
			
		||||
            <flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
 | 
			
		||||
            <flipOnRotation>South</flipOnRotation>
 | 
			
		||||
            <scale>0.85</scale>
 | 
			
		||||
          </li>
 | 
			
		||||
        </wounds>
 | 
			
		||||
      </li>
 | 
			
		||||
    </hediffWounds>-->
 | 
			
		||||
  </FleshTypeDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										231
									
								
								1.4/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										231
									
								
								1.4/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,231 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <AutomataRace.AutomataQualityProperty>
 | 
			
		||||
    <defName>PN_AutomataQualityProperty_Awful</defName>
 | 
			
		||||
    <quality>Awful</quality>
 | 
			
		||||
    <pawnKindDefs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Combat</key>
 | 
			
		||||
        <value>Paniel_Randombox_Awful</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Engineer</key>
 | 
			
		||||
        <value>Paniel_Randombox_Awful</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Domestic</key>
 | 
			
		||||
        <value>Paniel_Randombox_Awful</value>
 | 
			
		||||
      </li>
 | 
			
		||||
    </pawnKindDefs>
 | 
			
		||||
    <scoreCurve>
 | 
			
		||||
      <points>
 | 
			
		||||
        <li>(0,0)</li>
 | 
			
		||||
        <li>(256,13)</li>        <!--CS 0-->
 | 
			
		||||
        <li>(424,2)</li>        <!--CS 1-->
 | 
			
		||||
        <li>(592,1)</li>        <!--CS 2-->
 | 
			
		||||
        <li>(760,0)</li>
 | 
			
		||||
      </points>
 | 
			
		||||
    </scoreCurve>
 | 
			
		||||
  </AutomataRace.AutomataQualityProperty>
 | 
			
		||||
 | 
			
		||||
  <AutomataRace.AutomataQualityProperty>
 | 
			
		||||
    <defName>PN_AutomataQualityProperty_Poor</defName>
 | 
			
		||||
    <quality>Poor</quality>
 | 
			
		||||
    <pawnKindDefs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Combat</key>
 | 
			
		||||
        <value>Paniel_Randombox_Poor</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Engineer</key>
 | 
			
		||||
        <value>Paniel_Randombox_Poor</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Domestic</key>
 | 
			
		||||
        <value>Paniel_Randombox_Poor</value>
 | 
			
		||||
      </li>
 | 
			
		||||
    </pawnKindDefs>
 | 
			
		||||
    <scoreCurve>
 | 
			
		||||
      <points>
 | 
			
		||||
        <li>(0,0)</li>
 | 
			
		||||
        <li>(256,902)</li>        <!--CS 0-->
 | 
			
		||||
        <li>(424,333)</li>        <!--CS 1-->
 | 
			
		||||
        <li>(592,186)</li>        <!--CS 2-->
 | 
			
		||||
        <li>(760,99)</li>        <!--CS 3-->
 | 
			
		||||
        <li>(928,39)</li>        <!--CS 4-->
 | 
			
		||||
        <li>(1096,24)</li>        <!--CS 5-->
 | 
			
		||||
        <li>(1264,0)</li>
 | 
			
		||||
      </points>
 | 
			
		||||
    </scoreCurve>
 | 
			
		||||
  </AutomataRace.AutomataQualityProperty>
 | 
			
		||||
 | 
			
		||||
  <AutomataRace.AutomataQualityProperty>
 | 
			
		||||
    <defName>PN_AutomataQualityProperty_Normal</defName>
 | 
			
		||||
    <quality>Normal</quality>
 | 
			
		||||
    <pawnKindDefs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Combat</key>
 | 
			
		||||
        <value>Paniel_Soldier_Normal</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Engineer</key>
 | 
			
		||||
        <value>Paniel_Worker_Normal</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Domestic</key>
 | 
			
		||||
        <value>Paniel_Maid_Normal</value>
 | 
			
		||||
      </li>
 | 
			
		||||
    </pawnKindDefs>
 | 
			
		||||
    <scoreCurve>
 | 
			
		||||
      <points>
 | 
			
		||||
        <li>(0,0)</li>
 | 
			
		||||
        <li>(256,5082)</li>        <!--CS 0-->
 | 
			
		||||
        <li>(424,4023)</li>        <!--CS 1-->
 | 
			
		||||
        <li>(592,3221)</li>        <!--CS 2-->
 | 
			
		||||
        <li>(760,2455)</li>        <!--CS 3-->
 | 
			
		||||
        <li>(928,1579)</li>        <!--CS 4-->
 | 
			
		||||
        <li>(1096,1225)</li>        <!--CS 5-->
 | 
			
		||||
        <li>(1264,942)</li>        <!--CS 6-->
 | 
			
		||||
        <li>(1432,503)</li>        <!--CS 7-->
 | 
			
		||||
        <li>(1600,246)</li>        <!--CS 8-->
 | 
			
		||||
        <li>(2064,0)</li>
 | 
			
		||||
      </points>
 | 
			
		||||
    </scoreCurve>
 | 
			
		||||
  </AutomataRace.AutomataQualityProperty>
 | 
			
		||||
 | 
			
		||||
  <AutomataRace.AutomataQualityProperty>
 | 
			
		||||
    <defName>PN_AutomataQualityProperty_Good</defName>
 | 
			
		||||
    <quality>Good</quality>
 | 
			
		||||
    <pawnKindDefs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Combat</key>
 | 
			
		||||
        <value>Paniel_Soldier_Good</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Engineer</key>
 | 
			
		||||
        <value>Paniel_Worker_Good</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Domestic</key>
 | 
			
		||||
        <value>Paniel_Maid_Good</value>
 | 
			
		||||
      </li>
 | 
			
		||||
    </pawnKindDefs>
 | 
			
		||||
    <scoreCurve>
 | 
			
		||||
      <points>
 | 
			
		||||
        <li>(0,0)</li>
 | 
			
		||||
        <li>(256,3347)</li>        <!--CS 0-->
 | 
			
		||||
        <li>(424,4375)</li>        <!--CS 1-->
 | 
			
		||||
        <li>(592,4907)</li>        <!--CS 2-->
 | 
			
		||||
        <li>(760,5262)</li>        <!--CS 3-->
 | 
			
		||||
        <li>(928,5428)</li>        <!--CS 4-->
 | 
			
		||||
        <li>(1096,5377)</li>        <!--CS 5-->
 | 
			
		||||
        <li>(1264,5242)</li>        <!--CS 6-->
 | 
			
		||||
        <li>(1432,4762)</li>        <!--CS 7-->
 | 
			
		||||
        <li>(1600,3741)</li>        <!--CS 8-->
 | 
			
		||||
        <li>(2064,335)</li>        <!--CS 6+AI-->
 | 
			
		||||
        <li>(2232,187)</li>        <!--CS 7+AI-->
 | 
			
		||||
        <li>(2400,99)</li>        <!--CS 8+AI-->
 | 
			
		||||
      </points>
 | 
			
		||||
    </scoreCurve>
 | 
			
		||||
  </AutomataRace.AutomataQualityProperty>
 | 
			
		||||
 | 
			
		||||
  <AutomataRace.AutomataQualityProperty>
 | 
			
		||||
    <defName>PN_AutomataQualityProperty_Excellent</defName>
 | 
			
		||||
    <quality>Excellent</quality>
 | 
			
		||||
    <pawnKindDefs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Combat</key>
 | 
			
		||||
        <value>Paniel_Soldier_Excellent</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Engineer</key>
 | 
			
		||||
        <value>Paniel_Worker_Excellent</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Domestic</key>
 | 
			
		||||
        <value>Paniel_Maid_Excellent</value>
 | 
			
		||||
      </li>
 | 
			
		||||
    </pawnKindDefs>
 | 
			
		||||
    <scoreCurve>
 | 
			
		||||
      <points>
 | 
			
		||||
        <li>(0,0)</li>
 | 
			
		||||
        <li>(256,640)</li>        <!--CS 0-->
 | 
			
		||||
        <li>(424,1223)</li>        <!--CS 1-->
 | 
			
		||||
        <li>(592,1612)</li>        <!--CS 2-->
 | 
			
		||||
        <li>(760,2064)</li>        <!--CS 3-->
 | 
			
		||||
        <li>(928,2740)</li>        <!--CS 4-->
 | 
			
		||||
        <li>(1096,3091)</li>        <!--CS 5-->
 | 
			
		||||
        <li>(1264,3448)</li>        <!--CS 6-->
 | 
			
		||||
        <li>(1432,4129)</li>        <!--CS 7-->
 | 
			
		||||
        <li>(1600,5062)</li>        <!--CS 8-->
 | 
			
		||||
        <li>(2064,4023)</li>        <!--CS 6+AI-->
 | 
			
		||||
        <li>(2232,3221)</li>        <!--CS 7+AI-->
 | 
			
		||||
        <li>(2400,2455)</li>        <!--CS 8+AI-->
 | 
			
		||||
      </points>
 | 
			
		||||
    </scoreCurve>
 | 
			
		||||
  </AutomataRace.AutomataQualityProperty>
 | 
			
		||||
 | 
			
		||||
  <AutomataRace.AutomataQualityProperty>
 | 
			
		||||
    <defName>PN_AutomataQualityProperty_Masterwork</defName>
 | 
			
		||||
    <quality>Masterwork</quality>
 | 
			
		||||
    <pawnKindDefs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Combat</key>
 | 
			
		||||
        <value>Paniel_Soldier_Masterwork</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Engineer</key>
 | 
			
		||||
        <value>Paniel_Worker_Masterwork</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Domestic</key>
 | 
			
		||||
        <value>Paniel_Maid_Masterwork</value>
 | 
			
		||||
      </li>
 | 
			
		||||
    </pawnKindDefs>
 | 
			
		||||
    <scoreCurve>
 | 
			
		||||
      <points>
 | 
			
		||||
        <li>(0,0)</li>
 | 
			
		||||
        <li>(256,16)</li>        <!--CS 0-->
 | 
			
		||||
        <li>(424,44)</li>        <!--CS 1-->
 | 
			
		||||
        <li>(592,73)</li>        <!--CS 2-->
 | 
			
		||||
        <li>(760,119)</li>        <!--CS 3-->
 | 
			
		||||
        <li>(928,214)</li>        <!--CS 4-->
 | 
			
		||||
        <li>(1096,283)</li>        <!--CS 5-->
 | 
			
		||||
        <li>(1264,368)</li>        <!--CS 6-->
 | 
			
		||||
        <li>(1432,606)</li>        <!--CS 7-->
 | 
			
		||||
        <li>(1600,951)</li>        <!--CS 8-->
 | 
			
		||||
        <li>(2064,4375)</li>        <!--CS 6+AI-->
 | 
			
		||||
        <li>(2232,4907)</li>        <!--CS 7+AI-->
 | 
			
		||||
        <li>(2400,5262)</li>        <!--CS 8+AI-->
 | 
			
		||||
      </points>
 | 
			
		||||
    </scoreCurve>
 | 
			
		||||
  </AutomataRace.AutomataQualityProperty>
 | 
			
		||||
 | 
			
		||||
  <AutomataRace.AutomataQualityProperty>
 | 
			
		||||
    <defName>PN_AutomataQualityProperty_Legendary</defName>
 | 
			
		||||
    <quality>Legendary</quality>
 | 
			
		||||
    <pawnKindDefs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Combat</key>
 | 
			
		||||
        <value>Paniel_Soldier_Legendary</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Engineer</key>
 | 
			
		||||
        <value>Paniel_Worker_Legendary</value>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>PN_Specialization_Domestic</key>
 | 
			
		||||
        <value>Paniel_Maid_Legendary</value>
 | 
			
		||||
      </li>
 | 
			
		||||
    </pawnKindDefs>
 | 
			
		||||
    <scoreCurve>
 | 
			
		||||
      <points>
 | 
			
		||||
        <li>(1665,0)</li>
 | 
			
		||||
        <li>(2064,1268)</li>        <!--CS 6+AI-->
 | 
			
		||||
        <li>(2232,1686)</li>        <!--CS 7+AI-->
 | 
			
		||||
        <li>(2400,2183)</li>        <!--CS 8+AI-->
 | 
			
		||||
      </points>
 | 
			
		||||
    </scoreCurve>
 | 
			
		||||
  </AutomataRace.AutomataQualityProperty>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										949
									
								
								1.4/Defs/AutomataRaceSettings/AutomataRaceDef.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										949
									
								
								1.4/Defs/AutomataRaceSettings/AutomataRaceDef.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,949 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <AlienRace.ThingDef_AlienRace ParentName="BasePawn">
 | 
			
		||||
    <defName>Paniel_Race</defName>
 | 
			
		||||
    <label>Paniel</label>
 | 
			
		||||
    <description>This pawn is automaton designed by PnL Industry.</description>
 | 
			
		||||
    <!--하이퍼링크
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
			<ThingDef></ThingDef>
 | 
			
		||||
		</descriptionHyperlinks>
 | 
			
		||||
        -->
 | 
			
		||||
    <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
 | 
			
		||||
    <tradeability>None</tradeability>
 | 
			
		||||
    <alienRace>
 | 
			
		||||
      <generalSettings>
 | 
			
		||||
        <maleGenderProbability>0.00000000001</maleGenderProbability>
 | 
			
		||||
        <immuneToAge>false</immuneToAge>
 | 
			
		||||
        <maxDamageForSocialfight>8</maxDamageForSocialfight>        <!--사회적 싸움 최대 데미지-->
 | 
			
		||||
        <minAgeForAdulthood>0</minAgeForAdulthood>        <!--성인 배경 최소나이-->
 | 
			
		||||
        <!--약물 설정-->
 | 
			
		||||
        <chemicalSettings>
 | 
			
		||||
          <!--대체-->
 | 
			
		||||
          <!--<li>
 | 
			
		||||
            <chemical></chemical>
 | 
			
		||||
            <reactions>
 | 
			
		||||
              <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
			
		||||
                <hediff></hediff>
 | 
			
		||||
                <severity>1</severity>
 | 
			
		||||
              </li>
 | 
			
		||||
            </reactions>
 | 
			
		||||
          </li>-->
 | 
			
		||||
          <!--금지-->
 | 
			
		||||
          <li>
 | 
			
		||||
            <chemical>Psychite</chemical>
 | 
			
		||||
            <ingestible>false</ingestible>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <chemical>GoJuice</chemical>
 | 
			
		||||
            <ingestible>false</ingestible>
 | 
			
		||||
          </li>
 | 
			
		||||
        </chemicalSettings>
 | 
			
		||||
        <!--특성 강제 부여-->
 | 
			
		||||
        <forcedRaceTraitEntries>
 | 
			
		||||
          <!--<li>
 | 
			
		||||
            <defName>PN_Trait_Automaton</defName>
 | 
			
		||||
          </li>-->
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Kind</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
        </forcedRaceTraitEntries>
 | 
			
		||||
        <!--특성 제한-->
 | 
			
		||||
        <disallowedTraits>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>ShootingAccuracy</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Tough</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>DrugDesire</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Cannibal</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Greedy</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Jealous</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>DislikesMen</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>DislikesWomen</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Xenophobia</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>AnnoyingVoice</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>CreepyBreathing</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Wimp</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Nudist</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Abrasive</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <defName>Masochist</defName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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            <replacer>PN_KnowColonyAutomatonDiedforPN</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_AutomatonWithGoodOpinionDied</original>
 | 
			
		||||
            <replacer>PN_AutomatonWithGoodOpinionDiedforPN</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_AutomatonWithBadOpinionDied</original>
 | 
			
		||||
            <replacer>PN_AutomatonWithBadOpinionDiedforPN</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_ColonyAutomatonLost</original>
 | 
			
		||||
            <replacer>PN_ColonyAutomatonLostforPN</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_AutomatonWithGoodOpinionLost</original>
 | 
			
		||||
            <replacer>PN_AutomatonWithGoodOpinionLostforPN</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_AutomatonWithBadOpinionLost</original>
 | 
			
		||||
            <replacer>PN_AutomatonWithBadOpinionLostforPN</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_WitnessedDestroyedAlly</original>
 | 
			
		||||
            <replacer>PN_WitnessedDestroyedAllyforPN</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_AutomatonBanished</original>
 | 
			
		||||
            <replacer>PN_AutomatonBanishedforPN</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>PN_AutomatonBanishedToDie</original>
 | 
			
		||||
            <replacer>PN_AutomatonBanishedToDieforPN</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
 | 
			
		||||
          <!--음식-->
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>AteLavishMeal</original>
 | 
			
		||||
            <replacer>PN_AteLavishMeal</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>AteFineMeal</original>
 | 
			
		||||
            <replacer>PN_AteFineMeal</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
 | 
			
		||||
          <!--메카클러스터-->
 | 
			
		||||
          <li>
 | 
			
		||||
            <original>DefeatedMechCluster</original>
 | 
			
		||||
            <replacer>PN_DefeatedMechCluster</replacer>
 | 
			
		||||
          </li>
 | 
			
		||||
 | 
			
		||||
          <!--이데올로기-->
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
            <original>PN_OfficerCommandThought</original>
 | 
			
		||||
          </li>
 | 
			
		||||
        </replacerList>
 | 
			
		||||
        <cannotReceiveThoughts>
 | 
			
		||||
          <!--<li></li>-->
 | 
			
		||||
          <!--memory death-->
 | 
			
		||||
          <li>KnowGuestExecuted</li>
 | 
			
		||||
          <li>KnowPrisonerDiedInnocent</li>
 | 
			
		||||
          <!--memory eating-->
 | 
			
		||||
          <li>AteRawFood</li>
 | 
			
		||||
          <li>AteNutrientPasteMeal</li>
 | 
			
		||||
          <!--memory misc-->
 | 
			
		||||
          <li>AteWithoutTable</li>
 | 
			
		||||
          <li>SleepDisturbed</li>
 | 
			
		||||
          <li>SleptOutside</li>
 | 
			
		||||
          <li>SleptOnGround</li>
 | 
			
		||||
          <li>SleptInCold</li>
 | 
			
		||||
          <li>SleptInHeat</li>
 | 
			
		||||
          <li>KnowPrisonerSold</li>
 | 
			
		||||
          <li>ReleasedHealthyPrisoner</li>
 | 
			
		||||
          <li>KnowGuestOrganHarvested</li>
 | 
			
		||||
          <li>SoakingWet</li>
 | 
			
		||||
          <li>ButcheredHumanlikeCorpse</li>
 | 
			
		||||
          <li>KnowButcheredHumanlikeCorpse</li>
 | 
			
		||||
          <li>ButcheredHumanlikeCorpseOpinion</li>
 | 
			
		||||
          <li>ObservedLayingCorpse</li>
 | 
			
		||||
          <li>ObservedLayingRottingCorpse</li>
 | 
			
		||||
          <li>DeniedJoining</li>
 | 
			
		||||
          <li>PrisonerBanishedToDie</li>
 | 
			
		||||
          <!--memory roomstat-->
 | 
			
		||||
          <li>SleptInBarracks</li>
 | 
			
		||||
          <!--memory social-->
 | 
			
		||||
          <!--situation general-->
 | 
			
		||||
          <li>EnvironmentDark</li>
 | 
			
		||||
          <li>Sick</li>
 | 
			
		||||
          <li>EnvironmentCold</li>
 | 
			
		||||
          <li>EnvironmentHot</li>
 | 
			
		||||
          <!--situation need-->
 | 
			
		||||
          <li>NeedRoomSize</li>
 | 
			
		||||
          <li>NeedOutdoors</li>
 | 
			
		||||
          <li>DrugDesireFascination</li>
 | 
			
		||||
          <li>DrugDesireFascinationSatisfied</li>
 | 
			
		||||
          <li>DrugDesireInterest</li>
 | 
			
		||||
          <li>DrugDesireInterestSatisfied</li>
 | 
			
		||||
          <!--situation roomstat-->
 | 
			
		||||
          <li>PrisonBarracks</li>
 | 
			
		||||
          <!--situation social-->
 | 
			
		||||
          <li>Incestuous</li>
 | 
			
		||||
          <li>Disfigured</li>
 | 
			
		||||
          <li>HardWorkerVsLazy</li>
 | 
			
		||||
          <li>TeetotalerVsChemicalInterest</li>
 | 
			
		||||
          <li>TeetotalerVsAddict</li>
 | 
			
		||||
          <li>ChemicalInterestVsTeetotaler</li>
 | 
			
		||||
          <li>Drunk</li>
 | 
			
		||||
          <li>Pretty</li>
 | 
			
		||||
          <li>Ugly</li>
 | 
			
		||||
          <li>AnnoyingVoice</li>
 | 
			
		||||
          <li>CreepyBreathing</li>
 | 
			
		||||
          <li>Man</li>
 | 
			
		||||
          <li>Woman</li>
 | 
			
		||||
          <li>TranshumanistAppreciation</li>
 | 
			
		||||
          <li>BodyPuristDisgust</li>
 | 
			
		||||
          <li>ButcheredHumanlikeCorpseOpinion</li>
 | 
			
		||||
          <li>AteRawHumanlikeMeat</li>
 | 
			
		||||
          <li>KilledColonyAnimal</li>
 | 
			
		||||
          <li>NotBondedAnimalMaster</li>
 | 
			
		||||
          <!--situation special-->
 | 
			
		||||
          <li>SharedBed</li>
 | 
			
		||||
          <li>Naked</li>
 | 
			
		||||
          <li>Pain</li>
 | 
			
		||||
          <li>Joywire</li>
 | 
			
		||||
          <li>DoingPassionateWork</li>
 | 
			
		||||
          <!--situation trait-->
 | 
			
		||||
          <li>MasochistPain</li>
 | 
			
		||||
          <li>ProsthophileNoProsthetic</li>
 | 
			
		||||
          <li>ProsthophileHappy</li>
 | 
			
		||||
          <li>ProsthophobeUnhappy</li>
 | 
			
		||||
          <li>ClothedNudist</li>
 | 
			
		||||
          <li>HappyNude</li>
 | 
			
		||||
          <li>Greedy</li>
 | 
			
		||||
          <li>Jealous</li>
 | 
			
		||||
          <li>Ascetic</li>
 | 
			
		||||
          <!--Misc-->
 | 
			
		||||
          <li>PN_Atefuel_nopn</li>
 | 
			
		||||
          <li>PsychiteWithdrawal</li>
 | 
			
		||||
          <li>YayoHigh</li>
 | 
			
		||||
          <li>PsychiteTeaHigh</li>
 | 
			
		||||
          <li>FlakeHigh</li>
 | 
			
		||||
          <li>GoJuiceHigh</li>
 | 
			
		||||
          <li>GoJuiceWithdrawal</li>
 | 
			
		||||
 | 
			
		||||
          <!--[Royalty]-->
 | 
			
		||||
          <!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>-->
 | 
			
		||||
 | 
			
		||||
          <!--[Ideology]-->
 | 
			
		||||
          <!--<li MayRequire="Ludeon.RimWorld.Ideology"></li>-->
 | 
			
		||||
 | 
			
		||||
          <!--Thoughts_IdeoBuilding-->
 | 
			
		||||
          <!--Thoughts_IdeoRaiding-->
 | 
			
		||||
          <!--Thoughts_IdeoRole-->
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">IdeoRoleLost</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">IdeoRoleEmpty</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentStandard</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentDisapproved</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentHorrible</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentAbhorrent</li>
 | 
			
		||||
          <!--Thoughts_Memory_Social-->
 | 
			
		||||
          <!--Thoughts_Memory_Terror-->
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">ObservedTerror</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">ObservedGibbetCage</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">ObservedSkullspike</li>
 | 
			
		||||
          <!--Thoughts_Ritual-->
 | 
			
		||||
          <!--Thoughts_Ritual_Quality-->
 | 
			
		||||
          <!--Thoughts_Situational-->
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">LookChangeDesired</li>
 | 
			
		||||
 | 
			
		||||
          <!--Misc-->
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommandThought</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdviceThought</li>
 | 
			
		||||
        </cannotReceiveThoughts>
 | 
			
		||||
      </thoughtSettings>
 | 
			
		||||
      <raceRestriction>        <!--착용 장비 관련-->
 | 
			
		||||
        <onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
 | 
			
		||||
        <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
 | 
			
		||||
        <onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
 | 
			
		||||
        <onlyEatRaceRestrictedFood>false</onlyEatRaceRestrictedFood>
 | 
			
		||||
        <apparelList>
 | 
			
		||||
 | 
			
		||||
          <!--[Royalty]-->
 | 
			
		||||
          <!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>-->
 | 
			
		||||
          <!--[Ideology]-->
 | 
			
		||||
          <!--<li MayRequire="Ludeon.RimWorld.Ideology"></li>-->
 | 
			
		||||
 | 
			
		||||
          <!--의상-->
 | 
			
		||||
          <li>PN_ApparelBasic</li>
 | 
			
		||||
          <li>PN_ApparelBasicHat</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_ApparelCape</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_ApparelMilitia</li>
 | 
			
		||||
          <li>PN_ApparelMilitiaHat</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_ApparelSoldier</li>
 | 
			
		||||
          <li>PN_ApparelSoldierHat</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_ApparelWorker</li>
 | 
			
		||||
          <li>PN_ApparelWorkerHat</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_ApparelMaid</li>
 | 
			
		||||
          <li>PN_ApparelMaidHat</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_ApparelRoyalguard</li>
 | 
			
		||||
          <li>PN_ApparelRoyalguardHat</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_ApparelRoyalmeister</li>
 | 
			
		||||
          <li>PN_ApparelRoyalmeisterHat</li>
 | 
			
		||||
          <li>PN_ApparelRoyalmeisterHatWithMonocle</li>
 | 
			
		||||
          <li>PN_ApparelRoyalmeisterMonocle</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_ApparelRoyalmaid</li>
 | 
			
		||||
          <li>PN_ApparelRoyalmaidHat</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_EliteSecurityUniform</li>
 | 
			
		||||
          <li>PN_EliteSecurityHat</li>
 | 
			
		||||
 | 
			
		||||
          <!--모듈-->
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedicalModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedicModule</li>
 | 
			
		||||
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFireModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CQCModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_MiningModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_ConstructionModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CraftingModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_PlantsModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_CookingModule</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Ideology">PN_NursingModule</li>
 | 
			
		||||
 | 
			
		||||
        </apparelList>
 | 
			
		||||
        <whiteApparelList>
 | 
			
		||||
 | 
			
		||||
          <!--바닐라-->
 | 
			
		||||
          <li>Apparel_ShieldBelt</li>
 | 
			
		||||
          <li>Apparel_PsychicShockLance</li>
 | 
			
		||||
          <li>Apparel_PsychicInsanityLance</li>
 | 
			
		||||
          <li>Apparel_SmokepopBelt</li>
 | 
			
		||||
          <li>OrbitalTargeterBombardment</li>
 | 
			
		||||
          <li>OrbitalTargeterPowerBeam</li>
 | 
			
		||||
          <li>TornadoGenerator</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackJump</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackBroadshield</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Royalty">OrbitalTargeterMechCluster</li>
 | 
			
		||||
 | 
			
		||||
          <!--eccentric-->
 | 
			
		||||
          <li MayRequire="Aelanna.EccentricTech.AdvancedShields">Eccentric_PhasedShieldBelt</li>
 | 
			
		||||
          <li MayRequire="Aelanna.EccentricTech.AdvancedShields">Eccentric_ModulatedShieldBelt</li>
 | 
			
		||||
          <li MayRequire="Aelanna.EccentricTech.AdvancedShields">Eccentric_LayeredShieldBelt</li>
 | 
			
		||||
 | 
			
		||||
        </whiteApparelList>
 | 
			
		||||
        <weaponList>
 | 
			
		||||
 | 
			
		||||
          <li>PN_Chainsword</li>
 | 
			
		||||
          <li>PN_Chainlongsword</li>
 | 
			
		||||
          <li>PN_TwinPistol</li>
 | 
			
		||||
          <li>PN_RoyalRifle</li>
 | 
			
		||||
          <li>PN_RoyalHeavySlug</li>
 | 
			
		||||
          <li>PN_RoyalMachinegun</li>
 | 
			
		||||
          <li>PN_RoyalLSW</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Royalty">PN_RoyalSaber_Bladelink</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Royalty">PN_Chainsword_Bladelink</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Royalty">PN_RoyalHammer_Bladelink</li>
 | 
			
		||||
          <li MayRequire="Ludeon.RimWorld.Royalty">PN_StormLance_Bladelink</li>
 | 
			
		||||
 | 
			
		||||
        </weaponList>
 | 
			
		||||
        <buildingList>
 | 
			
		||||
          <!--<li>PN_CryptosleepCasket</li>-->
 | 
			
		||||
        </buildingList>
 | 
			
		||||
        <foodList>
 | 
			
		||||
          <li>PN_AutomatonFuel</li>
 | 
			
		||||
          <li>PN_antibiotics</li>
 | 
			
		||||
        </foodList>
 | 
			
		||||
      </raceRestriction>
 | 
			
		||||
      <!--관계설정-->
 | 
			
		||||
      <relationSettings>
 | 
			
		||||
        <relationChanceModifierChild>0</relationChanceModifierChild>
 | 
			
		||||
        <relationChanceModifierExLover>0</relationChanceModifierExLover>
 | 
			
		||||
        <relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
 | 
			
		||||
        <relationChanceModifierFiance>0</relationChanceModifierFiance>
 | 
			
		||||
        <relationChanceModifierLover>0</relationChanceModifierLover>
 | 
			
		||||
        <relationChanceModifierParent>0</relationChanceModifierParent>
 | 
			
		||||
        <relationChanceModifierSibling>0</relationChanceModifierSibling>
 | 
			
		||||
        <relationChanceModifierSpouse>0</relationChanceModifierSpouse>
 | 
			
		||||
      </relationSettings>
 | 
			
		||||
    </alienRace>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <!--스펙설정(일반)-->
 | 
			
		||||
      <MarketValue>2000</MarketValue>
 | 
			
		||||
      <Mass>70</Mass>
 | 
			
		||||
      <MoveSpeed>4.6</MoveSpeed>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
      <RoyalFavorValue>0</RoyalFavorValue>
 | 
			
		||||
      <ComfyTemperatureMax>38</ComfyTemperatureMax>
 | 
			
		||||
      <ComfyTemperatureMin>4</ComfyTemperatureMin>
 | 
			
		||||
      <RestRateMultiplier>1.00</RestRateMultiplier>      <!--수면효율-->
 | 
			
		||||
      <HungerRateMultiplier>0.25</HungerRateMultiplier>
 | 
			
		||||
      <EatingSpeed>1</EatingSpeed>
 | 
			
		||||
      <ImmunityGainSpeed>1.20</ImmunityGainSpeed>
 | 
			
		||||
      <CarryingCapacity>100</CarryingCapacity>
 | 
			
		||||
      <PainShockThreshold>0.99</PainShockThreshold>
 | 
			
		||||
      <ToxicSensitivity>0.2</ToxicSensitivity>
 | 
			
		||||
      <PsychicSensitivity>0.6</PsychicSensitivity>
 | 
			
		||||
      <GlobalLearningFactor>0.00</GlobalLearningFactor>
 | 
			
		||||
      <FoodPoisonChance>0.0</FoodPoisonChance>
 | 
			
		||||
      <MeatAmount>0</MeatAmount>
 | 
			
		||||
      <LeatherAmount>0</LeatherAmount>
 | 
			
		||||
      <!-- 전투 -->
 | 
			
		||||
      <MeleeDodgeChance>1.0</MeleeDodgeChance>
 | 
			
		||||
      <MeleeHitChance>1.0</MeleeHitChance>
 | 
			
		||||
      <AimingDelayFactor>1.0</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
 | 
			
		||||
      <ArmorRating_Sharp>0</ArmorRating_Sharp>
 | 
			
		||||
      <ArmorRating_Blunt>0</ArmorRating_Blunt>
 | 
			
		||||
      <ArmorRating_Heat>0</ArmorRating_Heat>
 | 
			
		||||
      <!-- 사교 -->
 | 
			
		||||
      <NegotiationAbility>0.8</NegotiationAbility>
 | 
			
		||||
      <SellPriceFactor>1.0</SellPriceFactor>
 | 
			
		||||
      <SocialImpact>1.0</SocialImpact>
 | 
			
		||||
      <MentalBreakThreshold>0.30</MentalBreakThreshold>
 | 
			
		||||
      <!-- 작업 -->
 | 
			
		||||
      <WorkSpeedGlobal>1.0</WorkSpeedGlobal>
 | 
			
		||||
      <MedicalTendSpeed>1.0</MedicalTendSpeed>
 | 
			
		||||
      <MedicalTendQuality>1.0</MedicalTendQuality>
 | 
			
		||||
      <MedicalOperationSpeed>1.0</MedicalOperationSpeed>
 | 
			
		||||
      <MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
 | 
			
		||||
      <!-- 테크 -->
 | 
			
		||||
      <ConstructionSpeed>1.0</ConstructionSpeed>
 | 
			
		||||
      <ResearchSpeed>0.1</ResearchSpeed>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <!--맨손 전투-->
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>left fist</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>12</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
        <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
 | 
			
		||||
        <surpriseAttack>
 | 
			
		||||
          <extraMeleeDamages>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>Stun</def>
 | 
			
		||||
              <amount>14</amount>
 | 
			
		||||
            </li>
 | 
			
		||||
          </extraMeleeDamages>
 | 
			
		||||
        </surpriseAttack>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>right fist</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>12</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
        <linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
 | 
			
		||||
        <surpriseAttack>
 | 
			
		||||
          <extraMeleeDamages>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>Stun</def>
 | 
			
		||||
              <amount>14</amount>
 | 
			
		||||
            </li>
 | 
			
		||||
          </extraMeleeDamages>
 | 
			
		||||
        </surpriseAttack>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>teeth</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Bite</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>10.25</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
 | 
			
		||||
        <chanceFactor>0.07</chanceFactor>
 | 
			
		||||
        <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
 | 
			
		||||
        <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>head</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
 | 
			
		||||
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
 | 
			
		||||
        <chanceFactor>0.2</chanceFactor>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <race>
 | 
			
		||||
      <thinkTreeMain>Humanlike</thinkTreeMain>
 | 
			
		||||
      <thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
 | 
			
		||||
      <intelligence>Humanlike</intelligence>
 | 
			
		||||
      <makesFootprints>true</makesFootprints>
 | 
			
		||||
      <lifeExpectancy>50</lifeExpectancy>
 | 
			
		||||
      <!-- Gore -->
 | 
			
		||||
      <leatherDef>Leather_Automaton</leatherDef>
 | 
			
		||||
      <useMeatFrom>Human</useMeatFrom>
 | 
			
		||||
      <bloodDef>Paniel_Oil</bloodDef>
 | 
			
		||||
      <fleshType>PN_Flesh</fleshType>
 | 
			
		||||
      <meatMarketValue>0.8</meatMarketValue>
 | 
			
		||||
      <meatColor>(255, 255, 255)</meatColor>
 | 
			
		||||
      <!-- Gore -->
 | 
			
		||||
      <nameCategory>HumanStandard</nameCategory>
 | 
			
		||||
      <hasGenders>true</hasGenders>
 | 
			
		||||
      <body>PanielBody</body>
 | 
			
		||||
      <baseHungerRate>1</baseHungerRate>      <!--배고픔-->
 | 
			
		||||
      <baseBodySize>1</baseBodySize>
 | 
			
		||||
      <baseHealthScale>1.0</baseHealthScale>      <!--몸빵-->
 | 
			
		||||
      <foodType>OmnivoreHuman</foodType>
 | 
			
		||||
      <gestationPeriodDays>30</gestationPeriodDays>
 | 
			
		||||
      <nameGenerator>PN_NamerFemale</nameGenerator>
 | 
			
		||||
      <nameGeneratorFemale>PN_NamerFemale</nameGeneratorFemale>
 | 
			
		||||
      <litterSizeCurve>
 | 
			
		||||
        <points>
 | 
			
		||||
          <li>(0, 0)</li>
 | 
			
		||||
        </points>
 | 
			
		||||
      </litterSizeCurve>
 | 
			
		||||
      <lifeStageAges>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>HumanlikeAdult</def>
 | 
			
		||||
          <minAge>0</minAge>
 | 
			
		||||
          <soundWounded>Pawn_DogSmall_Injured</soundWounded>
 | 
			
		||||
          <soundDeath>Pawn_DogSmall_Dead</soundDeath>
 | 
			
		||||
          <soundCall>Pawn_DogSmall_Call</soundCall>
 | 
			
		||||
          <soundAngry>Pawn_DogSmall_Angry</soundAngry>
 | 
			
		||||
        </li>
 | 
			
		||||
      </lifeStageAges>
 | 
			
		||||
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
 | 
			
		||||
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
 | 
			
		||||
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
 | 
			
		||||
      <specialShadowData>
 | 
			
		||||
        <volume>(0.3, 0.8, 0.4)</volume>
 | 
			
		||||
        <offset>(0,0,-0.3)</offset>
 | 
			
		||||
      </specialShadowData>
 | 
			
		||||
      <ageGenerationCurve>
 | 
			
		||||
        <points>
 | 
			
		||||
          <li>(0,0)</li>
 | 
			
		||||
          <li>(1,100)</li>
 | 
			
		||||
          <li>(2,40)</li>
 | 
			
		||||
          <li>(3,0)</li>
 | 
			
		||||
        </points>
 | 
			
		||||
      </ageGenerationCurve>
 | 
			
		||||
      <hediffGiverSets>
 | 
			
		||||
        <li>PanielBasicHediffSet</li>
 | 
			
		||||
      </hediffGiverSets>
 | 
			
		||||
    </race>
 | 
			
		||||
    <butcherProducts>
 | 
			
		||||
      <Steel>75</Steel>
 | 
			
		||||
      <ComponentIndustrial>4</ComponentIndustrial>
 | 
			
		||||
      <Leather_Automaton>25</Leather_Automaton>
 | 
			
		||||
    </butcherProducts>
 | 
			
		||||
    <recipes>
 | 
			
		||||
      <li>Anesthetize</li>
 | 
			
		||||
      <li>PN_Disassemble</li>
 | 
			
		||||
      <li>PN_Repair</li>
 | 
			
		||||
      <li>PN_Maintenance</li>
 | 
			
		||||
    </recipes>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <modExtensions>
 | 
			
		||||
    </modExtensions>
 | 
			
		||||
  </AlienRace.ThingDef_AlienRace>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										129
									
								
								1.4/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										129
									
								
								1.4/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,129 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <AutomataRace.AutomataRaceSettings>
 | 
			
		||||
    <defName>Paniel_Race</defName>
 | 
			
		||||
    <needBlacklists>      <!--Need def-->
 | 
			
		||||
      <li>Outdoors</li>
 | 
			
		||||
      <li>DrugDesire</li>
 | 
			
		||||
      <li>RoomSize</li>
 | 
			
		||||
      <li>Comfort</li>
 | 
			
		||||
      <li MayRequire="Dubwise.DubsBadHygiene">Bladder</li>
 | 
			
		||||
    </needBlacklists>    <!--false 가 적용 / true 가 꺼짐-->
 | 
			
		||||
    <socialActivated>true</socialActivated>
 | 
			
		||||
    <skillDecayActivated>false</skillDecayActivated>
 | 
			
		||||
    <infectionActivated>false</infectionActivated>
 | 
			
		||||
    <medicineTendable>false</medicineTendable>
 | 
			
		||||
    <deadThoughtOverrides>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>KnowColonistDied</source>
 | 
			
		||||
        <overwrite>PN_KnowColonyAutomatonDied</overwrite>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>PawnWithGoodOpinionDied</source>
 | 
			
		||||
        <overwrite>PN_AutomatonWithGoodOpinionDied</overwrite>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>PawnWithBadOpinionDied</source>
 | 
			
		||||
        <overwrite>PN_AutomatonWithBadOpinionDied</overwrite>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>ColonistLost</source>
 | 
			
		||||
        <overwrite>PN_ColonyAutomatonLost</overwrite>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>PawnWithGoodOpinionLost</source>
 | 
			
		||||
        <overwrite>PN_AutomatonWithGoodOpinionLost</overwrite>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>PawnWithBadOpinionLost</source>
 | 
			
		||||
        <overwrite>PN_AutomatonWithBadOpinionLost</overwrite>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>WitnessedDeathAlly</source>
 | 
			
		||||
        <overwrite>PN_WitnessedDestroyedAlly</overwrite>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>WitnessedDeathNonAlly</source>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>ColonistBanished</source>
 | 
			
		||||
        <overwrite>PN_AutomatonBanished</overwrite>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>ColonistBanishedToDie</source>
 | 
			
		||||
        <overwrite>PN_AutomatonBanishedToDie</overwrite>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <source>PrisonerBanishedToDie</source>
 | 
			
		||||
      </li>
 | 
			
		||||
    </deadThoughtOverrides>
 | 
			
		||||
    <conflictingPassions>
 | 
			
		||||
      <li>Shooting</li>
 | 
			
		||||
      <li>Melee</li>
 | 
			
		||||
      <li>Construction</li>
 | 
			
		||||
      <li>Mining</li>
 | 
			
		||||
      <li>Cooking</li>
 | 
			
		||||
      <li>Plants</li>
 | 
			
		||||
      <li>Animals</li>
 | 
			
		||||
      <li>Crafting</li>
 | 
			
		||||
      <li>Artistic</li>
 | 
			
		||||
      <li>Medicine</li>
 | 
			
		||||
      <li>Social</li>
 | 
			
		||||
      <li>Intellectual</li>
 | 
			
		||||
    </conflictingPassions>
 | 
			
		||||
 | 
			
		||||
    <defaultFaction>PN_indistryFaction</defaultFaction>
 | 
			
		||||
  </AutomataRace.AutomataRaceSettings>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.RaceSettings>
 | 
			
		||||
    <defName>Paniel_Race_Setting</defName>
 | 
			
		||||
    <pawnKindSettings>
 | 
			
		||||
      <startingColonists>
 | 
			
		||||
        <li>
 | 
			
		||||
          <pawnKindEntries>
 | 
			
		||||
            <li>
 | 
			
		||||
              <kindDefs>
 | 
			
		||||
                <li>Paniel_Testsubject</li>
 | 
			
		||||
              </kindDefs>
 | 
			
		||||
              <chance>100.0</chance>
 | 
			
		||||
            </li>
 | 
			
		||||
          </pawnKindEntries>
 | 
			
		||||
          <factionDefs>
 | 
			
		||||
            <li>Paniel_PlayerFaction</li>
 | 
			
		||||
          </factionDefs>
 | 
			
		||||
        </li>
 | 
			
		||||
      </startingColonists>
 | 
			
		||||
      <alienslavekinds>
 | 
			
		||||
        <li>
 | 
			
		||||
          <kindDefs>
 | 
			
		||||
            <li>Slave</li>
 | 
			
		||||
          </kindDefs>
 | 
			
		||||
          <chance>100.0</chance>
 | 
			
		||||
        </li>
 | 
			
		||||
      </alienslavekinds>
 | 
			
		||||
      <alienrefugeekinds>
 | 
			
		||||
        <li>
 | 
			
		||||
          <kindDefs>
 | 
			
		||||
            <li>Slave</li>
 | 
			
		||||
          </kindDefs>
 | 
			
		||||
          <chance>100.0</chance>
 | 
			
		||||
        </li>
 | 
			
		||||
      </alienrefugeekinds>
 | 
			
		||||
      <alienwandererkinds>
 | 
			
		||||
        <li>
 | 
			
		||||
          <pawnKindEntries>
 | 
			
		||||
            <li>
 | 
			
		||||
              <kindDefs>
 | 
			
		||||
                <li>Colonist</li>
 | 
			
		||||
              </kindDefs>
 | 
			
		||||
              <chance>100.0</chance>
 | 
			
		||||
            </li>
 | 
			
		||||
          </pawnKindEntries>
 | 
			
		||||
          <factionDefs>
 | 
			
		||||
            <li>OutlanderCivil</li>
 | 
			
		||||
          </factionDefs>
 | 
			
		||||
        </li>
 | 
			
		||||
      </alienwandererkinds>
 | 
			
		||||
    </pawnKindSettings>
 | 
			
		||||
  </AlienRace.RaceSettings>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										40
									
								
								1.4/Defs/AutomataRaceSettings/AutomataRulePacks.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										40
									
								
								1.4/Defs/AutomataRaceSettings/AutomataRulePacks.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,40 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>PN_NamerUtility</defName>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesFiles>
 | 
			
		||||
        <li>PNSN->Names/Automaton/PNSN</li>
 | 
			
		||||
        <li>PN09->Names/Automaton/PN09</li>
 | 
			
		||||
        <li>PNAZ->Names/Automaton/PNAZ</li>
 | 
			
		||||
        <li>PNNick->Names/Automaton/PNNick</li>
 | 
			
		||||
        <li>PNDbPnL->Names/Automaton/PNDbPnL</li>
 | 
			
		||||
      </rulesFiles>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>PN_NamerFirst</defName>
 | 
			
		||||
    <include>
 | 
			
		||||
      <li>PN_NamerUtility</li>
 | 
			
		||||
    </include>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesStrings>
 | 
			
		||||
        <li>PNFirstNamer->[PNSN][PN09][PN09][PN09][PNAZ][PNAZ]</li>
 | 
			
		||||
      </rulesStrings>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>PN_NamerFemale</defName>
 | 
			
		||||
    <include>
 | 
			
		||||
      <li>PN_NamerUtility</li>
 | 
			
		||||
      <li>PN_NamerFirst</li>
 | 
			
		||||
    </include>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesStrings>
 | 
			
		||||
        <li>r_name->[PNFirstNamer] [PNDbPnL]</li>
 | 
			
		||||
      </rulesStrings>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										26
									
								
								1.4/Defs/AutomataRaceSettings/AutomataSpecializations.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								1.4/Defs/AutomataRaceSettings/AutomataSpecializations.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,26 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <AutomataRace.AutomataSpecializationDef>
 | 
			
		||||
    <defName>PN_Specialization_Combat</defName>
 | 
			
		||||
    <uiIconPath>UI/Icons/Combat</uiIconPath>
 | 
			
		||||
    <tooltip>make combat model.\n\nspecialized skills : shooting, melee, animals.</tooltip>
 | 
			
		||||
    <recipeDefLabel>make combat automaton</recipeDefLabel>
 | 
			
		||||
    <packagedDefLabel>packaged combat automaton</packagedDefLabel>
 | 
			
		||||
  </AutomataRace.AutomataSpecializationDef>
 | 
			
		||||
  
 | 
			
		||||
  <AutomataRace.AutomataSpecializationDef>
 | 
			
		||||
    <defName>PN_Specialization_Engineer</defName>
 | 
			
		||||
    <uiIconPath>UI/Icons/Engineer</uiIconPath>
 | 
			
		||||
    <tooltip>make engineer model.\n\nspecialized skills : construction, mining, crafting.</tooltip>
 | 
			
		||||
    <recipeDefLabel>make engineer automaton</recipeDefLabel>
 | 
			
		||||
    <packagedDefLabel>packaged engineer automaton</packagedDefLabel>
 | 
			
		||||
  </AutomataRace.AutomataSpecializationDef>
 | 
			
		||||
  
 | 
			
		||||
  <AutomataRace.AutomataSpecializationDef>
 | 
			
		||||
    <defName>PN_Specialization_Domestic</defName>
 | 
			
		||||
    <tooltip>make domestic model.\n\nspecialized skills : cooking, plants, medical.</tooltip>
 | 
			
		||||
    <uiIconPath>UI/Icons/Domestic</uiIconPath>
 | 
			
		||||
    <recipeDefLabel>make domestic automaton</recipeDefLabel>
 | 
			
		||||
    <packagedDefLabel>packaged domestic automaton</packagedDefLabel>
 | 
			
		||||
  </AutomataRace.AutomataSpecializationDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										48
									
								
								1.4/Defs/AutomataRaceSettings/AutomataStatOverrideDef.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								1.4/Defs/AutomataRaceSettings/AutomataStatOverrideDef.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,48 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
    <defName>PN_PackagedAutomaton_MarketValue</defName>
 | 
			
		||||
    <thingDef>Packaged_NormalAutomaton</thingDef>
 | 
			
		||||
    <statDef>MarketValue</statDef>
 | 
			
		||||
    <worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
 | 
			
		||||
    </worker>
 | 
			
		||||
  </CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
 | 
			
		||||
  <CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
    <defName>PN_Paniel_Race_MarketValue</defName>
 | 
			
		||||
    <thingDef>Paniel_Race</thingDef>
 | 
			
		||||
    <statDef>MarketValue</statDef>
 | 
			
		||||
    <worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
 | 
			
		||||
      <multiplier>1.00</multiplier>
 | 
			
		||||
    </worker>
 | 
			
		||||
  </CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
 | 
			
		||||
  <CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
    <defName>PN_Paniel_Race_ArmorRating_Sharp</defName>
 | 
			
		||||
    <thingDef>Paniel_Race</thingDef>
 | 
			
		||||
    <statDef>ArmorRating_Sharp</statDef>
 | 
			
		||||
    <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
 | 
			
		||||
      <addition>0</addition>
 | 
			
		||||
      <multiplier>0.68</multiplier>
 | 
			
		||||
    </worker>
 | 
			
		||||
  </CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
 | 
			
		||||
  <CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
    <defName>PN_Paniel_Race_ArmorRating_Blunt</defName>
 | 
			
		||||
    <thingDef>Paniel_Race</thingDef>
 | 
			
		||||
    <statDef>ArmorRating_Blunt</statDef>
 | 
			
		||||
    <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
 | 
			
		||||
      <addition>0</addition>
 | 
			
		||||
      <multiplier>0.68</multiplier>
 | 
			
		||||
    </worker>
 | 
			
		||||
  </CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
 | 
			
		||||
  <CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
    <defName>PN_Paniel_Race_ArmorRating_Heat</defName>
 | 
			
		||||
    <thingDef>Paniel_Race</thingDef>
 | 
			
		||||
    <statDef>ArmorRating_Heat</statDef>
 | 
			
		||||
    <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
 | 
			
		||||
      <multiplier>1.0</multiplier>
 | 
			
		||||
    </worker>
 | 
			
		||||
  </CustomizableRecipe.StatOverrideDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										291
									
								
								1.4/Defs/AutomataRaceSettings/AutomataWearSetting.back
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										291
									
								
								1.4/Defs/AutomataRaceSettings/AutomataWearSetting.back
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,291 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <AutomataWearSetting.WearSettingDef>
 | 
			
		||||
    <defName>PN_WearSetting_OfficerModule</defName>
 | 
			
		||||
    <targetRace>Paniel_Race</targetRace>
 | 
			
		||||
    <wearSetting>
 | 
			
		||||
 | 
			
		||||
      <!--지휘 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_OfficerModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Combat</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--마이스터 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_MeisterModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Engineer</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--집중의료 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_IntensiveMedicalModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Domestic</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--야전의료 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_FieldMedicModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Combat</li>
 | 
			
		||||
            <li>PN_SyncLegendary_Domestic</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--난사광 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_RapidFireModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Combat</li>
 | 
			
		||||
            <li>PN_SyncMasterwork_Combat</li>
 | 
			
		||||
            <li>PN_SyncExcellent_Combat</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--근접전 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_CQCModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Combat</li>
 | 
			
		||||
            <li>PN_SyncMasterwork_Combat</li>
 | 
			
		||||
            <li>PN_SyncExcellent_Combat</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--광부 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_MiningModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Engineer</li>
 | 
			
		||||
            <li>PN_SyncMasterwork_Engineer</li>
 | 
			
		||||
            <li>PN_SyncExcellent_Engineer</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--건축 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_ConstructionModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Engineer</li>
 | 
			
		||||
            <li>PN_SyncMasterwork_Engineer</li>
 | 
			
		||||
            <li>PN_SyncExcellent_Engineer</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--제작 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_CraftingModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Engineer</li>
 | 
			
		||||
            <li>PN_SyncMasterwork_Engineer</li>
 | 
			
		||||
            <li>PN_SyncExcellent_Engineer</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--농부 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_PlantsModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Domestic</li>
 | 
			
		||||
            <li>PN_SyncMasterwork_Domestic</li>
 | 
			
		||||
            <li>PN_SyncExcellent_Domestic</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--셰프 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_CookingModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Domestic</li>
 | 
			
		||||
            <li>PN_SyncMasterwork_Domestic</li>
 | 
			
		||||
            <li>PN_SyncExcellent_Domestic</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--간호 모듈-->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
        <wearList>
 | 
			
		||||
          <li>PN_NursingModule</li>
 | 
			
		||||
        </wearList>
 | 
			
		||||
        <condition>
 | 
			
		||||
          <orHediffDef>
 | 
			
		||||
            <li>PN_SyncLegendary_Domestic</li>
 | 
			
		||||
            <li>PN_SyncMasterwork_Domestic</li>
 | 
			
		||||
            <li>PN_SyncExcellent_Domestic</li>
 | 
			
		||||
          </orHediffDef>
 | 
			
		||||
          <forbiddenHediffDef>
 | 
			
		||||
            <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
            <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
          </forbiddenHediffDef>
 | 
			
		||||
        </condition>
 | 
			
		||||
        <cantReason>PN_CantReason_orhediff</cantReason>
 | 
			
		||||
        <forceDropHediff>
 | 
			
		||||
          <li>PN_ModuleUnstable_Industrial</li>
 | 
			
		||||
          <li>PN_ModuleUnstable_Spacer</li>
 | 
			
		||||
        </forceDropHediff>
 | 
			
		||||
        <forceDrop>true</forceDrop>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
    </wearSetting>
 | 
			
		||||
  </AutomataWearSetting.WearSettingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										916
									
								
								1.4/Defs/BackStoryDefs/BackStoryDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										916
									
								
								1.4/Defs/BackStoryDefs/BackStoryDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,916 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 베이스 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef Abstract="True" Name="BasePanielBackStory">
 | 
			
		||||
    <bodyTypeMale>Female</bodyTypeMale>
 | 
			
		||||
    <bodyTypeFemale>Female</bodyTypeFemale>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <!--<li>PanielBaseHediff</li>
 | 
			
		||||
			<li>PN_AutomatonFuel_Addiction</li>
 | 
			
		||||
			<li>PN_Maintenance</li>-->
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>PN_storys</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--템플릿
 | 
			
		||||
	<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
		<defName>Paniel_Backstory</defName>
 | 
			
		||||
		<title>name</title>
 | 
			
		||||
		<titleShort>name</titleShort>
 | 
			
		||||
		<baseDescription>backstory</baseDescription>
 | 
			
		||||
		<slot>hood</slot>
 | 
			
		||||
		<skillGains>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Shooting</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Melee</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Construction</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Mining</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Cooking</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Plants</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Animals</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Crafting</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>			
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Artistic</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Medicine</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Social</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>			
 | 
			
		||||
			<li>
 | 
			
		||||
				<defName>Intellectual</defName>
 | 
			
		||||
				<amount>2</amount>
 | 
			
		||||
			</li>						
 | 
			
		||||
		</skillGains>
 | 
			
		||||
		<workDisables>
 | 
			
		||||
		</workDisables>
 | 
			
		||||
		<spawnCategories>
 | 
			
		||||
			<li></li>
 | 
			
		||||
		</spawnCategories>
 | 
			
		||||
        <forcedHediffs>
 | 
			
		||||
			<li></li>
 | 
			
		||||
		</forcedHediffs>
 | 
			
		||||
		<forcedTraits>
 | 
			
		||||
            <li>
 | 
			
		||||
                <defname>Psychopath</defname>
 | 
			
		||||
            </li>
 | 
			
		||||
        </forcedTraits>
 | 
			
		||||
        <disallowedTraits>
 | 
			
		||||
            <li>
 | 
			
		||||
                <defname>Bloodlust</defname>
 | 
			
		||||
            </li>
 | 
			
		||||
        </disallowedTraits>
 | 
			
		||||
	</AlienRace.BackstoryDef>
 | 
			
		||||
    -->
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 유년기 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Awful_Backstory</defName>
 | 
			
		||||
    <title>Automaton (awful)</title>
 | 
			
		||||
    <titleShort>Automaton (awfl)</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is made wrong. Seriously.</baseDescription>
 | 
			
		||||
    <slot>Childhood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Awful</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Poor_Backstory</defName>
 | 
			
		||||
    <title>Automaton (poor)</title>
 | 
			
		||||
    <titleShort>Automaton (poor)</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is made wrong.</baseDescription>
 | 
			
		||||
    <slot>Childhood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Poor</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Normal_Backstory</defName>
 | 
			
		||||
    <title>Automaton (normal)</title>
 | 
			
		||||
    <titleShort>Automaton (norm)</titleShort>
 | 
			
		||||
    <baseDescription>It's an ordinary automaton.</baseDescription>
 | 
			
		||||
    <slot>Childhood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Start</li>
 | 
			
		||||
      <li>Paniel_Story_Normal</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Good_Backstory</defName>
 | 
			
		||||
    <title>Automaton (good)</title>
 | 
			
		||||
    <titleShort>Automaton (good)</titleShort>
 | 
			
		||||
    <baseDescription>It's a well-made automaton.</baseDescription>
 | 
			
		||||
    <slot>Childhood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Good</li>
 | 
			
		||||
      <li>Paniel_Story_Testsubject</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Excellent_Backstory</defName>
 | 
			
		||||
    <title>Automaton (excellent)</title>
 | 
			
		||||
    <titleShort>Automaton (exc)</titleShort>
 | 
			
		||||
    <baseDescription>It's a very well-made automaton. It is mainly used by nobles.</baseDescription>
 | 
			
		||||
    <slot>Childhood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Excellent</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Masterwork_Backstory</defName>
 | 
			
		||||
    <title>Automaton (masterwork)</title>
 | 
			
		||||
    <titleShort>Automaton (mast)</titleShort>
 | 
			
		||||
    <baseDescription>It's an automaton perfected by Meister. Everything works perfectly. It is mainly used by nobles.</baseDescription>
 | 
			
		||||
    <slot>Childhood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Masterwork</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Legendary_Backstory</defName>
 | 
			
		||||
    <title>Automaton (legendary)</title>
 | 
			
		||||
    <titleShort>Automaton (legd)</titleShort>
 | 
			
		||||
    <baseDescription>It's an incredibly perfect automaton. It's showing performance that goes beyond its original intentions. It is mainly used by royalty.</baseDescription>
 | 
			
		||||
    <slot>Childhood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Legendary</li>
 | 
			
		||||
      <li>Paniel_Story_testStart</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 성년기 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Automaton_Backstory</defName>
 | 
			
		||||
    <title>Automaton</title>
 | 
			
		||||
    <titleShort>Automaton</titleShort>
 | 
			
		||||
    <baseDescription>backstory</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
      <li>Artistic</li>
 | 
			
		||||
      <li>Social</li>
 | 
			
		||||
      <li>Intellectual</li>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Basic</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_AutomatonB_Backstory</defName>
 | 
			
		||||
    <title>Automaton for Noble</title>
 | 
			
		||||
    <titleShort>Noble Automaton</titleShort>
 | 
			
		||||
    <baseDescription>backstory</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
      <li>Artistic</li>
 | 
			
		||||
      <li>Social</li>
 | 
			
		||||
      <li>Intellectual</li>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Noble</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Royalmaiden_Backstory</defName>
 | 
			
		||||
    <title>Automaton for Royal</title>
 | 
			
		||||
    <titleShort>Royal Automaton</titleShort>
 | 
			
		||||
    <baseDescription>backstory</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Royal</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 꽝 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_FailureA_Backstory</defName>
 | 
			
		||||
    <title>Automaton Failure</title>
 | 
			
		||||
    <titleShort>Failure</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is made wrong. Seriously.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
      <li>ManualSkilled</li>
 | 
			
		||||
      <li>Caring</li>
 | 
			
		||||
      <li>Social</li>
 | 
			
		||||
      <li>Intellectual</li>
 | 
			
		||||
      <li>Animals</li>
 | 
			
		||||
      <li>Violent</li>
 | 
			
		||||
      <li>Cleaning</li>
 | 
			
		||||
      <li>Firefighting</li>
 | 
			
		||||
      <li>Hauling</li>
 | 
			
		||||
      <li>ManualDumb</li>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Artistic</defName>
 | 
			
		||||
        <amount>20</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_FailureA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Awful_Failure</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_FailureB_Backstory</defName>
 | 
			
		||||
    <title>Automaton Failure</title>
 | 
			
		||||
    <titleShort>Failure</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is made wrong.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
      <li>ManualSkilled</li>
 | 
			
		||||
      <li>Caring</li>
 | 
			
		||||
      <li>Social</li>
 | 
			
		||||
      <li>Intellectual</li>
 | 
			
		||||
      <li>Animals</li>
 | 
			
		||||
      <li>Artistic</li>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_FailureB</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Poor_Failure</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 전투형 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielSoldierBackStory" Abstract="True">
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Industriousness</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>TorturedArtist</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
      <li>Artistic</li>
 | 
			
		||||
      <li>Social</li>
 | 
			
		||||
      <li>Intellectual</li>
 | 
			
		||||
      <li>Cooking</li>
 | 
			
		||||
      <li>Crafting</li>
 | 
			
		||||
      <li>PlantWork</li>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory" Name="PanielSoldierBackStoryH" Abstract="True">
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>TooSmart</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>FastLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>SlowLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
 | 
			
		||||
    <defName>Paniel_MilitiaA_Backstory</defName>
 | 
			
		||||
    <title>Automaton Militia</title>
 | 
			
		||||
    <titleShort>Militia</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is mainly used by militias.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Start</li>
 | 
			
		||||
      <li>Paniel_Story_MilitiaA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Normal_Combat</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
 | 
			
		||||
    <defName>Paniel_MilitiaB_Backstory</defName>
 | 
			
		||||
    <title>Automaton Militia</title>
 | 
			
		||||
    <titleShort>Militia</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is mainly used by militias.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>1</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_MilitiaB</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Good_Combat</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStoryH">
 | 
			
		||||
    <defName>Paniel_SoldierA_Backstory</defName>
 | 
			
		||||
    <title>Automaton Soldier</title>
 | 
			
		||||
    <titleShort>Soldier</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a soldier in the military.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_SoldierA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Excellent_Combat</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStoryH">
 | 
			
		||||
    <defName>Paniel_SoldierB_Backstory</defName>
 | 
			
		||||
    <title>Automaton Soldier</title>
 | 
			
		||||
    <titleShort>Soldier</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a soldier in the military.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>5</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_SoldierB</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Masterwork_Combat</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStoryH">
 | 
			
		||||
    <defName>Paniel_Royalguard_Backstory</defName>
 | 
			
		||||
    <title>Automaton Royal guard</title>
 | 
			
		||||
    <titleShort>Royal guard</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used by the Royal Guard.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>7</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Royalguard</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Legendary_Combat</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 제작형 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielWorkerBackStory" Abstract="True">
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Brawler</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
      <li>Animals</li>
 | 
			
		||||
      <li>Social</li>
 | 
			
		||||
      <li>Cooking</li>
 | 
			
		||||
      <li>Caring</li>
 | 
			
		||||
      <li>PlantWork</li>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory" Name="PanielWorkerBackStoryH" Abstract="True">
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>TooSmart</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>FastLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>SlowLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
 | 
			
		||||
    <defName>Paniel_ApprenticeA_Backstory</defName>
 | 
			
		||||
    <title>Automaton Apprentice</title>
 | 
			
		||||
    <titleShort>Apprentice</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used in many workshops for chores.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Start</li>
 | 
			
		||||
      <li>Paniel_Story_ApprenticeA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Normal_Engineer</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
 | 
			
		||||
    <defName>Paniel_ApprenticeB_Backstory</defName>
 | 
			
		||||
    <title>Automaton Apprentice</title>
 | 
			
		||||
    <titleShort>Apprentice</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used in many workshops for chores.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>1</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_ApprenticeB</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Good_Engineer</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStoryH">
 | 
			
		||||
    <defName>Paniel_JourneymanA_Backstory</defName>
 | 
			
		||||
    <title>Automaton journeyman</title>
 | 
			
		||||
    <titleShort>Journeyman</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used to assist the meister.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_journeymanA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Excellent_Engineer</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStoryH">
 | 
			
		||||
    <defName>Paniel_JourneymanB_Backstory</defName>
 | 
			
		||||
    <title>Automaton journeyman</title>
 | 
			
		||||
    <titleShort>Journeyman</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used to assist the meister.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>5</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_journeymanB</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Masterwork_Engineer</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStoryH">
 | 
			
		||||
    <defName>Paniel_Meister_Backstory</defName>
 | 
			
		||||
    <title>Automaton Meister</title>
 | 
			
		||||
    <titleShort>Meister</titleShort>
 | 
			
		||||
    <baseDescription>This automaton has better crafting skills than humans.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>7</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Meister</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Legendary_Engineer</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 가정형 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielMaidBackStory" Abstract="True">
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Brawler</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>TorturedArtist</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
      <li>Animals</li>
 | 
			
		||||
      <li>Mining</li>
 | 
			
		||||
      <li>Intellectual</li>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory" Name="PanielMaidBackStoryH" Abstract="True">
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>TooSmart</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>FastLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>SlowLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
 | 
			
		||||
    <defName>Paniel_MaidA_Backstory</defName>
 | 
			
		||||
    <title>Automaton Maid</title>
 | 
			
		||||
    <titleShort>Maid</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a maid in many homes.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Start</li>
 | 
			
		||||
      <li>Paniel_Story_MaidA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Normal_Domestic</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
 | 
			
		||||
    <defName>Paniel_MaidB_Backstory</defName>
 | 
			
		||||
    <title>Automaton Maid</title>
 | 
			
		||||
    <titleShort>Maid</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a maid in many homes.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Social</defName>
 | 
			
		||||
        <amount>1</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_MaidB</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Good_Domestic</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStoryH">
 | 
			
		||||
    <defName>Paniel_HousemaidA_Backstory</defName>
 | 
			
		||||
    <title>Automaton Housekeeper maid</title>
 | 
			
		||||
    <titleShort>Housekeeper Maid</titleShort>
 | 
			
		||||
    <baseDescription>This automaton leads the other maids in the noble mansion.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Social</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_HousemaidA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Excellent_Domestic</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStoryH">
 | 
			
		||||
    <defName>Paniel_HousemaidB_Backstory</defName>
 | 
			
		||||
    <title>Automaton Housekeeper maid</title>
 | 
			
		||||
    <titleShort>Housekeeper</titleShort>
 | 
			
		||||
    <baseDescription>This automaton leads the other maids in the noble mansion.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Social</defName>
 | 
			
		||||
        <amount>5</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_HousemaidB</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Masterwork_Domestic</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStoryH">
 | 
			
		||||
    <defName>Paniel_Ladysmaid_Backstory</defName>
 | 
			
		||||
    <title>Automaton Lady's maid</title>
 | 
			
		||||
    <titleShort>Lady's maid</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a royal servant.</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Social</defName>
 | 
			
		||||
        <amount>7</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Ladysmaid</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Legendary_Domestic</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										604
									
								
								1.4/Defs/BackStoryDefs/BackStoryDefs_PA.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										604
									
								
								1.4/Defs/BackStoryDefs/BackStoryDefs_PA.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,604 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 전투형 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory" Name="PanielSoldierBackStory_PA" Abstract="True">
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Pyromaniac</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>TooSmart</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>FastLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>SlowLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
 | 
			
		||||
    <defName>Paniel_MilitiaA_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Militia (PA)</title>
 | 
			
		||||
    <titleShort>Militia</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_MilitiaA_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Normal_Combat_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
 | 
			
		||||
    <defName>Paniel_MilitiaB_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Militia (PA)</title>
 | 
			
		||||
    <titleShort>Militia</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>1</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_MilitiaB_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Good_Combat_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
 | 
			
		||||
    <defName>Paniel_SoldierA_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Soldier (PA)</title>
 | 
			
		||||
    <titleShort>Soldier</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_SoldierA_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Excellent_Combat_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
 | 
			
		||||
    <defName>Paniel_SoldierB_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Soldier (PA)</title>
 | 
			
		||||
    <titleShort>Soldier</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>5</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_SoldierB_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Masterwork_Combat_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
 | 
			
		||||
    <defName>Paniel_Royalguard_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Royal guard (PA)</title>
 | 
			
		||||
    <titleShort>Royal guard</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Animals</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>7</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Royalguard_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Legendary_Combat_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 제작형 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory" Name="PanielWorkerBackStory_PA" Abstract="True">
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Pyromaniac</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>TooSmart</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>FastLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>SlowLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
 | 
			
		||||
    <defName>Paniel_ApprenticeA_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Apprentice (PA)</title>
 | 
			
		||||
    <titleShort>Apprentice</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_ApprenticeA_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Normal_Engineer_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
 | 
			
		||||
    <defName>Paniel_ApprenticeB_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Apprentice (PA)</title>
 | 
			
		||||
    <titleShort>Apprentice</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>1</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_ApprenticeB_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Good_Engineer_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
 | 
			
		||||
    <defName>Paniel_JourneymanA_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton journeyman (PA)</title>
 | 
			
		||||
    <titleShort>Journeyman</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_journeymanA_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Excellent_Engineer_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
 | 
			
		||||
    <defName>Paniel_JourneymanB_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton journeyman (PA)</title>
 | 
			
		||||
    <titleShort>Journeyman</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>5</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_journeymanB_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Masterwork_Engineer_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
 | 
			
		||||
    <defName>Paniel_Meister_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Meister (PA)</title>
 | 
			
		||||
    <titleShort>Meister</titleShort>
 | 
			
		||||
    <baseDescription>This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Mining</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>7</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Meister_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Legendary_Engineer_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 가정형 ====================================-->
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory" Name="PanielMaidBackStory_PA" Abstract="True">
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Pyromaniac</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>TooSmart</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>FastLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>SlowLearner</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
 | 
			
		||||
    <defName>Paniel_MaidA_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Maid (PA)</title>
 | 
			
		||||
    <titleShort>Maid</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_MaidA_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Normal_Domestic_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
 | 
			
		||||
    <defName>Paniel_MaidB_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Maid (PA)</title>
 | 
			
		||||
    <titleShort>Maid</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>6</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Social</defName>
 | 
			
		||||
        <amount>1</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_MaidB_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Good_Domestic_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
 | 
			
		||||
    <defName>Paniel_HousemaidA_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Housekeeper maid (PA)</title>
 | 
			
		||||
    <titleShort>Housekeeper Maid</titleShort>
 | 
			
		||||
    <baseDescription>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>9</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Social</defName>
 | 
			
		||||
        <amount>3</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_HousemaidA_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Excellent_Domestic_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
 | 
			
		||||
    <defName>Paniel_HousemaidB_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Housekeeper maid (PA)</title>
 | 
			
		||||
    <titleShort>Housekeeper</titleShort>
 | 
			
		||||
    <baseDescription>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>12</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Social</defName>
 | 
			
		||||
        <amount>5</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_HousemaidB_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Masterwork_Domestic_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
 | 
			
		||||
    <defName>Paniel_Ladysmaid_Backstory_PA</defName>
 | 
			
		||||
    <title>Automaton Lady's maid (PA)</title>
 | 
			
		||||
    <titleShort>Lady's maid</titleShort>
 | 
			
		||||
    <baseDescription>This automaton is used as a royal servant.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Cooking</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>18</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Social</defName>
 | 
			
		||||
        <amount>7</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <spawnCategories>
 | 
			
		||||
      <li>Paniel_Story_Ladysmaid_PA</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Legendary_Domestic_PA</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 실험체 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
 | 
			
		||||
    <defName>Paniel_Testsubject_Backstory</defName>
 | 
			
		||||
    <title>Automaton Test subject (PA)</title>
 | 
			
		||||
    <titleShort>Test subject</titleShort>
 | 
			
		||||
    <baseDescription>This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated</baseDescription>
 | 
			
		||||
    <slot>Adulthood</slot>
 | 
			
		||||
    <skillGains>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Shooting</defName>
 | 
			
		||||
        <amount>4</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Melee</defName>
 | 
			
		||||
        <amount>4</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Construction</defName>
 | 
			
		||||
        <amount>4</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Plants</defName>
 | 
			
		||||
        <amount>4</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Crafting</defName>
 | 
			
		||||
        <amount>4</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Medicine</defName>
 | 
			
		||||
        <amount>4</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Intellectual</defName>
 | 
			
		||||
        <amount>4</amount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </skillGains>
 | 
			
		||||
    <workDisables>
 | 
			
		||||
      <li>Artistic</li>
 | 
			
		||||
    </workDisables>
 | 
			
		||||
    <spawnCategories Inherit="false">
 | 
			
		||||
      <li>Paniel_Story_Testsubject</li>
 | 
			
		||||
    </spawnCategories>
 | 
			
		||||
    <forcedHediffs>
 | 
			
		||||
      <li>PN_Give_Testsubject</li>
 | 
			
		||||
    </forcedHediffs>
 | 
			
		||||
    <forcedTraits>
 | 
			
		||||
      <!--<li>
 | 
			
		||||
            <defName></defName>
 | 
			
		||||
        </li>-->
 | 
			
		||||
    </forcedTraits>
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>NaturalMood</defName>
 | 
			
		||||
        <degree>2</degree>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>NaturalMood</defName>
 | 
			
		||||
        <degree>1</degree>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Nerves</defName>
 | 
			
		||||
        <degree>2</degree>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>Nerves</defName>
 | 
			
		||||
        <degree>1</degree>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>PsychicSensitivity</defName>
 | 
			
		||||
        <degree>-1</degree>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defName>PsychicSensitivity</defName>
 | 
			
		||||
        <degree>-2</degree>
 | 
			
		||||
      </li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </AlienRace.BackstoryDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										615
									
								
								1.4/Defs/BodyAndPartDefs/Body.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										615
									
								
								1.4/Defs/BodyAndPartDefs/Body.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,615 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <BodyDef>
 | 
			
		||||
    <defName>PanielBody</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <corePart>
 | 
			
		||||
      <!--몸통-->
 | 
			
		||||
      <def>PNTorso</def>
 | 
			
		||||
      <customLabel>torso case</customLabel>
 | 
			
		||||
      <height>Middle</height>
 | 
			
		||||
      <depth>Outside</depth>
 | 
			
		||||
      <groups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
      </groups>
 | 
			
		||||
      <parts>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNRibcage</def>
 | 
			
		||||
          <customLabel>ribcage frame</customLabel>
 | 
			
		||||
          <coverage>0.036</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNSternum</def>
 | 
			
		||||
          <customLabel>sternum frame</customLabel>
 | 
			
		||||
          <coverage>0.015</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNPelvis</def>
 | 
			
		||||
          <customLabel>pelvis frame</customLabel>
 | 
			
		||||
          <coverage>0.025</coverage>
 | 
			
		||||
          <height>Bottom</height>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNSpine</def>
 | 
			
		||||
          <customLabel>spine frame</customLabel>
 | 
			
		||||
          <coverage>0.025</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNTail</def>
 | 
			
		||||
          <customLabel>tail</customLabel>
 | 
			
		||||
          <coverage>0.017</coverage>
 | 
			
		||||
          <height>Bottom</height>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <!--장기-->
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNStomach</def>
 | 
			
		||||
          <customLabel>energy absorbing part</customLabel>
 | 
			
		||||
          <coverage>0.025</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNCore</def>
 | 
			
		||||
          <customLabel>engine core</customLabel>
 | 
			
		||||
          <coverage>0.020</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNLung</def>
 | 
			
		||||
          <customLabel>left breathing part</customLabel>
 | 
			
		||||
          <coverage>0.025</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNLung</def>
 | 
			
		||||
          <customLabel>right breathing part</customLabel>
 | 
			
		||||
          <coverage>0.025</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNKidney</def>
 | 
			
		||||
          <customLabel>left oil filter</customLabel>
 | 
			
		||||
          <coverage>0.017</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNKidney</def>
 | 
			
		||||
          <customLabel>right oil filter</customLabel>
 | 
			
		||||
          <coverage>0.017</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNLiver</def>
 | 
			
		||||
          <customLabel>water filter</customLabel>
 | 
			
		||||
          <coverage>0.025</coverage>
 | 
			
		||||
          <depth>Inside</depth>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Torso</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <!--머리-->
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNNeck</def>
 | 
			
		||||
          <customLabel>neck</customLabel>
 | 
			
		||||
          <coverage>0.075</coverage>
 | 
			
		||||
          <height>Top</height>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Neck</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
          <parts>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNHead</def>
 | 
			
		||||
              <customLabel>head case</customLabel>
 | 
			
		||||
              <coverage>0.80</coverage>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>UpperHead</li>
 | 
			
		||||
                <li>FullHead</li>
 | 
			
		||||
                <li>HeadAttackTool</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
              <parts>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNSkull</def>
 | 
			
		||||
                  <customLabel>skull frame</customLabel>
 | 
			
		||||
                  <coverage>0.18</coverage>
 | 
			
		||||
                  <depth>Inside</depth>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>UpperHead</li>
 | 
			
		||||
                    <li>FullHead</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                  <parts>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNBrain</def>
 | 
			
		||||
                      <customLabel>brain core</customLabel>
 | 
			
		||||
                      <coverage>0.8</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>UpperHead</li>
 | 
			
		||||
                        <li>FullHead</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                  </parts>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNEye</def>
 | 
			
		||||
                  <customLabel>left sight sensor</customLabel>
 | 
			
		||||
                  <coverage>0.07</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>FullHead</li>
 | 
			
		||||
                    <li>Eyes</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                  <woundAnchorTag>LeftEye</woundAnchorTag>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNEye</def>
 | 
			
		||||
                  <customLabel>right sight sensor</customLabel>
 | 
			
		||||
                  <coverage>0.07</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>FullHead</li>
 | 
			
		||||
                    <li>Eyes</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                  <woundAnchorTag>RightEye</woundAnchorTag>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNEar</def>
 | 
			
		||||
                  <customLabel>left hearing sensor</customLabel>
 | 
			
		||||
                  <coverage>0.07</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>UpperHead</li>
 | 
			
		||||
                    <li>FullHead</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNEar</def>
 | 
			
		||||
                  <customLabel>right hearing sensor</customLabel>
 | 
			
		||||
                  <coverage>0.07</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>UpperHead</li>
 | 
			
		||||
                    <li>FullHead</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNNose</def>
 | 
			
		||||
                  <customLabel>olfactory sensor</customLabel>
 | 
			
		||||
                  <coverage>0.10</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>FullHead</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNJaw</def>
 | 
			
		||||
                  <customLabel>jaw</customLabel>
 | 
			
		||||
                  <coverage>0.15</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Teeth</li>
 | 
			
		||||
                    <li>FullHead</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
              </parts>
 | 
			
		||||
            </li>
 | 
			
		||||
          </parts>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <!--왼팔-->
 | 
			
		||||
          <def>PNShoulder</def>
 | 
			
		||||
          <customLabel>left shoulder</customLabel>
 | 
			
		||||
          <coverage>0.12</coverage>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Shoulders</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
          <woundAnchorTag>LeftShoulder</woundAnchorTag>
 | 
			
		||||
          <parts>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNClavicle</def>
 | 
			
		||||
              <customLabel>left clavicle frame</customLabel>
 | 
			
		||||
              <coverage>0.09</coverage>
 | 
			
		||||
              <height>Top</height>
 | 
			
		||||
              <depth>Inside</depth>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Torso</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNArm</def>
 | 
			
		||||
              <customLabel>left arm</customLabel>
 | 
			
		||||
              <coverage>0.77</coverage>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Arms</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
              <parts>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNHumerus</def>
 | 
			
		||||
                  <customLabel>left humerus frame</customLabel>
 | 
			
		||||
                  <coverage>0.1</coverage>
 | 
			
		||||
                  <depth>Inside</depth>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Arms</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNRadius</def>
 | 
			
		||||
                  <customLabel>left radius frame</customLabel>
 | 
			
		||||
                  <coverage>0.1</coverage>
 | 
			
		||||
                  <depth>Inside</depth>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Arms</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNHand</def>
 | 
			
		||||
                  <customLabel>left hand</customLabel>
 | 
			
		||||
                  <coverage>0.14</coverage>
 | 
			
		||||
                  <height>Bottom</height>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Hands</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                  <parts>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>left pinky</customLabel>
 | 
			
		||||
                      <coverage>0.06</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>LeftHand</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>left ring finger</customLabel>
 | 
			
		||||
                      <coverage>0.07</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>LeftHand</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>left middle finger</customLabel>
 | 
			
		||||
                      <coverage>0.08</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>LeftHand</li>
 | 
			
		||||
                        <li>MiddleFingers</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>left index finger</customLabel>
 | 
			
		||||
                      <coverage>0.07</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>LeftHand</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>left thumb</customLabel>
 | 
			
		||||
                      <coverage>0.08</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>LeftHand</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                  </parts>
 | 
			
		||||
                </li>
 | 
			
		||||
              </parts>
 | 
			
		||||
            </li>
 | 
			
		||||
          </parts>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <!--오른팔-->
 | 
			
		||||
          <def>PNShoulder</def>
 | 
			
		||||
          <customLabel>right shoulder</customLabel>
 | 
			
		||||
          <coverage>0.12</coverage>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Shoulders</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
          <woundAnchorTag>RightShoulder</woundAnchorTag>
 | 
			
		||||
          <parts>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNClavicle</def>
 | 
			
		||||
              <customLabel>right clavicle frame</customLabel>
 | 
			
		||||
              <coverage>0.09</coverage>
 | 
			
		||||
              <height>Top</height>
 | 
			
		||||
              <depth>Inside</depth>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Torso</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNArm</def>
 | 
			
		||||
              <customLabel>right arm</customLabel>
 | 
			
		||||
              <coverage>0.77</coverage>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Arms</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
              <parts>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNHumerus</def>
 | 
			
		||||
                  <customLabel>right humerus frame</customLabel>
 | 
			
		||||
                  <coverage>0.1</coverage>
 | 
			
		||||
                  <depth>Inside</depth>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Arms</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNRadius</def>
 | 
			
		||||
                  <customLabel>right radius frame</customLabel>
 | 
			
		||||
                  <coverage>0.1</coverage>
 | 
			
		||||
                  <depth>Inside</depth>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Arms</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNHand</def>
 | 
			
		||||
                  <customLabel>right hand</customLabel>
 | 
			
		||||
                  <coverage>0.14</coverage>
 | 
			
		||||
                  <height>Bottom</height>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Hands</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                  <parts>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>right pinky</customLabel>
 | 
			
		||||
                      <coverage>0.06</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>RightHand</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>right ring finger</customLabel>
 | 
			
		||||
                      <coverage>0.07</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>RightHand</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>right middle finger</customLabel>
 | 
			
		||||
                      <coverage>0.08</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>RightHand</li>
 | 
			
		||||
                        <li>MiddleFingers</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>right index finger</customLabel>
 | 
			
		||||
                      <coverage>0.07</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>RightHand</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                    <li>
 | 
			
		||||
                      <def>PNFinger</def>
 | 
			
		||||
                      <customLabel>right thumb</customLabel>
 | 
			
		||||
                      <coverage>0.08</coverage>
 | 
			
		||||
                      <groups>
 | 
			
		||||
                        <li>Hands</li>
 | 
			
		||||
                        <li>RightHand</li>
 | 
			
		||||
                      </groups>
 | 
			
		||||
                    </li>
 | 
			
		||||
                  </parts>
 | 
			
		||||
                </li>
 | 
			
		||||
              </parts>
 | 
			
		||||
            </li>
 | 
			
		||||
          </parts>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNWaist</def>
 | 
			
		||||
          <customLabel>waist</customLabel>
 | 
			
		||||
          <coverage>0</coverage>
 | 
			
		||||
          <height>Bottom</height>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Waist</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <!--왼다리-->
 | 
			
		||||
          <def>PNLeg</def>
 | 
			
		||||
          <customLabel>left leg</customLabel>
 | 
			
		||||
          <coverage>0.14</coverage>
 | 
			
		||||
          <height>Bottom</height>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Legs</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
          <woundAnchorTag>LeftLeg</woundAnchorTag>
 | 
			
		||||
          <parts>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNFemur</def>
 | 
			
		||||
              <customLabel>left femur frame</customLabel>
 | 
			
		||||
              <coverage>0.1</coverage>
 | 
			
		||||
              <depth>Inside</depth>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Legs</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNTibia</def>
 | 
			
		||||
              <customLabel>left tibia frame</customLabel>
 | 
			
		||||
              <coverage>0.1</coverage>
 | 
			
		||||
              <depth>Inside</depth>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Legs</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNFoot</def>
 | 
			
		||||
              <customLabel>left foot</customLabel>
 | 
			
		||||
              <coverage>0.1</coverage>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Feet</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
              <parts>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>left little toe</customLabel>
 | 
			
		||||
                  <coverage>0.06</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>left fourth toe</customLabel>
 | 
			
		||||
                  <coverage>0.07</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>left middle toe</customLabel>
 | 
			
		||||
                  <coverage>0.08</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>left second toe</customLabel>
 | 
			
		||||
                  <coverage>0.09</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>left big toe</customLabel>
 | 
			
		||||
                  <coverage>0.09</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
              </parts>
 | 
			
		||||
            </li>
 | 
			
		||||
          </parts>
 | 
			
		||||
        </li>
 | 
			
		||||
        <!--오른다리-->
 | 
			
		||||
        <li>
 | 
			
		||||
          <def>PNLeg</def>
 | 
			
		||||
          <customLabel>right leg</customLabel>
 | 
			
		||||
          <coverage>0.14</coverage>
 | 
			
		||||
          <height>Bottom</height>
 | 
			
		||||
          <groups>
 | 
			
		||||
            <li>Legs</li>
 | 
			
		||||
          </groups>
 | 
			
		||||
          <woundAnchorTag>RightLeg</woundAnchorTag>
 | 
			
		||||
          <parts>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNFemur</def>
 | 
			
		||||
              <customLabel>right femur frame</customLabel>
 | 
			
		||||
              <coverage>0.1</coverage>
 | 
			
		||||
              <depth>Inside</depth>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Legs</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNTibia</def>
 | 
			
		||||
              <customLabel>right tibia frame</customLabel>
 | 
			
		||||
              <coverage>0.1</coverage>
 | 
			
		||||
              <depth>Inside</depth>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Legs</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li>
 | 
			
		||||
              <def>PNFoot</def>
 | 
			
		||||
              <customLabel>right foot</customLabel>
 | 
			
		||||
              <coverage>0.1</coverage>
 | 
			
		||||
              <groups>
 | 
			
		||||
                <li>Feet</li>
 | 
			
		||||
              </groups>
 | 
			
		||||
              <parts>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>right little toe</customLabel>
 | 
			
		||||
                  <coverage>0.06</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>right fourth toe</customLabel>
 | 
			
		||||
                  <coverage>0.07</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>right middle toe</customLabel>
 | 
			
		||||
                  <coverage>0.08</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>right second toe</customLabel>
 | 
			
		||||
                  <coverage>0.09</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>
 | 
			
		||||
                  <def>PNToe</def>
 | 
			
		||||
                  <customLabel>right big toe</customLabel>
 | 
			
		||||
                  <coverage>0.09</coverage>
 | 
			
		||||
                  <groups>
 | 
			
		||||
                    <li>Feet</li>
 | 
			
		||||
                  </groups>
 | 
			
		||||
                </li>
 | 
			
		||||
              </parts>
 | 
			
		||||
            </li>
 | 
			
		||||
          </parts>
 | 
			
		||||
        </li>
 | 
			
		||||
      </parts>
 | 
			
		||||
    </corePart>
 | 
			
		||||
  </BodyDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										405
									
								
								1.4/Defs/BodyAndPartDefs/Bodyparts.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										405
									
								
								1.4/Defs/BodyAndPartDefs/Bodyparts.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,405 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef Abstract="True" Name="PN_BodyPartDefBase">
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <alive>false</alive>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
  <!--몸통-->
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNTorso</defName>
 | 
			
		||||
    <label>torso case</label>
 | 
			
		||||
    <hitPoints>40</hitPoints>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNRibcage</defName>
 | 
			
		||||
    <label>ribcage frame</label>
 | 
			
		||||
    <hitPoints>30</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>BreathingSourceCage</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <destroyableByDamage>false</destroyableByDamage>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNSternum</defName>
 | 
			
		||||
    <label>sternum frame</label>
 | 
			
		||||
    <hitPoints>20</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>BreathingSourceCage</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <destroyableByDamage>false</destroyableByDamage>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNPelvis</defName>
 | 
			
		||||
    <label>pelvis frame</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>Pelvis</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <destroyableByDamage>false</destroyableByDamage>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNSpine</defName>
 | 
			
		||||
    <label>spine frame</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>6</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>Spine</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNTail</defName>
 | 
			
		||||
    <label>tail</label>
 | 
			
		||||
    <hitPoints>30</hitPoints>
 | 
			
		||||
    <frostbiteVulnerability>3</frostbiteVulnerability>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <beautyRelated>true</beautyRelated>
 | 
			
		||||
    <canSuggestAmputation>true</canSuggestAmputation>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <!--장기-->
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNStomach</defName>
 | 
			
		||||
    <label>energy absorbing part</label>
 | 
			
		||||
    <hitPoints>20</hitPoints>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>MetabolismSource</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNCore</defName>
 | 
			
		||||
    <label>engine core</label>
 | 
			
		||||
    <hitPoints>15</hitPoints>
 | 
			
		||||
    <bleedRate>5</bleedRate>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>BloodPumpingSource</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNLung</defName>
 | 
			
		||||
    <label>breathing part</label>
 | 
			
		||||
    <hitPoints>15</hitPoints>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>BreathingSource</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNKidney</defName>
 | 
			
		||||
    <label>oil filter</label>
 | 
			
		||||
    <hitPoints>15</hitPoints>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>BloodFiltrationKidney</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNLiver</defName>
 | 
			
		||||
    <label>water filter</label>
 | 
			
		||||
    <hitPoints>20</hitPoints>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>BloodFiltrationLiver</li>
 | 
			
		||||
      <li>MetabolismSource</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <!--머리-->
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNNeck</defName>
 | 
			
		||||
    <label>neck</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <bleedRate>4</bleedRate>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>BreathingPathway</li>
 | 
			
		||||
      <li>EatingPathway</li>
 | 
			
		||||
      <li>TalkingPathway</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNHead</defName>
 | 
			
		||||
    <label>head case</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
    <bleedRate>2</bleedRate>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNSkull</defName>
 | 
			
		||||
    <label>skull frame</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <destroyableByDamage>false</destroyableByDamage>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNBrain</defName>
 | 
			
		||||
    <label>brain core</label>
 | 
			
		||||
    <hitPoints>10</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor>
 | 
			
		||||
    <delicate>true</delicate>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>ConsciousnessSource</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <canSuggestAmputation>false</canSuggestAmputation>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNEye</defName>
 | 
			
		||||
    <label>sight sensor</label>
 | 
			
		||||
    <hitPoints>10</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>15</permanentInjuryChanceFactor>
 | 
			
		||||
    <delicate>true</delicate>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <socketed>true</socketed>
 | 
			
		||||
    <beautyRelated>true</beautyRelated>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>SightSource</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <hitChanceFactors>
 | 
			
		||||
      <li>
 | 
			
		||||
        <key>Blunt</key>
 | 
			
		||||
        <value>0</value>
 | 
			
		||||
      </li>
 | 
			
		||||
    </hitChanceFactors>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNEar</defName>
 | 
			
		||||
    <label>hearing sensor</label>
 | 
			
		||||
    <hitPoints>12</hitPoints>
 | 
			
		||||
    <frostbiteVulnerability>5</frostbiteVulnerability>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <beautyRelated>true</beautyRelated>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>HearingSource</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNNose</defName>
 | 
			
		||||
    <label>olfactory sensor</label>
 | 
			
		||||
    <hitPoints>10</hitPoints>
 | 
			
		||||
    <frostbiteVulnerability>5</frostbiteVulnerability>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <beautyRelated>true</beautyRelated>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNJaw</defName>
 | 
			
		||||
    <label>jaw</label>
 | 
			
		||||
    <hitPoints>20</hitPoints>
 | 
			
		||||
    <frostbiteVulnerability>2</frostbiteVulnerability>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <beautyRelated>true</beautyRelated>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>EatingSource</li>
 | 
			
		||||
      <li>TalkingSource</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <!--팔-->
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNShoulder</defName>
 | 
			
		||||
    <label>shoulder</label>
 | 
			
		||||
    <hitPoints>30</hitPoints>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>ManipulationLimbSegment</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNClavicle</defName>
 | 
			
		||||
    <label>clavicle frame</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>ManipulationLimbSegment</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
    <destroyableByDamage>false</destroyableByDamage>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNArm</defName>
 | 
			
		||||
    <label>arm</label>
 | 
			
		||||
    <hitPoints>30</hitPoints>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>ManipulationLimbCore</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNHumerus</defName>
 | 
			
		||||
    <label>humerus frame</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>ManipulationLimbSegment</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNRadius</defName>
 | 
			
		||||
    <label>radius frame</label>
 | 
			
		||||
    <hitPoints>20</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>ManipulationLimbSegment</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNHand</defName>
 | 
			
		||||
    <label>hand</label>
 | 
			
		||||
    <hitPoints>20</hitPoints>
 | 
			
		||||
    <frostbiteVulnerability>0.5</frostbiteVulnerability>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>ManipulationLimbSegment</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNFinger</defName>
 | 
			
		||||
    <label>finger</label>
 | 
			
		||||
    <hitPoints>8</hitPoints>
 | 
			
		||||
    <frostbiteVulnerability>8</frostbiteVulnerability>
 | 
			
		||||
    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>ManipulationLimbDigit</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <!--다리-->
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNWaist</defName>
 | 
			
		||||
    <label>utility slot</label>
 | 
			
		||||
    <conceptual>true</conceptual>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNLeg</defName>
 | 
			
		||||
    <label>leg</label>
 | 
			
		||||
    <hitPoints>30</hitPoints>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>MovingLimbCore</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNFemur</defName>
 | 
			
		||||
    <label>femur frame</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>MovingLimbSegment</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNTibia</defName>
 | 
			
		||||
    <label>tibia frame</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
			
		||||
    <skinCovered>false</skinCovered>
 | 
			
		||||
    <solid>true</solid>
 | 
			
		||||
    <bleedRate>0</bleedRate>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>MovingLimbSegment</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNFoot</defName>
 | 
			
		||||
    <label>foot</label>
 | 
			
		||||
    <hitPoints>25</hitPoints>
 | 
			
		||||
    <frostbiteVulnerability>0.5</frostbiteVulnerability>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>MovingLimbSegment</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
  <BodyPartDef ParentName="PN_BodyPartDefBase">
 | 
			
		||||
    <defName>PNToe</defName>
 | 
			
		||||
    <label>toe</label>
 | 
			
		||||
    <hitPoints>8</hitPoints>
 | 
			
		||||
    <frostbiteVulnerability>10</frostbiteVulnerability>
 | 
			
		||||
    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
 | 
			
		||||
    <skinCovered>true</skinCovered>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>MovingLimbDigit</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </BodyPartDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										16
									
								
								1.4/Defs/Drugs/DrugPolicyDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								1.4/Defs/Drugs/DrugPolicyDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,16 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <DrugPolicyDef>
 | 
			
		||||
    <defName>PN_fuelOneDrinkPerDay</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <entries>
 | 
			
		||||
      <li>
 | 
			
		||||
        <drug>PN_AutomatonFuel</drug>
 | 
			
		||||
        <allowedForAddiction>true</allowedForAddiction>
 | 
			
		||||
        <allowScheduled>true</allowScheduled>
 | 
			
		||||
        <takeToInventory>1</takeToInventory>
 | 
			
		||||
        <daysFrequency>1</daysFrequency>
 | 
			
		||||
      </li>
 | 
			
		||||
    </entries>
 | 
			
		||||
  </DrugPolicyDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										218
									
								
								1.4/Defs/Drugs/Drugs_Antibiotics.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										218
									
								
								1.4/Defs/Drugs/Drugs_Antibiotics.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,218 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 오토마톤 항생제 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="DrugPillBase">
 | 
			
		||||
    <defName>PN_antibiotics</defName>
 | 
			
		||||
    <label>PnL antibiotics</label>
 | 
			
		||||
    <description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAutomaton antibiotics for unknown diseases.\n(Used for diseases added by mod.)</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNAntibiotics</texPath>
 | 
			
		||||
      <graphicClass>Graphic_StackCount</graphicClass>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stackLimit>25</stackLimit>
 | 
			
		||||
    <rotatable>false</rotatable>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>600</WorkToMake>
 | 
			
		||||
      <MarketValue>18</MarketValue>
 | 
			
		||||
      <Mass>0.005</Mass>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Neutroamine>2</Neutroamine>
 | 
			
		||||
      <PsychoidLeaves>4</PsychoidLeaves>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <ingestible>
 | 
			
		||||
      <foodType>Processed</foodType>
 | 
			
		||||
      <baseIngestTicks>30</baseIngestTicks>
 | 
			
		||||
      <ingestSound>Ingest_Inject</ingestSound>
 | 
			
		||||
      <ingestHoldOffsetStanding>
 | 
			
		||||
        <northDefault>
 | 
			
		||||
          <offset>(0.18,0,0)</offset>
 | 
			
		||||
        </northDefault>
 | 
			
		||||
      </ingestHoldOffsetStanding>
 | 
			
		||||
      <ingestCommandString>Inject {0}</ingestCommandString>
 | 
			
		||||
      <ingestReportString>Injecting {0}.</ingestReportString>
 | 
			
		||||
      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
			
		||||
      <chairSearchRadius>0</chairSearchRadius>
 | 
			
		||||
      <drugCategory>Medical</drugCategory>
 | 
			
		||||
      <outcomeDoers>
 | 
			
		||||
        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
			
		||||
          <hediffDef>PN_AB_Bridge</hediffDef>
 | 
			
		||||
          <severity>1</severity>
 | 
			
		||||
        </li>
 | 
			
		||||
      </outcomeDoers>
 | 
			
		||||
    </ingestible>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Drug">
 | 
			
		||||
        <listOrder>1034</listOrder>
 | 
			
		||||
        <overdoseSeverityOffset>0</overdoseSeverityOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Intellectual</workSkill>
 | 
			
		||||
      <effectWorking>Cook</effectWorking>
 | 
			
		||||
      <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <soundWorking>Recipe_Drug</soundWorking>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 항생제 효과 ====================================-->
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_AB_Bridge</defName>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <label>antibiotics Bridge</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1.0</maxSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_ateFuel</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_AB_EffectBridge</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
        <debug>false</debug>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_AB_EffectBridge</defName>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <label>antibiotics Bridge</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1.0</maxSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>PN_AB_Effect</hediffToApply>
 | 
			
		||||
        <bodyDefWhiteList>
 | 
			
		||||
          <li>PanielBody</li>
 | 
			
		||||
        </bodyDefWhiteList>
 | 
			
		||||
        <debug>false</debug>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_AB_Effect</defName>
 | 
			
		||||
    <hediffClass>Hediff_High</hediffClass>
 | 
			
		||||
    <label>PnL antibiotics</label>
 | 
			
		||||
    <description>Antibiotics are working.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
    <ThingDef>PN_antibiotics</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1.00</maxSeverity>
 | 
			
		||||
    <initialSeverity>1.0</initialSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_SeverityPerDay">
 | 
			
		||||
        <severityPerDay>-0.5</severityPerDay>
 | 
			
		||||
        <showHoursToRecover>true</showHoursToRecover>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>fading</label>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <postFactor>0.8</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <postFactor>0.8</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <postFactor>0.8</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <ImmunityGainSpeed>1.5</ImmunityGainSpeed>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>active</label>
 | 
			
		||||
        <minSeverity>0.25</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <postFactor>0.6</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <postFactor>0.6</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <postFactor>0.6</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <ImmunityGainSpeed>5</ImmunityGainSpeed>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>active</label>
 | 
			
		||||
        <minSeverity>0.75</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <postFactor>0.6</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <postFactor>0.6</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <postFactor>0.6</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <ImmunityGainSpeed>3</ImmunityGainSpeed>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>injected</label>
 | 
			
		||||
        <minSeverity>0.9</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <postFactor>0.8</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <postFactor>0.8</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <postFactor>0.8</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <ImmunityGainSpeed>1</ImmunityGainSpeed>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										208
									
								
								1.4/Defs/Drugs/Drugs_Fuel.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										208
									
								
								1.4/Defs/Drugs/Drugs_Fuel.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,208 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PN_Fuel</defName>
 | 
			
		||||
    <label>Automaton Fuel</label>
 | 
			
		||||
    <parent>Drugs</parent>
 | 
			
		||||
    <iconPath>UI/Icons/PNCT_PNFuel</iconPath>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 오토마톤 연료 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="DrugPillBase">
 | 
			
		||||
    <defName>PN_AutomatonFuel</defName>
 | 
			
		||||
    <label>PnL fuel</label>
 | 
			
		||||
    <description>Warning: Do not use on humans.\nThis fuel is for automaton only.\n\nThe fuel used by the automaton. Added a large amount of Psychite for mental stability.</description>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNFuel</texPath>
 | 
			
		||||
      <graphicClass>Graphic_StackCount</graphicClass>
 | 
			
		||||
      <drawSize>1.0</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <uiIconForStackCount>1</uiIconForStackCount>
 | 
			
		||||
    <stackLimit>150</stackLimit>
 | 
			
		||||
    <rotatable>false</rotatable>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>50</MaxHitPoints>
 | 
			
		||||
      <MarketValue>6.1</MarketValue>
 | 
			
		||||
      <Mass>0.05</Mass>
 | 
			
		||||
      <Flammability>2.0</Flammability>
 | 
			
		||||
      <DeteriorationRate>1.0</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <techLevel>Ultra</techLevel>
 | 
			
		||||
    <ingestible>
 | 
			
		||||
      <drugCategory>Medical</drugCategory>
 | 
			
		||||
      <baseIngestTicks>210</baseIngestTicks>
 | 
			
		||||
      <ingestSound>Ingest_Drink</ingestSound>
 | 
			
		||||
      <ingestHoldOffsetStanding>
 | 
			
		||||
        <northDefault>
 | 
			
		||||
          <offset>(0.18,0,0)</offset>
 | 
			
		||||
        </northDefault>
 | 
			
		||||
      </ingestHoldOffsetStanding>
 | 
			
		||||
      <ingestCommandString>Drink {0}</ingestCommandString>
 | 
			
		||||
      <ingestReportString>Drinking {0}.</ingestReportString>
 | 
			
		||||
      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
			
		||||
      <chairSearchRadius>25</chairSearchRadius>
 | 
			
		||||
      <outcomeDoers>
 | 
			
		||||
        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
			
		||||
          <hediffDef>PN_ateFuel</hediffDef>
 | 
			
		||||
          <severity>1</severity>
 | 
			
		||||
          <doToGeneratedPawnIfAddicted>true</doToGeneratedPawnIfAddicted>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
			
		||||
          <hediffDef>PN_deletFuel</hediffDef>
 | 
			
		||||
          <severity>1</severity>
 | 
			
		||||
          <doToGeneratedPawnIfAddicted>true</doToGeneratedPawnIfAddicted>
 | 
			
		||||
        </li>
 | 
			
		||||
      </outcomeDoers>
 | 
			
		||||
      <tasteThought>PN_Atefuel_nopn</tasteThought>
 | 
			
		||||
    </ingestible>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Drug">
 | 
			
		||||
        <chemical>PN_Chemical_Fuel</chemical>
 | 
			
		||||
        <addictiveness>0.000000001</addictiveness>
 | 
			
		||||
        <needLevelOffset>0.20</needLevelOffset>
 | 
			
		||||
        <listOrder>1028</listOrder>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>1.1</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Flame</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickOnDamageTaken>
 | 
			
		||||
          <li>Flame</li>
 | 
			
		||||
        </startWickOnDamageTaken>
 | 
			
		||||
        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
 | 
			
		||||
        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
			
		||||
        <preExplosionSpawnChance>1</preExplosionSpawnChance>
 | 
			
		||||
        <wickTicks>70~150</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
      <li>PN_Fuel</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_Fuel</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_Atefuel_nopn</defName>
 | 
			
		||||
    <durationDays>1</durationDays>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>ate PnL fuel</label>
 | 
			
		||||
        <description>...</description>
 | 
			
		||||
        <baseMoodEffect>-4</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 오토마톤 연료 효과 ====================================-->
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_ateFuel</defName>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <label>Ate automaton fuel</label>
 | 
			
		||||
    <labelNoun>Ate Automaton Fuel</labelNoun>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1.0</maxSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PsychiteAddiction</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>FoodPoisoning</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_deletFuel</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
        <bodyDefBlackList>
 | 
			
		||||
          <li>PanielBody</li>
 | 
			
		||||
        </bodyDefBlackList>
 | 
			
		||||
        <debug>false</debug>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_deletFuel</defName>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <label>Ate automaton fuel</label>
 | 
			
		||||
    <labelNoun>Ate Automaton Fuel</labelNoun>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1.0</maxSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToNullify>
 | 
			
		||||
          <li>PN_AutomatonFuel_Addiction</li>
 | 
			
		||||
        </hediffToNullify>
 | 
			
		||||
        <bodyDefBlackList>
 | 
			
		||||
          <li>PanielBody</li>
 | 
			
		||||
        </bodyDefBlackList>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <ChemicalDef>
 | 
			
		||||
    <defName>PN_Chemical_Fuel</defName>
 | 
			
		||||
    <label>Automaton Fuel</label>
 | 
			
		||||
    <addictionHediff>PN_AutomatonFuel_Addiction</addictionHediff>
 | 
			
		||||
    <canBinge>false</canBinge>
 | 
			
		||||
    <onGeneratedAddictedToleranceChance>0</onGeneratedAddictedToleranceChance>
 | 
			
		||||
  </ChemicalDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="AddictionBase">
 | 
			
		||||
    <defName>PN_AutomatonFuel_Addiction</defName>
 | 
			
		||||
    <hediffClass>Hediff_Addiction</hediffClass>
 | 
			
		||||
    <label>Automaton Fuel</label>
 | 
			
		||||
    <description>A condition that requires PnL fuel.</description>
 | 
			
		||||
    <defaultLabelColor>(222,90,90)</defaultLabelColor>
 | 
			
		||||
    <causesNeed>PN_Need_Fuel</causesNeed>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <everCurableByItem>false</everCurableByItem>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <comps>
 | 
			
		||||
 | 
			
		||||
    </comps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>stable</label>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>required</label>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <setMax>0.3</setMax>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <setMax>0.3</setMax>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <setMax>0.3</setMax>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <setMax>0.3</setMax>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <hungerRateFactor>8.0</hungerRateFactor>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <modExtensions>
 | 
			
		||||
      <li Class="YORHG.HediffDefModExtension">
 | 
			
		||||
        <race>Paniel_Race</race>
 | 
			
		||||
      </li>
 | 
			
		||||
    </modExtensions>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										40
									
								
								1.4/Defs/FactionDefs/Factions_Player.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										40
									
								
								1.4/Defs/FactionDefs/Factions_Player.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,40 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <FactionDef Abstract="True" Name="Paniel_PlayerBase" ParentName="FactionBase">
 | 
			
		||||
    <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
 | 
			
		||||
    <colorSpectrum>
 | 
			
		||||
      <li>(255, 255, 255)</li>
 | 
			
		||||
    </colorSpectrum>
 | 
			
		||||
  </FactionDef>
 | 
			
		||||
 | 
			
		||||
  <!--스타트 팩션-->
 | 
			
		||||
  <FactionDef ParentName="Paniel_PlayerBase">
 | 
			
		||||
    <defName>Paniel_PlayerFaction</defName>
 | 
			
		||||
    <label>Test Subject</label>
 | 
			
		||||
    <description>This is the settlement where PnL industry is experimenting.</description>
 | 
			
		||||
    <isPlayer>true</isPlayer>
 | 
			
		||||
    <basicMemberKind>Paniel_ColonistPawn</basicMemberKind>
 | 
			
		||||
    <pawnSingular>colonist</pawnSingular>
 | 
			
		||||
    <pawnsPlural>colonists</pawnsPlural>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <allowedCultures>
 | 
			
		||||
      <li>Astropolitan</li>
 | 
			
		||||
    </allowedCultures>
 | 
			
		||||
    <backstoryCategories>
 | 
			
		||||
      <li>Offworld</li>
 | 
			
		||||
    </backstoryCategories>
 | 
			
		||||
    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
 | 
			
		||||
    <playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
 | 
			
		||||
    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
 | 
			
		||||
    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
 | 
			
		||||
    <geneticVariance>1</geneticVariance>
 | 
			
		||||
    <startingResearchTags>
 | 
			
		||||
      <li>ClassicStart</li>
 | 
			
		||||
    </startingResearchTags>
 | 
			
		||||
    <apparelStuffFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>Cloth</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </apparelStuffFilter>
 | 
			
		||||
  </FactionDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										403
									
								
								1.4/Defs/FactionDefs/Factions_PnL.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										403
									
								
								1.4/Defs/FactionDefs/Factions_PnL.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,403 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <!--본사(히든)-->
 | 
			
		||||
  <FactionDef ParentName="FactionBase">
 | 
			
		||||
    <defName>PN_indistryFaction</defName>
 | 
			
		||||
    <label>PnL Industry</label>
 | 
			
		||||
    <pawnSingular>Automaton</pawnSingular>
 | 
			
		||||
    <pawnsPlural>Automata</pawnsPlural>
 | 
			
		||||
    <requiredCountAtGameStart>1</requiredCountAtGameStart>
 | 
			
		||||
    <fixedName>PnL Industry</fixedName>
 | 
			
		||||
    <factionIconPath>Icon/Paniel_HQ</factionIconPath>
 | 
			
		||||
    <hidden>true</hidden>
 | 
			
		||||
    <autoFlee>false</autoFlee>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <rescueesCanJoin>false</rescueesCanJoin>
 | 
			
		||||
    <backstoryCategories>
 | 
			
		||||
      <li>Offworld</li>
 | 
			
		||||
    </backstoryCategories>
 | 
			
		||||
    <allowedCultures>
 | 
			
		||||
      <li>PN_PnLindistryCulture</li>
 | 
			
		||||
    </allowedCultures>
 | 
			
		||||
    <allowedMemes>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
 | 
			
		||||
    </allowedMemes>
 | 
			
		||||
    <requiredMemes>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
 | 
			
		||||
    </requiredMemes>
 | 
			
		||||
    <disallowedPrecepts>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
 | 
			
		||||
    </disallowedPrecepts>
 | 
			
		||||
  </FactionDef>
 | 
			
		||||
 | 
			
		||||
  <!--행성지부(NPC)-->
 | 
			
		||||
  <FactionDef ParentName="FactionBase">
 | 
			
		||||
    <defName>PN_SubsidiaryFaction</defName>
 | 
			
		||||
    <label>PnL Subsidiary Company</label>
 | 
			
		||||
    <description>It is a subsidiary established by PnL industry to sell more products on the planet's surface. It is composed of rimworld locals and automaton.\n\nIts main job is to set up a logistics center on the planet's surface and receive products from orbit and transport them to settlements on the planet's surface.\n\nThey are concerned with the practical matters of trade, trust.\n\nThis particular group holds civil behavior in high regard.</description>
 | 
			
		||||
    <pawnSingular>Employee</pawnSingular>
 | 
			
		||||
    <pawnsPlural>Employees</pawnsPlural>
 | 
			
		||||
    <listOrderPriority>50</listOrderPriority>
 | 
			
		||||
    <settlementGenerationWeight>0.20</settlementGenerationWeight>
 | 
			
		||||
    <requiredCountAtGameStart>1</requiredCountAtGameStart>
 | 
			
		||||
    <maxCountAtGameStart>1</maxCountAtGameStart>
 | 
			
		||||
    <canMakeRandomly>true</canMakeRandomly>
 | 
			
		||||
    <canSiege>true</canSiege>
 | 
			
		||||
    <canStageAttacks>true</canStageAttacks>
 | 
			
		||||
    <leaderTitle>CEO</leaderTitle>
 | 
			
		||||
    <leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
 | 
			
		||||
    <fixedLeaderKinds>
 | 
			
		||||
      <li>PN_CEO</li>
 | 
			
		||||
    </fixedLeaderKinds>
 | 
			
		||||
    <factionIconPath>Icon/Paniel_Logi</factionIconPath>
 | 
			
		||||
    <colorSpectrum>
 | 
			
		||||
      <li>(1, 1, 1)</li>
 | 
			
		||||
      <li>(1, 1, 1)</li>
 | 
			
		||||
    </colorSpectrum>
 | 
			
		||||
    <classicIdeo>false</classicIdeo>
 | 
			
		||||
    <maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
 | 
			
		||||
    <configurationListOrderPriority>50</configurationListOrderPriority>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <fixedName>PnL Logistics</fixedName>
 | 
			
		||||
    <settlementNameMaker>NamerSettlementPnLSub</settlementNameMaker>
 | 
			
		||||
    <allowedCultures>
 | 
			
		||||
      <li>PN_PnLindistryCulture</li>
 | 
			
		||||
    </allowedCultures>
 | 
			
		||||
    <allowedMemes>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
 | 
			
		||||
    </allowedMemes>
 | 
			
		||||
    <requiredMemes>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
 | 
			
		||||
    </requiredMemes>
 | 
			
		||||
    <disallowedPrecepts>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
 | 
			
		||||
    </disallowedPrecepts>
 | 
			
		||||
    <backstoryCategories>
 | 
			
		||||
      <li>Offworld</li>
 | 
			
		||||
    </backstoryCategories>
 | 
			
		||||
    <geneticVariance>0.8</geneticVariance>
 | 
			
		||||
    <caravanTraderKinds>
 | 
			
		||||
      <li>PN_Caravan_PnLindustry</li>
 | 
			
		||||
    </caravanTraderKinds>
 | 
			
		||||
    <visitorTraderKinds>
 | 
			
		||||
      <li>Visitor_Outlander_Standard</li>
 | 
			
		||||
    </visitorTraderKinds>
 | 
			
		||||
    <baseTraderKinds>
 | 
			
		||||
      <li>PN_Base_PnLindustry</li>
 | 
			
		||||
    </baseTraderKinds>
 | 
			
		||||
    <allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
 | 
			
		||||
    <raidLootMaker>PN_SubsidiaryRaidLootMaker</raidLootMaker>
 | 
			
		||||
    <maxPawnCostPerTotalPointsCurve>
 | 
			
		||||
      <points>
 | 
			
		||||
        <li>(0,35)</li>
 | 
			
		||||
        <li>(70, 50)</li>
 | 
			
		||||
        <li>(700, 100)</li>
 | 
			
		||||
        <li>(1300, 150)</li>
 | 
			
		||||
        <li>(100000, 10000)</li>
 | 
			
		||||
      </points>
 | 
			
		||||
    </maxPawnCostPerTotalPointsCurve>
 | 
			
		||||
    <pawnGroupMakers>
 | 
			
		||||
 | 
			
		||||
      <!--
 | 
			
		||||
      <PN_AssociateH></PN_AssociateH>
 | 
			
		||||
      <PN_AssociateP_EngineerA></PN_AssociateP_EngineerA>
 | 
			
		||||
      <PN_AssociateP_EngineerB></PN_AssociateP_EngineerB>
 | 
			
		||||
      <PN_AssociateP_DomesticA></PN_AssociateP_DomesticA>
 | 
			
		||||
      <PN_AssociateP_DomesticB></PN_AssociateP_DomesticB>
 | 
			
		||||
 | 
			
		||||
      <PN_ManagerH></PN_ManagerH>
 | 
			
		||||
      <PN_ManageUnit_Enginer></PN_ManageUnit_Enginer>
 | 
			
		||||
      <PN_ManageUnit_Domestic></PN_ManageUnit_Domestic>
 | 
			
		||||
 | 
			
		||||
      <PN_Director></PN_Director>
 | 
			
		||||
 | 
			
		||||
      <PN_SecurityUnit></PN_SecurityUnit>
 | 
			
		||||
 | 
			
		||||
      <PN_GrenadeUnit_Destructive></PN_GrenadeUnit_Destructive>
 | 
			
		||||
      <PN_GrenadeUnit_EMP></PN_GrenadeUnit_EMP>
 | 
			
		||||
      <PN_GrenadeUnit_Smoke></PN_GrenadeUnit_Smoke>
 | 
			
		||||
 | 
			
		||||
      <PN_Mid_CloseUnit></PN_Mid_CloseUnit>
 | 
			
		||||
      <PN_Mid_RangeUnit></PN_Mid_RangeUnit>
 | 
			
		||||
 | 
			
		||||
      <PN_EliteCloseUnit></PN_EliteCloseUnit>
 | 
			
		||||
      <PN_EliteRangeUnit></PN_EliteRangeUnit>
 | 
			
		||||
      <PN_EliteHeavyUnit></PN_EliteHeavyUnit>
 | 
			
		||||
      <PN_EliteCannonUnit></PN_EliteCannonUnit>
 | 
			
		||||
      -->
 | 
			
		||||
 | 
			
		||||
      <li>
 | 
			
		||||
        <kindDef>Trader</kindDef>
 | 
			
		||||
        <traders>
 | 
			
		||||
          <PN_ManagerH>1</PN_ManagerH>
 | 
			
		||||
        </traders>
 | 
			
		||||
        <carriers>
 | 
			
		||||
          <Muffalo>6</Muffalo>
 | 
			
		||||
          <Dromedary>5</Dromedary>
 | 
			
		||||
          <Alpaca>2</Alpaca>
 | 
			
		||||
          <Elephant>1</Elephant>
 | 
			
		||||
        </carriers>
 | 
			
		||||
        <guards>
 | 
			
		||||
          <PN_AssociateH>6</PN_AssociateH>
 | 
			
		||||
          <PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
 | 
			
		||||
          <PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
 | 
			
		||||
          <PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
 | 
			
		||||
          <PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
 | 
			
		||||
 | 
			
		||||
          <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
 | 
			
		||||
 | 
			
		||||
          <Mercenary_Slasher>4</Mercenary_Slasher>
 | 
			
		||||
          <Mercenary_Gunner>6</Mercenary_Gunner>
 | 
			
		||||
          <PN_Mid_CloseUnit>3</PN_Mid_CloseUnit>
 | 
			
		||||
          <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
 | 
			
		||||
 | 
			
		||||
          <Mercenary_Elite>6</Mercenary_Elite>
 | 
			
		||||
          <PN_EliteRangeUnit>4</PN_EliteRangeUnit>
 | 
			
		||||
        </guards>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li>
 | 
			
		||||
        <kindDef>Trader</kindDef>
 | 
			
		||||
        <traders>
 | 
			
		||||
          <PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
 | 
			
		||||
        </traders>
 | 
			
		||||
        <carriers>
 | 
			
		||||
          <Muffalo>6</Muffalo>
 | 
			
		||||
          <Dromedary>5</Dromedary>
 | 
			
		||||
          <Alpaca>2</Alpaca>
 | 
			
		||||
          <Elephant>1</Elephant>
 | 
			
		||||
        </carriers>
 | 
			
		||||
        <guards>
 | 
			
		||||
          <PN_AssociateH>6</PN_AssociateH>
 | 
			
		||||
          <PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
 | 
			
		||||
          <PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
 | 
			
		||||
          <PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
 | 
			
		||||
          <PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
 | 
			
		||||
 | 
			
		||||
          <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
 | 
			
		||||
 | 
			
		||||
          <Mercenary_Slasher>4</Mercenary_Slasher>
 | 
			
		||||
          <Mercenary_Gunner>6</Mercenary_Gunner>
 | 
			
		||||
          <PN_Mid_CloseUnit>3</PN_Mid_CloseUnit>
 | 
			
		||||
          <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
 | 
			
		||||
 | 
			
		||||
          <Mercenary_Elite>6</Mercenary_Elite>
 | 
			
		||||
          <PN_EliteRangeUnit>4</PN_EliteRangeUnit>
 | 
			
		||||
        </guards>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li>
 | 
			
		||||
        <kindDef>Settlement</kindDef>
 | 
			
		||||
        <options>
 | 
			
		||||
          <PN_AssociateH>12</PN_AssociateH>
 | 
			
		||||
          <PN_AssociateP_EngineerA>3</PN_AssociateP_EngineerA>
 | 
			
		||||
          <PN_AssociateP_EngineerB>3</PN_AssociateP_EngineerB>
 | 
			
		||||
          <PN_AssociateP_DomesticA>3</PN_AssociateP_DomesticA>
 | 
			
		||||
          <PN_AssociateP_DomesticB>3</PN_AssociateP_DomesticB>
 | 
			
		||||
 | 
			
		||||
          <PN_ManagerH>3</PN_ManagerH>
 | 
			
		||||
          <PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer>
 | 
			
		||||
          <PN_ManageUnit_Domestic>3</PN_ManageUnit_Domestic>
 | 
			
		||||
 | 
			
		||||
          <PN_Director>3</PN_Director>
 | 
			
		||||
 | 
			
		||||
          <PN_SecurityUnit>6</PN_SecurityUnit>
 | 
			
		||||
 | 
			
		||||
          <PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
 | 
			
		||||
 | 
			
		||||
          <Mercenary_Slasher>4</Mercenary_Slasher>
 | 
			
		||||
          <Mercenary_Gunner>6</Mercenary_Gunner>
 | 
			
		||||
          <PN_Mid_CloseUnit>2</PN_Mid_CloseUnit>
 | 
			
		||||
          <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
 | 
			
		||||
 | 
			
		||||
          <Mercenary_Elite>6</Mercenary_Elite>
 | 
			
		||||
          <PN_EliteRangeUnit>2</PN_EliteRangeUnit>
 | 
			
		||||
          <PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
 | 
			
		||||
          <PN_EliteCannonUnit>2</PN_EliteCannonUnit>
 | 
			
		||||
        </options>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li>
 | 
			
		||||
        <kindDef>Peaceful</kindDef>
 | 
			
		||||
        <options>
 | 
			
		||||
          <PN_AssociateH>10</PN_AssociateH>
 | 
			
		||||
          <PN_AssociateP_EngineerA>2</PN_AssociateP_EngineerA>
 | 
			
		||||
          <PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
 | 
			
		||||
          <PN_AssociateP_DomesticA>2</PN_AssociateP_DomesticA>
 | 
			
		||||
          <PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
 | 
			
		||||
 | 
			
		||||
          <PN_ManagerH>1</PN_ManagerH>
 | 
			
		||||
          <PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer>
 | 
			
		||||
          <PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
 | 
			
		||||
 | 
			
		||||
          <PN_Director>1</PN_Director>
 | 
			
		||||
 | 
			
		||||
          <PN_SecurityUnit>10</PN_SecurityUnit>
 | 
			
		||||
        </options>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!--Combat-->
 | 
			
		||||
 | 
			
		||||
      <li>
 | 
			
		||||
        <kindDef>Combat</kindDef>
 | 
			
		||||
        <commonality>100</commonality>
 | 
			
		||||
        <options>
 | 
			
		||||
          <PN_SecurityGuardH>6</PN_SecurityGuardH>
 | 
			
		||||
          <PN_SecurityUnit>4</PN_SecurityUnit>
 | 
			
		||||
 | 
			
		||||
          <PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
 | 
			
		||||
          <PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
 | 
			
		||||
          <PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
 | 
			
		||||
 | 
			
		||||
          <Mercenary_Gunner>6</Mercenary_Gunner>
 | 
			
		||||
          <Mercenary_Slasher>2</Mercenary_Slasher>
 | 
			
		||||
          <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
 | 
			
		||||
          <PN_Mid_CloseUnit>2</PN_Mid_CloseUnit>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
          <Mercenary_Heavy>2</Mercenary_Heavy>
 | 
			
		||||
          <Mercenary_Sniper>2</Mercenary_Sniper>
 | 
			
		||||
          <Mercenary_Elite>6</Mercenary_Elite>
 | 
			
		||||
 | 
			
		||||
          <PN_EliteCloseUnit>2</PN_EliteCloseUnit>
 | 
			
		||||
          <PN_EliteRangeUnit>2</PN_EliteRangeUnit>
 | 
			
		||||
          <PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
 | 
			
		||||
          <PN_EliteCannonUnit>2</PN_EliteCannonUnit>
 | 
			
		||||
        </options>
 | 
			
		||||
      </li>
 | 
			
		||||
    </pawnGroupMakers>
 | 
			
		||||
    <apparelStuffFilter>
 | 
			
		||||
      <stuffCategoriesToAllow>
 | 
			
		||||
        <li>Metallic</li>
 | 
			
		||||
        <li>Fabric</li>
 | 
			
		||||
        <li>Leathery</li>
 | 
			
		||||
      </stuffCategoriesToAllow>
 | 
			
		||||
      <disallowedThingDefs>
 | 
			
		||||
        <li>Leather_Thrumbo</li>
 | 
			
		||||
        <li>Hyperweave</li>
 | 
			
		||||
        <li>Gold</li>
 | 
			
		||||
        <li>Silver</li>
 | 
			
		||||
      </disallowedThingDefs>
 | 
			
		||||
    </apparelStuffFilter>
 | 
			
		||||
    <settlementTexturePath>Icon/Paniel_Logi</settlementTexturePath>
 | 
			
		||||
  </FactionDef>
 | 
			
		||||
 | 
			
		||||
  <ThingSetMakerDef>
 | 
			
		||||
    <defName>PN_SubsidiaryRaidLootMaker</defName>
 | 
			
		||||
    <root Class="ThingSetMaker_MarketValue">
 | 
			
		||||
      <fixedParams>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Silver</li>
 | 
			
		||||
            <li>MedicineIndustrial</li>
 | 
			
		||||
            <li>PN_RepairKit</li>
 | 
			
		||||
            <li>PN_Component</li>
 | 
			
		||||
            <li>Gold</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
      </fixedParams>
 | 
			
		||||
    </root>
 | 
			
		||||
  </ThingSetMakerDef>
 | 
			
		||||
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>NamerSettlementPnLSub</defName>
 | 
			
		||||
    <include>
 | 
			
		||||
      <li>PN_NamerUtility</li>
 | 
			
		||||
    </include>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesStrings>
 | 
			
		||||
        <li>r_name->[PNAZ][PN09][PN09] logistics center</li>
 | 
			
		||||
      </rulesStrings>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
 | 
			
		||||
  <CultureDef>
 | 
			
		||||
    <defName>PN_PnLindistryCulture</defName>
 | 
			
		||||
    <label>PnL indistry</label>
 | 
			
		||||
    <description>The corporate culture of PnL Industry.</description>
 | 
			
		||||
    <ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeo_PnLindistry</ideoNameMaker>
 | 
			
		||||
    <deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeity_PnLindistry</deityNameMaker>
 | 
			
		||||
    <deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMaker_PnLindistry</deityTypeMaker>
 | 
			
		||||
    <leaderTitleMaker MayRequire="Ludeon.RimWorld.Ideology">LeaderTitleMaker_PnLindistry</leaderTitleMaker>
 | 
			
		||||
    <festivalNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerFestivalAstropolitan</festivalNameMaker>
 | 
			
		||||
    <allowedPlaceTags>
 | 
			
		||||
      <li>OriginSpacer</li>
 | 
			
		||||
    </allowedPlaceTags>
 | 
			
		||||
    <iconPath>Icon/Paniel_Icon</iconPath>
 | 
			
		||||
    <iconColor>(1, 1, 1)</iconColor>
 | 
			
		||||
    <styleItemTags>
 | 
			
		||||
      <li>
 | 
			
		||||
        <tag>Urban</tag>
 | 
			
		||||
        <baseWeight>1</baseWeight>
 | 
			
		||||
        <weightFactor>1</weightFactor>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <tag>NoBeard</tag>
 | 
			
		||||
        <baseWeight>1</baseWeight>
 | 
			
		||||
        <weightFactor>1</weightFactor>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <tag>NoTattoo</tag>
 | 
			
		||||
        <baseWeight>1</baseWeight>
 | 
			
		||||
        <weightFactor>1</weightFactor>
 | 
			
		||||
      </li>
 | 
			
		||||
    </styleItemTags>
 | 
			
		||||
  </CultureDef>
 | 
			
		||||
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>NamerIdeo_PnLindistry</defName>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesStrings>
 | 
			
		||||
        <li>r_ideoName->PnL bylaws</li>
 | 
			
		||||
        <li>r_ideoAdjective->PnL</li>
 | 
			
		||||
        <li>r_memberName->PnL Employee</li>
 | 
			
		||||
      </rulesStrings>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>NamerDeity_PnLindistry</defName>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesStrings>
 | 
			
		||||
        <li>r_deityName->PnL</li>
 | 
			
		||||
      </rulesStrings>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>DeityTypeMaker_PnLindistry</defName>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesStrings>
 | 
			
		||||
        <li>r_deityType->God of Capitalism</li>
 | 
			
		||||
      </rulesStrings>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
 | 
			
		||||
  <RulePackDef>
 | 
			
		||||
    <defName>LeaderTitleMaker_PnLindistry</defName>
 | 
			
		||||
    <rulePack>
 | 
			
		||||
      <rulesStrings>
 | 
			
		||||
        <li>r_leaderTitle->CEO</li>
 | 
			
		||||
      </rulesStrings>
 | 
			
		||||
    </rulePack>
 | 
			
		||||
  </RulePackDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										87
									
								
								1.4/Defs/HairDefs/Hairs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										87
									
								
								1.4/Defs/HairDefs/Hairs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,87 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--<StyleItemCategoryDef>
 | 
			
		||||
    <defName>PanielHair</defName>
 | 
			
		||||
    <label>Paniel hair</label>
 | 
			
		||||
  </StyleItemCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <HairDef>
 | 
			
		||||
    <defName>Paniel_HairA</defName>
 | 
			
		||||
    <label>Paniel HairA</label>
 | 
			
		||||
    <styleGender>Any</styleGender>
 | 
			
		||||
    <texPath>Paniel/Hairs/Paniel_HairA</texPath>
 | 
			
		||||
    <styleTags>
 | 
			
		||||
      <li>PanielHair</li>
 | 
			
		||||
    </styleTags>
 | 
			
		||||
  </HairDef>
 | 
			
		||||
 | 
			
		||||
  <HairDef>
 | 
			
		||||
    <defName>Paniel_HairB</defName>
 | 
			
		||||
    <label>Paniel HairB</label>
 | 
			
		||||
    <styleGender>Any</styleGender>
 | 
			
		||||
    <texPath>Paniel/Hairs/Paniel_HairB</texPath>
 | 
			
		||||
    <styleTags>
 | 
			
		||||
      <li>PanielHair</li>
 | 
			
		||||
    </styleTags>
 | 
			
		||||
  </HairDef>
 | 
			
		||||
 | 
			
		||||
  <HairDef>
 | 
			
		||||
    <defName>Paniel_HairC</defName>
 | 
			
		||||
    <label>Paniel HairC</label>
 | 
			
		||||
    <styleGender>Any</styleGender>
 | 
			
		||||
    <texPath>Paniel/Hairs/Paniel_HairC</texPath>
 | 
			
		||||
    <styleTags>
 | 
			
		||||
      <li>PanielHair</li>
 | 
			
		||||
    </styleTags>
 | 
			
		||||
  </HairDef>
 | 
			
		||||
 | 
			
		||||
  <HairDef>
 | 
			
		||||
    <defName>Paniel_HairD</defName>
 | 
			
		||||
    <label>Paniel HairD</label>
 | 
			
		||||
    <styleGender>Any</styleGender>
 | 
			
		||||
    <texPath>Paniel/Hairs/Paniel_HairD</texPath>
 | 
			
		||||
    <styleTags>
 | 
			
		||||
      <li>PanielHair</li>
 | 
			
		||||
    </styleTags>
 | 
			
		||||
  </HairDef>
 | 
			
		||||
 | 
			
		||||
  <HairDef>
 | 
			
		||||
    <defName>Paniel_HairE</defName>
 | 
			
		||||
    <label>Paniel HairE</label>
 | 
			
		||||
    <styleGender>Any</styleGender>
 | 
			
		||||
    <texPath>Paniel/Hairs/Paniel_HairE</texPath>
 | 
			
		||||
    <styleTags>
 | 
			
		||||
      <li>PanielHair</li>
 | 
			
		||||
    </styleTags>
 | 
			
		||||
  </HairDef>
 | 
			
		||||
 | 
			
		||||
  <HairDef>
 | 
			
		||||
    <defName>Paniel_HairF</defName>
 | 
			
		||||
    <label>Paniel HairF</label>
 | 
			
		||||
    <styleGender>Any</styleGender>
 | 
			
		||||
    <texPath>Paniel/Hairs/Paniel_HairF</texPath>
 | 
			
		||||
    <styleTags>
 | 
			
		||||
      <li>PanielHair</li>
 | 
			
		||||
    </styleTags>
 | 
			
		||||
  </HairDef>
 | 
			
		||||
 | 
			
		||||
  <HairDef>
 | 
			
		||||
    <defName>Paniel_HairG</defName>
 | 
			
		||||
    <label>Paniel HairG</label>
 | 
			
		||||
    <styleGender>Any</styleGender>
 | 
			
		||||
    <texPath>Paniel/Hairs/Paniel_HairG</texPath>
 | 
			
		||||
    <styleTags>
 | 
			
		||||
      <li>PanielHair</li>
 | 
			
		||||
    </styleTags>
 | 
			
		||||
  </HairDef>
 | 
			
		||||
 | 
			
		||||
  <HairDef>
 | 
			
		||||
    <defName>Paniel_HairH</defName>
 | 
			
		||||
    <label>Paniel HairH</label>
 | 
			
		||||
    <styleGender>Any</styleGender>
 | 
			
		||||
    <texPath>Paniel/Hairs/Paniel_HairH</texPath>
 | 
			
		||||
    <styleTags>
 | 
			
		||||
      <li>PanielHair</li>
 | 
			
		||||
    </styleTags>
 | 
			
		||||
  </HairDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										304
									
								
								1.4/Defs/HediffDefs/Hediffs_Automaton.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										304
									
								
								1.4/Defs/HediffDefs/Hediffs_Automaton.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,304 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 면역 ====================================-->
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_Immune_System</defName>
 | 
			
		||||
    <label>Automaton immune system</label>
 | 
			
		||||
    <description>Automaton immune system</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1</maxSeverity>
 | 
			
		||||
    <initialSeverity>1</initialSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
        <makeImmuneTo>
 | 
			
		||||
          <li>Malaria</li>
 | 
			
		||||
          <li>SleepingSickness</li>
 | 
			
		||||
          <li>Plague</li>
 | 
			
		||||
          <li>FibrousMechanites</li>
 | 
			
		||||
          <li>WoundInfection</li>
 | 
			
		||||
          <li>GutWorms</li>
 | 
			
		||||
          <li>Flu</li>
 | 
			
		||||
          <li>MuscleParasites</li>
 | 
			
		||||
        </makeImmuneTo>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <modExtensions>
 | 
			
		||||
      <li Class="YORHG.HediffDefModExtension">
 | 
			
		||||
        <race>Paniel_Race</race>
 | 
			
		||||
      </li>
 | 
			
		||||
    </modExtensions>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 학습 제한 ====================================-->
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_Learning_Limit_System</defName>
 | 
			
		||||
    <label>Automaton learning limit system</label>
 | 
			
		||||
    <description>Automaton learning limit system</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1</maxSeverity>
 | 
			
		||||
    <initialSeverity>1</initialSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
        <statFactors>
 | 
			
		||||
          <GlobalLearningFactor>0</GlobalLearningFactor>
 | 
			
		||||
        </statFactors>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
 | 
			
		||||
        <triggeredHediff>
 | 
			
		||||
          <li>PN_Ex_filterA</li>
 | 
			
		||||
        </triggeredHediff>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 오토마톤 기본 ====================================-->
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PanielBaseHediff</defName>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <label>Automaton base</label>
 | 
			
		||||
    <description>This pawn is Automaton.</description>
 | 
			
		||||
    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1</maxSeverity>
 | 
			
		||||
    <initialSeverity>1</initialSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
        <painFactor>0</painFactor>
 | 
			
		||||
        <foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
 | 
			
		||||
        <naturalHealingFactor>0</naturalHealingFactor>
 | 
			
		||||
        <statFactors>
 | 
			
		||||
          <InjuryHealingFactor>0</InjuryHealingFactor>
 | 
			
		||||
        </statFactors>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
 | 
			
		||||
        <hediffToNullify>
 | 
			
		||||
          <li>Plague</li>
 | 
			
		||||
          <li>CryptosleepSickness</li>
 | 
			
		||||
          <li>Carcinoma</li>
 | 
			
		||||
          <li>BadBack</li>
 | 
			
		||||
          <li>Frail</li>
 | 
			
		||||
          <li>Cataract</li>
 | 
			
		||||
          <li>Blindness</li>
 | 
			
		||||
          <li>HearingLoss</li>
 | 
			
		||||
          <li>Asthma</li>
 | 
			
		||||
          <li>HeartArteryBlockage</li>
 | 
			
		||||
          <li>GutWorms</li>
 | 
			
		||||
          <li>MuscleParasites</li>
 | 
			
		||||
          <li>FibrousMechanites</li>
 | 
			
		||||
          <li>WoundInfection</li>
 | 
			
		||||
          <li>Flu</li>
 | 
			
		||||
          <li>Malaria</li>
 | 
			
		||||
          <li>SleepingSickness</li>
 | 
			
		||||
          <li>TraumaSavant</li>
 | 
			
		||||
          <li>Cirrhosis</li>
 | 
			
		||||
          <li>ResurrectionPsychosis</li>
 | 
			
		||||
          <li>Scaria</li>
 | 
			
		||||
          <li>FoodPoisoning</li>
 | 
			
		||||
          <li>ResurrectionSickness</li>
 | 
			
		||||
          <li>PsychiteAddiction</li>
 | 
			
		||||
          <li>YayoHigh</li>
 | 
			
		||||
          <li>PsychiteTolerance</li>
 | 
			
		||||
          <li>PsychiteTeaHigh</li>
 | 
			
		||||
          <li>FlakeHigh</li>
 | 
			
		||||
          <li>GoJuiceHigh</li>
 | 
			
		||||
          <li>GoJuiceAddiction</li>
 | 
			
		||||
          <li>GoJuiceTolerance</li>
 | 
			
		||||
          <li>Pregnant</li>
 | 
			
		||||
        </hediffToNullify>
 | 
			
		||||
        <showMessage>true</showMessage>
 | 
			
		||||
        <nullifyKey>PN_HediffNullifier</nullifyKey>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <modExtensions>
 | 
			
		||||
      <li Class="YORHG.HediffDefModExtension">
 | 
			
		||||
        <race>Paniel_Race</race>
 | 
			
		||||
      </li>
 | 
			
		||||
    </modExtensions>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 오토마톤 출혈 ====================================-->
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_OilLoss</defName>
 | 
			
		||||
    <label>oil loss</label>
 | 
			
		||||
    <description>A reduction in the normal oil volume. Minor oil loss has relatively mild effects, but when oil loss becomes severe, internal device becomes badly impaired and the victim loses the ability to move. Extreme oil loss leads to explosion.</description>
 | 
			
		||||
    <lethalSeverity>1</lethalSeverity>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>minor</label>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <minSeverity>0.15</minSeverity>
 | 
			
		||||
        <label>minor</label>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.2</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <minSeverity>0.30</minSeverity>
 | 
			
		||||
        <label>moderate</label>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.4</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <minSeverity>0.45</minSeverity>
 | 
			
		||||
        <label>severe</label>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.6</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <minSeverity>0.60</minSeverity>
 | 
			
		||||
        <label>extreme</label>
 | 
			
		||||
        <lifeThreatening>true</lifeThreatening>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <setMax>0.3</setMax>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 오토마톤 과열 ====================================-->
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_Overheating</defName>
 | 
			
		||||
    <label>overheating</label>
 | 
			
		||||
    <description>A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, overheating gets worse until death.</description>
 | 
			
		||||
    <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
 | 
			
		||||
    <lethalSeverity>1</lethalSeverity>
 | 
			
		||||
    <taleOnVisible>HeatstrokeRevealed</taleOnVisible>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>initial</label>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>initial</label>
 | 
			
		||||
        <minSeverity>0.04</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.1</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>minor</label>
 | 
			
		||||
        <minSeverity>0.2</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.2</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>serious</label>
 | 
			
		||||
        <minSeverity>0.35</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.4</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>extreme</label>
 | 
			
		||||
        <minSeverity>0.62</minSeverity>
 | 
			
		||||
        <lifeThreatening>true</lifeThreatening>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.6</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 오토마톤 과냉 ====================================-->
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_OverCooling</defName>
 | 
			
		||||
    <label>overcooling</label>
 | 
			
		||||
    <description>Dangerously low core body temperature. Unless re-warmed, overcooling gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid overcooling by wearing warm clothes in cold environments.</description>
 | 
			
		||||
    <defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor>
 | 
			
		||||
    <lethalSeverity>1</lethalSeverity>
 | 
			
		||||
    <taleOnVisible>HypothermiaRevealed</taleOnVisible>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>initial</label>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>initial</label>
 | 
			
		||||
        <minSeverity>0.04</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.1</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>minor</label>
 | 
			
		||||
        <minSeverity>0.2</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.2</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>serious</label>
 | 
			
		||||
        <minSeverity>0.35</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.4</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>extreme</label>
 | 
			
		||||
        <minSeverity>0.62</minSeverity>
 | 
			
		||||
        <lifeThreatening>true</lifeThreatening>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.6</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										758
									
								
								1.4/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										758
									
								
								1.4/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,758 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 베이스 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--싱크 베이스-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef Abstract="True" Name="PN_Sync_Base">
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1</maxSeverity>
 | 
			
		||||
    <initialSeverity>1</initialSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--필터-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_Give_Base">
 | 
			
		||||
    <label>filter</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <becomeVisible>false</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--등급 베이스-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncAwful_Base">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncPoor_Base">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncNormal_Base">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncGood_Base">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--전투형 베이스-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base_C">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <IncomingDamageFactor>-0.10</IncomingDamageFactor>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base_C">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <IncomingDamageFactor>-0.20</IncomingDamageFactor>
 | 
			
		||||
          <AimingDelayFactor>-0.10</AimingDelayFactor>
 | 
			
		||||
          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base_C">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.50</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.50</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.50</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <IncomingDamageFactor>-0.40</IncomingDamageFactor>
 | 
			
		||||
          <AimingDelayFactor>-0.25</AimingDelayFactor>
 | 
			
		||||
          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--제작형 가정형 베이스-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base_ED">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base_ED">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.20</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <WorkSpeedGlobal>0.10</WorkSpeedGlobal>
 | 
			
		||||
          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base_ED">
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.30</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.50</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.50</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.50</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <WorkSpeedGlobal>0.20</WorkSpeedGlobal>
 | 
			
		||||
          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 전투형 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--평범-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade C norm)</label>
 | 
			
		||||
    <defName>PN_Give_Normal_Combat</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncNormal_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncNormal_Base">
 | 
			
		||||
    <defName>PN_SyncNormal_Combat</defName>
 | 
			
		||||
    <label>Combat model (norm)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--상급-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade C good)</label>
 | 
			
		||||
    <defName>PN_Give_Good_Combat</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncGood_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncGood_Base">
 | 
			
		||||
    <defName>PN_SyncGood_Combat</defName>
 | 
			
		||||
    <label>Combat model (good)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--완벽-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade C exc)</label>
 | 
			
		||||
    <defName>PN_Give_Excellent_Combat</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncExcellent_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncExcellent_Base_C">
 | 
			
		||||
    <defName>PN_SyncExcellent_Combat</defName>
 | 
			
		||||
    <label>Combat model (exc)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--걸작-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade C mast)</label>
 | 
			
		||||
    <defName>PN_Give_Masterwork_Combat</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncMasterwork_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncMasterwork_Base_C">
 | 
			
		||||
    <defName>PN_SyncMasterwork_Combat</defName>
 | 
			
		||||
    <label>Combat model (mast)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--전설-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade C legd)</label>
 | 
			
		||||
    <defName>PN_Give_Legendary_Combat</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncLegendary_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncLegendary_Base_C">
 | 
			
		||||
    <defName>PN_SyncLegendary_Combat</defName>
 | 
			
		||||
    <label>Combat model (legd)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 제작형 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--평범-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade E norm)</label>
 | 
			
		||||
    <defName>PN_Give_Normal_Engineer</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncNormal_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncNormal_Base">
 | 
			
		||||
    <defName>PN_SyncNormal_Engineer</defName>
 | 
			
		||||
    <label>Engineer model (norm)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--상급-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade E good)</label>
 | 
			
		||||
    <defName>PN_Give_Good_Engineer</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncGood_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncGood_Base">
 | 
			
		||||
    <defName>PN_SyncGood_Engineer</defName>
 | 
			
		||||
    <label>Engineer model (good)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--완벽-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade E exc)</label>
 | 
			
		||||
    <defName>PN_Give_Excellent_Engineer</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncExcellent_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncExcellent_Base_ED">
 | 
			
		||||
    <defName>PN_SyncExcellent_Engineer</defName>
 | 
			
		||||
    <label>Engineer model (exc)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--걸작-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade E mast)</label>
 | 
			
		||||
    <defName>PN_Give_Masterwork_Engineer</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncMasterwork_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncMasterwork_Base_ED">
 | 
			
		||||
    <defName>PN_SyncMasterwork_Engineer</defName>
 | 
			
		||||
    <label>Engineer model (mast)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--전설-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade E legd)</label>
 | 
			
		||||
    <defName>PN_Give_Legendary_Engineer</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncLegendary_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncLegendary_Base_ED">
 | 
			
		||||
    <defName>PN_SyncLegendary_Engineer</defName>
 | 
			
		||||
    <label>Engineer model (legd)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 가정형 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--평범-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade D norm)</label>
 | 
			
		||||
    <defName>PN_Give_Normal_Domestic</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncNormal_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncNormal_Base">
 | 
			
		||||
    <defName>PN_SyncNormal_Domestic</defName>
 | 
			
		||||
    <label>Domestic model (norm)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--상급-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade D good)</label>
 | 
			
		||||
    <defName>PN_Give_Good_Domestic</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncGood_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncGood_Base">
 | 
			
		||||
    <defName>PN_SyncGood_Domestic</defName>
 | 
			
		||||
    <label>Domestic model (good)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--완벽-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade D exc)</label>
 | 
			
		||||
    <defName>PN_Give_Excellent_Domestic</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncExcellent_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncExcellent_Base_ED">
 | 
			
		||||
    <defName>PN_SyncExcellent_Domestic</defName>
 | 
			
		||||
    <label>Domestic model (exc)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--걸작-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade D mast)</label>
 | 
			
		||||
    <defName>PN_Give_Masterwork_Domestic</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncMasterwork_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncMasterwork_Base_ED">
 | 
			
		||||
    <defName>PN_SyncMasterwork_Domestic</defName>
 | 
			
		||||
    <label>Domestic model (mast)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--전설-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade D legd)</label>
 | 
			
		||||
    <defName>PN_Give_Legendary_Domestic</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncLegendary_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncLegendary_Base_ED">
 | 
			
		||||
    <defName>PN_SyncLegendary_Domestic</defName>
 | 
			
		||||
    <label>Domestic model (legd)</label>
 | 
			
		||||
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 기타 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--개조당함-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncNormal_Base">
 | 
			
		||||
    <defName>PN_SyncNormal_Modified</defName>
 | 
			
		||||
    <label>modified model</label>
 | 
			
		||||
    <description>This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way.</description>
 | 
			
		||||
    <stages Inherit="false">
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <MentalBreakThreshold>0.08</MentalBreakThreshold>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--꽝끔찍-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade awfl)</label>
 | 
			
		||||
    <defName>PN_Give_Awful_Failure</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncAwful_Failure</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncAwful_Base">
 | 
			
		||||
    <defName>PN_SyncAwful_Failure</defName>
 | 
			
		||||
    <label>Failure (awfl)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--꽝빈약-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade poor)</label>
 | 
			
		||||
    <defName>PN_Give_Poor_Failure</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncPoor_Failure</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncPoor_Base">
 | 
			
		||||
    <defName>PN_SyncPoor_Failure</defName>
 | 
			
		||||
    <label>Failure (poor)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										523
									
								
								1.4/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										523
									
								
								1.4/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,523 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 정품 인증 ====================================-->
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_PnLAuthenticated</defName>
 | 
			
		||||
    <label>PnL authenticated</label>
 | 
			
		||||
    <description>This automaton was made by PnL.</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1</maxSeverity>
 | 
			
		||||
    <initialSeverity>1</initialSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <IncomingDamageFactor>-0.10</IncomingDamageFactor>
 | 
			
		||||
          <WorkSpeedGlobal>0.10</WorkSpeedGlobal>
 | 
			
		||||
          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
 | 
			
		||||
        <triggeredHediff>
 | 
			
		||||
          <li>PN_Ex_filterA</li>
 | 
			
		||||
        </triggeredHediff>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 전투형 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--평범-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade C norm)</label>
 | 
			
		||||
    <defName>PN_Give_Normal_Combat_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncNormal_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncNormal_Base">
 | 
			
		||||
    <defName>PN_SyncNormal_Combat_PA</defName>
 | 
			
		||||
    <label>Combat model (norm)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--상급-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade C good)</label>
 | 
			
		||||
    <defName>PN_Give_Good_Combat_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncGood_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncGood_Base">
 | 
			
		||||
    <defName>PN_SyncGood_Combat_PA</defName>
 | 
			
		||||
    <label>Combat model (good)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--완벽-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade C exc)</label>
 | 
			
		||||
    <defName>PN_Give_Excellent_Combat_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncExcellent_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncExcellent_Base_C">
 | 
			
		||||
    <defName>PN_SyncExcellent_Combat_PA</defName>
 | 
			
		||||
    <label>Combat model (exc)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--걸작-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade C mast)</label>
 | 
			
		||||
    <defName>PN_Give_Masterwork_Combat_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncMasterwork_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncMasterwork_Base_C">
 | 
			
		||||
    <defName>PN_SyncMasterwork_Combat_PA</defName>
 | 
			
		||||
    <label>Combat model (mast)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--전설-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade C legd)</label>
 | 
			
		||||
    <defName>PN_Give_Legendary_Combat_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncLegendary_Combat</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncLegendary_Base_C">
 | 
			
		||||
    <defName>PN_SyncLegendary_Combat_PA</defName>
 | 
			
		||||
    <label>Combat model (legd)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 제작형 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--평범-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade E norm)</label>
 | 
			
		||||
    <defName>PN_Give_Normal_Engineer_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncNormal_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncNormal_Base">
 | 
			
		||||
    <defName>PN_SyncNormal_Engineer_PA</defName>
 | 
			
		||||
    <label>Engineer model (norm)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--상급-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade E good)</label>
 | 
			
		||||
    <defName>PN_Give_Good_Engineer_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncGood_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncGood_Base">
 | 
			
		||||
    <defName>PN_SyncGood_Engineer_PA</defName>
 | 
			
		||||
    <label>Engineer model (good)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--완벽-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade E exc)</label>
 | 
			
		||||
    <defName>PN_Give_Excellent_Engineer_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncExcellent_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncExcellent_Base_ED">
 | 
			
		||||
    <defName>PN_SyncExcellent_Engineer_PA</defName>
 | 
			
		||||
    <label>Engineer model (exc)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--걸작-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade E mast)</label>
 | 
			
		||||
    <defName>PN_Give_Masterwork_Engineer_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncMasterwork_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncMasterwork_Base_ED">
 | 
			
		||||
    <defName>PN_SyncMasterwork_Engineer_PA</defName>
 | 
			
		||||
    <label>Engineer model (mast)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--전설-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade E legd)</label>
 | 
			
		||||
    <defName>PN_Give_Legendary_Engineer_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncLegendary_Engineer</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncLegendary_Base_ED">
 | 
			
		||||
    <defName>PN_SyncLegendary_Engineer_PA</defName>
 | 
			
		||||
    <label>Engineer model (legd)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 가정형 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--평범-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade D norm)</label>
 | 
			
		||||
    <defName>PN_Give_Normal_Domestic_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncNormal_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncNormal_Base">
 | 
			
		||||
    <defName>PN_SyncNormal_Domestic_PA</defName>
 | 
			
		||||
    <label>Domestic model (norm)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--상급-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade D good)</label>
 | 
			
		||||
    <defName>PN_Give_Good_Domestic_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncGood_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncGood_Base">
 | 
			
		||||
    <defName>PN_SyncGood_Domestic_PA</defName>
 | 
			
		||||
    <label>Domestic model (good)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--완벽-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade D exc)</label>
 | 
			
		||||
    <defName>PN_Give_Excellent_Domestic_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncExcellent_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncExcellent_Base_ED">
 | 
			
		||||
    <defName>PN_SyncExcellent_Domestic_PA</defName>
 | 
			
		||||
    <label>Domestic model (exc)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--걸작-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade D mast)</label>
 | 
			
		||||
    <defName>PN_Give_Masterwork_Domestic_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncMasterwork_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncMasterwork_Base_ED">
 | 
			
		||||
    <defName>PN_SyncMasterwork_Domestic_PA</defName>
 | 
			
		||||
    <label>Domestic model (mast)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--전설-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>PAfilter(PNgrade D legd)</label>
 | 
			
		||||
    <defName>PN_Give_Legendary_Domestic_PA</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncLegendary_Domestic</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Learning_Limit_System</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncLegendary_Base_ED">
 | 
			
		||||
    <defName>PN_SyncLegendary_Domestic_PA</defName>
 | 
			
		||||
    <label>Domestic model (legd)</label>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 기타 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--실험체-->
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_Give_Base">
 | 
			
		||||
    <label>filter(PNgrade test)</label>
 | 
			
		||||
    <defName>PN_Give_Testsubject</defName>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncGood_Testsubject</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_PnLAuthenticated</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToApply>PN_SyncGood_Testsubject</hediffToApply>
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="PN_SyncGood_Base">
 | 
			
		||||
    <defName>PN_SyncGood_Testsubject</defName>
 | 
			
		||||
    <label>Test model (good)</label>
 | 
			
		||||
    <stages Inherit="false">
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <offset>0.10</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <PsychicSensitivity>1.0</PsychicSensitivity>
 | 
			
		||||
          <ResearchSpeed>0.9</ResearchSpeed>
 | 
			
		||||
          <GlobalLearningFactor>1.50</GlobalLearningFactor>
 | 
			
		||||
          <MentalBreakThreshold>0.12</MentalBreakThreshold>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										380
									
								
								1.4/Defs/HediffDefs/Hediffs_BodyParts.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										380
									
								
								1.4/Defs/HediffDefs/Hediffs_BodyParts.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,380 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 베이스 ====================================-->
 | 
			
		||||
  <HediffDef Name="PN_ImplantHediffBase" Abstract="True">
 | 
			
		||||
    <hediffClass>Hediff_Implant</hediffClass>
 | 
			
		||||
    <defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <priceImpact>true</priceImpact>
 | 
			
		||||
    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef Name="PN_AddedBodyPartBase" ParentName="PN_ImplantHediffBase" Abstract="True">
 | 
			
		||||
    <hediffClass>Hediff_AddedPart</hediffClass>
 | 
			
		||||
    <priceImpact>true</priceImpact>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PN_BodyPartsAutomaton</defName>
 | 
			
		||||
    <label>Automaton</label>
 | 
			
		||||
    <parent>BodyParts</parent>
 | 
			
		||||
    <iconPath>Things/Item/Health/HealthItem</iconPath>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_BodyPartBase" Abstract="True">
 | 
			
		||||
    <thingClass>ThingWithComps</thingClass>
 | 
			
		||||
    <category>Item</category>
 | 
			
		||||
    <useHitPoints>true</useHitPoints>
 | 
			
		||||
    <selectable>true</selectable>
 | 
			
		||||
    <altitudeLayer>Item</altitudeLayer>
 | 
			
		||||
    <tickerType>Never</tickerType>
 | 
			
		||||
    <alwaysHaulable>true</alwaysHaulable>
 | 
			
		||||
    <isTechHediff>true</isTechHediff>
 | 
			
		||||
    <pathCost>14</pathCost>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>50</MaxHitPoints>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
      <Beauty>-4</Beauty>
 | 
			
		||||
      <DeteriorationRate>2.0</DeteriorationRate>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>PN_BodyParts</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Forbiddable"/>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_BodyPartNormalBase" ParentName="PN_BodyPartBase" Abstract="True">
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PN_BodyPartsAutomaton</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/Health/HealthItem</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>0.80</drawSize>
 | 
			
		||||
      <color>(247,180,130)</color>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>PN_BodyPartsNormal</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>15000</WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>5</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <!--<researchPrerequisite>Prosthetics</researchPrerequisite>-->
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_BodyPartRoyalBase" ParentName="PN_BodyPartBase" Abstract="True">
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PN_BodyPartsAutomaton</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/Health/HealthItem</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>0.80</drawSize>
 | 
			
		||||
      <color>(189,169,118)</color>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>PN_BodyPartsRoyal</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26000</WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <!--<researchPrerequisite>Bionics</researchPrerequisite>-->
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef Name="PN_SurgeryInstallImplantBase" ParentName="PN_Surgery" Abstract="True">
 | 
			
		||||
    <workerClass>Recipe_InstallImplant</workerClass>
 | 
			
		||||
    <workAmount>2500</workAmount>
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
      <Medicine>5</Medicine>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>Paniel_Race</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef Name="PN_SurgeryInstallBodyPartArtificialBase" ParentName="PN_SurgeryInstallImplantBase" Abstract="True">
 | 
			
		||||
    <workerClass>Recipe_InstallArtificialBodyPart</workerClass>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef Name="PN_SurgeryInstallBodyPartProstheticBase" ParentName="PN_SurgeryInstallBodyPartArtificialBase" Abstract="True">
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
      <Medicine>4</Medicine>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef Name="PN_SurgeryRemoveImplantBase" ParentName="PN_Surgery" Abstract="True">
 | 
			
		||||
    <workerClass>Recipe_RemoveImplant</workerClass>
 | 
			
		||||
    <workAmount>2500</workAmount>
 | 
			
		||||
    <isViolation>true</isViolation>
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
      <Medicine>5</Medicine>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>Paniel_Race</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 실험적 임플란트 ====================================-->
 | 
			
		||||
  <HediffDef ParentName="PN_ImplantHediffBase">
 | 
			
		||||
    <defName>PN_ExperimentalModuleHediff</defName>
 | 
			
		||||
    <label>custom core implant</label>
 | 
			
		||||
    <description>Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
 | 
			
		||||
 | 
			
		||||
This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
 | 
			
		||||
    
 | 
			
		||||
This implant cannot be removed after installation.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_ExperimentalModule</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <PsychicSensitivity>1.0</PsychicSensitivity>
 | 
			
		||||
          <GlobalLearningFactor>0.80</GlobalLearningFactor>
 | 
			
		||||
          <MentalBreakThreshold>0.12</MentalBreakThreshold>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
 | 
			
		||||
        <triggeredHediff>
 | 
			
		||||
          <li>PN_Learning_Limit_System</li>
 | 
			
		||||
        </triggeredHediff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
 | 
			
		||||
        <hediffToNullify>
 | 
			
		||||
          <li>PN_Learning_Limit_System</li>
 | 
			
		||||
        </hediffToNullify>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_Ex_filterA</defName>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <label>custom core filter A</label>
 | 
			
		||||
    <description>This pawn is Automaton.</description>
 | 
			
		||||
    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1</maxSeverity>
 | 
			
		||||
    <initialSeverity>1</initialSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <stages>
 | 
			
		||||
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
			
		||||
        <bodyDef>PanielBody</bodyDef>
 | 
			
		||||
        <hediffAndBodypart>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_Ex_filterB</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <hediff>PN_SyncNormal_Modified</hediff>
 | 
			
		||||
          </li>
 | 
			
		||||
        </hediffAndBodypart>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_Ex_filterB</defName>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <label>custom core filter B</label>
 | 
			
		||||
    <description>This pawn is Automaton.</description>
 | 
			
		||||
    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <maxSeverity>1</maxSeverity>
 | 
			
		||||
    <initialSeverity>1</initialSeverity>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <stages>
 | 
			
		||||
 | 
			
		||||
    </stages>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
			
		||||
        <hediffToNullify>
 | 
			
		||||
          <li>PN_SyncNormal_Combat</li>
 | 
			
		||||
          <li>PN_SyncGood_Combat</li>
 | 
			
		||||
          <li>PN_SyncExcellent_Combat</li>
 | 
			
		||||
          <li>PN_SyncMasterwork_Combat</li>
 | 
			
		||||
          <li>PN_SyncLegendary_Combat</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_SyncNormal_Engineer</li>
 | 
			
		||||
          <li>PN_SyncGood_Engineer</li>
 | 
			
		||||
          <li>PN_SyncExcellent_Engineer</li>
 | 
			
		||||
          <li>PN_SyncMasterwork_Engineer</li>
 | 
			
		||||
          <li>PN_SyncLegendary_Engineer</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_SyncNormal_Domestic</li>
 | 
			
		||||
          <li>PN_SyncGood_Domestic</li>
 | 
			
		||||
          <li>PN_SyncExcellent_Domestic</li>
 | 
			
		||||
          <li>PN_SyncMasterwork_Domestic</li>
 | 
			
		||||
          <li>PN_SyncLegendary_Domestic</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_SyncGood_Testsubject</li>
 | 
			
		||||
 | 
			
		||||
          <li>PN_Learning_Limit_System</li>
 | 
			
		||||
        </hediffToNullify>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BodyPartNormalBase">
 | 
			
		||||
    <defName>PN_ExperimentalModule</defName>
 | 
			
		||||
    <label>automaton custom core implant</label>
 | 
			
		||||
    <description>Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
 | 
			
		||||
 | 
			
		||||
This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
 | 
			
		||||
    
 | 
			
		||||
This implant cannot be removed after installation.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <RecipeDef>PN_InstallExperimentalModule</RecipeDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <tradeability>None</tradeability>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>2</ComponentIndustrial>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Mass>0.3</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_ExperimentalModule</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallExperimentalModule</defName>
 | 
			
		||||
    <label>install custom core implant</label>
 | 
			
		||||
    <description>Install a custom core implant.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_ExperimentalModule</ThingDef>
 | 
			
		||||
      <HediffDef>PN_ExperimentalModuleHediff</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing custom core implant.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_ExperimentalModule</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNBrain</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>PN_ExperimentalModuleHediff</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 부활 임플란트 ====================================-->
 | 
			
		||||
  <HediffDef ParentName="PN_ImplantHediffBase">
 | 
			
		||||
    <defName>PN_ResurrectModule</defName>
 | 
			
		||||
    <label>resurrect implant</label>
 | 
			
		||||
    <labelNoun>a resurrect implant</labelNoun>
 | 
			
		||||
    <description>This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_ResurrectModule</ThingDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <stages>
 | 
			
		||||
 | 
			
		||||
    </stages>
 | 
			
		||||
    <spawnThingOnRemoved>PN_ResurrectModule</spawnThingOnRemoved>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BodyPartNormalBase">
 | 
			
		||||
    <defName>PN_ResurrectModule</defName>
 | 
			
		||||
    <label>automaton resurrect implant</label>
 | 
			
		||||
    <description>This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <RecipeDef>PN_InstallResurrectModule</RecipeDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
      <MechSerumResurrector>1</MechSerumResurrector>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Mass>0.3</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_ResurrectModule</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallResurrectModule</defName>
 | 
			
		||||
    <label>install resurrect implant</label>
 | 
			
		||||
    <description>Install a resurrect implant.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_ResurrectModule</ThingDef>
 | 
			
		||||
      <HediffDef>PN_ResurrectModule</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing resurrect implant.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_ResurrectModule</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNCore</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>PN_ResurrectModule</addsHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
			
		||||
    <defName>PN_RemoveResurrectModule</defName>
 | 
			
		||||
    <label>remove resurrect implant</label>
 | 
			
		||||
    <description>Remove the resurrect implant.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_ResurrectModule</ThingDef>
 | 
			
		||||
      <HediffDef>PN_ResurrectModule</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Removing resurrect implant.</jobString>
 | 
			
		||||
    <removesHediff>PN_ResurrectModule</removesHediff>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 생체 공학 ====================================-->
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										97
									
								
								1.4/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										97
									
								
								1.4/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,97 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 초월 공학 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!-- 눈 -->
 | 
			
		||||
  <!--<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallArchotechEye</defName>
 | 
			
		||||
    <label>install archotech eye</label>
 | 
			
		||||
    <description>Install an archotech eye.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>ArchotechEye</ThingDef>
 | 
			
		||||
      <HediffDef>ArchotechEye</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing archotech eye.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>ArchotechEye</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>ArchotechEye</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNEye</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>ArchotechEye</addsHediff>
 | 
			
		||||
  </RecipeDef>-->
 | 
			
		||||
 | 
			
		||||
  <!-- 팔 -->
 | 
			
		||||
  <!--<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallArchotechArm</defName>
 | 
			
		||||
    <label>install archotech arm</label>
 | 
			
		||||
    <description>Install an archotech arm.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>ArchotechArm</ThingDef>
 | 
			
		||||
      <HediffDef>ArchotechArm</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing archotech arm.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>ArchotechArm</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>ArchotechArm</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNShoulder</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>ArchotechArm</addsHediff>
 | 
			
		||||
  </RecipeDef>-->
 | 
			
		||||
 | 
			
		||||
  <!-- 다리 -->
 | 
			
		||||
  <!--<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
			
		||||
    <defName>PN_InstallArchotechLeg</defName>
 | 
			
		||||
    <label>install archotech leg</label>
 | 
			
		||||
    <description>Install an archotech leg.</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>ArchotechLeg</ThingDef>
 | 
			
		||||
      <HediffDef>ArchotechLeg</HediffDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <jobString>Installing archotech leg.</jobString>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>ArchotechLeg</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>ArchotechLeg</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <appliedOnFixedBodyParts>
 | 
			
		||||
      <li>PNLeg</li>
 | 
			
		||||
    </appliedOnFixedBodyParts>
 | 
			
		||||
    <addsHediff>ArchotechLeg</addsHediff>
 | 
			
		||||
  </RecipeDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										110
									
								
								1.4/Defs/HediffDefs/Hediffs_ContDamPN.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										110
									
								
								1.4/Defs/HediffDefs/Hediffs_ContDamPN.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,110 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ManeuverDef>
 | 
			
		||||
    <defName>PN_ChainCutManeuver</defName>
 | 
			
		||||
    <requiredCapacity>PN_ChainCutTool</requiredCapacity>
 | 
			
		||||
    <verb>
 | 
			
		||||
      <verbClass>Verb_MeleeAttackDamage</verbClass>
 | 
			
		||||
      <meleeDamageDef>PN_ChainCutDamage</meleeDamageDef>
 | 
			
		||||
    </verb>
 | 
			
		||||
    <logEntryDef>MeleeAttack</logEntryDef>
 | 
			
		||||
    <combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
 | 
			
		||||
    <combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
 | 
			
		||||
    <combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
 | 
			
		||||
    <combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
 | 
			
		||||
  </ManeuverDef>
 | 
			
		||||
 | 
			
		||||
  <ToolCapacityDef>
 | 
			
		||||
    <defName>PN_ChainCutTool</defName>
 | 
			
		||||
    <label>chainsword cut</label>
 | 
			
		||||
  </ToolCapacityDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="CutBase">
 | 
			
		||||
    <defName>PN_ChainCutDamage</defName>
 | 
			
		||||
    <hediff>PN_ChainCutHediff</hediff>
 | 
			
		||||
    <hediffSkin>PN_ChainCutHediff</hediffSkin>
 | 
			
		||||
    <hediffSolid>PN_ChainCrackHediff</hediffSolid>
 | 
			
		||||
    <cutCleaveBonus>1.4</cutCleaveBonus>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <impactSoundType>Slice</impactSoundType>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="InjuryBase">
 | 
			
		||||
    <defName>PN_ChainCutHediff</defName>
 | 
			
		||||
    <label>cut</label>
 | 
			
		||||
    <labelNoun>a cut</labelNoun>
 | 
			
		||||
    <description>a cut.</description>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_TendDuration">
 | 
			
		||||
        <labelTendedWell>bandaged</labelTendedWell>
 | 
			
		||||
        <labelTendedWellInner>sutured</labelTendedWellInner>
 | 
			
		||||
        <labelSolidTendedWell>set</labelSolidTendedWell>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_Infecter">
 | 
			
		||||
        <infectionChance>0.15</infectionChance>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_GetsPermanent">
 | 
			
		||||
        <permanentLabel>cut scar</permanentLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
 | 
			
		||||
        <damageDef>PN_ChainCutDamage_Con</damageDef>
 | 
			
		||||
        <ticksPerDamage>6</ticksPerDamage>
 | 
			
		||||
        <damageAmount>2</damageAmount>
 | 
			
		||||
        <endTicks>18</endTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <injuryProps>
 | 
			
		||||
      <painPerSeverity>0.0125</painPerSeverity>
 | 
			
		||||
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
 | 
			
		||||
      <bleedRate>0.06</bleedRate>
 | 
			
		||||
      <canMerge>false</canMerge>
 | 
			
		||||
      <destroyedLabel>Cut off</destroyedLabel>
 | 
			
		||||
      <destroyedOutLabel>Cut off</destroyedOutLabel>
 | 
			
		||||
    </injuryProps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="CutBase">
 | 
			
		||||
    <defName>PN_ChainCutDamage_Con</defName>
 | 
			
		||||
    <cutCleaveBonus>1.4</cutCleaveBonus>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <impactSoundType>Slice</impactSoundType>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef ParentName="InjuryBase">
 | 
			
		||||
    <defName>PN_ChainCrackHediff</defName>
 | 
			
		||||
    <label>crack</label>
 | 
			
		||||
    <labelNoun>a crack wound</labelNoun>
 | 
			
		||||
    <description>A crack.</description>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_TendDuration">
 | 
			
		||||
        <labelTendedWell>set</labelTendedWell>
 | 
			
		||||
        <labelTendedWellInner>set</labelTendedWellInner>
 | 
			
		||||
        <labelSolidTendedWell>set</labelSolidTendedWell>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffCompProperties_GetsPermanent">
 | 
			
		||||
        <permanentLabel>permanent crack</permanentLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
 | 
			
		||||
        <damageDef>PN_ChainCrackDamage_Con</damageDef>
 | 
			
		||||
        <ticksPerDamage>6</ticksPerDamage>
 | 
			
		||||
        <damageAmount>1</damageAmount>
 | 
			
		||||
        <endTicks>12</endTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <injuryProps>
 | 
			
		||||
      <painPerSeverity>0.01</painPerSeverity>
 | 
			
		||||
      <averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
 | 
			
		||||
      <destroyedLabel>Shattered</destroyedLabel>
 | 
			
		||||
    </injuryProps>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="CutBase">
 | 
			
		||||
    <defName>PN_ChainCrackDamage_Con</defName>
 | 
			
		||||
    <cutCleaveBonus>1.4</cutCleaveBonus>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <impactSoundType>Slice</impactSoundType>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										32
									
								
								1.4/Defs/HediffDefs/Hediffs_HediffGiver.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								1.4/Defs/HediffDefs/Hediffs_HediffGiver.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,32 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <HediffGiverSetDef>
 | 
			
		||||
    <defName>PanielBasicHediffSet</defName>
 | 
			
		||||
    <hediffGivers>
 | 
			
		||||
      <li Class="HediffGiver_Bleeding">
 | 
			
		||||
        <hediff>PN_OilLoss</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffGiver_Hypothermia">
 | 
			
		||||
        <hediff>PN_OverCooling</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="HediffGiver_Heat">
 | 
			
		||||
        <hediff>PN_Overheating</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="YORHG.YourOwnRace_HediffGiver">
 | 
			
		||||
        <hediff>PanielBaseHediff</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="YORHG.YourOwnRace_HediffGiver">
 | 
			
		||||
        <hediff>PN_AutomatonFuel_Addiction</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.HediffGiver_Joy">
 | 
			
		||||
        <hediff>Paniel_Joy</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="YORHG.YourOwnRace_HediffGiver">
 | 
			
		||||
        <hediff>PN_Maintenance</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="YORHG.YourOwnRace_HediffGiver">
 | 
			
		||||
        <hediff>PN_Immune_System</hediff>
 | 
			
		||||
      </li>
 | 
			
		||||
    </hediffGivers>
 | 
			
		||||
  </HediffGiverSetDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										57
									
								
								1.4/Defs/HediffDefs/Hediffs_Joy.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										57
									
								
								1.4/Defs/HediffDefs/Hediffs_Joy.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,57 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>Paniel_Joy</defName>
 | 
			
		||||
    <label>Sync State</label>
 | 
			
		||||
    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
 | 
			
		||||
    <description>State affected by recreation.\n\nA high recreation has a beneficial effect.</description>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>low</label>
 | 
			
		||||
        <becomeVisible>true</becomeVisible>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>low</label>
 | 
			
		||||
        <minSeverity>0.15</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>-0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>steady</label>
 | 
			
		||||
        <minSeverity>0.3</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.0</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>high</label>
 | 
			
		||||
        <minSeverity>0.7</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.05</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>extreme</label>
 | 
			
		||||
        <minSeverity>0.85</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0.1</offset>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										142
									
								
								1.4/Defs/HediffDefs/Hediffs_Maintenance.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										142
									
								
								1.4/Defs/HediffDefs/Hediffs_Maintenance.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,142 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_Maintenance</defName>
 | 
			
		||||
    <hediffClass>AutomataRace.Hediff_Maintenance</hediffClass>
 | 
			
		||||
    <label>Maintenance</label>    <!--정비상태-->
 | 
			
		||||
    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
 | 
			
		||||
    <description>The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description>
 | 
			
		||||
    <descriptionHyperlinks>
 | 
			
		||||
      <ThingDef>PN_RepairKit</ThingDef>
 | 
			
		||||
      <ThingDef>PN_SelfRepairKit</ThingDef>
 | 
			
		||||
      <RecipeDef>PN_Maintenance</RecipeDef>
 | 
			
		||||
      <RecipeDef>PN_Repair</RecipeDef>
 | 
			
		||||
    </descriptionHyperlinks>
 | 
			
		||||
    <causesNeed>PN_Need_Maintenance</causesNeed>
 | 
			
		||||
    <scenarioCanAdd>false</scenarioCanAdd>
 | 
			
		||||
    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
 | 
			
		||||
    <isBad>false</isBad>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>urgent</label>
 | 
			
		||||
        <minSeverity>0.1</minSeverity>
 | 
			
		||||
        <becomeVisible>true</becomeVisible>
 | 
			
		||||
        <restFallFactor>1.50</restFallFactor>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <postFactor>0.5</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <postFactor>0.5</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <postFactor>0.5</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <postFactor>0.5</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <PsychicSensitivity>0.80</PsychicSensitivity>
 | 
			
		||||
          <MentalBreakThreshold>0.16</MentalBreakThreshold>
 | 
			
		||||
          <WorkSpeedGlobal>-0.20</WorkSpeedGlobal>
 | 
			
		||||
          <MoveSpeed>-0.8</MoveSpeed>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>required</label>
 | 
			
		||||
        <minSeverity>0.2</minSeverity>
 | 
			
		||||
        <restFallFactor>1.25</restFallFactor>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <postFactor>0.75</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <postFactor>0.75</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Sight</capacity>
 | 
			
		||||
            <postFactor>0.75</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <postFactor>0.75</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <PsychicSensitivity>0.40</PsychicSensitivity>
 | 
			
		||||
          <MentalBreakThreshold>0.08</MentalBreakThreshold>
 | 
			
		||||
          <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
 | 
			
		||||
          <MoveSpeed>-0.4</MoveSpeed>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>stable</label>
 | 
			
		||||
        <minSeverity>0.80</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <!--<li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <offset>0</offset>
 | 
			
		||||
          </li>-->
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <!--<PsychicSensitivity>0.20</PsychicSensitivity>
 | 
			
		||||
          <MentalBreakThreshold>0</MentalBreakThreshold>
 | 
			
		||||
          <WorkSpeedGlobal>0.0</WorkSpeedGlobal>
 | 
			
		||||
          <MoveSpeed>0.0</MoveSpeed>-->
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>flawless</label>
 | 
			
		||||
        <minSeverity>1</minSeverity>
 | 
			
		||||
        <capMods>
 | 
			
		||||
 | 
			
		||||
        </capMods>
 | 
			
		||||
        <statOffsets>
 | 
			
		||||
          <PsychicSensitivity>-0.20</PsychicSensitivity>
 | 
			
		||||
          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
 | 
			
		||||
          <WorkSpeedGlobal>0.10</WorkSpeedGlobal>
 | 
			
		||||
          <MoveSpeed>0.2</MoveSpeed>
 | 
			
		||||
        </statOffsets>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
    <modExtensions>
 | 
			
		||||
			<li Class="YORHG.HediffDefModExtension">
 | 
			
		||||
				<race>Paniel_Race</race>
 | 
			
		||||
			</li>
 | 
			
		||||
		</modExtensions>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_Maintenance_Thought</defName>
 | 
			
		||||
    <workerClass>ThoughtWorker_Hediff</workerClass>
 | 
			
		||||
    <hediff>PN_Maintenance</hediff>
 | 
			
		||||
    <validWhileDespawned>true</validWhileDespawned>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>Maintenance (urgent)</label>
 | 
			
		||||
        <description>I feel weird. I don't think my body is mine.</description>
 | 
			
		||||
        <baseMoodEffect>-15</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>Maintenance (required)</label>
 | 
			
		||||
        <description>I can't move my body well.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>     
 | 
			
		||||
      <li>
 | 
			
		||||
        <visible>false</visible>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>Maintenance (flawless)</label>
 | 
			
		||||
        <description>I feel like I'm made new!</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>   
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										57
									
								
								1.4/Defs/HediffDefs/Hediffs_Misc.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										57
									
								
								1.4/Defs/HediffDefs/Hediffs_Misc.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,57 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <!--<HediffDef ParentName="DiseaseBase">
 | 
			
		||||
    <defName>PN_CryptosleepSickness</defName>
 | 
			
		||||
    <label>cryptosleep sickness</label>
 | 
			
		||||
    <description>After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind.</description>
 | 
			
		||||
    <makesSickThought>true</makesSickThought>
 | 
			
		||||
    <scenarioCanAdd>true</scenarioCanAdd>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_Disappears">
 | 
			
		||||
        <disappearsAfterTicks>8000~12000</disappearsAfterTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <postFactor>0.8</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Moving</capacity>
 | 
			
		||||
            <postFactor>0.9</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Manipulation</capacity>
 | 
			
		||||
            <postFactor>0.9</postFactor>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>
 | 
			
		||||
 | 
			
		||||
  <HediffDef>
 | 
			
		||||
    <defName>PN_EMPShock</defName>
 | 
			
		||||
    <label>EMP shock</label>
 | 
			
		||||
    <labelNoun>a EMP shock</labelNoun>
 | 
			
		||||
    <description>After-effects of an electrical shock to the automaton. This is generally cause by feedback from automaton hit by EMP pulses.</description>
 | 
			
		||||
    <hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="HediffCompProperties_Disappears">
 | 
			
		||||
        <disappearsAfterTicks>2500~3500</disappearsAfterTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <capMods>
 | 
			
		||||
          <li>
 | 
			
		||||
            <capacity>Consciousness</capacity>
 | 
			
		||||
            <setMax>0.1</setMax>
 | 
			
		||||
          </li>
 | 
			
		||||
        </capMods>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </HediffDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										25
									
								
								1.4/Defs/NeedDefs/Needs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								1.4/Defs/NeedDefs/Needs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,25 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <NeedDef ParentName="DrugAddictionNeedBase">
 | 
			
		||||
    <defName>PN_Need_Fuel</defName>
 | 
			
		||||
    <needClass>Need_Chemical</needClass>
 | 
			
		||||
    <label>Automaton Fuel</label>
 | 
			
		||||
    <description>The amount of fuel used by the automaton. When the gauge reaches zero, The automaton will enter emergency power mode and become very slow.</description>
 | 
			
		||||
    <listPriority>984</listPriority>
 | 
			
		||||
    <fallPerDay>0.20</fallPerDay>
 | 
			
		||||
    <freezeWhileSleeping>true</freezeWhileSleeping>
 | 
			
		||||
    <showForCaravanMembers>true</showForCaravanMembers>
 | 
			
		||||
    <major>true</major>
 | 
			
		||||
  </NeedDef>
 | 
			
		||||
 | 
			
		||||
  <NeedDef>
 | 
			
		||||
    <defName>PN_Need_Maintenance</defName>
 | 
			
		||||
    <needClass>AutomataRace.Need_Maintenance</needClass>
 | 
			
		||||
    <label>Maintenance</label>
 | 
			
		||||
    <description>The maintenance status of the automaton.\n\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description>
 | 
			
		||||
    <onlyIfCausedByHediff>true</onlyIfCausedByHediff>
 | 
			
		||||
    <listPriority>985</listPriority>
 | 
			
		||||
    <fallPerDay>0.01333</fallPerDay>
 | 
			
		||||
    <showForCaravanMembers>true</showForCaravanMembers>
 | 
			
		||||
  </NeedDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										9
									
								
								1.4/Defs/PN_MVCF.back
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								1.4/Defs/PN_MVCF.back
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <MVCF.ModDef>
 | 
			
		||||
    <defName>PN_MVCF_Ignore</defName>
 | 
			
		||||
    <label>MVCF Ignore</label>
 | 
			
		||||
    <description>This function is not used in this mod.</description>
 | 
			
		||||
    <IgnoreThisMod>true</IgnoreThisMod>
 | 
			
		||||
  </MVCF.ModDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										668
									
								
								1.4/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										668
									
								
								1.4/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,668 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<!--폰카인드 베이스-->
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="PN_PanielBasePawnKind" Abstract="True">
 | 
			
		||||
		<race>Paniel_Race</race>
 | 
			
		||||
		<defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
 | 
			
		||||
		<chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
 | 
			
		||||
		<invNutrition>1</invNutrition>
 | 
			
		||||
		<minGenerationAge>1</minGenerationAge>
 | 
			
		||||
		<maxGenerationAge>5</maxGenerationAge>
 | 
			
		||||
		<initialWillRange>2~4</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>13~21</initialResistanceRange>
 | 
			
		||||
		<techHediffsChance>0</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<inventoryOptions>
 | 
			
		||||
			<thingDef>PN_AutomatonFuel</thingDef>
 | 
			
		||||
			<countRange>3~5</countRange>
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="PN_HumanBasePawnKind" Abstract="True">
 | 
			
		||||
		<race>Human</race>
 | 
			
		||||
		<defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
 | 
			
		||||
		<chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
		<backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality>
 | 
			
		||||
		<invNutrition>2.55</invNutrition>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>IndustrialBasic</li>
 | 
			
		||||
			<li>IndustrialAdvanced</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<!--Associate-->
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_HumanBasePawnKind">
 | 
			
		||||
		<defName>PN_AssociateH</defName>
 | 
			
		||||
		<label>associate</label>
 | 
			
		||||
		<combatPower>45</combatPower>
 | 
			
		||||
		<itemQuality>Poor</itemQuality>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>0.2~2.0</gearHealthRange>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
			<li>PN_Shovel</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<apparelMoney>200~400</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
			
		||||
		<techHediffsChance>0.06</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>50~600</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
			<li>Poor</li>
 | 
			
		||||
			<li>Simple</li>
 | 
			
		||||
			<li>ImplantEmpireCommon</li>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<initialWillRange>0~1</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>10~17</initialResistanceRange>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind">
 | 
			
		||||
		<defName>PN_AssociateP_EngineerA</defName>
 | 
			
		||||
		<label>associate unit</label>
 | 
			
		||||
		<combatPower>60</combatPower>
 | 
			
		||||
		<itemQuality>Poor</itemQuality>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>0.2~2.0</gearHealthRange>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
			<li>PN_Shovel</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<apparelMoney>200~400</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelBasic</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>Paniel_Basic</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Normal</li>
 | 
			
		||||
					<li>Paniel_Story_ApprenticeA_PA</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<initialWillRange>11~14</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>ShootingAccuracy</li>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
			<li>Tough</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind">
 | 
			
		||||
		<defName>PN_AssociateP_EngineerB</defName>
 | 
			
		||||
		<label>associate unit</label>
 | 
			
		||||
		<combatPower>65</combatPower>
 | 
			
		||||
		<itemQuality>Normal</itemQuality>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>0.7~3.2</gearHealthRange>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
			<li>PN_Shovel</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<apparelMoney>400~600</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelBasic</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>Paniel_Basic</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Good</li>
 | 
			
		||||
					<li>Paniel_Story_ApprenticeB_PA</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<initialWillRange>11~14</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>ShootingAccuracy</li>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
			<li>Tough</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind">
 | 
			
		||||
		<defName>PN_AssociateP_DomesticA</defName>
 | 
			
		||||
		<label>associate unit</label>
 | 
			
		||||
		<combatPower>60</combatPower>
 | 
			
		||||
		<itemQuality>Poor</itemQuality>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>0.2~2.0</gearHealthRange>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<apparelMoney>200~400</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelBasic</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>Paniel_Basic</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Normal</li>
 | 
			
		||||
					<li>Paniel_Story_MaidA_PA</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<initialWillRange>11~14</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>ShootingAccuracy</li>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
			<li>TorturedArtist</li>
 | 
			
		||||
			<li>Tough</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind">
 | 
			
		||||
		<defName>PN_AssociateP_DomesticB</defName>
 | 
			
		||||
		<label>associate unit</label>
 | 
			
		||||
		<combatPower>65</combatPower>
 | 
			
		||||
		<itemQuality>Normal</itemQuality>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>0.7~3.2</gearHealthRange>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<apparelMoney>400~600</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelBasic</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>Paniel_Basic</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Good</li>
 | 
			
		||||
					<li>Paniel_Story_MaidB_PA</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<initialWillRange>11~14</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>ShootingAccuracy</li>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
			<li>TorturedArtist</li>
 | 
			
		||||
			<li>Tough</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<!--Manager, Director-->
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_HumanBasePawnKind">
 | 
			
		||||
		<defName>PN_ManagerH</defName>
 | 
			
		||||
		<label>manager</label>
 | 
			
		||||
		<trader>true</trader>
 | 
			
		||||
		<combatPower>45</combatPower>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>1~1</gearHealthRange>
 | 
			
		||||
		<itemQuality>Normal</itemQuality>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<apparelMoney>400~600</apparelMoney>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>IndustrialMilitaryBasic</li>
 | 
			
		||||
			<li>IndustrialMilitaryAdvanced</li>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>Apparel_BowlerHat</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<techHediffsChance>0.15</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>600~1500</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
			<li>Poor</li>
 | 
			
		||||
			<li>Simple</li>
 | 
			
		||||
			<li>Advanced</li>
 | 
			
		||||
			<li>ImplantEmpireCommon</li>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<initialWillRange>2~4</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>12~20</initialResistanceRange>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind">
 | 
			
		||||
		<defName>PN_ManageUnit_Enginer</defName>
 | 
			
		||||
		<label>manage unit</label>
 | 
			
		||||
		<combatPower>65</combatPower>
 | 
			
		||||
		<itemQuality>Normal</itemQuality>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>1~1</gearHealthRange>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
			<li>PN_Shovel</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<apparelMoney>400~600</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelWorker</li>
 | 
			
		||||
			<li>PN_ApparelWorkerHat</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>Paniel_Engineer</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Excellent</li>
 | 
			
		||||
					<li>Paniel_Story_journeymanA_PA</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<initialWillRange>11~14</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>ShootingAccuracy</li>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
			<li>TorturedArtist</li>
 | 
			
		||||
			<li>Tough</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind">
 | 
			
		||||
		<defName>PN_ManageUnit_Domestic</defName>
 | 
			
		||||
		<label>manage unit</label>
 | 
			
		||||
		<combatPower>65</combatPower>
 | 
			
		||||
		<trader>true</trader>
 | 
			
		||||
		<itemQuality>Normal</itemQuality>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>1~1</gearHealthRange>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<apparelMoney>400~600</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelMaid</li>
 | 
			
		||||
			<li>PN_ApparelMaidHat</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>Paniel_Housekeeper</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Excellent</li>
 | 
			
		||||
					<li>Paniel_Story_HousemaidA_PA</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<initialWillRange>11~14</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>ShootingAccuracy</li>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
			<li>TorturedArtist</li>
 | 
			
		||||
			<li>Tough</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_HumanBasePawnKind">
 | 
			
		||||
		<defName>PN_Director</defName>
 | 
			
		||||
		<label>director</label>
 | 
			
		||||
		<combatPower>40</combatPower>
 | 
			
		||||
		<minGenerationAge>30</minGenerationAge>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>1~1</gearHealthRange>
 | 
			
		||||
		<itemQuality>Good</itemQuality>
 | 
			
		||||
		<weaponMoney>200~200</weaponMoney>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelMoney>700~1200</apparelMoney>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>IndustrialMilitaryBasic</li>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>Apparel_BowlerHat</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<techHediffsChance>0.15</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>600~1500</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
			<li>Simple</li>
 | 
			
		||||
			<li>Advanced</li>
 | 
			
		||||
			<li>ImplantEmpireCommon</li>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<initialWillRange>3~5</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>7~11</initialResistanceRange>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<!--NPC Only-->
 | 
			
		||||
	<PawnKindDef ParentName="PN_HumanBasePawnKind" Name="PN_NPCBasePawnKind" Abstract="True">
 | 
			
		||||
		<combatPower>40</combatPower>
 | 
			
		||||
		<minGenerationAge>30</minGenerationAge>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<gearHealthRange>1~1</gearHealthRange>
 | 
			
		||||
		<itemQuality>Good</itemQuality>
 | 
			
		||||
		<weaponMoney>200~200</weaponMoney>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelMoney>700~1200</apparelMoney>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>IndustrialMilitaryBasic</li>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>Apparel_BowlerHat</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<techHediffsChance>0.15</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>600~1500</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
			<li>Simple</li>
 | 
			
		||||
			<li>Advanced</li>
 | 
			
		||||
			<li>ImplantEmpireCommon</li>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<initialWillRange>3~5</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>7~11</initialResistanceRange>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_NPCBasePawnKind">
 | 
			
		||||
		<defName>PN_SeniorDirector</defName>
 | 
			
		||||
		<label>senior director</label>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_NPCBasePawnKind">
 | 
			
		||||
		<defName>PN_VP</defName>
 | 
			
		||||
		<label>VP</label>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_NPCBasePawnKind">
 | 
			
		||||
		<defName>PN_SVP</defName>
 | 
			
		||||
		<label>SVP</label>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_NPCBasePawnKind">
 | 
			
		||||
		<defName>PN_CEO</defName>
 | 
			
		||||
		<label>CEO</label>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<!--security-->
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_HumanBasePawnKind">
 | 
			
		||||
		<defName>PN_SecurityGuardH</defName>
 | 
			
		||||
		<label>security guard</label>
 | 
			
		||||
		<combatPower>60</combatPower>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<gearHealthRange>0.6~2</gearHealthRange>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>IndustrialMilitaryBasic</li>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<apparelMoney>400~600</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<techHediffsChance>0.04</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>200~700</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
			<li>Poor</li>
 | 
			
		||||
			<li>Simple</li>
 | 
			
		||||
			<li>ImplantEmpireCommon</li>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<initialWillRange>1~3</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>15~24</initialResistanceRange>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind">
 | 
			
		||||
		<defName>PN_SecurityUnit</defName>
 | 
			
		||||
		<label>security unit</label>
 | 
			
		||||
		<combatPower>70</combatPower>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<gearHealthRange>0.7~3.2</gearHealthRange>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>250~400</weaponMoney>
 | 
			
		||||
		<apparelMoney>400~600</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelBasic</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>Paniel_Basic</li>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Normal</li>
 | 
			
		||||
					<li>Paniel_Story_MilitiaA_PA</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<initialWillRange>15~18</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Industriousness</li>
 | 
			
		||||
			<li>TorturedArtist</li>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<!--Mid Unit Base-->
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_MidUnitBase" Abstract="True">
 | 
			
		||||
		<label>security unit</label>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<itemQuality>Normal</itemQuality>
 | 
			
		||||
		<gearHealthRange>0.7~3.2</gearHealthRange>
 | 
			
		||||
		<biocodeWeaponChance>0.2</biocodeWeaponChance>
 | 
			
		||||
		<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>Paniel_Militia</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Good</li>
 | 
			
		||||
					<li>Paniel_Story_MilitiaB_PA</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Industriousness</li>
 | 
			
		||||
			<li>TorturedArtist</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
		<initialWillRange>14~17</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<!--Granade Unit-->
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_MidUnitBase" Name="PN_GrenadePBase" Abstract="True">
 | 
			
		||||
		<weaponMoney>500~500</weaponMoney>
 | 
			
		||||
		<apparelMoney>400~700</apparelMoney>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_GrenadePBase">
 | 
			
		||||
		<defName>PN_GrenadeUnit_Destructive</defName>
 | 
			
		||||
		<combatPower>80</combatPower>
 | 
			
		||||
		<canBeSapper>true</canBeSapper>
 | 
			
		||||
		<isGoodBreacher>true</isGoodBreacher>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>GrenadeDestructive</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_GrenadePBase">
 | 
			
		||||
		<defName>PN_GrenadeUnit_EMP</defName>
 | 
			
		||||
		<combatPower>65</combatPower>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>GrenadeEMP</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_GrenadePBase">
 | 
			
		||||
		<defName>PN_GrenadeUnit_Smoke</defName>
 | 
			
		||||
		<combatPower>65</combatPower>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>GrenadeSmoke</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<!--Mid tier Combat Unit-->
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_MidUnitBase">
 | 
			
		||||
		<defName>PN_Mid_CloseUnit</defName>
 | 
			
		||||
		<canBeSapper>true</canBeSapper>
 | 
			
		||||
		<combatPower>150</combatPower>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>MedievalMeleeDecent</li>
 | 
			
		||||
			<li>MedievalMeleeAdvanced</li>
 | 
			
		||||
			<li>PN_Shovel</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>200~500</weaponMoney>
 | 
			
		||||
		<apparelMoney>1000~1500</apparelMoney>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>Apparel_ShieldBelt</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>ShootingAccuracy</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_MidUnitBase">
 | 
			
		||||
		<defName>PN_Mid_RangeUnit</defName>
 | 
			
		||||
		<combatPower>95</combatPower>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>Gun</li>
 | 
			
		||||
			<li>PN_Rifle</li>
 | 
			
		||||
			<li>PN_Revolver</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>450~650</weaponMoney>
 | 
			
		||||
		<apparelMoney>1000~1500</apparelMoney>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<!--Elite Unit Base-->
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_EliteUnitBase" Abstract="True">
 | 
			
		||||
		<label>elite security unit</label>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<itemQuality>Good</itemQuality>
 | 
			
		||||
		<gearHealthRange>1~1</gearHealthRange>
 | 
			
		||||
		<biocodeWeaponChance>0.3</biocodeWeaponChance>
 | 
			
		||||
		<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
 | 
			
		||||
		<apparelMoney>2600~3500</apparelMoney>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>Paniel_EliteSecurity</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Excellent</li>
 | 
			
		||||
					<li>Paniel_Story_SoldierA_PA</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Industriousness</li>
 | 
			
		||||
			<li>TorturedArtist</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
		<initialWillRange>15~18</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_EliteUnitBase">
 | 
			
		||||
		<defName>PN_EliteCloseUnit</defName>
 | 
			
		||||
		<combatPower>190</combatPower>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>PN_Chainsword</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>200~500</weaponMoney>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>ShootingAccuracy</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>Apparel_ShieldBelt</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_EliteUnitBase">
 | 
			
		||||
		<defName>PN_EliteRangeUnit</defName>
 | 
			
		||||
		<combatPower>145</combatPower>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>PN_Rifle</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<weaponMoney>500~1400</weaponMoney>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_EliteUnitBase">
 | 
			
		||||
		<defName>PN_EliteHeavyUnit</defName>
 | 
			
		||||
		<combatPower>190</combatPower>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>PN_Machinegun</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>BeltDefensePop</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<weaponMoney>850~1400</weaponMoney>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PN_EliteUnitBase">
 | 
			
		||||
		<defName>PN_EliteCannonUnit</defName>
 | 
			
		||||
		<combatPower>170</combatPower>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>PN_Cannon</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>850~1400</weaponMoney>
 | 
			
		||||
		<disallowedTraits>
 | 
			
		||||
			<li>Brawler</li>
 | 
			
		||||
		</disallowedTraits>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										91
									
								
								1.4/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								1.4/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,91 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<PawnKindDef Abstract="True" Name="PanielPlayerBasePawnKind">
 | 
			
		||||
		<race>Paniel_Race</race>
 | 
			
		||||
		<combatPower>30</combatPower>
 | 
			
		||||
		<isFighter>false</isFighter>
 | 
			
		||||
		<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
 | 
			
		||||
		<forceNormalGearQuality>true</forceNormalGearQuality>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelBasic</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelMoney>
 | 
			
		||||
			<min>130</min>
 | 
			
		||||
			<max>130</max>
 | 
			
		||||
		</apparelMoney>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>PN_Apparel</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
 | 
			
		||||
		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
 | 
			
		||||
		<minGenerationAge>1</minGenerationAge>
 | 
			
		||||
		<maxGenerationAge>1</maxGenerationAge>
 | 
			
		||||
		<initialWillRange>10~13</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<!-- 정착민 -->
 | 
			
		||||
	<PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
		<defName>Paniel_ColonistPawn</defName>
 | 
			
		||||
		<label>Paniel colonist</label>
 | 
			
		||||
		<chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
		<forceNormalGearQuality>true</forceNormalGearQuality>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelBasicHat</li>
 | 
			
		||||
			<li>PN_ApparelCape</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelMoney>
 | 
			
		||||
			<min>330</min>
 | 
			
		||||
			<max>2000</max>
 | 
			
		||||
		</apparelMoney>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>PN_Apparel</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Start</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
		<techHediffsChance>0</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<minGenerationAge>1</minGenerationAge>
 | 
			
		||||
		<maxGenerationAge>2</maxGenerationAge>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
		<defName>Paniel_Testsubject</defName>
 | 
			
		||||
		<label>Paniel test subject</label>
 | 
			
		||||
		<chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
		<forceNormalGearQuality>true</forceNormalGearQuality>
 | 
			
		||||
		<apparelRequired>
 | 
			
		||||
			<li>PN_ApparelBasicHat</li>
 | 
			
		||||
			<li>PN_ApparelCape</li>
 | 
			
		||||
		</apparelRequired>
 | 
			
		||||
		<apparelMoney>
 | 
			
		||||
			<min>330</min>
 | 
			
		||||
			<max>2000</max>
 | 
			
		||||
		</apparelMoney>
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
			<li>PN_Apparel</li>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>Paniel_Story_Testsubject</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
		<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
		<techHediffsChance>0</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<minGenerationAge>1</minGenerationAge>
 | 
			
		||||
		<maxGenerationAge>2</maxGenerationAge>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										348
									
								
								1.4/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										348
									
								
								1.4/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,348 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--가챠 일반-->
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Randombox_Awful</defName>
 | 
			
		||||
    <label>Paniel Randombox Awful</label>
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Awful</li>
 | 
			
		||||
          <li>Paniel_Story_FailureA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
    <initialWillRange>2~4</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>13~21</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Randombox_Poor</defName>
 | 
			
		||||
    <label>Paniel Randombox Poor</label>
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Poor</li>
 | 
			
		||||
          <li>Paniel_Story_FailureB</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
    <initialWillRange>2~4</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>13~21</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Randombox_Normal</defName>
 | 
			
		||||
    <label>Paniel Randombox Normal</label>
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Normal</li>
 | 
			
		||||
          <li>Paniel_Story_Basic</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <!--가챠 특화 전투형-->
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielSoldierBasePawnKind" Abstract="True">
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>true</forceNormalGearQuality>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>Industriousness</li>
 | 
			
		||||
      <li>TorturedArtist</li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Normal</defName>
 | 
			
		||||
    <label>Paniel Normal Militia</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Normal</li>
 | 
			
		||||
          <li>Paniel_Story_MilitiaA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Good</defName>
 | 
			
		||||
    <label>Paniel Good Militia</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Good</li>
 | 
			
		||||
          <li>Paniel_Story_MilitiaB</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Excellent</defName>
 | 
			
		||||
    <label>Paniel Excellent Soldier</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Excellent</li>
 | 
			
		||||
          <li>Paniel_Story_SoldierA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>14~17</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Masterwork</defName>
 | 
			
		||||
    <label>Paniel Masterwork Soldier</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Masterwork</li>
 | 
			
		||||
          <li>Paniel_Story_SoldierB</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>15~18</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Legendary</defName>
 | 
			
		||||
    <label>Paniel Legendary Royalguard</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Legendary</li>
 | 
			
		||||
          <li>Paniel_Story_Royalguard</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>16~19</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <!--가챠 특화 제작형-->
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielWorkerBasePawnKind" Abstract="True">
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>true</forceNormalGearQuality>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>ShootingAccuracy</li>
 | 
			
		||||
      <li>Brawler</li>
 | 
			
		||||
      <li>Tough</li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Normal</defName>
 | 
			
		||||
    <label>Paniel Normal Apprentice</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Normal</li>
 | 
			
		||||
          <li>Paniel_Story_ApprenticeA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Good</defName>
 | 
			
		||||
    <label>Paniel Good Apprentice</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Good</li>
 | 
			
		||||
          <li>Paniel_Story_ApprenticeB</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Excellent</defName>
 | 
			
		||||
    <label>Paniel Excellent journeyman</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Excellent</li>
 | 
			
		||||
          <li>Paniel_Story_journeymanA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>14~17</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Masterwork</defName>
 | 
			
		||||
    <label>Paniel Masterwork journeyman</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Masterwork</li>
 | 
			
		||||
          <li>Paniel_Story_journeymanB</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>15~18</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Legendary</defName>
 | 
			
		||||
    <label>Paniel Legendary Meister</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Legendary</li>
 | 
			
		||||
          <li>Paniel_Story_Meister</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>16~19</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <!--가챠 특화 가정형-->
 | 
			
		||||
  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielMaidBasePawnKind" Abstract="True">
 | 
			
		||||
    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
			
		||||
    <forceNormalGearQuality>true</forceNormalGearQuality>
 | 
			
		||||
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
			
		||||
    <techHediffsChance>0</techHediffsChance>
 | 
			
		||||
    <techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
    <techHediffsTags>
 | 
			
		||||
 | 
			
		||||
    </techHediffsTags>
 | 
			
		||||
    <disallowedTraits>
 | 
			
		||||
      <li>ShootingAccuracy</li>
 | 
			
		||||
      <li>Brawler</li>
 | 
			
		||||
      <li>TorturedArtist</li>
 | 
			
		||||
      <li>Tough</li>
 | 
			
		||||
    </disallowedTraits>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Normal</defName>
 | 
			
		||||
    <label>Paniel Normal Maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Normal</li>
 | 
			
		||||
          <li>Paniel_Story_MaidA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Good</defName>
 | 
			
		||||
    <label>Paniel Good Maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Good</li>
 | 
			
		||||
          <li>Paniel_Story_MaidB</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Excellent</defName>
 | 
			
		||||
    <label>Paniel Excellent House maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Excellent</li>
 | 
			
		||||
          <li>Paniel_Story_HousemaidA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>14~17</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Masterwork</defName>
 | 
			
		||||
    <label>Paniel Masterwork House maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Masterwork</li>
 | 
			
		||||
          <li>Paniel_Story_HousemaidB</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>15~18</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Legendary</defName>
 | 
			
		||||
    <label>Paniel Legendary Lady's maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Legendary</li>
 | 
			
		||||
          <li>Paniel_Story_Ladysmaid</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>16~19</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										230
									
								
								1.4/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										230
									
								
								1.4/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,230 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--가챠 특화 전투형-->
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Normal_PA</defName>
 | 
			
		||||
    <label>Paniel Normal Militia</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Normal</li>
 | 
			
		||||
          <li>Paniel_Story_MilitiaA_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Good_PA</defName>
 | 
			
		||||
    <label>Paniel Good Militia</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Good</li>
 | 
			
		||||
          <li>Paniel_Story_MilitiaB_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Excellent_PA</defName>
 | 
			
		||||
    <label>Paniel Excellent Soldier</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Excellent</li>
 | 
			
		||||
          <li>Paniel_Story_SoldierA_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>14~17</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Masterwork_PA</defName>
 | 
			
		||||
    <label>Paniel Masterwork Soldier</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Masterwork</li>
 | 
			
		||||
          <li>Paniel_Story_SoldierB_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>15~18</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Soldier_Legendary_PA</defName>
 | 
			
		||||
    <label>Paniel Legendary Royalguard</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Legendary</li>
 | 
			
		||||
          <li>Paniel_Story_Royalguard_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>16~19</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <!--가챠 특화 제작형-->
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Normal_PA</defName>
 | 
			
		||||
    <label>Paniel Normal Apprentice</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Normal</li>
 | 
			
		||||
          <li>Paniel_Story_ApprenticeA_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Good_PA</defName>
 | 
			
		||||
    <label>Paniel Good Apprentice</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Good</li>
 | 
			
		||||
          <li>Paniel_Story_ApprenticeB_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Excellent_PA</defName>
 | 
			
		||||
    <label>Paniel Excellent journeyman</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Excellent</li>
 | 
			
		||||
          <li>Paniel_Story_journeymanA_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>14~17</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Masterwork_PA</defName>
 | 
			
		||||
    <label>Paniel Masterwork journeyman</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Masterwork</li>
 | 
			
		||||
          <li>Paniel_Story_journeymanB_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>15~18</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Worker_Legendary_PA</defName>
 | 
			
		||||
    <label>Paniel Legendary Meister</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Legendary</li>
 | 
			
		||||
          <li>Paniel_Story_Meister_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>16~19</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <!--가챠 특화 가정형-->
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Normal_PA</defName>
 | 
			
		||||
    <label>Paniel Normal Maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Normal</li>
 | 
			
		||||
          <li>Paniel_Story_MaidA_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Good_PA</defName>
 | 
			
		||||
    <label>Paniel Good Maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Good</li>
 | 
			
		||||
          <li>Paniel_Story_MaidB_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>11~14</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Excellent_PA</defName>
 | 
			
		||||
    <label>Paniel Excellent House maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Excellent</li>
 | 
			
		||||
          <li>Paniel_Story_HousemaidA_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>14~17</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Masterwork_PA</defName>
 | 
			
		||||
    <label>Paniel Masterwork House maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Masterwork</li>
 | 
			
		||||
          <li>Paniel_Story_HousemaidB_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>15~18</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
 | 
			
		||||
  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
			
		||||
    <defName>Paniel_Maid_Legendary_PA</defName>
 | 
			
		||||
    <label>Paniel Legendary Lady's maid</label>
 | 
			
		||||
    <backstoryFiltersOverride>
 | 
			
		||||
      <li>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Paniel_Story_Legendary</li>
 | 
			
		||||
          <li>Paniel_Story_Ladysmaid_PA</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
      </li>
 | 
			
		||||
    </backstoryFiltersOverride>
 | 
			
		||||
    <initialWillRange>16~19</initialWillRange>
 | 
			
		||||
    <initialResistanceRange>38~58</initialResistanceRange>
 | 
			
		||||
  </PawnKindDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										79
									
								
								1.4/Defs/RecipeDefs/Recipes_Drugs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										79
									
								
								1.4/Defs/RecipeDefs/Recipes_Drugs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,79 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 일반 연료 ====================================-->
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_Make_AutomatonFuel</defName>
 | 
			
		||||
    <label>make PNL fuel x4</label>
 | 
			
		||||
    <description>Make Automaton fuel.</description>
 | 
			
		||||
    <jobString>make Automaton fuel.</jobString>
 | 
			
		||||
    <effectWorking>Cremate</effectWorking>
 | 
			
		||||
    <workAmount>1200</workAmount>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PsychoidLeaves</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>8</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Chemfuel</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>4</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <PN_AutomatonFuel>4</PN_AutomatonFuel>
 | 
			
		||||
    </products>
 | 
			
		||||
    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_Make_AutomatonFuel_bulk</defName>
 | 
			
		||||
    <label>make PNL fuel x16</label>
 | 
			
		||||
    <description>Make Automaton fuel.</description>
 | 
			
		||||
    <jobString>make Automaton fuel.</jobString>
 | 
			
		||||
    <effectWorking>Cremate</effectWorking>
 | 
			
		||||
    <workAmount>4800</workAmount>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PsychoidLeaves</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>32</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Chemfuel</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>16</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <PN_AutomatonFuel>16</PN_AutomatonFuel>
 | 
			
		||||
    </products>
 | 
			
		||||
    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										184
									
								
								1.4/Defs/RecipeDefs/Recipes_Production.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										184
									
								
								1.4/Defs/RecipeDefs/Recipes_Production.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,184 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 수리 키트 업그레이드 ====================================-->
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_upgrade_SelfRepairKit</defName>
 | 
			
		||||
    <label>upgrade automaton repair kit</label>
 | 
			
		||||
    <description>upgrade automaton repair kit</description>
 | 
			
		||||
    <jobString>Upgrading automaton repair kit.</jobString>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <effectWorking>Cook</effectWorking>
 | 
			
		||||
    <soundWorking>Recipe_Machining</soundWorking>
 | 
			
		||||
    <workAmount>800</workAmount>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_RepairKit</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>MechSerumHealer</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>PN_RepairKit</li>
 | 
			
		||||
        <li>MechSerumHealer</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <PN_SelfRepairKit>1</PN_SelfRepairKit>
 | 
			
		||||
    </products>
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
      <Crafting>8</Crafting>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
    <workSkill>Crafting</workSkill>
 | 
			
		||||
    <researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!--오토마톤 피부-->
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_Make_Leather_Automaton</defName>
 | 
			
		||||
    <label>make automaton skin x10</label>
 | 
			
		||||
    <description>make automaton skin x10</description>
 | 
			
		||||
    <jobString>Making automaton skin.</jobString>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <effectWorking>Cook</effectWorking>
 | 
			
		||||
    <soundWorking>Recipe_Machining</soundWorking>
 | 
			
		||||
    <workAmount>2000</workAmount>
 | 
			
		||||
    <allowMixingIngredients>true</allowMixingIngredients>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <categories>
 | 
			
		||||
            <li>Leathers</li>
 | 
			
		||||
          </categories>
 | 
			
		||||
          <disallowedThingDefs>
 | 
			
		||||
            <li>Leather_Automaton</li>
 | 
			
		||||
          </disallowedThingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>10</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Chemfuel</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>5</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <categories>
 | 
			
		||||
        <li>Leathers</li>
 | 
			
		||||
      </categories>
 | 
			
		||||
      <disallowedThingDefs>
 | 
			
		||||
        <li>Leather_Automaton</li>
 | 
			
		||||
      </disallowedThingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <Leather_Automaton>10</Leather_Automaton>
 | 
			
		||||
    </products>
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
      <Crafting>4</Crafting>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
    <workSkill>Crafting</workSkill>
 | 
			
		||||
    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!--<RecipeDef>
 | 
			
		||||
    <defName>PN_Drum_Subdivision</defName>
 | 
			
		||||
    <label>subdivide drum can</label>
 | 
			
		||||
    <description>subdivide drum can</description>
 | 
			
		||||
    <jobString>Subdividing drum can.</jobString>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <effectWorking>Cook</effectWorking>
 | 
			
		||||
    <soundWorking>Recipe_Machining</soundWorking>
 | 
			
		||||
    <workAmount>800</workAmount>
 | 
			
		||||
    <allowMixingIngredients>true</allowMixingIngredients>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_Fueldrumcan</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <products>
 | 
			
		||||
      <PN_AutomatonFuel>10</PN_AutomatonFuel>
 | 
			
		||||
      <Steel>5</Steel>
 | 
			
		||||
    </products>
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
    <workSkill>Crafting</workSkill>
 | 
			
		||||
    <researchPrerequisite></researchPrerequisite>
 | 
			
		||||
  </RecipeDef>-->
 | 
			
		||||
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_Disassemble_AutomatonPackage</defName>
 | 
			
		||||
    <label>disassemble automaton package</label>
 | 
			
		||||
    <description>disassemble automaton package</description>
 | 
			
		||||
    <jobString>disassembling package.</jobString>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <effectWorking>Cook</effectWorking>
 | 
			
		||||
    <soundWorking>Recipe_Machining</soundWorking>
 | 
			
		||||
    <workAmount>8000</workAmount>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <categories>
 | 
			
		||||
            <li>PN_PackagedCatagory</li>
 | 
			
		||||
          </categories>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <categories>
 | 
			
		||||
        <li>PN_PackagedCatagory</li>
 | 
			
		||||
      </categories>
 | 
			
		||||
      <!--<disallowedThingDefs>
 | 
			
		||||
        <li>Packaged_NormalAutomatonSoldier</li>
 | 
			
		||||
        <li>Packaged_NormalAutomatonWorker</li>
 | 
			
		||||
        <li>Packaged_NormalAutomatonMaid</li>
 | 
			
		||||
      </disallowedThingDefs>-->
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <defaultIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>Packaged_NormalAutomaton</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </defaultIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <Steel>75</Steel>
 | 
			
		||||
      <ComponentIndustrial>4</ComponentIndustrial>
 | 
			
		||||
      <Leather_Automaton>25</Leather_Automaton>
 | 
			
		||||
    </products>
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
      <Crafting>6</Crafting>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
    <workSkill>Crafting</workSkill>
 | 
			
		||||
    <researchPrerequisite></researchPrerequisite>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										115
									
								
								1.4/Defs/RecipeDefs/Recipes_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								1.4/Defs/RecipeDefs/Recipes_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,115 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <CustomizableRecipe.CustomizableRecipeDef>
 | 
			
		||||
    <defName>PN_Make_Automaton</defName>
 | 
			
		||||
    <label>make automaton</label>
 | 
			
		||||
    <description>make automaton</description>
 | 
			
		||||
    <jobString>Making automaton.</jobString>
 | 
			
		||||
    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
    <effectWorking>Cook</effectWorking>
 | 
			
		||||
    <soundWorking>Recipe_Machining</soundWorking>
 | 
			
		||||
    <workAmount>48000</workAmount>
 | 
			
		||||
    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <categories>
 | 
			
		||||
            <li>PN_BrainCoreCatagory</li>
 | 
			
		||||
          </categories>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>ComponentIndustrial</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>8</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Steel</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>150</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Leather_Automaton</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>50</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>Chemfuel</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>20</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <categories>
 | 
			
		||||
        <li>PN_BrainCoreCatagory</li>
 | 
			
		||||
      </categories>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <products>
 | 
			
		||||
      <Packaged_NormalAutomaton>1</Packaged_NormalAutomaton>
 | 
			
		||||
    </products>
 | 
			
		||||
    <skillRequirements>
 | 
			
		||||
      <Crafting>1</Crafting>
 | 
			
		||||
    </skillRequirements>
 | 
			
		||||
    <workSkill>Crafting</workSkill>
 | 
			
		||||
    <researchPrerequisite></researchPrerequisite>
 | 
			
		||||
 | 
			
		||||
    <billWorker Class="AutomataRace.CustomizableBillWorker_MakeAutomata">
 | 
			
		||||
      <!-- configurations -->
 | 
			
		||||
      <baseMaterialCount>150</baseMaterialCount>
 | 
			
		||||
      <componentTotalCount>8</componentTotalCount>
 | 
			
		||||
      <componentIndustrialScore>32</componentIndustrialScore>
 | 
			
		||||
      <componentSpacerScore>200</componentSpacerScore>
 | 
			
		||||
      <useAIPersonaCoreScore>800</useAIPersonaCoreScore>
 | 
			
		||||
      <craftingSkillRequirementsMin>6</craftingSkillRequirementsMin>
 | 
			
		||||
      <craftingSkillRequirementsMax>16</craftingSkillRequirementsMax>
 | 
			
		||||
 | 
			
		||||
      <!-- default values -->
 | 
			
		||||
      <baseMaterial>Steel</baseMaterial>
 | 
			
		||||
      <componentIndustrialCount>8</componentIndustrialCount>
 | 
			
		||||
      <componentSpacerCount>0</componentSpacerCount>
 | 
			
		||||
      <useAIPersonaCore>false</useAIPersonaCore>
 | 
			
		||||
      <fixedIngredients>
 | 
			
		||||
        <li>
 | 
			
		||||
          <filter>
 | 
			
		||||
            <categories>
 | 
			
		||||
              <li>PN_BrainCoreCatagory</li>
 | 
			
		||||
            </categories>
 | 
			
		||||
          </filter>
 | 
			
		||||
          <count>1</count>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <filter>
 | 
			
		||||
            <thingDefs>
 | 
			
		||||
              <li>Leather_Automaton</li>
 | 
			
		||||
            </thingDefs>
 | 
			
		||||
          </filter>
 | 
			
		||||
          <count>50</count>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <filter>
 | 
			
		||||
            <thingDefs>
 | 
			
		||||
              <li>Chemfuel</li>
 | 
			
		||||
            </thingDefs>
 | 
			
		||||
          </filter>
 | 
			
		||||
          <count>20</count>
 | 
			
		||||
        </li>
 | 
			
		||||
      </fixedIngredients>
 | 
			
		||||
    </billWorker>
 | 
			
		||||
  </CustomizableRecipe.CustomizableRecipeDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										138
									
								
								1.4/Defs/RecipeDefs/Recipes_Surgery.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								1.4/Defs/RecipeDefs/Recipes_Surgery.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,138 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <RecipeDef Name="PN_Surgery" Abstract="True">
 | 
			
		||||
    <effectWorking>Repair</effectWorking>
 | 
			
		||||
    <soundWorking>Interact_Repair</soundWorking>
 | 
			
		||||
    <workSpeedStat>MedicalOperationSpeed</workSpeedStat>
 | 
			
		||||
    <workSkill>Medicine</workSkill>
 | 
			
		||||
    <workSkillLearnFactor>16</workSkillLearnFactor>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_RepairKit</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <!--<li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <categories>
 | 
			
		||||
            <li>Medicine</li>
 | 
			
		||||
          </categories>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>-->
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <!--<fixedIngredientFilter>
 | 
			
		||||
      <categories>
 | 
			
		||||
        <li>Medicine</li>
 | 
			
		||||
      </categories>
 | 
			
		||||
    </fixedIngredientFilter>-->
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_Surgery">
 | 
			
		||||
    <defName>PN_Disassemble</defName>
 | 
			
		||||
    <label>disassemble</label>
 | 
			
		||||
    <description>Disassembling.</description>
 | 
			
		||||
    <workerClass>AutomataRace.Recipe_Disassemble</workerClass>
 | 
			
		||||
    <jobString>Disasembling.</jobString>
 | 
			
		||||
    <soundWorking>Interact_Repair</soundWorking>
 | 
			
		||||
    <effectWorking>Repair</effectWorking>
 | 
			
		||||
    <workAmount>2000</workAmount>
 | 
			
		||||
    <hideBodyPartNames>true</hideBodyPartNames>
 | 
			
		||||
    <isViolation>true</isViolation>
 | 
			
		||||
    <targetsBodyPart>false</targetsBodyPart>
 | 
			
		||||
    <surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_Surgery">
 | 
			
		||||
    <defName>PN_Repair</defName>
 | 
			
		||||
    <label>repair</label>
 | 
			
		||||
    <description>Reparing.</description>
 | 
			
		||||
    <workerClass>AutomataRace.Recipe_Repair</workerClass>
 | 
			
		||||
    <jobString>Reparing.</jobString>
 | 
			
		||||
    <soundWorking>Interact_Repair</soundWorking>
 | 
			
		||||
    <effectWorking>Repair</effectWorking>
 | 
			
		||||
    <workAmount>2000</workAmount>
 | 
			
		||||
    <hideBodyPartNames>true</hideBodyPartNames>
 | 
			
		||||
    <isViolation>true</isViolation>
 | 
			
		||||
    <targetsBodyPart>false</targetsBodyPart>
 | 
			
		||||
    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
 | 
			
		||||
    <ingredients Inherit="false">
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_RepairKit</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>2</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="PN_Surgery">
 | 
			
		||||
    <defName>PN_Maintenance</defName>
 | 
			
		||||
    <label>maintenance</label>
 | 
			
		||||
    <description>Maintenance.</description>
 | 
			
		||||
    <workerClass>AutomataRace.Recipe_Maintenance</workerClass>
 | 
			
		||||
    <jobString>Maintenance.</jobString>
 | 
			
		||||
    <soundWorking>Interact_Repair</soundWorking>
 | 
			
		||||
    <effectWorking>Repair</effectWorking>
 | 
			
		||||
    <workAmount>2000</workAmount>
 | 
			
		||||
    <hideBodyPartNames>true</hideBodyPartNames>
 | 
			
		||||
    <isViolation>true</isViolation>
 | 
			
		||||
    <targetsBodyPart>false</targetsBodyPart>
 | 
			
		||||
    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <AutomataRace.ThingDefInjectDef>
 | 
			
		||||
    <defName>Recipe_PN_RemoveBrain_Inject</defName>
 | 
			
		||||
    <conditions>
 | 
			
		||||
      <li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
 | 
			
		||||
      <li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
 | 
			
		||||
      <li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
 | 
			
		||||
        <not>true</not>
 | 
			
		||||
        <defName>Paniel_Race</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </conditions>
 | 
			
		||||
    <recipes>
 | 
			
		||||
      <li>PN_ExtractBrain</li>
 | 
			
		||||
    </recipes>
 | 
			
		||||
  </AutomataRace.ThingDefInjectDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="SurgeryFlesh">
 | 
			
		||||
    <defName>PN_ExtractBrain</defName>
 | 
			
		||||
    <label>extract central nervous</label>
 | 
			
		||||
    <description>extract central nervous.</description>
 | 
			
		||||
    <workerClass>AutomataRace.Recipe_RemoveBrain</workerClass>
 | 
			
		||||
    <jobString>Remove central nervous.</jobString>
 | 
			
		||||
    <workAmount>2000</workAmount>
 | 
			
		||||
    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
 | 
			
		||||
    <researchPrerequisite>PNRP_Brain</researchPrerequisite>
 | 
			
		||||
    <uiIconThing>PN_Brain</uiIconThing>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <categories>
 | 
			
		||||
            <li>Medicine</li>
 | 
			
		||||
          </categories>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_BrainEmpty</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <categories>
 | 
			
		||||
        <li>Medicine</li>
 | 
			
		||||
      </categories>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										298
									
								
								1.4/Defs/ReserchDefs/Reserch_ProjectDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										298
									
								
								1.4/Defs/ReserchDefs/Reserch_ProjectDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,298 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ResearchProjectTagDef>
 | 
			
		||||
    <defName>PanielStart</defName>
 | 
			
		||||
  </ResearchProjectTagDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchTabDef>
 | 
			
		||||
    <defName>PN_technology</defName>
 | 
			
		||||
    <label>PnL technology</label>
 | 
			
		||||
  </ResearchTabDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 기본 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_Production</defName>
 | 
			
		||||
    <label>automaton production</label>
 | 
			
		||||
    <description>Research how to craft an automaton.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>1000</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>BiofuelRefining</li>
 | 
			
		||||
      <li>PsychiteRefining</li>
 | 
			
		||||
      <li>Machining</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>0</researchViewX>
 | 
			
		||||
    <researchViewY>0</researchViewY>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>PanielStart</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_Brain</defName>
 | 
			
		||||
    <label>core analysis</label>
 | 
			
		||||
    <description>Researching methods of extracting the central nervous system to make automata.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>2000</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Production</li>
 | 
			
		||||
      <li>Prosthetics</li>
 | 
			
		||||
      <li>MicroelectronicsBasics</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>2.0</researchViewX>
 | 
			
		||||
    <researchViewY>0</researchViewY>
 | 
			
		||||
    <tags>
 | 
			
		||||
 | 
			
		||||
    </tags>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_ExperimentalModule</defName>
 | 
			
		||||
    <label>custom core implant</label>
 | 
			
		||||
    <description>Research how to make custom core implants. This implant makes the automaton learn like a human, but makes it mentally unstable.\n\nWarning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>1500</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Brain</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>3.0</researchViewX>
 | 
			
		||||
    <researchViewY>0.7</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_BrainCasing</defName>
 | 
			
		||||
    <label>core casing</label>
 | 
			
		||||
    <description>Researching methods of long-term storage of the central nervous system.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>2000</baseCost>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <requiredResearchFacilities>
 | 
			
		||||
      <li>MultiAnalyzer</li>
 | 
			
		||||
    </requiredResearchFacilities>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Brain</li>
 | 
			
		||||
      <li>Bionics</li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Royalty">BrainWiring</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>4.0</researchViewX>
 | 
			
		||||
    <researchViewY>0</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 수리 키트 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_SelfRepairKit</defName>
 | 
			
		||||
    <label>self repair kit</label>
 | 
			
		||||
    <description>Research how to combine healer mech serum with repair kits.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>500</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Production</li>
 | 
			
		||||
      <li>MicroelectronicsBasics</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>2.0</researchViewX>
 | 
			
		||||
    <researchViewY>1.4</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_ResurrectModule</defName>
 | 
			
		||||
    <label>resurrect implant</label>
 | 
			
		||||
    <description>Research how to embed the resurrector mech serum into the Automaton.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>500</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_SelfRepairKit</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>3.0</researchViewX>
 | 
			
		||||
    <researchViewY>1.4</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 의상 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_TierA_Apparel</defName>
 | 
			
		||||
    <label>militia apparel</label>
 | 
			
		||||
    <description>Research how to craft a militia uniform.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>500</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Production</li>
 | 
			
		||||
      <li>FlakArmor</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>1.0</researchViewX>
 | 
			
		||||
    <researchViewY>2.1</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_TierB_Apparel</defName>
 | 
			
		||||
    <label>Specialization apparel</label>
 | 
			
		||||
    <description>Research how to make specialized uniforms.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>2000</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_TierA_Apparel</li>
 | 
			
		||||
      <li>MicroelectronicsBasics</li>
 | 
			
		||||
      <li>Devilstrand</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>2.0</researchViewX>
 | 
			
		||||
    <researchViewY>2.1</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_TierC_Apparel</defName>
 | 
			
		||||
    <label>royal apparel</label>
 | 
			
		||||
    <description>Research how to craft royal uniforms.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>6500</baseCost>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <requiredResearchFacilities>
 | 
			
		||||
      <li>MultiAnalyzer</li>
 | 
			
		||||
    </requiredResearchFacilities>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_TierB_Apparel</li>
 | 
			
		||||
      <li>PoweredArmor</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>4.0</researchViewX>
 | 
			
		||||
    <researchViewY>2.1</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 무기 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_AutomatonWeapons</defName>
 | 
			
		||||
    <label>PnL weapons</label>
 | 
			
		||||
    <description>Research how to craft basic PnL weapons.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>500</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Production</li>
 | 
			
		||||
      <li>Gunsmithing</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>1.0</researchViewX>
 | 
			
		||||
    <researchViewY>3.5</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_MachineGun</defName>
 | 
			
		||||
    <label>machine gun</label>
 | 
			
		||||
    <description>Research how to craft basic PnL machine gun.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>500</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_AutomatonWeapons</li>
 | 
			
		||||
      <li>MultibarrelWeapons</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>2.0</researchViewX>
 | 
			
		||||
    <researchViewY>4.2</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_Cannon</defName>
 | 
			
		||||
    <label>portable cannon</label>
 | 
			
		||||
    <description>Research how to craft basic PnL portable cannon.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>500</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_AutomatonWeapons</li>
 | 
			
		||||
      <li>Mortars</li>
 | 
			
		||||
      <li>PrecisionRifling</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>2.0</researchViewX>
 | 
			
		||||
    <researchViewY>4.9</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_AutoArtillery</defName>
 | 
			
		||||
    <label>PnL Howitzer</label>
 | 
			
		||||
    <description>Research how to craft basic PnL Howitzer.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>1500</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Cannon</li>
 | 
			
		||||
      <li>HeavyTurrets</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>3.0</researchViewX>
 | 
			
		||||
    <researchViewY>4.9</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_RoyalWeapons</defName>
 | 
			
		||||
    <label>Royal weapons</label>
 | 
			
		||||
    <description>Research how to craft Royal PnL weapons.\n\n[caution] : Royal weapons are exclusively for Paniel.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>500</baseCost>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <requiredResearchFacilities>
 | 
			
		||||
      <li>MultiAnalyzer</li>
 | 
			
		||||
    </requiredResearchFacilities>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>ChargedShot</li>
 | 
			
		||||
      <li>PNRP_AutomatonWeapons</li>
 | 
			
		||||
      <li>PNRP_MachineGun</li>
 | 
			
		||||
      <li>PNRP_Cannon</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>4.0</researchViewX>
 | 
			
		||||
    <researchViewY>3.5</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_Railgun</defName>
 | 
			
		||||
    <label>PnL Railgun</label>
 | 
			
		||||
    <description>Research how to craft basic PnL Railgun.</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>2000</baseCost>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
 | 
			
		||||
    <requiredResearchFacilities>
 | 
			
		||||
      <li>MultiAnalyzer</li>
 | 
			
		||||
    </requiredResearchFacilities>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>SniperTurret</li>
 | 
			
		||||
      <li>PNRP_AutoArtillery</li>
 | 
			
		||||
      <li>PNRP_RoyalWeapons</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>5.0</researchViewX>
 | 
			
		||||
    <researchViewY>4.9</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 동면관 ====================================-->
 | 
			
		||||
  <!--<ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_CryptosleepCasket</defName>
 | 
			
		||||
    <label>automaton cryptosleep</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>1200</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Production</li>
 | 
			
		||||
      <li>HospitalBed</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>3.0</researchViewX>
 | 
			
		||||
    <researchViewY>1.4</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>-->
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										102
									
								
								1.4/Defs/Scenarios/Scenarios.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										102
									
								
								1.4/Defs/Scenarios/Scenarios.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,102 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ScenarioDef>
 | 
			
		||||
    <defName>Paniel_Scenarios</defName>
 | 
			
		||||
    <label>Initial Testing Program: Automaton</label>
 | 
			
		||||
    <description>PnL Industry has launched their newest product with superior intelligence capability. They scheduled initial testing program to measure its survivability under extreme(or harsh) conditions such as Rim World.\n\nParticipating test subject can perform researches and acquire skills identical to typical human beings. However, under harsh circumstances, these test subjects seem to be "mentally unstable."\n\nTip : Boomabear produces chemfuel.</description>
 | 
			
		||||
    <scenario>
 | 
			
		||||
      <summary>PnL Industry wants to test a new type of automaton.</summary>
 | 
			
		||||
      <playerFaction>
 | 
			
		||||
        <def>PlayerFaction</def>
 | 
			
		||||
        <factionDef>Paniel_PlayerFaction</factionDef>
 | 
			
		||||
      </playerFaction>
 | 
			
		||||
      <parts>
 | 
			
		||||
 | 
			
		||||
        <!-- Config pages -->
 | 
			
		||||
        <li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
 | 
			
		||||
          <def>ConfigPage_ConfigureStartingPawns</def>
 | 
			
		||||
          <pawnCount>1</pawnCount>
 | 
			
		||||
          <pawnChoiceCount>1</pawnChoiceCount>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- Player starting stuff spawn method-->
 | 
			
		||||
        <li Class="ScenPart_Naked">
 | 
			
		||||
          <def>Naked</def>
 | 
			
		||||
          <context>PlayerStarter</context>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_PlayerPawnsArriveMethod">
 | 
			
		||||
          <def>PlayerPawnsArriveMethod</def>
 | 
			
		||||
          <visible>false</visible>
 | 
			
		||||
          <method>DropPods</method>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- Starting research -->
 | 
			
		||||
        <li Class="ScenPart_StartingResearch">
 | 
			
		||||
          <def>StartingResearch</def>
 | 
			
		||||
          <project>PNRP_Production</project>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- Game start dialog -->
 | 
			
		||||
        <li Class="ScenPart_GameStartDialog">
 | 
			
		||||
          <def>GameStartDialog</def>
 | 
			
		||||
          <text>
 | 
			
		||||
to. Experiment Manager
 | 
			
		||||
 | 
			
		||||
Hello Manager. Thank you for participating in the test program.
 | 
			
		||||
Experimental automaton is a model that can study and acquire skills like humans. However, there have been a number of reports of mental instability.
 | 
			
		||||
 | 
			
		||||
Only one test subject is provided. It cannot be resupplied in case of loss or destroy.
 | 
			
		||||
 | 
			
		||||
As a spare, we provided one year's worth of fuel and three brain cores. It is up to the manager to decide how to use it.
 | 
			
		||||
 | 
			
		||||
Please take part in the experiment diligently.
 | 
			
		||||
 | 
			
		||||
from. PnL Industry Research Department.</text>
 | 
			
		||||
          <closeSound>GameStartSting</closeSound>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- Player starting things -->
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
          <def>StartingThing_Defined</def>
 | 
			
		||||
          <thingDef>PN_BrainCasing</thingDef>
 | 
			
		||||
          <count>3</count>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
          <def>StartingThing_Defined</def>
 | 
			
		||||
          <thingDef>PN_AutomatonFuel</thingDef>
 | 
			
		||||
          <count>60</count>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
          <def>StartingThing_Defined</def>
 | 
			
		||||
          <thingDef>PN_SelfRepairKit</thingDef>
 | 
			
		||||
          <count>5</count>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_StartingThing_Defined">
 | 
			
		||||
          <def>StartingThing_Defined</def>
 | 
			
		||||
          <thingDef>PN_Shovel</thingDef>
 | 
			
		||||
          <stuff>Steel</stuff>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- Disable Incident -->
 | 
			
		||||
        <li Class="ScenPart_DisableIncident">
 | 
			
		||||
          <def>DisableIncident</def>
 | 
			
		||||
          <incident>WandererJoin</incident>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_DisableIncident">
 | 
			
		||||
          <def>DisableIncident</def>
 | 
			
		||||
          <incident>StrangerInBlackJoin</incident>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="ScenPart_DisableIncident" MayRequire="Ludeon.RimWorld.Royalty">
 | 
			
		||||
          <def>DisableIncident</def>
 | 
			
		||||
          <incident>WandererJoinAbasia</incident>
 | 
			
		||||
        </li>
 | 
			
		||||
      </parts>
 | 
			
		||||
    </scenario>
 | 
			
		||||
  </ScenarioDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										163
									
								
								1.4/Defs/SoundDefs/Sounds.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										163
									
								
								1.4/Defs/SoundDefs/Sounds.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,163 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<!-- 레버액션 -->
 | 
			
		||||
	<SoundDef>
 | 
			
		||||
		<defName>PNRifleSound</defName>
 | 
			
		||||
		<eventNames />
 | 
			
		||||
		<context>MapOnly</context>
 | 
			
		||||
		<maxSimultaneous>1</maxSimultaneous>
 | 
			
		||||
		<subSounds>
 | 
			
		||||
			<li>
 | 
			
		||||
				<grains>
 | 
			
		||||
					<li Class="AudioGrain_Clip">
 | 
			
		||||
						<clipPath>Things/PNRifleSound</clipPath>
 | 
			
		||||
					</li>
 | 
			
		||||
				</grains>
 | 
			
		||||
				<pitchRange>
 | 
			
		||||
					<min>0.9152174</min>
 | 
			
		||||
					<max>1.042391</max>
 | 
			
		||||
				</pitchRange>
 | 
			
		||||
			</li>
 | 
			
		||||
		</subSounds>
 | 
			
		||||
	</SoundDef>
 | 
			
		||||
 | 
			
		||||
	<!-- 기관총 -->
 | 
			
		||||
	<SoundDef>
 | 
			
		||||
		<defName>PNRoyalMachinegunSound</defName>
 | 
			
		||||
		<eventNames />
 | 
			
		||||
		<context>MapOnly</context>
 | 
			
		||||
		<maxSimultaneous>1</maxSimultaneous>
 | 
			
		||||
		<subSounds>
 | 
			
		||||
			<li>
 | 
			
		||||
				<grains>
 | 
			
		||||
					<li Class="AudioGrain_Clip">
 | 
			
		||||
						<clipPath>Things/PNRoyalMachinegunSound</clipPath>
 | 
			
		||||
					</li>
 | 
			
		||||
				</grains>
 | 
			
		||||
				<pitchRange>
 | 
			
		||||
					<min>0.9152174</min>
 | 
			
		||||
					<max>1.042391</max>
 | 
			
		||||
				</pitchRange>
 | 
			
		||||
			</li>
 | 
			
		||||
		</subSounds>
 | 
			
		||||
	</SoundDef>
 | 
			
		||||
 | 
			
		||||
	<!-- 포터블 캐논 -->
 | 
			
		||||
	<SoundDef>
 | 
			
		||||
		<defName>PNCannonSound</defName>
 | 
			
		||||
		<eventNames />
 | 
			
		||||
		<context>MapOnly</context>
 | 
			
		||||
		<maxSimultaneous>1</maxSimultaneous>
 | 
			
		||||
		<subSounds>
 | 
			
		||||
			<li>
 | 
			
		||||
				<grains>
 | 
			
		||||
					<li Class="AudioGrain_Clip">
 | 
			
		||||
						<clipPath>Things/PNCannonSound</clipPath>
 | 
			
		||||
					</li>
 | 
			
		||||
				</grains>
 | 
			
		||||
				<pitchRange>
 | 
			
		||||
					<min>0.9152174</min>
 | 
			
		||||
					<max>1.042391</max>
 | 
			
		||||
				</pitchRange>
 | 
			
		||||
			</li>
 | 
			
		||||
		</subSounds>
 | 
			
		||||
	</SoundDef>
 | 
			
		||||
 | 
			
		||||
	<!-- 로열라이플 -->
 | 
			
		||||
	<SoundDef>
 | 
			
		||||
		<defName>PNRoyalRifleSound</defName>
 | 
			
		||||
		<eventNames />
 | 
			
		||||
		<context>MapOnly</context>
 | 
			
		||||
		<maxSimultaneous>1</maxSimultaneous>
 | 
			
		||||
		<subSounds>
 | 
			
		||||
			<li>
 | 
			
		||||
				<grains>
 | 
			
		||||
					<li Class="AudioGrain_Clip">
 | 
			
		||||
						<clipPath>Things/PNRoyalRifleSound</clipPath>
 | 
			
		||||
					</li>
 | 
			
		||||
				</grains>
 | 
			
		||||
				<pitchRange>
 | 
			
		||||
					<min>0.9152174</min>
 | 
			
		||||
					<max>1.042391</max>
 | 
			
		||||
				</pitchRange>
 | 
			
		||||
			</li>
 | 
			
		||||
		</subSounds>
 | 
			
		||||
	</SoundDef>
 | 
			
		||||
 | 
			
		||||
	<!-- 로열핸드캐논 -->
 | 
			
		||||
	<SoundDef>
 | 
			
		||||
		<defName>PNRoyalHCSound</defName>
 | 
			
		||||
		<eventNames />
 | 
			
		||||
		<context>MapOnly</context>
 | 
			
		||||
		<maxSimultaneous>1</maxSimultaneous>
 | 
			
		||||
		<subSounds>
 | 
			
		||||
			<li>
 | 
			
		||||
				<grains>
 | 
			
		||||
					<li Class="AudioGrain_Clip">
 | 
			
		||||
						<clipPath>Things/PNRoyalHCSound</clipPath>
 | 
			
		||||
					</li>
 | 
			
		||||
				</grains>
 | 
			
		||||
				<pitchRange>
 | 
			
		||||
					<min>0.9152174</min>
 | 
			
		||||
					<max>1.042391</max>
 | 
			
		||||
				</pitchRange>
 | 
			
		||||
			</li>
 | 
			
		||||
		</subSounds>
 | 
			
		||||
	</SoundDef>
 | 
			
		||||
 | 
			
		||||
	<!-- 체인소드 -->
 | 
			
		||||
	<SoundDef>
 | 
			
		||||
		<defName>PNChainswordSound</defName>
 | 
			
		||||
		<eventNames />
 | 
			
		||||
		<context>MapOnly</context>
 | 
			
		||||
		<maxSimultaneous>1</maxSimultaneous>
 | 
			
		||||
		<subSounds>
 | 
			
		||||
			<li>
 | 
			
		||||
				<grains>
 | 
			
		||||
					<li Class="AudioGrain_Clip">
 | 
			
		||||
						<clipPath>Things/PNChainsword</clipPath>
 | 
			
		||||
					</li>
 | 
			
		||||
				</grains>
 | 
			
		||||
				<pitchRange>
 | 
			
		||||
					<min>0.9152174</min>
 | 
			
		||||
					<max>1.042391</max>
 | 
			
		||||
				</pitchRange>
 | 
			
		||||
			</li>
 | 
			
		||||
		</subSounds>
 | 
			
		||||
	</SoundDef>
 | 
			
		||||
 | 
			
		||||
	<!--일회용 레일건-->
 | 
			
		||||
	<SoundDef>
 | 
			
		||||
		<defName>PN_PrototypeRailGun_Warmup_Sound</defName>
 | 
			
		||||
		<sustain>true</sustain>
 | 
			
		||||
    <context>MapOnly</context>
 | 
			
		||||
    <maxSimultaneous>2</maxSimultaneous>
 | 
			
		||||
    <priorityMode>PrioritizeNearest</priorityMode>  
 | 
			
		||||
		<subSounds>
 | 
			
		||||
			<li>
 | 
			
		||||
				<grains>
 | 
			
		||||
					<li Class="AudioGrain_Clip">
 | 
			
		||||
						<clipPath>Things/PNPrototypeRailGun_warmup</clipPath>
 | 
			
		||||
					</li>
 | 
			
		||||
				</grains>
 | 
			
		||||
			</li>
 | 
			
		||||
		</subSounds>
 | 
			
		||||
	</SoundDef>
 | 
			
		||||
 | 
			
		||||
	<SoundDef>
 | 
			
		||||
		<defName>PN_PrototypeRailGun_Fire_Sound</defName>
 | 
			
		||||
		<eventNames />
 | 
			
		||||
		<context>MapOnly</context>
 | 
			
		||||
		<maxSimultaneous>1</maxSimultaneous>
 | 
			
		||||
		<subSounds>
 | 
			
		||||
			<li>
 | 
			
		||||
				<grains>
 | 
			
		||||
					<li Class="AudioGrain_Clip">
 | 
			
		||||
						<clipPath>Things/PNPrototypeRailGun_fire</clipPath>
 | 
			
		||||
					</li>
 | 
			
		||||
				</grains>
 | 
			
		||||
			</li>
 | 
			
		||||
		</subSounds>
 | 
			
		||||
	</SoundDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										393
									
								
								1.4/Defs/ThingDef/ThingDef_Apparel_TierA.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										393
									
								
								1.4/Defs/ThingDef/ThingDef_Apparel_TierA.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,393 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PNApparel</defName>
 | 
			
		||||
    <label>PnL Apparel</label>
 | 
			
		||||
    <parent>Apparel</parent>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PNHeadgear</defName>
 | 
			
		||||
    <label>PnL Headgear</label>
 | 
			
		||||
    <parent>PNApparel</parent>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <tags Inherit="false">
 | 
			
		||||
        <li>PN_Apparel</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags Inherit="false">
 | 
			
		||||
        <li>PNApparel</li>
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
      <canBeDesiredForIdeo>false</canBeDesiredForIdeo>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <thingCategories Inherit="False">
 | 
			
		||||
      <li>PNApparel</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <useIngredientsForColor>false</useIngredientsForColor>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
 | 
			
		||||
    <thingCategories Inherit="False">
 | 
			
		||||
      <li>PNHeadgear</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <forceRenderUnderHair>true</forceRenderUnderHair>
 | 
			
		||||
    </apparel>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 기본옷 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_ApparelBasic</defName>
 | 
			
		||||
    <label>PnL basic shirt and boots</label>
 | 
			
		||||
    <description>This is a basic paniel costume. It consists of a shirt and boots.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNBasic1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <costStuffCount>80</costStuffCount>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Fabric</li>
 | 
			
		||||
      <li>Leathery</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>200</MaxHitPoints>
 | 
			
		||||
      <WorkToMake>2800</WorkToMake>
 | 
			
		||||
      <Mass>0.75</Mass>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
 | 
			
		||||
      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
 | 
			
		||||
      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
 | 
			
		||||
      <EquipDelay>2</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Basic</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelBasicHat</defName>
 | 
			
		||||
    <label>PnL basic hat</label>
 | 
			
		||||
    <description>This is a basic paniel hat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNbasichat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <costStuffCount>25</costStuffCount>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Fabric</li>
 | 
			
		||||
      <li>Leathery</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>80</MaxHitPoints>
 | 
			
		||||
      <WorkToMake>1800</WorkToMake>
 | 
			
		||||
      <Mass>0.14</Mass>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
 | 
			
		||||
      <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
 | 
			
		||||
      <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
 | 
			
		||||
      <EquipDelay>0.8</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>UpperHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Basic</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 케이프 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="ApparelMakeableBase">
 | 
			
		||||
    <defName>PN_ApparelCape</defName>
 | 
			
		||||
    <description>This is a basic paniel cape. It has excellent performance in heat dissipation and insulation.</description>
 | 
			
		||||
    <label>PnL cape</label>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>ComplexClothing</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNCape1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <costStuffCount>80</costStuffCount>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Fabric</li>
 | 
			
		||||
      <li>Leathery</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <thingCategories Inherit="False">
 | 
			
		||||
      <li>PNApparel</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>200</MaxHitPoints>
 | 
			
		||||
      <WorkToMake>10000</WorkToMake>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
 | 
			
		||||
      <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
 | 
			
		||||
      <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Basic</li>
 | 
			
		||||
        <li>Paniel_Militia</li>
 | 
			
		||||
        <li>Paniel_Engineer</li>
 | 
			
		||||
        <li>Paniel_Housekeeper</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어A 밀리샤 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_ApparelMilitia</defName>
 | 
			
		||||
    <label>PnL militia uniform</label>
 | 
			
		||||
    <description>A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNMilitia1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>60</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>2</ComponentIndustrial>
 | 
			
		||||
      <Cloth>80</Cloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>5</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>200</MaxHitPoints>
 | 
			
		||||
      <WorkToMake>21000</WorkToMake>
 | 
			
		||||
      <Mass>3</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.68</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>8.4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>4.3</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Militia</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelMilitiaHat</defName>
 | 
			
		||||
    <label>PnL militia goggles</label>
 | 
			
		||||
    <description>A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>2</ComponentIndustrial>
 | 
			
		||||
      <Plasteel>10</Plasteel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>5</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>8000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>120</MaxHitPoints>
 | 
			
		||||
      <Mass>1.2</Mass>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.68</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>12</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>12</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>1.5</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>UpperHead</li>
 | 
			
		||||
        <li>Eyes</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNMilitiahat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Militia</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										645
									
								
								1.4/Defs/ThingDef/ThingDef_Apparel_TierB.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										645
									
								
								1.4/Defs/ThingDef/ThingDef_Apparel_TierB.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,645 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 티어B 병사 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_ApparelSoldier</defName>
 | 
			
		||||
    <label>PnL soldier uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNSoldier1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>100</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>4</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>50</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>60000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>340</MaxHitPoints>
 | 
			
		||||
      <Mass>12</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>32</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>9</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>10</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
 | 
			
		||||
      <MeleeDodgeChance>1</MeleeDodgeChance>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Soldier</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelSoldierHat</defName>
 | 
			
		||||
    <label>PnL soldier side cap</label>
 | 
			
		||||
    <description>This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>20</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>150</MaxHitPoints>
 | 
			
		||||
      <WorkToMake>21000</WorkToMake>
 | 
			
		||||
      <Mass>1.5</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
 | 
			
		||||
      <AimingDelayFactor>-0.10</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>1</ShootingAccuracyPawn>
 | 
			
		||||
      <MeleeHitChance>1</MeleeHitChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Soldier</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어B 작업복 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_ApparelWorker</defName>
 | 
			
		||||
    <label>PnL engineer uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNWorker1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>80</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>3</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>40</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>280</MaxHitPoints>
 | 
			
		||||
      <Mass>9</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>32</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>9</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>7</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.10</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Engineer</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelWorkerHat</defName>
 | 
			
		||||
    <label>PnL Engineer newsie cap</label>
 | 
			
		||||
    <description>This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>30</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>15</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>15750</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>120</MaxHitPoints>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>1</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.05</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.05</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.05</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.05</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Engineer</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어B 메이드 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_ApparelMaid</defName>
 | 
			
		||||
    <label>PnL housekeeper uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNHousekeeper1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>80</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>3</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>40</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>280</MaxHitPoints>
 | 
			
		||||
      <Mass>9</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>32</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>9</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>7</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
 | 
			
		||||
      <PlantHarvestYield>0.10</PlantHarvestYield>
 | 
			
		||||
      <MedicalTendQuality>0.15</MedicalTendQuality>
 | 
			
		||||
      <MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
 | 
			
		||||
      <NegotiationAbility>0.10</NegotiationAbility>
 | 
			
		||||
      <SocialImpact>0.10</SocialImpact>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Housekeeper</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelMaidHat</defName>
 | 
			
		||||
    <label>PnL housekeeper hat</label>
 | 
			
		||||
    <description>This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>30</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>15</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>15750</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>120</MaxHitPoints>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>1</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <ButcheryFleshEfficiency>0.05</ButcheryFleshEfficiency>
 | 
			
		||||
      <PlantHarvestYield>0.05</PlantHarvestYield>
 | 
			
		||||
      <MedicalTendQuality>0.10</MedicalTendQuality>
 | 
			
		||||
      <MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
 | 
			
		||||
      <NegotiationAbility>0.05</NegotiationAbility>
 | 
			
		||||
      <SocialImpact>0.05</SocialImpact>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNHousekeeperhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Housekeeper</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어B 엘리트 시큐리티 ====================================-->
 | 
			
		||||
  
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_EliteSecurityUniform</defName>
 | 
			
		||||
    <label>PnL elite security uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNEliteSecurity1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>3</ComponentSpacer>
 | 
			
		||||
      <Plasteel>80</Plasteel>
 | 
			
		||||
      <Uranium>10</Uranium>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker Inherit="false">
 | 
			
		||||
    
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>280</MaxHitPoints>
 | 
			
		||||
      <Mass>9</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <ArmorRating_Sharp>0.92</ArmorRating_Sharp>
 | 
			
		||||
      <ArmorRating_Blunt>0.4</ArmorRating_Blunt>
 | 
			
		||||
      <ArmorRating_Heat>0.46</ArmorRating_Heat>
 | 
			
		||||
      <Insulation_Cold>32</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>9</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>11</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <MeleeDodgeChance>1</MeleeDodgeChance>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNEliteSecurity</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_EliteSecurity</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_EliteSecurityHat</defName>
 | 
			
		||||
    <label>PnL elite security beret</label>
 | 
			
		||||
    <description>This is the hat worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNEliteSecurityhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
      <Plasteel>30</Plasteel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>15750</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>120</MaxHitPoints>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <ArmorRating_Sharp>0.92</ArmorRating_Sharp>
 | 
			
		||||
      <ArmorRating_Blunt>0.4</ArmorRating_Blunt>
 | 
			
		||||
      <ArmorRating_Heat>0.46</ArmorRating_Heat>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>2</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <AimingDelayFactor>-0.10</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>1</ShootingAccuracyPawn>
 | 
			
		||||
      <MeleeHitChance>1</MeleeHitChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNEliteSecurityhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_EliteSecurity</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										691
									
								
								1.4/Defs/ThingDef/ThingDef_Apparel_TierC.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										691
									
								
								1.4/Defs/ThingDef/ThingDef_Apparel_TierC.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,691 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 로열 그레이드 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PNRoyalApparel</defName>
 | 
			
		||||
    <label>Royal Apparel</label>
 | 
			
		||||
    <parent>PNApparel</parent>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PNRoyalHeadgear</defName>
 | 
			
		||||
    <label>Royal Headgear</label>
 | 
			
		||||
    <parent>PNHeadgear</parent>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Abstract="True" Name="PN_RoyalApparelBase" ParentName="ApparelMakeableBase">
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <tags Inherit="false">
 | 
			
		||||
        <li>PN_RoyalApparel</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
        <li>RoyalTier4</li>
 | 
			
		||||
        <li>RoyalTier5</li>
 | 
			
		||||
        <li>RoyalTier6</li>
 | 
			
		||||
        <li>RoyalTier7</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <canBeDesiredForIdeo>false</canBeDesiredForIdeo>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <thingCategories Inherit="False">
 | 
			
		||||
      <li>PNRoyalApparel</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Abstract="True" Name="PN_RoyalHatBase" ParentName="PN_RoyalApparelBase">
 | 
			
		||||
    <thingCategories Inherit="False">
 | 
			
		||||
      <li>PNRoyalHeadgear</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <forceRenderUnderHair>true</forceRenderUnderHair>
 | 
			
		||||
    </apparel>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어C 근위대 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalApparelBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalguard</defName>
 | 
			
		||||
    <label>PnL royal guard uniform</label>
 | 
			
		||||
    <description>A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNRoyalguard1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>150</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>6</ComponentSpacer>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
      <Hyperweave>50</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>75000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>400</MaxHitPoints>
 | 
			
		||||
      <Mass>15</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>36</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>12</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>13</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
 | 
			
		||||
      <MeleeDodgeChance>3</MeleeDodgeChance>
 | 
			
		||||
      <Flammability>-0.35</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Royalguard</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalguardHat</defName>
 | 
			
		||||
    <label>PnL royal guard hat</label>
 | 
			
		||||
    <description>A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>50</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>25</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>4</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
 | 
			
		||||
      <AimingDelayFactor>-0.15</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>3</ShootingAccuracyPawn>
 | 
			
		||||
      <MeleeHitChance>3</MeleeHitChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li></li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어C 마이스터 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalApparelBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmeister</defName>
 | 
			
		||||
    <label>PnL royal meister uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNRoyalmeister1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>100</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>4</ComponentSpacer>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
      <Hyperweave>30</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>75000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>400</MaxHitPoints>
 | 
			
		||||
      <Mass>15</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>36</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>12</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>10</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.20</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.20</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.20</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.20</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNRoyalmeister</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Meister</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmeisterHat</defName>
 | 
			
		||||
    <label>PnL royal meister hat</label>
 | 
			
		||||
    <description>This is the hat worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalmeisterhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>10</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.10</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Meister</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmeisterHatWithMonocle</defName>
 | 
			
		||||
    <label>PnL royal meister hat w/monocle</label>
 | 
			
		||||
    <description>This is the hat with monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalmeisterhatwm1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>10</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.10</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhatwm</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Meister</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmeisterMonocle</defName>
 | 
			
		||||
    <label>PnL royal meister monocle</label>
 | 
			
		||||
    <description>This is the monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalmeistermonocle1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>10</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.10</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalmeistermonocle</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Meister</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어C 로열메이드 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalApparelBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmaid</defName>
 | 
			
		||||
    <label>PnL royal maid uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNRoyalmaid1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>100</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>4</ComponentSpacer>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
      <Hyperweave>30</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>75000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>400</MaxHitPoints>
 | 
			
		||||
      <Mass>15</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>36</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>12</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>10</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <ButcheryFleshEfficiency>0.20</ButcheryFleshEfficiency>
 | 
			
		||||
      <PlantHarvestYield>0.20</PlantHarvestYield>
 | 
			
		||||
      <MedicalTendQuality>0.30</MedicalTendQuality>
 | 
			
		||||
      <MedicalSurgerySuccessChance>0.20</MedicalSurgerySuccessChance>
 | 
			
		||||
      <NegotiationAbility>0.20</NegotiationAbility>
 | 
			
		||||
      <SocialImpact>0.20</SocialImpact>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNRoyalmaid</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Royalmaid</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmaidHat</defName>
 | 
			
		||||
    <label>PnL royal maid headband</label>
 | 
			
		||||
    <description>This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>10</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.05</GeneralLaborSpeed>
 | 
			
		||||
      <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
 | 
			
		||||
      <PlantHarvestYield>0.10</PlantHarvestYield>
 | 
			
		||||
      <MedicalTendQuality>0.15</MedicalTendQuality>
 | 
			
		||||
      <MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
 | 
			
		||||
      <NegotiationAbility>0.10</NegotiationAbility>
 | 
			
		||||
      <SocialImpact>0.10</SocialImpact>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalmaidhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Royalmaid</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										146
									
								
								1.4/Defs/ThingDef/ThingDef_Buildings.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										146
									
								
								1.4/Defs/ThingDef/ThingDef_Buildings.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,146 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 오토마톤 제작대 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BenchBase">
 | 
			
		||||
    <defName>PN_AutomatonBench</defName>
 | 
			
		||||
    <label>automaton fabrication bench</label>
 | 
			
		||||
    <description>automaton fabrication bench</description>
 | 
			
		||||
    <thingClass>Building_WorkTable</thingClass>
 | 
			
		||||
    <altitudeLayer>Building</altitudeLayer>
 | 
			
		||||
    <passability>PassThroughOnly</passability>
 | 
			
		||||
    <pathCost>50</pathCost>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>300</MaxHitPoints>
 | 
			
		||||
      <WorkToBuild>5000</WorkToBuild>
 | 
			
		||||
      <Flammability>1.0</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <minifiedDef />
 | 
			
		||||
    <thingCategories Inherit="false" />
 | 
			
		||||
    <size>(5,2)</size>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>200</Steel>
 | 
			
		||||
      <ComponentIndustrial>8</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_AffectedByFacilities">
 | 
			
		||||
        <linkableFacilities>
 | 
			
		||||
          <li>ToolCabinet</li>
 | 
			
		||||
        </linkableFacilities>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Power">
 | 
			
		||||
        <compClass>CompPowerTrader</compClass>
 | 
			
		||||
        <basePowerConsumption>250</basePowerConsumption>
 | 
			
		||||
        <shortCircuitInRain>true</shortCircuitInRain>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Flickable"/>
 | 
			
		||||
      <li Class="CompProperties_Breakdownable"/>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <recipes>
 | 
			
		||||
 | 
			
		||||
    </recipes>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Building/PNAutomatonBench</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>(7,4)</drawSize>
 | 
			
		||||
      <damageData>
 | 
			
		||||
        <cornerTL>Damage/Corner</cornerTL>
 | 
			
		||||
        <cornerTR>Damage/Corner</cornerTR>
 | 
			
		||||
        <cornerBL>Damage/Corner</cornerBL>
 | 
			
		||||
        <cornerBR>Damage/Corner</cornerBR>
 | 
			
		||||
      </damageData>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <castEdgeShadows>true</castEdgeShadows>
 | 
			
		||||
    <staticSunShadowHeight>0.20</staticSunShadowHeight>
 | 
			
		||||
    <inspectorTabs>
 | 
			
		||||
      <li>ITab_Bills</li>
 | 
			
		||||
    </inspectorTabs>
 | 
			
		||||
    <building>
 | 
			
		||||
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
 | 
			
		||||
    </building>
 | 
			
		||||
    <fillPercent>0.5</fillPercent>
 | 
			
		||||
    <interactionCellOffset>(0,0,-1)</interactionCellOffset>
 | 
			
		||||
    <hasInteractionCell>true</hasInteractionCell>
 | 
			
		||||
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
 | 
			
		||||
    <designationCategory>Production</designationCategory>
 | 
			
		||||
    <surfaceType>Item</surfaceType>
 | 
			
		||||
    <designationHotKey>Misc12</designationHotKey>
 | 
			
		||||
    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
 | 
			
		||||
    <placeWorkers>
 | 
			
		||||
      <li>PlaceWorker_ShowFacilitiesConnections</li>
 | 
			
		||||
      <li>PlaceWorker_PreventInteractionSpotOverlap</li>
 | 
			
		||||
    </placeWorkers>
 | 
			
		||||
    <researchPrerequisites>
 | 
			
		||||
      <li>PNRP_Production</li>
 | 
			
		||||
    </researchPrerequisites>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 오토마톤 동면관 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <!--<ThingDef ParentName="BuildingBase">
 | 
			
		||||
    <defName>PN_CryptosleepCasket</defName>
 | 
			
		||||
    <label>Automaton cryptosleep casket</label>
 | 
			
		||||
    <description>A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.</description>
 | 
			
		||||
    <thingClass>AutomataRace.Building_AutomatonCryptosleepCasket</thingClass>
 | 
			
		||||
    <drawerType>MapMeshAndRealTime</drawerType>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Building/Ship/ShipCryptosleepCasket</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
      <drawSize>(1, 2)</drawSize>
 | 
			
		||||
      <shadowData>
 | 
			
		||||
        <volume>(0.83, 0.3, 1.7)</volume>
 | 
			
		||||
      </shadowData>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <researchPrerequisites>
 | 
			
		||||
      <li>PNRP_CryptosleepCasket</li>
 | 
			
		||||
    </researchPrerequisites>
 | 
			
		||||
    <altitudeLayer>Building</altitudeLayer>
 | 
			
		||||
    <passability>PassThroughOnly</passability>
 | 
			
		||||
    <pathCost>42</pathCost>
 | 
			
		||||
    <blockWind>true</blockWind>
 | 
			
		||||
    <fillPercent>0.5</fillPercent>
 | 
			
		||||
    <canOverlapZones>false</canOverlapZones>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToBuild>3200</WorkToBuild>
 | 
			
		||||
      <MaxHitPoints>250</MaxHitPoints>
 | 
			
		||||
      <Flammability>0.5</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <size>(1,2)</size>
 | 
			
		||||
    <designationCategory>Misc</designationCategory>
 | 
			
		||||
    <hasInteractionCell>true</hasInteractionCell>
 | 
			
		||||
    <interactionCellOffset>(1,0,0)</interactionCellOffset>
 | 
			
		||||
    <defaultPlacingRot>South</defaultPlacingRot>
 | 
			
		||||
    <building>
 | 
			
		||||
      <ai_chillDestination>false</ai_chillDestination>
 | 
			
		||||
      <destroySound>BuildingDestroyed_Metal_Small</destroySound>
 | 
			
		||||
    </building>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>180</Steel>
 | 
			
		||||
      <Uranium>5</Uranium>
 | 
			
		||||
      <ComponentIndustrial>4</ComponentIndustrial>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>2.66</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Flame</explosiveDamageType>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_EmptyStateGraphic">
 | 
			
		||||
        <graphicData>
 | 
			
		||||
          <texPath>Things/Building/Ship/ShipCryptosleepCasketOpenDoor</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
          <drawSize>(1, 2)</drawSize>
 | 
			
		||||
        </graphicData>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <placeWorkers>
 | 
			
		||||
      <li>PlaceWorker_PreventInteractionSpotOverlap</li>
 | 
			
		||||
    </placeWorkers>
 | 
			
		||||
    <inspectorTabs>
 | 
			
		||||
      <li>ITab_ContentsCasket</li>
 | 
			
		||||
    </inspectorTabs>
 | 
			
		||||
    <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
 | 
			
		||||
    <constructionSkillPrerequisite>8</constructionSkillPrerequisite>
 | 
			
		||||
  </ThingDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										521
									
								
								1.4/Defs/ThingDef/ThingDef_Item.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										521
									
								
								1.4/Defs/ThingDef/ThingDef_Item.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,521 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PN_AutomatonCatagory</defName>
 | 
			
		||||
    <label>PnL Industry</label>
 | 
			
		||||
    <parent>Manufactured</parent>
 | 
			
		||||
    <iconPath>UI/Icons/PNCT_PnL</iconPath>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 미완성 오토마톤 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="UnfinishedBase">
 | 
			
		||||
    <defName>UnfinishedAutomaton</defName>
 | 
			
		||||
    <label>unfinished automaton</label>
 | 
			
		||||
    <description>An unfinished automaton.</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Flammability>0.5</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/UnfinishedAutomaton</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories Inherit="false" />
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 오토마톤 가죽 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="LeatherBase">
 | 
			
		||||
    <defName>Leather_Automaton</defName>
 | 
			
		||||
    <label>automaton skin</label>
 | 
			
		||||
    <description>leather made for automaton production. looks like human leather.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <color>(255,240,227)</color>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>4.2</MarketValue>
 | 
			
		||||
      <StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp>
 | 
			
		||||
      <StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold>
 | 
			
		||||
      <StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PN_AutomatonCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <stuffProps>
 | 
			
		||||
      <color>(255,240,227)</color>
 | 
			
		||||
      <commonality>0.0025</commonality>
 | 
			
		||||
    </stuffProps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 브레인 코어 ====================================-->
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PN_BrainCoreCatagory</defName>
 | 
			
		||||
    <label>automaton core</label>
 | 
			
		||||
    <parent>PN_AutomatonCatagory</parent>
 | 
			
		||||
    <iconPath>Things/Item/PNBrainCore</iconPath>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <!--중추신경케이스-->
 | 
			
		||||
  <ThingDef ParentName="ResourceBase">
 | 
			
		||||
    <defName>PN_BrainEmpty</defName>
 | 
			
		||||
    <label>Empty case</label>
 | 
			
		||||
    <description>A case specially designed to contain the central nervous system.</description>
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <texPath>Things/Item/PNCentralnervous_empty</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <isTechHediff>false</isTechHediff>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_AutomatonCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <WorkToMake>700</WorkToMake>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <stackLimit>10</stackLimit>
 | 
			
		||||
    <uiIconForStackCount>1</uiIconForStackCount>
 | 
			
		||||
    <drawGUIOverlay>true</drawGUIOverlay>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
      <Steel>5</Steel>
 | 
			
		||||
      <PN_AutomatonFuel>1</PN_AutomatonFuel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_Brain</researchPrerequisite>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <comps>
 | 
			
		||||
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="BodyPartBase">
 | 
			
		||||
    <defName>PN_Brain</defName>
 | 
			
		||||
    <label>central nervous</label>
 | 
			
		||||
    <description>A biological human central nervous. It doesn't look like it can be stored for long.</description>
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <texPath>Things/Item/PNCentralnervous</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_BrainCoreCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>548</MarketValue>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <isTechHediff>false</isTechHediff>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Lifespan">
 | 
			
		||||
        <lifespanTicks>240000</lifespanTicks>
 | 
			
		||||
        <expireEffect>RaisedRock_Collapse</expireEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="BodyPartBase">
 | 
			
		||||
    <defName>PN_BrainCasing</defName>
 | 
			
		||||
    <label>Automaton brain core</label>
 | 
			
		||||
    <description>A brain core used to make automata.</description>
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <texPath>Things/Item/PNBrainCore</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <isTechHediff>false</isTechHediff>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_BrainCoreCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <resourceReadoutPriority>Middle</resourceReadoutPriority>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <WorkToMake>13000</WorkToMake>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <PN_Brain>1</PN_Brain>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
      <Steel>15</Steel>
 | 
			
		||||
      <PN_AutomatonFuel>2</PN_AutomatonFuel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <comps>
 | 
			
		||||
 | 
			
		||||
    </comps>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_BrainCasing</researchPrerequisite>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="BodyPartBase">
 | 
			
		||||
    <defName>PN_BrainCasingAntigrain</defName>
 | 
			
		||||
    <label>Antigrain core</label>
 | 
			
		||||
    <description>A brain core used to Railgun.</description>
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <texPath>Things/Item/PNAntigrainCore</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <isTechHediff>false</isTechHediff>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_BrainCoreCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <resourceReadoutPriority>Middle</resourceReadoutPriority>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <WorkToMake>13000</WorkToMake>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <PN_BrainCasing>1</PN_BrainCasing>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <Steel>15</Steel>
 | 
			
		||||
      <Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>14.9</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>BombSuper</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
 | 
			
		||||
        <chanceToStartFire>0.22</chanceToStartFire>
 | 
			
		||||
        <damageFalloff>true</damageFalloff>
 | 
			
		||||
        <explosionEffect>GiantExplosion</explosionEffect>
 | 
			
		||||
        <explosionSound>Explosion_GiantBomb</explosionSound>
 | 
			
		||||
        <wickTicks>60~120</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_Railgun</researchPrerequisite>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 수리키트 ====================================-->
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PNKit</defName>
 | 
			
		||||
    <label>Repair kit</label>
 | 
			
		||||
    <parent>PN_AutomatonCatagory</parent>
 | 
			
		||||
    <iconPath>UI/Icons/PNCT_PNRepairkit</iconPath>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="ResourceBase">
 | 
			
		||||
    <defName>PN_RepairKit</defName>
 | 
			
		||||
    <label>automaton repair kit</label>
 | 
			
		||||
    <description>A kit containing various materials to repair the automaton.</description>
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <texPath>Things/Item/PNRepairkit</texPath>
 | 
			
		||||
      <graphicClass>Graphic_StackCount</graphicClass>
 | 
			
		||||
      <drawSize>1.0</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <stackLimit>25</stackLimit>
 | 
			
		||||
    <uiIconForStackCount>1</uiIconForStackCount>
 | 
			
		||||
    <healthAffectsPrice>false</healthAffectsPrice>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
      <WorkToMake>700</WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PNKit</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
      <Steel>15</Steel>
 | 
			
		||||
      <Chemfuel>5</Chemfuel>
 | 
			
		||||
      <Leather_Automaton>10</Leather_Automaton>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>4</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <comps>
 | 
			
		||||
 | 
			
		||||
    </comps>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 자가 수리 키트 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="MechSerumBase">
 | 
			
		||||
    <defName>PN_SelfRepairKit</defName>
 | 
			
		||||
    <label>self repair kit</label>
 | 
			
		||||
    <description>Repair kit combined with healer mech serum. It can be used alone without an operator, and the user can self-repair.</description>
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <texPath>Things/Item/PNSelfRepairkit</texPath>
 | 
			
		||||
      <graphicClass>Graphic_StackCount</graphicClass>
 | 
			
		||||
      <drawSize>1.0</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <stackLimit>25</stackLimit>
 | 
			
		||||
    <uiIconForStackCount>1</uiIconForStackCount>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
      <WorkToMake>1500</WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PNKit</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <MechSerumHealer>1</MechSerumHealer>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
      <Steel>15</Steel>
 | 
			
		||||
      <Chemfuel>2</Chemfuel>
 | 
			
		||||
      <Leather_Automaton>5</Leather_Automaton>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Usable">
 | 
			
		||||
        <useJob>UseItem</useJob>
 | 
			
		||||
        <useLabel>Use self repair kit</useLabel>
 | 
			
		||||
        <useDuration>600</useDuration>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_UseEffectRepairKit">
 | 
			
		||||
        <thingDefs>
 | 
			
		||||
          <li>Paniel_Race</li>
 | 
			
		||||
        </thingDefs>
 | 
			
		||||
        <blockUnnecessaryUse>false</blockUnnecessaryUse>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffect">
 | 
			
		||||
        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef>
 | 
			
		||||
    <defName>PN_AdministerSelfRepairKit</defName>
 | 
			
		||||
    <label>administer self repair kit</label>
 | 
			
		||||
    <description>Administer a self repair kit.</description>
 | 
			
		||||
    <workerClass>Recipe_AdministerUsableItem</workerClass>
 | 
			
		||||
    <jobString>Administering self repair kit.</jobString>
 | 
			
		||||
    <targetsBodyPart>false</targetsBodyPart>
 | 
			
		||||
    <anesthetize>false</anesthetize>
 | 
			
		||||
    <workAmount>600</workAmount>
 | 
			
		||||
    <dontShowIfAnyIngredientMissing>true</dontShowIfAnyIngredientMissing>
 | 
			
		||||
    <surgerySuccessChanceFactor>99999</surgerySuccessChanceFactor>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_SelfRepairKit</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <thingDefs>
 | 
			
		||||
        <li>PN_SelfRepairKit</li>
 | 
			
		||||
      </thingDefs>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
    <recipeUsers>
 | 
			
		||||
      <li>Paniel_Race</li>
 | 
			
		||||
    </recipeUsers>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 연료 드럼 ====================================-->
 | 
			
		||||
  <!--<ThingDef ParentName="ResourceBase">
 | 
			
		||||
    <defName>PN_Fueldrumcan</defName>
 | 
			
		||||
    <label>PnL fuel drum can</label>
 | 
			
		||||
    <description>A drum for efficient and safe PnL fuel storage. It has high durability and low flammability.</description>
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <texPath>Things/Item/PNFuleDrum</texPath>
 | 
			
		||||
      <graphicClass>Graphic_StackCount</graphicClass>
 | 
			
		||||
      <drawSize>1.0</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <stackLimit>75</stackLimit>
 | 
			
		||||
    <uiIconForStackCount>1</uiIconForStackCount>
 | 
			
		||||
    <healthAffectsPrice>false</healthAffectsPrice>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>300</MaxHitPoints>
 | 
			
		||||
      <MarketValue>51.5</MarketValue>
 | 
			
		||||
      <Mass>5.5</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PN_AutomatonCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <PN_AutomatonFuel>10</PN_AutomatonFuel>
 | 
			
		||||
      <Steel>5</Steel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>1.1</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Flame</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.37</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickOnDamageTaken>
 | 
			
		||||
          <li>Flame</li>
 | 
			
		||||
        </startWickOnDamageTaken>
 | 
			
		||||
        <startWickHitPointsPercent>0.05</startWickHitPointsPercent>
 | 
			
		||||
        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
			
		||||
        <preExplosionSpawnChance>1</preExplosionSpawnChance>
 | 
			
		||||
        <wickTicks>70~150</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>-->
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 로열 부품 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="ResourceBase">
 | 
			
		||||
    <defName>PN_Component</defName>
 | 
			
		||||
    <label>PnL component</label>
 | 
			
		||||
    <description>This is a component used in special products of PnL Industry. It's tightly sealed, so reverse engineering looks difficult.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNComponent</texPath>
 | 
			
		||||
      <graphicClass>Graphic_StackCount</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Metal_Drop</soundInteract>
 | 
			
		||||
    <soundDrop>Standard_Drop</soundDrop>
 | 
			
		||||
    <stackLimit>50</stackLimit>
 | 
			
		||||
    <uiIconForStackCount>1</uiIconForStackCount>
 | 
			
		||||
    <healthAffectsPrice>false</healthAffectsPrice>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>70</MaxHitPoints>
 | 
			
		||||
      <MarketValue>800</MarketValue>
 | 
			
		||||
      <Mass>0.6</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <DeteriorationRate>2.0</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <intricate>true</intricate>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PN_AutomatonCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
      <li>PN_RoyalComp</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <thingSetMakerTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== OTP 카드 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="ResourceBase">
 | 
			
		||||
    <defName>PN_OTPCard</defName>
 | 
			
		||||
    <label>PnL OTP card</label>
 | 
			
		||||
    <description>A disposable OTP card used to connect to a secure line in the PnL industry.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNOTPCard</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stackLimit>10</stackLimit>
 | 
			
		||||
    <healthAffectsPrice>false</healthAffectsPrice>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>70</MaxHitPoints>
 | 
			
		||||
      <MarketValue>1500</MarketValue>
 | 
			
		||||
      <Mass>0.1</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <DeteriorationRate>2.0</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <intricate>true</intricate>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PN_AutomatonCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
      <li>PN_OTPCard</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <thingSetMakerTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										121
									
								
								1.4/Defs/ThingDef/ThingDef_Module.back
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										121
									
								
								1.4/Defs/ThingDef/ThingDef_Module.back
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,121 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ApparelLayerDef>
 | 
			
		||||
    <defName>PNModule</defName>
 | 
			
		||||
    <label>Automaton module system</label>
 | 
			
		||||
    <drawOrder>-5</drawOrder>
 | 
			
		||||
  </ApparelLayerDef>
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PNApparelModule</defName>
 | 
			
		||||
    <label>Automaton Module</label>
 | 
			
		||||
    <parent>PNApparel</parent>
 | 
			
		||||
    <iconPath>Things/Item/PNModuleIndustrial</iconPath>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_ApparelModuleBase" ParentName="ApparelNoQualityBase" Abstract="True">
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>250</MaxHitPoints>
 | 
			
		||||
      <Mass>4</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <EquipDelay>25</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Machining</soundWorking>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <useIngredientsForColor>false</useIngredientsForColor>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>4</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <countsAsClothingForNudity>false</countsAsClothingForNudity>
 | 
			
		||||
      <careIfWornByCorpse>false</careIfWornByCorpse>
 | 
			
		||||
      <careIfDamaged>false</careIfDamaged>
 | 
			
		||||
      <ignoredByNonViolent>true</ignoredByNonViolent>
 | 
			
		||||
      <wearPerDay>0</wearPerDay>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>PNModule</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PNApparelModule</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
    <smeltable>true</smeltable>
 | 
			
		||||
    <tradeability>None</tradeability>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_ApparelModuleIndustrial" ParentName="PN_ApparelModuleBase" Abstract="True">
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <texPath>Things/Item/PNModuleIndustrial</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_ApparelModuleSpacer" ParentName="PN_ApparelModuleBase" Abstract="True">
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <texPath>Things/Item/PNModuleSpacer</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>60000</WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--<ThingDef ParentName="PN_ApparelModule">
 | 
			
		||||
    <defName></defName>
 | 
			
		||||
    <label></label>
 | 
			
		||||
    <description></description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake></WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <costList>
 | 
			
		||||
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite></researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <tags>
 | 
			
		||||
 | 
			
		||||
      </tags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_CauseHediff_Apparel">
 | 
			
		||||
        <hediff></hediff>
 | 
			
		||||
        <part>PNTorso</part>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										360
									
								
								1.4/Defs/ThingDef/ThingDef_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										360
									
								
								1.4/Defs/ThingDef/ThingDef_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,360 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PN_PackagedCatagory</defName>
 | 
			
		||||
    <label>packaged automaton</label>
 | 
			
		||||
    <parent>PN_AutomatonCatagory</parent>
 | 
			
		||||
    <iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PN_TMPackagedCatagory</defName>
 | 
			
		||||
    <label>PnL automaton™</label>
 | 
			
		||||
    <parent>PN_PackagedCatagory</parent>
 | 
			
		||||
    <iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="BasePackagedAutomaton" Abstract="True">
 | 
			
		||||
    <thingClass>ThingWithComps</thingClass>
 | 
			
		||||
    <category>Item</category>
 | 
			
		||||
    <drawerType>MapMeshOnly</drawerType>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNAutomatonbox</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <useHitPoints>true</useHitPoints>
 | 
			
		||||
    <selectable>true</selectable>
 | 
			
		||||
    <altitudeLayer>Item</altitudeLayer>
 | 
			
		||||
    <stackLimit>1</stackLimit>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>100</MaxHitPoints>
 | 
			
		||||
      <Mass>80.0</Mass>
 | 
			
		||||
      <Flammability>0.2</Flammability>
 | 
			
		||||
      <WorkToMake>48000</WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Forbiddable"/>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <alwaysHaulable>true</alwaysHaulable>
 | 
			
		||||
    <drawGUIOverlay>true</drawGUIOverlay>
 | 
			
		||||
    <rotatable>false</rotatable>
 | 
			
		||||
    <pathCost>14</pathCost>
 | 
			
		||||
    <allowedArchonexusCount>-1</allowedArchonexusCount>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_TMPackagedCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>75</Steel>
 | 
			
		||||
      <Plasteel>75</Plasteel>
 | 
			
		||||
      <ComponentIndustrial>4</ComponentIndustrial>
 | 
			
		||||
      <ComponentSpacer>4</ComponentSpacer>
 | 
			
		||||
      <PN_BrainCasing>1</PN_BrainCasing>
 | 
			
		||||
      <Leather_Automaton>50</Leather_Automaton>
 | 
			
		||||
      <Chemfuel>20</Chemfuel>
 | 
			
		||||
    </costList>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 일반 상자 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BasePackagedAutomaton">
 | 
			
		||||
    <defName>Packaged_NormalAutomaton</defName>
 | 
			
		||||
    <label>packaged automaton</label>
 | 
			
		||||
    <description>It's a box packed with automaton.</description>
 | 
			
		||||
    <tradeability>None</tradeability>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>2000</MarketValue>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>CompQuality</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
 | 
			
		||||
      <li Class="CompProperties_Usable">
 | 
			
		||||
        <useJob>UseItem</useJob>
 | 
			
		||||
        <useLabel>Unpackage</useLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata">
 | 
			
		||||
        <letterLabel>Paniel in black</letterLabel>
 | 
			
		||||
        <letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffect">
 | 
			
		||||
        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_PackagedCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--고급부품4짜리-->  <!--확률:개별weight값/전체weight합-->
 | 
			
		||||
  <!--==================================== 전투형 일반 상자 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BasePackagedAutomaton">
 | 
			
		||||
    <defName>Packaged_NormalAutomatonSoldier</defName>
 | 
			
		||||
    <label>PnL automaton™ (Combat)</label>
 | 
			
		||||
    <description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Usable">
 | 
			
		||||
        <useJob>UseItem</useJob>
 | 
			
		||||
        <useLabel>Unpackage</useLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
			
		||||
        <letterLabel>Paniel in black</letterLabel>
 | 
			
		||||
        <letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
 | 
			
		||||
        <samples>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>39</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>1579</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Soldier_Normal_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>5428</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Soldier_Good_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>2740</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Soldier_Excellent_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>214</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Soldier_Masterwork_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
        </samples>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffect">
 | 
			
		||||
        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 제작형 일반 상자 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BasePackagedAutomaton">
 | 
			
		||||
    <defName>Packaged_NormalAutomatonWorker</defName>
 | 
			
		||||
    <label>PnL automaton™ (Engineer)</label>
 | 
			
		||||
    <description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Usable">
 | 
			
		||||
        <useJob>UseItem</useJob>
 | 
			
		||||
        <useLabel>Unpackage</useLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
			
		||||
        <letterLabel>Paniel in black</letterLabel>
 | 
			
		||||
        <letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
 | 
			
		||||
        <samples>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>39</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>1579</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Worker_Normal_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>5428</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Worker_Good_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>3740</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Worker_Excellent_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>214</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Worker_Masterwork_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
        </samples>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffect">
 | 
			
		||||
        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 가정형 일반 상자 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BasePackagedAutomaton">
 | 
			
		||||
    <defName>Packaged_NormalAutomatonMaid</defName>
 | 
			
		||||
    <label>PnL automaton™ (Domestic)</label>
 | 
			
		||||
    <description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Usable">
 | 
			
		||||
        <useJob>UseItem</useJob>
 | 
			
		||||
        <useLabel>Unpackage</useLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
			
		||||
        <letterLabel>Paniel in black</letterLabel>
 | 
			
		||||
        <letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
 | 
			
		||||
        <samples>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>39</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>1579</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Maid_Normal_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>5428</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Maid_Good_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>2740</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Maid_Excellent_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>214</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Maid_Masterwork_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
        </samples>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffect">
 | 
			
		||||
        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 프리미엄 상자 베이스 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BasePackagedAutomaton" Name="BasePackagedAutomatonPremium" Abstract="True">
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>150</Plasteel>
 | 
			
		||||
      <ComponentIndustrial>2</ComponentIndustrial>
 | 
			
		||||
      <ComponentSpacer>6</ComponentSpacer>
 | 
			
		||||
      <PN_BrainCasing>1</PN_BrainCasing>
 | 
			
		||||
      <Leather_Automaton>50</Leather_Automaton>
 | 
			
		||||
      <Chemfuel>20</Chemfuel>
 | 
			
		||||
      <AIPersonaCore>1</AIPersonaCore>
 | 
			
		||||
    </costList>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 전투형 프리미엄 상자 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BasePackagedAutomatonPremium">
 | 
			
		||||
    <defName>Packaged_PremiumAutomatonSoldier</defName>
 | 
			
		||||
    <label>PnL automaton™ Pro (Combat)</label>
 | 
			
		||||
    <description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Usable">
 | 
			
		||||
        <useJob>UseItem</useJob>
 | 
			
		||||
        <useLabel>Unpackage</useLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
			
		||||
        <letterLabel>Paniel in black</letterLabel>
 | 
			
		||||
        <letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
 | 
			
		||||
        <samples>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>914</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Soldier_Good_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>5076</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Soldier_Excellent_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>3352</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Soldier_Masterwork_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>658</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Soldier_Legendary_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
        </samples>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffect">
 | 
			
		||||
        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 제작형 프리미엄 상자 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BasePackagedAutomatonPremium">
 | 
			
		||||
    <defName>Packaged_PremiumAutomatonWorker</defName>
 | 
			
		||||
    <label>PnL automaton™ Pro (Engineer)</label>
 | 
			
		||||
    <description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Usable">
 | 
			
		||||
        <useJob>UseItem</useJob>
 | 
			
		||||
        <useLabel>Unpackage</useLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
			
		||||
        <letterLabel>Paniel in black</letterLabel>
 | 
			
		||||
        <letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
 | 
			
		||||
        <samples>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>914</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Worker_Good_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>5076</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Worker_Excellent_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>3352</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Worker_Masterwork_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>658</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Worker_Legendary_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
        </samples>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffect">
 | 
			
		||||
        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 가정형 프리미엄 상자 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BasePackagedAutomatonPremium">
 | 
			
		||||
    <defName>Packaged_PremiumAutomatonMaid</defName>
 | 
			
		||||
    <label>PnL automaton™ Pro (Domestic)</label>
 | 
			
		||||
    <description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%</description>
 | 
			
		||||
    <statBases>
 | 
			
		||||
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Usable">
 | 
			
		||||
        <useJob>UseItem</useJob>
 | 
			
		||||
        <useLabel>Unpackage</useLabel>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
			
		||||
        <letterLabel>Paniel in black</letterLabel>
 | 
			
		||||
        <letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
 | 
			
		||||
        <samples>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>914</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Maid_Good_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>5076</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Maid_Excellent_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>3352</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Maid_Masterwork_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <weight>658</weight>
 | 
			
		||||
            <pawnKindDefName>Paniel_Maid_Legendary_PA</pawnKindDefName>
 | 
			
		||||
          </li>
 | 
			
		||||
        </samples>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_UseEffect">
 | 
			
		||||
        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										342
									
								
								1.4/Defs/ThingDef/ThingDef_Security.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										342
									
								
								1.4/Defs/ThingDef/ThingDef_Security.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,342 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 곡사포 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BuildingBase">
 | 
			
		||||
    <defName>PN_Artillery_Base_Core</defName>
 | 
			
		||||
    <label>PnL Howitzer</label>
 | 
			
		||||
    <description>Howitzer designed by PnL Industry. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.</description>
 | 
			
		||||
    <!--<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>-->
 | 
			
		||||
    <thingClass>Building_TurretGun</thingClass>
 | 
			
		||||
    <drawerType>MapMeshAndRealTime</drawerType>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Building/PN_Artillery_Base</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>(3,3)</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <minifiedDef />
 | 
			
		||||
    <!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
 | 
			
		||||
    <altitudeLayer>Building</altitudeLayer>
 | 
			
		||||
    <hasInteractionCell>True</hasInteractionCell>
 | 
			
		||||
    <interactionCellOffset>(0,0,-3)</interactionCellOffset>    <!--상호작용 위치-->
 | 
			
		||||
    <stealable>false</stealable>
 | 
			
		||||
    <size>(3,3)</size>
 | 
			
		||||
    <passability>PassThroughOnly</passability>
 | 
			
		||||
    <pathCost>50</pathCost>
 | 
			
		||||
    <fillPercent>0.4</fillPercent>
 | 
			
		||||
    <thingCategories Inherit="false" />
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <designationHotKey>Misc4</designationHotKey>
 | 
			
		||||
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
 | 
			
		||||
    <designationCategory>Security</designationCategory>
 | 
			
		||||
    <costStuffCount>150</costStuffCount>
 | 
			
		||||
    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>150</Steel>
 | 
			
		||||
      <ComponentIndustrial>6</ComponentIndustrial>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
      <PN_BrainCasing>1</PN_BrainCasing>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <inspectorTabs>
 | 
			
		||||
      <li>ITab_Shells</li>
 | 
			
		||||
    </inspectorTabs>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Forbiddable"/>
 | 
			
		||||
      <li Class="CompProperties_Mannable">
 | 
			
		||||
        <manWorkType>Violent</manWorkType>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <wickTicks>240</wickTicks>
 | 
			
		||||
        <explosiveRadius>5.9</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Bomb</explosiveDamageType>
 | 
			
		||||
        <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Refuelable">
 | 
			
		||||
        <fuelLabel>Shots until core overload</fuelLabel>
 | 
			
		||||
        <fuelGizmoLabel>Core overload</fuelGizmoLabel>
 | 
			
		||||
        <outOfFuelMessage>Cannot shoot: Needs new core</outOfFuelMessage>
 | 
			
		||||
        <fuelFilter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_BrainCasing</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </fuelFilter>
 | 
			
		||||
        <fuelIsMortarBarrel>true</fuelIsMortarBarrel>
 | 
			
		||||
        <fuelCapacity>10</fuelCapacity>
 | 
			
		||||
        <fuelMultiplier>10</fuelMultiplier>
 | 
			
		||||
        <initialFuelPercent>1</initialFuelPercent>
 | 
			
		||||
        <showFuelGizmo>true</showFuelGizmo>
 | 
			
		||||
        <minimumFueledThreshold>1</minimumFueledThreshold>
 | 
			
		||||
        <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
 | 
			
		||||
        <initialAllowAutoRefuel>true</initialAllowAutoRefuel>
 | 
			
		||||
        <autoRefuelPercent>0</autoRefuelPercent>
 | 
			
		||||
        <fuelIconPath>Things/Building/PN_cannoncore</fuelIconPath>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>520</MaxHitPoints>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
      <WorkToBuild>15000</WorkToBuild>
 | 
			
		||||
      <Mass>200</Mass>
 | 
			
		||||
      <Beauty>-20</Beauty>
 | 
			
		||||
      <ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <building>
 | 
			
		||||
      <turretGunDef>PN_Artillery_Turret</turretGunDef>
 | 
			
		||||
      <turretTopDrawSize>3.0</turretTopDrawSize>
 | 
			
		||||
      <turretTopOffset>(0, 0.35)</turretTopOffset>
 | 
			
		||||
      <turretBurstWarmupTime>0.5</turretBurstWarmupTime>
 | 
			
		||||
      <turretBurstCooldownTime>7.0</turretBurstCooldownTime>
 | 
			
		||||
      <buildingTags Inherit="false">
 | 
			
		||||
      </buildingTags>
 | 
			
		||||
    </building>
 | 
			
		||||
    <placeWorkers>
 | 
			
		||||
      <li>PlaceWorker_TurretTop</li>
 | 
			
		||||
      <li>PlaceWorker_PreventInteractionSpotOverlap</li>
 | 
			
		||||
    </placeWorkers>
 | 
			
		||||
    <researchPrerequisites>
 | 
			
		||||
      <li>PNRP_AutoArtillery</li>
 | 
			
		||||
    </researchPrerequisites>
 | 
			
		||||
    <uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
 | 
			
		||||
    <uiIconScale>0.9</uiIconScale>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="BaseWeaponTurret">
 | 
			
		||||
    <defName>PN_Artillery_Turret</defName>
 | 
			
		||||
    <label>PnL Howitzer Turret</label>
 | 
			
		||||
    <description>Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Building/PN_Artillery_Turret</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>(6.0,6.0)</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <recoilPower>30</recoilPower>
 | 
			
		||||
    <altitudeLayer>MoteOverhead</altitudeLayer>
 | 
			
		||||
    <weaponTags Inherit="false">
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <!--<statBases>
 | 
			
		||||
      <AccuracyTouch>0.20</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.85</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.98</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.80</AccuracyLong>
 | 
			
		||||
    </statBases>-->
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <forceNormalTimeSpeed>false</forceNormalTimeSpeed>
 | 
			
		||||
        <warmupTime>2.0</warmupTime>
 | 
			
		||||
        <forcedMissRadius>0</forcedMissRadius>
 | 
			
		||||
        <forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
 | 
			
		||||
        <!--<isMortar>true</isMortar>-->
 | 
			
		||||
        <requireLineOfSight>false</requireLineOfSight>
 | 
			
		||||
        <minRange>29.9</minRange>
 | 
			
		||||
        <range>500</range>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>PNCannonSound</soundCast>
 | 
			
		||||
        <muzzleFlashScale>16</muzzleFlashScale>
 | 
			
		||||
        <consumeFuelPerShot>1</consumeFuelPerShot>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_ChangeableProjectile" />
 | 
			
		||||
    </comps>
 | 
			
		||||
    <building>
 | 
			
		||||
      <fixedStorageSettings>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_Shell_HE</li>
 | 
			
		||||
            <li>PN_Shell_CI</li>
 | 
			
		||||
            <li>PN_Shell_EMP</li>
 | 
			
		||||
            <li>PN_Shell_FF</li>
 | 
			
		||||
            <li>PN_Shell_Smoke</li>
 | 
			
		||||
            <li>PN_Shell_AG</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
      </fixedStorageSettings>
 | 
			
		||||
      <defaultStorageSettings>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <categories>
 | 
			
		||||
            <li>PN_Shell</li>
 | 
			
		||||
          </categories>
 | 
			
		||||
          <disallowedThingDefs>
 | 
			
		||||
            <li>PN_Shell_EMP</li>
 | 
			
		||||
            <li>PN_Shell_FF</li>
 | 
			
		||||
            <li>PN_Shell_Smoke</li>
 | 
			
		||||
            <li>PN_Shell_AG</li>
 | 
			
		||||
          </disallowedThingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
      </defaultStorageSettings>
 | 
			
		||||
    </building>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 레일건 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="BuildingBase">
 | 
			
		||||
    <defName>PN_Railgun_Base_Core</defName>
 | 
			
		||||
    <label>PnL Railgun</label>
 | 
			
		||||
    <description>Railgun designed by PnL Industry. It uses an automaton brain core to control antigrain to generate huge amounts of power to charge the railgun.\nHowever, it is necessary to periodically change the brain core due to excessive load in antigrain control.\n\nUnlike PnL Howitzer, there is no aiming correction function. The component built into the shell replace the aiming correction function, but not perfect.</description>
 | 
			
		||||
    <!--<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>-->
 | 
			
		||||
    <thingClass>Building_TurretGun</thingClass>
 | 
			
		||||
    <drawerType>MapMeshAndRealTime</drawerType>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Building/PN_Artillery_Base</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>(3,3)</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <minifiedDef />
 | 
			
		||||
    <!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
 | 
			
		||||
    <altitudeLayer>Building</altitudeLayer>
 | 
			
		||||
    <hasInteractionCell>True</hasInteractionCell>
 | 
			
		||||
    <interactionCellOffset>(0,0,-3)</interactionCellOffset>    <!--상호작용 위치-->
 | 
			
		||||
    <stealable>false</stealable>
 | 
			
		||||
    <size>(3,3)</size>
 | 
			
		||||
    <passability>PassThroughOnly</passability>
 | 
			
		||||
    <pathCost>50</pathCost>
 | 
			
		||||
    <fillPercent>0.4</fillPercent>
 | 
			
		||||
    <thingCategories Inherit="false" />
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <designationHotKey>Misc4</designationHotKey>
 | 
			
		||||
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
 | 
			
		||||
    <designationCategory>Security</designationCategory>
 | 
			
		||||
    <costStuffCount>150</costStuffCount>
 | 
			
		||||
    <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>150</Steel>
 | 
			
		||||
      <PN_Component>6</PN_Component>
 | 
			
		||||
      <ComponentSpacer>6</ComponentSpacer>
 | 
			
		||||
      <PN_BrainCasingAntigrain>1</PN_BrainCasingAntigrain>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <inspectorTabs>
 | 
			
		||||
      <li>ITab_Shells</li>
 | 
			
		||||
    </inspectorTabs>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Forbiddable"/>
 | 
			
		||||
      <li Class="CompProperties_Flickable"/>
 | 
			
		||||
      <li Class="CompProperties_Breakdownable"/>
 | 
			
		||||
      <li Class="CompProperties_Mannable">
 | 
			
		||||
        <manWorkType>Violent</manWorkType>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>14.9</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>BombSuper</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
 | 
			
		||||
        <chanceToStartFire>0.22</chanceToStartFire>
 | 
			
		||||
        <damageFalloff>true</damageFalloff>
 | 
			
		||||
        <explosionEffect>GiantExplosion</explosionEffect>
 | 
			
		||||
        <explosionSound>Explosion_GiantBomb</explosionSound>
 | 
			
		||||
        <wickTicks>60~120</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Refuelable">
 | 
			
		||||
        <fuelLabel>Shots until core overload</fuelLabel>
 | 
			
		||||
        <fuelGizmoLabel>Core overload</fuelGizmoLabel>
 | 
			
		||||
        <outOfFuelMessage>Cannot shoot: Needs new antigrain core</outOfFuelMessage>
 | 
			
		||||
        <fuelFilter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_BrainCasingAntigrain</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </fuelFilter>
 | 
			
		||||
        <fuelIsMortarBarrel>true</fuelIsMortarBarrel>
 | 
			
		||||
        <fuelCapacity>10</fuelCapacity>
 | 
			
		||||
        <fuelMultiplier>10</fuelMultiplier>
 | 
			
		||||
        <initialFuelPercent>1</initialFuelPercent>
 | 
			
		||||
        <showFuelGizmo>true</showFuelGizmo>
 | 
			
		||||
        <minimumFueledThreshold>1</minimumFueledThreshold>
 | 
			
		||||
        <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
 | 
			
		||||
        <initialAllowAutoRefuel>true</initialAllowAutoRefuel>
 | 
			
		||||
        <autoRefuelPercent>0</autoRefuelPercent>
 | 
			
		||||
        <fuelIconPath>Things/Building/PN_cannonAGcore</fuelIconPath>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>520</MaxHitPoints>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
      <WorkToBuild>15000</WorkToBuild>
 | 
			
		||||
      <Mass>200</Mass>
 | 
			
		||||
      <Beauty>-20</Beauty>
 | 
			
		||||
      <ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <building>
 | 
			
		||||
      <turretGunDef>PN_Railgun_Turret</turretGunDef>
 | 
			
		||||
      <turretTopDrawSize>3.0</turretTopDrawSize>
 | 
			
		||||
      <turretTopOffset>(0, 0.35)</turretTopOffset>
 | 
			
		||||
      <turretBurstWarmupTime>4.5</turretBurstWarmupTime>
 | 
			
		||||
      <turretBurstCooldownTime>14.0</turretBurstCooldownTime>
 | 
			
		||||
      <buildingTags Inherit="false">
 | 
			
		||||
      </buildingTags>
 | 
			
		||||
    </building>
 | 
			
		||||
    <placeWorkers>
 | 
			
		||||
      <li>PlaceWorker_TurretTop</li>
 | 
			
		||||
      <li>PlaceWorker_PreventInteractionSpotOverlap</li>
 | 
			
		||||
    </placeWorkers>
 | 
			
		||||
    <researchPrerequisites>
 | 
			
		||||
      <li>PNRP_Railgun</li>
 | 
			
		||||
    </researchPrerequisites>
 | 
			
		||||
    <uiIconPath>Things/Building/PN_Railgun_Ui</uiIconPath>
 | 
			
		||||
    <uiIconScale>0.9</uiIconScale>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="BaseWeaponTurret">
 | 
			
		||||
    <defName>PN_Railgun_Turret</defName>
 | 
			
		||||
    <label>PnL Railgun Turret</label>
 | 
			
		||||
    <description>Railgun designed by PnL Industries.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Building/PN_Railgun_Turret</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>(6.0,6.0)</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <recoilPower>30</recoilPower>
 | 
			
		||||
    <altitudeLayer>MoteOverhead</altitudeLayer>
 | 
			
		||||
    <weaponTags Inherit="false">
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <forceNormalTimeSpeed>false</forceNormalTimeSpeed>
 | 
			
		||||
        <warmupTime>4.5</warmupTime>
 | 
			
		||||
        <forcedMissRadius>0</forcedMissRadius>
 | 
			
		||||
        <forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
 | 
			
		||||
        <!--<isMortar>true</isMortar>-->
 | 
			
		||||
        <requireLineOfSight>true</requireLineOfSight>
 | 
			
		||||
        <minRange>4.9</minRange>
 | 
			
		||||
        <range>500</range>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundAiming>PN_PrototypeRailGun_Warmup_Sound</soundAiming>
 | 
			
		||||
        <soundCast>PN_PrototypeRailGun_Fire_Sound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>16</muzzleFlashScale>
 | 
			
		||||
        <consumeFuelPerShot>1</consumeFuelPerShot>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_ChangeableProjectile" />
 | 
			
		||||
    </comps>
 | 
			
		||||
    <building>
 | 
			
		||||
      <fixedStorageSettings>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_Shell_RG</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
      </fixedStorageSettings>
 | 
			
		||||
      <defaultStorageSettings>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_Shell_RG</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
      </defaultStorageSettings>
 | 
			
		||||
    </building>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										571
									
								
								1.4/Defs/ThingDef/ThingDef_Shell.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										571
									
								
								1.4/Defs/ThingDef/ThingDef_Shell.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,571 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--포탄 베이스-->
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PN_Shell</defName>
 | 
			
		||||
    <label>PnL Shell</label>
 | 
			
		||||
    <parent>PN_AutomatonCatagory</parent>
 | 
			
		||||
    <iconPath>UI/Icons/PNCT_PNShell</iconPath>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="ResourceBase" Name="PN_ShellBase" Abstract="True">
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <graphicClass>Graphic_StackCount</graphicClass>
 | 
			
		||||
      <drawSize>1.0</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <stackLimit>25</stackLimit>
 | 
			
		||||
    <uiIconForStackCount>1</uiIconForStackCount>
 | 
			
		||||
    <healthAffectsPrice>false</healthAffectsPrice>
 | 
			
		||||
    <soundInteract>Metal_Drop</soundInteract>
 | 
			
		||||
    <soundDrop>Standard_Drop</soundDrop>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>PN_Shell</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <tradeability>Buyable</tradeability>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <effectWorking>Cook</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Machining</soundWorking>
 | 
			
		||||
      <workAmount>800</workAmount>
 | 
			
		||||
      <targetCountAdjustment>5</targetCountAdjustment>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <researchPrerequisite>PNRP_AutoArtillery</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>4</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet" Name="PN_BaseBullet_Shell" Abstract="True">
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <flyOverhead>true</flyOverhead>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet_Shell" Name="PN_Cl_Shell" Abstract="True">
 | 
			
		||||
    <thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass>
 | 
			
		||||
    <projectile Class="TorgueAnty.TorgueProjectileProps">
 | 
			
		||||
      <damageDef>PN_CLbomb</damageDef>
 | 
			
		||||
      <speed>205</speed>
 | 
			
		||||
      <explosionRadius>0.9</explosionRadius>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>MortarBomb_Explode</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
      <!--<subProjectile></subProjectile>
 | 
			
		||||
      <clusterCount></clusterCount>
 | 
			
		||||
      <clusterRadius></clusterRadius>-->
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="Bomb">
 | 
			
		||||
    <defName>PN_CLbomb</defName>
 | 
			
		||||
    <defaultDamage>10</defaultDamage>
 | 
			
		||||
    <defaultStoppingPower>5.0</defaultStoppingPower>
 | 
			
		||||
    <defaultArmorPenetration>1.30</defaultArmorPenetration>
 | 
			
		||||
    <buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
 | 
			
		||||
    <buildingDamageFactorPassable>1</buildingDamageFactorPassable>
 | 
			
		||||
    <plantDamageFactor>1</plantDamageFactor>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <!--확산 고폭탄-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_ShellBase">
 | 
			
		||||
    <defName>PN_Shell_HE</defName>
 | 
			
		||||
    <label>PnL cluster HE shell</label>
 | 
			
		||||
    <description>A high explosion cluster bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNShell/PNShellHE</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectileWhenLoaded>PN_Bullet_Shell_HE</projectileWhenLoaded>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Mass>1.25</Mass>
 | 
			
		||||
      <Flammability>1.0</Flammability>
 | 
			
		||||
      <DeteriorationRate>1.5</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>3.9</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Bomb</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
 | 
			
		||||
        <wickTicks>30~60</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Shell_HighExplosive>10</Shell_HighExplosive>
 | 
			
		||||
      <Chemfuel>20</Chemfuel>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>PN_Shell</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_Cl_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_HE</defName>
 | 
			
		||||
    <label>cluster HE shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectile Class="TorgueAnty.TorgueProjectileProps">
 | 
			
		||||
      <subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
 | 
			
		||||
      <clusterCount>16</clusterCount>
 | 
			
		||||
      <clusterRadius>6.9</clusterRadius>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_HE_Sub</defName>
 | 
			
		||||
    <label>cluster HE shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bomb</damageDef>
 | 
			
		||||
      <speed>6.5</speed>
 | 
			
		||||
      <explosionRadius>2.1</explosionRadius>
 | 
			
		||||
      <explosionDelay>10</explosionDelay>
 | 
			
		||||
      <arcHeightFactor>60</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
      <flyOverhead>true</flyOverhead>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>MortarIncendiary_Explode</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="Bomb">
 | 
			
		||||
    <defName>PN_CL_Bomb</defName>
 | 
			
		||||
    <!---<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>-->
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <!--확산 소이탄-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_ShellBase">
 | 
			
		||||
    <defName>PN_Shell_CI</defName>
 | 
			
		||||
    <label>PnL cluster incendiary shell</label>
 | 
			
		||||
    <description>A cluster incendiary bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNShell/PNShellIN</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectileWhenLoaded>PN_Bullet_Shell_CI</projectileWhenLoaded>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Mass>1.25</Mass>
 | 
			
		||||
      <Flammability>1.0</Flammability>
 | 
			
		||||
      <DeteriorationRate>1.5</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>3.9</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Flame</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
 | 
			
		||||
        <wickTicks>30~60</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Shell_Incendiary>10</Shell_Incendiary>
 | 
			
		||||
      <Chemfuel>20</Chemfuel>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>PN_Shell</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_Cl_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_CI</defName>
 | 
			
		||||
    <label>cluster incendiary shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectile Class="TorgueAnty.TorgueProjectileProps">
 | 
			
		||||
      <subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
 | 
			
		||||
      <clusterCount>16</clusterCount>
 | 
			
		||||
      <clusterRadius>8.1</clusterRadius>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_CI_Sub</defName>
 | 
			
		||||
    <label>cluster incendiary shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellIncendiary</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Flame</damageDef>
 | 
			
		||||
      <speed>6.5</speed>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
      <explosionDelay>10</explosionDelay>
 | 
			
		||||
      <arcHeightFactor>60</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
      <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
			
		||||
      <preExplosionSpawnChance>0.27</preExplosionSpawnChance>
 | 
			
		||||
      <flyOverhead>true</flyOverhead>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>MortarIncendiary_Explode</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--확산 전자기탄-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_ShellBase">
 | 
			
		||||
    <defName>PN_Shell_EMP</defName>
 | 
			
		||||
    <label>PnL cluster EMP shell</label>
 | 
			
		||||
    <description>A cluster EMP bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNShell/PNShellEM</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectileWhenLoaded>PN_Bullet_Shell_EMP</projectileWhenLoaded>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Mass>1.25</Mass>
 | 
			
		||||
      <Flammability>1.0</Flammability>
 | 
			
		||||
      <DeteriorationRate>1.5</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>12.9</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>EMP</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
 | 
			
		||||
        <wickTicks>30~60</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Shell_EMP>5</Shell_EMP>
 | 
			
		||||
      <Chemfuel>20</Chemfuel>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>PN_Shell</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_Cl_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_EMP</defName>
 | 
			
		||||
    <label>cluster EMP shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectile Class="TorgueAnty.TorgueProjectileProps">
 | 
			
		||||
      <damageDef>EMP</damageDef>
 | 
			
		||||
      <subProjectile>PN_Bullet_Shell_EMP_Sub</subProjectile>
 | 
			
		||||
      <clusterCount>10</clusterCount>
 | 
			
		||||
      <clusterRadius>14.9</clusterRadius>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>Explosion_EMP</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_EMP_Sub</defName>
 | 
			
		||||
    <label>cluster EMP shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellEMP</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>EMP</damageDef>
 | 
			
		||||
      <speed>6.5</speed>
 | 
			
		||||
      <explosionRadius>5.9</explosionRadius>
 | 
			
		||||
      <arcHeightFactor>60</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
      <flyOverhead>true</flyOverhead>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>Explosion_EMP</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--확산 소방거품탄-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_ShellBase">
 | 
			
		||||
    <defName>PN_Shell_FF</defName>
 | 
			
		||||
    <label>PnL cluster Firefoam shell</label>
 | 
			
		||||
    <description>A cluster firefoam bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNShell/PNShellFF</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectileWhenLoaded>PN_Bullet_Shell_FF</projectileWhenLoaded>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Mass>1.25</Mass>
 | 
			
		||||
      <Flammability>1.0</Flammability>
 | 
			
		||||
      <DeteriorationRate>1.5</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>10.9</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Extinguish</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
 | 
			
		||||
        <postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
 | 
			
		||||
        <postExplosionSpawnChance>1</postExplosionSpawnChance>
 | 
			
		||||
        <postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
 | 
			
		||||
        <applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
 | 
			
		||||
        <explosionEffect>ExtinguisherExplosion</explosionEffect>
 | 
			
		||||
        <wickTicks>30~60</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Shell_Firefoam>5</Shell_Firefoam>
 | 
			
		||||
      <Chemfuel>20</Chemfuel>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>PN_Shell</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_Cl_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_FF</defName>
 | 
			
		||||
    <label>cluster Firefoam shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectile Class="TorgueAnty.TorgueProjectileProps">
 | 
			
		||||
      <damageDef>Extinguish</damageDef>
 | 
			
		||||
      <subProjectile>PN_Bullet_Shell_FF_Sub</subProjectile>
 | 
			
		||||
      <clusterCount>10</clusterCount>
 | 
			
		||||
      <clusterRadius>14.9</clusterRadius>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>Explosion_EMP</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_FF_Sub</defName>
 | 
			
		||||
    <label>cluster Firefoam shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellFirefoam</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Extinguish</damageDef>
 | 
			
		||||
      <speed>6.5</speed>
 | 
			
		||||
      <explosionRadius>5.9</explosionRadius>
 | 
			
		||||
      <arcHeightFactor>60</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
      <flyOverhead>true</flyOverhead>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>Explosion_EMP</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
      <postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
 | 
			
		||||
      <postExplosionSpawnChance>1</postExplosionSpawnChance>
 | 
			
		||||
      <postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
 | 
			
		||||
      <applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
 | 
			
		||||
      <explosionEffect>ExtinguisherExplosion</explosionEffect>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--확산 연막탄-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_ShellBase">
 | 
			
		||||
    <defName>PN_Shell_Smoke</defName>
 | 
			
		||||
    <label>PnL cluster smoke shell</label>
 | 
			
		||||
    <description>A cluster smoke bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNShell/PNShellSM</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectileWhenLoaded>PN_Bullet_Shell_Smoke</projectileWhenLoaded>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Mass>1.25</Mass>
 | 
			
		||||
      <Flammability>1.0</Flammability>
 | 
			
		||||
      <DeteriorationRate>1.5</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveDamageType>Smoke</explosiveDamageType>
 | 
			
		||||
        <explosiveRadius>11</explosiveRadius>
 | 
			
		||||
        <postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
 | 
			
		||||
        <postExplosionSpawnChance>1</postExplosionSpawnChance>
 | 
			
		||||
        <postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
 | 
			
		||||
        <wickTicks>30~60</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Shell_Smoke>5</Shell_Smoke>
 | 
			
		||||
      <Chemfuel>20</Chemfuel>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>PN_Shell</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_Cl_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_Smoke</defName>
 | 
			
		||||
    <label>cluster Smoke shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectile Class="TorgueAnty.TorgueProjectileProps">
 | 
			
		||||
      <damageDef>Smoke</damageDef>
 | 
			
		||||
      <subProjectile>PN_Bullet_Shell_Smoke_Sub</subProjectile>
 | 
			
		||||
      <clusterCount>10</clusterCount>
 | 
			
		||||
      <clusterRadius>14.9</clusterRadius>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>Explosion_Smoke</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_Smoke_Sub</defName>
 | 
			
		||||
    <label>cluster Smoke shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellSmoke</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Smoke</damageDef>
 | 
			
		||||
      <speed>6.5</speed>
 | 
			
		||||
      <explosionRadius>5.9</explosionRadius>
 | 
			
		||||
      <arcHeightFactor>60</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
      <flyOverhead>true</flyOverhead>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>Explosion_Smoke</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
      <postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
 | 
			
		||||
      <postExplosionSpawnChance>1</postExplosionSpawnChance>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--반물질탄-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_ShellBase">
 | 
			
		||||
    <defName>PN_Shell_AG</defName>
 | 
			
		||||
    <label>PnL antigrain shell</label>
 | 
			
		||||
    <description>An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Explodes when damaged.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNShell/PNShellAG</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectileWhenLoaded>PN_Bullet_Shell_AG</projectileWhenLoaded>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Mass>1.25</Mass>
 | 
			
		||||
      <Flammability>1.0</Flammability>
 | 
			
		||||
      <DeteriorationRate>1.5</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>14.9</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>BombSuper</explosiveDamageType>
 | 
			
		||||
        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
 | 
			
		||||
        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
 | 
			
		||||
        <chanceToStartFire>0.22</chanceToStartFire>
 | 
			
		||||
        <damageFalloff>true</damageFalloff>
 | 
			
		||||
        <explosionEffect>GiantExplosion</explosionEffect>
 | 
			
		||||
        <explosionSound>Explosion_GiantBomb</explosionSound>
 | 
			
		||||
        <wickTicks>60~120</wickTicks>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
 | 
			
		||||
      <Chemfuel>20</Chemfuel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <targetCountAdjustment>1</targetCountAdjustment>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet_Shell">
 | 
			
		||||
    <defName>PN_Bullet_Shell_AG</defName>
 | 
			
		||||
    <label>antigrain shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellAntigrainWarhead</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>BombSuper</damageDef>
 | 
			
		||||
      <speed>205</speed>
 | 
			
		||||
      <explosionRadius>14.9</explosionRadius>
 | 
			
		||||
      <explosionChanceToStartFire>0.22</explosionChanceToStartFire>
 | 
			
		||||
      <explosionDamageFalloff>true</explosionDamageFalloff>
 | 
			
		||||
      <explosionEffect>GiantExplosion</explosionEffect>
 | 
			
		||||
      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
			
		||||
      <soundExplode>Explosion_GiantBomb</soundExplode>
 | 
			
		||||
      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
		||||
      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--레일건탄-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_ShellBase">
 | 
			
		||||
    <defName>PN_Shell_RG</defName>
 | 
			
		||||
    <label>PnL Railgun shell</label>
 | 
			
		||||
    <description>A special shell used in railgun.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNShell/PNShellAP</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Mass>1.25</Mass>
 | 
			
		||||
      <Flammability>0</Flammability>
 | 
			
		||||
      <DeteriorationRate>1.5</DeteriorationRate>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
 | 
			
		||||
    </comps>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Uranium>30</Uranium>
 | 
			
		||||
      <Steel>50</Steel>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite Inherit="false">PNRP_Railgun</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										964
									
								
								1.4/Defs/ThingDef/ThingDef_Weapons_Industrial.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										964
									
								
								1.4/Defs/ThingDef/ThingDef_Weapons_Industrial.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,964 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 베이스 ====================================-->
 | 
			
		||||
  <ThingDef Abstract="True" Name="PN_BaseWeapon">
 | 
			
		||||
    <thingClass>ThingWithComps</thingClass>
 | 
			
		||||
    <category>Item</category>
 | 
			
		||||
    <drawGUIOverlay>true</drawGUIOverlay>
 | 
			
		||||
    <altitudeLayer>Item</altitudeLayer>
 | 
			
		||||
    <alwaysHaulable>true</alwaysHaulable>
 | 
			
		||||
    <tickerType>Never</tickerType>
 | 
			
		||||
    <equipmentType>Primary</equipmentType>
 | 
			
		||||
    <useHitPoints>true</useHitPoints>
 | 
			
		||||
    <pathCost>14</pathCost>
 | 
			
		||||
    <selectable>true</selectable>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>100</MaxHitPoints>
 | 
			
		||||
      <Flammability>1.0</Flammability>
 | 
			
		||||
      <DeteriorationRate>2</DeteriorationRate>
 | 
			
		||||
      <Beauty>-3</Beauty>
 | 
			
		||||
      <SellPriceFactor>0.20</SellPriceFactor>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Forbiddable"/>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>CompEquippable</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <relicChance>0</relicChance>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 근접 베이스 ====================================-->
 | 
			
		||||
  <ThingDef Name="PN_BaseMeleeWeapon" Abstract="True" ParentName="PN_BaseWeapon">
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <smeltable>true</smeltable>
 | 
			
		||||
    <burnableByRecipe>true</burnableByRecipe>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>WeaponsMelee</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <inspectorTabs>
 | 
			
		||||
      <li>ITab_Art</li>
 | 
			
		||||
    </inspectorTabs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Melee</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Melee</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_BaseMeleeWeapon_Sharp" ParentName="PN_BaseMeleeWeapon" Abstract="True">
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <defaultIngredientFilter>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Root</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
        <disallowedThingDefs>
 | 
			
		||||
          <li>Silver</li>
 | 
			
		||||
          <li>Gold</li>
 | 
			
		||||
          <li>WoodLog</li>
 | 
			
		||||
        </disallowedThingDefs>
 | 
			
		||||
      </defaultIngredientFilter>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>CompQuality</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Art">
 | 
			
		||||
        <nameMaker>NamerArtWeaponMelee</nameMaker>
 | 
			
		||||
        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
 | 
			
		||||
        <minQualityForArtistic>Excellent</minQualityForArtistic>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>MeleePiercer</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_BaseMeleeWeapon_Blunt" ParentName="PN_BaseMeleeWeapon" Abstract="True">
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <defaultIngredientFilter>
 | 
			
		||||
        <categories>
 | 
			
		||||
          <li>Root</li>
 | 
			
		||||
        </categories>
 | 
			
		||||
        <disallowedThingDefs>
 | 
			
		||||
          <li>Silver</li>
 | 
			
		||||
          <li>Gold</li>
 | 
			
		||||
        </disallowedThingDefs>
 | 
			
		||||
      </defaultIngredientFilter>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>CompQuality</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Art">
 | 
			
		||||
        <nameMaker>NamerArtWeaponMelee</nameMaker>
 | 
			
		||||
        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
 | 
			
		||||
        <minQualityForArtistic>Excellent</minQualityForArtistic>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>MeleeBlunt</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 원거리 베이스 ====================================-->
 | 
			
		||||
  <ThingDef Name="PN_BaseGun" Abstract="True" ParentName="PN_BaseWeapon">
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <smeltable>true</smeltable>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>WeaponsRanged</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <inspectorTabs>
 | 
			
		||||
      <li>ITab_Art</li>
 | 
			
		||||
    </inspectorTabs>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Flammability>0.5</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Gun</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Art">
 | 
			
		||||
        <nameMaker>NamerArtWeaponGun</nameMaker>
 | 
			
		||||
        <descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
 | 
			
		||||
        <minQualityForArtistic>Excellent</minQualityForArtistic>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>CompQuality</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Ranged</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_BaseMakeableGun" ParentName="PN_BaseGun" Abstract="True">
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <comps>
 | 
			
		||||
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Name="PN_BaseBullet" Abstract="True">
 | 
			
		||||
    <category>Projectile</category>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <altitudeLayer>Projectile</altitudeLayer>
 | 
			
		||||
    <thingClass>Bullet</thingClass>
 | 
			
		||||
    <label>bullet</label>
 | 
			
		||||
    <useHitPoints>False</useHitPoints>
 | 
			
		||||
    <neverMultiSelect>True</neverMultiSelect>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <shaderType>Transparent</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 삽 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMeleeWeapon_Blunt">
 | 
			
		||||
    <defName>PN_Shovel</defName>
 | 
			
		||||
    <label>PnL shovel</label>
 | 
			
		||||
    <description>It's a small shovel. Useful for farming, mining and construction. It looks powerful even when used as a weapon.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNShovel</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Shovel</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <costStuffCount>50</costStuffCount>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>8000</WorkToMake>
 | 
			
		||||
      <Mass>1.2</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedAngleOffset>-65</equippedAngleOffset>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>handle</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>shovel blade</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Cut</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>16</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>shovel head</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>16</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>Smithing</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>5</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>ElectricSmithy</li>
 | 
			
		||||
        <li>FueledSmithy</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <MiningSpeed>0.15</MiningSpeed>
 | 
			
		||||
      <PlantWorkSpeed>0.15</PlantWorkSpeed>
 | 
			
		||||
      <ConstructionSpeed>0.15</ConstructionSpeed>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 체인소드 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
 | 
			
		||||
    <defName>PN_Chainsword</defName>
 | 
			
		||||
    <label>PnL chainsword</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nA sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNSword</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <meleeHitSound>PNChainswordSound</meleeHitSound>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Chainsword</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <costStuffCount>50</costStuffCount>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>18000</WorkToMake>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedAngleOffset>-65</equippedAngleOffset>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>handle</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>point</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Stab</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>16</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>edge</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>PN_ChainCutTool</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>16</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>5</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <PlantWorkSpeed>0.25</PlantWorkSpeed>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 리볼버 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_Revolver</defName>
 | 
			
		||||
    <label>PnL revolver</label>
 | 
			
		||||
    <description>A revolver similar to a shotgun that fires from six barrels at once.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNRevolver</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <uiIconScale>1</uiIconScale>
 | 
			
		||||
    <soundInteract>Interact_Revolver</soundInteract>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>18000</WorkToMake>
 | 
			
		||||
      <Mass>1.6</Mass>
 | 
			
		||||
      <AccuracyTouch>0.50</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.35</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.15</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.05</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Revolver</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>50</Steel>
 | 
			
		||||
      <ComponentIndustrial>2</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>3</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <comps>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li Class="TorgueAnty.Verb_Properties_ShotGun">
 | 
			
		||||
        <verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
 | 
			
		||||
        <warmupTime>0.5</warmupTime>
 | 
			
		||||
        <range>12.9</range>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <ticksBetweenBurstShots>10</ticksBetweenBurstShots>
 | 
			
		||||
        <soundCast>Shot_Revolver</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Light</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <pelletCount>6</pelletCount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>grip</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>12</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>ShortShots</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_Revolver_Volley</defName>
 | 
			
		||||
    <label>PnL revolver bullet</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/Bullet_Small</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>8</damageAmountBase>
 | 
			
		||||
      <stoppingPower>1</stoppingPower>
 | 
			
		||||
      <speed>55</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 레버액션 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_Rifle</defName>
 | 
			
		||||
    <label>PnL rifle</label>
 | 
			
		||||
    <description>Lever action rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNRifle</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_Rifle</soundInteract>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>40000</WorkToMake>
 | 
			
		||||
      <Mass>3.5</Mass>
 | 
			
		||||
      <AccuracyTouch>0.65</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.70</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.65</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.55</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>75</Steel>
 | 
			
		||||
      <ComponentIndustrial>5</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
        </sheathOnlyGraphicData>
 | 
			
		||||
        <fullGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRifle_Full</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
        </fullGraphicData>
 | 
			
		||||
        <drawPosition>Back</drawPosition>
 | 
			
		||||
        <!--x축 (-서 +동) , 레이어 , y축 (-남 +북)-->
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0.15,0.3,0)</position>
 | 
			
		||||
          <angle>-45</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0)</position>
 | 
			
		||||
          <angle>-45</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0)</position>
 | 
			
		||||
          <angle>-30</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(0.15,-0.3,0)</position>
 | 
			
		||||
          <angle>30</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
 | 
			
		||||
        <warmupTime>0.7</warmupTime>
 | 
			
		||||
        <range>30.9</range>
 | 
			
		||||
        <soundCast>PNRifleSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <desc>It fires quickly, but has a low accuracy and range.</desc>
 | 
			
		||||
        <label>rapid fire</label>
 | 
			
		||||
        <texPath>UI/Commands/Pew</texPath>
 | 
			
		||||
        <accuracyTouch>0.0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0.0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0.0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0.0</accuracyLong>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
 | 
			
		||||
        <warmupTime>2.3</warmupTime>
 | 
			
		||||
        <range>36.9</range>
 | 
			
		||||
        <soundCast>PNRifleSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <desc>It fires slowly, but has a high accuracy and range.</desc>
 | 
			
		||||
        <label>accurate fire</label>
 | 
			
		||||
        <texPath>UI/Commands/Snipe</texPath>
 | 
			
		||||
        <accuracyTouch>0.0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0.25</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0.25</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0.25</accuracyLong>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Rifle</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>stock</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
          <li>Poke</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_Rifle</defName>
 | 
			
		||||
    <label>PnL rifle bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>16</damageAmountBase>
 | 
			
		||||
      <stoppingPower>1.0</stoppingPower>
 | 
			
		||||
      <speed>70</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/Bullet_big</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 기관총 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_Machinegun</defName>
 | 
			
		||||
    <label>PnL machine gun</label>
 | 
			
		||||
    <description>Machine gun produced by PnL industry.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNMachinegun</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_Rifle</soundInteract>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_MachineGun</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardLowFreq</li>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>60000</WorkToMake>
 | 
			
		||||
      <Mass>10</Mass>
 | 
			
		||||
      <AccuracyTouch>0.15</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.25</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.25</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.18</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>150</Steel>
 | 
			
		||||
      <ComponentIndustrial>10</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
        </sheathOnlyGraphicData>
 | 
			
		||||
        <fullGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNMachinegun_Full</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
        </fullGraphicData>
 | 
			
		||||
        <drawPosition>Back</drawPosition>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0,0.3,0.05)</position>
 | 
			
		||||
          <angle>25</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(0,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-25</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>70</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-70</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
 | 
			
		||||
        <warmupTime>2.6</warmupTime>
 | 
			
		||||
        <range>30.9</range>
 | 
			
		||||
        <burstShotCount>40</burstShotCount>
 | 
			
		||||
        <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
 | 
			
		||||
        <soundCast>Shot_AssaultRifle</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Medium</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Machinegun</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>11.7</power>
 | 
			
		||||
        <cooldownTime>2.6</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <MoveSpeed>-0.25</MoveSpeed>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>RangedHeavy</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_Machinegun</defName>
 | 
			
		||||
    <label>PnL machinegun bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>8</damageAmountBase>
 | 
			
		||||
      <stoppingPower>1.0</stoppingPower>
 | 
			
		||||
      <speed>70</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/Bullet_Small</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 포터블 캐논 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_Cannon</defName>
 | 
			
		||||
    <label>PnL portable cannon</label>
 | 
			
		||||
    <description>portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNCannon</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_Rifle</soundInteract>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_Cannon</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>68000</WorkToMake>
 | 
			
		||||
      <Mass>9.5</Mass>
 | 
			
		||||
      <AccuracyTouch>0.65</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.65</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.85</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.75</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>150</Steel>
 | 
			
		||||
      <ComponentIndustrial>10</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
        </sheathOnlyGraphicData>
 | 
			
		||||
        <fullGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNCannon_Full</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
        </fullGraphicData>
 | 
			
		||||
        <drawPosition>Back</drawPosition>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0,0.3,-0.05)</position>
 | 
			
		||||
          <angle>25</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(0,-0.3,-0.05)</position>
 | 
			
		||||
          <angle>-25</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,-0.05)</position>
 | 
			
		||||
          <angle>70</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(0.15,-0.3,-0.05)</position>
 | 
			
		||||
          <angle>-70</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_AP</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.5</warmupTime>
 | 
			
		||||
        <minRange>4.9</minRange>
 | 
			
		||||
        <range>44.9</range>
 | 
			
		||||
        <soundCast>PNCannonSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <desc>Single target bullet with high penetration.</desc>
 | 
			
		||||
        <label>AP</label>
 | 
			
		||||
        <texPath>UI/Commands/AP</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_HE</defaultProjectile>
 | 
			
		||||
        <forcedMissRadius>0.01</forcedMissRadius>
 | 
			
		||||
        <warmupTime>3.5</warmupTime>
 | 
			
		||||
        <minRange>4.9</minRange>
 | 
			
		||||
        <range>44.9</range>
 | 
			
		||||
        <soundCast>PNCannonSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <desc>Creates a small explosion on hit.</desc>
 | 
			
		||||
        <label>HE</label>
 | 
			
		||||
        <texPath>UI/Commands/HE</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Cannon</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>15.7</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <MoveSpeed>-0.25</MoveSpeed>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>RangedHeavy</li>
 | 
			
		||||
      <li>LongShots</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_HE</defName>
 | 
			
		||||
    <label>PnL he bullet</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>PN_Bomb_Cannon</damageDef>
 | 
			
		||||
      <speed>100</speed>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_AP</defName>
 | 
			
		||||
    <label>PnL ap bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>40</damageAmountBase>
 | 
			
		||||
      <stoppingPower>3</stoppingPower>
 | 
			
		||||
      <armorPenetrationBase>0.70</armorPenetrationBase>
 | 
			
		||||
      <speed>100</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="Bomb">
 | 
			
		||||
    <defName>PN_Bomb_Cannon</defName>
 | 
			
		||||
    <label>bomb</label>
 | 
			
		||||
    <defaultDamage>50</defaultDamage>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 일회용 레일건 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseGun">
 | 
			
		||||
    <defName>PN_PrototypeRailGun</defName>
 | 
			
		||||
    <label>PnL prototype rail gun</label>
 | 
			
		||||
    <description>An experimental railgun that fires powerful explosions in a narrow area.\nOnce fired, it will break down and cannot be used.</description>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNPrototypeRailGun</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>1250</MarketValue>
 | 
			
		||||
      <Mass>8</Mass>
 | 
			
		||||
      <RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_PrototypeRailGun</li>
 | 
			
		||||
      <li>PN_SingleUse</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>ExoticMisc</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>SingleUseWeapon</li>
 | 
			
		||||
      <li>RewardStandardLowFreq</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <verbClass>Verb_ShootOneUse</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_RailGun</defaultProjectile>
 | 
			
		||||
        <forcedMissRadius>0.1</forcedMissRadius>
 | 
			
		||||
        <warmupTime>4.5</warmupTime>
 | 
			
		||||
        <ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
 | 
			
		||||
        <minRange>4.9</minRange>
 | 
			
		||||
        <range>500</range>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundAiming>PN_PrototypeRailGun_Warmup_Sound</soundAiming>
 | 
			
		||||
        <soundCast>PN_PrototypeRailGun_Fire_Sound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <onlyManualCast>true</onlyManualCast>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>11.7</power>
 | 
			
		||||
        <cooldownTime>2.6</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <comps Inherit="false">
 | 
			
		||||
      <li Class="CompProperties_Forbiddable"/>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>CompEquippable</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Styleable"></li>
 | 
			
		||||
      <li Class="CompProperties_Art">
 | 
			
		||||
        <nameMaker>NamerArtWeaponMelee</nameMaker>
 | 
			
		||||
        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
 | 
			
		||||
        <minQualityForArtistic>Excellent</minQualityForArtistic>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Explosive">
 | 
			
		||||
        <explosiveRadius>7.8</explosiveRadius>
 | 
			
		||||
        <explosiveDamageType>Bomb</explosiveDamageType>
 | 
			
		||||
        <requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNPrototypeRailGun_Sheath</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
        </sheathOnlyGraphicData>
 | 
			
		||||
        <fullGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNPrototypeRailGun_Full</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
        </fullGraphicData>
 | 
			
		||||
        <drawPosition>Back</drawPosition>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0,0.3,0.05)</position>
 | 
			
		||||
          <angle>25</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(0,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-25</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>70</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-70</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_RailGun</defName>
 | 
			
		||||
    <label>prototype railgun bullet</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ChargeLanceShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>PN_BombRG</damageDef>
 | 
			
		||||
      <speed>615</speed>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef ParentName="Bomb">
 | 
			
		||||
    <defName>PN_BombRG</defName>
 | 
			
		||||
    <workerClass>DamageWorker_Blunt</workerClass>
 | 
			
		||||
    <stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
 | 
			
		||||
    <overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <defaultDamage>550</defaultDamage>
 | 
			
		||||
    <minDamageToFragment>700</minDamageToFragment>
 | 
			
		||||
    <defaultStoppingPower>5.0</defaultStoppingPower>
 | 
			
		||||
    <defaultArmorPenetration>2.00</defaultArmorPenetration>
 | 
			
		||||
    <buildingDamageFactorImpassable>0.1</buildingDamageFactorImpassable>
 | 
			
		||||
    <buildingDamageFactorPassable>0.1</buildingDamageFactorPassable>
 | 
			
		||||
    <plantDamageFactor>1</plantDamageFactor>
 | 
			
		||||
    <explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										940
									
								
								1.4/Defs/ThingDef/ThingDef_Weapons_Royal.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										940
									
								
								1.4/Defs/ThingDef/ThingDef_Weapons_Royal.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,940 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 체인 롱소드 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
 | 
			
		||||
    <defName>PN_Chainlongsword</defName>
 | 
			
		||||
    <label>PnL chain longsword</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNSwordLong</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_RoyalChainsword</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <costStuffCount>100</costStuffCount>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>18000</WorkToMake>
 | 
			
		||||
      <Mass>4</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>handle</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>point</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Stab</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>23</power>
 | 
			
		||||
        <cooldownTime>2.4</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>edge</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>PN_ChainCutTool</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>23</power>
 | 
			
		||||
        <cooldownTime>2.4</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>5</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="SYS.CompProperties_WeaponExtention">
 | 
			
		||||
        <littleDown>True</littleDown>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0.2,0,0.25)</position>
 | 
			
		||||
          <angle>-45</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(-0.25,0.3,0.2)</position>
 | 
			
		||||
          <angle>45</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(0.15,0.3,0.2)</position>
 | 
			
		||||
          <angle>-45</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0.2)</position>
 | 
			
		||||
          <angle>45</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 워해머 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
 | 
			
		||||
    <defName>PN_WarHammer</defName>
 | 
			
		||||
    <label>PnL warhammer</label>
 | 
			
		||||
    <description>A luxurious war hammer made by PnL industry. There is no special function.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNWarHammer</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_WarHammer</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <costStuffCount>150</costStuffCount>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>18000</WorkToMake>
 | 
			
		||||
      <Mass>4</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>handle</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Poke</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>11</power>
 | 
			
		||||
        <cooldownTime>2.6</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>head</label>
 | 
			
		||||
        <labelUsedInLogging>false</labelUsedInLogging>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>22</power>
 | 
			
		||||
        <cooldownTime>2.4</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>5</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <comps>
 | 
			
		||||
 | 
			
		||||
    </comps>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 로열 트윈 피스톨 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_TwinPistol</defName>
 | 
			
		||||
    <label>PnL twin pistol</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability.</description>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <relicChance>1</relicChance>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNTwinpistol</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_Rifle</soundInteract>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardLowFreq</li>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <Mass>3.2</Mass>
 | 
			
		||||
      <AccuracyTouch>0.57</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.45</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.14</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.03</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>75</Plasteel>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Styleable"></li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
 | 
			
		||||
        <warmupTime>0.35</warmupTime>
 | 
			
		||||
        <range>12.9</range>
 | 
			
		||||
        <ticksBetweenBurstShots>2</ticksBetweenBurstShots>
 | 
			
		||||
        <burstShotCount>12</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_Revolver</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Light</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_RoyalRifle</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>grip</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>1</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>kick</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>18</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>Close shot</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Poke</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>20</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
        <armorPenetration>0.09</armorPenetration>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>ShortShots</li>
 | 
			
		||||
      <li>Ultratech</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_TwinPistol</defName>
 | 
			
		||||
    <label>PnL twin pistol bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>4</damageAmountBase>
 | 
			
		||||
      <stoppingPower>0.5</stoppingPower>
 | 
			
		||||
      <armorPenetrationBase>0.15</armorPenetrationBase>
 | 
			
		||||
      <speed>70</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/Bullet_Small</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 로열 라이플 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_RoyalRifle</defName>
 | 
			
		||||
    <label>PnL royal rifle</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <relicChance>1</relicChance>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNRoyalRifle</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_Rifle</soundInteract>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardLowFreq</li>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <Mass>4.6</Mass>
 | 
			
		||||
      <AccuracyTouch>0.65</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.70</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.65</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.55</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>75</Plasteel>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_Styleable"></li>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
        </sheathOnlyGraphicData>
 | 
			
		||||
        <fullGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalRifle_Full</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
        </fullGraphicData>
 | 
			
		||||
        <drawPosition>Back</drawPosition>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0.15,0.3,0.05)</position>
 | 
			
		||||
          <angle>-45</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-45</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-30</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>30</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
 | 
			
		||||
        <warmupTime>0.7</warmupTime>
 | 
			
		||||
        <range>30.9</range>
 | 
			
		||||
        <soundCast>PNRoyalRifleSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <desc>It fires quickly, but has a low accuracy and range.</desc>
 | 
			
		||||
        <label>rapid fire</label>
 | 
			
		||||
        <texPath>UI/Commands/Pew</texPath>
 | 
			
		||||
        <accuracyTouch>0.0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0.0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0.0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0.0</accuracyLong>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
 | 
			
		||||
        <warmupTime>2.3</warmupTime>
 | 
			
		||||
        <range>36.9</range>
 | 
			
		||||
        <soundCast>PNRoyalRifleSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <desc>It fires slowly, but has a high accuracy and range.</desc>
 | 
			
		||||
        <label>accurate fire</label>
 | 
			
		||||
        <texPath>UI/Commands/Snipe</texPath>
 | 
			
		||||
        <accuracyTouch>0.0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0.25</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0.25</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0.25</accuracyLong>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_RoyalRifle</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>stock</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
          <li>Poke</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Ultratech</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_RoyalRifle</defName>
 | 
			
		||||
    <label>PnL rifle bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>22</damageAmountBase>
 | 
			
		||||
      <stoppingPower>1.5</stoppingPower>
 | 
			
		||||
      <armorPenetrationBase>0.38</armorPenetrationBase>
 | 
			
		||||
      <speed>100</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/Bullet_big</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 로열 헤비 슬러그 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_RoyalHeavySlug</defName>
 | 
			
		||||
    <label>PnL royal heavy slug rifle</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nheavy slug rifle produced by PnL industry. They fire huge bullets, but it have a short range.</description>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <relicChance>1</relicChance>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNRoyalHeavyslug</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_Rifle</soundInteract>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardLowFreq</li>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <Mass>4.6</Mass>
 | 
			
		||||
      <AccuracyTouch>0.57</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.64</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.55</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.45</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>140</Plasteel>
 | 
			
		||||
      <ComponentSpacer>3</ComponentSpacer>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Styleable"></li>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalHeavyslug_Sheath</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
        </sheathOnlyGraphicData>
 | 
			
		||||
        <fullGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalHeavyslug_Full</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
        </fullGraphicData>
 | 
			
		||||
        <drawPosition>Back</drawPosition>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0,0.3,0.05)</position>
 | 
			
		||||
          <angle>25</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(0,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-25</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>70</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-70</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_HeavySlug</defaultProjectile>
 | 
			
		||||
        <warmupTime>0.7</warmupTime>
 | 
			
		||||
        <range>12.9</range>
 | 
			
		||||
        <soundCast>PNRoyalHCSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Medium</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_RoyalRifle</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>stock</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
          <li>Poke</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Ultratech</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_HeavySlug</defName>
 | 
			
		||||
    <label>PnL heavy slug bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>40</damageAmountBase>
 | 
			
		||||
      <stoppingPower>3</stoppingPower>
 | 
			
		||||
      <armorPenetrationBase>0.38</armorPenetrationBase>
 | 
			
		||||
      <speed>100</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 로열기관총 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_RoyalMachinegun</defName>
 | 
			
		||||
    <label>PnL royal machine gun</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry.</description>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <relicChance>1</relicChance>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNRoyalMachinegun</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_Rifle</soundInteract>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardLowFreq</li>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>75000</WorkToMake>
 | 
			
		||||
      <Mass>10</Mass>
 | 
			
		||||
      <AccuracyTouch>0.15</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.25</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.25</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.18</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>150</Plasteel>
 | 
			
		||||
      <ComponentSpacer>8</ComponentSpacer>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_Styleable"></li>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
        </sheathOnlyGraphicData>
 | 
			
		||||
        <fullGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalMachinegun_Full</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
        </fullGraphicData>
 | 
			
		||||
        <drawPosition>Back</drawPosition>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0,0.3,0.05)</position>
 | 
			
		||||
          <angle>25</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(0,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-25</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>70</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(0.15,-0.3,0.05)</position>
 | 
			
		||||
          <angle>-70</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
 | 
			
		||||
        <warmupTime>2.6</warmupTime>
 | 
			
		||||
        <range>30.9</range>
 | 
			
		||||
        <burstShotCount>20</burstShotCount>
 | 
			
		||||
        <ticksBetweenBurstShots>9</ticksBetweenBurstShots>
 | 
			
		||||
        <soundCast>PNRoyalMachinegunSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Medium</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Machinegun</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>11.7</power>
 | 
			
		||||
        <cooldownTime>2.6</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <MoveSpeed>-0.25</MoveSpeed>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>RangedHeavy</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_RoyalMachinegun</defName>
 | 
			
		||||
    <label>PnL machinegun bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>20</damageAmountBase>
 | 
			
		||||
      <stoppingPower>3.0</stoppingPower>
 | 
			
		||||
      <armorPenetrationBase>0.38</armorPenetrationBase>
 | 
			
		||||
      <speed>100</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/Bullet_big</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 로열 LSW (멀티런쳐) ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_RoyalLSW</defName>
 | 
			
		||||
    <label>PnL multiple launcher</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.</description>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNRoyalLSW</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_Rifle</soundInteract>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardLowFreq</li>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>75000</WorkToMake>
 | 
			
		||||
      <Mass>7</Mass>
 | 
			
		||||
      <RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>100</Plasteel>
 | 
			
		||||
      <ComponentSpacer>3</ComponentSpacer>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
        </sheathOnlyGraphicData>
 | 
			
		||||
        <fullGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalLSW_Full</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
        </fullGraphicData>
 | 
			
		||||
        <drawPosition>Back</drawPosition>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0,0.3,0)</position>
 | 
			
		||||
          <angle>25</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(0,-0.3,0)</position>
 | 
			
		||||
          <angle>-25</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0)</position>
 | 
			
		||||
          <angle>70</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(0.15,-0.3,0)</position>
 | 
			
		||||
          <angle>-70</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <label>Frag</label>
 | 
			
		||||
        <texPath>UI/Commands/HE</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_Flame</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <label>Incendiary</label>
 | 
			
		||||
        <texPath>UI/Commands/Flame</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_EMP</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <label>EMP</label>
 | 
			
		||||
        <texPath>UI/Commands/EMP</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_Smoke</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <label>Smoke</label>
 | 
			
		||||
        <texPath>UI/Commands/Smoke</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_FF</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <label>Firefoam</label>
 | 
			
		||||
        <texPath>UI/Commands/FF</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_RoyalRifle</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>stock</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
          <li>Poke</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Ultratech</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_bomb</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
      <damageDef>Bomb</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_Flame</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
      <damageDef>Flame</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
			
		||||
      <preExplosionSpawnChance>0.6</preExplosionSpawnChance>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_EMP</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
      <damageDef>EMP</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_Smoke</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
      <damageDef>Smoke</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
 | 
			
		||||
      <postExplosionSpawnChance>1</postExplosionSpawnChance>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_FF</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
      <damageDef>Extinguish</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
      <postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
 | 
			
		||||
      <postExplosionSpawnChance>1</postExplosionSpawnChance>
 | 
			
		||||
      <postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
 | 
			
		||||
      <explosionEffect>ExtinguisherExplosion</explosionEffect>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										93
									
								
								1.4/Defs/ThingDef/ThnigDef_Test.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										93
									
								
								1.4/Defs/ThingDef/ThnigDef_Test.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,93 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 테스트 워해머 ====================================-->
 | 
			
		||||
  <!--<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
 | 
			
		||||
    <defName>PN_RoyalWarhammer</defName>
 | 
			
		||||
    <label>PnL royal warhammer</label>
 | 
			
		||||
    <description>[caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
 | 
			
		||||
    <graphicData Class="AutomataRace.GraphicData_Sprite">
 | 
			
		||||
      <texPath>Things/Weapons/PNPersonaHammer</texPath>
 | 
			
		||||
      <graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
 | 
			
		||||
      <totalFrameLength>170</totalFrameLength>
 | 
			
		||||
      <keyFrames>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>0</frame>
 | 
			
		||||
          <index>0</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>120</frame>
 | 
			
		||||
          <index>1</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>125</frame>
 | 
			
		||||
          <index>2</index>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>130</frame>
 | 
			
		||||
          <index>0</index>
 | 
			
		||||
        </li>        
 | 
			
		||||
        <li>
 | 
			
		||||
          <frame>165</frame>
 | 
			
		||||
          <index>1</index>
 | 
			
		||||
        </li>
 | 
			
		||||
      </keyFrames>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_Chainsword</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <costStuffCount>100</costStuffCount>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>18000</WorkToMake>
 | 
			
		||||
      <Mass>4</Mass>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>handle</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>12</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>point</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Stab</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>23</power>
 | 
			
		||||
        <cooldownTime>2.4</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>edge</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Cut</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>23</power>
 | 
			
		||||
        <cooldownTime>2.4</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>5</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <comps>
 | 
			
		||||
 | 
			
		||||
    </comps>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>-->
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										203
									
								
								1.4/Defs/ThoughtDefs/Thoughts_LostDeath.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										203
									
								
								1.4/Defs/ThoughtDefs/Thoughts_LostDeath.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,203 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 파니엘 파괴 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_KnowColonyAutomatonDied</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>our automaton destroyed</label>
 | 
			
		||||
        <description>One of our automaton destroyed. That automaton was our property.</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionDied</defName>
 | 
			
		||||
    <durationDays>20</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my friend {0} destroyed</label>
 | 
			
		||||
        <description>Such a wonderful automaton, gone forever. The universe gets darker every day.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionDied</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my rival {0} destroyed</label>
 | 
			
		||||
        <description>That scrap was finally destroyed.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_WitnessedDestroyedAlly</defName>
 | 
			
		||||
    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <durationDays>2</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>witnessed ally's destroyed</label>
 | 
			
		||||
        <description>I saw one of our automaton destroyed. That automaton was our property.</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 파니엘 실종 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_ColonyAutomatonLost</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>our automaton lost</label>
 | 
			
		||||
        <description>One of our automaton lost. That automaton was our property.</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionLost</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my friend {0} lost</label>
 | 
			
		||||
        <description>Such a wonderful automaton, lost. The universe gets darker every day.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionLost</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my rival {0} lost</label>
 | 
			
		||||
        <description>That scrap was finally disappeared.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 파니엘 분해 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_ColonyAutomatondisassemble</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>our automaton disassembled</label>
 | 
			
		||||
        <description>One of our automaton disassembled. it's a pity we won't be able to see it again.</description>
 | 
			
		||||
        <baseMoodEffect>-1</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpiniondisassemble</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my friend {0} disassemble</label>
 | 
			
		||||
        <description>Such a wonderful automaton, disassembled. It was a colony decision, but I can't stand the disappointment.</description>
 | 
			
		||||
        <baseMoodEffect>-3</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpiniondisassemble</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my rival {0} disassemble</label>
 | 
			
		||||
        <description>That scrap was finally disassembled.</description>
 | 
			
		||||
        <baseMoodEffect>3</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 파니엘 추방 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonBanished</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>automaton banished</label>
 | 
			
		||||
        <description>We just banished automaton. I hope they can meet their new master.</description>
 | 
			
		||||
        <baseMoodEffect>-1</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonBanishedToDie</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>automaton banished to destroy</label>
 | 
			
		||||
        <description>We banished automaton in such a way that there's almost no way they'll survive.</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										244
									
								
								1.4/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										244
									
								
								1.4/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,244 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_KnowColonyAutomatonDiedforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>our automaton destroyed</label>
 | 
			
		||||
        <description>My colleague was destroyed. Did she fulfill her duties?</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionDiedforPN</defName>
 | 
			
		||||
    <durationDays>20</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my friend {0} destroyed</label>
 | 
			
		||||
        <description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionDiedforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my rival {0} destroyed</label>
 | 
			
		||||
        <description>That scrap was finally destroyed.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_WitnessedDestroyedAllyforPN</defName>
 | 
			
		||||
    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <durationDays>2</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>witnessed ally's destroyed</label>
 | 
			
		||||
        <description>I saw one of our colleague destroyed. Did she fulfill her duties?</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 파니엘 실종 for 파니엘 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_ColonyAutomatonLostforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>our automaton lost</label>
 | 
			
		||||
        <description>My colleague was lost. Did she do her duty?</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionLostforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my friend {0} lost</label>
 | 
			
		||||
        <description>My friend was lost. It's so sad that we can't carry out our duties with her.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionLostforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my rival {0} lost</label>
 | 
			
		||||
        <description>That scrap was finally disappeared.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 파니엘 분해 for 파니엘 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_ColonyAutomatondisassembleforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>our automaton disassembled</label>
 | 
			
		||||
        <description>My colleague was disassembled. Did she do her duty?</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpiniondisassembleforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my friend {0} disassemble</label>
 | 
			
		||||
        <description>My friend was disassemble. It's so sad that we can't carry out our duties with her.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpiniondisassembleforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my rival {0} disassemble</label>
 | 
			
		||||
        <description>That scrap was finally disassembled.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 파니엘 추방 for 파니엘 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonBanishedforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>automaton banished</label>
 | 
			
		||||
        <description>We just banished colleague. I hope they can meet their new master.</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonBanishedToDieforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>automaton banished to destroy</label>
 | 
			
		||||
        <description>We banished colleague in such a way that there's almost no way they'll survive.</description>
 | 
			
		||||
        <baseMoodEffect>-3</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 음식 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AteLavishMeal</defName>
 | 
			
		||||
    <durationDays>2</durationDays>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>ate lavish meal</label>
 | 
			
		||||
        <description>I've heard that lavish meal feels like nourished body and soul. I'm not sure, but it feels like something good!</description>
 | 
			
		||||
        <baseMoodEffect>12</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AteFineMeal</defName>
 | 
			
		||||
    <durationDays>2</durationDays>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>ate fine meal</label>
 | 
			
		||||
        <description>I heard that fine meal is delicious. Yum?</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 메카클러스터 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_DefeatedMechCluster</defName>
 | 
			
		||||
    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>defeated mech cluster</label>
 | 
			
		||||
        <description>Stupid murder cans who know neither duty nor honor!</description>
 | 
			
		||||
        <baseMoodEffect>4</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										243
									
								
								1.4/Defs/TraderKindDefs/TraderKinds_Base.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										243
									
								
								1.4/Defs/TraderKindDefs/TraderKinds_Base.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,243 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <TraderKindDef>
 | 
			
		||||
    <defName>PN_Base_PnLindustry</defName>
 | 
			
		||||
    <stockGenerators>
 | 
			
		||||
 | 
			
		||||
      <!-- Resources -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Silver</thingDef>
 | 
			
		||||
        <countRange>2000~4000</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>ComponentIndustrial</thingDef>
 | 
			
		||||
        <countRange>20~70</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>ComponentSpacer</thingDef>
 | 
			
		||||
        <countRange>1~6</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Steel</thingDef>
 | 
			
		||||
        <countRange>500~800</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Plasteel</thingDef>
 | 
			
		||||
        <countRange>100~400</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Uranium</thingDef>
 | 
			
		||||
        <countRange>40~200</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Chemfuel</thingDef>
 | 
			
		||||
        <countRange>200~600</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Neutroamine</thingDef>
 | 
			
		||||
        <countRange>50~100</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>MedicineIndustrial</thingDef>
 | 
			
		||||
        <countRange>25~50</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Hyperweave</thingDef>
 | 
			
		||||
        <countRange>10~25</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>DevilstrandCloth</thingDef>
 | 
			
		||||
        <countRange>10~25</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Category">
 | 
			
		||||
        <categoryDef>FoodRaw</categoryDef>
 | 
			
		||||
        <excludedCategories>
 | 
			
		||||
          <li>EggsFertilized</li>
 | 
			
		||||
        </excludedCategories>
 | 
			
		||||
        <thingDefCountRange>2~4</thingDefCountRange>
 | 
			
		||||
        <totalPriceRange>400~800</totalPriceRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Category">
 | 
			
		||||
        <categoryDef>FoodMeals</categoryDef>
 | 
			
		||||
        <thingDefCountRange>1~2</thingDefCountRange>
 | 
			
		||||
        <countRange>12~50</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Category">
 | 
			
		||||
        <categoryDef>ResourcesRaw</categoryDef>
 | 
			
		||||
        <thingDefCountRange>2~4</thingDefCountRange>
 | 
			
		||||
        <totalPriceRange>400~800</totalPriceRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Category">
 | 
			
		||||
        <categoryDef>Textiles</categoryDef>
 | 
			
		||||
        <thingDefCountRange>1~2</thingDefCountRange>
 | 
			
		||||
        <totalPriceRange>400~800</totalPriceRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_ReinforcedBarrels">
 | 
			
		||||
        <countRange>1~4</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Tag">
 | 
			
		||||
        <tradeTag>MortarShell</tradeTag>
 | 
			
		||||
        <thingDefCountRange>1~2</thingDefCountRange>
 | 
			
		||||
        <countRange>20~40</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Tag">
 | 
			
		||||
        <tradeTag>PN_Shell</tradeTag>
 | 
			
		||||
        <thingDefCountRange>1~2</thingDefCountRange>
 | 
			
		||||
        <countRange>3~6</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Chocolate</thingDef>
 | 
			
		||||
        <countRange>-30~70</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Beer</thingDef>
 | 
			
		||||
        <countRange>-40~100</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Drugs -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_AutomatonFuel</thingDef>
 | 
			
		||||
        <countRange>200~600</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_antibiotics</thingDef>
 | 
			
		||||
        <countRange>2~6</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Automaton -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_RepairKit</thingDef>
 | 
			
		||||
        <countRange>10~20</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_BrainCasing</thingDef>
 | 
			
		||||
        <countRange>3~6</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Leather_Automaton</thingDef>
 | 
			
		||||
        <countRange>50~200</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_Component</thingDef>
 | 
			
		||||
        <countRange>4~8</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_NormalAutomatonSoldier</thingDef>
 | 
			
		||||
        <countRange>0~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_NormalAutomatonWorker</thingDef>
 | 
			
		||||
        <countRange>0~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_NormalAutomatonMaid</thingDef>
 | 
			
		||||
        <countRange>0~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Apparel -->
 | 
			
		||||
      <li Class="StockGenerator_Clothes">
 | 
			
		||||
        <countRange>10~16</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Armor">
 | 
			
		||||
        <countRange>2~4</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Weapons -->
 | 
			
		||||
      <li Class="StockGenerator_WeaponsRanged">
 | 
			
		||||
        <countRange>3~6</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Category">
 | 
			
		||||
        <categoryDef>WeaponsMelee</categoryDef>
 | 
			
		||||
        <thingDefCountRange>3~4</thingDefCountRange>
 | 
			
		||||
        <countRange>1~2</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Implants -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_ResurrectModule</thingDef>
 | 
			
		||||
        <countRange>-1~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Tag">
 | 
			
		||||
        <tradeTag>TechHediff</tradeTag>
 | 
			
		||||
        <thingDefCountRange>2~4</thingDefCountRange>
 | 
			
		||||
        <countRange>1~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Buildings -->
 | 
			
		||||
      <li Class="StockGenerator_Category">
 | 
			
		||||
        <categoryDef>BuildingsFurniture</categoryDef>
 | 
			
		||||
        <thingDefCountRange>3~4</thingDefCountRange>
 | 
			
		||||
        <countRange>1~2</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Art">
 | 
			
		||||
        <countRange>5~10</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Tag">
 | 
			
		||||
        <tradeTag>Television</tradeTag>
 | 
			
		||||
        <thingDefCountRange>1~2</thingDefCountRange>
 | 
			
		||||
        <countRange>1~2</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Telescope</thingDef>
 | 
			
		||||
        <countRange>0~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Techprints -->
 | 
			
		||||
      <li Class="StockGenerator_Techprints">
 | 
			
		||||
        <countChances>
 | 
			
		||||
          <li>
 | 
			
		||||
            <count>2</count>
 | 
			
		||||
            <chance>0.5</chance>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <count>3</count>
 | 
			
		||||
            <chance>0.5</chance>
 | 
			
		||||
          </li>
 | 
			
		||||
        </countChances>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      <!-- Exotic -->
 | 
			
		||||
      <li Class="StockGenerator_Tag">
 | 
			
		||||
        <tradeTag>Artifact</tradeTag>
 | 
			
		||||
        <thingDefCountRange>1~4</thingDefCountRange>
 | 
			
		||||
        <countRange>1~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_Tag">
 | 
			
		||||
        <tradeTag>ExoticMisc</tradeTag>
 | 
			
		||||
        <thingDefCountRange>1~4</thingDefCountRange>
 | 
			
		||||
        <countRange>1~2</countRange>
 | 
			
		||||
        <excludedThingDefs>
 | 
			
		||||
          <li>ComponentSpacer</li>          <!-- already handled by single def -->
 | 
			
		||||
        </excludedThingDefs>
 | 
			
		||||
        <customCountRanges>
 | 
			
		||||
          <MedicineUltratech>2~15</MedicineUltratech>
 | 
			
		||||
          <Hyperweave>50~200</Hyperweave>
 | 
			
		||||
          <Luciferium>3~4</Luciferium>
 | 
			
		||||
        </customCountRanges>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Animals -->
 | 
			
		||||
      <li Class="StockGenerator_Animals">
 | 
			
		||||
        <tradeTagsSell>
 | 
			
		||||
          <li>AnimalFarm</li>
 | 
			
		||||
          <li>AnimalPet</li>
 | 
			
		||||
        </tradeTagsSell>
 | 
			
		||||
        <tradeTagsBuy>
 | 
			
		||||
          <li>AnimalUncommon</li>
 | 
			
		||||
          <li>AnimalExotic</li>
 | 
			
		||||
        </tradeTagsBuy>
 | 
			
		||||
        <kindCountRange>2~4</kindCountRange>
 | 
			
		||||
        <countRange>3~8</countRange>
 | 
			
		||||
        <createMatingPair>
 | 
			
		||||
          <li>AnimalFarm</li>
 | 
			
		||||
        </createMatingPair>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Buying -->
 | 
			
		||||
      <li Class="StockGenerator_BuyExpensiveSimple" />
 | 
			
		||||
 | 
			
		||||
    </stockGenerators>
 | 
			
		||||
  </TraderKindDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										74
									
								
								1.4/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								1.4/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,74 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <TraderKindDef>
 | 
			
		||||
    <defName>PN_Caravan_PnLindustry</defName>
 | 
			
		||||
    <label>PnL salesman</label>
 | 
			
		||||
    <stockGenerators>
 | 
			
		||||
 | 
			
		||||
      <!-- Resources -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Silver</thingDef>
 | 
			
		||||
        <countRange>750~1200</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>ComponentIndustrial</thingDef>
 | 
			
		||||
        <countRange>8~16</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>ComponentSpacer</thingDef>
 | 
			
		||||
        <countRange>-1~2</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Steel</thingDef>
 | 
			
		||||
        <countRange>75~150</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Chemfuel</thingDef>
 | 
			
		||||
        <countRange>50~150</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Drugs -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_AutomatonFuel</thingDef>
 | 
			
		||||
        <countRange>50~150</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_antibiotics</thingDef>
 | 
			
		||||
        <countRange>1~2</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Automaton -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_RepairKit</thingDef>
 | 
			
		||||
        <countRange>2~6</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_BrainCasing</thingDef>
 | 
			
		||||
        <countRange>1~3</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Leather_Automaton</thingDef>
 | 
			
		||||
        <countRange>20~60</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_OTPCard</thingDef>
 | 
			
		||||
        <countRange>-3~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Weapons -->
 | 
			
		||||
 | 
			
		||||
      <!-- Apparel -->
 | 
			
		||||
 | 
			
		||||
      <!-- Implants -->
 | 
			
		||||
 | 
			
		||||
      <!-- Buildings -->
 | 
			
		||||
 | 
			
		||||
      <!-- Animals -->
 | 
			
		||||
 | 
			
		||||
      <!-- Buying -->
 | 
			
		||||
      <li Class="StockGenerator_BuyExpensiveSimple" />
 | 
			
		||||
 | 
			
		||||
    </stockGenerators>
 | 
			
		||||
  </TraderKindDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										132
									
								
								1.4/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										132
									
								
								1.4/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,132 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <TraderKindDef>
 | 
			
		||||
    <defName>PN_Orbital_PnLindustry</defName>
 | 
			
		||||
    <label>PnL trader ship</label>
 | 
			
		||||
    <orbital>true</orbital>
 | 
			
		||||
    <faction>PN_SubsidiaryFaction</faction>
 | 
			
		||||
    <stockGenerators>
 | 
			
		||||
 | 
			
		||||
      <!-- Resources -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Silver</thingDef>
 | 
			
		||||
        <countRange>2000~4000</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>ComponentIndustrial</thingDef>
 | 
			
		||||
        <countRange>15~30</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>ComponentSpacer</thingDef>
 | 
			
		||||
        <countRange>1~2</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Steel</thingDef>
 | 
			
		||||
        <countRange>500~800</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Plasteel</thingDef>
 | 
			
		||||
        <countRange>100~400</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Uranium</thingDef>
 | 
			
		||||
        <countRange>40~200</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Chemfuel</thingDef>
 | 
			
		||||
        <countRange>200~600</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Neutroamine</thingDef>
 | 
			
		||||
        <countRange>50~100</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>MedicineIndustrial</thingDef>
 | 
			
		||||
        <countRange>10~15</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Hyperweave</thingDef>
 | 
			
		||||
        <countRange>10~25</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>DevilstrandCloth</thingDef>
 | 
			
		||||
        <countRange>10~25</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Drugs -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_AutomatonFuel</thingDef>
 | 
			
		||||
        <countRange>200~600</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_antibiotics</thingDef>
 | 
			
		||||
        <countRange>2~6</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Automaton -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_RepairKit</thingDef>
 | 
			
		||||
        <countRange>10~20</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_BrainCasing</thingDef>
 | 
			
		||||
        <countRange>3~6</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Leather_Automaton</thingDef>
 | 
			
		||||
        <countRange>50~200</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_Component</thingDef>
 | 
			
		||||
        <countRange>4~8</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_NormalAutomatonSoldier</thingDef>
 | 
			
		||||
        <countRange>0~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_NormalAutomatonWorker</thingDef>
 | 
			
		||||
        <countRange>0~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Packaged_NormalAutomatonMaid</thingDef>
 | 
			
		||||
        <countRange>0~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_PrototypeRailGun</thingDef>
 | 
			
		||||
        <countRange>-3~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="StockGenerator_WeaponsMelee">
 | 
			
		||||
        <weaponTag>PN_Bladelink</weaponTag>
 | 
			
		||||
        <countRange>-4~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <!-- Apparel -->
 | 
			
		||||
 | 
			
		||||
      <!-- Implants -->
 | 
			
		||||
      <li Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>PN_ResurrectModule</thingDef>
 | 
			
		||||
        <countRange>-1~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Techprints (Royalty) -->
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Royalty" Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Techprint_CataphractArmor</thingDef>
 | 
			
		||||
        <countRange>-4~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li MayRequire="Ludeon.RimWorld.Royalty" Class="StockGenerator_SingleDef">
 | 
			
		||||
        <thingDef>Techprint_BrainWiring</thingDef>
 | 
			
		||||
        <countRange>-4~1</countRange>
 | 
			
		||||
      </li>
 | 
			
		||||
 | 
			
		||||
      <!-- Buildings -->
 | 
			
		||||
 | 
			
		||||
      <!-- Animals -->
 | 
			
		||||
 | 
			
		||||
      <!-- Buying -->
 | 
			
		||||
      <li Class="StockGenerator_BuyExpensiveSimple" />
 | 
			
		||||
 | 
			
		||||
    </stockGenerators>
 | 
			
		||||
  </TraderKindDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										44
									
								
								1.4/Patches/Ideology.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										44
									
								
								1.4/Patches/Ideology.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,44 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
  <Operation Class="PatchOperationFindMod">
 | 
			
		||||
    <mods>
 | 
			
		||||
      <li>Ideology</li>
 | 
			
		||||
    </mods>
 | 
			
		||||
    <match Class="PatchOperationSequence">
 | 
			
		||||
      <success>Always</success>
 | 
			
		||||
      <operations>
 | 
			
		||||
 | 
			
		||||
        <!--헤어패치-->
 | 
			
		||||
        <!--<li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/CultureDef[defName = *]/styleItemTags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>
 | 
			
		||||
              <tag>PanielHair</tag>
 | 
			
		||||
              <baseWeight>0.0001</baseWeight>
 | 
			
		||||
              <weightFactor>0.0001</weightFactor>
 | 
			
		||||
            </li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>-->
 | 
			
		||||
 | 
			
		||||
        <!--부르카 애드온 문제 해결-->
 | 
			
		||||
        <li Class="PatchOperationConditional">
 | 
			
		||||
          <xpath>/Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags</xpath>
 | 
			
		||||
          <nomatch Class="PatchOperationAdd">
 | 
			
		||||
            <xpath>/Defs/ThingDef[defName = "Apparel_Burka"]/apparel</xpath>
 | 
			
		||||
            <value>
 | 
			
		||||
              <tags>
 | 
			
		||||
                <li>PN_Burka</li>
 | 
			
		||||
              </tags>
 | 
			
		||||
            </value>
 | 
			
		||||
          </nomatch>
 | 
			
		||||
          <match Class="PatchOperationAdd">
 | 
			
		||||
            <xpath>/Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags</xpath>
 | 
			
		||||
            <value>
 | 
			
		||||
              <li>PN_Burka</li>
 | 
			
		||||
            </value>
 | 
			
		||||
          </match>
 | 
			
		||||
        </li>
 | 
			
		||||
      </operations>
 | 
			
		||||
    </match>
 | 
			
		||||
  </Operation>
 | 
			
		||||
</Patch>
 | 
			
		||||
							
								
								
									
										19
									
								
								1.4/Patches/Med_pod.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								1.4/Patches/Med_pod.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,19 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
  <Operation Class="PatchOperationFindMod">
 | 
			
		||||
    <mods>
 | 
			
		||||
      <li>MedPod</li>
 | 
			
		||||
    </mods>
 | 
			
		||||
    <match Class="PatchOperationSequence">
 | 
			
		||||
      <success>Always</success>
 | 
			
		||||
      <operations>
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
					<xpath>Defs/ThingDef[@Name="MedPodBedBase"]/comps/li[@Class="MedPod.CompProperties_TreatmentRestrictions"]/neverTreatableHediffs</xpath>
 | 
			
		||||
					<value>
 | 
			
		||||
						<li>PN_AutomatonFuel_Addiction</li>
 | 
			
		||||
					</value>
 | 
			
		||||
				</li>
 | 
			
		||||
      </operations>
 | 
			
		||||
    </match>
 | 
			
		||||
  </Operation>
 | 
			
		||||
</Patch>
 | 
			
		||||
							
								
								
									
										208
									
								
								1.4/Patches/Royalty.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										208
									
								
								1.4/Patches/Royalty.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,208 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
  <Operation Class="PatchOperationFindMod">
 | 
			
		||||
    <mods>
 | 
			
		||||
      <li>Royalty</li>
 | 
			
		||||
    </mods>
 | 
			
		||||
    <match Class="PatchOperationSequence">
 | 
			
		||||
      <success>Always</success>
 | 
			
		||||
      <operations>
 | 
			
		||||
        <!-- 오토마톤 면역 -->
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <!--<li>BloodRot</li>
 | 
			
		||||
            <li>Abasia</li>-->
 | 
			
		||||
            <li>PsychicLove</li>
 | 
			
		||||
            <li>Joyfuzz</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- 제국 우호도 -->
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/FactionDef[defName = "Empire"]/permanentEnemyToEveryoneExcept</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>Paniel_PlayerFaction</li>
 | 
			
		||||
            <li>PN_indistryFaction</li>
 | 
			
		||||
            <li>PN_SubsidiaryFaction</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- 연구 -->
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>/Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/baseCost</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <baseCost>500</baseCost>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>/Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/prerequisites</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <prerequisites>
 | 
			
		||||
              <li>PNRP_TierB_Apparel</li>
 | 
			
		||||
              <li>CataphractArmor</li>
 | 
			
		||||
            </prerequisites>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!--상선청사진-->
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/TraderKindDef[defName = "PN_Orbital_PnLindustry"]/stockGenerators</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li Class="StockGenerator_SingleDef">
 | 
			
		||||
              <thingDef>Techprint_CataphractArmor</thingDef>
 | 
			
		||||
              <countRange>-2~1</countRange>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li Class="StockGenerator_SingleDef">
 | 
			
		||||
              <thingDef>Techprint_BrainWiring</thingDef>
 | 
			
		||||
              <countRange>-2~1</countRange>
 | 
			
		||||
            </li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/TraderKindDef[defName = "PN_Base_PnLindustry"]/stockGenerators</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li Class="StockGenerator_SingleDef">
 | 
			
		||||
              <thingDef>Techprint_CataphractArmor</thingDef>
 | 
			
		||||
              <countRange>-1~1</countRange>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li Class="StockGenerator_SingleDef">
 | 
			
		||||
              <thingDef>Techprint_BrainWiring</thingDef>
 | 
			
		||||
              <countRange>-1~1</countRange>
 | 
			
		||||
            </li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!--작위관련-->
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/FactionDef[defName = "PN_SubsidiaryFaction"]</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <royalTitleTags>
 | 
			
		||||
              <li>PN_PnLCareerTitleTag</li>
 | 
			
		||||
            </royalTitleTags>
 | 
			
		||||
            <royalTitleInheritanceWorkerClass>RoyalTitleInheritanceWorker</royalTitleInheritanceWorkerClass>
 | 
			
		||||
            <royalTitleInheritanceRelations>
 | 
			
		||||
            </royalTitleInheritanceRelations>
 | 
			
		||||
            <royalFavorLabel>PnL result point</royalFavorLabel>
 | 
			
		||||
            <royalFavorIconPath>Icon/Paniel_PlayerIcon</royalFavorIconPath>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/FactionDef[defName = "PN_SubsidiaryFaction"]/caravanTraderKinds</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>PN_Caravan_TributeCollector</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!--퀘스트 관련-->
 | 
			
		||||
        <!-- Guests -->
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestLodgerKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_IsSet"]/node[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>
 | 
			
		||||
              <factionDef>PN_SubsidiaryFaction</factionDef>
 | 
			
		||||
              <pawnKinds>
 | 
			
		||||
                <li>PN_AssociateH</li>
 | 
			
		||||
                <li>PN_AssociateP_EngineerA</li>
 | 
			
		||||
                <li>PN_AssociateP_EngineerB</li>
 | 
			
		||||
                <li>PN_AssociateP_DomesticA</li>
 | 
			
		||||
                <li>PN_AssociateP_DomesticB</li>
 | 
			
		||||
              </pawnKinds>
 | 
			
		||||
            </li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
        <!-- Mercenaries -->
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestHelperKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>
 | 
			
		||||
              <factionDef>PN_SubsidiaryFaction</factionDef>
 | 
			
		||||
              <pawnKinds>
 | 
			
		||||
                <li>PN_Mid_CloseUnit</li>
 | 
			
		||||
                <li>PN_Mid_RangeUnit</li>
 | 
			
		||||
                <li>PN_EliteCloseUnit</li>
 | 
			
		||||
                <li>PN_EliteRangeUnit</li>
 | 
			
		||||
              </pawnKinds>
 | 
			
		||||
            </li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!--폰카인드 직위-->
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/PawnKindDef[defName = "PN_AssociateH"]</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <royalTitleChance>1</royalTitleChance>
 | 
			
		||||
            <titleSelectOne>
 | 
			
		||||
              <li>PN_Title_Associate</li>
 | 
			
		||||
              <li>PN_Title_Senior</li>
 | 
			
		||||
            </titleSelectOne>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/PawnKindDef[defName = "PN_ManagerH"]</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <royalTitleChance>1</royalTitleChance>
 | 
			
		||||
            <titleSelectOne>
 | 
			
		||||
              <li>PN_Title_Manager</li>
 | 
			
		||||
              <li>PN_Title_SeniorManager</li>
 | 
			
		||||
            </titleSelectOne>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/PawnKindDef[defName = "PN_Director"]</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <royalTitleChance>1</royalTitleChance>
 | 
			
		||||
            <titleSelectOne>
 | 
			
		||||
              <li>PN_Title_Director</li>
 | 
			
		||||
            </titleSelectOne>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/PawnKindDef[defName = "PN_SeniorDirector"]</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <royalTitleChance>1</royalTitleChance>
 | 
			
		||||
            <titleSelectOne>
 | 
			
		||||
              <li>PN_Title_SeniorDirector</li>
 | 
			
		||||
            </titleSelectOne>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/PawnKindDef[defName = "PN_VP"]</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <royalTitleChance>1</royalTitleChance>
 | 
			
		||||
            <titleSelectOne>
 | 
			
		||||
              <li>PN_TitleVP</li>
 | 
			
		||||
            </titleSelectOne>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/PawnKindDef[defName = "PN_SVP"]</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <royalTitleChance>1</royalTitleChance>
 | 
			
		||||
            <titleSelectOne>
 | 
			
		||||
              <li>PN_TitleSVP</li>
 | 
			
		||||
            </titleSelectOne>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>/Defs/PawnKindDef[defName = "PN_CEO"]</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <royalTitleChance>1</royalTitleChance>
 | 
			
		||||
            <titleSelectOne>
 | 
			
		||||
              <li>PN_TitleCEO</li>
 | 
			
		||||
            </titleSelectOne>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
        
 | 
			
		||||
      </operations>
 | 
			
		||||
    </match>
 | 
			
		||||
  </Operation>
 | 
			
		||||
</Patch>
 | 
			
		||||
							
								
								
									
										364
									
								
								1.4/Patches/SOS2.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										364
									
								
								1.4/Patches/SOS2.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,364 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
  <Operation Class="PatchOperationFindMod">
 | 
			
		||||
    <mods>
 | 
			
		||||
      <li>Save Our Ship 2</li>
 | 
			
		||||
    </mods>
 | 
			
		||||
    <match Class="PatchOperationSequence">
 | 
			
		||||
      <success>Always</success>
 | 
			
		||||
      <operations>
 | 
			
		||||
 | 
			
		||||
        <!-- 티어B메이드 -->
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelMaid"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelMaid"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>100</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelMaid"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelMaidHat"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelMaidHat"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>50</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelMaidHat"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- 티어B워커 -->
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelWorker"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelWorker"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>100</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelWorker"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>50</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- 티어B솔져 -->
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldier"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldier"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>100</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldier"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>50</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- 시큐리티 유니폼 -->
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>100</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_EliteSecurityHat"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_EliteSecurityHat"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>50</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_EliteSecurityHat"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- 티어C로얄가드 -->
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>100</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>50</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- 티어C마이스터 -->
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>100</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>50</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>50</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>50</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!-- 티어C로열메이드 -->
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>100</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationAdd">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/apparel/tags</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <li>EVA</li>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/statBases/Insulation_Cold</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Cold>50</Insulation_Cold>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/statBases/Insulation_Heat</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <Insulation_Heat>25</Insulation_Heat>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
      </operations>
 | 
			
		||||
    </match>
 | 
			
		||||
  </Operation>
 | 
			
		||||
</Patch>
 | 
			
		||||
							
								
								
									
										36
									
								
								1.4/Patches/Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								1.4/Patches/Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
 | 
			
		||||
  <Operation Class="PatchOperationAdd">
 | 
			
		||||
    <xpath>*/WorkGiverDef[defName="DoBillsFabricationBench"]/fixedBillGiverDefs</xpath>
 | 
			
		||||
    <value>
 | 
			
		||||
      <li>PN_AutomatonBench</li>
 | 
			
		||||
    </value>
 | 
			
		||||
  </Operation>
 | 
			
		||||
 | 
			
		||||
 <!--<Operation Class="PatchOperationConditional">
 | 
			
		||||
    <xpath>Defs/FactionDef[defName = "OutlanderCivil"]/caravanTraderKinds</xpath>
 | 
			
		||||
    <nomatch Class="PatchOperationAdd">
 | 
			
		||||
      <xpath>Defs/FactionDef[defName = "OutlanderCivil"]</xpath>
 | 
			
		||||
      <value>
 | 
			
		||||
        <caravanTraderKinds>
 | 
			
		||||
          <li>PN_Caravan_PnLindustry</li>
 | 
			
		||||
        </caravanTraderKinds>
 | 
			
		||||
      </value>
 | 
			
		||||
    </nomatch>
 | 
			
		||||
    <match Class="PatchOperationAdd">
 | 
			
		||||
      <xpath>Defs/FactionDef[defName = "OutlanderCivil"]/caravanTraderKinds</xpath>
 | 
			
		||||
      <value>
 | 
			
		||||
        <li>PN_Caravan_PnLindustry</li>
 | 
			
		||||
      </value>
 | 
			
		||||
    </match>
 | 
			
		||||
  </Operation>-->
 | 
			
		||||
 | 
			
		||||
  <!--<Operation Class="PatchOperationAdd">
 | 
			
		||||
    <xpath>*/FactionDef[defName="OutlanderRough"]/caravanTraderKinds</xpath>
 | 
			
		||||
    <value>
 | 
			
		||||
        <li>PN_Caravan_PnLindustry</li>
 | 
			
		||||
    </value>
 | 
			
		||||
  </Operation>-->
 | 
			
		||||
 | 
			
		||||
</Patch>
 | 
			
		||||
							
								
								
									
										36
									
								
								1.4/Patches/Yayo_combat_3.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								1.4/Patches/Yayo_combat_3.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
  <Operation Class="PatchOperationFindMod">
 | 
			
		||||
    <mods>
 | 
			
		||||
      <li>Yayo's Combat 3</li>
 | 
			
		||||
      <li>Yayo's Combat 3 [Adopted]</li>
 | 
			
		||||
    </mods>
 | 
			
		||||
    <match Class="PatchOperationSequence">
 | 
			
		||||
      <success>Always</success>
 | 
			
		||||
      <operations>
 | 
			
		||||
 | 
			
		||||
        <!--체인롱소드 SYS-->
 | 
			
		||||
        <li Class="PatchOperationReplace">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_Chainlongsword"]/equippedAngleOffset</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <equippedAngleOffset>0</equippedAngleOffset>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li Class="PatchOperationRemove">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_Chainlongsword"]/comps</xpath>
 | 
			
		||||
        </li>
 | 
			
		||||
 | 
			
		||||
        <!--스톰랜스 SYS-->
 | 
			
		||||
        <li Class="PatchOperationReplace" MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_StormLance_Bladelink"]/equippedAngleOffset</xpath>
 | 
			
		||||
          <value>
 | 
			
		||||
            <equippedAngleOffset>0</equippedAngleOffset>
 | 
			
		||||
          </value>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li Class="PatchOperationRemove" MayRequire="Ludeon.RimWorld.Ideology">
 | 
			
		||||
          <xpath>Defs/ThingDef[defName = "PN_StormLance_Bladelink"]/comps</xpath>
 | 
			
		||||
        </li>
 | 
			
		||||
      </operations>
 | 
			
		||||
    </match>
 | 
			
		||||
  </Operation>
 | 
			
		||||
</Patch>
 | 
			
		||||
@ -3,7 +3,14 @@
 | 
			
		||||
  <v1.3>
 | 
			
		||||
    <li>1.3</li>
 | 
			
		||||
    <li>Content</li>
 | 
			
		||||
    <li IfModActive="Ludeon.Rimworld.Royalty">1.3Royalty</li>
 | 
			
		||||
    <li IfModActive="Ludeon.RimWorld.Ideology">1.3Ideology</li>
 | 
			
		||||
  </v1.3>
 | 
			
		||||
  <v1.4>
 | 
			
		||||
    <li>1.4</li>
 | 
			
		||||
    <li>Content</li>
 | 
			
		||||
    <li IfModActive="Ludeon.Rimworld.Royalty">Royalty</li>
 | 
			
		||||
    <li IfModActive="Ludeon.RimWorld.Ideology">Ideology</li>
 | 
			
		||||
  </v1.3>
 | 
			
		||||
    <li IfModActive="Ludeon.RimWorld.Biotech">Biotech</li>
 | 
			
		||||
  </v1.4>
 | 
			
		||||
</loadFolders>
 | 
			
		||||
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	Block a user