팩션 개발 0625

This commit is contained in:
Cocopomel 2022-06-26 17:04:49 +09:00
parent 1005ba5836
commit 6cef524e1f
5 changed files with 204 additions and 10 deletions

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@ -143,6 +143,11 @@
<li>(100000, 10000)</li> <li>(100000, 10000)</li>
</points> </points>
</maxPawnCostPerTotalPointsCurve> </maxPawnCostPerTotalPointsCurve>
<raidCommonalityFromPointsCurve>
<points>
<li>(0, 0)</li>
</points>
</raidCommonalityFromPointsCurve>
<pawnGroupMakers> <pawnGroupMakers>
<li> <li>
<kindDef>Combat</kindDef> <kindDef>Combat</kindDef>

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@ -1,17 +1,36 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<!-- 폰카인드 베이스 <!--폰카인드 베이스-->
<PawnKindDef Name="PanielBasePawnKind" Abstract="True">
<PawnKindDef Name="PN_PanielBasePawnKind" Abstract="True">
<race>Paniel_Race</race> <race>Paniel_Race</race>
<defaultFactionType>PN_LiberatedFaction</defaultFactionType> <defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
<chemicalAddictionChance>0</chemicalAddictionChance> <chemicalAddictionChance>0</chemicalAddictionChance>
<invNutrition>2</invNutrition>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality> <backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<minGenerationAge>15</minGenerationAge> <invNutrition>1</invNutrition>
<maxGenerationAge>15</maxGenerationAge> <minGenerationAge>1</minGenerationAge>
</PawnKindDef>--> <maxGenerationAge>5</maxGenerationAge>
<initialWillRange>2~4</initialWillRange>
<!--템플릿 <initialResistanceRange>13~21</initialResistanceRange>
<techHediffsChance>0</techHediffsChance>
<techHediffsMoney>0</techHediffsMoney>
<techHediffsTags>
</techHediffsTags>
</PawnKindDef>
<PawnKindDef Name="PN_HumanBasePawnKind" Abstract="True">
<race>Human</race>
<defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
<chemicalAddictionChance>0</chemicalAddictionChance>
<backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality>
<invNutrition>2.55</invNutrition>
<apparelTags>
<li>IndustrialBasic</li>
<li>IndustrialAdvanced</li>
</apparelTags>
</PawnKindDef>
<!--템플릿
<PawnKindDef ParentName="PanielBasePawnKind"> <PawnKindDef ParentName="PanielBasePawnKind">
<defName>PN_</defName> <defName>PN_</defName>
<label>Paniel </label> <label>Paniel </label>
@ -43,4 +62,169 @@
</techHediffsTags> </techHediffsTags>
</PawnKindDef> </PawnKindDef>
--> -->
<!--Employee-->
<PawnKindDef ParentName="PN_HumanBasePawnKind">
<defName>PN_EmployeeH</defName>
<label>PnL employee</label>
<combatPower>45</combatPower>
<itemQuality>Poor</itemQuality>
<isFighter>false</isFighter>
<gearHealthRange>0.2~2.0</gearHealthRange>
<weaponTags>
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>125~250</weaponMoney>
<apparelMoney>200~400</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<techHediffsChance>0.06</techHediffsChance>
<techHediffsMoney>50~600</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<initialWillRange>0~1</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_EmployeeP_Engineer</defName>
<label>PnL property</label>
<combatPower>50</combatPower>
<itemQuality>Poor</itemQuality>
<isFighter>false</isFighter>
<gearHealthRange>0.2~2.0</gearHealthRange>
<weaponTags>
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>125~250</weaponMoney>
<apparelMoney>200~400</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<apparelRequired>
<li>PN_ApparelBasic</li>
</apparelRequired>
<apparelTags>
<li>Paniel_Basic</li>
</apparelTags>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_ApprenticeA</li>
</categories>
</li>
</backstoryFiltersOverride>
<disallowedTraits>
<li>ShootingAccuracy</li>
<li>Brawler</li>
<li>Tough</li>
</disallowedTraits>
</PawnKindDef>
<PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_EmployeeP_Domestic</defName>
<label>PnL property</label>
<combatPower>50</combatPower>
<itemQuality>Poor</itemQuality>
<isFighter>false</isFighter>
<gearHealthRange>0.2~2.0</gearHealthRange>
<weaponTags>
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>125~250</weaponMoney>
<apparelMoney>200~400</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<apparelRequired>
<li>PN_ApparelBasic</li>
</apparelRequired>
<apparelTags>
<li>Paniel_Basic</li>
</apparelTags>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_MaidA</li>
</categories>
</li>
</backstoryFiltersOverride>
<disallowedTraits>
<li>ShootingAccuracy</li>
<li>Brawler</li>
<li>TorturedArtist</li>
<li>Tough</li>
</disallowedTraits>
</PawnKindDef>
<!--Guard-->
<PawnKindDef ParentName="PN_HumanBasePawnKind">
<defName>PN_GuardH</defName>
<label>PnL guard</label>
<combatPower>60</combatPower>
<isFighter>true</isFighter>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelTags>
<li>IndustrialMilitaryBasic</li>
<li>BeltDefensePop</li>
</apparelTags>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Gun</li>
<li>PN_Revolver</li>
</weaponTags>
<weaponMoney>250~400</weaponMoney>
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_GuardP</defName>
<label>PnL property</label>
<combatPower>60</combatPower>
<isFighter>true</isFighter>
<gearHealthRange>0.6~2</gearHealthRange>
<weaponTags>
<li>Gun</li>
<li>PN_Revolver</li>
</weaponTags>
<weaponMoney>250~400</weaponMoney>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<apparelRequired>
<li>PN_ApparelMilitia</li>
</apparelRequired>
<apparelTags>
<li>Paniel_Militia</li>
<li>BeltDefensePop</li>
</apparelTags>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_ApprenticeA</li>
</categories>
</li>
</backstoryFiltersOverride>
<disallowedTraits>
<li>ShootingAccuracy</li>
<li>Brawler</li>
<li>Tough</li>
</disallowedTraits>
</PawnKindDef>
</Defs> </Defs>

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@ -212,6 +212,7 @@
</layers> </layers>
<tags> <tags>
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
<li>Paniel_Militia</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>

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@ -4,6 +4,7 @@
<defName>PN_Orbital_PnLindustry</defName> <defName>PN_Orbital_PnLindustry</defName>
<label>PnL Industry</label> <label>PnL Industry</label>
<orbital>true</orbital> <orbital>true</orbital>
<faction>PN_SubsidiaryFaction</faction>
<stockGenerators> <stockGenerators>
<!-- Resources --> <!-- Resources -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<!--Structure--> <!--Structure-->
<MemeDef> <MemeDef>
<defName>PN_Structure</defName> <defName>PN_Structure</defName>
@ -51,6 +51,9 @@
<li> <li>
<li>OrganUse_Acceptable</li> <li>OrganUse_Acceptable</li>
</li> </li>
<li>
<li>DrugUse_MedicalOrSocial</li>
</li>
<li> <li>
<li>Apostasy_Abhorrent</li> <li>Apostasy_Abhorrent</li>
</li> </li>