팩션 개발 0625
This commit is contained in:
parent
1005ba5836
commit
6cef524e1f
@ -143,6 +143,11 @@
|
||||
<li>(100000, 10000)</li>
|
||||
</points>
|
||||
</maxPawnCostPerTotalPointsCurve>
|
||||
<raidCommonalityFromPointsCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
</points>
|
||||
</raidCommonalityFromPointsCurve>
|
||||
<pawnGroupMakers>
|
||||
<li>
|
||||
<kindDef>Combat</kindDef>
|
||||
|
@ -1,15 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 폰카인드 베이스
|
||||
<PawnKindDef Name="PanielBasePawnKind" Abstract="True">
|
||||
<!--폰카인드 베이스-->
|
||||
|
||||
<PawnKindDef Name="PN_PanielBasePawnKind" Abstract="True">
|
||||
<race>Paniel_Race</race>
|
||||
<defaultFactionType>PN_LiberatedFaction</defaultFactionType>
|
||||
<defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<invNutrition>2</invNutrition>
|
||||
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
|
||||
<minGenerationAge>15</minGenerationAge>
|
||||
<maxGenerationAge>15</maxGenerationAge>
|
||||
</PawnKindDef>-->
|
||||
<invNutrition>1</invNutrition>
|
||||
<minGenerationAge>1</minGenerationAge>
|
||||
<maxGenerationAge>5</maxGenerationAge>
|
||||
<initialWillRange>2~4</initialWillRange>
|
||||
<initialResistanceRange>13~21</initialResistanceRange>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
</techHediffsTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef Name="PN_HumanBasePawnKind" Abstract="True">
|
||||
<race>Human</race>
|
||||
<defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality>
|
||||
<invNutrition>2.55</invNutrition>
|
||||
<apparelTags>
|
||||
<li>IndustrialBasic</li>
|
||||
<li>IndustrialAdvanced</li>
|
||||
</apparelTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--템플릿
|
||||
<PawnKindDef ParentName="PanielBasePawnKind">
|
||||
@ -43,4 +62,169 @@
|
||||
</techHediffsTags>
|
||||
</PawnKindDef>
|
||||
-->
|
||||
|
||||
<!--Employee-->
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<defName>PN_EmployeeH</defName>
|
||||
<label>PnL employee</label>
|
||||
<combatPower>45</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>0.2~2.0</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>125~250</weaponMoney>
|
||||
<apparelMoney>200~400</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0.06</techHediffsChance>
|
||||
<techHediffsMoney>50~600</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
<li>Simple</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<initialWillRange>0~1</initialWillRange>
|
||||
<initialResistanceRange>10~17</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_EmployeeP_Engineer</defName>
|
||||
<label>PnL property</label>
|
||||
<combatPower>50</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>0.2~2.0</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>125~250</weaponMoney>
|
||||
<apparelMoney>200~400</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasic</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Basic</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_ApprenticeA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_EmployeeP_Domestic</defName>
|
||||
<label>PnL property</label>
|
||||
<combatPower>50</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>0.2~2.0</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>125~250</weaponMoney>
|
||||
<apparelMoney>200~400</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasic</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Basic</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_MaidA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>TorturedArtist</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
|
||||
<!--Guard-->
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<defName>PN_GuardH</defName>
|
||||
<label>PnL guard</label>
|
||||
<combatPower>60</combatPower>
|
||||
<isFighter>true</isFighter>
|
||||
<gearHealthRange>0.6~2</gearHealthRange>
|
||||
<apparelTags>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<apparelMoney>400~600</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Revolver</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<techHediffsChance>0.04</techHediffsChance>
|
||||
<techHediffsMoney>200~700</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
<li>Simple</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<initialWillRange>1~3</initialWillRange>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_GuardP</defName>
|
||||
<label>PnL property</label>
|
||||
<combatPower>60</combatPower>
|
||||
<isFighter>true</isFighter>
|
||||
<gearHealthRange>0.6~2</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Revolver</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>400~600</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelMilitia</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Militia</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_ApprenticeA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
@ -212,6 +212,7 @@
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Basic</li>
|
||||
<li>Paniel_Militia</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
<defName>PN_Orbital_PnLindustry</defName>
|
||||
<label>PnL Industry</label>
|
||||
<orbital>true</orbital>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<stockGenerators>
|
||||
|
||||
<!-- Resources -->
|
||||
|
@ -51,6 +51,9 @@
|
||||
<li>
|
||||
<li>OrganUse_Acceptable</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>DrugUse_MedicalOrSocial</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Apostasy_Abhorrent</li>
|
||||
</li>
|
||||
|
Loading…
x
Reference in New Issue
Block a user