팩션 개발 0625
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				@ -143,6 +143,11 @@
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        <li>(100000, 10000)</li>
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      </points>
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    </maxPawnCostPerTotalPointsCurve>
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    <raidCommonalityFromPointsCurve>
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      <points>
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        <li>(0, 0)</li>
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      </points>
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    </raidCommonalityFromPointsCurve>
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    <pawnGroupMakers>
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      <li>
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        <kindDef>Combat</kindDef>
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@ -1,17 +1,36 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<!-- 폰카인드 베이스 
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	<PawnKindDef Name="PanielBasePawnKind" Abstract="True">
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	<!--폰카인드 베이스-->
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	<PawnKindDef Name="PN_PanielBasePawnKind" Abstract="True">
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		<race>Paniel_Race</race>
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		<defaultFactionType>PN_LiberatedFaction</defaultFactionType>
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		<defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
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		<chemicalAddictionChance>0</chemicalAddictionChance>
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		<invNutrition>2</invNutrition>
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		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
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		<minGenerationAge>15</minGenerationAge>
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		<maxGenerationAge>15</maxGenerationAge>
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	</PawnKindDef>-->
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  <!--템플릿
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		<invNutrition>1</invNutrition>
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		<minGenerationAge>1</minGenerationAge>
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		<maxGenerationAge>5</maxGenerationAge>
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		<initialWillRange>2~4</initialWillRange>
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		<initialResistanceRange>13~21</initialResistanceRange>
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		<techHediffsChance>0</techHediffsChance>
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		<techHediffsMoney>0</techHediffsMoney>
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		<techHediffsTags>
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		</techHediffsTags>
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	</PawnKindDef>
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	<PawnKindDef Name="PN_HumanBasePawnKind" Abstract="True">
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		<race>Human</race>
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		<defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
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		<chemicalAddictionChance>0</chemicalAddictionChance>
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		<backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality>
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		<invNutrition>2.55</invNutrition>
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		<apparelTags>
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			<li>IndustrialBasic</li>
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			<li>IndustrialAdvanced</li>
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		</apparelTags>
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	</PawnKindDef>
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	<!--템플릿
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	<PawnKindDef ParentName="PanielBasePawnKind">
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		<defName>PN_</defName>
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		<label>Paniel </label>
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@ -43,4 +62,169 @@
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		</techHediffsTags>	
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	</PawnKindDef>
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  -->
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	<!--Employee-->
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	<PawnKindDef ParentName="PN_HumanBasePawnKind">
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		<defName>PN_EmployeeH</defName>
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		<label>PnL employee</label>
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		<combatPower>45</combatPower>
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		<itemQuality>Poor</itemQuality>
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		<isFighter>false</isFighter>
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		<gearHealthRange>0.2~2.0</gearHealthRange>
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		<weaponTags>
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			<li>Gun</li>
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			<li>PN_Shovel</li>
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		</weaponTags>
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		<weaponMoney>125~250</weaponMoney>
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		<apparelMoney>200~400</apparelMoney>
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		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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		<techHediffsChance>0.06</techHediffsChance>
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		<techHediffsMoney>50~600</techHediffsMoney>
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		<techHediffsTags>
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			<li>Poor</li>
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			<li>Simple</li>
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			<li>ImplantEmpireCommon</li>
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		</techHediffsTags>
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		<initialWillRange>0~1</initialWillRange>
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		<initialResistanceRange>10~17</initialResistanceRange>
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	</PawnKindDef>
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	<PawnKindDef ParentName="PN_PanielBasePawnKind">
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		<defName>PN_EmployeeP_Engineer</defName>
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		<label>PnL property</label>
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		<combatPower>50</combatPower>
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		<itemQuality>Poor</itemQuality>
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		<isFighter>false</isFighter>
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		<gearHealthRange>0.2~2.0</gearHealthRange>
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		<weaponTags>
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			<li>Gun</li>
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			<li>PN_Shovel</li>
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		</weaponTags>
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		<weaponMoney>125~250</weaponMoney>
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		<apparelMoney>200~400</apparelMoney>
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		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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		<apparelRequired>
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			<li>PN_ApparelBasic</li>
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		</apparelRequired>
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		<apparelTags>
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			<li>Paniel_Basic</li>
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		</apparelTags>
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		<backstoryFiltersOverride>
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			<li>
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				<categories>
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					<li>Paniel_Story_Normal</li>
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					<li>Paniel_Story_ApprenticeA</li>
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				</categories>
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			</li>
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		</backstoryFiltersOverride>
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		<disallowedTraits>
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			<li>ShootingAccuracy</li>
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			<li>Brawler</li>
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			<li>Tough</li>
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		</disallowedTraits>
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	</PawnKindDef>
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	<PawnKindDef ParentName="PN_PanielBasePawnKind">
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		<defName>PN_EmployeeP_Domestic</defName>
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		<label>PnL property</label>
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		<combatPower>50</combatPower>
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		<itemQuality>Poor</itemQuality>
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		<isFighter>false</isFighter>
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		<gearHealthRange>0.2~2.0</gearHealthRange>
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		<weaponTags>
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			<li>Gun</li>
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			<li>PN_Shovel</li>
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		</weaponTags>
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		<weaponMoney>125~250</weaponMoney>
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		<apparelMoney>200~400</apparelMoney>
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		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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		<apparelRequired>
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			<li>PN_ApparelBasic</li>
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		</apparelRequired>
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		<apparelTags>
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			<li>Paniel_Basic</li>
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		</apparelTags>
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		<backstoryFiltersOverride>
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			<li>
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				<categories>
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					<li>Paniel_Story_Normal</li>
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					<li>Paniel_Story_MaidA</li>
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				</categories>
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			</li>
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		</backstoryFiltersOverride>
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		<disallowedTraits>
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			<li>ShootingAccuracy</li>
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			<li>Brawler</li>
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			<li>TorturedArtist</li>
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			<li>Tough</li>
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		</disallowedTraits>
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	</PawnKindDef>
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	<!--Guard-->
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	<PawnKindDef ParentName="PN_HumanBasePawnKind">
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		<defName>PN_GuardH</defName>
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		<label>PnL guard</label>
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		<combatPower>60</combatPower>
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		<isFighter>true</isFighter>
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		<gearHealthRange>0.6~2</gearHealthRange>
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		<apparelTags>
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			<li>IndustrialMilitaryBasic</li>
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			<li>BeltDefensePop</li>
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		</apparelTags>
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		<apparelMoney>400~600</apparelMoney>
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		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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		<weaponTags>
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			<li>Gun</li>
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			<li>PN_Revolver</li>
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		</weaponTags>
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		<weaponMoney>250~400</weaponMoney>
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		<techHediffsChance>0.04</techHediffsChance>
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		<techHediffsMoney>200~700</techHediffsMoney>
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		<techHediffsTags>
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			<li>Poor</li>
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			<li>Simple</li>
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			<li>ImplantEmpireCommon</li>
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		</techHediffsTags>
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		<initialWillRange>1~3</initialWillRange>
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		<initialResistanceRange>15~24</initialResistanceRange>
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	</PawnKindDef>
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	<PawnKindDef ParentName="PN_PanielBasePawnKind">
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		<defName>PN_GuardP</defName>
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		<label>PnL property</label>
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		<combatPower>60</combatPower>
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		<isFighter>true</isFighter>
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		<gearHealthRange>0.6~2</gearHealthRange>
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		<weaponTags>
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			<li>Gun</li>
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			<li>PN_Revolver</li>
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		</weaponTags>
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		<weaponMoney>250~400</weaponMoney>
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		<apparelMoney>400~600</apparelMoney>
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		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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		<apparelRequired>
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			<li>PN_ApparelMilitia</li>
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		</apparelRequired>
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		<apparelTags>
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			<li>Paniel_Militia</li>
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			<li>BeltDefensePop</li>
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		</apparelTags>
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		<backstoryFiltersOverride>
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			<li>
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				<categories>
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					<li>Paniel_Story_Normal</li>
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					<li>Paniel_Story_ApprenticeA</li>
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				</categories>
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			</li>
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		</backstoryFiltersOverride>
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		<disallowedTraits>
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			<li>ShootingAccuracy</li>
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			<li>Brawler</li>
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			<li>Tough</li>
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		</disallowedTraits>
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	</PawnKindDef>
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</Defs>
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@ -212,6 +212,7 @@
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      </layers>
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      <tags>
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        <li>Paniel_Basic</li>
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        <li>Paniel_Militia</li>
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      </tags>
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      <defaultOutfitTags>
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@ -4,6 +4,7 @@
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    <defName>PN_Orbital_PnLindustry</defName>
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    <label>PnL Industry</label>
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    <orbital>true</orbital>
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    <faction>PN_SubsidiaryFaction</faction>
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    <stockGenerators>
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      <!-- Resources -->
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--Structure-->
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  <!--Structure-->
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  <MemeDef>
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    <defName>PN_Structure</defName>
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@ -51,6 +51,9 @@
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      <li>
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        <li>OrganUse_Acceptable</li>
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      </li>
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      <li>
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        <li>DrugUse_MedicalOrSocial</li>
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      </li>
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      <li>
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        <li>Apostasy_Abhorrent</li>
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      </li>
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