clear1.4
This commit is contained in:
parent
c5aa70ff2c
commit
74146bdd23
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[gguake] (Do Something for Idle modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1896806569)
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1_CustomizableRecipe.dll
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2_AutomataRace.dll
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[NukaFrog] (Ratkin Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1578693166)
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AdditionalVerb.dll
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SYS.dll
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TorgueAnty.dll
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[SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)
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AutomataWearSetting.dll
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[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
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TorgueAnty.dll
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ContDamPN.dll
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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||||
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||||
<!--==================================== 쿨타임 설정====================================-->
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<AbilityGroupDef>
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<defName>PNModule_2day</defName>
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<cooldownTicks>120000</cooldownTicks>
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</AbilityGroupDef>
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<AbilityGroupDef>
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<defName>PNModule_1day</defName>
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<cooldownTicks>60000</cooldownTicks>
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</AbilityGroupDef>
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||||
<AbilityGroupDef>
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||||
<defName>PNModule_12hour</defName>
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<cooldownTicks>30000</cooldownTicks>
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</AbilityGroupDef>
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<AbilityGroupDef>
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<defName>PNModule_6hour</defName>
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<cooldownTicks>15000</cooldownTicks>
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</AbilityGroupDef>
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<AbilityGroupDef>
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<defName>PNModule_3hour</defName>
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<cooldownTicks>7500</cooldownTicks>
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</AbilityGroupDef>
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||||
<AbilityGroupDef>
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||||
<defName>PNModule_rightoff</defName>
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||||
<cooldownTicks>120</cooldownTicks>
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</AbilityGroupDef>
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||||
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<HediffDef Name="PN_ApparelIndustrialModuleHediffBase" Abstract="True">
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_RemoveIfApparelDropped" />
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<triggeredHediff>
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<li>PN_ModuleUnstable_Industrial</li>
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</triggeredHediff>
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</li>
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<HediffDef Name="PN_ApparelSpacerModuleHediffBase" Abstract="True">
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_RemoveIfApparelDropped" />
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<triggeredHediff>
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<li>PN_ModuleUnstable_Spacer</li>
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</triggeredHediff>
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</li>
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<!--<HediffDef ParentName="PN_ApparelModuleHediffBase">
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<defName></defName>
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<label></label>
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<description></description>
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<stages>
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||||
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</stages>
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||||
<comps>
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||||
<li Class="HediffCompProperties_GiveAbility">
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<abilityDef></abilityDef>
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</li>
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</comps>
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</HediffDef>-->
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<!--불안정-->
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<HediffDef>
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<defName>PN_ModuleUnstable_Industrial</defName>
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<label>module system (unstable)</label>
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<labelNoun>module system (unstable)</labelNoun>
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<description>The module system is unstable. The module cannot be mounted until the system is stable.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>20000</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
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<hediffToNullify>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommand</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdvice</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedical</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedic</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFire</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_CQC</li>
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</hediffToNullify>
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<showMessage>false</showMessage>
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</li>
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</comps>
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<stages>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>PN_ModuleUnstable_Spacer</defName>
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<label>module system (unstable)</label>
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<labelNoun>module system (unstable)</labelNoun>
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<description>The module system is unstable. The module cannot be mounted until the system is stable.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>120000</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
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<hediffToNullify>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommand</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdvice</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedical</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedic</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFire</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_CQC</li>
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</hediffToNullify>
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<showMessage>false</showMessage>
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</li>
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</comps>
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<stages>
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</stages>
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</HediffDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 시체 설정 ====================================-->
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<AutomataRace.ThingDefInjectDef>
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<defName>Comp_CorpseSelfDestruct_Inject</defName>
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<conditions>
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<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
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<defName>Corpse_Paniel_Race</defName>
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</li>
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</conditions>
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<comps>
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<li Class="AutomataRace.CompProperties_SelfResurrect">
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<resurrectDelayTick>200</resurrectDelayTick>
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<hediffCondition>PN_ResurrectModule</hediffCondition>
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<removeHediffAfterResurrect>true</removeHediffAfterResurrect>
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</li>
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<li Class="AutomataRace.CompProperties_ExplosiveInstant">
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<explosiveRadius>1.9</explosiveRadius>
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<explosiveDamageType>Flame</explosiveDamageType>
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<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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<preExplosionSpawnChance>0.5</preExplosionSpawnChance>
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<wickTicks>200~750</wickTicks>
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<awfulExplosiveMultiplier>5.0</awfulExplosiveMultiplier>
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<poorExplosiveMultiplier>2.0</poorExplosiveMultiplier>
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</li>
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</comps>
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</AutomataRace.ThingDefInjectDef>
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<!--==================================== 고어 설정 ====================================-->
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<ThingDef ParentName="BaseFilth">
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<defName>Paniel_Oil</defName>
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<label>Oil</label>
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<thingClass>LiquidFuel</thingClass>
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<useHitPoints>true</useHitPoints>
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<tickerType>Normal</tickerType>
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<statBases>
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<Beauty>-30</Beauty>
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<Cleanliness>-15</Cleanliness>
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<MaxHitPoints>150</MaxHitPoints>
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<Flammability>2.0</Flammability>
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</statBases>
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<graphicData>
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<texPath>Things/Filth/Spatter</texPath>
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<color>(51, 51, 51, 180)</color>
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</graphicData>
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<filth>
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<ignoreFilthMultiplierStat>true</ignoreFilthMultiplierStat>
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<disappearsInDays>35~40</disappearsInDays>
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<rainWashes>true</rainWashes>
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<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
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<canFilthAttach>true</canFilthAttach>
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<maxThickness>1</maxThickness>
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<cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
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</filth>
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</ThingDef>
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<ThingCategoryDef>
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<defName>PN_CorpseCategory</defName>
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<label>Automaton corpses</label>
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<parent>Corpses</parent>
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||||
</ThingCategoryDef>
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||||
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<FleshTypeDef>
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||||
<defName>PN_Flesh</defName>
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<corpseCategory>PN_CorpseCategory</corpseCategory>
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||||
<damageEffecter>Damage_HitMechanoid</damageEffecter>
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||||
<!--<genericWounds>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechA</texture>
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||||
</li>
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<li>
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||||
<texture>Things/Pawn/Wounds/WoundMechB</texture>
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||||
</li>
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<li>
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||||
<texture>Things/Pawn/Wounds/WoundMechC</texture>
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||||
</li>
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||||
</genericWounds>
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||||
<bandagedWounds>
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<li>
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||||
<texture>Things/Pawn/Wounds/BandagedA</texture>
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||||
</li>
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||||
<li>
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||||
<texture>Things/Pawn/Wounds/BandagedB</texture>
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||||
</li>
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||||
<li>
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||||
<texture>Things/Pawn/Wounds/BandagedC</texture>
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||||
</li>
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||||
</bandagedWounds>
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||||
<hediffWounds>
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||||
<li MayRequire="Ludeon.RimWorld.Ideology">
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<hediff>Scarification</hediff>
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||||
<wounds>
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||||
<li>
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||||
<texture>Things/Pawn/Wounds/ScarificationA</texture>
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<tintWithSkinColor>true</tintWithSkinColor>
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||||
<displayOverApparel>false</displayOverApparel>
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||||
<displayPermanent>false</displayPermanent>
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</li>
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||||
<li>
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||||
<texture>Things/Pawn/Wounds/ScarificationB</texture>
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||||
<tintWithSkinColor>true</tintWithSkinColor>
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||||
<displayOverApparel>false</displayOverApparel>
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<displayPermanent>false</displayPermanent>
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||||
</li>
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||||
<li>
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||||
<texture>Things/Pawn/Wounds/ScarificationC</texture>
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||||
<tintWithSkinColor>true</tintWithSkinColor>
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||||
<displayOverApparel>false</displayOverApparel>
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<displayPermanent>false</displayPermanent>
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</li>
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</wounds>
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</li>
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<li>
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<hediff>MissingBodyPart</hediff>
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<wounds>
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<li>
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<textureSouth>Things/Pawn/Wounds/MissingEye_Scar_south</textureSouth>
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<textureNorth>Things/Pawn/Wounds/MissingEye_Scar_south</textureNorth>
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<textureEast>Things/Pawn/Wounds/MissingEye_Scar_east</textureEast>
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<textureWest>Things/Pawn/Wounds/MissingEye_Scar_east</textureWest>
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<flipWest>true</flipWest>
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<onlyOnPart>Eye</onlyOnPart>
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<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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<flipOnRotation>South</flipOnRotation>
|
||||
<tintWithSkinColor>true</tintWithSkinColor>
|
||||
<missingBodyPartFresh>false</missingBodyPartFresh>
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||||
<scale>0.7</scale>
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||||
</li>
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<li>
|
||||
<textureSouth>Things/Pawn/Wounds/MissingEye_Fresh</textureSouth>
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||||
<textureNorth>Things/Pawn/Wounds/MissingEye_Fresh</textureNorth>
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<textureEast>Things/Pawn/Wounds/MissingEye_Fresh</textureEast>
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||||
<textureWest>Things/Pawn/Wounds/MissingEye_Fresh</textureWest>
|
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<flipWest>true</flipWest>
|
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<onlyOnPart>Eye</onlyOnPart>
|
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<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
|
||||
<flipOnRotation>South</flipOnRotation>
|
||||
<missingBodyPartFresh>true</missingBodyPartFresh>
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<scale>0.7</scale>
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</li>
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</wounds>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>BionicEye</hediff>
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<wounds>
|
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<li>
|
||||
<textureSouth>Things/Pawn/Wounds/BionicEye_south</textureSouth>
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||||
<textureNorth>Things/Pawn/Wounds/BionicEye_south</textureNorth>
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||||
<textureEast>Things/Pawn/Wounds/BionicEye_east</textureEast>
|
||||
<textureWest>Things/Pawn/Wounds/BionicEye_east</textureWest>
|
||||
<flipWest>true</flipWest>
|
||||
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
|
||||
<flipOnRotation>South</flipOnRotation>
|
||||
<scale>0.85</scale>
|
||||
</li>
|
||||
</wounds>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>ArchotechEye</hediff>
|
||||
<wounds>
|
||||
<li>
|
||||
<textureSouth>Things/Pawn/Wounds/ArchotechEye_south</textureSouth>
|
||||
<textureNorth>Things/Pawn/Wounds/ArchotechEye_south</textureNorth>
|
||||
<textureEast>Things/Pawn/Wounds/ArchotechEye_east</textureEast>
|
||||
<textureWest>Things/Pawn/Wounds/ArchotechEye_east</textureWest>
|
||||
<flipWest>true</flipWest>
|
||||
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
|
||||
<flipOnRotation>South</flipOnRotation>
|
||||
<scale>0.85</scale>
|
||||
</li>
|
||||
</wounds>
|
||||
</li>
|
||||
</hediffWounds>-->
|
||||
</FleshTypeDef>
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||||
</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<AutomataRace.AutomataQualityProperty>
|
||||
<defName>PN_AutomataQualityProperty_Awful</defName>
|
||||
<quality>Awful</quality>
|
||||
<pawnKindDefs>
|
||||
<li>
|
||||
<key>PN_Specialization_Combat</key>
|
||||
<value>Paniel_Randombox_Awful</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Engineer</key>
|
||||
<value>Paniel_Randombox_Awful</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Domestic</key>
|
||||
<value>Paniel_Randombox_Awful</value>
|
||||
</li>
|
||||
</pawnKindDefs>
|
||||
<scoreCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(256,13)</li> <!--CS 0-->
|
||||
<li>(424,2)</li> <!--CS 1-->
|
||||
<li>(592,1)</li> <!--CS 2-->
|
||||
<li>(760,0)</li>
|
||||
</points>
|
||||
</scoreCurve>
|
||||
</AutomataRace.AutomataQualityProperty>
|
||||
|
||||
<AutomataRace.AutomataQualityProperty>
|
||||
<defName>PN_AutomataQualityProperty_Poor</defName>
|
||||
<quality>Poor</quality>
|
||||
<pawnKindDefs>
|
||||
<li>
|
||||
<key>PN_Specialization_Combat</key>
|
||||
<value>Paniel_Randombox_Poor</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Engineer</key>
|
||||
<value>Paniel_Randombox_Poor</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Domestic</key>
|
||||
<value>Paniel_Randombox_Poor</value>
|
||||
</li>
|
||||
</pawnKindDefs>
|
||||
<scoreCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(256,902)</li> <!--CS 0-->
|
||||
<li>(424,333)</li> <!--CS 1-->
|
||||
<li>(592,186)</li> <!--CS 2-->
|
||||
<li>(760,99)</li> <!--CS 3-->
|
||||
<li>(928,39)</li> <!--CS 4-->
|
||||
<li>(1096,24)</li> <!--CS 5-->
|
||||
<li>(1264,0)</li>
|
||||
</points>
|
||||
</scoreCurve>
|
||||
</AutomataRace.AutomataQualityProperty>
|
||||
|
||||
<AutomataRace.AutomataQualityProperty>
|
||||
<defName>PN_AutomataQualityProperty_Normal</defName>
|
||||
<quality>Normal</quality>
|
||||
<pawnKindDefs>
|
||||
<li>
|
||||
<key>PN_Specialization_Combat</key>
|
||||
<value>Paniel_Soldier_Normal</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Engineer</key>
|
||||
<value>Paniel_Worker_Normal</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Domestic</key>
|
||||
<value>Paniel_Maid_Normal</value>
|
||||
</li>
|
||||
</pawnKindDefs>
|
||||
<scoreCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(256,5082)</li> <!--CS 0-->
|
||||
<li>(424,4023)</li> <!--CS 1-->
|
||||
<li>(592,3221)</li> <!--CS 2-->
|
||||
<li>(760,2455)</li> <!--CS 3-->
|
||||
<li>(928,1579)</li> <!--CS 4-->
|
||||
<li>(1096,1225)</li> <!--CS 5-->
|
||||
<li>(1264,942)</li> <!--CS 6-->
|
||||
<li>(1432,503)</li> <!--CS 7-->
|
||||
<li>(1600,246)</li> <!--CS 8-->
|
||||
<li>(2064,0)</li>
|
||||
</points>
|
||||
</scoreCurve>
|
||||
</AutomataRace.AutomataQualityProperty>
|
||||
|
||||
<AutomataRace.AutomataQualityProperty>
|
||||
<defName>PN_AutomataQualityProperty_Good</defName>
|
||||
<quality>Good</quality>
|
||||
<pawnKindDefs>
|
||||
<li>
|
||||
<key>PN_Specialization_Combat</key>
|
||||
<value>Paniel_Soldier_Good</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Engineer</key>
|
||||
<value>Paniel_Worker_Good</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Domestic</key>
|
||||
<value>Paniel_Maid_Good</value>
|
||||
</li>
|
||||
</pawnKindDefs>
|
||||
<scoreCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(256,3347)</li> <!--CS 0-->
|
||||
<li>(424,4375)</li> <!--CS 1-->
|
||||
<li>(592,4907)</li> <!--CS 2-->
|
||||
<li>(760,5262)</li> <!--CS 3-->
|
||||
<li>(928,5428)</li> <!--CS 4-->
|
||||
<li>(1096,5377)</li> <!--CS 5-->
|
||||
<li>(1264,5242)</li> <!--CS 6-->
|
||||
<li>(1432,4762)</li> <!--CS 7-->
|
||||
<li>(1600,3741)</li> <!--CS 8-->
|
||||
<li>(2064,335)</li> <!--CS 6+AI-->
|
||||
<li>(2232,187)</li> <!--CS 7+AI-->
|
||||
<li>(2400,99)</li> <!--CS 8+AI-->
|
||||
</points>
|
||||
</scoreCurve>
|
||||
</AutomataRace.AutomataQualityProperty>
|
||||
|
||||
<AutomataRace.AutomataQualityProperty>
|
||||
<defName>PN_AutomataQualityProperty_Excellent</defName>
|
||||
<quality>Excellent</quality>
|
||||
<pawnKindDefs>
|
||||
<li>
|
||||
<key>PN_Specialization_Combat</key>
|
||||
<value>Paniel_Soldier_Excellent</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Engineer</key>
|
||||
<value>Paniel_Worker_Excellent</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Domestic</key>
|
||||
<value>Paniel_Maid_Excellent</value>
|
||||
</li>
|
||||
</pawnKindDefs>
|
||||
<scoreCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(256,640)</li> <!--CS 0-->
|
||||
<li>(424,1223)</li> <!--CS 1-->
|
||||
<li>(592,1612)</li> <!--CS 2-->
|
||||
<li>(760,2064)</li> <!--CS 3-->
|
||||
<li>(928,2740)</li> <!--CS 4-->
|
||||
<li>(1096,3091)</li> <!--CS 5-->
|
||||
<li>(1264,3448)</li> <!--CS 6-->
|
||||
<li>(1432,4129)</li> <!--CS 7-->
|
||||
<li>(1600,5062)</li> <!--CS 8-->
|
||||
<li>(2064,4023)</li> <!--CS 6+AI-->
|
||||
<li>(2232,3221)</li> <!--CS 7+AI-->
|
||||
<li>(2400,2455)</li> <!--CS 8+AI-->
|
||||
</points>
|
||||
</scoreCurve>
|
||||
</AutomataRace.AutomataQualityProperty>
|
||||
|
||||
<AutomataRace.AutomataQualityProperty>
|
||||
<defName>PN_AutomataQualityProperty_Masterwork</defName>
|
||||
<quality>Masterwork</quality>
|
||||
<pawnKindDefs>
|
||||
<li>
|
||||
<key>PN_Specialization_Combat</key>
|
||||
<value>Paniel_Soldier_Masterwork</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Engineer</key>
|
||||
<value>Paniel_Worker_Masterwork</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Domestic</key>
|
||||
<value>Paniel_Maid_Masterwork</value>
|
||||
</li>
|
||||
</pawnKindDefs>
|
||||
<scoreCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(256,16)</li> <!--CS 0-->
|
||||
<li>(424,44)</li> <!--CS 1-->
|
||||
<li>(592,73)</li> <!--CS 2-->
|
||||
<li>(760,119)</li> <!--CS 3-->
|
||||
<li>(928,214)</li> <!--CS 4-->
|
||||
<li>(1096,283)</li> <!--CS 5-->
|
||||
<li>(1264,368)</li> <!--CS 6-->
|
||||
<li>(1432,606)</li> <!--CS 7-->
|
||||
<li>(1600,951)</li> <!--CS 8-->
|
||||
<li>(2064,4375)</li> <!--CS 6+AI-->
|
||||
<li>(2232,4907)</li> <!--CS 7+AI-->
|
||||
<li>(2400,5262)</li> <!--CS 8+AI-->
|
||||
</points>
|
||||
</scoreCurve>
|
||||
</AutomataRace.AutomataQualityProperty>
|
||||
|
||||
<AutomataRace.AutomataQualityProperty>
|
||||
<defName>PN_AutomataQualityProperty_Legendary</defName>
|
||||
<quality>Legendary</quality>
|
||||
<pawnKindDefs>
|
||||
<li>
|
||||
<key>PN_Specialization_Combat</key>
|
||||
<value>Paniel_Soldier_Legendary</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Engineer</key>
|
||||
<value>Paniel_Worker_Legendary</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>PN_Specialization_Domestic</key>
|
||||
<value>Paniel_Maid_Legendary</value>
|
||||
</li>
|
||||
</pawnKindDefs>
|
||||
<scoreCurve>
|
||||
<points>
|
||||
<li>(1665,0)</li>
|
||||
<li>(2064,1268)</li> <!--CS 6+AI-->
|
||||
<li>(2232,1686)</li> <!--CS 7+AI-->
|
||||
<li>(2400,2183)</li> <!--CS 8+AI-->
|
||||
</points>
|
||||
</scoreCurve>
|
||||
</AutomataRace.AutomataQualityProperty>
|
||||
|
||||
</Defs>
|
@ -1,949 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<AlienRace.ThingDef_AlienRace ParentName="BasePawn">
|
||||
<defName>Paniel_Race</defName>
|
||||
<label>Paniel</label>
|
||||
<description>This pawn is automaton designed by PnL Industry.</description>
|
||||
<!--하이퍼링크
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef></ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
-->
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<tradeability>None</tradeability>
|
||||
<alienRace>
|
||||
<generalSettings>
|
||||
<maleGenderProbability>0.00000000001</maleGenderProbability>
|
||||
<immuneToAge>false</immuneToAge>
|
||||
<maxDamageForSocialfight>8</maxDamageForSocialfight> <!--사회적 싸움 최대 데미지-->
|
||||
<minAgeForAdulthood>0</minAgeForAdulthood> <!--성인 배경 최소나이-->
|
||||
<!--약물 설정-->
|
||||
<chemicalSettings>
|
||||
<!--대체-->
|
||||
<!--<li>
|
||||
<chemical></chemical>
|
||||
<reactions>
|
||||
<li Class="IngestionOutcomeDoer_GiveHediff">
|
||||
<hediff></hediff>
|
||||
<severity>1</severity>
|
||||
</li>
|
||||
</reactions>
|
||||
</li>-->
|
||||
<!--금지-->
|
||||
<li>
|
||||
<chemical>Psychite</chemical>
|
||||
<ingestible>false</ingestible>
|
||||
</li>
|
||||
<li>
|
||||
<chemical>GoJuice</chemical>
|
||||
<ingestible>false</ingestible>
|
||||
</li>
|
||||
</chemicalSettings>
|
||||
<!--특성 강제 부여-->
|
||||
<forcedRaceTraitEntries>
|
||||
<!--<li>
|
||||
<defName>PN_Trait_Automaton</defName>
|
||||
</li>-->
|
||||
<li>
|
||||
<defName>Kind</defName>
|
||||
</li>
|
||||
</forcedRaceTraitEntries>
|
||||
<!--특성 제한-->
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>ShootingAccuracy</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Tough</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>DrugDesire</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Cannibal</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Greedy</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Jealous</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>DislikesMen</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>DislikesWomen</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Xenophobia</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>AnnoyingVoice</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>CreepyBreathing</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Wimp</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Nudist</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Abrasive</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Masochist</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Ascetic</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Gay</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Bisexual</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Asexual</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Transhumanist</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>BodyPurist</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>GreatMemory</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Gourmand</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Beauty</defName>
|
||||
<degree>-1</degree>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Beauty</defName>
|
||||
<degree>-2</degree>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Immunity</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
<additionalTraits>0</additionalTraits>
|
||||
<immuneToXenophobia>true</immuneToXenophobia>
|
||||
<alienPartGenerator>
|
||||
<atlasScale>4</atlasScale>
|
||||
<borderScale>1</borderScale>
|
||||
<aliencrowntypes>
|
||||
<!--<li>PNHead1</li>
|
||||
<li>PNHead2</li>
|
||||
<li>PNHead3</li>
|
||||
<li>PNHead4</li>
|
||||
<li>PNHead5</li>
|
||||
<li>PNHead6</li>
|
||||
<li>PNHead7</li>
|
||||
<li>PNHead8</li>-->
|
||||
<li>HeadsAverage_Normal</li>
|
||||
</aliencrowntypes>
|
||||
<alienbodytypes>
|
||||
<li>Female</li>
|
||||
</alienbodytypes>
|
||||
<headOffset>(-0.1, 0.0)</headOffset>
|
||||
<useGenderedHeads>false</useGenderedHeads>
|
||||
<useGenderedBodies>false</useGenderedBodies>
|
||||
<customDrawSize>(1, 1)</customDrawSize>
|
||||
<customPortraitDrawSize>(1, 1)</customPortraitDrawSize>
|
||||
<headBodyPartDef>PNHead</headBodyPartDef>
|
||||
<!--색상관련-->
|
||||
<colorChannels>
|
||||
<li>
|
||||
<name>skin</name>
|
||||
<first Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</first>
|
||||
</li>
|
||||
<li>
|
||||
<name>hair</name>
|
||||
<first Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</first>
|
||||
</li>
|
||||
</colorChannels>
|
||||
<!--신체 부착물-->
|
||||
<bodyAddons>
|
||||
|
||||
<li>
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Hairs/Addon/Hair</path>
|
||||
<bodyPart>PNHead</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<colorChannel>hair</colorChannel>
|
||||
<drawnInBed>true</drawnInBed>
|
||||
<drawnDesiccated>true</drawnDesiccated>
|
||||
<alignWithHead>true</alignWithHead>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.275</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.326</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.326</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
<hiddenUnderApparelTag>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li>
|
||||
</hiddenUnderApparelTag>
|
||||
</li>
|
||||
|
||||
<li Class="MoharCustomHAR.MoharBodyAddon">
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Heads/Face/Face</path>
|
||||
<bodyPart>PNHead</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<layerInvert>false</layerInvert>
|
||||
<colorChannel>skin</colorChannel>
|
||||
<drawnInBed>false</drawnInBed>
|
||||
<drawIfDead>false</drawIfDead>
|
||||
<drawnDesiccated>false</drawnDesiccated>
|
||||
<alignWithHead>true</alignWithHead>
|
||||
<angle>0</angle>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.275</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.325</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.325</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
<jobParams>
|
||||
<hideIfJob>
|
||||
<li>
|
||||
<job>LayDown</job>
|
||||
<postureOrMoving>
|
||||
<postures>
|
||||
<li>LayingInBed</li>
|
||||
<li>LayingOnGroundFaceUp</li>
|
||||
<li>LayingOnGroundNormal</li>
|
||||
</postures>
|
||||
<moving>false</moving>
|
||||
</postureOrMoving>
|
||||
</li>
|
||||
<li>
|
||||
<job>Wait_Downed</job>
|
||||
<postureOrMoving>
|
||||
<postures>
|
||||
<li>LayingInBed</li>
|
||||
<li>LayingOnGroundFaceUp</li>
|
||||
<li>LayingOnGroundNormal</li>
|
||||
</postures>
|
||||
<moving>false</moving>
|
||||
</postureOrMoving>
|
||||
</li>
|
||||
</hideIfJob>
|
||||
</jobParams>
|
||||
<hiddenUnderApparelTag>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li>
|
||||
</hiddenUnderApparelTag>
|
||||
<hediffGraphics>
|
||||
<PN_SyncAwful_Failure>Paniel/Heads/Face/RareFace/AwflFace</PN_SyncAwful_Failure>
|
||||
</hediffGraphics>
|
||||
</li>
|
||||
|
||||
<li Class="MoharCustomHAR.MoharBodyAddon">
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Heads/Face/RareFace/RareFaceBase</path>
|
||||
<bodyPart>PNHead</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<layerInvert>false</layerInvert>
|
||||
<colorChannel>skin</colorChannel>
|
||||
<drawnInBed>true</drawnInBed>
|
||||
<drawIfDead>true</drawIfDead>
|
||||
<drawnDesiccated>false</drawnDesiccated>
|
||||
<alignWithHead>true</alignWithHead>
|
||||
<angle>0</angle>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.279</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.3245</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.3245</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
<hiddenUnderApparelTag>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li>
|
||||
</hiddenUnderApparelTag>
|
||||
<hediffGraphics>
|
||||
<PN_SyncAwful_Failure>Paniel/Heads/Face/RareFace/AwflSleep</PN_SyncAwful_Failure>
|
||||
</hediffGraphics>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Ear/PanielLeftEar</path>
|
||||
<bodyPart>left hearing sensor</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<colorChannel>skin</colorChannel>
|
||||
<drawnInBed>true</drawnInBed>
|
||||
<drawnDesiccated>false</drawnDesiccated>
|
||||
<alignWithHead>true</alignWithHead>
|
||||
<angle>0</angle>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.279</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.324</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.327</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
<hiddenUnderApparelTag>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li>
|
||||
</hiddenUnderApparelTag>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Ear/PanielRightEar</path>
|
||||
<bodyPart>right hearing sensor</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<colorChannel>skin</colorChannel>
|
||||
<drawnInBed>true</drawnInBed>
|
||||
<drawnDesiccated>false</drawnDesiccated>
|
||||
<alignWithHead>true</alignWithHead>
|
||||
<angle>0</angle>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.279</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.324</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.327</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
<hiddenUnderApparelTag>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li>
|
||||
</hiddenUnderApparelTag>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Tail/PanielTail</path>
|
||||
<bodyPart>tail</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<colorChannel>skin</colorChannel>
|
||||
<drawnInBed>false</drawnInBed>
|
||||
<defaultOffset>Center</defaultOffset>
|
||||
<drawnDesiccated>false</drawnDesiccated>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.275</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.309</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.309</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
<hiddenUnderApparelTag>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li>
|
||||
</hiddenUnderApparelTag>
|
||||
</li>
|
||||
|
||||
</bodyAddons>
|
||||
</alienPartGenerator>
|
||||
</generalSettings>
|
||||
<graphicPaths>
|
||||
<li>
|
||||
<body>Paniel/Body/</body>
|
||||
<head>Paniel/Heads/</head>
|
||||
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
|
||||
</li>
|
||||
</graphicPaths>
|
||||
<styleSettings>
|
||||
<!--<li>
|
||||
<key>HairDef</key>
|
||||
<value>
|
||||
<hasStyle>true</hasStyle>
|
||||
<styleTagsOverride>
|
||||
<li>PanielHair</li>
|
||||
</styleTagsOverride>
|
||||
</value>
|
||||
</li>-->
|
||||
<li>
|
||||
<key>HairDef</key>
|
||||
<value>
|
||||
<hasStyle>false</hasStyle>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>BeardDef</key>
|
||||
<value>
|
||||
<hasStyle>false</hasStyle>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>TattooDef</key>
|
||||
<value>
|
||||
<hasStyle>false</hasStyle>
|
||||
</value>
|
||||
</li>
|
||||
</styleSettings>
|
||||
<thoughtSettings>
|
||||
<replacerList>
|
||||
<!--오토마톤사망실종-->
|
||||
<li>
|
||||
<original>PN_KnowColonyAutomatonDied</original>
|
||||
<replacer>PN_KnowColonyAutomatonDiedforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonWithGoodOpinionDied</original>
|
||||
<replacer>PN_AutomatonWithGoodOpinionDiedforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonWithBadOpinionDied</original>
|
||||
<replacer>PN_AutomatonWithBadOpinionDiedforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_ColonyAutomatonLost</original>
|
||||
<replacer>PN_ColonyAutomatonLostforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonWithGoodOpinionLost</original>
|
||||
<replacer>PN_AutomatonWithGoodOpinionLostforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonWithBadOpinionLost</original>
|
||||
<replacer>PN_AutomatonWithBadOpinionLostforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_WitnessedDestroyedAlly</original>
|
||||
<replacer>PN_WitnessedDestroyedAllyforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonBanished</original>
|
||||
<replacer>PN_AutomatonBanishedforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonBanishedToDie</original>
|
||||
<replacer>PN_AutomatonBanishedToDieforPN</replacer>
|
||||
</li>
|
||||
|
||||
<!--음식-->
|
||||
<li>
|
||||
<original>AteLavishMeal</original>
|
||||
<replacer>PN_AteLavishMeal</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>AteFineMeal</original>
|
||||
<replacer>PN_AteFineMeal</replacer>
|
||||
</li>
|
||||
|
||||
<!--메카클러스터-->
|
||||
<li>
|
||||
<original>DefeatedMechCluster</original>
|
||||
<replacer>PN_DefeatedMechCluster</replacer>
|
||||
</li>
|
||||
|
||||
<!--이데올로기-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<original>PN_OfficerCommandThought</original>
|
||||
</li>
|
||||
</replacerList>
|
||||
<cannotReceiveThoughts>
|
||||
<!--<li></li>-->
|
||||
<!--memory death-->
|
||||
<li>KnowGuestExecuted</li>
|
||||
<li>KnowPrisonerDiedInnocent</li>
|
||||
<!--memory eating-->
|
||||
<li>AteRawFood</li>
|
||||
<li>AteNutrientPasteMeal</li>
|
||||
<!--memory misc-->
|
||||
<li>AteWithoutTable</li>
|
||||
<li>SleepDisturbed</li>
|
||||
<li>SleptOutside</li>
|
||||
<li>SleptOnGround</li>
|
||||
<li>SleptInCold</li>
|
||||
<li>SleptInHeat</li>
|
||||
<li>KnowPrisonerSold</li>
|
||||
<li>ReleasedHealthyPrisoner</li>
|
||||
<li>KnowGuestOrganHarvested</li>
|
||||
<li>SoakingWet</li>
|
||||
<li>ButcheredHumanlikeCorpse</li>
|
||||
<li>KnowButcheredHumanlikeCorpse</li>
|
||||
<li>ButcheredHumanlikeCorpseOpinion</li>
|
||||
<li>ObservedLayingCorpse</li>
|
||||
<li>ObservedLayingRottingCorpse</li>
|
||||
<li>DeniedJoining</li>
|
||||
<li>PrisonerBanishedToDie</li>
|
||||
<!--memory roomstat-->
|
||||
<li>SleptInBarracks</li>
|
||||
<!--memory social-->
|
||||
<!--situation general-->
|
||||
<li>EnvironmentDark</li>
|
||||
<li>Sick</li>
|
||||
<li>EnvironmentCold</li>
|
||||
<li>EnvironmentHot</li>
|
||||
<!--situation need-->
|
||||
<li>NeedRoomSize</li>
|
||||
<li>NeedOutdoors</li>
|
||||
<li>DrugDesireFascination</li>
|
||||
<li>DrugDesireFascinationSatisfied</li>
|
||||
<li>DrugDesireInterest</li>
|
||||
<li>DrugDesireInterestSatisfied</li>
|
||||
<!--situation roomstat-->
|
||||
<li>PrisonBarracks</li>
|
||||
<!--situation social-->
|
||||
<li>Incestuous</li>
|
||||
<li>Disfigured</li>
|
||||
<li>HardWorkerVsLazy</li>
|
||||
<li>TeetotalerVsChemicalInterest</li>
|
||||
<li>TeetotalerVsAddict</li>
|
||||
<li>ChemicalInterestVsTeetotaler</li>
|
||||
<li>Drunk</li>
|
||||
<li>Pretty</li>
|
||||
<li>Ugly</li>
|
||||
<li>AnnoyingVoice</li>
|
||||
<li>CreepyBreathing</li>
|
||||
<li>Man</li>
|
||||
<li>Woman</li>
|
||||
<li>TranshumanistAppreciation</li>
|
||||
<li>BodyPuristDisgust</li>
|
||||
<li>ButcheredHumanlikeCorpseOpinion</li>
|
||||
<li>AteRawHumanlikeMeat</li>
|
||||
<li>KilledColonyAnimal</li>
|
||||
<li>NotBondedAnimalMaster</li>
|
||||
<!--situation special-->
|
||||
<li>SharedBed</li>
|
||||
<li>Naked</li>
|
||||
<li>Pain</li>
|
||||
<li>Joywire</li>
|
||||
<li>DoingPassionateWork</li>
|
||||
<!--situation trait-->
|
||||
<li>MasochistPain</li>
|
||||
<li>ProsthophileNoProsthetic</li>
|
||||
<li>ProsthophileHappy</li>
|
||||
<li>ProsthophobeUnhappy</li>
|
||||
<li>ClothedNudist</li>
|
||||
<li>HappyNude</li>
|
||||
<li>Greedy</li>
|
||||
<li>Jealous</li>
|
||||
<li>Ascetic</li>
|
||||
<!--Misc-->
|
||||
<li>PN_Atefuel_nopn</li>
|
||||
<li>PsychiteWithdrawal</li>
|
||||
<li>YayoHigh</li>
|
||||
<li>PsychiteTeaHigh</li>
|
||||
<li>FlakeHigh</li>
|
||||
<li>GoJuiceHigh</li>
|
||||
<li>GoJuiceWithdrawal</li>
|
||||
|
||||
<!--[Royalty]-->
|
||||
<!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>-->
|
||||
|
||||
<!--[Ideology]-->
|
||||
<!--<li MayRequire="Ludeon.RimWorld.Ideology"></li>-->
|
||||
|
||||
<!--Thoughts_IdeoBuilding-->
|
||||
<!--Thoughts_IdeoRaiding-->
|
||||
<!--Thoughts_IdeoRole-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoRoleLost</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoRoleEmpty</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentStandard</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentDisapproved</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentHorrible</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentAbhorrent</li>
|
||||
<!--Thoughts_Memory_Social-->
|
||||
<!--Thoughts_Memory_Terror-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ObservedTerror</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ObservedGibbetCage</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ObservedSkullspike</li>
|
||||
<!--Thoughts_Ritual-->
|
||||
<!--Thoughts_Ritual_Quality-->
|
||||
<!--Thoughts_Situational-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">LookChangeDesired</li>
|
||||
|
||||
<!--Misc-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommandThought</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdviceThought</li>
|
||||
</cannotReceiveThoughts>
|
||||
</thoughtSettings>
|
||||
<raceRestriction> <!--착용 장비 관련-->
|
||||
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
|
||||
<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
|
||||
<onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
|
||||
<onlyEatRaceRestrictedFood>false</onlyEatRaceRestrictedFood>
|
||||
<apparelList>
|
||||
|
||||
<!--[Royalty]-->
|
||||
<!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>-->
|
||||
<!--[Ideology]-->
|
||||
<!--<li MayRequire="Ludeon.RimWorld.Ideology"></li>-->
|
||||
|
||||
<!--의상-->
|
||||
<li>PN_ApparelBasic</li>
|
||||
<li>PN_ApparelBasicHat</li>
|
||||
|
||||
<li>PN_ApparelCape</li>
|
||||
|
||||
<li>PN_ApparelMilitia</li>
|
||||
<li>PN_ApparelMilitiaHat</li>
|
||||
|
||||
<li>PN_ApparelSoldier</li>
|
||||
<li>PN_ApparelSoldierHat</li>
|
||||
|
||||
<li>PN_ApparelWorker</li>
|
||||
<li>PN_ApparelWorkerHat</li>
|
||||
|
||||
<li>PN_ApparelMaid</li>
|
||||
<li>PN_ApparelMaidHat</li>
|
||||
|
||||
<li>PN_ApparelRoyalguard</li>
|
||||
<li>PN_ApparelRoyalguardHat</li>
|
||||
|
||||
<li>PN_ApparelRoyalmeister</li>
|
||||
<li>PN_ApparelRoyalmeisterHat</li>
|
||||
<li>PN_ApparelRoyalmeisterHatWithMonocle</li>
|
||||
<li>PN_ApparelRoyalmeisterMonocle</li>
|
||||
|
||||
<li>PN_ApparelRoyalmaid</li>
|
||||
<li>PN_ApparelRoyalmaidHat</li>
|
||||
|
||||
<li>PN_EliteSecurityUniform</li>
|
||||
<li>PN_EliteSecurityHat</li>
|
||||
|
||||
<!--모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedicalModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedicModule</li>
|
||||
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFireModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_CQCModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_MiningModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_ConstructionModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_CraftingModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_PlantsModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_CookingModule</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_NursingModule</li>
|
||||
|
||||
</apparelList>
|
||||
<whiteApparelList>
|
||||
|
||||
<!--바닐라-->
|
||||
<li>Apparel_ShieldBelt</li>
|
||||
<li>Apparel_PsychicShockLance</li>
|
||||
<li>Apparel_PsychicInsanityLance</li>
|
||||
<li>Apparel_SmokepopBelt</li>
|
||||
<li>OrbitalTargeterBombardment</li>
|
||||
<li>OrbitalTargeterPowerBeam</li>
|
||||
<li>TornadoGenerator</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackJump</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackBroadshield</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">OrbitalTargeterMechCluster</li>
|
||||
|
||||
<!--eccentric-->
|
||||
<li MayRequire="Aelanna.EccentricTech.AdvancedShields">Eccentric_PhasedShieldBelt</li>
|
||||
<li MayRequire="Aelanna.EccentricTech.AdvancedShields">Eccentric_ModulatedShieldBelt</li>
|
||||
<li MayRequire="Aelanna.EccentricTech.AdvancedShields">Eccentric_LayeredShieldBelt</li>
|
||||
|
||||
</whiteApparelList>
|
||||
<weaponList>
|
||||
|
||||
<li>PN_Chainsword</li>
|
||||
<li>PN_Chainlongsword</li>
|
||||
<li>PN_TwinPistol</li>
|
||||
<li>PN_RoyalRifle</li>
|
||||
<li>PN_RoyalHeavySlug</li>
|
||||
<li>PN_RoyalMachinegun</li>
|
||||
<li>PN_RoyalLSW</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">PN_RoyalSaber_Bladelink</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">PN_Chainsword_Bladelink</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">PN_RoyalHammer_Bladelink</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">PN_StormLance_Bladelink</li>
|
||||
|
||||
</weaponList>
|
||||
<buildingList>
|
||||
<!--<li>PN_CryptosleepCasket</li>-->
|
||||
</buildingList>
|
||||
<foodList>
|
||||
<li>PN_AutomatonFuel</li>
|
||||
<li>PN_antibiotics</li>
|
||||
</foodList>
|
||||
</raceRestriction>
|
||||
<!--관계설정-->
|
||||
<relationSettings>
|
||||
<relationChanceModifierChild>0</relationChanceModifierChild>
|
||||
<relationChanceModifierExLover>0</relationChanceModifierExLover>
|
||||
<relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
|
||||
<relationChanceModifierFiance>0</relationChanceModifierFiance>
|
||||
<relationChanceModifierLover>0</relationChanceModifierLover>
|
||||
<relationChanceModifierParent>0</relationChanceModifierParent>
|
||||
<relationChanceModifierSibling>0</relationChanceModifierSibling>
|
||||
<relationChanceModifierSpouse>0</relationChanceModifierSpouse>
|
||||
</relationSettings>
|
||||
</alienRace>
|
||||
<statBases>
|
||||
<!--스펙설정(일반)-->
|
||||
<MarketValue>2000</MarketValue>
|
||||
<Mass>70</Mass>
|
||||
<MoveSpeed>4.6</MoveSpeed>
|
||||
<Flammability>0.7</Flammability>
|
||||
<RoyalFavorValue>0</RoyalFavorValue>
|
||||
<ComfyTemperatureMax>38</ComfyTemperatureMax>
|
||||
<ComfyTemperatureMin>4</ComfyTemperatureMin>
|
||||
<RestRateMultiplier>1.00</RestRateMultiplier> <!--수면효율-->
|
||||
<HungerRateMultiplier>0.25</HungerRateMultiplier>
|
||||
<EatingSpeed>1</EatingSpeed>
|
||||
<ImmunityGainSpeed>1.20</ImmunityGainSpeed>
|
||||
<CarryingCapacity>100</CarryingCapacity>
|
||||
<PainShockThreshold>0.99</PainShockThreshold>
|
||||
<ToxicSensitivity>0.2</ToxicSensitivity>
|
||||
<PsychicSensitivity>0.6</PsychicSensitivity>
|
||||
<GlobalLearningFactor>0.00</GlobalLearningFactor>
|
||||
<FoodPoisonChance>0.0</FoodPoisonChance>
|
||||
<MeatAmount>0</MeatAmount>
|
||||
<LeatherAmount>0</LeatherAmount>
|
||||
<!-- 전투 -->
|
||||
<MeleeDodgeChance>1.0</MeleeDodgeChance>
|
||||
<MeleeHitChance>1.0</MeleeHitChance>
|
||||
<AimingDelayFactor>1.0</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
|
||||
<ArmorRating_Sharp>0</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0</ArmorRating_Heat>
|
||||
<!-- 사교 -->
|
||||
<NegotiationAbility>0.8</NegotiationAbility>
|
||||
<SellPriceFactor>1.0</SellPriceFactor>
|
||||
<SocialImpact>1.0</SocialImpact>
|
||||
<MentalBreakThreshold>0.30</MentalBreakThreshold>
|
||||
<!-- 작업 -->
|
||||
<WorkSpeedGlobal>1.0</WorkSpeedGlobal>
|
||||
<MedicalTendSpeed>1.0</MedicalTendSpeed>
|
||||
<MedicalTendQuality>1.0</MedicalTendQuality>
|
||||
<MedicalOperationSpeed>1.0</MedicalOperationSpeed>
|
||||
<MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
|
||||
<!-- 테크 -->
|
||||
<ConstructionSpeed>1.0</ConstructionSpeed>
|
||||
<ResearchSpeed>0.1</ResearchSpeed>
|
||||
</statBases>
|
||||
<!--맨손 전투-->
|
||||
<tools>
|
||||
<li>
|
||||
<label>left fist</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>14</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
</li>
|
||||
<li>
|
||||
<label>right fist</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>14</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
</li>
|
||||
<li>
|
||||
<label>teeth</label>
|
||||
<capacities>
|
||||
<li>Bite</li>
|
||||
</capacities>
|
||||
<power>10.25</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
|
||||
<chanceFactor>0.07</chanceFactor>
|
||||
<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
<chanceFactor>0.2</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<race>
|
||||
<thinkTreeMain>Humanlike</thinkTreeMain>
|
||||
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
|
||||
<intelligence>Humanlike</intelligence>
|
||||
<makesFootprints>true</makesFootprints>
|
||||
<lifeExpectancy>50</lifeExpectancy>
|
||||
<!-- Gore -->
|
||||
<leatherDef>Leather_Automaton</leatherDef>
|
||||
<useMeatFrom>Human</useMeatFrom>
|
||||
<bloodDef>Paniel_Oil</bloodDef>
|
||||
<fleshType>PN_Flesh</fleshType>
|
||||
<meatMarketValue>0.8</meatMarketValue>
|
||||
<meatColor>(255, 255, 255)</meatColor>
|
||||
<!-- Gore -->
|
||||
<nameCategory>HumanStandard</nameCategory>
|
||||
<hasGenders>true</hasGenders>
|
||||
<body>PanielBody</body>
|
||||
<baseHungerRate>1</baseHungerRate> <!--배고픔-->
|
||||
<baseBodySize>1</baseBodySize>
|
||||
<baseHealthScale>1.0</baseHealthScale> <!--몸빵-->
|
||||
<foodType>OmnivoreHuman</foodType>
|
||||
<gestationPeriodDays>30</gestationPeriodDays>
|
||||
<nameGenerator>PN_NamerFemale</nameGenerator>
|
||||
<nameGeneratorFemale>PN_NamerFemale</nameGeneratorFemale>
|
||||
<litterSizeCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
</points>
|
||||
</litterSizeCurve>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>HumanlikeAdult</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_DogSmall_Injured</soundWounded>
|
||||
<soundDeath>Pawn_DogSmall_Dead</soundDeath>
|
||||
<soundCall>Pawn_DogSmall_Call</soundCall>
|
||||
<soundAngry>Pawn_DogSmall_Angry</soundAngry>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
|
||||
<soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
|
||||
<soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
|
||||
<specialShadowData>
|
||||
<volume>(0.3, 0.8, 0.4)</volume>
|
||||
<offset>(0,0,-0.3)</offset>
|
||||
</specialShadowData>
|
||||
<ageGenerationCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1,100)</li>
|
||||
<li>(2,40)</li>
|
||||
<li>(3,0)</li>
|
||||
</points>
|
||||
</ageGenerationCurve>
|
||||
<hediffGiverSets>
|
||||
<li>PanielBasicHediffSet</li>
|
||||
</hediffGiverSets>
|
||||
</race>
|
||||
<butcherProducts>
|
||||
<Steel>75</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<Leather_Automaton>25</Leather_Automaton>
|
||||
</butcherProducts>
|
||||
<recipes>
|
||||
<li>Anesthetize</li>
|
||||
<li>PN_Disassemble</li>
|
||||
<li>PN_Repair</li>
|
||||
<li>PN_Maintenance</li>
|
||||
</recipes>
|
||||
<comps>
|
||||
<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
|
||||
</comps>
|
||||
<modExtensions>
|
||||
</modExtensions>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
</Defs>
|
@ -1,129 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<AutomataRace.AutomataRaceSettings>
|
||||
<defName>Paniel_Race</defName>
|
||||
<needBlacklists> <!--Need def-->
|
||||
<li>Outdoors</li>
|
||||
<li>DrugDesire</li>
|
||||
<li>RoomSize</li>
|
||||
<li>Comfort</li>
|
||||
<li MayRequire="Dubwise.DubsBadHygiene">Bladder</li>
|
||||
</needBlacklists> <!--false 가 적용 / true 가 꺼짐-->
|
||||
<socialActivated>true</socialActivated>
|
||||
<skillDecayActivated>false</skillDecayActivated>
|
||||
<infectionActivated>false</infectionActivated>
|
||||
<medicineTendable>false</medicineTendable>
|
||||
<deadThoughtOverrides>
|
||||
<li>
|
||||
<source>KnowColonistDied</source>
|
||||
<overwrite>PN_KnowColonyAutomatonDied</overwrite>
|
||||
</li>
|
||||
<li>
|
||||
<source>PawnWithGoodOpinionDied</source>
|
||||
<overwrite>PN_AutomatonWithGoodOpinionDied</overwrite>
|
||||
</li>
|
||||
<li>
|
||||
<source>PawnWithBadOpinionDied</source>
|
||||
<overwrite>PN_AutomatonWithBadOpinionDied</overwrite>
|
||||
</li>
|
||||
<li>
|
||||
<source>ColonistLost</source>
|
||||
<overwrite>PN_ColonyAutomatonLost</overwrite>
|
||||
</li>
|
||||
<li>
|
||||
<source>PawnWithGoodOpinionLost</source>
|
||||
<overwrite>PN_AutomatonWithGoodOpinionLost</overwrite>
|
||||
</li>
|
||||
<li>
|
||||
<source>PawnWithBadOpinionLost</source>
|
||||
<overwrite>PN_AutomatonWithBadOpinionLost</overwrite>
|
||||
</li>
|
||||
<li>
|
||||
<source>WitnessedDeathAlly</source>
|
||||
<overwrite>PN_WitnessedDestroyedAlly</overwrite>
|
||||
</li>
|
||||
<li>
|
||||
<source>WitnessedDeathNonAlly</source>
|
||||
</li>
|
||||
<li>
|
||||
<source>ColonistBanished</source>
|
||||
<overwrite>PN_AutomatonBanished</overwrite>
|
||||
</li>
|
||||
<li>
|
||||
<source>ColonistBanishedToDie</source>
|
||||
<overwrite>PN_AutomatonBanishedToDie</overwrite>
|
||||
</li>
|
||||
<li>
|
||||
<source>PrisonerBanishedToDie</source>
|
||||
</li>
|
||||
</deadThoughtOverrides>
|
||||
<conflictingPassions>
|
||||
<li>Shooting</li>
|
||||
<li>Melee</li>
|
||||
<li>Construction</li>
|
||||
<li>Mining</li>
|
||||
<li>Cooking</li>
|
||||
<li>Plants</li>
|
||||
<li>Animals</li>
|
||||
<li>Crafting</li>
|
||||
<li>Artistic</li>
|
||||
<li>Medicine</li>
|
||||
<li>Social</li>
|
||||
<li>Intellectual</li>
|
||||
</conflictingPassions>
|
||||
|
||||
<defaultFaction>PN_indistryFaction</defaultFaction>
|
||||
</AutomataRace.AutomataRaceSettings>
|
||||
|
||||
<AlienRace.RaceSettings>
|
||||
<defName>Paniel_Race_Setting</defName>
|
||||
<pawnKindSettings>
|
||||
<startingColonists>
|
||||
<li>
|
||||
<pawnKindEntries>
|
||||
<li>
|
||||
<kindDefs>
|
||||
<li>Paniel_Testsubject</li>
|
||||
</kindDefs>
|
||||
<chance>100.0</chance>
|
||||
</li>
|
||||
</pawnKindEntries>
|
||||
<factionDefs>
|
||||
<li>Paniel_PlayerFaction</li>
|
||||
</factionDefs>
|
||||
</li>
|
||||
</startingColonists>
|
||||
<alienslavekinds>
|
||||
<li>
|
||||
<kindDefs>
|
||||
<li>Slave</li>
|
||||
</kindDefs>
|
||||
<chance>100.0</chance>
|
||||
</li>
|
||||
</alienslavekinds>
|
||||
<alienrefugeekinds>
|
||||
<li>
|
||||
<kindDefs>
|
||||
<li>Slave</li>
|
||||
</kindDefs>
|
||||
<chance>100.0</chance>
|
||||
</li>
|
||||
</alienrefugeekinds>
|
||||
<alienwandererkinds>
|
||||
<li>
|
||||
<pawnKindEntries>
|
||||
<li>
|
||||
<kindDefs>
|
||||
<li>Colonist</li>
|
||||
</kindDefs>
|
||||
<chance>100.0</chance>
|
||||
</li>
|
||||
</pawnKindEntries>
|
||||
<factionDefs>
|
||||
<li>OutlanderCivil</li>
|
||||
</factionDefs>
|
||||
</li>
|
||||
</alienwandererkinds>
|
||||
</pawnKindSettings>
|
||||
</AlienRace.RaceSettings>
|
||||
</Defs>
|
@ -1,40 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<RulePackDef>
|
||||
<defName>PN_NamerUtility</defName>
|
||||
<rulePack>
|
||||
<rulesFiles>
|
||||
<li>PNSN->Names/Automaton/PNSN</li>
|
||||
<li>PN09->Names/Automaton/PN09</li>
|
||||
<li>PNAZ->Names/Automaton/PNAZ</li>
|
||||
<li>PNNick->Names/Automaton/PNNick</li>
|
||||
<li>PNDbPnL->Names/Automaton/PNDbPnL</li>
|
||||
</rulesFiles>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>PN_NamerFirst</defName>
|
||||
<include>
|
||||
<li>PN_NamerUtility</li>
|
||||
</include>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>PNFirstNamer->[PNSN][PN09][PN09][PN09][PNAZ][PNAZ]</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>PN_NamerFemale</defName>
|
||||
<include>
|
||||
<li>PN_NamerUtility</li>
|
||||
<li>PN_NamerFirst</li>
|
||||
</include>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_name->[PNFirstNamer] [PNDbPnL]</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
</Defs>
|
@ -1,26 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<AutomataRace.AutomataSpecializationDef>
|
||||
<defName>PN_Specialization_Combat</defName>
|
||||
<uiIconPath>UI/Icons/Combat</uiIconPath>
|
||||
<tooltip>make combat model.\n\nspecialized skills : shooting, melee, animals.</tooltip>
|
||||
<recipeDefLabel>make combat automaton</recipeDefLabel>
|
||||
<packagedDefLabel>packaged combat automaton</packagedDefLabel>
|
||||
</AutomataRace.AutomataSpecializationDef>
|
||||
|
||||
<AutomataRace.AutomataSpecializationDef>
|
||||
<defName>PN_Specialization_Engineer</defName>
|
||||
<uiIconPath>UI/Icons/Engineer</uiIconPath>
|
||||
<tooltip>make engineer model.\n\nspecialized skills : construction, mining, crafting.</tooltip>
|
||||
<recipeDefLabel>make engineer automaton</recipeDefLabel>
|
||||
<packagedDefLabel>packaged engineer automaton</packagedDefLabel>
|
||||
</AutomataRace.AutomataSpecializationDef>
|
||||
|
||||
<AutomataRace.AutomataSpecializationDef>
|
||||
<defName>PN_Specialization_Domestic</defName>
|
||||
<tooltip>make domestic model.\n\nspecialized skills : cooking, plants, medical.</tooltip>
|
||||
<uiIconPath>UI/Icons/Domestic</uiIconPath>
|
||||
<recipeDefLabel>make domestic automaton</recipeDefLabel>
|
||||
<packagedDefLabel>packaged domestic automaton</packagedDefLabel>
|
||||
</AutomataRace.AutomataSpecializationDef>
|
||||
</Defs>
|
@ -1,48 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_PackagedAutomaton_MarketValue</defName>
|
||||
<thingDef>Packaged_NormalAutomaton</thingDef>
|
||||
<statDef>MarketValue</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_Paniel_Race_MarketValue</defName>
|
||||
<thingDef>Paniel_Race</thingDef>
|
||||
<statDef>MarketValue</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
|
||||
<multiplier>1.00</multiplier>
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_Paniel_Race_ArmorRating_Sharp</defName>
|
||||
<thingDef>Paniel_Race</thingDef>
|
||||
<statDef>ArmorRating_Sharp</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
|
||||
<addition>0</addition>
|
||||
<multiplier>0.68</multiplier>
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_Paniel_Race_ArmorRating_Blunt</defName>
|
||||
<thingDef>Paniel_Race</thingDef>
|
||||
<statDef>ArmorRating_Blunt</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
|
||||
<addition>0</addition>
|
||||
<multiplier>0.68</multiplier>
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_Paniel_Race_ArmorRating_Heat</defName>
|
||||
<thingDef>Paniel_Race</thingDef>
|
||||
<statDef>ArmorRating_Heat</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
|
||||
<multiplier>1.0</multiplier>
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
</Defs>
|
@ -1,291 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<AutomataWearSetting.WearSettingDef>
|
||||
<defName>PN_WearSetting_OfficerModule</defName>
|
||||
<targetRace>Paniel_Race</targetRace>
|
||||
<wearSetting>
|
||||
|
||||
<!--지휘 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_OfficerModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--마이스터 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_MeisterModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--집중의료 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_IntensiveMedicalModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--야전의료 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_FieldMedicModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--난사광 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_RapidFireModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
<li>PN_SyncMasterwork_Combat</li>
|
||||
<li>PN_SyncExcellent_Combat</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--근접전 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_CQCModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
<li>PN_SyncMasterwork_Combat</li>
|
||||
<li>PN_SyncExcellent_Combat</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--광부 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_MiningModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
<li>PN_SyncMasterwork_Engineer</li>
|
||||
<li>PN_SyncExcellent_Engineer</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--건축 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_ConstructionModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
<li>PN_SyncMasterwork_Engineer</li>
|
||||
<li>PN_SyncExcellent_Engineer</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--제작 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_CraftingModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
<li>PN_SyncMasterwork_Engineer</li>
|
||||
<li>PN_SyncExcellent_Engineer</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--농부 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_PlantsModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
<li>PN_SyncMasterwork_Domestic</li>
|
||||
<li>PN_SyncExcellent_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--셰프 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_CookingModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
<li>PN_SyncMasterwork_Domestic</li>
|
||||
<li>PN_SyncExcellent_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--간호 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_NursingModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
<li>PN_SyncMasterwork_Domestic</li>
|
||||
<li>PN_SyncExcellent_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
</wearSetting>
|
||||
</AutomataWearSetting.WearSettingDef>
|
||||
</Defs>
|
@ -1,916 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 베이스 ====================================-->
|
||||
<AlienRace.BackstoryDef Abstract="True" Name="BasePanielBackStory">
|
||||
<bodyTypeMale>Female</bodyTypeMale>
|
||||
<bodyTypeFemale>Female</bodyTypeFemale>
|
||||
<forcedHediffs>
|
||||
<!--<li>PanielBaseHediff</li>
|
||||
<li>PN_AutomatonFuel_Addiction</li>
|
||||
<li>PN_Maintenance</li>-->
|
||||
</forcedHediffs>
|
||||
<spawnCategories>
|
||||
<li>PN_storys</li>
|
||||
</spawnCategories>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<!--템플릿
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Backstory</defName>
|
||||
<title>name</title>
|
||||
<titleShort>name</titleShort>
|
||||
<baseDescription>backstory</baseDescription>
|
||||
<slot>hood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Artistic</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Social</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>2</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li></li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li></li>
|
||||
</forcedHediffs>
|
||||
<forcedTraits>
|
||||
<li>
|
||||
<defname>Psychopath</defname>
|
||||
</li>
|
||||
</forcedTraits>
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defname>Bloodlust</defname>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
</AlienRace.BackstoryDef>
|
||||
-->
|
||||
|
||||
<!--==================================== 유년기 ====================================-->
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Awful_Backstory</defName>
|
||||
<title>Automaton (awful)</title>
|
||||
<titleShort>Automaton (awfl)</titleShort>
|
||||
<baseDescription>This automaton is made wrong. Seriously.</baseDescription>
|
||||
<slot>Childhood</slot>
|
||||
<skillGains>
|
||||
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Awful</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Poor_Backstory</defName>
|
||||
<title>Automaton (poor)</title>
|
||||
<titleShort>Automaton (poor)</titleShort>
|
||||
<baseDescription>This automaton is made wrong.</baseDescription>
|
||||
<slot>Childhood</slot>
|
||||
<skillGains>
|
||||
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Poor</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Normal_Backstory</defName>
|
||||
<title>Automaton (normal)</title>
|
||||
<titleShort>Automaton (norm)</titleShort>
|
||||
<baseDescription>It's an ordinary automaton.</baseDescription>
|
||||
<slot>Childhood</slot>
|
||||
<skillGains>
|
||||
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Start</li>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Good_Backstory</defName>
|
||||
<title>Automaton (good)</title>
|
||||
<titleShort>Automaton (good)</titleShort>
|
||||
<baseDescription>It's a well-made automaton.</baseDescription>
|
||||
<slot>Childhood</slot>
|
||||
<skillGains>
|
||||
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_Testsubject</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Excellent_Backstory</defName>
|
||||
<title>Automaton (excellent)</title>
|
||||
<titleShort>Automaton (exc)</titleShort>
|
||||
<baseDescription>It's a very well-made automaton. It is mainly used by nobles.</baseDescription>
|
||||
<slot>Childhood</slot>
|
||||
<skillGains>
|
||||
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Masterwork_Backstory</defName>
|
||||
<title>Automaton (masterwork)</title>
|
||||
<titleShort>Automaton (mast)</titleShort>
|
||||
<baseDescription>It's an automaton perfected by Meister. Everything works perfectly. It is mainly used by nobles.</baseDescription>
|
||||
<slot>Childhood</slot>
|
||||
<skillGains>
|
||||
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Masterwork</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Legendary_Backstory</defName>
|
||||
<title>Automaton (legendary)</title>
|
||||
<titleShort>Automaton (legd)</titleShort>
|
||||
<baseDescription>It's an incredibly perfect automaton. It's showing performance that goes beyond its original intentions. It is mainly used by royalty.</baseDescription>
|
||||
<slot>Childhood</slot>
|
||||
<skillGains>
|
||||
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Legendary</li>
|
||||
<li>Paniel_Story_testStart</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<!--==================================== 성년기 ====================================-->
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Automaton_Backstory</defName>
|
||||
<title>Automaton</title>
|
||||
<titleShort>Automaton</titleShort>
|
||||
<baseDescription>backstory</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>Artistic</li>
|
||||
<li>Social</li>
|
||||
<li>Intellectual</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Basic</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_AutomatonB_Backstory</defName>
|
||||
<title>Automaton for Noble</title>
|
||||
<titleShort>Noble Automaton</titleShort>
|
||||
<baseDescription>backstory</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>Artistic</li>
|
||||
<li>Social</li>
|
||||
<li>Intellectual</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Noble</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Royalmaiden_Backstory</defName>
|
||||
<title>Automaton for Royal</title>
|
||||
<titleShort>Royal Automaton</titleShort>
|
||||
<baseDescription>backstory</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Royal</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<!--==================================== 꽝 ====================================-->
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_FailureA_Backstory</defName>
|
||||
<title>Automaton Failure</title>
|
||||
<titleShort>Failure</titleShort>
|
||||
<baseDescription>This automaton is made wrong. Seriously.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<workDisables>
|
||||
<li>ManualSkilled</li>
|
||||
<li>Caring</li>
|
||||
<li>Social</li>
|
||||
<li>Intellectual</li>
|
||||
<li>Animals</li>
|
||||
<li>Violent</li>
|
||||
<li>Cleaning</li>
|
||||
<li>Firefighting</li>
|
||||
<li>Hauling</li>
|
||||
<li>ManualDumb</li>
|
||||
</workDisables>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Artistic</defName>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_FailureA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Awful_Failure</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_FailureB_Backstory</defName>
|
||||
<title>Automaton Failure</title>
|
||||
<titleShort>Failure</titleShort>
|
||||
<baseDescription>This automaton is made wrong.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<workDisables>
|
||||
<li>ManualSkilled</li>
|
||||
<li>Caring</li>
|
||||
<li>Social</li>
|
||||
<li>Intellectual</li>
|
||||
<li>Animals</li>
|
||||
<li>Artistic</li>
|
||||
</workDisables>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_FailureB</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Poor_Failure</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<!--==================================== 전투형 ====================================-->
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielSoldierBackStory" Abstract="True">
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>Industriousness</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>TorturedArtist</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
<workDisables>
|
||||
<li>Artistic</li>
|
||||
<li>Social</li>
|
||||
<li>Intellectual</li>
|
||||
<li>Cooking</li>
|
||||
<li>Crafting</li>
|
||||
<li>PlantWork</li>
|
||||
</workDisables>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory" Name="PanielSoldierBackStoryH" Abstract="True">
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>TooSmart</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>FastLearner</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>SlowLearner</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
|
||||
<defName>Paniel_MilitiaA_Backstory</defName>
|
||||
<title>Automaton Militia</title>
|
||||
<titleShort>Militia</titleShort>
|
||||
<baseDescription>This automaton is mainly used by militias.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Start</li>
|
||||
<li>Paniel_Story_MilitiaA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Normal_Combat</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
|
||||
<defName>Paniel_MilitiaB_Backstory</defName>
|
||||
<title>Automaton Militia</title>
|
||||
<titleShort>Militia</titleShort>
|
||||
<baseDescription>This automaton is mainly used by militias.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>1</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_MilitiaB</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Good_Combat</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStoryH">
|
||||
<defName>Paniel_SoldierA_Backstory</defName>
|
||||
<title>Automaton Soldier</title>
|
||||
<titleShort>Soldier</titleShort>
|
||||
<baseDescription>This automaton is used as a soldier in the military.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_SoldierA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Excellent_Combat</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStoryH">
|
||||
<defName>Paniel_SoldierB_Backstory</defName>
|
||||
<title>Automaton Soldier</title>
|
||||
<titleShort>Soldier</titleShort>
|
||||
<baseDescription>This automaton is used as a soldier in the military.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>5</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_SoldierB</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Masterwork_Combat</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStoryH">
|
||||
<defName>Paniel_Royalguard_Backstory</defName>
|
||||
<title>Automaton Royal guard</title>
|
||||
<titleShort>Royal guard</titleShort>
|
||||
<baseDescription>This automaton is used by the Royal Guard.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>7</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Royalguard</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Legendary_Combat</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<!--==================================== 제작형 ====================================-->
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielWorkerBackStory" Abstract="True">
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>Brawler</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
<workDisables>
|
||||
<li>Animals</li>
|
||||
<li>Social</li>
|
||||
<li>Cooking</li>
|
||||
<li>Caring</li>
|
||||
<li>PlantWork</li>
|
||||
</workDisables>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory" Name="PanielWorkerBackStoryH" Abstract="True">
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>TooSmart</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>FastLearner</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>SlowLearner</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
|
||||
<defName>Paniel_ApprenticeA_Backstory</defName>
|
||||
<title>Automaton Apprentice</title>
|
||||
<titleShort>Apprentice</titleShort>
|
||||
<baseDescription>This automaton is used in many workshops for chores.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Start</li>
|
||||
<li>Paniel_Story_ApprenticeA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Normal_Engineer</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
|
||||
<defName>Paniel_ApprenticeB_Backstory</defName>
|
||||
<title>Automaton Apprentice</title>
|
||||
<titleShort>Apprentice</titleShort>
|
||||
<baseDescription>This automaton is used in many workshops for chores.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>1</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_ApprenticeB</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Good_Engineer</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStoryH">
|
||||
<defName>Paniel_JourneymanA_Backstory</defName>
|
||||
<title>Automaton journeyman</title>
|
||||
<titleShort>Journeyman</titleShort>
|
||||
<baseDescription>This automaton is used to assist the meister.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_journeymanA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Excellent_Engineer</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStoryH">
|
||||
<defName>Paniel_JourneymanB_Backstory</defName>
|
||||
<title>Automaton journeyman</title>
|
||||
<titleShort>Journeyman</titleShort>
|
||||
<baseDescription>This automaton is used to assist the meister.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>5</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_journeymanB</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Masterwork_Engineer</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStoryH">
|
||||
<defName>Paniel_Meister_Backstory</defName>
|
||||
<title>Automaton Meister</title>
|
||||
<titleShort>Meister</titleShort>
|
||||
<baseDescription>This automaton has better crafting skills than humans.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>7</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Meister</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Legendary_Engineer</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<!--==================================== 가정형 ====================================-->
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielMaidBackStory" Abstract="True">
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>Brawler</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>TorturedArtist</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
<workDisables>
|
||||
<li>Animals</li>
|
||||
<li>Mining</li>
|
||||
<li>Intellectual</li>
|
||||
</workDisables>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory" Name="PanielMaidBackStoryH" Abstract="True">
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>TooSmart</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>FastLearner</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>SlowLearner</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
|
||||
<defName>Paniel_MaidA_Backstory</defName>
|
||||
<title>Automaton Maid</title>
|
||||
<titleShort>Maid</titleShort>
|
||||
<baseDescription>This automaton is used as a maid in many homes.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Start</li>
|
||||
<li>Paniel_Story_MaidA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Normal_Domestic</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
|
||||
<defName>Paniel_MaidB_Backstory</defName>
|
||||
<title>Automaton Maid</title>
|
||||
<titleShort>Maid</titleShort>
|
||||
<baseDescription>This automaton is used as a maid in many homes.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Social</defName>
|
||||
<amount>1</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_MaidB</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Good_Domestic</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStoryH">
|
||||
<defName>Paniel_HousemaidA_Backstory</defName>
|
||||
<title>Automaton Housekeeper maid</title>
|
||||
<titleShort>Housekeeper Maid</titleShort>
|
||||
<baseDescription>This automaton leads the other maids in the noble mansion.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Social</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_HousemaidA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Excellent_Domestic</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStoryH">
|
||||
<defName>Paniel_HousemaidB_Backstory</defName>
|
||||
<title>Automaton Housekeeper maid</title>
|
||||
<titleShort>Housekeeper</titleShort>
|
||||
<baseDescription>This automaton leads the other maids in the noble mansion.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Social</defName>
|
||||
<amount>5</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_HousemaidB</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Masterwork_Domestic</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStoryH">
|
||||
<defName>Paniel_Ladysmaid_Backstory</defName>
|
||||
<title>Automaton Lady's maid</title>
|
||||
<titleShort>Lady's maid</titleShort>
|
||||
<baseDescription>This automaton is used as a royal servant.</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Social</defName>
|
||||
<amount>7</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Ladysmaid</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Legendary_Domestic</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
</Defs>
|
@ -1,604 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 전투형 ====================================-->
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory" Name="PanielSoldierBackStory_PA" Abstract="True">
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>Pyromaniac</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>TooSmart</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>FastLearner</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>SlowLearner</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
|
||||
<defName>Paniel_MilitiaA_Backstory_PA</defName>
|
||||
<title>Automaton Militia (PA)</title>
|
||||
<titleShort>Militia</titleShort>
|
||||
<baseDescription>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_MilitiaA_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Normal_Combat_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
|
||||
<defName>Paniel_MilitiaB_Backstory_PA</defName>
|
||||
<title>Automaton Militia (PA)</title>
|
||||
<titleShort>Militia</titleShort>
|
||||
<baseDescription>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>1</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_MilitiaB_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Good_Combat_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
|
||||
<defName>Paniel_SoldierA_Backstory_PA</defName>
|
||||
<title>Automaton Soldier (PA)</title>
|
||||
<titleShort>Soldier</titleShort>
|
||||
<baseDescription>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_SoldierA_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Excellent_Combat_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
|
||||
<defName>Paniel_SoldierB_Backstory_PA</defName>
|
||||
<title>Automaton Soldier (PA)</title>
|
||||
<titleShort>Soldier</titleShort>
|
||||
<baseDescription>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>5</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_SoldierB_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Masterwork_Combat_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA">
|
||||
<defName>Paniel_Royalguard_Backstory_PA</defName>
|
||||
<title>Automaton Royal guard (PA)</title>
|
||||
<titleShort>Royal guard</titleShort>
|
||||
<baseDescription>This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Animals</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>7</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Royalguard_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Legendary_Combat_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<!--==================================== 제작형 ====================================-->
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory" Name="PanielWorkerBackStory_PA" Abstract="True">
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>Pyromaniac</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>TooSmart</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>FastLearner</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>SlowLearner</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
|
||||
<defName>Paniel_ApprenticeA_Backstory_PA</defName>
|
||||
<title>Automaton Apprentice (PA)</title>
|
||||
<titleShort>Apprentice</titleShort>
|
||||
<baseDescription>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_ApprenticeA_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Normal_Engineer_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
|
||||
<defName>Paniel_ApprenticeB_Backstory_PA</defName>
|
||||
<title>Automaton Apprentice (PA)</title>
|
||||
<titleShort>Apprentice</titleShort>
|
||||
<baseDescription>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>1</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_ApprenticeB_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Good_Engineer_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
|
||||
<defName>Paniel_JourneymanA_Backstory_PA</defName>
|
||||
<title>Automaton journeyman (PA)</title>
|
||||
<titleShort>Journeyman</titleShort>
|
||||
<baseDescription>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_journeymanA_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Excellent_Engineer_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
|
||||
<defName>Paniel_JourneymanB_Backstory_PA</defName>
|
||||
<title>Automaton journeyman (PA)</title>
|
||||
<titleShort>Journeyman</titleShort>
|
||||
<baseDescription>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>5</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_journeymanB_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Masterwork_Engineer_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA">
|
||||
<defName>Paniel_Meister_Backstory_PA</defName>
|
||||
<title>Automaton Meister (PA)</title>
|
||||
<titleShort>Meister</titleShort>
|
||||
<baseDescription>This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Mining</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>7</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Meister_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Legendary_Engineer_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<!--==================================== 가정형 ====================================-->
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory" Name="PanielMaidBackStory_PA" Abstract="True">
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>Pyromaniac</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>TooSmart</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>FastLearner</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>SlowLearner</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
|
||||
<defName>Paniel_MaidA_Backstory_PA</defName>
|
||||
<title>Automaton Maid (PA)</title>
|
||||
<titleShort>Maid</titleShort>
|
||||
<baseDescription>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_MaidA_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Normal_Domestic_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
|
||||
<defName>Paniel_MaidB_Backstory_PA</defName>
|
||||
<title>Automaton Maid (PA)</title>
|
||||
<titleShort>Maid</titleShort>
|
||||
<baseDescription>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Social</defName>
|
||||
<amount>1</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_MaidB_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Good_Domestic_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
|
||||
<defName>Paniel_HousemaidA_Backstory_PA</defName>
|
||||
<title>Automaton Housekeeper maid (PA)</title>
|
||||
<titleShort>Housekeeper Maid</titleShort>
|
||||
<baseDescription>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>9</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Social</defName>
|
||||
<amount>3</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_HousemaidA_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Excellent_Domestic_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
|
||||
<defName>Paniel_HousemaidB_Backstory_PA</defName>
|
||||
<title>Automaton Housekeeper maid (PA)</title>
|
||||
<titleShort>Housekeeper</titleShort>
|
||||
<baseDescription>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Social</defName>
|
||||
<amount>5</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_HousemaidB_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Masterwork_Domestic_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA">
|
||||
<defName>Paniel_Ladysmaid_Backstory_PA</defName>
|
||||
<title>Automaton Lady's maid (PA)</title>
|
||||
<titleShort>Lady's maid</titleShort>
|
||||
<baseDescription>This automaton is used as a royal servant.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Cooking</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>18</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Social</defName>
|
||||
<amount>7</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Paniel_Story_Ladysmaid_PA</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Legendary_Domestic_PA</li>
|
||||
</forcedHediffs>
|
||||
</AlienRace.BackstoryDef>
|
||||
|
||||
<!--==================================== 실험체 ====================================-->
|
||||
|
||||
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
|
||||
<defName>Paniel_Testsubject_Backstory</defName>
|
||||
<title>Automaton Test subject (PA)</title>
|
||||
<titleShort>Test subject</titleShort>
|
||||
<baseDescription>This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated</baseDescription>
|
||||
<slot>Adulthood</slot>
|
||||
<skillGains>
|
||||
<li>
|
||||
<defName>Shooting</defName>
|
||||
<amount>4</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Melee</defName>
|
||||
<amount>4</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Construction</defName>
|
||||
<amount>4</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Plants</defName>
|
||||
<amount>4</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Crafting</defName>
|
||||
<amount>4</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Medicine</defName>
|
||||
<amount>4</amount>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Intellectual</defName>
|
||||
<amount>4</amount>
|
||||
</li>
|
||||
</skillGains>
|
||||
<workDisables>
|
||||
<li>Artistic</li>
|
||||
</workDisables>
|
||||
<spawnCategories Inherit="false">
|
||||
<li>Paniel_Story_Testsubject</li>
|
||||
</spawnCategories>
|
||||
<forcedHediffs>
|
||||
<li>PN_Give_Testsubject</li>
|
||||
</forcedHediffs>
|
||||
<forcedTraits>
|
||||
<!--<li>
|
||||
<defName></defName>
|
||||
</li>-->
|
||||
</forcedTraits>
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>NaturalMood</defName>
|
||||
<degree>2</degree>
|
||||
</li>
|
||||
<li>
|
||||
<defName>NaturalMood</defName>
|
||||
<degree>1</degree>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Nerves</defName>
|
||||
<degree>2</degree>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Nerves</defName>
|
||||
<degree>1</degree>
|
||||
</li>
|
||||
<li>
|
||||
<defName>PsychicSensitivity</defName>
|
||||
<degree>-1</degree>
|
||||
</li>
|
||||
<li>
|
||||
<defName>PsychicSensitivity</defName>
|
||||
<degree>-2</degree>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
</AlienRace.BackstoryDef>
|
||||
</Defs>
|
@ -1,615 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<BodyDef>
|
||||
<defName>PanielBody</defName>
|
||||
<label>Automaton</label>
|
||||
<corePart>
|
||||
<!--몸통-->
|
||||
<def>PNTorso</def>
|
||||
<customLabel>torso case</customLabel>
|
||||
<height>Middle</height>
|
||||
<depth>Outside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNRibcage</def>
|
||||
<customLabel>ribcage frame</customLabel>
|
||||
<coverage>0.036</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNSternum</def>
|
||||
<customLabel>sternum frame</customLabel>
|
||||
<coverage>0.015</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNPelvis</def>
|
||||
<customLabel>pelvis frame</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<height>Bottom</height>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNSpine</def>
|
||||
<customLabel>spine frame</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNTail</def>
|
||||
<customLabel>tail</customLabel>
|
||||
<coverage>0.017</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<!--장기-->
|
||||
<li>
|
||||
<def>PNStomach</def>
|
||||
<customLabel>energy absorbing part</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNCore</def>
|
||||
<customLabel>engine core</customLabel>
|
||||
<coverage>0.020</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNLung</def>
|
||||
<customLabel>left breathing part</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNLung</def>
|
||||
<customLabel>right breathing part</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNKidney</def>
|
||||
<customLabel>left oil filter</customLabel>
|
||||
<coverage>0.017</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNKidney</def>
|
||||
<customLabel>right oil filter</customLabel>
|
||||
<coverage>0.017</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNLiver</def>
|
||||
<customLabel>water filter</customLabel>
|
||||
<coverage>0.025</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<!--머리-->
|
||||
<li>
|
||||
<def>PNNeck</def>
|
||||
<customLabel>neck</customLabel>
|
||||
<coverage>0.075</coverage>
|
||||
<height>Top</height>
|
||||
<groups>
|
||||
<li>Neck</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNHead</def>
|
||||
<customLabel>head case</customLabel>
|
||||
<coverage>0.80</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
<li>HeadAttackTool</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNSkull</def>
|
||||
<customLabel>skull frame</customLabel>
|
||||
<coverage>0.18</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNBrain</def>
|
||||
<customLabel>brain core</customLabel>
|
||||
<coverage>0.8</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNEye</def>
|
||||
<customLabel>left sight sensor</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>FullHead</li>
|
||||
<li>Eyes</li>
|
||||
</groups>
|
||||
<woundAnchorTag>LeftEye</woundAnchorTag>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNEye</def>
|
||||
<customLabel>right sight sensor</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>FullHead</li>
|
||||
<li>Eyes</li>
|
||||
</groups>
|
||||
<woundAnchorTag>RightEye</woundAnchorTag>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNEar</def>
|
||||
<customLabel>left hearing sensor</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNEar</def>
|
||||
<customLabel>right hearing sensor</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>UpperHead</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNNose</def>
|
||||
<customLabel>olfactory sensor</customLabel>
|
||||
<coverage>0.10</coverage>
|
||||
<groups>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNJaw</def>
|
||||
<customLabel>jaw</customLabel>
|
||||
<coverage>0.15</coverage>
|
||||
<groups>
|
||||
<li>Teeth</li>
|
||||
<li>FullHead</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<li>
|
||||
<!--왼팔-->
|
||||
<def>PNShoulder</def>
|
||||
<customLabel>left shoulder</customLabel>
|
||||
<coverage>0.12</coverage>
|
||||
<groups>
|
||||
<li>Shoulders</li>
|
||||
</groups>
|
||||
<woundAnchorTag>LeftShoulder</woundAnchorTag>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNClavicle</def>
|
||||
<customLabel>left clavicle frame</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<height>Top</height>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNArm</def>
|
||||
<customLabel>left arm</customLabel>
|
||||
<coverage>0.77</coverage>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNHumerus</def>
|
||||
<customLabel>left humerus frame</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNRadius</def>
|
||||
<customLabel>left radius frame</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNHand</def>
|
||||
<customLabel>left hand</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>left pinky</customLabel>
|
||||
<coverage>0.06</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>left ring finger</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>left middle finger</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
<li>MiddleFingers</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>left index finger</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>left thumb</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>LeftHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<li>
|
||||
<!--오른팔-->
|
||||
<def>PNShoulder</def>
|
||||
<customLabel>right shoulder</customLabel>
|
||||
<coverage>0.12</coverage>
|
||||
<groups>
|
||||
<li>Shoulders</li>
|
||||
</groups>
|
||||
<woundAnchorTag>RightShoulder</woundAnchorTag>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNClavicle</def>
|
||||
<customLabel>right clavicle frame</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<height>Top</height>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNArm</def>
|
||||
<customLabel>right arm</customLabel>
|
||||
<coverage>0.77</coverage>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNHumerus</def>
|
||||
<customLabel>right humerus frame</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNRadius</def>
|
||||
<customLabel>right radius frame</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Arms</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNHand</def>
|
||||
<customLabel>right hand</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>right pinky</customLabel>
|
||||
<coverage>0.06</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>right ring finger</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>right middle finger</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
<li>MiddleFingers</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>right index finger</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFinger</def>
|
||||
<customLabel>right thumb</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Hands</li>
|
||||
<li>RightHand</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNWaist</def>
|
||||
<customLabel>waist</customLabel>
|
||||
<coverage>0</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Waist</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<!--왼다리-->
|
||||
<def>PNLeg</def>
|
||||
<customLabel>left leg</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
<woundAnchorTag>LeftLeg</woundAnchorTag>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNFemur</def>
|
||||
<customLabel>left femur frame</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNTibia</def>
|
||||
<customLabel>left tibia frame</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFoot</def>
|
||||
<customLabel>left foot</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>left little toe</customLabel>
|
||||
<coverage>0.06</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>left fourth toe</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>left middle toe</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>left second toe</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>left big toe</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
<!--오른다리-->
|
||||
<li>
|
||||
<def>PNLeg</def>
|
||||
<customLabel>right leg</customLabel>
|
||||
<coverage>0.14</coverage>
|
||||
<height>Bottom</height>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
<woundAnchorTag>RightLeg</woundAnchorTag>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNFemur</def>
|
||||
<customLabel>right femur frame</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNTibia</def>
|
||||
<customLabel>right tibia frame</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Legs</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNFoot</def>
|
||||
<customLabel>right foot</customLabel>
|
||||
<coverage>0.1</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>right little toe</customLabel>
|
||||
<coverage>0.06</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>right fourth toe</customLabel>
|
||||
<coverage>0.07</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>right middle toe</customLabel>
|
||||
<coverage>0.08</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>right second toe</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
<li>
|
||||
<def>PNToe</def>
|
||||
<customLabel>right big toe</customLabel>
|
||||
<coverage>0.09</coverage>
|
||||
<groups>
|
||||
<li>Feet</li>
|
||||
</groups>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</li>
|
||||
</parts>
|
||||
</corePart>
|
||||
</BodyDef>
|
||||
|
||||
</Defs>
|
@ -1,405 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<BodyPartDef Abstract="True" Name="PN_BodyPartDefBase">
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<alive>false</alive>
|
||||
</BodyPartDef>
|
||||
<!--몸통-->
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNTorso</defName>
|
||||
<label>torso case</label>
|
||||
<hitPoints>40</hitPoints>
|
||||
<skinCovered>true</skinCovered>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNRibcage</defName>
|
||||
<label>ribcage frame</label>
|
||||
<hitPoints>30</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>BreathingSourceCage</li>
|
||||
</tags>
|
||||
<destroyableByDamage>false</destroyableByDamage>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNSternum</defName>
|
||||
<label>sternum frame</label>
|
||||
<hitPoints>20</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>BreathingSourceCage</li>
|
||||
</tags>
|
||||
<destroyableByDamage>false</destroyableByDamage>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNPelvis</defName>
|
||||
<label>pelvis frame</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>Pelvis</li>
|
||||
</tags>
|
||||
<destroyableByDamage>false</destroyableByDamage>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNSpine</defName>
|
||||
<label>spine frame</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<permanentInjuryChanceFactor>6</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
<tags>
|
||||
<li>Spine</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNTail</defName>
|
||||
<label>tail</label>
|
||||
<hitPoints>30</hitPoints>
|
||||
<frostbiteVulnerability>3</frostbiteVulnerability>
|
||||
<skinCovered>true</skinCovered>
|
||||
<beautyRelated>true</beautyRelated>
|
||||
<canSuggestAmputation>true</canSuggestAmputation>
|
||||
</BodyPartDef>
|
||||
|
||||
<!--장기-->
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNStomach</defName>
|
||||
<label>energy absorbing part</label>
|
||||
<hitPoints>20</hitPoints>
|
||||
<skinCovered>false</skinCovered>
|
||||
<tags>
|
||||
<li>MetabolismSource</li>
|
||||
</tags>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNCore</defName>
|
||||
<label>engine core</label>
|
||||
<hitPoints>15</hitPoints>
|
||||
<bleedRate>5</bleedRate>
|
||||
<skinCovered>false</skinCovered>
|
||||
<tags>
|
||||
<li>BloodPumpingSource</li>
|
||||
</tags>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNLung</defName>
|
||||
<label>breathing part</label>
|
||||
<hitPoints>15</hitPoints>
|
||||
<skinCovered>false</skinCovered>
|
||||
<tags>
|
||||
<li>BreathingSource</li>
|
||||
</tags>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNKidney</defName>
|
||||
<label>oil filter</label>
|
||||
<hitPoints>15</hitPoints>
|
||||
<skinCovered>false</skinCovered>
|
||||
<tags>
|
||||
<li>BloodFiltrationKidney</li>
|
||||
</tags>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNLiver</defName>
|
||||
<label>water filter</label>
|
||||
<hitPoints>20</hitPoints>
|
||||
<skinCovered>false</skinCovered>
|
||||
<tags>
|
||||
<li>BloodFiltrationLiver</li>
|
||||
<li>MetabolismSource</li>
|
||||
</tags>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
</BodyPartDef>
|
||||
|
||||
<!--머리-->
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNNeck</defName>
|
||||
<label>neck</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<bleedRate>4</bleedRate>
|
||||
<skinCovered>true</skinCovered>
|
||||
<tags>
|
||||
<li>BreathingPathway</li>
|
||||
<li>EatingPathway</li>
|
||||
<li>TalkingPathway</li>
|
||||
</tags>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNHead</defName>
|
||||
<label>head case</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<skinCovered>true</skinCovered>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
<bleedRate>2</bleedRate>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNSkull</defName>
|
||||
<label>skull frame</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
<bleedRate>0</bleedRate>
|
||||
<destroyableByDamage>false</destroyableByDamage>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNBrain</defName>
|
||||
<label>brain core</label>
|
||||
<hitPoints>10</hitPoints>
|
||||
<permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor>
|
||||
<delicate>true</delicate>
|
||||
<skinCovered>false</skinCovered>
|
||||
<tags>
|
||||
<li>ConsciousnessSource</li>
|
||||
</tags>
|
||||
<canSuggestAmputation>false</canSuggestAmputation>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNEye</defName>
|
||||
<label>sight sensor</label>
|
||||
<hitPoints>10</hitPoints>
|
||||
<permanentInjuryChanceFactor>15</permanentInjuryChanceFactor>
|
||||
<delicate>true</delicate>
|
||||
<skinCovered>false</skinCovered>
|
||||
<socketed>true</socketed>
|
||||
<beautyRelated>true</beautyRelated>
|
||||
<tags>
|
||||
<li>SightSource</li>
|
||||
</tags>
|
||||
<hitChanceFactors>
|
||||
<li>
|
||||
<key>Blunt</key>
|
||||
<value>0</value>
|
||||
</li>
|
||||
</hitChanceFactors>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNEar</defName>
|
||||
<label>hearing sensor</label>
|
||||
<hitPoints>12</hitPoints>
|
||||
<frostbiteVulnerability>5</frostbiteVulnerability>
|
||||
<skinCovered>true</skinCovered>
|
||||
<beautyRelated>true</beautyRelated>
|
||||
<tags>
|
||||
<li>HearingSource</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNNose</defName>
|
||||
<label>olfactory sensor</label>
|
||||
<hitPoints>10</hitPoints>
|
||||
<frostbiteVulnerability>5</frostbiteVulnerability>
|
||||
<skinCovered>true</skinCovered>
|
||||
<beautyRelated>true</beautyRelated>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNJaw</defName>
|
||||
<label>jaw</label>
|
||||
<hitPoints>20</hitPoints>
|
||||
<frostbiteVulnerability>2</frostbiteVulnerability>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<beautyRelated>true</beautyRelated>
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>EatingSource</li>
|
||||
<li>TalkingSource</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<!--팔-->
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNShoulder</defName>
|
||||
<label>shoulder</label>
|
||||
<hitPoints>30</hitPoints>
|
||||
<skinCovered>true</skinCovered>
|
||||
<tags>
|
||||
<li>ManipulationLimbSegment</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNClavicle</defName>
|
||||
<label>clavicle frame</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>ManipulationLimbSegment</li>
|
||||
</tags>
|
||||
<destroyableByDamage>false</destroyableByDamage>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNArm</defName>
|
||||
<label>arm</label>
|
||||
<hitPoints>30</hitPoints>
|
||||
<skinCovered>true</skinCovered>
|
||||
<tags>
|
||||
<li>ManipulationLimbCore</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNHumerus</defName>
|
||||
<label>humerus frame</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>ManipulationLimbSegment</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNRadius</defName>
|
||||
<label>radius frame</label>
|
||||
<hitPoints>20</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>ManipulationLimbSegment</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNHand</defName>
|
||||
<label>hand</label>
|
||||
<hitPoints>20</hitPoints>
|
||||
<frostbiteVulnerability>0.5</frostbiteVulnerability>
|
||||
<skinCovered>true</skinCovered>
|
||||
<tags>
|
||||
<li>ManipulationLimbSegment</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNFinger</defName>
|
||||
<label>finger</label>
|
||||
<hitPoints>8</hitPoints>
|
||||
<frostbiteVulnerability>8</frostbiteVulnerability>
|
||||
<pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
|
||||
<skinCovered>true</skinCovered>
|
||||
<tags>
|
||||
<li>ManipulationLimbDigit</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<!--다리-->
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNWaist</defName>
|
||||
<label>utility slot</label>
|
||||
<conceptual>true</conceptual>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNLeg</defName>
|
||||
<label>leg</label>
|
||||
<hitPoints>30</hitPoints>
|
||||
<skinCovered>true</skinCovered>
|
||||
<tags>
|
||||
<li>MovingLimbCore</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNFemur</defName>
|
||||
<label>femur frame</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>MovingLimbSegment</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNTibia</defName>
|
||||
<label>tibia frame</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||
<skinCovered>false</skinCovered>
|
||||
<solid>true</solid>
|
||||
<bleedRate>0</bleedRate>
|
||||
<tags>
|
||||
<li>MovingLimbSegment</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNFoot</defName>
|
||||
<label>foot</label>
|
||||
<hitPoints>25</hitPoints>
|
||||
<frostbiteVulnerability>0.5</frostbiteVulnerability>
|
||||
<skinCovered>true</skinCovered>
|
||||
<tags>
|
||||
<li>MovingLimbSegment</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
<BodyPartDef ParentName="PN_BodyPartDefBase">
|
||||
<defName>PNToe</defName>
|
||||
<label>toe</label>
|
||||
<hitPoints>8</hitPoints>
|
||||
<frostbiteVulnerability>10</frostbiteVulnerability>
|
||||
<pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
|
||||
<skinCovered>true</skinCovered>
|
||||
<tags>
|
||||
<li>MovingLimbDigit</li>
|
||||
</tags>
|
||||
</BodyPartDef>
|
||||
|
||||
</Defs>
|
@ -1,16 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<DrugPolicyDef>
|
||||
<defName>PN_fuelOneDrinkPerDay</defName>
|
||||
<label>Automaton</label>
|
||||
<entries>
|
||||
<li>
|
||||
<drug>PN_AutomatonFuel</drug>
|
||||
<allowedForAddiction>true</allowedForAddiction>
|
||||
<allowScheduled>true</allowScheduled>
|
||||
<takeToInventory>1</takeToInventory>
|
||||
<daysFrequency>1</daysFrequency>
|
||||
</li>
|
||||
</entries>
|
||||
</DrugPolicyDef>
|
||||
</Defs>
|
@ -1,218 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 오토마톤 항생제 ====================================-->
|
||||
<ThingDef ParentName="DrugPillBase">
|
||||
<defName>PN_antibiotics</defName>
|
||||
<label>PnL antibiotics</label>
|
||||
<description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAutomaton antibiotics for unknown diseases.\n(Used for diseases added by mod.)</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNAntibiotics</texPath>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stackLimit>25</stackLimit>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<WorkToMake>600</WorkToMake>
|
||||
<MarketValue>18</MarketValue>
|
||||
<Mass>0.005</Mass>
|
||||
<Flammability>0.7</Flammability>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Neutroamine>2</Neutroamine>
|
||||
<PsychoidLeaves>4</PsychoidLeaves>
|
||||
</costList>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<ingestible>
|
||||
<foodType>Processed</foodType>
|
||||
<baseIngestTicks>30</baseIngestTicks>
|
||||
<ingestSound>Ingest_Inject</ingestSound>
|
||||
<ingestHoldOffsetStanding>
|
||||
<northDefault>
|
||||
<offset>(0.18,0,0)</offset>
|
||||
</northDefault>
|
||||
</ingestHoldOffsetStanding>
|
||||
<ingestCommandString>Inject {0}</ingestCommandString>
|
||||
<ingestReportString>Injecting {0}.</ingestReportString>
|
||||
<useEatingSpeedStat>false</useEatingSpeedStat>
|
||||
<chairSearchRadius>0</chairSearchRadius>
|
||||
<drugCategory>Medical</drugCategory>
|
||||
<outcomeDoers>
|
||||
<li Class="IngestionOutcomeDoer_GiveHediff">
|
||||
<hediffDef>PN_AB_Bridge</hediffDef>
|
||||
<severity>1</severity>
|
||||
</li>
|
||||
</outcomeDoers>
|
||||
</ingestible>
|
||||
<comps>
|
||||
<li Class="CompProperties_Drug">
|
||||
<listOrder>1034</listOrder>
|
||||
<overdoseSeverityOffset>0</overdoseSeverityOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
|
||||
<workSkill>Intellectual</workSkill>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<researchPrerequisite>PNRP_Production</researchPrerequisite>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<soundWorking>Recipe_Drug</soundWorking>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 항생제 효과 ====================================-->
|
||||
<HediffDef>
|
||||
<defName>PN_AB_Bridge</defName>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<label>antibiotics Bridge</label>
|
||||
<description>...</description>
|
||||
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1.0</maxSeverity>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_ateFuel</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_AB_EffectBridge</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
<debug>false</debug>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_AB_EffectBridge</defName>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<label>antibiotics Bridge</label>
|
||||
<description>...</description>
|
||||
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1.0</maxSeverity>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_AB_Effect</hediffToApply>
|
||||
<bodyDefWhiteList>
|
||||
<li>PanielBody</li>
|
||||
</bodyDefWhiteList>
|
||||
<debug>false</debug>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_AB_Effect</defName>
|
||||
<hediffClass>Hediff_High</hediffClass>
|
||||
<label>PnL antibiotics</label>
|
||||
<description>Antibiotics are working.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_antibiotics</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1.00</maxSeverity>
|
||||
<initialSeverity>1.0</initialSeverity>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SeverityPerDay">
|
||||
<severityPerDay>-0.5</severityPerDay>
|
||||
<showHoursToRecover>true</showHoursToRecover>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>fading</label>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<postFactor>0.8</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<postFactor>0.8</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<postFactor>0.8</postFactor>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<ImmunityGainSpeed>1.5</ImmunityGainSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>active</label>
|
||||
<minSeverity>0.25</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<postFactor>0.6</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<postFactor>0.6</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<postFactor>0.6</postFactor>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<ImmunityGainSpeed>5</ImmunityGainSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>active</label>
|
||||
<minSeverity>0.75</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<postFactor>0.6</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<postFactor>0.6</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<postFactor>0.6</postFactor>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<ImmunityGainSpeed>3</ImmunityGainSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>injected</label>
|
||||
<minSeverity>0.9</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<postFactor>0.8</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<postFactor>0.8</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<postFactor>0.8</postFactor>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<ImmunityGainSpeed>1</ImmunityGainSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,208 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingCategoryDef>
|
||||
<defName>PN_Fuel</defName>
|
||||
<label>Automaton Fuel</label>
|
||||
<parent>Drugs</parent>
|
||||
<iconPath>UI/Icons/PNCT_PNFuel</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<!--==================================== 오토마톤 연료 ====================================-->
|
||||
<ThingDef ParentName="DrugPillBase">
|
||||
<defName>PN_AutomatonFuel</defName>
|
||||
<label>PnL fuel</label>
|
||||
<description>Warning: Do not use on humans.\nThis fuel is for automaton only.\n\nThe fuel used by the automaton. Added a large amount of Psychite for mental stability.</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNFuel</texPath>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1.0</drawSize>
|
||||
</graphicData>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<stackLimit>150</stackLimit>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
<MarketValue>6.1</MarketValue>
|
||||
<Mass>0.05</Mass>
|
||||
<Flammability>2.0</Flammability>
|
||||
<DeteriorationRate>1.0</DeteriorationRate>
|
||||
</statBases>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<ingestible>
|
||||
<drugCategory>Medical</drugCategory>
|
||||
<baseIngestTicks>210</baseIngestTicks>
|
||||
<ingestSound>Ingest_Drink</ingestSound>
|
||||
<ingestHoldOffsetStanding>
|
||||
<northDefault>
|
||||
<offset>(0.18,0,0)</offset>
|
||||
</northDefault>
|
||||
</ingestHoldOffsetStanding>
|
||||
<ingestCommandString>Drink {0}</ingestCommandString>
|
||||
<ingestReportString>Drinking {0}.</ingestReportString>
|
||||
<useEatingSpeedStat>false</useEatingSpeedStat>
|
||||
<chairSearchRadius>25</chairSearchRadius>
|
||||
<outcomeDoers>
|
||||
<li Class="IngestionOutcomeDoer_GiveHediff">
|
||||
<hediffDef>PN_ateFuel</hediffDef>
|
||||
<severity>1</severity>
|
||||
<doToGeneratedPawnIfAddicted>true</doToGeneratedPawnIfAddicted>
|
||||
</li>
|
||||
<li Class="IngestionOutcomeDoer_GiveHediff">
|
||||
<hediffDef>PN_deletFuel</hediffDef>
|
||||
<severity>1</severity>
|
||||
<doToGeneratedPawnIfAddicted>true</doToGeneratedPawnIfAddicted>
|
||||
</li>
|
||||
</outcomeDoers>
|
||||
<tasteThought>PN_Atefuel_nopn</tasteThought>
|
||||
</ingestible>
|
||||
<comps>
|
||||
<li Class="CompProperties_Drug">
|
||||
<chemical>PN_Chemical_Fuel</chemical>
|
||||
<addictiveness>0.000000001</addictiveness>
|
||||
<needLevelOffset>0.20</needLevelOffset>
|
||||
<listOrder>1028</listOrder>
|
||||
</li>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>1.1</explosiveRadius>
|
||||
<explosiveDamageType>Flame</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
|
||||
<startWickOnDamageTaken>
|
||||
<li>Flame</li>
|
||||
</startWickOnDamageTaken>
|
||||
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
|
||||
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
|
||||
<preExplosionSpawnChance>1</preExplosionSpawnChance>
|
||||
<wickTicks>70~150</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeTags Inherit="false">
|
||||
<li>PN_Fuel</li>
|
||||
</tradeTags>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<thingCategories Inherit="false">
|
||||
<li>PN_Fuel</li>
|
||||
</thingCategories>
|
||||
</ThingDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_Atefuel_nopn</defName>
|
||||
<durationDays>1</durationDays>
|
||||
<stages>
|
||||
<li>
|
||||
<label>ate PnL fuel</label>
|
||||
<description>...</description>
|
||||
<baseMoodEffect>-4</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 오토마톤 연료 효과 ====================================-->
|
||||
<HediffDef>
|
||||
<defName>PN_ateFuel</defName>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<label>Ate automaton fuel</label>
|
||||
<labelNoun>Ate Automaton Fuel</labelNoun>
|
||||
<description>...</description>
|
||||
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1.0</maxSeverity>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PsychiteAddiction</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>FoodPoisoning</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_deletFuel</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
<bodyDefBlackList>
|
||||
<li>PanielBody</li>
|
||||
</bodyDefBlackList>
|
||||
<debug>false</debug>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_deletFuel</defName>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<label>Ate automaton fuel</label>
|
||||
<labelNoun>Ate Automaton Fuel</labelNoun>
|
||||
<description>...</description>
|
||||
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1.0</maxSeverity>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToNullify>
|
||||
<li>PN_AutomatonFuel_Addiction</li>
|
||||
</hediffToNullify>
|
||||
<bodyDefBlackList>
|
||||
<li>PanielBody</li>
|
||||
</bodyDefBlackList>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<ChemicalDef>
|
||||
<defName>PN_Chemical_Fuel</defName>
|
||||
<label>Automaton Fuel</label>
|
||||
<addictionHediff>PN_AutomatonFuel_Addiction</addictionHediff>
|
||||
<canBinge>false</canBinge>
|
||||
<onGeneratedAddictedToleranceChance>0</onGeneratedAddictedToleranceChance>
|
||||
</ChemicalDef>
|
||||
|
||||
<HediffDef ParentName="AddictionBase">
|
||||
<defName>PN_AutomatonFuel_Addiction</defName>
|
||||
<hediffClass>Hediff_Addiction</hediffClass>
|
||||
<label>Automaton Fuel</label>
|
||||
<description>A condition that requires PnL fuel.</description>
|
||||
<defaultLabelColor>(222,90,90)</defaultLabelColor>
|
||||
<causesNeed>PN_Need_Fuel</causesNeed>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>stable</label>
|
||||
</li>
|
||||
<li>
|
||||
<label>required</label>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0.3</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<setMax>0.3</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<setMax>0.3</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<setMax>0.3</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
<hungerRateFactor>8.0</hungerRateFactor>
|
||||
</li>
|
||||
</stages>
|
||||
<modExtensions>
|
||||
<li Class="YORHG.HediffDefModExtension">
|
||||
<race>Paniel_Race</race>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,40 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<FactionDef Abstract="True" Name="Paniel_PlayerBase" ParentName="FactionBase">
|
||||
<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
|
||||
<colorSpectrum>
|
||||
<li>(255, 255, 255)</li>
|
||||
</colorSpectrum>
|
||||
</FactionDef>
|
||||
|
||||
<!--스타트 팩션-->
|
||||
<FactionDef ParentName="Paniel_PlayerBase">
|
||||
<defName>Paniel_PlayerFaction</defName>
|
||||
<label>Test Subject</label>
|
||||
<description>This is the settlement where PnL industry is experimenting.</description>
|
||||
<isPlayer>true</isPlayer>
|
||||
<basicMemberKind>Paniel_ColonistPawn</basicMemberKind>
|
||||
<pawnSingular>colonist</pawnSingular>
|
||||
<pawnsPlural>colonists</pawnsPlural>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<allowedCultures>
|
||||
<li>Astropolitan</li>
|
||||
</allowedCultures>
|
||||
<backstoryCategories>
|
||||
<li>Offworld</li>
|
||||
</backstoryCategories>
|
||||
<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
|
||||
<playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
|
||||
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
|
||||
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
|
||||
<geneticVariance>1</geneticVariance>
|
||||
<startingResearchTags>
|
||||
<li>ClassicStart</li>
|
||||
</startingResearchTags>
|
||||
<apparelStuffFilter>
|
||||
<thingDefs>
|
||||
<li>Cloth</li>
|
||||
</thingDefs>
|
||||
</apparelStuffFilter>
|
||||
</FactionDef>
|
||||
</Defs>
|
@ -1,403 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--본사(히든)-->
|
||||
<FactionDef ParentName="FactionBase">
|
||||
<defName>PN_indistryFaction</defName>
|
||||
<label>PnL Industry</label>
|
||||
<pawnSingular>Automaton</pawnSingular>
|
||||
<pawnsPlural>Automata</pawnsPlural>
|
||||
<requiredCountAtGameStart>1</requiredCountAtGameStart>
|
||||
<fixedName>PnL Industry</fixedName>
|
||||
<factionIconPath>Icon/Paniel_HQ</factionIconPath>
|
||||
<hidden>true</hidden>
|
||||
<autoFlee>false</autoFlee>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<rescueesCanJoin>false</rescueesCanJoin>
|
||||
<backstoryCategories>
|
||||
<li>Offworld</li>
|
||||
</backstoryCategories>
|
||||
<allowedCultures>
|
||||
<li>PN_PnLindistryCulture</li>
|
||||
</allowedCultures>
|
||||
<allowedMemes>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
|
||||
</allowedMemes>
|
||||
<requiredMemes>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
|
||||
</requiredMemes>
|
||||
<disallowedPrecepts>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
|
||||
</disallowedPrecepts>
|
||||
</FactionDef>
|
||||
|
||||
<!--행성지부(NPC)-->
|
||||
<FactionDef ParentName="FactionBase">
|
||||
<defName>PN_SubsidiaryFaction</defName>
|
||||
<label>PnL Subsidiary Company</label>
|
||||
<description>It is a subsidiary established by PnL industry to sell more products on the planet's surface. It is composed of rimworld locals and automaton.\n\nIts main job is to set up a logistics center on the planet's surface and receive products from orbit and transport them to settlements on the planet's surface.\n\nThey are concerned with the practical matters of trade, trust.\n\nThis particular group holds civil behavior in high regard.</description>
|
||||
<pawnSingular>Employee</pawnSingular>
|
||||
<pawnsPlural>Employees</pawnsPlural>
|
||||
<listOrderPriority>50</listOrderPriority>
|
||||
<settlementGenerationWeight>0.20</settlementGenerationWeight>
|
||||
<requiredCountAtGameStart>1</requiredCountAtGameStart>
|
||||
<maxCountAtGameStart>1</maxCountAtGameStart>
|
||||
<canMakeRandomly>true</canMakeRandomly>
|
||||
<canSiege>true</canSiege>
|
||||
<canStageAttacks>true</canStageAttacks>
|
||||
<leaderTitle>CEO</leaderTitle>
|
||||
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
|
||||
<fixedLeaderKinds>
|
||||
<li>PN_CEO</li>
|
||||
</fixedLeaderKinds>
|
||||
<factionIconPath>Icon/Paniel_Logi</factionIconPath>
|
||||
<colorSpectrum>
|
||||
<li>(1, 1, 1)</li>
|
||||
<li>(1, 1, 1)</li>
|
||||
</colorSpectrum>
|
||||
<classicIdeo>false</classicIdeo>
|
||||
<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
|
||||
<configurationListOrderPriority>50</configurationListOrderPriority>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<fixedName>PnL Logistics</fixedName>
|
||||
<settlementNameMaker>NamerSettlementPnLSub</settlementNameMaker>
|
||||
<allowedCultures>
|
||||
<li>PN_PnLindistryCulture</li>
|
||||
</allowedCultures>
|
||||
<allowedMemes>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
|
||||
</allowedMemes>
|
||||
<requiredMemes>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
|
||||
</requiredMemes>
|
||||
<disallowedPrecepts>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
|
||||
</disallowedPrecepts>
|
||||
<backstoryCategories>
|
||||
<li>Offworld</li>
|
||||
</backstoryCategories>
|
||||
<geneticVariance>0.8</geneticVariance>
|
||||
<caravanTraderKinds>
|
||||
<li>PN_Caravan_PnLindustry</li>
|
||||
</caravanTraderKinds>
|
||||
<visitorTraderKinds>
|
||||
<li>Visitor_Outlander_Standard</li>
|
||||
</visitorTraderKinds>
|
||||
<baseTraderKinds>
|
||||
<li>PN_Base_PnLindustry</li>
|
||||
</baseTraderKinds>
|
||||
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
|
||||
<raidLootMaker>PN_SubsidiaryRaidLootMaker</raidLootMaker>
|
||||
<maxPawnCostPerTotalPointsCurve>
|
||||
<points>
|
||||
<li>(0,35)</li>
|
||||
<li>(70, 50)</li>
|
||||
<li>(700, 100)</li>
|
||||
<li>(1300, 150)</li>
|
||||
<li>(100000, 10000)</li>
|
||||
</points>
|
||||
</maxPawnCostPerTotalPointsCurve>
|
||||
<pawnGroupMakers>
|
||||
|
||||
<!--
|
||||
<PN_AssociateH></PN_AssociateH>
|
||||
<PN_AssociateP_EngineerA></PN_AssociateP_EngineerA>
|
||||
<PN_AssociateP_EngineerB></PN_AssociateP_EngineerB>
|
||||
<PN_AssociateP_DomesticA></PN_AssociateP_DomesticA>
|
||||
<PN_AssociateP_DomesticB></PN_AssociateP_DomesticB>
|
||||
|
||||
<PN_ManagerH></PN_ManagerH>
|
||||
<PN_ManageUnit_Enginer></PN_ManageUnit_Enginer>
|
||||
<PN_ManageUnit_Domestic></PN_ManageUnit_Domestic>
|
||||
|
||||
<PN_Director></PN_Director>
|
||||
|
||||
<PN_SecurityUnit></PN_SecurityUnit>
|
||||
|
||||
<PN_GrenadeUnit_Destructive></PN_GrenadeUnit_Destructive>
|
||||
<PN_GrenadeUnit_EMP></PN_GrenadeUnit_EMP>
|
||||
<PN_GrenadeUnit_Smoke></PN_GrenadeUnit_Smoke>
|
||||
|
||||
<PN_Mid_CloseUnit></PN_Mid_CloseUnit>
|
||||
<PN_Mid_RangeUnit></PN_Mid_RangeUnit>
|
||||
|
||||
<PN_EliteCloseUnit></PN_EliteCloseUnit>
|
||||
<PN_EliteRangeUnit></PN_EliteRangeUnit>
|
||||
<PN_EliteHeavyUnit></PN_EliteHeavyUnit>
|
||||
<PN_EliteCannonUnit></PN_EliteCannonUnit>
|
||||
-->
|
||||
|
||||
<li>
|
||||
<kindDef>Trader</kindDef>
|
||||
<traders>
|
||||
<PN_ManagerH>1</PN_ManagerH>
|
||||
</traders>
|
||||
<carriers>
|
||||
<Muffalo>6</Muffalo>
|
||||
<Dromedary>5</Dromedary>
|
||||
<Alpaca>2</Alpaca>
|
||||
<Elephant>1</Elephant>
|
||||
</carriers>
|
||||
<guards>
|
||||
<PN_AssociateH>6</PN_AssociateH>
|
||||
<PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
|
||||
<PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
|
||||
<PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
|
||||
<PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
|
||||
|
||||
<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
|
||||
|
||||
<Mercenary_Slasher>4</Mercenary_Slasher>
|
||||
<Mercenary_Gunner>6</Mercenary_Gunner>
|
||||
<PN_Mid_CloseUnit>3</PN_Mid_CloseUnit>
|
||||
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
|
||||
|
||||
<Mercenary_Elite>6</Mercenary_Elite>
|
||||
<PN_EliteRangeUnit>4</PN_EliteRangeUnit>
|
||||
</guards>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<kindDef>Trader</kindDef>
|
||||
<traders>
|
||||
<PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
|
||||
</traders>
|
||||
<carriers>
|
||||
<Muffalo>6</Muffalo>
|
||||
<Dromedary>5</Dromedary>
|
||||
<Alpaca>2</Alpaca>
|
||||
<Elephant>1</Elephant>
|
||||
</carriers>
|
||||
<guards>
|
||||
<PN_AssociateH>6</PN_AssociateH>
|
||||
<PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
|
||||
<PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
|
||||
<PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
|
||||
<PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
|
||||
|
||||
<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
|
||||
|
||||
<Mercenary_Slasher>4</Mercenary_Slasher>
|
||||
<Mercenary_Gunner>6</Mercenary_Gunner>
|
||||
<PN_Mid_CloseUnit>3</PN_Mid_CloseUnit>
|
||||
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
|
||||
|
||||
<Mercenary_Elite>6</Mercenary_Elite>
|
||||
<PN_EliteRangeUnit>4</PN_EliteRangeUnit>
|
||||
</guards>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<kindDef>Settlement</kindDef>
|
||||
<options>
|
||||
<PN_AssociateH>12</PN_AssociateH>
|
||||
<PN_AssociateP_EngineerA>3</PN_AssociateP_EngineerA>
|
||||
<PN_AssociateP_EngineerB>3</PN_AssociateP_EngineerB>
|
||||
<PN_AssociateP_DomesticA>3</PN_AssociateP_DomesticA>
|
||||
<PN_AssociateP_DomesticB>3</PN_AssociateP_DomesticB>
|
||||
|
||||
<PN_ManagerH>3</PN_ManagerH>
|
||||
<PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer>
|
||||
<PN_ManageUnit_Domestic>3</PN_ManageUnit_Domestic>
|
||||
|
||||
<PN_Director>3</PN_Director>
|
||||
|
||||
<PN_SecurityUnit>6</PN_SecurityUnit>
|
||||
|
||||
<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
|
||||
|
||||
<Mercenary_Slasher>4</Mercenary_Slasher>
|
||||
<Mercenary_Gunner>6</Mercenary_Gunner>
|
||||
<PN_Mid_CloseUnit>2</PN_Mid_CloseUnit>
|
||||
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
|
||||
|
||||
<Mercenary_Elite>6</Mercenary_Elite>
|
||||
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
|
||||
<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
|
||||
<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
|
||||
</options>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<kindDef>Peaceful</kindDef>
|
||||
<options>
|
||||
<PN_AssociateH>10</PN_AssociateH>
|
||||
<PN_AssociateP_EngineerA>2</PN_AssociateP_EngineerA>
|
||||
<PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
|
||||
<PN_AssociateP_DomesticA>2</PN_AssociateP_DomesticA>
|
||||
<PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
|
||||
|
||||
<PN_ManagerH>1</PN_ManagerH>
|
||||
<PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer>
|
||||
<PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
|
||||
|
||||
<PN_Director>1</PN_Director>
|
||||
|
||||
<PN_SecurityUnit>10</PN_SecurityUnit>
|
||||
</options>
|
||||
</li>
|
||||
|
||||
<!--Combat-->
|
||||
|
||||
<li>
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>100</commonality>
|
||||
<options>
|
||||
<PN_SecurityGuardH>6</PN_SecurityGuardH>
|
||||
<PN_SecurityUnit>4</PN_SecurityUnit>
|
||||
|
||||
<PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
|
||||
<PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
|
||||
<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
|
||||
|
||||
<Mercenary_Gunner>6</Mercenary_Gunner>
|
||||
<Mercenary_Slasher>2</Mercenary_Slasher>
|
||||
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
|
||||
<PN_Mid_CloseUnit>2</PN_Mid_CloseUnit>
|
||||
|
||||
|
||||
<Mercenary_Heavy>2</Mercenary_Heavy>
|
||||
<Mercenary_Sniper>2</Mercenary_Sniper>
|
||||
<Mercenary_Elite>6</Mercenary_Elite>
|
||||
|
||||
<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
|
||||
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
|
||||
<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
|
||||
<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
|
||||
</options>
|
||||
</li>
|
||||
</pawnGroupMakers>
|
||||
<apparelStuffFilter>
|
||||
<stuffCategoriesToAllow>
|
||||
<li>Metallic</li>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategoriesToAllow>
|
||||
<disallowedThingDefs>
|
||||
<li>Leather_Thrumbo</li>
|
||||
<li>Hyperweave</li>
|
||||
<li>Gold</li>
|
||||
<li>Silver</li>
|
||||
</disallowedThingDefs>
|
||||
</apparelStuffFilter>
|
||||
<settlementTexturePath>Icon/Paniel_Logi</settlementTexturePath>
|
||||
</FactionDef>
|
||||
|
||||
<ThingSetMakerDef>
|
||||
<defName>PN_SubsidiaryRaidLootMaker</defName>
|
||||
<root Class="ThingSetMaker_MarketValue">
|
||||
<fixedParams>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Silver</li>
|
||||
<li>MedicineIndustrial</li>
|
||||
<li>PN_RepairKit</li>
|
||||
<li>PN_Component</li>
|
||||
<li>Gold</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
</fixedParams>
|
||||
</root>
|
||||
</ThingSetMakerDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>NamerSettlementPnLSub</defName>
|
||||
<include>
|
||||
<li>PN_NamerUtility</li>
|
||||
</include>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_name->[PNAZ][PN09][PN09] logistics center</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<CultureDef>
|
||||
<defName>PN_PnLindistryCulture</defName>
|
||||
<label>PnL indistry</label>
|
||||
<description>The corporate culture of PnL Industry.</description>
|
||||
<ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeo_PnLindistry</ideoNameMaker>
|
||||
<deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeity_PnLindistry</deityNameMaker>
|
||||
<deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMaker_PnLindistry</deityTypeMaker>
|
||||
<leaderTitleMaker MayRequire="Ludeon.RimWorld.Ideology">LeaderTitleMaker_PnLindistry</leaderTitleMaker>
|
||||
<festivalNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerFestivalAstropolitan</festivalNameMaker>
|
||||
<allowedPlaceTags>
|
||||
<li>OriginSpacer</li>
|
||||
</allowedPlaceTags>
|
||||
<iconPath>Icon/Paniel_Icon</iconPath>
|
||||
<iconColor>(1, 1, 1)</iconColor>
|
||||
<styleItemTags>
|
||||
<li>
|
||||
<tag>Urban</tag>
|
||||
<baseWeight>1</baseWeight>
|
||||
<weightFactor>1</weightFactor>
|
||||
</li>
|
||||
<li>
|
||||
<tag>NoBeard</tag>
|
||||
<baseWeight>1</baseWeight>
|
||||
<weightFactor>1</weightFactor>
|
||||
</li>
|
||||
<li>
|
||||
<tag>NoTattoo</tag>
|
||||
<baseWeight>1</baseWeight>
|
||||
<weightFactor>1</weightFactor>
|
||||
</li>
|
||||
</styleItemTags>
|
||||
</CultureDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>NamerIdeo_PnLindistry</defName>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_ideoName->PnL bylaws</li>
|
||||
<li>r_ideoAdjective->PnL</li>
|
||||
<li>r_memberName->PnL Employee</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>NamerDeity_PnLindistry</defName>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_deityName->PnL</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>DeityTypeMaker_PnLindistry</defName>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_deityType->God of Capitalism</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>LeaderTitleMaker_PnLindistry</defName>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_leaderTitle->CEO</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
</Defs>
|
@ -1,87 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--<StyleItemCategoryDef>
|
||||
<defName>PanielHair</defName>
|
||||
<label>Paniel hair</label>
|
||||
</StyleItemCategoryDef>
|
||||
|
||||
<HairDef>
|
||||
<defName>Paniel_HairA</defName>
|
||||
<label>Paniel HairA</label>
|
||||
<styleGender>Any</styleGender>
|
||||
<texPath>Paniel/Hairs/Paniel_HairA</texPath>
|
||||
<styleTags>
|
||||
<li>PanielHair</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
|
||||
<HairDef>
|
||||
<defName>Paniel_HairB</defName>
|
||||
<label>Paniel HairB</label>
|
||||
<styleGender>Any</styleGender>
|
||||
<texPath>Paniel/Hairs/Paniel_HairB</texPath>
|
||||
<styleTags>
|
||||
<li>PanielHair</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
|
||||
<HairDef>
|
||||
<defName>Paniel_HairC</defName>
|
||||
<label>Paniel HairC</label>
|
||||
<styleGender>Any</styleGender>
|
||||
<texPath>Paniel/Hairs/Paniel_HairC</texPath>
|
||||
<styleTags>
|
||||
<li>PanielHair</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
|
||||
<HairDef>
|
||||
<defName>Paniel_HairD</defName>
|
||||
<label>Paniel HairD</label>
|
||||
<styleGender>Any</styleGender>
|
||||
<texPath>Paniel/Hairs/Paniel_HairD</texPath>
|
||||
<styleTags>
|
||||
<li>PanielHair</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
|
||||
<HairDef>
|
||||
<defName>Paniel_HairE</defName>
|
||||
<label>Paniel HairE</label>
|
||||
<styleGender>Any</styleGender>
|
||||
<texPath>Paniel/Hairs/Paniel_HairE</texPath>
|
||||
<styleTags>
|
||||
<li>PanielHair</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
|
||||
<HairDef>
|
||||
<defName>Paniel_HairF</defName>
|
||||
<label>Paniel HairF</label>
|
||||
<styleGender>Any</styleGender>
|
||||
<texPath>Paniel/Hairs/Paniel_HairF</texPath>
|
||||
<styleTags>
|
||||
<li>PanielHair</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
|
||||
<HairDef>
|
||||
<defName>Paniel_HairG</defName>
|
||||
<label>Paniel HairG</label>
|
||||
<styleGender>Any</styleGender>
|
||||
<texPath>Paniel/Hairs/Paniel_HairG</texPath>
|
||||
<styleTags>
|
||||
<li>PanielHair</li>
|
||||
</styleTags>
|
||||
</HairDef>
|
||||
|
||||
<HairDef>
|
||||
<defName>Paniel_HairH</defName>
|
||||
<label>Paniel HairH</label>
|
||||
<styleGender>Any</styleGender>
|
||||
<texPath>Paniel/Hairs/Paniel_HairH</texPath>
|
||||
<styleTags>
|
||||
<li>PanielHair</li>
|
||||
</styleTags>
|
||||
</HairDef>-->
|
||||
</Defs>
|
@ -1,304 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 면역 ====================================-->
|
||||
<HediffDef>
|
||||
<defName>PN_Immune_System</defName>
|
||||
<label>Automaton immune system</label>
|
||||
<description>Automaton immune system</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<initialSeverity>1</initialSeverity>
|
||||
<isBad>false</isBad>
|
||||
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
<makeImmuneTo>
|
||||
<li>Malaria</li>
|
||||
<li>SleepingSickness</li>
|
||||
<li>Plague</li>
|
||||
<li>FibrousMechanites</li>
|
||||
<li>WoundInfection</li>
|
||||
<li>GutWorms</li>
|
||||
<li>Flu</li>
|
||||
<li>MuscleParasites</li>
|
||||
</makeImmuneTo>
|
||||
</li>
|
||||
</stages>
|
||||
<modExtensions>
|
||||
<li Class="YORHG.HediffDefModExtension">
|
||||
<race>Paniel_Race</race>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 학습 제한 ====================================-->
|
||||
<HediffDef>
|
||||
<defName>PN_Learning_Limit_System</defName>
|
||||
<label>Automaton learning limit system</label>
|
||||
<description>Automaton learning limit system</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<initialSeverity>1</initialSeverity>
|
||||
<isBad>false</isBad>
|
||||
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
<statFactors>
|
||||
<GlobalLearningFactor>0</GlobalLearningFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_Ex_filterA</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 오토마톤 기본 ====================================-->
|
||||
<HediffDef>
|
||||
<defName>PanielBaseHediff</defName>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<label>Automaton base</label>
|
||||
<description>This pawn is Automaton.</description>
|
||||
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<initialSeverity>1</initialSeverity>
|
||||
<isBad>false</isBad>
|
||||
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
<painFactor>0</painFactor>
|
||||
<foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
|
||||
<naturalHealingFactor>0</naturalHealingFactor>
|
||||
<statFactors>
|
||||
<InjuryHealingFactor>0</InjuryHealingFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
|
||||
<hediffToNullify>
|
||||
<li>Plague</li>
|
||||
<li>CryptosleepSickness</li>
|
||||
<li>Carcinoma</li>
|
||||
<li>BadBack</li>
|
||||
<li>Frail</li>
|
||||
<li>Cataract</li>
|
||||
<li>Blindness</li>
|
||||
<li>HearingLoss</li>
|
||||
<li>Asthma</li>
|
||||
<li>HeartArteryBlockage</li>
|
||||
<li>GutWorms</li>
|
||||
<li>MuscleParasites</li>
|
||||
<li>FibrousMechanites</li>
|
||||
<li>WoundInfection</li>
|
||||
<li>Flu</li>
|
||||
<li>Malaria</li>
|
||||
<li>SleepingSickness</li>
|
||||
<li>TraumaSavant</li>
|
||||
<li>Cirrhosis</li>
|
||||
<li>ResurrectionPsychosis</li>
|
||||
<li>Scaria</li>
|
||||
<li>FoodPoisoning</li>
|
||||
<li>ResurrectionSickness</li>
|
||||
<li>PsychiteAddiction</li>
|
||||
<li>YayoHigh</li>
|
||||
<li>PsychiteTolerance</li>
|
||||
<li>PsychiteTeaHigh</li>
|
||||
<li>FlakeHigh</li>
|
||||
<li>GoJuiceHigh</li>
|
||||
<li>GoJuiceAddiction</li>
|
||||
<li>GoJuiceTolerance</li>
|
||||
<li>Pregnant</li>
|
||||
</hediffToNullify>
|
||||
<showMessage>true</showMessage>
|
||||
<nullifyKey>PN_HediffNullifier</nullifyKey>
|
||||
</li>
|
||||
</comps>
|
||||
<modExtensions>
|
||||
<li Class="YORHG.HediffDefModExtension">
|
||||
<race>Paniel_Race</race>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 오토마톤 출혈 ====================================-->
|
||||
<HediffDef>
|
||||
<defName>PN_OilLoss</defName>
|
||||
<label>oil loss</label>
|
||||
<description>A reduction in the normal oil volume. Minor oil loss has relatively mild effects, but when oil loss becomes severe, internal device becomes badly impaired and the victim loses the ability to move. Extreme oil loss leads to explosion.</description>
|
||||
<lethalSeverity>1</lethalSeverity>
|
||||
<stages>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.15</minSeverity>
|
||||
<label>minor</label>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.30</minSeverity>
|
||||
<label>moderate</label>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.45</minSeverity>
|
||||
<label>severe</label>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.6</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.60</minSeverity>
|
||||
<label>extreme</label>
|
||||
<lifeThreatening>true</lifeThreatening>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0.3</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 오토마톤 과열 ====================================-->
|
||||
<HediffDef>
|
||||
<defName>PN_Overheating</defName>
|
||||
<label>overheating</label>
|
||||
<description>A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, overheating gets worse until death.</description>
|
||||
<defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
|
||||
<lethalSeverity>1</lethalSeverity>
|
||||
<taleOnVisible>HeatstrokeRevealed</taleOnVisible>
|
||||
<stages>
|
||||
<li>
|
||||
<label>initial</label>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<label>initial</label>
|
||||
<minSeverity>0.04</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.1</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>0.35</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.62</minSeverity>
|
||||
<lifeThreatening>true</lifeThreatening>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.6</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 오토마톤 과냉 ====================================-->
|
||||
<HediffDef>
|
||||
<defName>PN_OverCooling</defName>
|
||||
<label>overcooling</label>
|
||||
<description>Dangerously low core body temperature. Unless re-warmed, overcooling gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid overcooling by wearing warm clothes in cold environments.</description>
|
||||
<defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor>
|
||||
<lethalSeverity>1</lethalSeverity>
|
||||
<taleOnVisible>HypothermiaRevealed</taleOnVisible>
|
||||
<stages>
|
||||
<li>
|
||||
<label>initial</label>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<label>initial</label>
|
||||
<minSeverity>0.04</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.1</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>0.35</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.62</minSeverity>
|
||||
<lifeThreatening>true</lifeThreatening>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.6</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,758 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 베이스 ====================================-->
|
||||
|
||||
<!--싱크 베이스-->
|
||||
|
||||
<HediffDef Abstract="True" Name="PN_Sync_Base">
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<initialSeverity>1</initialSeverity>
|
||||
<isBad>false</isBad>
|
||||
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
|
||||
</HediffDef>
|
||||
|
||||
<!--필터-->
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_Give_Base">
|
||||
<label>filter</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--등급 베이스-->
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncAwful_Base">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncPoor_Base">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncNormal_Base">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncGood_Base">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--전투형 베이스-->
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base_C">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<IncomingDamageFactor>-0.10</IncomingDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base_C">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<IncomingDamageFactor>-0.20</IncomingDamageFactor>
|
||||
<AimingDelayFactor>-0.10</AimingDelayFactor>
|
||||
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base_C">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<IncomingDamageFactor>-0.40</IncomingDamageFactor>
|
||||
<AimingDelayFactor>-0.25</AimingDelayFactor>
|
||||
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--제작형 가정형 베이스-->
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base_ED">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base_ED">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
|
||||
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base_ED">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
|
||||
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 전투형 ====================================-->
|
||||
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade C norm)</label>
|
||||
<defName>PN_Give_Normal_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncNormal_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Combat</defName>
|
||||
<label>Combat model (norm)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade C good)</label>
|
||||
<defName>PN_Give_Good_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncGood_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Combat</defName>
|
||||
<label>Combat model (good)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade C exc)</label>
|
||||
<defName>PN_Give_Excellent_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncExcellent_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncExcellent_Base_C">
|
||||
<defName>PN_SyncExcellent_Combat</defName>
|
||||
<label>Combat model (exc)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade C mast)</label>
|
||||
<defName>PN_Give_Masterwork_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncMasterwork_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncMasterwork_Base_C">
|
||||
<defName>PN_SyncMasterwork_Combat</defName>
|
||||
<label>Combat model (mast)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade C legd)</label>
|
||||
<defName>PN_Give_Legendary_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncLegendary_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base_C">
|
||||
<defName>PN_SyncLegendary_Combat</defName>
|
||||
<label>Combat model (legd)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 제작형 ====================================-->
|
||||
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade E norm)</label>
|
||||
<defName>PN_Give_Normal_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncNormal_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Engineer</defName>
|
||||
<label>Engineer model (norm)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade E good)</label>
|
||||
<defName>PN_Give_Good_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncGood_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Engineer</defName>
|
||||
<label>Engineer model (good)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade E exc)</label>
|
||||
<defName>PN_Give_Excellent_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncExcellent_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncExcellent_Base_ED">
|
||||
<defName>PN_SyncExcellent_Engineer</defName>
|
||||
<label>Engineer model (exc)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade E mast)</label>
|
||||
<defName>PN_Give_Masterwork_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncMasterwork_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncMasterwork_Base_ED">
|
||||
<defName>PN_SyncMasterwork_Engineer</defName>
|
||||
<label>Engineer model (mast)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade E legd)</label>
|
||||
<defName>PN_Give_Legendary_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncLegendary_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base_ED">
|
||||
<defName>PN_SyncLegendary_Engineer</defName>
|
||||
<label>Engineer model (legd)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 가정형 ====================================-->
|
||||
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade D norm)</label>
|
||||
<defName>PN_Give_Normal_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncNormal_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Domestic</defName>
|
||||
<label>Domestic model (norm)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade D good)</label>
|
||||
<defName>PN_Give_Good_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncGood_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Domestic</defName>
|
||||
<label>Domestic model (good)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade D exc)</label>
|
||||
<defName>PN_Give_Excellent_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncExcellent_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncExcellent_Base_ED">
|
||||
<defName>PN_SyncExcellent_Domestic</defName>
|
||||
<label>Domestic model (exc)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade D mast)</label>
|
||||
<defName>PN_Give_Masterwork_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncMasterwork_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncMasterwork_Base_ED">
|
||||
<defName>PN_SyncMasterwork_Domestic</defName>
|
||||
<label>Domestic model (mast)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade D legd)</label>
|
||||
<defName>PN_Give_Legendary_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncLegendary_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base_ED">
|
||||
<defName>PN_SyncLegendary_Domestic</defName>
|
||||
<label>Domestic model (legd)</label>
|
||||
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 기타 ====================================-->
|
||||
|
||||
<!--개조당함-->
|
||||
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Modified</defName>
|
||||
<label>modified model</label>
|
||||
<description>This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way.</description>
|
||||
<stages Inherit="false">
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MentalBreakThreshold>0.08</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--꽝끔찍-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade awfl)</label>
|
||||
<defName>PN_Give_Awful_Failure</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncAwful_Failure</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncAwful_Base">
|
||||
<defName>PN_SyncAwful_Failure</defName>
|
||||
<label>Failure (awfl)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--꽝빈약-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade poor)</label>
|
||||
<defName>PN_Give_Poor_Failure</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncPoor_Failure</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncPoor_Base">
|
||||
<defName>PN_SyncPoor_Failure</defName>
|
||||
<label>Failure (poor)</label>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,523 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 정품 인증 ====================================-->
|
||||
<HediffDef>
|
||||
<defName>PN_PnLAuthenticated</defName>
|
||||
<label>PnL authenticated</label>
|
||||
<description>This automaton was made by PnL.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<initialSeverity>1</initialSeverity>
|
||||
<isBad>false</isBad>
|
||||
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<IncomingDamageFactor>-0.10</IncomingDamageFactor>
|
||||
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
|
||||
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_Ex_filterA</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 전투형 ====================================-->
|
||||
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade C norm)</label>
|
||||
<defName>PN_Give_Normal_Combat_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncNormal_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Combat_PA</defName>
|
||||
<label>Combat model (norm)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade C good)</label>
|
||||
<defName>PN_Give_Good_Combat_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncGood_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Combat_PA</defName>
|
||||
<label>Combat model (good)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade C exc)</label>
|
||||
<defName>PN_Give_Excellent_Combat_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncExcellent_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncExcellent_Base_C">
|
||||
<defName>PN_SyncExcellent_Combat_PA</defName>
|
||||
<label>Combat model (exc)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade C mast)</label>
|
||||
<defName>PN_Give_Masterwork_Combat_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncMasterwork_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncMasterwork_Base_C">
|
||||
<defName>PN_SyncMasterwork_Combat_PA</defName>
|
||||
<label>Combat model (mast)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade C legd)</label>
|
||||
<defName>PN_Give_Legendary_Combat_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncLegendary_Combat</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base_C">
|
||||
<defName>PN_SyncLegendary_Combat_PA</defName>
|
||||
<label>Combat model (legd)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 제작형 ====================================-->
|
||||
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade E norm)</label>
|
||||
<defName>PN_Give_Normal_Engineer_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncNormal_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Engineer_PA</defName>
|
||||
<label>Engineer model (norm)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade E good)</label>
|
||||
<defName>PN_Give_Good_Engineer_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncGood_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Engineer_PA</defName>
|
||||
<label>Engineer model (good)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade E exc)</label>
|
||||
<defName>PN_Give_Excellent_Engineer_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncExcellent_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncExcellent_Base_ED">
|
||||
<defName>PN_SyncExcellent_Engineer_PA</defName>
|
||||
<label>Engineer model (exc)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade E mast)</label>
|
||||
<defName>PN_Give_Masterwork_Engineer_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncMasterwork_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncMasterwork_Base_ED">
|
||||
<defName>PN_SyncMasterwork_Engineer_PA</defName>
|
||||
<label>Engineer model (mast)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade E legd)</label>
|
||||
<defName>PN_Give_Legendary_Engineer_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncLegendary_Engineer</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base_ED">
|
||||
<defName>PN_SyncLegendary_Engineer_PA</defName>
|
||||
<label>Engineer model (legd)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 가정형 ====================================-->
|
||||
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade D norm)</label>
|
||||
<defName>PN_Give_Normal_Domestic_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncNormal_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Domestic_PA</defName>
|
||||
<label>Domestic model (norm)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade D good)</label>
|
||||
<defName>PN_Give_Good_Domestic_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncGood_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Domestic_PA</defName>
|
||||
<label>Domestic model (good)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade D exc)</label>
|
||||
<defName>PN_Give_Excellent_Domestic_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncExcellent_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncExcellent_Base_ED">
|
||||
<defName>PN_SyncExcellent_Domestic_PA</defName>
|
||||
<label>Domestic model (exc)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade D mast)</label>
|
||||
<defName>PN_Give_Masterwork_Domestic_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncMasterwork_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncMasterwork_Base_ED">
|
||||
<defName>PN_SyncMasterwork_Domestic_PA</defName>
|
||||
<label>Domestic model (mast)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>PAfilter(PNgrade D legd)</label>
|
||||
<defName>PN_Give_Legendary_Domestic_PA</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncLegendary_Domestic</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_Learning_Limit_System</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base_ED">
|
||||
<defName>PN_SyncLegendary_Domestic_PA</defName>
|
||||
<label>Domestic model (legd)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 기타 ====================================-->
|
||||
|
||||
<!--실험체-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<label>filter(PNgrade test)</label>
|
||||
<defName>PN_Give_Testsubject</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_SyncGood_Testsubject</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_PnLAuthenticated</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncGood_Testsubject</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Testsubject</defName>
|
||||
<label>Test model (good)</label>
|
||||
<stages Inherit="false">
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<PsychicSensitivity>1.0</PsychicSensitivity>
|
||||
<ResearchSpeed>0.9</ResearchSpeed>
|
||||
<GlobalLearningFactor>1.50</GlobalLearningFactor>
|
||||
<MentalBreakThreshold>0.12</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,380 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 베이스 ====================================-->
|
||||
<HediffDef Name="PN_ImplantHediffBase" Abstract="True">
|
||||
<hediffClass>Hediff_Implant</hediffClass>
|
||||
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
<priceImpact>true</priceImpact>
|
||||
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef Name="PN_AddedBodyPartBase" ParentName="PN_ImplantHediffBase" Abstract="True">
|
||||
<hediffClass>Hediff_AddedPart</hediffClass>
|
||||
<priceImpact>true</priceImpact>
|
||||
</HediffDef>
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PN_BodyPartsAutomaton</defName>
|
||||
<label>Automaton</label>
|
||||
<parent>BodyParts</parent>
|
||||
<iconPath>Things/Item/Health/HealthItem</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef Name="PN_BodyPartBase" Abstract="True">
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<category>Item</category>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<selectable>true</selectable>
|
||||
<altitudeLayer>Item</altitudeLayer>
|
||||
<tickerType>Never</tickerType>
|
||||
<alwaysHaulable>true</alwaysHaulable>
|
||||
<isTechHediff>true</isTechHediff>
|
||||
<pathCost>14</pathCost>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<statBases>
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
<Flammability>0.7</Flammability>
|
||||
<Beauty>-4</Beauty>
|
||||
<DeteriorationRate>2.0</DeteriorationRate>
|
||||
<Mass>1</Mass>
|
||||
</statBases>
|
||||
<tradeTags>
|
||||
<li>PN_BodyParts</li>
|
||||
</tradeTags>
|
||||
<comps>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_BodyPartNormalBase" ParentName="PN_BodyPartBase" Abstract="True">
|
||||
<techLevel>Industrial</techLevel>
|
||||
<thingCategories>
|
||||
<li>PN_BodyPartsAutomaton</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.80</drawSize>
|
||||
<color>(247,180,130)</color>
|
||||
</graphicData>
|
||||
<tradeTags>
|
||||
<li>PN_BodyPartsNormal</li>
|
||||
</tradeTags>
|
||||
<statBases>
|
||||
<WorkToMake>15000</WorkToMake>
|
||||
</statBases>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
<!--<researchPrerequisite>Prosthetics</researchPrerequisite>-->
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_BodyPartRoyalBase" ParentName="PN_BodyPartBase" Abstract="True">
|
||||
<techLevel>Spacer</techLevel>
|
||||
<thingCategories>
|
||||
<li>PN_BodyPartsAutomaton</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.80</drawSize>
|
||||
<color>(189,169,118)</color>
|
||||
</graphicData>
|
||||
<tradeTags>
|
||||
<li>PN_BodyPartsRoyal</li>
|
||||
</tradeTags>
|
||||
<statBases>
|
||||
<WorkToMake>26000</WorkToMake>
|
||||
</statBases>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<!--<researchPrerequisite>Bionics</researchPrerequisite>-->
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef Name="PN_SurgeryInstallImplantBase" ParentName="PN_Surgery" Abstract="True">
|
||||
<workerClass>Recipe_InstallImplant</workerClass>
|
||||
<workAmount>2500</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>5</Medicine>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>Paniel_Race</li>
|
||||
</recipeUsers>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef Name="PN_SurgeryInstallBodyPartArtificialBase" ParentName="PN_SurgeryInstallImplantBase" Abstract="True">
|
||||
<workerClass>Recipe_InstallArtificialBodyPart</workerClass>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef Name="PN_SurgeryInstallBodyPartProstheticBase" ParentName="PN_SurgeryInstallBodyPartArtificialBase" Abstract="True">
|
||||
<skillRequirements>
|
||||
<Medicine>4</Medicine>
|
||||
</skillRequirements>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef Name="PN_SurgeryRemoveImplantBase" ParentName="PN_Surgery" Abstract="True">
|
||||
<workerClass>Recipe_RemoveImplant</workerClass>
|
||||
<workAmount>2500</workAmount>
|
||||
<isViolation>true</isViolation>
|
||||
<skillRequirements>
|
||||
<Medicine>5</Medicine>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>Paniel_Race</li>
|
||||
</recipeUsers>
|
||||
</RecipeDef>
|
||||
|
||||
<!--==================================== 실험적 임플란트 ====================================-->
|
||||
<HediffDef ParentName="PN_ImplantHediffBase">
|
||||
<defName>PN_ExperimentalModuleHediff</defName>
|
||||
<label>custom core implant</label>
|
||||
<description>Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
|
||||
|
||||
This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
|
||||
|
||||
This implant cannot be removed after installation.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_ExperimentalModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<PsychicSensitivity>1.0</PsychicSensitivity>
|
||||
<GlobalLearningFactor>0.80</GlobalLearningFactor>
|
||||
<MentalBreakThreshold>0.12</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_Learning_Limit_System</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
|
||||
<hediffToNullify>
|
||||
<li>PN_Learning_Limit_System</li>
|
||||
</hediffToNullify>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_Ex_filterA</defName>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<label>custom core filter A</label>
|
||||
<description>This pawn is Automaton.</description>
|
||||
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<initialSeverity>1</initialSeverity>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
<hediffAndBodypart>
|
||||
<li>
|
||||
<hediff>PN_Ex_filterB</hediff>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>PN_SyncNormal_Modified</hediff>
|
||||
</li>
|
||||
</hediffAndBodypart>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_Ex_filterB</defName>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<label>custom core filter B</label>
|
||||
<description>This pawn is Automaton.</description>
|
||||
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<initialSeverity>1</initialSeverity>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToNullify>
|
||||
<li>PN_SyncNormal_Combat</li>
|
||||
<li>PN_SyncGood_Combat</li>
|
||||
<li>PN_SyncExcellent_Combat</li>
|
||||
<li>PN_SyncMasterwork_Combat</li>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
|
||||
<li>PN_SyncNormal_Engineer</li>
|
||||
<li>PN_SyncGood_Engineer</li>
|
||||
<li>PN_SyncExcellent_Engineer</li>
|
||||
<li>PN_SyncMasterwork_Engineer</li>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
|
||||
<li>PN_SyncNormal_Domestic</li>
|
||||
<li>PN_SyncGood_Domestic</li>
|
||||
<li>PN_SyncExcellent_Domestic</li>
|
||||
<li>PN_SyncMasterwork_Domestic</li>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
|
||||
<li>PN_SyncGood_Testsubject</li>
|
||||
|
||||
<li>PN_Learning_Limit_System</li>
|
||||
</hediffToNullify>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<ThingDef ParentName="PN_BodyPartNormalBase">
|
||||
<defName>PN_ExperimentalModule</defName>
|
||||
<label>automaton custom core implant</label>
|
||||
<description>Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
|
||||
|
||||
This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
|
||||
|
||||
This implant cannot be removed after installation.</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>PN_InstallExperimentalModule</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<tradeability>None</tradeability>
|
||||
<costList>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<statBases>
|
||||
<Mass>0.3</Mass>
|
||||
</statBases>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_ExperimentalModule</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallExperimentalModule</defName>
|
||||
<label>install custom core implant</label>
|
||||
<description>Install a custom core implant.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_ExperimentalModule</ThingDef>
|
||||
<HediffDef>PN_ExperimentalModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing custom core implant.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_ExperimentalModule</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PN_ExperimentalModuleHediff</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!--==================================== 부활 임플란트 ====================================-->
|
||||
<HediffDef ParentName="PN_ImplantHediffBase">
|
||||
<defName>PN_ResurrectModule</defName>
|
||||
<label>resurrect implant</label>
|
||||
<labelNoun>a resurrect implant</labelNoun>
|
||||
<description>This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_ResurrectModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<spawnThingOnRemoved>PN_ResurrectModule</spawnThingOnRemoved>
|
||||
</HediffDef>
|
||||
|
||||
<ThingDef ParentName="PN_BodyPartNormalBase">
|
||||
<defName>PN_ResurrectModule</defName>
|
||||
<label>automaton resurrect implant</label>
|
||||
<description>This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>PN_InstallResurrectModule</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<MechSerumResurrector>1</MechSerumResurrector>
|
||||
</costList>
|
||||
<statBases>
|
||||
<Mass>0.3</Mass>
|
||||
</statBases>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_ResurrectModule</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallResurrectModule</defName>
|
||||
<label>install resurrect implant</label>
|
||||
<description>Install a resurrect implant.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_ResurrectModule</ThingDef>
|
||||
<HediffDef>PN_ResurrectModule</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing resurrect implant.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_ResurrectModule</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNCore</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PN_ResurrectModule</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveResurrectModule</defName>
|
||||
<label>remove resurrect implant</label>
|
||||
<description>Remove the resurrect implant.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_ResurrectModule</ThingDef>
|
||||
<HediffDef>PN_ResurrectModule</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing resurrect implant.</jobString>
|
||||
<removesHediff>PN_ResurrectModule</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!--==================================== 생체 공학 ====================================-->
|
||||
</Defs>
|
@ -1,97 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 초월 공학 ====================================-->
|
||||
|
||||
<!-- 눈 -->
|
||||
<!--<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallArchotechEye</defName>
|
||||
<label>install archotech eye</label>
|
||||
<description>Install an archotech eye.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ArchotechEye</ThingDef>
|
||||
<HediffDef>ArchotechEye</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing archotech eye.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ArchotechEye</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ArchotechEye</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNEye</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ArchotechEye</addsHediff>
|
||||
</RecipeDef>-->
|
||||
|
||||
<!-- 팔 -->
|
||||
<!--<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallArchotechArm</defName>
|
||||
<label>install archotech arm</label>
|
||||
<description>Install an archotech arm.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ArchotechArm</ThingDef>
|
||||
<HediffDef>ArchotechArm</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing archotech arm.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ArchotechArm</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ArchotechArm</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNShoulder</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ArchotechArm</addsHediff>
|
||||
</RecipeDef>-->
|
||||
|
||||
<!-- 다리 -->
|
||||
<!--<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallArchotechLeg</defName>
|
||||
<label>install archotech leg</label>
|
||||
<description>Install an archotech leg.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ArchotechLeg</ThingDef>
|
||||
<HediffDef>ArchotechLeg</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing archotech leg.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ArchotechLeg</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ArchotechLeg</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNLeg</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ArchotechLeg</addsHediff>
|
||||
</RecipeDef>-->
|
||||
</Defs>
|
@ -1,110 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ManeuverDef>
|
||||
<defName>PN_ChainCutManeuver</defName>
|
||||
<requiredCapacity>PN_ChainCutTool</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ChainCutDamage</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ChainCutTool</defName>
|
||||
<label>chainsword cut</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamage</defName>
|
||||
<hediff>PN_ChainCutHediff</hediff>
|
||||
<hediffSkin>PN_ChainCutHediff</hediffSkin>
|
||||
<hediffSolid>PN_ChainCrackHediff</hediffSolid>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCutHediff</defName>
|
||||
<label>cut</label>
|
||||
<labelNoun>a cut</labelNoun>
|
||||
<description>a cut.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>cut scar</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCutDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>2</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.06</bleedRate>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Cut off</destroyedLabel>
|
||||
<destroyedOutLabel>Cut off</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamage_Con</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCrackHediff</defName>
|
||||
<label>crack</label>
|
||||
<labelNoun>a crack wound</labelNoun>
|
||||
<description>A crack.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>set</labelTendedWell>
|
||||
<labelTendedWellInner>set</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>permanent crack</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCrackDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>1</damageAmount>
|
||||
<endTicks>12</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.01</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<destroyedLabel>Shattered</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCrackDamage_Con</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
</Defs>
|
@ -1,32 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<HediffGiverSetDef>
|
||||
<defName>PanielBasicHediffSet</defName>
|
||||
<hediffGivers>
|
||||
<li Class="HediffGiver_Bleeding">
|
||||
<hediff>PN_OilLoss</hediff>
|
||||
</li>
|
||||
<li Class="HediffGiver_Hypothermia">
|
||||
<hediff>PN_OverCooling</hediff>
|
||||
</li>
|
||||
<li Class="HediffGiver_Heat">
|
||||
<hediff>PN_Overheating</hediff>
|
||||
</li>
|
||||
<li Class="YORHG.YourOwnRace_HediffGiver">
|
||||
<hediff>PanielBaseHediff</hediff>
|
||||
</li>
|
||||
<li Class="YORHG.YourOwnRace_HediffGiver">
|
||||
<hediff>PN_AutomatonFuel_Addiction</hediff>
|
||||
</li>
|
||||
<li Class="AutomataRace.HediffGiver_Joy">
|
||||
<hediff>Paniel_Joy</hediff>
|
||||
</li>
|
||||
<li Class="YORHG.YourOwnRace_HediffGiver">
|
||||
<hediff>PN_Maintenance</hediff>
|
||||
</li>
|
||||
<li Class="YORHG.YourOwnRace_HediffGiver">
|
||||
<hediff>PN_Immune_System</hediff>
|
||||
</li>
|
||||
</hediffGivers>
|
||||
</HediffGiverSetDef>
|
||||
</Defs>
|
@ -1,57 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<HediffDef>
|
||||
<defName>Paniel_Joy</defName>
|
||||
<label>Sync State</label>
|
||||
<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
|
||||
<description>State affected by recreation.\n\nA high recreation has a beneficial effect.</description>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<label>low</label>
|
||||
<becomeVisible>true</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<label>low</label>
|
||||
<minSeverity>0.15</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>steady</label>
|
||||
<minSeverity>0.3</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.0</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>high</label>
|
||||
<minSeverity>0.7</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.85</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.1</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
</Defs>
|
@ -1,142 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<HediffDef>
|
||||
<defName>PN_Maintenance</defName>
|
||||
<hediffClass>AutomataRace.Hediff_Maintenance</hediffClass>
|
||||
<label>Maintenance</label> <!--정비상태-->
|
||||
<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
|
||||
<description>The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_RepairKit</ThingDef>
|
||||
<ThingDef>PN_SelfRepairKit</ThingDef>
|
||||
<RecipeDef>PN_Maintenance</RecipeDef>
|
||||
<RecipeDef>PN_Repair</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<causesNeed>PN_Need_Maintenance</causesNeed>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<label>urgent</label>
|
||||
<minSeverity>0.1</minSeverity>
|
||||
<becomeVisible>true</becomeVisible>
|
||||
<restFallFactor>1.50</restFallFactor>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<postFactor>0.5</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<postFactor>0.5</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<postFactor>0.5</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<postFactor>0.5</postFactor>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<PsychicSensitivity>0.80</PsychicSensitivity>
|
||||
<MentalBreakThreshold>0.16</MentalBreakThreshold>
|
||||
<WorkSpeedGlobal>-0.20</WorkSpeedGlobal>
|
||||
<MoveSpeed>-0.8</MoveSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>required</label>
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<restFallFactor>1.25</restFallFactor>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<postFactor>0.75</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<postFactor>0.75</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<postFactor>0.75</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<postFactor>0.75</postFactor>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<PsychicSensitivity>0.40</PsychicSensitivity>
|
||||
<MentalBreakThreshold>0.08</MentalBreakThreshold>
|
||||
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
|
||||
<MoveSpeed>-0.4</MoveSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>stable</label>
|
||||
<minSeverity>0.80</minSeverity>
|
||||
<capMods>
|
||||
<!--<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0</offset>
|
||||
</li>-->
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<!--<PsychicSensitivity>0.20</PsychicSensitivity>
|
||||
<MentalBreakThreshold>0</MentalBreakThreshold>
|
||||
<WorkSpeedGlobal>0.0</WorkSpeedGlobal>
|
||||
<MoveSpeed>0.0</MoveSpeed>-->
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>flawless</label>
|
||||
<minSeverity>1</minSeverity>
|
||||
<capMods>
|
||||
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<PsychicSensitivity>-0.20</PsychicSensitivity>
|
||||
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
|
||||
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
|
||||
<MoveSpeed>0.2</MoveSpeed>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<modExtensions>
|
||||
<li Class="YORHG.HediffDefModExtension">
|
||||
<race>Paniel_Race</race>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_Maintenance_Thought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_Maintenance</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>Maintenance (urgent)</label>
|
||||
<description>I feel weird. I don't think my body is mine.</description>
|
||||
<baseMoodEffect>-15</baseMoodEffect>
|
||||
</li>
|
||||
<li>
|
||||
<label>Maintenance (required)</label>
|
||||
<description>I can't move my body well.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
<li>
|
||||
<visible>false</visible>
|
||||
</li>
|
||||
<li>
|
||||
<label>Maintenance (flawless)</label>
|
||||
<description>I feel like I'm made new!</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
@ -1,57 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<HediffDef ParentName="DiseaseBase">
|
||||
<defName>PN_CryptosleepSickness</defName>
|
||||
<label>cryptosleep sickness</label>
|
||||
<description>After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind.</description>
|
||||
<makesSickThought>true</makesSickThought>
|
||||
<scenarioCanAdd>true</scenarioCanAdd>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>8000~12000</disappearsAfterTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<postFactor>0.8</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<postFactor>0.9</postFactor>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<postFactor>0.9</postFactor>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_EMPShock</defName>
|
||||
<label>EMP shock</label>
|
||||
<labelNoun>a EMP shock</labelNoun>
|
||||
<description>After-effects of an electrical shock to the automaton. This is generally cause by feedback from automaton hit by EMP pulses.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>2500~3500</disappearsAfterTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0.1</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,25 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<NeedDef ParentName="DrugAddictionNeedBase">
|
||||
<defName>PN_Need_Fuel</defName>
|
||||
<needClass>Need_Chemical</needClass>
|
||||
<label>Automaton Fuel</label>
|
||||
<description>The amount of fuel used by the automaton. When the gauge reaches zero, The automaton will enter emergency power mode and become very slow.</description>
|
||||
<listPriority>984</listPriority>
|
||||
<fallPerDay>0.20</fallPerDay>
|
||||
<freezeWhileSleeping>true</freezeWhileSleeping>
|
||||
<showForCaravanMembers>true</showForCaravanMembers>
|
||||
<major>true</major>
|
||||
</NeedDef>
|
||||
|
||||
<NeedDef>
|
||||
<defName>PN_Need_Maintenance</defName>
|
||||
<needClass>AutomataRace.Need_Maintenance</needClass>
|
||||
<label>Maintenance</label>
|
||||
<description>The maintenance status of the automaton.\n\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description>
|
||||
<onlyIfCausedByHediff>true</onlyIfCausedByHediff>
|
||||
<listPriority>985</listPriority>
|
||||
<fallPerDay>0.01333</fallPerDay>
|
||||
<showForCaravanMembers>true</showForCaravanMembers>
|
||||
</NeedDef>
|
||||
</Defs>
|
@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<MVCF.ModDef>
|
||||
<defName>PN_MVCF_Ignore</defName>
|
||||
<label>MVCF Ignore</label>
|
||||
<description>This function is not used in this mod.</description>
|
||||
<IgnoreThisMod>true</IgnoreThisMod>
|
||||
</MVCF.ModDef>
|
||||
</Defs>
|
@ -1,668 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--폰카인드 베이스-->
|
||||
|
||||
<PawnKindDef Name="PN_PanielBasePawnKind" Abstract="True">
|
||||
<race>Paniel_Race</race>
|
||||
<defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
|
||||
<invNutrition>1</invNutrition>
|
||||
<minGenerationAge>1</minGenerationAge>
|
||||
<maxGenerationAge>5</maxGenerationAge>
|
||||
<initialWillRange>2~4</initialWillRange>
|
||||
<initialResistanceRange>13~21</initialResistanceRange>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
</techHediffsTags>
|
||||
<inventoryOptions>
|
||||
<thingDef>PN_AutomatonFuel</thingDef>
|
||||
<countRange>3~5</countRange>
|
||||
</inventoryOptions>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef Name="PN_HumanBasePawnKind" Abstract="True">
|
||||
<race>Human</race>
|
||||
<defaultFactionType>PN_SubsidiaryFaction</defaultFactionType>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<backstoryCryptosleepCommonality>0.05</backstoryCryptosleepCommonality>
|
||||
<invNutrition>2.55</invNutrition>
|
||||
<apparelTags>
|
||||
<li>IndustrialBasic</li>
|
||||
<li>IndustrialAdvanced</li>
|
||||
</apparelTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--Associate-->
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<defName>PN_AssociateH</defName>
|
||||
<label>associate</label>
|
||||
<combatPower>45</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>0.2~2.0</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>200~400</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0.06</techHediffsChance>
|
||||
<techHediffsMoney>50~600</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
<li>Simple</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<initialWillRange>0~1</initialWillRange>
|
||||
<initialResistanceRange>10~17</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_AssociateP_EngineerA</defName>
|
||||
<label>associate unit</label>
|
||||
<combatPower>60</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>0.2~2.0</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>200~400</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasic</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Basic</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_ApprenticeA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_AssociateP_EngineerB</defName>
|
||||
<label>associate unit</label>
|
||||
<combatPower>65</combatPower>
|
||||
<itemQuality>Normal</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>0.7~3.2</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>400~600</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasic</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Basic</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_ApprenticeB_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_AssociateP_DomesticA</defName>
|
||||
<label>associate unit</label>
|
||||
<combatPower>60</combatPower>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>0.2~2.0</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>200~400</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasic</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Basic</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_MaidA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>TorturedArtist</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_AssociateP_DomesticB</defName>
|
||||
<label>associate unit</label>
|
||||
<combatPower>65</combatPower>
|
||||
<itemQuality>Normal</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>0.7~3.2</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>400~600</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasic</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Basic</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_MaidB_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>TorturedArtist</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--Manager, Director-->
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<defName>PN_ManagerH</defName>
|
||||
<label>manager</label>
|
||||
<trader>true</trader>
|
||||
<combatPower>45</combatPower>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Normal</itemQuality>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>400~600</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>IndustrialMilitaryAdvanced</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<apparelRequired>
|
||||
<li>Apparel_BowlerHat</li>
|
||||
</apparelRequired>
|
||||
<techHediffsChance>0.15</techHediffsChance>
|
||||
<techHediffsMoney>600~1500</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
<li>Simple</li>
|
||||
<li>Advanced</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<initialWillRange>2~4</initialWillRange>
|
||||
<initialResistanceRange>12~20</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_ManageUnit_Enginer</defName>
|
||||
<label>manage unit</label>
|
||||
<combatPower>65</combatPower>
|
||||
<itemQuality>Normal</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>400~600</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelWorker</li>
|
||||
<li>PN_ApparelWorkerHat</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Engineer</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_journeymanA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>TorturedArtist</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_ManageUnit_Domestic</defName>
|
||||
<label>manage unit</label>
|
||||
<combatPower>65</combatPower>
|
||||
<trader>true</trader>
|
||||
<itemQuality>Normal</itemQuality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>400~600</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelMaid</li>
|
||||
<li>PN_ApparelMaidHat</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Housekeeper</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_HousemaidA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>TorturedArtist</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<defName>PN_Director</defName>
|
||||
<label>director</label>
|
||||
<combatPower>40</combatPower>
|
||||
<minGenerationAge>30</minGenerationAge>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<weaponMoney>200~200</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<apparelMoney>700~1200</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<apparelRequired>
|
||||
<li>Apparel_BowlerHat</li>
|
||||
</apparelRequired>
|
||||
<techHediffsChance>0.15</techHediffsChance>
|
||||
<techHediffsMoney>600~1500</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Simple</li>
|
||||
<li>Advanced</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<initialWillRange>3~5</initialWillRange>
|
||||
<initialResistanceRange>7~11</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--NPC Only-->
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind" Name="PN_NPCBasePawnKind" Abstract="True">
|
||||
<combatPower>40</combatPower>
|
||||
<minGenerationAge>30</minGenerationAge>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<weaponMoney>200~200</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<apparelMoney>700~1200</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<apparelRequired>
|
||||
<li>Apparel_BowlerHat</li>
|
||||
</apparelRequired>
|
||||
<techHediffsChance>0.15</techHediffsChance>
|
||||
<techHediffsMoney>600~1500</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Simple</li>
|
||||
<li>Advanced</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<initialWillRange>3~5</initialWillRange>
|
||||
<initialResistanceRange>7~11</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
|
||||
<PawnKindDef ParentName="PN_NPCBasePawnKind">
|
||||
<defName>PN_SeniorDirector</defName>
|
||||
<label>senior director</label>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_NPCBasePawnKind">
|
||||
<defName>PN_VP</defName>
|
||||
<label>VP</label>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_NPCBasePawnKind">
|
||||
<defName>PN_SVP</defName>
|
||||
<label>SVP</label>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_NPCBasePawnKind">
|
||||
<defName>PN_CEO</defName>
|
||||
<label>CEO</label>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--security-->
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<defName>PN_SecurityGuardH</defName>
|
||||
<label>security guard</label>
|
||||
<combatPower>60</combatPower>
|
||||
<isFighter>true</isFighter>
|
||||
<gearHealthRange>0.6~2</gearHealthRange>
|
||||
<apparelTags>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<apparelMoney>400~600</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<techHediffsChance>0.04</techHediffsChance>
|
||||
<techHediffsMoney>200~700</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Poor</li>
|
||||
<li>Simple</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<initialWillRange>1~3</initialWillRange>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind">
|
||||
<defName>PN_SecurityUnit</defName>
|
||||
<label>security unit</label>
|
||||
<combatPower>70</combatPower>
|
||||
<isFighter>true</isFighter>
|
||||
<gearHealthRange>0.7~3.2</gearHealthRange>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>250~400</weaponMoney>
|
||||
<apparelMoney>400~600</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasic</li>
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Basic</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_MilitiaA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>15~18</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
<disallowedTraits>
|
||||
<li>Industriousness</li>
|
||||
<li>TorturedArtist</li>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--Mid Unit Base-->
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_MidUnitBase" Abstract="True">
|
||||
<label>security unit</label>
|
||||
<isFighter>true</isFighter>
|
||||
<itemQuality>Normal</itemQuality>
|
||||
<gearHealthRange>0.7~3.2</gearHealthRange>
|
||||
<biocodeWeaponChance>0.2</biocodeWeaponChance>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
<apparelRequired>
|
||||
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_Militia</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_MilitiaB_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<disallowedTraits>
|
||||
<li>Industriousness</li>
|
||||
<li>TorturedArtist</li>
|
||||
</disallowedTraits>
|
||||
<initialWillRange>14~17</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--Granade Unit-->
|
||||
|
||||
<PawnKindDef ParentName="PN_MidUnitBase" Name="PN_GrenadePBase" Abstract="True">
|
||||
<weaponMoney>500~500</weaponMoney>
|
||||
<apparelMoney>400~700</apparelMoney>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
|
||||
<PawnKindDef ParentName="PN_GrenadePBase">
|
||||
<defName>PN_GrenadeUnit_Destructive</defName>
|
||||
<combatPower>80</combatPower>
|
||||
<canBeSapper>true</canBeSapper>
|
||||
<isGoodBreacher>true</isGoodBreacher>
|
||||
<weaponTags>
|
||||
<li>GrenadeDestructive</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_GrenadePBase">
|
||||
<defName>PN_GrenadeUnit_EMP</defName>
|
||||
<combatPower>65</combatPower>
|
||||
<weaponTags>
|
||||
<li>GrenadeEMP</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_GrenadePBase">
|
||||
<defName>PN_GrenadeUnit_Smoke</defName>
|
||||
<combatPower>65</combatPower>
|
||||
<weaponTags>
|
||||
<li>GrenadeSmoke</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--Mid tier Combat Unit-->
|
||||
|
||||
<PawnKindDef ParentName="PN_MidUnitBase">
|
||||
<defName>PN_Mid_CloseUnit</defName>
|
||||
<canBeSapper>true</canBeSapper>
|
||||
<combatPower>150</combatPower>
|
||||
<weaponTags>
|
||||
<li>MedievalMeleeDecent</li>
|
||||
<li>MedievalMeleeAdvanced</li>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>200~500</weaponMoney>
|
||||
<apparelMoney>1000~1500</apparelMoney>
|
||||
<apparelRequired>
|
||||
<li>Apparel_ShieldBelt</li>
|
||||
</apparelRequired>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_MidUnitBase">
|
||||
<defName>PN_Mid_RangeUnit</defName>
|
||||
<combatPower>95</combatPower>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Rifle</li>
|
||||
<li>PN_Revolver</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>450~650</weaponMoney>
|
||||
<apparelMoney>1000~1500</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--Elite Unit Base-->
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_EliteUnitBase" Abstract="True">
|
||||
<label>elite security unit</label>
|
||||
<isFighter>true</isFighter>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<biocodeWeaponChance>0.3</biocodeWeaponChance>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
<apparelMoney>2600~3500</apparelMoney>
|
||||
<apparelRequired>
|
||||
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_EliteSecurity</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_SoldierA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<disallowedTraits>
|
||||
<li>Industriousness</li>
|
||||
<li>TorturedArtist</li>
|
||||
</disallowedTraits>
|
||||
<initialWillRange>15~18</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_EliteUnitBase">
|
||||
<defName>PN_EliteCloseUnit</defName>
|
||||
<combatPower>190</combatPower>
|
||||
<weaponTags>
|
||||
<li>PN_Chainsword</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>200~500</weaponMoney>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
</disallowedTraits>
|
||||
<apparelRequired>
|
||||
<li>Apparel_ShieldBelt</li>
|
||||
</apparelRequired>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_EliteUnitBase">
|
||||
<defName>PN_EliteRangeUnit</defName>
|
||||
<combatPower>145</combatPower>
|
||||
<weaponTags>
|
||||
<li>PN_Rifle</li>
|
||||
</weaponTags>
|
||||
<apparelTags>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<weaponMoney>500~1400</weaponMoney>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_EliteUnitBase">
|
||||
<defName>PN_EliteHeavyUnit</defName>
|
||||
<combatPower>190</combatPower>
|
||||
<weaponTags>
|
||||
<li>PN_Machinegun</li>
|
||||
</weaponTags>
|
||||
<apparelTags>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<weaponMoney>850~1400</weaponMoney>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_EliteUnitBase">
|
||||
<defName>PN_EliteCannonUnit</defName>
|
||||
<combatPower>170</combatPower>
|
||||
<weaponTags>
|
||||
<li>PN_Cannon</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>850~1400</weaponMoney>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
@ -1,91 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<PawnKindDef Abstract="True" Name="PanielPlayerBasePawnKind">
|
||||
<race>Paniel_Race</race>
|
||||
<combatPower>30</combatPower>
|
||||
<isFighter>false</isFighter>
|
||||
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
|
||||
<forceNormalGearQuality>true</forceNormalGearQuality>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasic</li>
|
||||
</apparelRequired>
|
||||
<apparelMoney>
|
||||
<min>130</min>
|
||||
<max>130</max>
|
||||
</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>PN_Apparel</li>
|
||||
</apparelTags>
|
||||
<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
|
||||
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
|
||||
<minGenerationAge>1</minGenerationAge>
|
||||
<maxGenerationAge>1</maxGenerationAge>
|
||||
<initialWillRange>10~13</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!-- 정착민 -->
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind">
|
||||
<defName>Paniel_ColonistPawn</defName>
|
||||
<label>Paniel colonist</label>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<forceNormalGearQuality>true</forceNormalGearQuality>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasicHat</li>
|
||||
<li>PN_ApparelCape</li>
|
||||
</apparelRequired>
|
||||
<apparelMoney>
|
||||
<min>330</min>
|
||||
<max>2000</max>
|
||||
</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>PN_Apparel</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Start</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
</techHediffsTags>
|
||||
<minGenerationAge>1</minGenerationAge>
|
||||
<maxGenerationAge>2</maxGenerationAge>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind">
|
||||
<defName>Paniel_Testsubject</defName>
|
||||
<label>Paniel test subject</label>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<forceNormalGearQuality>true</forceNormalGearQuality>
|
||||
<apparelRequired>
|
||||
<li>PN_ApparelBasicHat</li>
|
||||
<li>PN_ApparelCape</li>
|
||||
</apparelRequired>
|
||||
<apparelMoney>
|
||||
<min>330</min>
|
||||
<max>2000</max>
|
||||
</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>PN_Apparel</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Testsubject</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
</techHediffsTags>
|
||||
<minGenerationAge>1</minGenerationAge>
|
||||
<maxGenerationAge>2</maxGenerationAge>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
@ -1,348 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--가챠 일반-->
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind">
|
||||
<defName>Paniel_Randombox_Awful</defName>
|
||||
<label>Paniel Randombox Awful</label>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<forceNormalGearQuality>false</forceNormalGearQuality>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Awful</li>
|
||||
<li>Paniel_Story_FailureA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
|
||||
</techHediffsTags>
|
||||
<initialWillRange>2~4</initialWillRange>
|
||||
<initialResistanceRange>13~21</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind">
|
||||
<defName>Paniel_Randombox_Poor</defName>
|
||||
<label>Paniel Randombox Poor</label>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<forceNormalGearQuality>false</forceNormalGearQuality>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Poor</li>
|
||||
<li>Paniel_Story_FailureB</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
|
||||
</techHediffsTags>
|
||||
<initialWillRange>2~4</initialWillRange>
|
||||
<initialResistanceRange>13~21</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind">
|
||||
<defName>Paniel_Randombox_Normal</defName>
|
||||
<label>Paniel Randombox Normal</label>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<forceNormalGearQuality>false</forceNormalGearQuality>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_Basic</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
|
||||
</techHediffsTags>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--가챠 특화 전투형-->
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielSoldierBasePawnKind" Abstract="True">
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<forceNormalGearQuality>true</forceNormalGearQuality>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
|
||||
</techHediffsTags>
|
||||
<disallowedTraits>
|
||||
<li>Industriousness</li>
|
||||
<li>TorturedArtist</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Normal</defName>
|
||||
<label>Paniel Normal Militia</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_MilitiaA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Good</defName>
|
||||
<label>Paniel Good Militia</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_MilitiaB</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Excellent</defName>
|
||||
<label>Paniel Excellent Soldier</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_SoldierA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>14~17</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Masterwork</defName>
|
||||
<label>Paniel Masterwork Soldier</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Masterwork</li>
|
||||
<li>Paniel_Story_SoldierB</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>15~18</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Legendary</defName>
|
||||
<label>Paniel Legendary Royalguard</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Legendary</li>
|
||||
<li>Paniel_Story_Royalguard</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>16~19</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--가챠 특화 제작형-->
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielWorkerBasePawnKind" Abstract="True">
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<forceNormalGearQuality>true</forceNormalGearQuality>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
|
||||
</techHediffsTags>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Normal</defName>
|
||||
<label>Paniel Normal Apprentice</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_ApprenticeA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Good</defName>
|
||||
<label>Paniel Good Apprentice</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_ApprenticeB</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Excellent</defName>
|
||||
<label>Paniel Excellent journeyman</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_journeymanA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>14~17</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Masterwork</defName>
|
||||
<label>Paniel Masterwork journeyman</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Masterwork</li>
|
||||
<li>Paniel_Story_journeymanB</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>15~18</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Legendary</defName>
|
||||
<label>Paniel Legendary Meister</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Legendary</li>
|
||||
<li>Paniel_Story_Meister</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>16~19</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--가챠 특화 가정형-->
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielMaidBasePawnKind" Abstract="True">
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<forceNormalGearQuality>true</forceNormalGearQuality>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<techHediffsChance>0</techHediffsChance>
|
||||
<techHediffsMoney>0</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
|
||||
</techHediffsTags>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
<li>Brawler</li>
|
||||
<li>TorturedArtist</li>
|
||||
<li>Tough</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Normal</defName>
|
||||
<label>Paniel Normal Maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_MaidA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Good</defName>
|
||||
<label>Paniel Good Maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_MaidB</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Excellent</defName>
|
||||
<label>Paniel Excellent House maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_HousemaidA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>14~17</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Masterwork</defName>
|
||||
<label>Paniel Masterwork House maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Masterwork</li>
|
||||
<li>Paniel_Story_HousemaidB</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>15~18</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Legendary</defName>
|
||||
<label>Paniel Legendary Lady's maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Legendary</li>
|
||||
<li>Paniel_Story_Ladysmaid</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>16~19</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
@ -1,230 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--가챠 특화 전투형-->
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Normal_PA</defName>
|
||||
<label>Paniel Normal Militia</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_MilitiaA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Good_PA</defName>
|
||||
<label>Paniel Good Militia</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_MilitiaB_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Excellent_PA</defName>
|
||||
<label>Paniel Excellent Soldier</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_SoldierA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>14~17</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Masterwork_PA</defName>
|
||||
<label>Paniel Masterwork Soldier</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Masterwork</li>
|
||||
<li>Paniel_Story_SoldierB_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>15~18</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
<defName>Paniel_Soldier_Legendary_PA</defName>
|
||||
<label>Paniel Legendary Royalguard</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Legendary</li>
|
||||
<li>Paniel_Story_Royalguard_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>16~19</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--가챠 특화 제작형-->
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Normal_PA</defName>
|
||||
<label>Paniel Normal Apprentice</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_ApprenticeA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Good_PA</defName>
|
||||
<label>Paniel Good Apprentice</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_ApprenticeB_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Excellent_PA</defName>
|
||||
<label>Paniel Excellent journeyman</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_journeymanA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>14~17</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Masterwork_PA</defName>
|
||||
<label>Paniel Masterwork journeyman</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Masterwork</li>
|
||||
<li>Paniel_Story_journeymanB_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>15~18</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
<defName>Paniel_Worker_Legendary_PA</defName>
|
||||
<label>Paniel Legendary Meister</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Legendary</li>
|
||||
<li>Paniel_Story_Meister_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>16~19</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--가챠 특화 가정형-->
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Normal_PA</defName>
|
||||
<label>Paniel Normal Maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Normal</li>
|
||||
<li>Paniel_Story_MaidA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Good_PA</defName>
|
||||
<label>Paniel Good Maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Good</li>
|
||||
<li>Paniel_Story_MaidB_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Excellent_PA</defName>
|
||||
<label>Paniel Excellent House maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_HousemaidA_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>14~17</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Masterwork_PA</defName>
|
||||
<label>Paniel Masterwork House maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Masterwork</li>
|
||||
<li>Paniel_Story_HousemaidB_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>15~18</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
<defName>Paniel_Maid_Legendary_PA</defName>
|
||||
<label>Paniel Legendary Lady's maid</label>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Legendary</li>
|
||||
<li>Paniel_Story_Ladysmaid_PA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>16~19</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
@ -1,79 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 일반 연료 ====================================-->
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_AutomatonFuel</defName>
|
||||
<label>make PNL fuel x4</label>
|
||||
<description>Make Automaton fuel.</description>
|
||||
<jobString>make Automaton fuel.</jobString>
|
||||
<effectWorking>Cremate</effectWorking>
|
||||
<workAmount>1200</workAmount>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychoidLeaves</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>8</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>4</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
|
||||
</fixedIngredientFilter>
|
||||
<products>
|
||||
<PN_AutomatonFuel>4</PN_AutomatonFuel>
|
||||
</products>
|
||||
<researchPrerequisite>PNRP_Production</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_AutomatonFuel_bulk</defName>
|
||||
<label>make PNL fuel x16</label>
|
||||
<description>Make Automaton fuel.</description>
|
||||
<jobString>make Automaton fuel.</jobString>
|
||||
<effectWorking>Cremate</effectWorking>
|
||||
<workAmount>4800</workAmount>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychoidLeaves</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>32</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>16</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
|
||||
</fixedIngredientFilter>
|
||||
<products>
|
||||
<PN_AutomatonFuel>16</PN_AutomatonFuel>
|
||||
</products>
|
||||
<researchPrerequisite>PNRP_Production</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
@ -1,184 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 수리 키트 업그레이드 ====================================-->
|
||||
<RecipeDef>
|
||||
<defName>PN_upgrade_SelfRepairKit</defName>
|
||||
<label>upgrade automaton repair kit</label>
|
||||
<description>upgrade automaton repair kit</description>
|
||||
<jobString>Upgrading automaton repair kit.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>800</workAmount>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_RepairKit</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>MechSerumHealer</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PN_RepairKit</li>
|
||||
<li>MechSerumHealer</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<products>
|
||||
<PN_SelfRepairKit>1</PN_SelfRepairKit>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<!--오토마톤 피부-->
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_Leather_Automaton</defName>
|
||||
<label>make automaton skin x10</label>
|
||||
<description>make automaton skin x10</description>
|
||||
<jobString>Making automaton skin.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<categories>
|
||||
<li>Leathers</li>
|
||||
</categories>
|
||||
<disallowedThingDefs>
|
||||
<li>Leather_Automaton</li>
|
||||
</disallowedThingDefs>
|
||||
</filter>
|
||||
<count>10</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>5</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<categories>
|
||||
<li>Leathers</li>
|
||||
</categories>
|
||||
<disallowedThingDefs>
|
||||
<li>Leather_Automaton</li>
|
||||
</disallowedThingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<products>
|
||||
<Leather_Automaton>10</Leather_Automaton>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Production</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<!--<RecipeDef>
|
||||
<defName>PN_Drum_Subdivision</defName>
|
||||
<label>subdivide drum can</label>
|
||||
<description>subdivide drum can</description>
|
||||
<jobString>Subdividing drum can.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>800</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_Fueldrumcan</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_AutomatonFuel>10</PN_AutomatonFuel>
|
||||
<Steel>5</Steel>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite></researchPrerequisite>
|
||||
</RecipeDef>-->
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Disassemble_AutomatonPackage</defName>
|
||||
<label>disassemble automaton package</label>
|
||||
<description>disassemble automaton package</description>
|
||||
<jobString>disassembling package.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>8000</workAmount>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<categories>
|
||||
<li>PN_PackagedCatagory</li>
|
||||
</categories>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<categories>
|
||||
<li>PN_PackagedCatagory</li>
|
||||
</categories>
|
||||
<!--<disallowedThingDefs>
|
||||
<li>Packaged_NormalAutomatonSoldier</li>
|
||||
<li>Packaged_NormalAutomatonWorker</li>
|
||||
<li>Packaged_NormalAutomatonMaid</li>
|
||||
</disallowedThingDefs>-->
|
||||
</fixedIngredientFilter>
|
||||
<defaultIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>Packaged_NormalAutomaton</li>
|
||||
</thingDefs>
|
||||
</defaultIngredientFilter>
|
||||
<products>
|
||||
<Steel>75</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<Leather_Automaton>25</Leather_Automaton>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite></researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
@ -1,115 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<CustomizableRecipe.CustomizableRecipeDef>
|
||||
<defName>PN_Make_Automaton</defName>
|
||||
<label>make automaton</label>
|
||||
<description>make automaton</description>
|
||||
<jobString>Making automaton.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>48000</workAmount>
|
||||
<unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<categories>
|
||||
<li>PN_BrainCoreCatagory</li>
|
||||
</categories>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>8</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>150</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Leather_Automaton</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>20</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<categories>
|
||||
<li>PN_BrainCoreCatagory</li>
|
||||
</categories>
|
||||
</fixedIngredientFilter>
|
||||
<products>
|
||||
<Packaged_NormalAutomaton>1</Packaged_NormalAutomaton>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>1</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite></researchPrerequisite>
|
||||
|
||||
<billWorker Class="AutomataRace.CustomizableBillWorker_MakeAutomata">
|
||||
<!-- configurations -->
|
||||
<baseMaterialCount>150</baseMaterialCount>
|
||||
<componentTotalCount>8</componentTotalCount>
|
||||
<componentIndustrialScore>32</componentIndustrialScore>
|
||||
<componentSpacerScore>200</componentSpacerScore>
|
||||
<useAIPersonaCoreScore>800</useAIPersonaCoreScore>
|
||||
<craftingSkillRequirementsMin>6</craftingSkillRequirementsMin>
|
||||
<craftingSkillRequirementsMax>16</craftingSkillRequirementsMax>
|
||||
|
||||
<!-- default values -->
|
||||
<baseMaterial>Steel</baseMaterial>
|
||||
<componentIndustrialCount>8</componentIndustrialCount>
|
||||
<componentSpacerCount>0</componentSpacerCount>
|
||||
<useAIPersonaCore>false</useAIPersonaCore>
|
||||
<fixedIngredients>
|
||||
<li>
|
||||
<filter>
|
||||
<categories>
|
||||
<li>PN_BrainCoreCatagory</li>
|
||||
</categories>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Leather_Automaton</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>20</count>
|
||||
</li>
|
||||
</fixedIngredients>
|
||||
</billWorker>
|
||||
</CustomizableRecipe.CustomizableRecipeDef>
|
||||
</Defs>
|
@ -1,138 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<RecipeDef Name="PN_Surgery" Abstract="True">
|
||||
<effectWorking>Repair</effectWorking>
|
||||
<soundWorking>Interact_Repair</soundWorking>
|
||||
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
|
||||
<workSkill>Medicine</workSkill>
|
||||
<workSkillLearnFactor>16</workSkillLearnFactor>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_RepairKit</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<!--<li>
|
||||
<filter>
|
||||
<categories>
|
||||
<li>Medicine</li>
|
||||
</categories>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>-->
|
||||
</ingredients>
|
||||
<!--<fixedIngredientFilter>
|
||||
<categories>
|
||||
<li>Medicine</li>
|
||||
</categories>
|
||||
</fixedIngredientFilter>-->
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_Surgery">
|
||||
<defName>PN_Disassemble</defName>
|
||||
<label>disassemble</label>
|
||||
<description>Disassembling.</description>
|
||||
<workerClass>AutomataRace.Recipe_Disassemble</workerClass>
|
||||
<jobString>Disasembling.</jobString>
|
||||
<soundWorking>Interact_Repair</soundWorking>
|
||||
<effectWorking>Repair</effectWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<hideBodyPartNames>true</hideBodyPartNames>
|
||||
<isViolation>true</isViolation>
|
||||
<targetsBodyPart>false</targetsBodyPart>
|
||||
<surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_Surgery">
|
||||
<defName>PN_Repair</defName>
|
||||
<label>repair</label>
|
||||
<description>Reparing.</description>
|
||||
<workerClass>AutomataRace.Recipe_Repair</workerClass>
|
||||
<jobString>Reparing.</jobString>
|
||||
<soundWorking>Interact_Repair</soundWorking>
|
||||
<effectWorking>Repair</effectWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<hideBodyPartNames>true</hideBodyPartNames>
|
||||
<isViolation>true</isViolation>
|
||||
<targetsBodyPart>false</targetsBodyPart>
|
||||
<surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
|
||||
<ingredients Inherit="false">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_RepairKit</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_Surgery">
|
||||
<defName>PN_Maintenance</defName>
|
||||
<label>maintenance</label>
|
||||
<description>Maintenance.</description>
|
||||
<workerClass>AutomataRace.Recipe_Maintenance</workerClass>
|
||||
<jobString>Maintenance.</jobString>
|
||||
<soundWorking>Interact_Repair</soundWorking>
|
||||
<effectWorking>Repair</effectWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<hideBodyPartNames>true</hideBodyPartNames>
|
||||
<isViolation>true</isViolation>
|
||||
<targetsBodyPart>false</targetsBodyPart>
|
||||
<surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
|
||||
</RecipeDef>
|
||||
|
||||
<AutomataRace.ThingDefInjectDef>
|
||||
<defName>Recipe_PN_RemoveBrain_Inject</defName>
|
||||
<conditions>
|
||||
<li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
|
||||
<li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
|
||||
<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
|
||||
<not>true</not>
|
||||
<defName>Paniel_Race</defName>
|
||||
</li>
|
||||
</conditions>
|
||||
<recipes>
|
||||
<li>PN_ExtractBrain</li>
|
||||
</recipes>
|
||||
</AutomataRace.ThingDefInjectDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryFlesh">
|
||||
<defName>PN_ExtractBrain</defName>
|
||||
<label>extract central nervous</label>
|
||||
<description>extract central nervous.</description>
|
||||
<workerClass>AutomataRace.Recipe_RemoveBrain</workerClass>
|
||||
<jobString>Remove central nervous.</jobString>
|
||||
<workAmount>2000</workAmount>
|
||||
<surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
|
||||
<researchPrerequisite>PNRP_Brain</researchPrerequisite>
|
||||
<uiIconThing>PN_Brain</uiIconThing>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<categories>
|
||||
<li>Medicine</li>
|
||||
</categories>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_BrainEmpty</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<categories>
|
||||
<li>Medicine</li>
|
||||
</categories>
|
||||
</fixedIngredientFilter>
|
||||
</RecipeDef>
|
||||
</Defs>
|
@ -1,298 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ResearchProjectTagDef>
|
||||
<defName>PanielStart</defName>
|
||||
</ResearchProjectTagDef>
|
||||
|
||||
<ResearchTabDef>
|
||||
<defName>PN_technology</defName>
|
||||
<label>PnL technology</label>
|
||||
</ResearchTabDef>
|
||||
|
||||
<!--==================================== 기본 ====================================-->
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_Production</defName>
|
||||
<label>automaton production</label>
|
||||
<description>Research how to craft an automaton.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>1000</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<prerequisites>
|
||||
<li>BiofuelRefining</li>
|
||||
<li>PsychiteRefining</li>
|
||||
<li>Machining</li>
|
||||
</prerequisites>
|
||||
<researchViewX>0</researchViewX>
|
||||
<researchViewY>0</researchViewY>
|
||||
<tags>
|
||||
<li>PanielStart</li>
|
||||
</tags>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_Brain</defName>
|
||||
<label>core analysis</label>
|
||||
<description>Researching methods of extracting the central nervous system to make automata.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>2000</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
<li>Prosthetics</li>
|
||||
<li>MicroelectronicsBasics</li>
|
||||
</prerequisites>
|
||||
<researchViewX>2.0</researchViewX>
|
||||
<researchViewY>0</researchViewY>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_ExperimentalModule</defName>
|
||||
<label>custom core implant</label>
|
||||
<description>Research how to make custom core implants. This implant makes the automaton learn like a human, but makes it mentally unstable.\n\nWarning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>1500</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<prerequisites>
|
||||
<li>PNRP_Brain</li>
|
||||
</prerequisites>
|
||||
<researchViewX>3.0</researchViewX>
|
||||
<researchViewY>0.7</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_BrainCasing</defName>
|
||||
<label>core casing</label>
|
||||
<description>Researching methods of long-term storage of the central nervous system.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>2000</baseCost>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<requiredResearchFacilities>
|
||||
<li>MultiAnalyzer</li>
|
||||
</requiredResearchFacilities>
|
||||
<prerequisites>
|
||||
<li>PNRP_Brain</li>
|
||||
<li>Bionics</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">BrainWiring</li>
|
||||
</prerequisites>
|
||||
<researchViewX>4.0</researchViewX>
|
||||
<researchViewY>0</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!--==================================== 수리 키트 ====================================-->
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_SelfRepairKit</defName>
|
||||
<label>self repair kit</label>
|
||||
<description>Research how to combine healer mech serum with repair kits.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>500</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
<li>MicroelectronicsBasics</li>
|
||||
</prerequisites>
|
||||
<researchViewX>2.0</researchViewX>
|
||||
<researchViewY>1.4</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_ResurrectModule</defName>
|
||||
<label>resurrect implant</label>
|
||||
<description>Research how to embed the resurrector mech serum into the Automaton.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>500</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<prerequisites>
|
||||
<li>PNRP_SelfRepairKit</li>
|
||||
</prerequisites>
|
||||
<researchViewX>3.0</researchViewX>
|
||||
<researchViewY>1.4</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!--==================================== 의상 ====================================-->
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_TierA_Apparel</defName>
|
||||
<label>militia apparel</label>
|
||||
<description>Research how to craft a militia uniform.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>500</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
<li>FlakArmor</li>
|
||||
</prerequisites>
|
||||
<researchViewX>1.0</researchViewX>
|
||||
<researchViewY>2.1</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_TierB_Apparel</defName>
|
||||
<label>Specialization apparel</label>
|
||||
<description>Research how to make specialized uniforms.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>2000</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<prerequisites>
|
||||
<li>PNRP_TierA_Apparel</li>
|
||||
<li>MicroelectronicsBasics</li>
|
||||
<li>Devilstrand</li>
|
||||
</prerequisites>
|
||||
<researchViewX>2.0</researchViewX>
|
||||
<researchViewY>2.1</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_TierC_Apparel</defName>
|
||||
<label>royal apparel</label>
|
||||
<description>Research how to craft royal uniforms.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>6500</baseCost>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<requiredResearchFacilities>
|
||||
<li>MultiAnalyzer</li>
|
||||
</requiredResearchFacilities>
|
||||
<prerequisites>
|
||||
<li>PNRP_TierB_Apparel</li>
|
||||
<li>PoweredArmor</li>
|
||||
</prerequisites>
|
||||
<researchViewX>4.0</researchViewX>
|
||||
<researchViewY>2.1</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!--==================================== 무기 ====================================-->
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_AutomatonWeapons</defName>
|
||||
<label>PnL weapons</label>
|
||||
<description>Research how to craft basic PnL weapons.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>500</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
<li>Gunsmithing</li>
|
||||
</prerequisites>
|
||||
<researchViewX>1.0</researchViewX>
|
||||
<researchViewY>3.5</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_MachineGun</defName>
|
||||
<label>machine gun</label>
|
||||
<description>Research how to craft basic PnL machine gun.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>500</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<prerequisites>
|
||||
<li>PNRP_AutomatonWeapons</li>
|
||||
<li>MultibarrelWeapons</li>
|
||||
</prerequisites>
|
||||
<researchViewX>2.0</researchViewX>
|
||||
<researchViewY>4.2</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_Cannon</defName>
|
||||
<label>portable cannon</label>
|
||||
<description>Research how to craft basic PnL portable cannon.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>500</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<prerequisites>
|
||||
<li>PNRP_AutomatonWeapons</li>
|
||||
<li>Mortars</li>
|
||||
<li>PrecisionRifling</li>
|
||||
</prerequisites>
|
||||
<researchViewX>2.0</researchViewX>
|
||||
<researchViewY>4.9</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_AutoArtillery</defName>
|
||||
<label>PnL Howitzer</label>
|
||||
<description>Research how to craft basic PnL Howitzer.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>1500</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<prerequisites>
|
||||
<li>PNRP_Cannon</li>
|
||||
<li>HeavyTurrets</li>
|
||||
</prerequisites>
|
||||
<researchViewX>3.0</researchViewX>
|
||||
<researchViewY>4.9</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_RoyalWeapons</defName>
|
||||
<label>Royal weapons</label>
|
||||
<description>Research how to craft Royal PnL weapons.\n\n[caution] : Royal weapons are exclusively for Paniel.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>500</baseCost>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<requiredResearchFacilities>
|
||||
<li>MultiAnalyzer</li>
|
||||
</requiredResearchFacilities>
|
||||
<prerequisites>
|
||||
<li>ChargedShot</li>
|
||||
<li>PNRP_AutomatonWeapons</li>
|
||||
<li>PNRP_MachineGun</li>
|
||||
<li>PNRP_Cannon</li>
|
||||
</prerequisites>
|
||||
<researchViewX>4.0</researchViewX>
|
||||
<researchViewY>3.5</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_Railgun</defName>
|
||||
<label>PnL Railgun</label>
|
||||
<description>Research how to craft basic PnL Railgun.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>2000</baseCost>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<requiredResearchFacilities>
|
||||
<li>MultiAnalyzer</li>
|
||||
</requiredResearchFacilities>
|
||||
<prerequisites>
|
||||
<li>SniperTurret</li>
|
||||
<li>PNRP_AutoArtillery</li>
|
||||
<li>PNRP_RoyalWeapons</li>
|
||||
</prerequisites>
|
||||
<researchViewX>5.0</researchViewX>
|
||||
<researchViewY>4.9</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!--==================================== 동면관 ====================================-->
|
||||
<!--<ResearchProjectDef>
|
||||
<defName>PNRP_CryptosleepCasket</defName>
|
||||
<label>automaton cryptosleep</label>
|
||||
<description>...</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>1200</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
<li>HospitalBed</li>
|
||||
</prerequisites>
|
||||
<researchViewX>3.0</researchViewX>
|
||||
<researchViewY>1.4</researchViewY>
|
||||
</ResearchProjectDef>-->
|
||||
|
||||
|
||||
</Defs>
|
@ -1,102 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ScenarioDef>
|
||||
<defName>Paniel_Scenarios</defName>
|
||||
<label>Initial Testing Program: Automaton</label>
|
||||
<description>PnL Industry has launched their newest product with superior intelligence capability. They scheduled initial testing program to measure its survivability under extreme(or harsh) conditions such as Rim World.\n\nParticipating test subject can perform researches and acquire skills identical to typical human beings. However, under harsh circumstances, these test subjects seem to be "mentally unstable."\n\nTip : Boomabear produces chemfuel.</description>
|
||||
<scenario>
|
||||
<summary>PnL Industry wants to test a new type of automaton.</summary>
|
||||
<playerFaction>
|
||||
<def>PlayerFaction</def>
|
||||
<factionDef>Paniel_PlayerFaction</factionDef>
|
||||
</playerFaction>
|
||||
<parts>
|
||||
|
||||
<!-- Config pages -->
|
||||
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
|
||||
<def>ConfigPage_ConfigureStartingPawns</def>
|
||||
<pawnCount>1</pawnCount>
|
||||
<pawnChoiceCount>1</pawnChoiceCount>
|
||||
</li>
|
||||
|
||||
<!-- Player starting stuff spawn method-->
|
||||
<li Class="ScenPart_Naked">
|
||||
<def>Naked</def>
|
||||
<context>PlayerStarter</context>
|
||||
</li>
|
||||
|
||||
<li Class="ScenPart_PlayerPawnsArriveMethod">
|
||||
<def>PlayerPawnsArriveMethod</def>
|
||||
<visible>false</visible>
|
||||
<method>DropPods</method>
|
||||
</li>
|
||||
|
||||
<!-- Starting research -->
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>PNRP_Production</project>
|
||||
</li>
|
||||
|
||||
<!-- Game start dialog -->
|
||||
<li Class="ScenPart_GameStartDialog">
|
||||
<def>GameStartDialog</def>
|
||||
<text>
|
||||
to. Experiment Manager
|
||||
|
||||
Hello Manager. Thank you for participating in the test program.
|
||||
Experimental automaton is a model that can study and acquire skills like humans. However, there have been a number of reports of mental instability.
|
||||
|
||||
Only one test subject is provided. It cannot be resupplied in case of loss or destroy.
|
||||
|
||||
As a spare, we provided one year's worth of fuel and three brain cores. It is up to the manager to decide how to use it.
|
||||
|
||||
Please take part in the experiment diligently.
|
||||
|
||||
from. PnL Industry Research Department.</text>
|
||||
<closeSound>GameStartSting</closeSound>
|
||||
</li>
|
||||
|
||||
<!-- Player starting things -->
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>PN_BrainCasing</thingDef>
|
||||
<count>3</count>
|
||||
</li>
|
||||
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>PN_AutomatonFuel</thingDef>
|
||||
<count>60</count>
|
||||
</li>
|
||||
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>PN_SelfRepairKit</thingDef>
|
||||
<count>5</count>
|
||||
</li>
|
||||
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>PN_Shovel</thingDef>
|
||||
<stuff>Steel</stuff>
|
||||
</li>
|
||||
|
||||
<!-- Disable Incident -->
|
||||
<li Class="ScenPart_DisableIncident">
|
||||
<def>DisableIncident</def>
|
||||
<incident>WandererJoin</incident>
|
||||
</li>
|
||||
|
||||
<li Class="ScenPart_DisableIncident">
|
||||
<def>DisableIncident</def>
|
||||
<incident>StrangerInBlackJoin</incident>
|
||||
</li>
|
||||
|
||||
<li Class="ScenPart_DisableIncident" MayRequire="Ludeon.RimWorld.Royalty">
|
||||
<def>DisableIncident</def>
|
||||
<incident>WandererJoinAbasia</incident>
|
||||
</li>
|
||||
</parts>
|
||||
</scenario>
|
||||
</ScenarioDef>
|
||||
</Defs>
|
@ -1,163 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
<!-- 레버액션 -->
|
||||
<SoundDef>
|
||||
<defName>PNRifleSound</defName>
|
||||
<eventNames />
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Things/PNRifleSound</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<pitchRange>
|
||||
<min>0.9152174</min>
|
||||
<max>1.042391</max>
|
||||
</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
|
||||
<!-- 기관총 -->
|
||||
<SoundDef>
|
||||
<defName>PNRoyalMachinegunSound</defName>
|
||||
<eventNames />
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Things/PNRoyalMachinegunSound</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<pitchRange>
|
||||
<min>0.9152174</min>
|
||||
<max>1.042391</max>
|
||||
</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
|
||||
<!-- 포터블 캐논 -->
|
||||
<SoundDef>
|
||||
<defName>PNCannonSound</defName>
|
||||
<eventNames />
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Things/PNCannonSound</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<pitchRange>
|
||||
<min>0.9152174</min>
|
||||
<max>1.042391</max>
|
||||
</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
|
||||
<!-- 로열라이플 -->
|
||||
<SoundDef>
|
||||
<defName>PNRoyalRifleSound</defName>
|
||||
<eventNames />
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Things/PNRoyalRifleSound</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<pitchRange>
|
||||
<min>0.9152174</min>
|
||||
<max>1.042391</max>
|
||||
</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
|
||||
<!-- 로열핸드캐논 -->
|
||||
<SoundDef>
|
||||
<defName>PNRoyalHCSound</defName>
|
||||
<eventNames />
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Things/PNRoyalHCSound</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<pitchRange>
|
||||
<min>0.9152174</min>
|
||||
<max>1.042391</max>
|
||||
</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
|
||||
<!-- 체인소드 -->
|
||||
<SoundDef>
|
||||
<defName>PNChainswordSound</defName>
|
||||
<eventNames />
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Things/PNChainsword</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<pitchRange>
|
||||
<min>0.9152174</min>
|
||||
<max>1.042391</max>
|
||||
</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
|
||||
<!--일회용 레일건-->
|
||||
<SoundDef>
|
||||
<defName>PN_PrototypeRailGun_Warmup_Sound</defName>
|
||||
<sustain>true</sustain>
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>2</maxSimultaneous>
|
||||
<priorityMode>PrioritizeNearest</priorityMode>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Things/PNPrototypeRailGun_warmup</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
|
||||
<SoundDef>
|
||||
<defName>PN_PrototypeRailGun_Fire_Sound</defName>
|
||||
<eventNames />
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Things/PNPrototypeRailGun_fire</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
</Defs>
|
@ -1,393 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingCategoryDef>
|
||||
<defName>PNApparel</defName>
|
||||
<label>PnL Apparel</label>
|
||||
<parent>Apparel</parent>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PNHeadgear</defName>
|
||||
<label>PnL Headgear</label>
|
||||
<parent>PNApparel</parent>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
|
||||
<apparel>
|
||||
<tags Inherit="false">
|
||||
<li>PN_Apparel</li>
|
||||
</tags>
|
||||
<defaultOutfitTags Inherit="false">
|
||||
<li>PNApparel</li>
|
||||
</defaultOutfitTags>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
</apparel>
|
||||
<thingCategories Inherit="False">
|
||||
<li>PNApparel</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
</recipeMaker>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
|
||||
<thingCategories Inherit="False">
|
||||
<li>PNHeadgear</li>
|
||||
</thingCategories>
|
||||
<apparel>
|
||||
<forceRenderUnderHair>true</forceRenderUnderHair>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 기본옷 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelBase">
|
||||
<defName>PN_ApparelBasic</defName>
|
||||
<label>PnL basic shirt and boots</label>
|
||||
<description>This is a basic paniel costume. It consists of a shirt and boots.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNBasic1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<WorkToMake>2800</WorkToMake>
|
||||
<Mass>0.75</Mass>
|
||||
<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
|
||||
<EquipDelay>2</EquipDelay>
|
||||
</statBases>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Basic</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_ApparelBasicHat</defName>
|
||||
<label>PnL basic hat</label>
|
||||
<description>This is a basic paniel hat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNbasichat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<costStuffCount>25</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>80</MaxHitPoints>
|
||||
<WorkToMake>1800</WorkToMake>
|
||||
<Mass>0.14</Mass>
|
||||
<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
|
||||
<EquipDelay>0.8</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>UpperHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Basic</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 케이프 ====================================-->
|
||||
<ThingDef ParentName="ApparelMakeableBase">
|
||||
<defName>PN_ApparelCape</defName>
|
||||
<description>This is a basic paniel cape. It has excellent performance in heat dissipation and insulation.</description>
|
||||
<label>PnL cape</label>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>ComplexClothing</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNCape1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<thingCategories Inherit="False">
|
||||
<li>PNApparel</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
<StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Basic</li>
|
||||
<li>Paniel_Militia</li>
|
||||
<li>Paniel_Engineer</li>
|
||||
<li>Paniel_Housekeeper</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어A 밀리샤 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelBase">
|
||||
<defName>PN_ApparelMilitia</defName>
|
||||
<label>PnL militia uniform</label>
|
||||
<description>A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNMilitia1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>60</costStuffCount>
|
||||
<costList>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<Cloth>80</Cloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<WorkToMake>21000</WorkToMake>
|
||||
<Mass>3</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.68</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>8.4</Insulation_Cold>
|
||||
<Insulation_Heat>4.3</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Militia</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_ApparelMilitiaHat</defName>
|
||||
<label>PnL militia goggles</label>
|
||||
<description>A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<Plasteel>10</Plasteel>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>8000</WorkToMake>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<Mass>1.2</Mass>
|
||||
<StuffEffectMultiplierArmor>0.68</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>12</Insulation_Cold>
|
||||
<Insulation_Heat>12</Insulation_Heat>
|
||||
<EquipDelay>1.5</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>UpperHead</li>
|
||||
<li>Eyes</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNMilitiahat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Militia</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -1,645 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 티어B 병사 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_ApparelBase">
|
||||
<defName>PN_ApparelSoldier</defName>
|
||||
<label>PnL soldier uniform</label>
|
||||
<description>This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNSoldier1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
<DevilstrandCloth>50</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>60000</WorkToMake>
|
||||
<MaxHitPoints>340</MaxHitPoints>
|
||||
<Mass>12</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>32</Insulation_Cold>
|
||||
<Insulation_Heat>9</Insulation_Heat>
|
||||
<EquipDelay>10</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
|
||||
<MeleeDodgeChance>1</MeleeDodgeChance>
|
||||
<Flammability>-0.20</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Soldier</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_ApparelSoldierHat</defName>
|
||||
<label>PnL soldier side cap</label>
|
||||
<description>This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<DevilstrandCloth>20</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<MaxHitPoints>150</MaxHitPoints>
|
||||
<WorkToMake>21000</WorkToMake>
|
||||
<Mass>1.5</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
|
||||
<AimingDelayFactor>-0.10</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
|
||||
<MeleeHitChance>1</MeleeHitChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Soldier</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어B 작업복 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelBase">
|
||||
<defName>PN_ApparelWorker</defName>
|
||||
<label>PnL engineer uniform</label>
|
||||
<description>This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNWorker1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
<DevilstrandCloth>40</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
<MaxHitPoints>280</MaxHitPoints>
|
||||
<Mass>9</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>32</Insulation_Cold>
|
||||
<Insulation_Heat>9</Insulation_Heat>
|
||||
<EquipDelay>7</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<MiningYield>0.10</MiningYield>
|
||||
<ConstructSuccessChance>0.10</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Engineer</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_ApparelWorkerHat</defName>
|
||||
<label>PnL Engineer newsie cap</label>
|
||||
<description>This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
<DevilstrandCloth>15</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>15750</WorkToMake>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>1</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.05</GeneralLaborSpeed>
|
||||
<MiningYield>0.05</MiningYield>
|
||||
<ConstructSuccessChance>0.05</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.05</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Engineer</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어B 메이드 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelBase">
|
||||
<defName>PN_ApparelMaid</defName>
|
||||
<label>PnL housekeeper uniform</label>
|
||||
<description>This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNHousekeeper1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
<DevilstrandCloth>40</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
<MaxHitPoints>280</MaxHitPoints>
|
||||
<Mass>9</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>32</Insulation_Cold>
|
||||
<Insulation_Heat>9</Insulation_Heat>
|
||||
<EquipDelay>7</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
|
||||
<PlantHarvestYield>0.10</PlantHarvestYield>
|
||||
<MedicalTendQuality>0.15</MedicalTendQuality>
|
||||
<MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
|
||||
<NegotiationAbility>0.10</NegotiationAbility>
|
||||
<SocialImpact>0.10</SocialImpact>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Housekeeper</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_ApparelMaidHat</defName>
|
||||
<label>PnL housekeeper hat</label>
|
||||
<description>This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
<DevilstrandCloth>15</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>15750</WorkToMake>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>1</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<ButcheryFleshEfficiency>0.05</ButcheryFleshEfficiency>
|
||||
<PlantHarvestYield>0.05</PlantHarvestYield>
|
||||
<MedicalTendQuality>0.10</MedicalTendQuality>
|
||||
<MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
|
||||
<NegotiationAbility>0.05</NegotiationAbility>
|
||||
<SocialImpact>0.05</SocialImpact>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNHousekeeperhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Housekeeper</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어B 엘리트 시큐리티 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_ApparelBase">
|
||||
<defName>PN_EliteSecurityUniform</defName>
|
||||
<label>PnL elite security uniform</label>
|
||||
<description>This is the uniform worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNEliteSecurity1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
<Plasteel>80</Plasteel>
|
||||
<Uranium>10</Uranium>
|
||||
</costList>
|
||||
<recipeMaker Inherit="false">
|
||||
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
<MaxHitPoints>280</MaxHitPoints>
|
||||
<Mass>9</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.46</ArmorRating_Heat>
|
||||
<Insulation_Cold>32</Insulation_Cold>
|
||||
<Insulation_Heat>9</Insulation_Heat>
|
||||
<EquipDelay>11</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MeleeDodgeChance>1</MeleeDodgeChance>
|
||||
<Flammability>-0.20</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNEliteSecurity</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_EliteSecurity</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_EliteSecurityHat</defName>
|
||||
<label>PnL elite security beret</label>
|
||||
<description>This is the hat worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNEliteSecurityhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
<Plasteel>30</Plasteel>
|
||||
</costList>
|
||||
<recipeMaker Inherit="false">
|
||||
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>15750</WorkToMake>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.46</ArmorRating_Heat>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>2</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<AimingDelayFactor>-0.10</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
|
||||
<MeleeHitChance>1</MeleeHitChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNEliteSecurityhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_EliteSecurity</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -1,691 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 로열 그레이드 ====================================-->
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PNRoyalApparel</defName>
|
||||
<label>Royal Apparel</label>
|
||||
<parent>PNApparel</parent>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PNRoyalHeadgear</defName>
|
||||
<label>Royal Headgear</label>
|
||||
<parent>PNHeadgear</parent>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_RoyalApparelBase" ParentName="ApparelMakeableBase">
|
||||
<apparel>
|
||||
<tags Inherit="false">
|
||||
<li>PN_RoyalApparel</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
<li>RoyalTier4</li>
|
||||
<li>RoyalTier5</li>
|
||||
<li>RoyalTier6</li>
|
||||
<li>RoyalTier7</li>
|
||||
</tags>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
</apparel>
|
||||
<thingCategories Inherit="False">
|
||||
<li>PNRoyalApparel</li>
|
||||
</thingCategories>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_RoyalHatBase" ParentName="PN_RoyalApparelBase">
|
||||
<thingCategories Inherit="False">
|
||||
<li>PNRoyalHeadgear</li>
|
||||
</thingCategories>
|
||||
<apparel>
|
||||
<forceRenderUnderHair>true</forceRenderUnderHair>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어C 근위대 ====================================-->
|
||||
<ThingDef ParentName="PN_RoyalApparelBase">
|
||||
<defName>PN_ApparelRoyalguard</defName>
|
||||
<label>PnL royal guard uniform</label>
|
||||
<description>A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNRoyalguard1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>150</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>6</ComponentSpacer>
|
||||
<PN_Component>2</PN_Component>
|
||||
<Hyperweave>50</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
<MaxHitPoints>400</MaxHitPoints>
|
||||
<Mass>15</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>36</Insulation_Cold>
|
||||
<Insulation_Heat>12</Insulation_Heat>
|
||||
<EquipDelay>13</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
|
||||
<MeleeDodgeChance>3</MeleeDodgeChance>
|
||||
<Flammability>-0.35</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Royalguard</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalguardHat</defName>
|
||||
<label>PnL royal guard hat</label>
|
||||
<description>A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>25</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>4</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
|
||||
<AimingDelayFactor>-0.15</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>3</ShootingAccuracyPawn>
|
||||
<MeleeHitChance>3</MeleeHitChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li></li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어C 마이스터 ====================================-->
|
||||
<ThingDef ParentName="PN_RoyalApparelBase">
|
||||
<defName>PN_ApparelRoyalmeister</defName>
|
||||
<label>PnL royal meister uniform</label>
|
||||
<description>This is the uniform worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNRoyalmeister1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
<PN_Component>2</PN_Component>
|
||||
<Hyperweave>30</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
<MaxHitPoints>400</MaxHitPoints>
|
||||
<Mass>15</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>36</Insulation_Cold>
|
||||
<Insulation_Heat>12</Insulation_Heat>
|
||||
<EquipDelay>10</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.20</GeneralLaborSpeed>
|
||||
<MiningYield>0.20</MiningYield>
|
||||
<ConstructSuccessChance>0.20</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.20</FixBrokenDownBuildingSuccessChance>
|
||||
<Flammability>-0.20</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNRoyalmeister</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Meister</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalmeisterHat</defName>
|
||||
<label>PnL royal meister hat</label>
|
||||
<description>This is the hat worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalmeisterhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>10</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<MiningYield>0.10</MiningYield>
|
||||
<ConstructSuccessChance>0.10</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Meister</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalmeisterHatWithMonocle</defName>
|
||||
<label>PnL royal meister hat w/monocle</label>
|
||||
<description>This is the hat with monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalmeisterhatwm1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>10</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<MiningYield>0.10</MiningYield>
|
||||
<ConstructSuccessChance>0.10</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhatwm</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Meister</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalmeisterMonocle</defName>
|
||||
<label>PnL royal meister monocle</label>
|
||||
<description>This is the monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalmeistermonocle1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>10</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<MiningYield>0.10</MiningYield>
|
||||
<ConstructSuccessChance>0.10</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalmeistermonocle</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Meister</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어C 로열메이드 ====================================-->
|
||||
<ThingDef ParentName="PN_RoyalApparelBase">
|
||||
<defName>PN_ApparelRoyalmaid</defName>
|
||||
<label>PnL royal maid uniform</label>
|
||||
<description>This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNRoyalmaid1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
<PN_Component>2</PN_Component>
|
||||
<Hyperweave>30</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
<MaxHitPoints>400</MaxHitPoints>
|
||||
<Mass>15</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>36</Insulation_Cold>
|
||||
<Insulation_Heat>12</Insulation_Heat>
|
||||
<EquipDelay>10</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<ButcheryFleshEfficiency>0.20</ButcheryFleshEfficiency>
|
||||
<PlantHarvestYield>0.20</PlantHarvestYield>
|
||||
<MedicalTendQuality>0.30</MedicalTendQuality>
|
||||
<MedicalSurgerySuccessChance>0.20</MedicalSurgerySuccessChance>
|
||||
<NegotiationAbility>0.20</NegotiationAbility>
|
||||
<SocialImpact>0.20</SocialImpact>
|
||||
<Flammability>-0.20</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNRoyalmaid</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Royalmaid</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalmaidHat</defName>
|
||||
<label>PnL royal maid headband</label>
|
||||
<description>This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>10</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.05</GeneralLaborSpeed>
|
||||
<ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
|
||||
<PlantHarvestYield>0.10</PlantHarvestYield>
|
||||
<MedicalTendQuality>0.15</MedicalTendQuality>
|
||||
<MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
|
||||
<NegotiationAbility>0.10</NegotiationAbility>
|
||||
<SocialImpact>0.10</SocialImpact>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalmaidhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Royalmaid</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -1,146 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 오토마톤 제작대 ====================================-->
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>PN_AutomatonBench</defName>
|
||||
<label>automaton fabrication bench</label>
|
||||
<description>automaton fabrication bench</description>
|
||||
<thingClass>Building_WorkTable</thingClass>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<statBases>
|
||||
<MaxHitPoints>300</MaxHitPoints>
|
||||
<WorkToBuild>5000</WorkToBuild>
|
||||
<Flammability>1.0</Flammability>
|
||||
</statBases>
|
||||
<minifiedDef />
|
||||
<thingCategories Inherit="false" />
|
||||
<size>(5,2)</size>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_AffectedByFacilities">
|
||||
<linkableFacilities>
|
||||
<li>ToolCabinet</li>
|
||||
</linkableFacilities>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>250</basePowerConsumption>
|
||||
<shortCircuitInRain>true</shortCircuitInRain>
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
</comps>
|
||||
<recipes>
|
||||
|
||||
</recipes>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/PNAutomatonBench</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(7,4)</drawSize>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<staticSunShadowHeight>0.20</staticSunShadowHeight>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<building>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<designationCategory>Production</designationCategory>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<designationHotKey>Misc12</designationHotKey>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_ShowFacilitiesConnections</li>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 오토마톤 동면관 ====================================-->
|
||||
|
||||
<!--<ThingDef ParentName="BuildingBase">
|
||||
<defName>PN_CryptosleepCasket</defName>
|
||||
<label>Automaton cryptosleep casket</label>
|
||||
<description>A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.</description>
|
||||
<thingClass>AutomataRace.Building_AutomatonCryptosleepCasket</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Ship/ShipCryptosleepCasket</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1, 2)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.83, 0.3, 1.7)</volume>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<researchPrerequisites>
|
||||
<li>PNRP_CryptosleepCasket</li>
|
||||
</researchPrerequisites>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>42</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<statBases>
|
||||
<WorkToBuild>3200</WorkToBuild>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<size>(1,2)</size>
|
||||
<designationCategory>Misc</designationCategory>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<interactionCellOffset>(1,0,0)</interactionCellOffset>
|
||||
<defaultPlacingRot>South</defaultPlacingRot>
|
||||
<building>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<costList>
|
||||
<Steel>180</Steel>
|
||||
<Uranium>5</Uranium>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>2.66</explosiveRadius>
|
||||
<explosiveDamageType>Flame</explosiveDamageType>
|
||||
</li>
|
||||
<li Class="CompProperties_EmptyStateGraphic">
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Ship/ShipCryptosleepCasketOpenDoor</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1, 2)</drawSize>
|
||||
</graphicData>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<inspectorTabs>
|
||||
<li>ITab_ContentsCasket</li>
|
||||
</inspectorTabs>
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
</ThingDef>-->
|
||||
</Defs>
|
@ -1,521 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingCategoryDef>
|
||||
<defName>PN_AutomatonCatagory</defName>
|
||||
<label>PnL Industry</label>
|
||||
<parent>Manufactured</parent>
|
||||
<iconPath>UI/Icons/PNCT_PnL</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<!--==================================== 미완성 오토마톤 ====================================-->
|
||||
<ThingDef ParentName="UnfinishedBase">
|
||||
<defName>UnfinishedAutomaton</defName>
|
||||
<label>unfinished automaton</label>
|
||||
<description>An unfinished automaton.</description>
|
||||
<statBases>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/UnfinishedAutomaton</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<stuffCategories Inherit="false" />
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 오토마톤 가죽 ====================================-->
|
||||
<ThingDef ParentName="LeatherBase">
|
||||
<defName>Leather_Automaton</defName>
|
||||
<label>automaton skin</label>
|
||||
<description>leather made for automaton production. looks like human leather.</description>
|
||||
<graphicData>
|
||||
<color>(255,240,227)</color>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MarketValue>4.2</MarketValue>
|
||||
<StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp>
|
||||
<StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold>
|
||||
<StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>PN_AutomatonCatagory</li>
|
||||
</thingCategories>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<stuffProps>
|
||||
<color>(255,240,227)</color>
|
||||
<commonality>0.0025</commonality>
|
||||
</stuffProps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 브레인 코어 ====================================-->
|
||||
<ThingCategoryDef>
|
||||
<defName>PN_BrainCoreCatagory</defName>
|
||||
<label>automaton core</label>
|
||||
<parent>PN_AutomatonCatagory</parent>
|
||||
<iconPath>Things/Item/PNBrainCore</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<!--중추신경케이스-->
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>PN_BrainEmpty</defName>
|
||||
<label>Empty case</label>
|
||||
<description>A case specially designed to contain the central nervous system.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNCentralnervous_empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<isTechHediff>false</isTechHediff>
|
||||
<thingCategories Inherit="false">
|
||||
<li>PN_AutomatonCatagory</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<Mass>1</Mass>
|
||||
<WorkToMake>700</WorkToMake>
|
||||
<Flammability>0.7</Flammability>
|
||||
</statBases>
|
||||
<stackLimit>10</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<costList>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<Steel>5</Steel>
|
||||
<PN_AutomatonFuel>1</PN_AutomatonFuel>
|
||||
</costList>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_Brain</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BodyPartBase">
|
||||
<defName>PN_Brain</defName>
|
||||
<label>central nervous</label>
|
||||
<description>A biological human central nervous. It doesn't look like it can be stored for long.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNCentralnervous</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<thingCategories Inherit="false">
|
||||
<li>PN_BrainCoreCatagory</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MarketValue>548</MarketValue>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0.7</Flammability>
|
||||
</statBases>
|
||||
<isTechHediff>false</isTechHediff>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
<comps>
|
||||
<li Class="CompProperties_Lifespan">
|
||||
<lifespanTicks>240000</lifespanTicks>
|
||||
<expireEffect>RaisedRock_Collapse</expireEffect>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<tickerType>Normal</tickerType>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BodyPartBase">
|
||||
<defName>PN_BrainCasing</defName>
|
||||
<label>Automaton brain core</label>
|
||||
<description>A brain core used to make automata.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNBrainCore</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<isTechHediff>false</isTechHediff>
|
||||
<thingCategories Inherit="false">
|
||||
<li>PN_BrainCoreCatagory</li>
|
||||
</thingCategories>
|
||||
<resourceReadoutPriority>Middle</resourceReadoutPriority>
|
||||
<statBases>
|
||||
<Mass>1</Mass>
|
||||
<WorkToMake>13000</WorkToMake>
|
||||
<Flammability>0.7</Flammability>
|
||||
</statBases>
|
||||
<costList>
|
||||
<PN_Brain>1</PN_Brain>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
<Steel>15</Steel>
|
||||
<PN_AutomatonFuel>2</PN_AutomatonFuel>
|
||||
</costList>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_BrainCasing</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BodyPartBase">
|
||||
<defName>PN_BrainCasingAntigrain</defName>
|
||||
<label>Antigrain core</label>
|
||||
<description>A brain core used to Railgun.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNAntigrainCore</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<isTechHediff>false</isTechHediff>
|
||||
<thingCategories Inherit="false">
|
||||
<li>PN_BrainCoreCatagory</li>
|
||||
</thingCategories>
|
||||
<resourceReadoutPriority>Middle</resourceReadoutPriority>
|
||||
<statBases>
|
||||
<Mass>1</Mass>
|
||||
<WorkToMake>13000</WorkToMake>
|
||||
<Flammability>0.7</Flammability>
|
||||
</statBases>
|
||||
<costList>
|
||||
<PN_BrainCasing>1</PN_BrainCasing>
|
||||
<PN_Component>2</PN_Component>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<Steel>15</Steel>
|
||||
<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
|
||||
</costList>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>14.9</explosiveRadius>
|
||||
<explosiveDamageType>BombSuper</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<chanceToStartFire>0.22</chanceToStartFire>
|
||||
<damageFalloff>true</damageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<explosionSound>Explosion_GiantBomb</explosionSound>
|
||||
<wickTicks>60~120</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_Railgun</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 수리키트 ====================================-->
|
||||
<ThingCategoryDef>
|
||||
<defName>PNKit</defName>
|
||||
<label>Repair kit</label>
|
||||
<parent>PN_AutomatonCatagory</parent>
|
||||
<iconPath>UI/Icons/PNCT_PNRepairkit</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>PN_RepairKit</defName>
|
||||
<label>automaton repair kit</label>
|
||||
<description>A kit containing various materials to repair the automaton.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNRepairkit</texPath>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1.0</drawSize>
|
||||
</graphicData>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<stackLimit>25</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.7</Flammability>
|
||||
<WorkToMake>700</WorkToMake>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>PNKit</li>
|
||||
</thingCategories>
|
||||
<costList>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<Steel>15</Steel>
|
||||
<Chemfuel>5</Chemfuel>
|
||||
<Leather_Automaton>10</Leather_Automaton>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>PNRP_Production</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
<tradeability>Buyable</tradeability>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 자가 수리 키트 ====================================-->
|
||||
<ThingDef ParentName="MechSerumBase">
|
||||
<defName>PN_SelfRepairKit</defName>
|
||||
<label>self repair kit</label>
|
||||
<description>Repair kit combined with healer mech serum. It can be used alone without an operator, and the user can self-repair.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNSelfRepairkit</texPath>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1.0</drawSize>
|
||||
</graphicData>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<stackLimit>25</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<statBases>
|
||||
<Mass>2</Mass>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Flammability>0.7</Flammability>
|
||||
<WorkToMake>1500</WorkToMake>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>PNKit</li>
|
||||
</thingCategories>
|
||||
<costList>
|
||||
<MechSerumHealer>1</MechSerumHealer>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<Steel>15</Steel>
|
||||
<Chemfuel>2</Chemfuel>
|
||||
<Leather_Automaton>5</Leather_Automaton>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Use self repair kit</useLabel>
|
||||
<useDuration>600</useDuration>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectRepairKit">
|
||||
<thingDefs>
|
||||
<li>Paniel_Race</li>
|
||||
</thingDefs>
|
||||
<blockUnnecessaryUse>false</blockUnnecessaryUse>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>Buyable</tradeability>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_AdministerSelfRepairKit</defName>
|
||||
<label>administer self repair kit</label>
|
||||
<description>Administer a self repair kit.</description>
|
||||
<workerClass>Recipe_AdministerUsableItem</workerClass>
|
||||
<jobString>Administering self repair kit.</jobString>
|
||||
<targetsBodyPart>false</targetsBodyPart>
|
||||
<anesthetize>false</anesthetize>
|
||||
<workAmount>600</workAmount>
|
||||
<dontShowIfAnyIngredientMissing>true</dontShowIfAnyIngredientMissing>
|
||||
<surgerySuccessChanceFactor>99999</surgerySuccessChanceFactor>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_SelfRepairKit</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PN_SelfRepairKit</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<recipeUsers>
|
||||
<li>Paniel_Race</li>
|
||||
</recipeUsers>
|
||||
</RecipeDef>
|
||||
|
||||
<!--==================================== 연료 드럼 ====================================-->
|
||||
<!--<ThingDef ParentName="ResourceBase">
|
||||
<defName>PN_Fueldrumcan</defName>
|
||||
<label>PnL fuel drum can</label>
|
||||
<description>A drum for efficient and safe PnL fuel storage. It has high durability and low flammability.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNFuleDrum</texPath>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1.0</drawSize>
|
||||
</graphicData>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<stackLimit>75</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MaxHitPoints>300</MaxHitPoints>
|
||||
<MarketValue>51.5</MarketValue>
|
||||
<Mass>5.5</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>PN_AutomatonCatagory</li>
|
||||
</thingCategories>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<costList>
|
||||
<PN_AutomatonFuel>10</PN_AutomatonFuel>
|
||||
<Steel>5</Steel>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>PNRP_Production</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>1.1</explosiveRadius>
|
||||
<explosiveDamageType>Flame</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.37</explosiveExpandPerStackcount>
|
||||
<startWickOnDamageTaken>
|
||||
<li>Flame</li>
|
||||
</startWickOnDamageTaken>
|
||||
<startWickHitPointsPercent>0.05</startWickHitPointsPercent>
|
||||
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
|
||||
<preExplosionSpawnChance>1</preExplosionSpawnChance>
|
||||
<wickTicks>70~150</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>-->
|
||||
|
||||
<!--==================================== 로열 부품 ====================================-->
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>PN_Component</defName>
|
||||
<label>PnL component</label>
|
||||
<description>This is a component used in special products of PnL Industry. It's tightly sealed, so reverse engineering looks difficult.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNComponent</texPath>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Standard_Drop</soundDrop>
|
||||
<stackLimit>50</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MaxHitPoints>70</MaxHitPoints>
|
||||
<MarketValue>800</MarketValue>
|
||||
<Mass>0.6</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<DeteriorationRate>2.0</DeteriorationRate>
|
||||
</statBases>
|
||||
<intricate>true</intricate>
|
||||
<thingCategories>
|
||||
<li>PN_AutomatonCatagory</li>
|
||||
</thingCategories>
|
||||
<tradeTags Inherit="false">
|
||||
<li>PN_RoyalComp</li>
|
||||
</tradeTags>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<thingSetMakerTags Inherit="false">
|
||||
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== OTP 카드 ====================================-->
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>PN_OTPCard</defName>
|
||||
<label>PnL OTP card</label>
|
||||
<description>A disposable OTP card used to connect to a secure line in the PnL industry.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNOTPCard</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<stackLimit>10</stackLimit>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MaxHitPoints>70</MaxHitPoints>
|
||||
<MarketValue>1500</MarketValue>
|
||||
<Mass>0.1</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<DeteriorationRate>2.0</DeteriorationRate>
|
||||
</statBases>
|
||||
<intricate>true</intricate>
|
||||
<thingCategories>
|
||||
<li>PN_AutomatonCatagory</li>
|
||||
</thingCategories>
|
||||
<tradeTags Inherit="false">
|
||||
<li>PN_OTPCard</li>
|
||||
</tradeTags>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<thingSetMakerTags Inherit="false">
|
||||
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -1,121 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ApparelLayerDef>
|
||||
<defName>PNModule</defName>
|
||||
<label>Automaton module system</label>
|
||||
<drawOrder>-5</drawOrder>
|
||||
</ApparelLayerDef>
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PNApparelModule</defName>
|
||||
<label>Automaton Module</label>
|
||||
<parent>PNApparel</parent>
|
||||
<iconPath>Things/Item/PNModuleIndustrial</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef Name="PN_ApparelModuleBase" ParentName="ApparelNoQualityBase" Abstract="True">
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<Mass>4</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<EquipDelay>25</EquipDelay>
|
||||
</statBases>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<careIfWornByCorpse>false</careIfWornByCorpse>
|
||||
<careIfDamaged>false</careIfDamaged>
|
||||
<ignoredByNonViolent>true</ignoredByNonViolent>
|
||||
<wearPerDay>0</wearPerDay>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>PNModule</li>
|
||||
</layers>
|
||||
</apparel>
|
||||
<thingCategories>
|
||||
<li>PNApparelModule</li>
|
||||
</thingCategories>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
<smeltable>true</smeltable>
|
||||
<tradeability>None</tradeability>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_ApparelModuleIndustrial" ParentName="PN_ApparelModuleBase" Abstract="True">
|
||||
<graphicData Inherit="false">
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Item/PNModuleIndustrial</texPath>
|
||||
</graphicData>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_ApparelModuleSpacer" ParentName="PN_ApparelModuleBase" Abstract="True">
|
||||
<graphicData Inherit="false">
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Item/PNModuleSpacer</texPath>
|
||||
</graphicData>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>60000</WorkToMake>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
|
||||
<!--<ThingDef ParentName="PN_ApparelModule">
|
||||
<defName></defName>
|
||||
<label></label>
|
||||
<description></description>
|
||||
<statBases>
|
||||
<WorkToMake></WorkToMake>
|
||||
</statBases>
|
||||
<thingSetMakerTags>
|
||||
|
||||
</thingSetMakerTags>
|
||||
<costList>
|
||||
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite></researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff></hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>-->
|
||||
</Defs>
|
@ -1,360 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingCategoryDef>
|
||||
<defName>PN_PackagedCatagory</defName>
|
||||
<label>packaged automaton</label>
|
||||
<parent>PN_AutomatonCatagory</parent>
|
||||
<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PN_TMPackagedCatagory</defName>
|
||||
<label>PnL automaton™</label>
|
||||
<parent>PN_PackagedCatagory</parent>
|
||||
<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef Name="BasePackagedAutomaton" Abstract="True">
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<category>Item</category>
|
||||
<drawerType>MapMeshOnly</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNAutomatonbox</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<selectable>true</selectable>
|
||||
<altitudeLayer>Item</altitudeLayer>
|
||||
<stackLimit>1</stackLimit>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Mass>80.0</Mass>
|
||||
<Flammability>0.2</Flammability>
|
||||
<WorkToMake>48000</WorkToMake>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
</comps>
|
||||
<alwaysHaulable>true</alwaysHaulable>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<rotatable>false</rotatable>
|
||||
<pathCost>14</pathCost>
|
||||
<allowedArchonexusCount>-1</allowedArchonexusCount>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<thingCategories Inherit="false">
|
||||
<li>PN_TMPackagedCatagory</li>
|
||||
</thingCategories>
|
||||
<costList>
|
||||
<Steel>75</Steel>
|
||||
<Plasteel>75</Plasteel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
<PN_BrainCasing>1</PN_BrainCasing>
|
||||
<Leather_Automaton>50</Leather_Automaton>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 일반 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomaton">
|
||||
<defName>Packaged_NormalAutomaton</defName>
|
||||
<label>packaged automaton</label>
|
||||
<description>It's a box packed with automaton.</description>
|
||||
<tradeability>None</tradeability>
|
||||
<statBases>
|
||||
<MarketValue>2000</MarketValue>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
<thingCategories Inherit="false">
|
||||
<li>PN_PackagedCatagory</li>
|
||||
</thingCategories>
|
||||
</ThingDef>
|
||||
|
||||
<!--고급부품4짜리--> <!--확률:개별weight값/전체weight합-->
|
||||
<!--==================================== 전투형 일반 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomaton">
|
||||
<defName>Packaged_NormalAutomatonSoldier</defName>
|
||||
<label>PnL automaton™ (Combat)</label>
|
||||
<description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
|
||||
<statBases>
|
||||
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
<samples>
|
||||
<li>
|
||||
<weight>39</weight>
|
||||
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>1579</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Normal_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>5428</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Good_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>2740</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Excellent_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>214</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Masterwork_PA</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 제작형 일반 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomaton">
|
||||
<defName>Packaged_NormalAutomatonWorker</defName>
|
||||
<label>PnL automaton™ (Engineer)</label>
|
||||
<description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
|
||||
<statBases>
|
||||
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
<samples>
|
||||
<li>
|
||||
<weight>39</weight>
|
||||
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>1579</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Normal_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>5428</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Good_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>3740</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Excellent_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>214</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Masterwork_PA</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 가정형 일반 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomaton">
|
||||
<defName>Packaged_NormalAutomatonMaid</defName>
|
||||
<label>PnL automaton™ (Domestic)</label>
|
||||
<description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
|
||||
<statBases>
|
||||
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
<samples>
|
||||
<li>
|
||||
<weight>39</weight>
|
||||
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>1579</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Normal_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>5428</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Good_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>2740</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Excellent_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>214</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Masterwork_PA</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 프리미엄 상자 베이스 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomaton" Name="BasePackagedAutomatonPremium" Abstract="True">
|
||||
<costList>
|
||||
<Plasteel>150</Plasteel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<ComponentSpacer>6</ComponentSpacer>
|
||||
<PN_BrainCasing>1</PN_BrainCasing>
|
||||
<Leather_Automaton>50</Leather_Automaton>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
<AIPersonaCore>1</AIPersonaCore>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 전투형 프리미엄 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomatonPremium">
|
||||
<defName>Packaged_PremiumAutomatonSoldier</defName>
|
||||
<label>PnL automaton™ Pro (Combat)</label>
|
||||
<description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%</description>
|
||||
<statBases>
|
||||
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
<samples>
|
||||
<li>
|
||||
<weight>914</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Good_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>5076</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Excellent_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>3352</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Masterwork_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>658</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Legendary_PA</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 제작형 프리미엄 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomatonPremium">
|
||||
<defName>Packaged_PremiumAutomatonWorker</defName>
|
||||
<label>PnL automaton™ Pro (Engineer)</label>
|
||||
<description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%</description>
|
||||
<statBases>
|
||||
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
<samples>
|
||||
<li>
|
||||
<weight>914</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Good_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>5076</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Excellent_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>3352</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Masterwork_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>658</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Legendary_PA</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 가정형 프리미엄 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomatonPremium">
|
||||
<defName>Packaged_PremiumAutomatonMaid</defName>
|
||||
<label>PnL automaton™ Pro (Domestic)</label>
|
||||
<description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%</description>
|
||||
<statBases>
|
||||
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
<samples>
|
||||
<li>
|
||||
<weight>914</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Good_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>5076</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Excellent_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>3352</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Masterwork_PA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>658</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Legendary_PA</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -1,342 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 곡사포 ====================================-->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>PN_Artillery_Base_Core</defName>
|
||||
<label>PnL Howitzer</label>
|
||||
<description>Howitzer designed by PnL Industry. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.</description>
|
||||
<!--<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>-->
|
||||
<thingClass>Building_TurretGun</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/PN_Artillery_Base</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<minifiedDef />
|
||||
<!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-3)</interactionCellOffset> <!--상호작용 위치-->
|
||||
<stealable>false</stealable>
|
||||
<size>(3,3)</size>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<fillPercent>0.4</fillPercent>
|
||||
<thingCategories Inherit="false" />
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<tickerType>Normal</tickerType>
|
||||
<designationHotKey>Misc4</designationHotKey>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<designationCategory>Security</designationCategory>
|
||||
<costStuffCount>150</costStuffCount>
|
||||
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<PN_Component>2</PN_Component>
|
||||
<PN_BrainCasing>1</PN_BrainCasing>
|
||||
</costList>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Shells</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_Mannable">
|
||||
<manWorkType>Violent</manWorkType>
|
||||
</li>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<wickTicks>240</wickTicks>
|
||||
<explosiveRadius>5.9</explosiveRadius>
|
||||
<explosiveDamageType>Bomb</explosiveDamageType>
|
||||
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
|
||||
</li>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelLabel>Shots until core overload</fuelLabel>
|
||||
<fuelGizmoLabel>Core overload</fuelGizmoLabel>
|
||||
<outOfFuelMessage>Cannot shoot: Needs new core</outOfFuelMessage>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>PN_BrainCasing</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelIsMortarBarrel>true</fuelIsMortarBarrel>
|
||||
<fuelCapacity>10</fuelCapacity>
|
||||
<fuelMultiplier>10</fuelMultiplier>
|
||||
<initialFuelPercent>1</initialFuelPercent>
|
||||
<showFuelGizmo>true</showFuelGizmo>
|
||||
<minimumFueledThreshold>1</minimumFueledThreshold>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<initialAllowAutoRefuel>true</initialAllowAutoRefuel>
|
||||
<autoRefuelPercent>0</autoRefuelPercent>
|
||||
<fuelIconPath>Things/Building/PN_cannoncore</fuelIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
<statBases>
|
||||
<MaxHitPoints>520</MaxHitPoints>
|
||||
<Flammability>0.7</Flammability>
|
||||
<WorkToBuild>15000</WorkToBuild>
|
||||
<Mass>200</Mass>
|
||||
<Beauty>-20</Beauty>
|
||||
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<building>
|
||||
<turretGunDef>PN_Artillery_Turret</turretGunDef>
|
||||
<turretTopDrawSize>3.0</turretTopDrawSize>
|
||||
<turretTopOffset>(0, 0.35)</turretTopOffset>
|
||||
<turretBurstWarmupTime>0.5</turretBurstWarmupTime>
|
||||
<turretBurstCooldownTime>7.0</turretBurstCooldownTime>
|
||||
<buildingTags Inherit="false">
|
||||
</buildingTags>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<li>PNRP_AutoArtillery</li>
|
||||
</researchPrerequisites>
|
||||
<uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
|
||||
<uiIconScale>0.9</uiIconScale>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>PN_Artillery_Turret</defName>
|
||||
<label>PnL Howitzer Turret</label>
|
||||
<description>Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/PN_Artillery_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(6.0,6.0)</drawSize>
|
||||
</graphicData>
|
||||
<recoilPower>30</recoilPower>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<weaponTags Inherit="false">
|
||||
</weaponTags>
|
||||
<!--<statBases>
|
||||
<AccuracyTouch>0.20</AccuracyTouch>
|
||||
<AccuracyShort>0.85</AccuracyShort>
|
||||
<AccuracyMedium>0.98</AccuracyMedium>
|
||||
<AccuracyLong>0.80</AccuracyLong>
|
||||
</statBases>-->
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
|
||||
<warmupTime>2.0</warmupTime>
|
||||
<forcedMissRadius>0</forcedMissRadius>
|
||||
<forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
|
||||
<!--<isMortar>true</isMortar>-->
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<minRange>29.9</minRange>
|
||||
<range>500</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>PNCannonSound</soundCast>
|
||||
<muzzleFlashScale>16</muzzleFlashScale>
|
||||
<consumeFuelPerShot>1</consumeFuelPerShot>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps>
|
||||
<li Class="CompProperties_ChangeableProjectile" />
|
||||
</comps>
|
||||
<building>
|
||||
<fixedStorageSettings>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_Shell_HE</li>
|
||||
<li>PN_Shell_CI</li>
|
||||
<li>PN_Shell_EMP</li>
|
||||
<li>PN_Shell_FF</li>
|
||||
<li>PN_Shell_Smoke</li>
|
||||
<li>PN_Shell_AG</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
</fixedStorageSettings>
|
||||
<defaultStorageSettings>
|
||||
<filter>
|
||||
<categories>
|
||||
<li>PN_Shell</li>
|
||||
</categories>
|
||||
<disallowedThingDefs>
|
||||
<li>PN_Shell_EMP</li>
|
||||
<li>PN_Shell_FF</li>
|
||||
<li>PN_Shell_Smoke</li>
|
||||
<li>PN_Shell_AG</li>
|
||||
</disallowedThingDefs>
|
||||
</filter>
|
||||
</defaultStorageSettings>
|
||||
</building>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 레일건 ====================================-->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>PN_Railgun_Base_Core</defName>
|
||||
<label>PnL Railgun</label>
|
||||
<description>Railgun designed by PnL Industry. It uses an automaton brain core to control antigrain to generate huge amounts of power to charge the railgun.\nHowever, it is necessary to periodically change the brain core due to excessive load in antigrain control.\n\nUnlike PnL Howitzer, there is no aiming correction function. The component built into the shell replace the aiming correction function, but not perfect.</description>
|
||||
<!--<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>-->
|
||||
<thingClass>Building_TurretGun</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/PN_Artillery_Base</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<minifiedDef />
|
||||
<!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-3)</interactionCellOffset> <!--상호작용 위치-->
|
||||
<stealable>false</stealable>
|
||||
<size>(3,3)</size>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<fillPercent>0.4</fillPercent>
|
||||
<thingCategories Inherit="false" />
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<tickerType>Normal</tickerType>
|
||||
<designationHotKey>Misc4</designationHotKey>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<designationCategory>Security</designationCategory>
|
||||
<costStuffCount>150</costStuffCount>
|
||||
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<PN_Component>6</PN_Component>
|
||||
<ComponentSpacer>6</ComponentSpacer>
|
||||
<PN_BrainCasingAntigrain>1</PN_BrainCasingAntigrain>
|
||||
</costList>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Shells</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
<li Class="CompProperties_Mannable">
|
||||
<manWorkType>Violent</manWorkType>
|
||||
</li>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>14.9</explosiveRadius>
|
||||
<explosiveDamageType>BombSuper</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<chanceToStartFire>0.22</chanceToStartFire>
|
||||
<damageFalloff>true</damageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<explosionSound>Explosion_GiantBomb</explosionSound>
|
||||
<wickTicks>60~120</wickTicks>
|
||||
</li>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelLabel>Shots until core overload</fuelLabel>
|
||||
<fuelGizmoLabel>Core overload</fuelGizmoLabel>
|
||||
<outOfFuelMessage>Cannot shoot: Needs new antigrain core</outOfFuelMessage>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>PN_BrainCasingAntigrain</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelIsMortarBarrel>true</fuelIsMortarBarrel>
|
||||
<fuelCapacity>10</fuelCapacity>
|
||||
<fuelMultiplier>10</fuelMultiplier>
|
||||
<initialFuelPercent>1</initialFuelPercent>
|
||||
<showFuelGizmo>true</showFuelGizmo>
|
||||
<minimumFueledThreshold>1</minimumFueledThreshold>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<initialAllowAutoRefuel>true</initialAllowAutoRefuel>
|
||||
<autoRefuelPercent>0</autoRefuelPercent>
|
||||
<fuelIconPath>Things/Building/PN_cannonAGcore</fuelIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
<statBases>
|
||||
<MaxHitPoints>520</MaxHitPoints>
|
||||
<Flammability>0.7</Flammability>
|
||||
<WorkToBuild>15000</WorkToBuild>
|
||||
<Mass>200</Mass>
|
||||
<Beauty>-20</Beauty>
|
||||
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<building>
|
||||
<turretGunDef>PN_Railgun_Turret</turretGunDef>
|
||||
<turretTopDrawSize>3.0</turretTopDrawSize>
|
||||
<turretTopOffset>(0, 0.35)</turretTopOffset>
|
||||
<turretBurstWarmupTime>4.5</turretBurstWarmupTime>
|
||||
<turretBurstCooldownTime>14.0</turretBurstCooldownTime>
|
||||
<buildingTags Inherit="false">
|
||||
</buildingTags>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<li>PNRP_Railgun</li>
|
||||
</researchPrerequisites>
|
||||
<uiIconPath>Things/Building/PN_Railgun_Ui</uiIconPath>
|
||||
<uiIconScale>0.9</uiIconScale>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>PN_Railgun_Turret</defName>
|
||||
<label>PnL Railgun Turret</label>
|
||||
<description>Railgun designed by PnL Industries.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/PN_Railgun_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(6.0,6.0)</drawSize>
|
||||
</graphicData>
|
||||
<recoilPower>30</recoilPower>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<weaponTags Inherit="false">
|
||||
</weaponTags>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
|
||||
<warmupTime>4.5</warmupTime>
|
||||
<forcedMissRadius>0</forcedMissRadius>
|
||||
<forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
|
||||
<!--<isMortar>true</isMortar>-->
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<minRange>4.9</minRange>
|
||||
<range>500</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundAiming>PN_PrototypeRailGun_Warmup_Sound</soundAiming>
|
||||
<soundCast>PN_PrototypeRailGun_Fire_Sound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>16</muzzleFlashScale>
|
||||
<consumeFuelPerShot>1</consumeFuelPerShot>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps>
|
||||
<li Class="CompProperties_ChangeableProjectile" />
|
||||
</comps>
|
||||
<building>
|
||||
<fixedStorageSettings>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_Shell_RG</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
</fixedStorageSettings>
|
||||
<defaultStorageSettings>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_Shell_RG</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
</defaultStorageSettings>
|
||||
</building>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -1,571 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--포탄 베이스-->
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PN_Shell</defName>
|
||||
<label>PnL Shell</label>
|
||||
<parent>PN_AutomatonCatagory</parent>
|
||||
<iconPath>UI/Icons/PNCT_PNShell</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef ParentName="ResourceBase" Name="PN_ShellBase" Abstract="True">
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1.0</drawSize>
|
||||
</graphicData>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<stackLimit>25</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Standard_Drop</soundDrop>
|
||||
<thingCategories>
|
||||
<li>PN_Shell</li>
|
||||
</thingCategories>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<tickerType>Normal</tickerType>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>800</workAmount>
|
||||
<targetCountAdjustment>5</targetCountAdjustment>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>PNRP_AutoArtillery</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet" Name="PN_BaseBullet_Shell" Abstract="True">
|
||||
<projectile>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell" Name="PN_Cl_Shell" Abstract="True">
|
||||
<thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>PN_CLbomb</damageDef>
|
||||
<speed>205</speed>
|
||||
<explosionRadius>0.9</explosionRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<!--<subProjectile></subProjectile>
|
||||
<clusterCount></clusterCount>
|
||||
<clusterRadius></clusterRadius>-->
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>PN_CLbomb</defName>
|
||||
<defaultDamage>10</defaultDamage>
|
||||
<defaultStoppingPower>5.0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>1.30</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
|
||||
<plantDamageFactor>1</plantDamageFactor>
|
||||
</DamageDef>
|
||||
|
||||
<!--확산 고폭탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_HE</defName>
|
||||
<label>PnL cluster HE shell</label>
|
||||
<description>A high explosion cluster bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShell/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_HE</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>3.9</explosiveRadius>
|
||||
<explosiveDamageType>Bomb</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_HighExplosive>10</Shell_HighExplosive>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<tradeTags>
|
||||
<li>PN_Shell</li>
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_HE</defName>
|
||||
<label>cluster HE shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
|
||||
<clusterCount>16</clusterCount>
|
||||
<clusterRadius>6.9</clusterRadius>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_HE_Sub</defName>
|
||||
<label>cluster HE shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>2.1</explosionRadius>
|
||||
<explosionDelay>10</explosionDelay>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarIncendiary_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>PN_CL_Bomb</defName>
|
||||
<!---<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>-->
|
||||
</DamageDef>
|
||||
|
||||
<!--확산 소이탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_CI</defName>
|
||||
<label>PnL cluster incendiary shell</label>
|
||||
<description>A cluster incendiary bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShell/PNShellIN</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_CI</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>3.9</explosiveRadius>
|
||||
<explosiveDamageType>Flame</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_Incendiary>10</Shell_Incendiary>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<tradeTags>
|
||||
<li>PN_Shell</li>
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_CI</defName>
|
||||
<label>cluster incendiary shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
|
||||
<clusterCount>16</clusterCount>
|
||||
<clusterRadius>8.1</clusterRadius>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_CI_Sub</defName>
|
||||
<label>cluster incendiary shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellIncendiary</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Flame</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>2.4</explosionRadius>
|
||||
<explosionDelay>10</explosionDelay>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
|
||||
<preExplosionSpawnChance>0.27</preExplosionSpawnChance>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarIncendiary_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--확산 전자기탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_EMP</defName>
|
||||
<label>PnL cluster EMP shell</label>
|
||||
<description>A cluster EMP bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShell/PNShellEM</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_EMP</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>12.9</explosiveRadius>
|
||||
<explosiveDamageType>EMP</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_EMP>5</Shell_EMP>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<tradeTags>
|
||||
<li>PN_Shell</li>
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_EMP</defName>
|
||||
<label>cluster EMP shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>EMP</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_EMP_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_EMP_Sub</defName>
|
||||
<label>cluster EMP shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellEMP</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>EMP</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--확산 소방거품탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_FF</defName>
|
||||
<label>PnL cluster Firefoam shell</label>
|
||||
<description>A cluster firefoam bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShell/PNShellFF</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_FF</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>10.9</explosiveRadius>
|
||||
<explosiveDamageType>Extinguish</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
|
||||
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_Firefoam>5</Shell_Firefoam>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<tradeTags>
|
||||
<li>PN_Shell</li>
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_FF</defName>
|
||||
<label>cluster Firefoam shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>Extinguish</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_FF_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_FF_Sub</defName>
|
||||
<label>cluster Firefoam shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellFirefoam</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Extinguish</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
|
||||
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--확산 연막탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_Smoke</defName>
|
||||
<label>PnL cluster smoke shell</label>
|
||||
<description>A cluster smoke bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShell/PNShellSM</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_Smoke</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveDamageType>Smoke</explosiveDamageType>
|
||||
<explosiveRadius>11</explosiveRadius>
|
||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_Smoke>5</Shell_Smoke>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<tradeTags>
|
||||
<li>PN_Shell</li>
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_Smoke</defName>
|
||||
<label>cluster Smoke shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>Smoke</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_Smoke_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_Smoke</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_Smoke_Sub</defName>
|
||||
<label>cluster Smoke shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellSmoke</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Smoke</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_Smoke</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--반물질탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_AG</defName>
|
||||
<label>PnL antigrain shell</label>
|
||||
<description>An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Explodes when damaged.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShell/PNShellAG</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_AG</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>14.9</explosiveRadius>
|
||||
<explosiveDamageType>BombSuper</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<chanceToStartFire>0.22</chanceToStartFire>
|
||||
<damageFalloff>true</damageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<explosionSound>Explosion_GiantBomb</explosionSound>
|
||||
<wickTicks>60~120</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<targetCountAdjustment>1</targetCountAdjustment>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_AG</defName>
|
||||
<label>antigrain shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellAntigrainWarhead</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<speed>205</speed>
|
||||
<explosionRadius>14.9</explosionRadius>
|
||||
<explosionChanceToStartFire>0.22</explosionChanceToStartFire>
|
||||
<explosionDamageFalloff>true</explosionDamageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_GiantBomb</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--레일건탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_RG</defName>
|
||||
<label>PnL Railgun shell</label>
|
||||
<description>A special shell used in railgun.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShell/PNShellAP</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
<costList>
|
||||
<Uranium>30</Uranium>
|
||||
<Steel>50</Steel>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite Inherit="false">PNRP_Railgun</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -1,964 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 베이스 ====================================-->
|
||||
<ThingDef Abstract="True" Name="PN_BaseWeapon">
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<category>Item</category>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<altitudeLayer>Item</altitudeLayer>
|
||||
<alwaysHaulable>true</alwaysHaulable>
|
||||
<tickerType>Never</tickerType>
|
||||
<equipmentType>Primary</equipmentType>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<pathCost>14</pathCost>
|
||||
<selectable>true</selectable>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>2</DeteriorationRate>
|
||||
<Beauty>-3</Beauty>
|
||||
<SellPriceFactor>0.20</SellPriceFactor>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li>
|
||||
<compClass>CompEquippable</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
<graphicData>
|
||||
<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
|
||||
</graphicData>
|
||||
<relicChance>0</relicChance>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 근접 베이스 ====================================-->
|
||||
<ThingDef Name="PN_BaseMeleeWeapon" Abstract="True" ParentName="PN_BaseWeapon">
|
||||
<techLevel>Industrial</techLevel>
|
||||
<smeltable>true</smeltable>
|
||||
<burnableByRecipe>true</burnableByRecipe>
|
||||
<thingCategories>
|
||||
<li>WeaponsMelee</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Art</li>
|
||||
</inspectorTabs>
|
||||
<weaponTags>
|
||||
<li>PN_Melee</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_BaseMeleeWeapon_Sharp" ParentName="PN_BaseMeleeWeapon" Abstract="True">
|
||||
<recipeMaker>
|
||||
<defaultIngredientFilter>
|
||||
<categories>
|
||||
<li>Root</li>
|
||||
</categories>
|
||||
<disallowedThingDefs>
|
||||
<li>Silver</li>
|
||||
<li>Gold</li>
|
||||
<li>WoodLog</li>
|
||||
</disallowedThingDefs>
|
||||
</defaultIngredientFilter>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Art">
|
||||
<nameMaker>NamerArtWeaponMelee</nameMaker>
|
||||
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
|
||||
<minQualityForArtistic>Excellent</minQualityForArtistic>
|
||||
</li>
|
||||
</comps>
|
||||
<weaponClasses>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_BaseMeleeWeapon_Blunt" ParentName="PN_BaseMeleeWeapon" Abstract="True">
|
||||
<recipeMaker>
|
||||
<defaultIngredientFilter>
|
||||
<categories>
|
||||
<li>Root</li>
|
||||
</categories>
|
||||
<disallowedThingDefs>
|
||||
<li>Silver</li>
|
||||
<li>Gold</li>
|
||||
</disallowedThingDefs>
|
||||
</defaultIngredientFilter>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Art">
|
||||
<nameMaker>NamerArtWeaponMelee</nameMaker>
|
||||
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
|
||||
<minQualityForArtistic>Excellent</minQualityForArtistic>
|
||||
</li>
|
||||
</comps>
|
||||
<weaponClasses>
|
||||
<li>MeleeBlunt</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 원거리 베이스 ====================================-->
|
||||
<ThingDef Name="PN_BaseGun" Abstract="True" ParentName="PN_BaseWeapon">
|
||||
<techLevel>Industrial</techLevel>
|
||||
<smeltable>true</smeltable>
|
||||
<thingCategories>
|
||||
<li>WeaponsRanged</li>
|
||||
</thingCategories>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Art</li>
|
||||
</inspectorTabs>
|
||||
<statBases>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>PN_Gun</li>
|
||||
</weaponTags>
|
||||
<comps>
|
||||
<li Class="CompProperties_Art">
|
||||
<nameMaker>NamerArtWeaponGun</nameMaker>
|
||||
<descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
|
||||
<minQualityForArtistic>Excellent</minQualityForArtistic>
|
||||
</li>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_BaseMakeableGun" ParentName="PN_BaseGun" Abstract="True">
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_BaseBullet" Abstract="True">
|
||||
<category>Projectile</category>
|
||||
<tickerType>Normal</tickerType>
|
||||
<altitudeLayer>Projectile</altitudeLayer>
|
||||
<thingClass>Bullet</thingClass>
|
||||
<label>bullet</label>
|
||||
<useHitPoints>False</useHitPoints>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<shaderType>Transparent</shaderType>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 삽 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMeleeWeapon_Blunt">
|
||||
<defName>PN_Shovel</defName>
|
||||
<label>PnL shovel</label>
|
||||
<description>It's a small shovel. Useful for farming, mining and construction. It looks powerful even when used as a weapon.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNShovel</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>8000</WorkToMake>
|
||||
<Mass>1.2</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>shovel blade</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>16</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>shovel head</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>16</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>Smithing</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>ElectricSmithy</li>
|
||||
<li>FueledSmithy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<equippedStatOffsets>
|
||||
<MiningSpeed>0.15</MiningSpeed>
|
||||
<PlantWorkSpeed>0.15</PlantWorkSpeed>
|
||||
<ConstructionSpeed>0.15</ConstructionSpeed>
|
||||
</equippedStatOffsets>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 체인소드 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
||||
<defName>PN_Chainsword</defName>
|
||||
<label>PnL chainsword</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNSword</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<meleeHitSound>PNChainswordSound</meleeHitSound>
|
||||
<weaponTags>
|
||||
<li>PN_Chainsword</li>
|
||||
</weaponTags>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<thingSetMakerTags>
|
||||
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>18000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>16</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>PN_ChainCutTool</li>
|
||||
</capacities>
|
||||
<power>16</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<equippedStatOffsets>
|
||||
<PlantWorkSpeed>0.25</PlantWorkSpeed>
|
||||
</equippedStatOffsets>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 리볼버 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_Revolver</defName>
|
||||
<label>PnL revolver</label>
|
||||
<description>A revolver similar to a shotgun that fires from six barrels at once.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNRevolver</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<soundInteract>Interact_Revolver</soundInteract>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>18000</WorkToMake>
|
||||
<Mass>1.6</Mass>
|
||||
<AccuracyTouch>0.50</AccuracyTouch>
|
||||
<AccuracyShort>0.35</AccuracyShort>
|
||||
<AccuracyMedium>0.15</AccuracyMedium>
|
||||
<AccuracyLong>0.05</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>PN_Revolver</li>
|
||||
</weaponTags>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
<Crafting>3</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li Class="TorgueAnty.Verb_Properties_ShotGun">
|
||||
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>12.9</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_Revolver</soundCast>
|
||||
<soundCastTail>GunTail_Light</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<pelletCount>6</pelletCount>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>grip</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<weaponClasses>
|
||||
<li>ShortShots</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_Revolver_Volley</defName>
|
||||
<label>PnL revolver bullet</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 레버액션 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_Rifle</defName>
|
||||
<label>PnL rifle</label>
|
||||
<description>Lever action rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNRifle</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.70</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.55</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>75</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
|
||||
</li>
|
||||
<li Class="SYS.CompProperties_Sheath">
|
||||
<sheathOnlyGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</sheathOnlyGraphicData>
|
||||
<fullGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRifle_Full</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</fullGraphicData>
|
||||
<drawPosition>Back</drawPosition>
|
||||
<!--x축 (-서 +동) , 레이어 , y축 (-남 +북)-->
|
||||
<northOffset>
|
||||
<position>(0.15,0.3,0)</position>
|
||||
<angle>-45</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(-0.15,-0.3,0)</position>
|
||||
<angle>-45</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(-0.15,-0.3,0)</position>
|
||||
<angle>-30</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(0.15,-0.3,0)</position>
|
||||
<angle>30</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
|
||||
<warmupTime>0.7</warmupTime>
|
||||
<range>30.9</range>
|
||||
<soundCast>PNRifleSound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<desc>It fires quickly, but has a low accuracy and range.</desc>
|
||||
<label>rapid fire</label>
|
||||
<texPath>UI/Commands/Pew</texPath>
|
||||
<accuracyTouch>0.0</accuracyTouch>
|
||||
<accuracyShort>0.0</accuracyShort>
|
||||
<accuracyMedium>0.0</accuracyMedium>
|
||||
<accuracyLong>0.0</accuracyLong>
|
||||
</li>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
|
||||
<warmupTime>2.3</warmupTime>
|
||||
<range>36.9</range>
|
||||
<soundCast>PNRifleSound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<desc>It fires slowly, but has a high accuracy and range.</desc>
|
||||
<label>accurate fire</label>
|
||||
<texPath>UI/Commands/Snipe</texPath>
|
||||
<accuracyTouch>0.0</accuracyTouch>
|
||||
<accuracyShort>0.25</accuracyShort>
|
||||
<accuracyMedium>0.25</accuracyMedium>
|
||||
<accuracyLong>0.25</accuracyLong>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>PN_Rifle</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>stock</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_Rifle</defName>
|
||||
<label>PnL rifle bullet</label>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>16</damageAmountBase>
|
||||
<stoppingPower>1.0</stoppingPower>
|
||||
<speed>70</speed>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_big</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 기관총 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_Machinegun</defName>
|
||||
<label>PnL machine gun</label>
|
||||
<description>Machine gun produced by PnL industry.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNMachinegun</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_MachineGun</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardLowFreq</li>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>60000</WorkToMake>
|
||||
<Mass>10</Mass>
|
||||
<AccuracyTouch>0.15</AccuracyTouch>
|
||||
<AccuracyShort>0.25</AccuracyShort>
|
||||
<AccuracyMedium>0.25</AccuracyMedium>
|
||||
<AccuracyLong>0.18</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="SYS.CompProperties_Sheath">
|
||||
<sheathOnlyGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</sheathOnlyGraphicData>
|
||||
<fullGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNMachinegun_Full</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</fullGraphicData>
|
||||
<drawPosition>Back</drawPosition>
|
||||
<northOffset>
|
||||
<position>(0,0.3,0.05)</position>
|
||||
<angle>25</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(0,-0.3,0.05)</position>
|
||||
<angle>-25</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(-0.15,-0.3,0.05)</position>
|
||||
<angle>70</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(0.15,-0.3,0.05)</position>
|
||||
<angle>-70</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
|
||||
<warmupTime>2.6</warmupTime>
|
||||
<range>30.9</range>
|
||||
<burstShotCount>40</burstShotCount>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_AssaultRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>PN_Machinegun</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>11.7</power>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<equippedStatOffsets>
|
||||
<MoveSpeed>-0.25</MoveSpeed>
|
||||
</equippedStatOffsets>
|
||||
<weaponClasses>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_Machinegun</defName>
|
||||
<label>PnL machinegun bullet</label>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>1.0</stoppingPower>
|
||||
<speed>70</speed>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 포터블 캐논 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_Cannon</defName>
|
||||
<label>PnL portable cannon</label>
|
||||
<description>portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNCannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_Cannon</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>68000</WorkToMake>
|
||||
<Mass>9.5</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.65</AccuracyShort>
|
||||
<AccuracyMedium>0.85</AccuracyMedium>
|
||||
<AccuracyLong>0.75</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
|
||||
</li>
|
||||
<li Class="SYS.CompProperties_Sheath">
|
||||
<sheathOnlyGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</sheathOnlyGraphicData>
|
||||
<fullGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNCannon_Full</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</fullGraphicData>
|
||||
<drawPosition>Back</drawPosition>
|
||||
<northOffset>
|
||||
<position>(0,0.3,-0.05)</position>
|
||||
<angle>25</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(0,-0.3,-0.05)</position>
|
||||
<angle>-25</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(-0.15,-0.3,-0.05)</position>
|
||||
<angle>70</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(0.15,-0.3,-0.05)</position>
|
||||
<angle>-70</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_AP</defaultProjectile>
|
||||
<warmupTime>3.5</warmupTime>
|
||||
<minRange>4.9</minRange>
|
||||
<range>44.9</range>
|
||||
<soundCast>PNCannonSound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
<desc>Single target bullet with high penetration.</desc>
|
||||
<label>AP</label>
|
||||
<texPath>UI/Commands/AP</texPath>
|
||||
<accuracyTouch>0</accuracyTouch>
|
||||
<accuracyShort>0</accuracyShort>
|
||||
<accuracyMedium>0</accuracyMedium>
|
||||
<accuracyLong>0</accuracyLong>
|
||||
</li>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_HE</defaultProjectile>
|
||||
<forcedMissRadius>0.01</forcedMissRadius>
|
||||
<warmupTime>3.5</warmupTime>
|
||||
<minRange>4.9</minRange>
|
||||
<range>44.9</range>
|
||||
<soundCast>PNCannonSound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
<desc>Creates a small explosion on hit.</desc>
|
||||
<label>HE</label>
|
||||
<texPath>UI/Commands/HE</texPath>
|
||||
<accuracyTouch>0</accuracyTouch>
|
||||
<accuracyShort>0</accuracyShort>
|
||||
<accuracyMedium>0</accuracyMedium>
|
||||
<accuracyLong>0</accuracyLong>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>PN_Cannon</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>15.7</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<equippedStatOffsets>
|
||||
<MoveSpeed>-0.25</MoveSpeed>
|
||||
</equippedStatOffsets>
|
||||
<weaponClasses>
|
||||
<li>RangedHeavy</li>
|
||||
<li>LongShots</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>PN_Bullet_HE</defName>
|
||||
<label>PnL he bullet</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>PN_Bomb_Cannon</damageDef>
|
||||
<speed>100</speed>
|
||||
<explosionRadius>1.9</explosionRadius>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_AP</defName>
|
||||
<label>PnL ap bullet</label>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>40</damageAmountBase>
|
||||
<stoppingPower>3</stoppingPower>
|
||||
<armorPenetrationBase>0.70</armorPenetrationBase>
|
||||
<speed>100</speed>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>PN_Bomb_Cannon</defName>
|
||||
<label>bomb</label>
|
||||
<defaultDamage>50</defaultDamage>
|
||||
</DamageDef>
|
||||
|
||||
<!--==================================== 일회용 레일건 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseGun">
|
||||
<defName>PN_PrototypeRailGun</defName>
|
||||
<label>PnL prototype rail gun</label>
|
||||
<description>An experimental railgun that fires powerful explosions in a narrow area.\nOnce fired, it will break down and cannot be used.</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNPrototypeRailGun</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MarketValue>1250</MarketValue>
|
||||
<Mass>8</Mass>
|
||||
<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>PN_PrototypeRailGun</li>
|
||||
<li>PN_SingleUse</li>
|
||||
</weaponTags>
|
||||
<tradeTags>
|
||||
<li>ExoticMisc</li>
|
||||
</tradeTags>
|
||||
<thingSetMakerTags>
|
||||
<li>SingleUseWeapon</li>
|
||||
<li>RewardStandardLowFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ShootOneUse</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_RailGun</defaultProjectile>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<warmupTime>4.5</warmupTime>
|
||||
<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
|
||||
<minRange>4.9</minRange>
|
||||
<range>500</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundAiming>PN_PrototypeRailGun_Warmup_Sound</soundAiming>
|
||||
<soundCast>PN_PrototypeRailGun_Fire_Sound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<onlyManualCast>true</onlyManualCast>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>11.7</power>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<comps Inherit="false">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li>
|
||||
<compClass>CompEquippable</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Styleable"></li>
|
||||
<li Class="CompProperties_Art">
|
||||
<nameMaker>NamerArtWeaponMelee</nameMaker>
|
||||
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
|
||||
<minQualityForArtistic>Excellent</minQualityForArtistic>
|
||||
</li>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>7.8</explosiveRadius>
|
||||
<explosiveDamageType>Bomb</explosiveDamageType>
|
||||
<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
|
||||
</li>
|
||||
<li Class="SYS.CompProperties_Sheath">
|
||||
<sheathOnlyGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNPrototypeRailGun_Sheath</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</sheathOnlyGraphicData>
|
||||
<fullGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNPrototypeRailGun_Full</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</fullGraphicData>
|
||||
<drawPosition>Back</drawPosition>
|
||||
<northOffset>
|
||||
<position>(0,0.3,0.05)</position>
|
||||
<angle>25</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(0,-0.3,0.05)</position>
|
||||
<angle>-25</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(-0.15,-0.3,0.05)</position>
|
||||
<angle>70</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(0.15,-0.3,0.05)</position>
|
||||
<angle>-70</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>PN_Bullet_RailGun</defName>
|
||||
<label>prototype railgun bullet</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>PN_BombRG</damageDef>
|
||||
<speed>615</speed>
|
||||
<explosionRadius>1.9</explosionRadius>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>PN_BombRG</defName>
|
||||
<workerClass>DamageWorker_Blunt</workerClass>
|
||||
<stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
|
||||
<overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<defaultDamage>550</defaultDamage>
|
||||
<minDamageToFragment>700</minDamageToFragment>
|
||||
<defaultStoppingPower>5.0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>2.00</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>0.1</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>0.1</buildingDamageFactorPassable>
|
||||
<plantDamageFactor>1</plantDamageFactor>
|
||||
<explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
|
||||
</DamageDef>
|
||||
</Defs>
|
@ -1,940 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 체인 롱소드 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
||||
<defName>PN_Chainlongsword</defName>
|
||||
<label>PnL chain longsword</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNSwordLong</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>PN_RoyalChainsword</li>
|
||||
</weaponTags>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>18000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>23</power>
|
||||
<cooldownTime>2.4</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>PN_ChainCutTool</li>
|
||||
</capacities>
|
||||
<power>23</power>
|
||||
<cooldownTime>2.4</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="SYS.CompProperties_WeaponExtention">
|
||||
<littleDown>True</littleDown>
|
||||
<northOffset>
|
||||
<position>(0.2,0,0.25)</position>
|
||||
<angle>-45</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(-0.25,0.3,0.2)</position>
|
||||
<angle>45</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(0.15,0.3,0.2)</position>
|
||||
<angle>-45</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(-0.15,-0.3,0.2)</position>
|
||||
<angle>45</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<weaponClasses>
|
||||
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 워해머 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
||||
<defName>PN_WarHammer</defName>
|
||||
<label>PnL warhammer</label>
|
||||
<description>A luxurious war hammer made by PnL industry. There is no special function.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNWarHammer</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>PN_WarHammer</li>
|
||||
</weaponTags>
|
||||
<costStuffCount>150</costStuffCount>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>18000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
</statBases>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>11</power>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>22</power>
|
||||
<cooldownTime>2.4</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
<weaponClasses>
|
||||
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열 트윈 피스톨 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_TwinPistol</defName>
|
||||
<label>PnL twin pistol</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability.</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<relicChance>1</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNTwinpistol</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardLowFreq</li>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
<Mass>3.2</Mass>
|
||||
<AccuracyTouch>0.57</AccuracyTouch>
|
||||
<AccuracyShort>0.45</AccuracyShort>
|
||||
<AccuracyMedium>0.14</AccuracyMedium>
|
||||
<AccuracyLong>0.03</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>75</Plasteel>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Styleable"></li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
|
||||
<warmupTime>0.35</warmupTime>
|
||||
<range>12.9</range>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<soundCast>Shot_Revolver</soundCast>
|
||||
<soundCastTail>GunTail_Light</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>PN_RoyalRifle</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>grip</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>1</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>kick</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>18</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>Close shot</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>20</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<armorPenetration>0.09</armorPenetration>
|
||||
</li>
|
||||
</tools>
|
||||
<weaponClasses>
|
||||
<li>ShortShots</li>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_TwinPistol</defName>
|
||||
<label>PnL twin pistol bullet</label>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>4</damageAmountBase>
|
||||
<stoppingPower>0.5</stoppingPower>
|
||||
<armorPenetrationBase>0.15</armorPenetrationBase>
|
||||
<speed>70</speed>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열 라이플 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_RoyalRifle</defName>
|
||||
<label>PnL royal rifle</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<relicChance>1</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNRoyalRifle</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardLowFreq</li>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
<Mass>4.6</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.70</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.55</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>75</Plasteel>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Styleable"></li>
|
||||
<li Class="SYS.CompProperties_Sheath">
|
||||
<sheathOnlyGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</sheathOnlyGraphicData>
|
||||
<fullGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRoyalRifle_Full</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</fullGraphicData>
|
||||
<drawPosition>Back</drawPosition>
|
||||
<northOffset>
|
||||
<position>(0.15,0.3,0.05)</position>
|
||||
<angle>-45</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(-0.15,-0.3,0.05)</position>
|
||||
<angle>-45</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(-0.15,-0.3,0.05)</position>
|
||||
<angle>-30</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(0.15,-0.3,0.05)</position>
|
||||
<angle>30</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
|
||||
<warmupTime>0.7</warmupTime>
|
||||
<range>30.9</range>
|
||||
<soundCast>PNRoyalRifleSound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<desc>It fires quickly, but has a low accuracy and range.</desc>
|
||||
<label>rapid fire</label>
|
||||
<texPath>UI/Commands/Pew</texPath>
|
||||
<accuracyTouch>0.0</accuracyTouch>
|
||||
<accuracyShort>0.0</accuracyShort>
|
||||
<accuracyMedium>0.0</accuracyMedium>
|
||||
<accuracyLong>0.0</accuracyLong>
|
||||
</li>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
|
||||
<warmupTime>2.3</warmupTime>
|
||||
<range>36.9</range>
|
||||
<soundCast>PNRoyalRifleSound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<desc>It fires slowly, but has a high accuracy and range.</desc>
|
||||
<label>accurate fire</label>
|
||||
<texPath>UI/Commands/Snipe</texPath>
|
||||
<accuracyTouch>0.0</accuracyTouch>
|
||||
<accuracyShort>0.25</accuracyShort>
|
||||
<accuracyMedium>0.25</accuracyMedium>
|
||||
<accuracyLong>0.25</accuracyLong>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>PN_RoyalRifle</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>stock</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<weaponClasses>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_RoyalRifle</defName>
|
||||
<label>PnL rifle bullet</label>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>22</damageAmountBase>
|
||||
<stoppingPower>1.5</stoppingPower>
|
||||
<armorPenetrationBase>0.38</armorPenetrationBase>
|
||||
<speed>100</speed>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_big</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열 헤비 슬러그 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_RoyalHeavySlug</defName>
|
||||
<label>PnL royal heavy slug rifle</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nheavy slug rifle produced by PnL industry. They fire huge bullets, but it have a short range.</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<relicChance>1</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNRoyalHeavyslug</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardLowFreq</li>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
<Mass>4.6</Mass>
|
||||
<AccuracyTouch>0.57</AccuracyTouch>
|
||||
<AccuracyShort>0.64</AccuracyShort>
|
||||
<AccuracyMedium>0.55</AccuracyMedium>
|
||||
<AccuracyLong>0.45</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>140</Plasteel>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
<PN_Component>2</PN_Component>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Styleable"></li>
|
||||
<li Class="SYS.CompProperties_Sheath">
|
||||
<sheathOnlyGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRoyalHeavyslug_Sheath</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</sheathOnlyGraphicData>
|
||||
<fullGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRoyalHeavyslug_Full</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</fullGraphicData>
|
||||
<drawPosition>Back</drawPosition>
|
||||
<northOffset>
|
||||
<position>(0,0.3,0.05)</position>
|
||||
<angle>25</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(0,-0.3,0.05)</position>
|
||||
<angle>-25</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(-0.15,-0.3,0.05)</position>
|
||||
<angle>70</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(0.15,-0.3,0.05)</position>
|
||||
<angle>-70</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_HeavySlug</defaultProjectile>
|
||||
<warmupTime>0.7</warmupTime>
|
||||
<range>12.9</range>
|
||||
<soundCast>PNRoyalHCSound</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>PN_RoyalRifle</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>stock</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<weaponClasses>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_HeavySlug</defName>
|
||||
<label>PnL heavy slug bullet</label>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>40</damageAmountBase>
|
||||
<stoppingPower>3</stoppingPower>
|
||||
<armorPenetrationBase>0.38</armorPenetrationBase>
|
||||
<speed>100</speed>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열기관총 ====================================-->
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_RoyalMachinegun</defName>
|
||||
<label>PnL royal machine gun</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry.</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<relicChance>1</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNRoyalMachinegun</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardLowFreq</li>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
<Mass>10</Mass>
|
||||
<AccuracyTouch>0.15</AccuracyTouch>
|
||||
<AccuracyShort>0.25</AccuracyShort>
|
||||
<AccuracyMedium>0.25</AccuracyMedium>
|
||||
<AccuracyLong>0.18</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>150</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
<PN_Component>2</PN_Component>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Styleable"></li>
|
||||
<li Class="SYS.CompProperties_Sheath">
|
||||
<sheathOnlyGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</sheathOnlyGraphicData>
|
||||
<fullGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRoyalMachinegun_Full</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</fullGraphicData>
|
||||
<drawPosition>Back</drawPosition>
|
||||
<northOffset>
|
||||
<position>(0,0.3,0.05)</position>
|
||||
<angle>25</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(0,-0.3,0.05)</position>
|
||||
<angle>-25</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(-0.15,-0.3,0.05)</position>
|
||||
<angle>70</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(0.15,-0.3,0.05)</position>
|
||||
<angle>-70</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
|
||||
<warmupTime>2.6</warmupTime>
|
||||
<range>30.9</range>
|
||||
<burstShotCount>20</burstShotCount>
|
||||
<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
|
||||
<soundCast>PNRoyalMachinegunSound</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>PN_Machinegun</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>11.7</power>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<equippedStatOffsets>
|
||||
<MoveSpeed>-0.25</MoveSpeed>
|
||||
</equippedStatOffsets>
|
||||
<weaponClasses>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_RoyalMachinegun</defName>
|
||||
<label>PnL machinegun bullet</label>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>20</damageAmountBase>
|
||||
<stoppingPower>3.0</stoppingPower>
|
||||
<armorPenetrationBase>0.38</armorPenetrationBase>
|
||||
<speed>100</speed>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_big</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열 LSW (멀티런쳐) ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_RoyalLSW</defName>
|
||||
<label>PnL multiple launcher</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNRoyalLSW</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardLowFreq</li>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
<Mass>7</Mass>
|
||||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>100</Plasteel>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
<PN_Component>2</PN_Component>
|
||||
</costList>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
|
||||
</li>
|
||||
<li Class="SYS.CompProperties_Sheath">
|
||||
<sheathOnlyGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</sheathOnlyGraphicData>
|
||||
<fullGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNRoyalLSW_Full</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</fullGraphicData>
|
||||
<drawPosition>Back</drawPosition>
|
||||
<northOffset>
|
||||
<position>(0,0.3,0)</position>
|
||||
<angle>25</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(0,-0.3,0)</position>
|
||||
<angle>-25</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(-0.15,-0.3,0)</position>
|
||||
<angle>70</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(0.15,-0.3,0)</position>
|
||||
<angle>-70</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
|
||||
<warmupTime>3.0</warmupTime>
|
||||
<range>23.9</range>
|
||||
<forcedMissRadius>0.9</forcedMissRadius>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
<label>Frag</label>
|
||||
<texPath>UI/Commands/HE</texPath>
|
||||
<accuracyTouch>0</accuracyTouch>
|
||||
<accuracyShort>0</accuracyShort>
|
||||
<accuracyMedium>0</accuracyMedium>
|
||||
<accuracyLong>0</accuracyLong>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_LSW_Flame</defaultProjectile>
|
||||
<warmupTime>3.0</warmupTime>
|
||||
<range>23.9</range>
|
||||
<forcedMissRadius>0.9</forcedMissRadius>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
<label>Incendiary</label>
|
||||
<texPath>UI/Commands/Flame</texPath>
|
||||
<accuracyTouch>0</accuracyTouch>
|
||||
<accuracyShort>0</accuracyShort>
|
||||
<accuracyMedium>0</accuracyMedium>
|
||||
<accuracyLong>0</accuracyLong>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_LSW_EMP</defaultProjectile>
|
||||
<warmupTime>3.0</warmupTime>
|
||||
<range>23.9</range>
|
||||
<forcedMissRadius>0.9</forcedMissRadius>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
<label>EMP</label>
|
||||
<texPath>UI/Commands/EMP</texPath>
|
||||
<accuracyTouch>0</accuracyTouch>
|
||||
<accuracyShort>0</accuracyShort>
|
||||
<accuracyMedium>0</accuracyMedium>
|
||||
<accuracyLong>0</accuracyLong>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_LSW_Smoke</defaultProjectile>
|
||||
<warmupTime>3.0</warmupTime>
|
||||
<range>23.9</range>
|
||||
<forcedMissRadius>0.9</forcedMissRadius>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
<label>Smoke</label>
|
||||
<texPath>UI/Commands/Smoke</texPath>
|
||||
<accuracyTouch>0</accuracyTouch>
|
||||
<accuracyShort>0</accuracyShort>
|
||||
<accuracyMedium>0</accuracyMedium>
|
||||
<accuracyLong>0</accuracyLong>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_LSW_FF</defaultProjectile>
|
||||
<warmupTime>3.0</warmupTime>
|
||||
<range>23.9</range>
|
||||
<forcedMissRadius>0.9</forcedMissRadius>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
<label>Firefoam</label>
|
||||
<texPath>UI/Commands/FF</texPath>
|
||||
<accuracyTouch>0</accuracyTouch>
|
||||
<accuracyShort>0</accuracyShort>
|
||||
<accuracyMedium>0</accuracyMedium>
|
||||
<accuracyLong>0</accuracyLong>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>PN_RoyalRifle</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>stock</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<weaponClasses>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_LSW_bomb</defName>
|
||||
<label>PnL LSW bullet</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<explosionRadius>1.9</explosionRadius>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<speed>40</speed>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
<arcHeightFactor>0.2</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_LSW_Flame</defName>
|
||||
<label>PnL LSW bullet</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<explosionRadius>1.9</explosionRadius>
|
||||
<damageDef>Flame</damageDef>
|
||||
<speed>40</speed>
|
||||
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
|
||||
<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
<arcHeightFactor>0.2</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_LSW_EMP</defName>
|
||||
<label>PnL LSW bullet</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<explosionRadius>1.9</explosionRadius>
|
||||
<damageDef>EMP</damageDef>
|
||||
<speed>40</speed>
|
||||
<arcHeightFactor>0.2</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_LSW_Smoke</defName>
|
||||
<label>PnL LSW bullet</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<explosionRadius>2.4</explosionRadius>
|
||||
<damageDef>Smoke</damageDef>
|
||||
<speed>40</speed>
|
||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<arcHeightFactor>0.2</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet">
|
||||
<defName>PN_Bullet_LSW_FF</defName>
|
||||
<label>PnL LSW bullet</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<explosionRadius>2.4</explosionRadius>
|
||||
<damageDef>Extinguish</damageDef>
|
||||
<speed>40</speed>
|
||||
<arcHeightFactor>0.2</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -1,93 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 테스트 워해머 ====================================-->
|
||||
<!--<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
||||
<defName>PN_RoyalWarhammer</defName>
|
||||
<label>PnL royal warhammer</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
|
||||
<graphicData Class="AutomataRace.GraphicData_Sprite">
|
||||
<texPath>Things/Weapons/PNPersonaHammer</texPath>
|
||||
<graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
|
||||
<totalFrameLength>170</totalFrameLength>
|
||||
<keyFrames>
|
||||
<li>
|
||||
<frame>0</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>120</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>125</frame>
|
||||
<index>2</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>130</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>165</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
</keyFrames>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>PN_Chainsword</li>
|
||||
</weaponTags>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>18000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
</statBases>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>23</power>
|
||||
<cooldownTime>2.4</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>23</power>
|
||||
<cooldownTime>2.4</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
<weaponClasses>
|
||||
|
||||
</weaponClasses>
|
||||
</ThingDef>-->
|
||||
|
||||
</Defs>
|
@ -1,203 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 파니엘 파괴 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_KnowColonyAutomatonDied</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
<li>Bloodlust</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>our automaton destroyed</label>
|
||||
<description>One of our automaton destroyed. That automaton was our property.</description>
|
||||
<baseMoodEffect>-2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_AutomatonWithGoodOpinionDied</defName>
|
||||
<durationDays>20</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my friend {0} destroyed</label>
|
||||
<description>Such a wonderful automaton, gone forever. The universe gets darker every day.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_AutomatonWithBadOpinionDied</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my rival {0} destroyed</label>
|
||||
<description>That scrap was finally destroyed.</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_WitnessedDestroyedAlly</defName>
|
||||
<icon>Things/Mote/ThoughtSymbol/Skull</icon>
|
||||
<showBubble>true</showBubble>
|
||||
<durationDays>2</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
<li>Bloodlust</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>witnessed ally's destroyed</label>
|
||||
<description>I saw one of our automaton destroyed. That automaton was our property.</description>
|
||||
<baseMoodEffect>-2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 파니엘 실종 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_ColonyAutomatonLost</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<showBubble>true</showBubble>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>our automaton lost</label>
|
||||
<description>One of our automaton lost. That automaton was our property.</description>
|
||||
<baseMoodEffect>-2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithGoodOpinionLost</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my friend {0} lost</label>
|
||||
<description>Such a wonderful automaton, lost. The universe gets darker every day.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithBadOpinionLost</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my rival {0} lost</label>
|
||||
<description>That scrap was finally disappeared.</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 파니엘 분해 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_ColonyAutomatondisassemble</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<showBubble>true</showBubble>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>our automaton disassembled</label>
|
||||
<description>One of our automaton disassembled. it's a pity we won't be able to see it again.</description>
|
||||
<baseMoodEffect>-1</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithGoodOpiniondisassemble</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my friend {0} disassemble</label>
|
||||
<description>Such a wonderful automaton, disassembled. It was a colony decision, but I can't stand the disappointment.</description>
|
||||
<baseMoodEffect>-3</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithBadOpiniondisassemble</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my rival {0} disassemble</label>
|
||||
<description>That scrap was finally disassembled.</description>
|
||||
<baseMoodEffect>3</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 파니엘 추방 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_AutomatonBanished</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<showBubble>true</showBubble>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>automaton banished</label>
|
||||
<description>We just banished automaton. I hope they can meet their new master.</description>
|
||||
<baseMoodEffect>-1</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_AutomatonBanishedToDie</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<showBubble>true</showBubble>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>automaton banished to destroy</label>
|
||||
<description>We banished automaton in such a way that there's almost no way they'll survive.</description>
|
||||
<baseMoodEffect>-2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
@ -1,244 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_KnowColonyAutomatonDiedforPN</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
<li>Bloodlust</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>our automaton destroyed</label>
|
||||
<description>My colleague was destroyed. Did she fulfill her duties?</description>
|
||||
<baseMoodEffect>-2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_AutomatonWithGoodOpinionDiedforPN</defName>
|
||||
<durationDays>20</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my friend {0} destroyed</label>
|
||||
<description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_AutomatonWithBadOpinionDiedforPN</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my rival {0} destroyed</label>
|
||||
<description>That scrap was finally destroyed.</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_WitnessedDestroyedAllyforPN</defName>
|
||||
<icon>Things/Mote/ThoughtSymbol/Skull</icon>
|
||||
<showBubble>true</showBubble>
|
||||
<durationDays>2</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
<li>Bloodlust</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>witnessed ally's destroyed</label>
|
||||
<description>I saw one of our colleague destroyed. Did she fulfill her duties?</description>
|
||||
<baseMoodEffect>-2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 파니엘 실종 for 파니엘 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_ColonyAutomatonLostforPN</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<showBubble>true</showBubble>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>our automaton lost</label>
|
||||
<description>My colleague was lost. Did she do her duty?</description>
|
||||
<baseMoodEffect>-2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithGoodOpinionLostforPN</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my friend {0} lost</label>
|
||||
<description>My friend was lost. It's so sad that we can't carry out our duties with her.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithBadOpinionLostforPN</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my rival {0} lost</label>
|
||||
<description>That scrap was finally disappeared.</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 파니엘 분해 for 파니엘 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_ColonyAutomatondisassembleforPN</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<showBubble>true</showBubble>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>our automaton disassembled</label>
|
||||
<description>My colleague was disassembled. Did she do her duty?</description>
|
||||
<baseMoodEffect>-2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithGoodOpiniondisassembleforPN</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my friend {0} disassemble</label>
|
||||
<description>My friend was disassemble. It's so sad that we can't carry out our duties with her.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithBadOpiniondisassembleforPN</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stages>
|
||||
<li>
|
||||
<label>my rival {0} disassemble</label>
|
||||
<description>That scrap was finally disassembled.</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 파니엘 추방 for 파니엘 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_AutomatonBanishedforPN</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<showBubble>true</showBubble>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>automaton banished</label>
|
||||
<description>We just banished colleague. I hope they can meet their new master.</description>
|
||||
<baseMoodEffect>-2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_AutomatonBanishedToDieforPN</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<showBubble>true</showBubble>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>automaton banished to destroy</label>
|
||||
<description>We banished colleague in such a way that there's almost no way they'll survive.</description>
|
||||
<baseMoodEffect>-3</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 음식 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_AteLavishMeal</defName>
|
||||
<durationDays>2</durationDays>
|
||||
<stages>
|
||||
<li>
|
||||
<label>ate lavish meal</label>
|
||||
<description>I've heard that lavish meal feels like nourished body and soul. I'm not sure, but it feels like something good!</description>
|
||||
<baseMoodEffect>12</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_AteFineMeal</defName>
|
||||
<durationDays>2</durationDays>
|
||||
<stages>
|
||||
<li>
|
||||
<label>ate fine meal</label>
|
||||
<description>I heard that fine meal is delicious. Yum?</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 메카클러스터 ====================================-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_DefeatedMechCluster</defName>
|
||||
<icon>Things/Mote/ThoughtSymbol/Skull</icon>
|
||||
<showBubble>true</showBubble>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stages>
|
||||
<li>
|
||||
<label>defeated mech cluster</label>
|
||||
<description>Stupid murder cans who know neither duty nor honor!</description>
|
||||
<baseMoodEffect>4</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
@ -1,243 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<TraderKindDef>
|
||||
<defName>PN_Base_PnLindustry</defName>
|
||||
<stockGenerators>
|
||||
|
||||
<!-- Resources -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Silver</thingDef>
|
||||
<countRange>2000~4000</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<countRange>20~70</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentSpacer</thingDef>
|
||||
<countRange>1~6</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Steel</thingDef>
|
||||
<countRange>500~800</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Plasteel</thingDef>
|
||||
<countRange>100~400</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Uranium</thingDef>
|
||||
<countRange>40~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Chemfuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Neutroamine</thingDef>
|
||||
<countRange>50~100</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<countRange>25~50</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Hyperweave</thingDef>
|
||||
<countRange>10~25</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>DevilstrandCloth</thingDef>
|
||||
<countRange>10~25</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Category">
|
||||
<categoryDef>FoodRaw</categoryDef>
|
||||
<excludedCategories>
|
||||
<li>EggsFertilized</li>
|
||||
</excludedCategories>
|
||||
<thingDefCountRange>2~4</thingDefCountRange>
|
||||
<totalPriceRange>400~800</totalPriceRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Category">
|
||||
<categoryDef>FoodMeals</categoryDef>
|
||||
<thingDefCountRange>1~2</thingDefCountRange>
|
||||
<countRange>12~50</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Category">
|
||||
<categoryDef>ResourcesRaw</categoryDef>
|
||||
<thingDefCountRange>2~4</thingDefCountRange>
|
||||
<totalPriceRange>400~800</totalPriceRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Category">
|
||||
<categoryDef>Textiles</categoryDef>
|
||||
<thingDefCountRange>1~2</thingDefCountRange>
|
||||
<totalPriceRange>400~800</totalPriceRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_ReinforcedBarrels">
|
||||
<countRange>1~4</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Tag">
|
||||
<tradeTag>MortarShell</tradeTag>
|
||||
<thingDefCountRange>1~2</thingDefCountRange>
|
||||
<countRange>20~40</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Tag">
|
||||
<tradeTag>PN_Shell</tradeTag>
|
||||
<thingDefCountRange>1~2</thingDefCountRange>
|
||||
<countRange>3~6</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Chocolate</thingDef>
|
||||
<countRange>-30~70</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Beer</thingDef>
|
||||
<countRange>-40~100</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Drugs -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_AutomatonFuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_antibiotics</thingDef>
|
||||
<countRange>2~6</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Automaton -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_RepairKit</thingDef>
|
||||
<countRange>10~20</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_BrainCasing</thingDef>
|
||||
<countRange>3~6</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Leather_Automaton</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_Component</thingDef>
|
||||
<countRange>4~8</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonSoldier</thingDef>
|
||||
<countRange>0~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonWorker</thingDef>
|
||||
<countRange>0~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonMaid</thingDef>
|
||||
<countRange>0~1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Apparel -->
|
||||
<li Class="StockGenerator_Clothes">
|
||||
<countRange>10~16</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Armor">
|
||||
<countRange>2~4</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Weapons -->
|
||||
<li Class="StockGenerator_WeaponsRanged">
|
||||
<countRange>3~6</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Category">
|
||||
<categoryDef>WeaponsMelee</categoryDef>
|
||||
<thingDefCountRange>3~4</thingDefCountRange>
|
||||
<countRange>1~2</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Implants -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_ResurrectModule</thingDef>
|
||||
<countRange>-1~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Tag">
|
||||
<tradeTag>TechHediff</tradeTag>
|
||||
<thingDefCountRange>2~4</thingDefCountRange>
|
||||
<countRange>1~1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Buildings -->
|
||||
<li Class="StockGenerator_Category">
|
||||
<categoryDef>BuildingsFurniture</categoryDef>
|
||||
<thingDefCountRange>3~4</thingDefCountRange>
|
||||
<countRange>1~2</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Art">
|
||||
<countRange>5~10</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Tag">
|
||||
<tradeTag>Television</tradeTag>
|
||||
<thingDefCountRange>1~2</thingDefCountRange>
|
||||
<countRange>1~2</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Telescope</thingDef>
|
||||
<countRange>0~1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Techprints -->
|
||||
<li Class="StockGenerator_Techprints">
|
||||
<countChances>
|
||||
<li>
|
||||
<count>2</count>
|
||||
<chance>0.5</chance>
|
||||
</li>
|
||||
<li>
|
||||
<count>3</count>
|
||||
<chance>0.5</chance>
|
||||
</li>
|
||||
</countChances>
|
||||
</li>
|
||||
|
||||
|
||||
<!-- Exotic -->
|
||||
<li Class="StockGenerator_Tag">
|
||||
<tradeTag>Artifact</tradeTag>
|
||||
<thingDefCountRange>1~4</thingDefCountRange>
|
||||
<countRange>1~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Tag">
|
||||
<tradeTag>ExoticMisc</tradeTag>
|
||||
<thingDefCountRange>1~4</thingDefCountRange>
|
||||
<countRange>1~2</countRange>
|
||||
<excludedThingDefs>
|
||||
<li>ComponentSpacer</li> <!-- already handled by single def -->
|
||||
</excludedThingDefs>
|
||||
<customCountRanges>
|
||||
<MedicineUltratech>2~15</MedicineUltratech>
|
||||
<Hyperweave>50~200</Hyperweave>
|
||||
<Luciferium>3~4</Luciferium>
|
||||
</customCountRanges>
|
||||
</li>
|
||||
|
||||
<!-- Animals -->
|
||||
<li Class="StockGenerator_Animals">
|
||||
<tradeTagsSell>
|
||||
<li>AnimalFarm</li>
|
||||
<li>AnimalPet</li>
|
||||
</tradeTagsSell>
|
||||
<tradeTagsBuy>
|
||||
<li>AnimalUncommon</li>
|
||||
<li>AnimalExotic</li>
|
||||
</tradeTagsBuy>
|
||||
<kindCountRange>2~4</kindCountRange>
|
||||
<countRange>3~8</countRange>
|
||||
<createMatingPair>
|
||||
<li>AnimalFarm</li>
|
||||
</createMatingPair>
|
||||
</li>
|
||||
|
||||
<!-- Buying -->
|
||||
<li Class="StockGenerator_BuyExpensiveSimple" />
|
||||
|
||||
</stockGenerators>
|
||||
</TraderKindDef>
|
||||
</Defs>
|
@ -1,74 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<TraderKindDef>
|
||||
<defName>PN_Caravan_PnLindustry</defName>
|
||||
<label>PnL salesman</label>
|
||||
<stockGenerators>
|
||||
|
||||
<!-- Resources -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Silver</thingDef>
|
||||
<countRange>750~1200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<countRange>8~16</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentSpacer</thingDef>
|
||||
<countRange>-1~2</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Steel</thingDef>
|
||||
<countRange>75~150</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Chemfuel</thingDef>
|
||||
<countRange>50~150</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Drugs -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_AutomatonFuel</thingDef>
|
||||
<countRange>50~150</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_antibiotics</thingDef>
|
||||
<countRange>1~2</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Automaton -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_RepairKit</thingDef>
|
||||
<countRange>2~6</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_BrainCasing</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Leather_Automaton</thingDef>
|
||||
<countRange>20~60</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_OTPCard</thingDef>
|
||||
<countRange>-3~1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Weapons -->
|
||||
|
||||
<!-- Apparel -->
|
||||
|
||||
<!-- Implants -->
|
||||
|
||||
<!-- Buildings -->
|
||||
|
||||
<!-- Animals -->
|
||||
|
||||
<!-- Buying -->
|
||||
<li Class="StockGenerator_BuyExpensiveSimple" />
|
||||
|
||||
</stockGenerators>
|
||||
</TraderKindDef>
|
||||
</Defs>
|
@ -1,132 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<TraderKindDef>
|
||||
<defName>PN_Orbital_PnLindustry</defName>
|
||||
<label>PnL trader ship</label>
|
||||
<orbital>true</orbital>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<stockGenerators>
|
||||
|
||||
<!-- Resources -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Silver</thingDef>
|
||||
<countRange>2000~4000</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<countRange>15~30</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentSpacer</thingDef>
|
||||
<countRange>1~2</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Steel</thingDef>
|
||||
<countRange>500~800</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Plasteel</thingDef>
|
||||
<countRange>100~400</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Uranium</thingDef>
|
||||
<countRange>40~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Chemfuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Neutroamine</thingDef>
|
||||
<countRange>50~100</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<countRange>10~15</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Hyperweave</thingDef>
|
||||
<countRange>10~25</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>DevilstrandCloth</thingDef>
|
||||
<countRange>10~25</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Drugs -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_AutomatonFuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_antibiotics</thingDef>
|
||||
<countRange>2~6</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Automaton -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_RepairKit</thingDef>
|
||||
<countRange>10~20</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_BrainCasing</thingDef>
|
||||
<countRange>3~6</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Leather_Automaton</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_Component</thingDef>
|
||||
<countRange>4~8</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonSoldier</thingDef>
|
||||
<countRange>0~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonWorker</thingDef>
|
||||
<countRange>0~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonMaid</thingDef>
|
||||
<countRange>0~1</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_PrototypeRailGun</thingDef>
|
||||
<countRange>-3~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_WeaponsMelee">
|
||||
<weaponTag>PN_Bladelink</weaponTag>
|
||||
<countRange>-4~1</countRange>
|
||||
</li>
|
||||
<!-- Apparel -->
|
||||
|
||||
<!-- Implants -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_ResurrectModule</thingDef>
|
||||
<countRange>-1~1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Techprints (Royalty) -->
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty" Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_CataphractArmor</thingDef>
|
||||
<countRange>-4~1</countRange>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty" Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_BrainWiring</thingDef>
|
||||
<countRange>-4~1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Buildings -->
|
||||
|
||||
<!-- Animals -->
|
||||
|
||||
<!-- Buying -->
|
||||
<li Class="StockGenerator_BuyExpensiveSimple" />
|
||||
|
||||
</stockGenerators>
|
||||
</TraderKindDef>
|
||||
</Defs>
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationFindMod">
|
||||
<mods>
|
||||
<li>Ideology</li>
|
||||
</mods>
|
||||
<match Class="PatchOperationSequence">
|
||||
<success>Always</success>
|
||||
<operations>
|
||||
|
||||
<!--헤어패치-->
|
||||
<!--<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/CultureDef[defName = *]/styleItemTags</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<tag>PanielHair</tag>
|
||||
<baseWeight>0.0001</baseWeight>
|
||||
<weightFactor>0.0001</weightFactor>
|
||||
</li>
|
||||
</value>
|
||||
</li>-->
|
||||
|
||||
<!--부르카 애드온 문제 해결-->
|
||||
<li Class="PatchOperationConditional">
|
||||
<xpath>/Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags</xpath>
|
||||
<nomatch Class="PatchOperationAdd">
|
||||
<xpath>/Defs/ThingDef[defName = "Apparel_Burka"]/apparel</xpath>
|
||||
<value>
|
||||
<tags>
|
||||
<li>PN_Burka</li>
|
||||
</tags>
|
||||
</value>
|
||||
</nomatch>
|
||||
<match Class="PatchOperationAdd">
|
||||
<xpath>/Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>PN_Burka</li>
|
||||
</value>
|
||||
</match>
|
||||
</li>
|
||||
</operations>
|
||||
</match>
|
||||
</Operation>
|
||||
</Patch>
|
@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationFindMod">
|
||||
<mods>
|
||||
<li>MedPod</li>
|
||||
</mods>
|
||||
<match Class="PatchOperationSequence">
|
||||
<success>Always</success>
|
||||
<operations>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[@Name="MedPodBedBase"]/comps/li[@Class="MedPod.CompProperties_TreatmentRestrictions"]/neverTreatableHediffs</xpath>
|
||||
<value>
|
||||
<li>PN_AutomatonFuel_Addiction</li>
|
||||
</value>
|
||||
</li>
|
||||
</operations>
|
||||
</match>
|
||||
</Operation>
|
||||
</Patch>
|
@ -1,208 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationFindMod">
|
||||
<mods>
|
||||
<li>Royalty</li>
|
||||
</mods>
|
||||
<match Class="PatchOperationSequence">
|
||||
<success>Always</success>
|
||||
<operations>
|
||||
<!-- 오토마톤 면역 -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath>
|
||||
<value>
|
||||
<!--<li>BloodRot</li>
|
||||
<li>Abasia</li>-->
|
||||
<li>PsychicLove</li>
|
||||
<li>Joyfuzz</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 제국 우호도 -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FactionDef[defName = "Empire"]/permanentEnemyToEveryoneExcept</xpath>
|
||||
<value>
|
||||
<li>Paniel_PlayerFaction</li>
|
||||
<li>PN_indistryFaction</li>
|
||||
<li>PN_SubsidiaryFaction</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 연구 -->
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>/Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/baseCost</xpath>
|
||||
<value>
|
||||
<baseCost>500</baseCost>
|
||||
</value>
|
||||
</li>
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>/Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/prerequisites</xpath>
|
||||
<value>
|
||||
<prerequisites>
|
||||
<li>PNRP_TierB_Apparel</li>
|
||||
<li>CataphractArmor</li>
|
||||
</prerequisites>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--상선청사진-->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/TraderKindDef[defName = "PN_Orbital_PnLindustry"]/stockGenerators</xpath>
|
||||
<value>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_CataphractArmor</thingDef>
|
||||
<countRange>-2~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_BrainWiring</thingDef>
|
||||
<countRange>-2~1</countRange>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/TraderKindDef[defName = "PN_Base_PnLindustry"]/stockGenerators</xpath>
|
||||
<value>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_CataphractArmor</thingDef>
|
||||
<countRange>-1~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_BrainWiring</thingDef>
|
||||
<countRange>-1~1</countRange>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--작위관련-->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FactionDef[defName = "PN_SubsidiaryFaction"]</xpath>
|
||||
<value>
|
||||
<royalTitleTags>
|
||||
<li>PN_PnLCareerTitleTag</li>
|
||||
</royalTitleTags>
|
||||
<royalTitleInheritanceWorkerClass>RoyalTitleInheritanceWorker</royalTitleInheritanceWorkerClass>
|
||||
<royalTitleInheritanceRelations>
|
||||
</royalTitleInheritanceRelations>
|
||||
<royalFavorLabel>PnL result point</royalFavorLabel>
|
||||
<royalFavorIconPath>Icon/Paniel_PlayerIcon</royalFavorIconPath>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FactionDef[defName = "PN_SubsidiaryFaction"]/caravanTraderKinds</xpath>
|
||||
<value>
|
||||
<li>PN_Caravan_TributeCollector</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--퀘스트 관련-->
|
||||
<!-- Guests -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestLodgerKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_IsSet"]/node[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<factionDef>PN_SubsidiaryFaction</factionDef>
|
||||
<pawnKinds>
|
||||
<li>PN_AssociateH</li>
|
||||
<li>PN_AssociateP_EngineerA</li>
|
||||
<li>PN_AssociateP_EngineerB</li>
|
||||
<li>PN_AssociateP_DomesticA</li>
|
||||
<li>PN_AssociateP_DomesticB</li>
|
||||
</pawnKinds>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
<!-- Mercenaries -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestHelperKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<factionDef>PN_SubsidiaryFaction</factionDef>
|
||||
<pawnKinds>
|
||||
<li>PN_Mid_CloseUnit</li>
|
||||
<li>PN_Mid_RangeUnit</li>
|
||||
<li>PN_EliteCloseUnit</li>
|
||||
<li>PN_EliteRangeUnit</li>
|
||||
</pawnKinds>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--폰카인드 직위-->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_AssociateH"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_Title_Associate</li>
|
||||
<li>PN_Title_Senior</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_ManagerH"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_Title_Manager</li>
|
||||
<li>PN_Title_SeniorManager</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_Director"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_Title_Director</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_SeniorDirector"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_Title_SeniorDirector</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_VP"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_TitleVP</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_SVP"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_TitleSVP</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_CEO"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_TitleCEO</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
</operations>
|
||||
</match>
|
||||
</Operation>
|
||||
</Patch>
|
@ -1,364 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationFindMod">
|
||||
<mods>
|
||||
<li>Save Our Ship 2</li>
|
||||
</mods>
|
||||
<match Class="PatchOperationSequence">
|
||||
<success>Always</success>
|
||||
<operations>
|
||||
|
||||
<!-- 티어B메이드 -->
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelMaid"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelMaid"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>100</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelMaid"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelMaidHat"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelMaidHat"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>50</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelMaidHat"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 티어B워커 -->
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelWorker"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelWorker"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>100</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelWorker"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>50</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 티어B솔져 -->
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelSoldier"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelSoldier"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>100</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelSoldier"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>50</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 시큐리티 유니폼 -->
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>100</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_EliteSecurityHat"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_EliteSecurityHat"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>50</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_EliteSecurityHat"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 티어C로얄가드 -->
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>100</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>50</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 티어C마이스터 -->
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>100</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>50</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>50</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>50</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 티어C로열메이드 -->
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>100</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>EVA</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/statBases/Insulation_Cold</xpath>
|
||||
<value>
|
||||
<Insulation_Cold>50</Insulation_Cold>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/statBases/Insulation_Heat</xpath>
|
||||
<value>
|
||||
<Insulation_Heat>25</Insulation_Heat>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
</operations>
|
||||
</match>
|
||||
</Operation>
|
||||
</Patch>
|
@ -1,36 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
|
||||
<Operation Class="PatchOperationAdd">
|
||||
<xpath>*/WorkGiverDef[defName="DoBillsFabricationBench"]/fixedBillGiverDefs</xpath>
|
||||
<value>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</value>
|
||||
</Operation>
|
||||
|
||||
<!--<Operation Class="PatchOperationConditional">
|
||||
<xpath>Defs/FactionDef[defName = "OutlanderCivil"]/caravanTraderKinds</xpath>
|
||||
<nomatch Class="PatchOperationAdd">
|
||||
<xpath>Defs/FactionDef[defName = "OutlanderCivil"]</xpath>
|
||||
<value>
|
||||
<caravanTraderKinds>
|
||||
<li>PN_Caravan_PnLindustry</li>
|
||||
</caravanTraderKinds>
|
||||
</value>
|
||||
</nomatch>
|
||||
<match Class="PatchOperationAdd">
|
||||
<xpath>Defs/FactionDef[defName = "OutlanderCivil"]/caravanTraderKinds</xpath>
|
||||
<value>
|
||||
<li>PN_Caravan_PnLindustry</li>
|
||||
</value>
|
||||
</match>
|
||||
</Operation>-->
|
||||
|
||||
<!--<Operation Class="PatchOperationAdd">
|
||||
<xpath>*/FactionDef[defName="OutlanderRough"]/caravanTraderKinds</xpath>
|
||||
<value>
|
||||
<li>PN_Caravan_PnLindustry</li>
|
||||
</value>
|
||||
</Operation>-->
|
||||
|
||||
</Patch>
|
@ -1,36 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationFindMod">
|
||||
<mods>
|
||||
<li>Yayo's Combat 3</li>
|
||||
<li>Yayo's Combat 3 [Adopted]</li>
|
||||
</mods>
|
||||
<match Class="PatchOperationSequence">
|
||||
<success>Always</success>
|
||||
<operations>
|
||||
|
||||
<!--체인롱소드 SYS-->
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName = "PN_Chainlongsword"]/equippedAngleOffset</xpath>
|
||||
<value>
|
||||
<equippedAngleOffset>0</equippedAngleOffset>
|
||||
</value>
|
||||
</li>
|
||||
<li Class="PatchOperationRemove">
|
||||
<xpath>Defs/ThingDef[defName = "PN_Chainlongsword"]/comps</xpath>
|
||||
</li>
|
||||
|
||||
<!--스톰랜스 SYS-->
|
||||
<li Class="PatchOperationReplace" MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<xpath>Defs/ThingDef[defName = "PN_StormLance_Bladelink"]/equippedAngleOffset</xpath>
|
||||
<value>
|
||||
<equippedAngleOffset>0</equippedAngleOffset>
|
||||
</value>
|
||||
</li>
|
||||
<li Class="PatchOperationRemove" MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<xpath>Defs/ThingDef[defName = "PN_StormLance_Bladelink"]/comps</xpath>
|
||||
</li>
|
||||
</operations>
|
||||
</match>
|
||||
</Operation>
|
||||
</Patch>
|
@ -1,106 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--Ability_Duration-->
|
||||
<!--1 day = 60000 tick = 1000 (real time 1000s)-->
|
||||
<!--1 hour = 2500 tick = 41.666-->
|
||||
|
||||
<!--==================================== 난사광 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_RapidFireAbility</defName>
|
||||
<label>rapid fire</label>
|
||||
<description>This ability allows users to shoot quickly, but lowers the shooting accuracy.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_RapidFire</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNTriggerHappy</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNTriggerHappy</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_1day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>84</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>-1</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_RapidFire</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--==================================== 근접전 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_CQCAbility</defName>
|
||||
<label>CQC mode</label>
|
||||
<description>This ability increases users to close quarters combat stat, but lowers the shooting accuracy.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_CQC</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNCQC</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNCQC</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_1day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>84</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>-1</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_CQC</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
</Defs>
|
@ -1,291 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--Ability_Duration-->
|
||||
<!--1 day = 60000 tick = 1000 (real time 1000s)-->
|
||||
<!--1 hour = 2500 tick = 41.666-->
|
||||
|
||||
<!--==================================== 장교 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_OfficerCommandAbility</defName>
|
||||
<label>officer command</label>
|
||||
<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_OfficerCommandBuff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNOfficerCommand</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNOfficerCommand</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_2day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>250</Ability_Duration>
|
||||
<Ability_EffectRadius>9.9</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>9.9</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_OfficerCommand</hediffDef>
|
||||
<onlyBrain>True</onlyBrain>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--==================================== 마이스터 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_MeisterAdviceAbility</defName>
|
||||
<label>meister's advice</label>
|
||||
<description>Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_MeisterAdviceBuff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNMeisterAdvice</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNMeisterAdvice</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_2day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>500</Ability_Duration>
|
||||
<Ability_EffectRadius>9.9</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>9.9</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_MeisterAdvice</hediffDef>
|
||||
<onlyBrain>True</onlyBrain>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--==================================== 집중 의료 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_IntensiveMedicalAbility</defName>
|
||||
<label>intensive medical mode</label>
|
||||
<description>This ability makes users more proficient in medical work.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_IntensiveMedical</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNIntensiveMedical</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNIntensiveMedical</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_1day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>84</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>-1</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_IntensiveMedical</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--면역증진-->
|
||||
<AbilityDef>
|
||||
<defName>PN_ImmunityDriveAbility</defName>
|
||||
<label>Immunity drive</label>
|
||||
<description>Offer module support that energizes the body, boosting someone's immunity gain for one day.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_ImmunityDrive</HediffDef>
|
||||
<AbilityDef>PN_ImmunityDriveAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<groupDef>PNModule_rightoff</groupDef>
|
||||
<iconPath>UI/Abilities/PNImmunityDrive</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNImmunityDrive</warmupMoteSocialSymbol>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<jobDef>CastAbilityOnThingMelee</jobDef>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<warmupSound>ImmunityDrive_Resolve</warmupSound>
|
||||
<statBases>
|
||||
<Ability_Duration>1000</Ability_Duration>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_ImmunityDrive</hediffDef>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbilityTouch</verbClass>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<range>-1</range>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<targetParams>
|
||||
<canTargetBuildings>False</canTargetBuildings>
|
||||
<neverTargetHostileFaction>True</neverTargetHostileFaction>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
</AbilityDef>
|
||||
|
||||
<!--==================================== 야전 의료 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_FieldMedicAbility</defName>
|
||||
<label>field medic mode</label>
|
||||
<description>This ability enables users to provide rapid medical support in the field.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_FieldMedic</HediffDef>
|
||||
<AbilityDef>PN_StimPackAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNFieldMedic</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNFieldMedic</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_2day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>250</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>-1</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_FieldMedic</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--스팀팩-->
|
||||
<AbilityDef>
|
||||
<defName>PN_StimPackAbility</defName>
|
||||
<label>injection stim pack</label>
|
||||
<description>Inject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_StimPack</HediffDef>
|
||||
<HediffDef>PN_StimPackSideEffect</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<groupDef>PNModule_rightoff</groupDef>
|
||||
<iconPath>UI/Abilities/PNStimPack</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNStimPack</warmupMoteSocialSymbol>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<jobDef>CastAbilityOnThingMelee</jobDef>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<warmupSound>ImmunityDrive_Resolve</warmupSound>
|
||||
<statBases>
|
||||
<Ability_Duration>250</Ability_Duration>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_StimPack</hediffDef>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbilityTouch</verbClass>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<range>-1</range>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<targetParams>
|
||||
<canTargetBuildings>False</canTargetBuildings>
|
||||
<neverTargetHostileFaction>True</neverTargetHostileFaction>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
</AbilityDef>
|
||||
|
||||
</Defs>
|
@ -1,144 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--
|
||||
[모듈 목록]
|
||||
|
||||
근접 버프
|
||||
사격 버프
|
||||
의료 버프
|
||||
생산 버프
|
||||
농업 버프
|
||||
채굴 버프
|
||||
-->
|
||||
|
||||
<!--==================================== 난사광 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_RapidFire</defName>
|
||||
<label>module active (rapid fire)</label>
|
||||
<description>The hediff created by activating rapid fire ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.70</AimingDelayFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_RapidFireOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_RapidFireOverload</defName>
|
||||
<label>module overloaded</label>
|
||||
<labelNoun>module overloaded</labelNoun>
|
||||
<description>module overloaded</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>5000</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>-3</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>1.3</AimingDelayFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 근접전 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_CQC</defName>
|
||||
<label>module active (CQC)</label>
|
||||
<description>The hediff created by activating close quarters combat ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MeleeHitChance>4</MeleeHitChance>
|
||||
<MeleeDodgeChance>4</MeleeDodgeChance>
|
||||
<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_CQCOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_CQCOverload</defName>
|
||||
<label>module overloaded</label>
|
||||
<labelNoun>module overloaded</labelNoun>
|
||||
<description>module overloaded</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>5000</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MeleeHitChance>-3</MeleeHitChance>
|
||||
<MeleeDodgeChance>-3</MeleeDodgeChance>
|
||||
<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,500 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 전투 지휘 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_OfficerCommand</defName>
|
||||
<label>module active (officer)</label>
|
||||
<description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_GiveHediffsInRange">
|
||||
<range>9.9</range>
|
||||
<mote>Mote_CombatCommand</mote>
|
||||
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
|
||||
<targetingParameters>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
<onlyTargetColonists>true</onlyTargetColonists>
|
||||
</targetingParameters>
|
||||
<hediff>PN_OfficerCommandBuff</hediff>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_OfficerCommandOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.80</AimingDelayFactor>
|
||||
</statFactors>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_OfficerCommandBuff</defName>
|
||||
<label>officer command</label>
|
||||
<description>Combat abilities are boosted thanks to being near someone who is using the officer command ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>false</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_Link">
|
||||
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
|
||||
<maxDistance>10</maxDistance>
|
||||
<customMote>Mote_CombatCommandLinkLine</customMote>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.80</AimingDelayFactor>
|
||||
</statFactors>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_OfficerCommandThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_OfficerCommandBuff</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>command from automaton</label>
|
||||
<description>I can't believe I have to follow the commands of an automaton.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_OfficerCommandThoughtforPN</defName>
|
||||
<workerClass>MoharThoughts.RaceBPHediff</workerClass>
|
||||
<stages>
|
||||
<li>
|
||||
<label>command from officer</label>
|
||||
<description>The officer is with us. We will be able to win this battle under the officer's command.</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<MoharThoughts.MTWDef>
|
||||
<defName>PNMTW_OfficerCommandThoughtforPN</defName>
|
||||
<thought>PN_OfficerCommandThoughtforPN</thought>
|
||||
<race>Paniel_Race</race>
|
||||
<hediff>PN_OfficerCommandBuff</hediff>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<bpNum>1</bpNum>
|
||||
</MoharThoughts.MTWDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_OfficerCommandOverload</defName>
|
||||
<label>module overloaded</label>
|
||||
<labelNoun>module overloaded</labelNoun>
|
||||
<description>module overloaded</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>60000</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 마이스터 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_MeisterAdvice</defName>
|
||||
<label>module active (meister)</label>
|
||||
<description>By encouraging and advising nearby allies, this person can enhance their focus in engineer work performance.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_GiveHediffsInRange">
|
||||
<range>9.9</range>
|
||||
<mote>Mote_WorkCommand</mote>
|
||||
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
|
||||
<targetingParameters>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
<onlyTargetColonists>true</onlyTargetColonists>
|
||||
</targetingParameters>
|
||||
<hediff>PN_MeisterAdviceBuff</hediff>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_OfficerCommandOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MiningSpeed>1.25</MiningSpeed>
|
||||
<DeepDrillingSpeed>1.25</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>1.25</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>1.25</ConstructionSpeed>
|
||||
<DrugCookingSpeed>1.25</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_MeisterAdviceBuff</defName>
|
||||
<label>meister's advice</label>
|
||||
<description>work abilities are boosted thanks to being near someone who is using the meister's advice ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>false</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_Link">
|
||||
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
|
||||
<maxDistance>10</maxDistance>
|
||||
<customMote>Mote_WorkCommandLinkLine</customMote>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MiningSpeed>1.25</MiningSpeed>
|
||||
<DeepDrillingSpeed>1.25</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>1.25</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>1.25</ConstructionSpeed>
|
||||
<DrugCookingSpeed>1.25</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_MeisterAdviceThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_MeisterAdviceBuff</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>advice from automaton</label>
|
||||
<description>I can't believe I have to follow the advice of an automaton.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 집중 의료 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_IntensiveMedical</defName>
|
||||
<label>module active (intensive medical)</label>
|
||||
<description>The hediff created by activating intensive medical ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MoveSpeed>0.2</MoveSpeed>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MedicalTendSpeed>1.50</MedicalTendSpeed>
|
||||
<MedicalTendQuality>1.50</MedicalTendQuality>
|
||||
<MedicalOperationSpeed>1.50</MedicalOperationSpeed>
|
||||
<MedicalSurgerySuccessChance>1.50</MedicalSurgerySuccessChance>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_OfficerCommandOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_ImmunityDriveAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<!--면역증진-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_ImmunityDrive</defName>
|
||||
<label>immunity drive</label>
|
||||
<description>immunity drive</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<ImmunityGainSpeed>1.25</ImmunityGainSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 야전 의료 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_FieldMedic</defName>
|
||||
<label>module active (field medic)</label>
|
||||
<description>The hediff created by activating field medic ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MoveSpeed>0.4</MoveSpeed>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MedicalTendSpeed>1.50</MedicalTendSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_OfficerCommandOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_StimPackAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<!--스팀팩-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_StimPack</defName>
|
||||
<label>stim pack injected</label>
|
||||
<description>stim pack injected</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<painFactor>0.5</painFactor>
|
||||
<restFallFactor>0.5</restFallFactor>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MentalBreakThreshold>-0.12</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_StimPackSideEffect</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
|
||||
<hediffToNullify>
|
||||
<li>PN_StimPackSideEffect</li>
|
||||
</hediffToNullify>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_StimPackThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_StimPack</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>high on stim pack</label>
|
||||
<description>Feeling pumped! Let's do this!</description>
|
||||
<baseMoodEffect>20</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_StimPackSideEffect</defName>
|
||||
<label>stim pack side effect</label>
|
||||
<labelNoun>stim pack side effect</labelNoun>
|
||||
<description>stim pack side effect</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<maxSeverity>1.0</maxSeverity>
|
||||
<initialSeverity>1.0</initialSeverity>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SeverityPerDay">
|
||||
<severityPerDay>-1</severityPerDay>
|
||||
<showDaysToRecover>true</showDaysToRecover>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0</minSeverity>
|
||||
<painFactor>3</painFactor>
|
||||
<restFallFactorOffset>0.3</restFallFactorOffset>
|
||||
<hungerRateFactorOffset>0.5</hungerRateFactorOffset>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>BloodPumping</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>major</label>
|
||||
<minSeverity>0.80</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.15</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>BloodPumping</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.90</minSeverity>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_StimPackSideEffectThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_StimPackSideEffect</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>stim pack withdrawal</label>
|
||||
<description>I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?</description>
|
||||
<baseMoodEffect>-15</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
@ -1,40 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 모듈 ====================================-->
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_TierB_Module</defName>
|
||||
<label>Specialization module</label>
|
||||
<description>Research the ability modules available for (lged), (mast), (exc) model.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>1000</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<prerequisites>
|
||||
<li>PNRP_TierB_Apparel</li>
|
||||
</prerequisites>
|
||||
<researchViewX>3.0</researchViewX>
|
||||
<researchViewY>2.8</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_TierC_Module</defName>
|
||||
<label>royal module</label>
|
||||
<description>Research the ability modules available for (lged) model.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>3250</baseCost>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
||||
<requiredResearchFacilities>
|
||||
<li>MultiAnalyzer</li>
|
||||
</requiredResearchFacilities>
|
||||
<prerequisites>
|
||||
<li>PNRP_TierC_Apparel</li>
|
||||
<li>PNRP_TierB_Module</li>
|
||||
</prerequisites>
|
||||
<researchViewX>5.0</researchViewX>
|
||||
<researchViewY>2.8</researchViewY>
|
||||
</ResearchProjectDef>
|
||||
|
||||
</Defs>
|
@ -1,111 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--Structure-->
|
||||
|
||||
<MemeDef>
|
||||
<defName>PN_Structure</defName>
|
||||
<label>PnL bylaws</label>
|
||||
<description>Bylaws of PnL industry. An exemplary PnL employee would not break bylaws.</description>
|
||||
<category>Structure</category>
|
||||
<iconPath>Icon/Paniel_bylaw</iconPath>
|
||||
<impact>0</impact>
|
||||
<worshipRoomLabel>Conference room</worshipRoomLabel>
|
||||
<deityCount>0</deityCount>
|
||||
<generalRules>
|
||||
<rulesStrings>
|
||||
<li>memeLeaderNoun->CEO</li>
|
||||
<li>memeMoralist->Personnel Manager</li>
|
||||
</rulesStrings>
|
||||
</generalRules>
|
||||
<descriptionMaker>
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>episode(tag=meme_PN_Structure) ->...PnL Industry, founded by Paul and Lauren, has evolved from a small industrial company in Glitterworld to a giant interstellar company.\n\n...\n\nEven though we were kicked out of Rimworld for an "unfortunate incident," we're going back to Glitterworld.</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
<patterns>
|
||||
<li>
|
||||
<def>PN_IdeoStoryPattern</def>
|
||||
</li>
|
||||
</patterns>
|
||||
<constants>
|
||||
<li>
|
||||
<key>PN_Structure</key>
|
||||
<value>true</value>
|
||||
</li>
|
||||
</constants>
|
||||
</descriptionMaker>
|
||||
<symbolPacks>
|
||||
<li>
|
||||
<ideoName>PnL bylaws</ideoName>
|
||||
<theme>PnL</theme>
|
||||
<adjective>PnL</adjective>
|
||||
<member>PnL Employee</member>
|
||||
</li>
|
||||
</symbolPacks>
|
||||
<requireOne>
|
||||
<li>
|
||||
<li>BodyMod_Approved</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>OrganUse_Acceptable</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>DrugUse_MedicalOrSocial</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Apostasy_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>IdeoDiversity_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Nudity_Female_UncoveredGroinOrChestDisapproved</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Nudity_Male_UncoveredGroinOrChestDisapproved</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Execution_DontCare</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Scarification_Horrible</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Slavery_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>HAR_AlienSlavery_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Cannibalism_Horrible</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>NutrientPasteEating_DontMind</li>
|
||||
</li>
|
||||
|
||||
</requireOne>
|
||||
</MemeDef>
|
||||
|
||||
<IdeoStoryPatternDef>
|
||||
<defName>PN_IdeoStoryPattern</defName>
|
||||
<segments>
|
||||
<li>episode</li>
|
||||
</segments>
|
||||
<rules>
|
||||
<include>
|
||||
<li>IdeoDescriptionGlobal</li>
|
||||
</include>
|
||||
</rules>
|
||||
</IdeoStoryPatternDef>
|
||||
|
||||
<IdeoIconDef>
|
||||
<defName>PN_IdeoIcon</defName>
|
||||
<iconPath>Icon/Paniel_Icon</iconPath>
|
||||
<memes>
|
||||
<li>PN_Structure</li>
|
||||
</memes>
|
||||
</IdeoIconDef>
|
||||
|
||||
</Defs>
|
@ -1,452 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 난사광 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_RapidFireModule</defName>
|
||||
<label>rapid fire module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_RapidFireAbility</AbilityDef>
|
||||
<HediffDef>PN_RapidFireModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_RapidFireModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_RapidFireModuleHediff</defName>
|
||||
<label>rapid fire module</label>
|
||||
<description>The hediff created by installing rapid fire module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_RapidFireModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>-2</ShootingAccuracyPawn>
|
||||
<AimingDelayFactor>-0.10</AimingDelayFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_RapidFireAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 근접전 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_CQCModule</defName>
|
||||
<label>CQC module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_CQCAbility</AbilityDef>
|
||||
<HediffDef>PN_CQCModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_CQCModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_CQCModuleHediff</defName>
|
||||
<label>CQC module</label>
|
||||
<description>The hediff created by installing close quarters combat module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_CQCModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MeleeHitChance>2</MeleeHitChance>
|
||||
<MeleeDodgeChance>2</MeleeDodgeChance>
|
||||
<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_CQCAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 채굴 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_MiningModule</defName>
|
||||
<label>mining module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's miner speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_MiningModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_MiningModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_MiningModuleHediff</defName>
|
||||
<label>mining module</label>
|
||||
<description>The hediff created by installing mining module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_MiningModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MiningSpeed>1.20</MiningSpeed>
|
||||
<DeepDrillingSpeed>1.20</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>0.70</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>0.70</ConstructionSpeed>
|
||||
<DrugCookingSpeed>0.70</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 건설 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_ConstructionModule</defName>
|
||||
<label>construction module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's construction speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_ConstructionModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_ConstructionModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_ConstructionModuleHediff</defName>
|
||||
<label>construction module</label>
|
||||
<description>The hediff created by installing construction module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_ConstructionModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MiningSpeed>0.70</MiningSpeed>
|
||||
<DeepDrillingSpeed>0.70</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>0.70</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>1.20</ConstructionSpeed>
|
||||
<DrugCookingSpeed>0.70</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 제작 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_CraftingModule</defName>
|
||||
<label>crafting module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's general labor speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_CraftingModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_CraftingModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_CraftingModuleHediff</defName>
|
||||
<label>crafting module</label>
|
||||
<description>The hediff created by installing crafting module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_CraftingModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MiningSpeed>0.70</MiningSpeed>
|
||||
<DeepDrillingSpeed>0.70</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>1.20</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>0.70</ConstructionSpeed>
|
||||
<DrugCookingSpeed>1.20</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 농부 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_PlantsModule</defName>
|
||||
<label>plants module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's plant work speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_PlantsModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_PlantsModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_PlantsModuleHediff</defName>
|
||||
<label>plants module</label>
|
||||
<description>The hediff created by installing plants module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_PlantsModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<PlantWorkSpeed>1.20</PlantWorkSpeed>
|
||||
<MedicalTendSpeed>0.70</MedicalTendSpeed>
|
||||
<MedicalOperationSpeed>0.70</MedicalOperationSpeed>
|
||||
<ButcheryFleshSpeed>0.70</ButcheryFleshSpeed>
|
||||
<CookSpeed>0.70</CookSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 셰프 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_CookingModule</defName>
|
||||
<label>cooking module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's cooking speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_CookingModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_CookingModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_CookingModuleHediff</defName>
|
||||
<label>cooking module</label>
|
||||
<description>The hediff created by installing cooking module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_CookingModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<PlantWorkSpeed>0.70</PlantWorkSpeed>
|
||||
<MedicalTendSpeed>0.70</MedicalTendSpeed>
|
||||
<MedicalOperationSpeed>0.70</MedicalOperationSpeed>
|
||||
<ButcheryFleshSpeed>1.20</ButcheryFleshSpeed>
|
||||
<CookSpeed>1.20</CookSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 간호 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_NursingModule</defName>
|
||||
<label>nursing module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's medical speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_NursingModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_NursingModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_NursingModuleHediff</defName>
|
||||
<label>nursing module</label>
|
||||
<description>The hediff created by installing nursing module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_NursingModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<PlantWorkSpeed>0.70</PlantWorkSpeed>
|
||||
<MedicalTendSpeed>1.20</MedicalTendSpeed>
|
||||
<MedicalOperationSpeed>1.20</MedicalOperationSpeed>
|
||||
<ButcheryFleshSpeed>0.70</ButcheryFleshSpeed>
|
||||
<CookSpeed>0.70</CookSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,211 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 장교 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_OfficerModule</defName>
|
||||
<label>officer module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd)\n\nThis module allows automaton to use officer command ability.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_OfficerCommandAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_OfficerModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_OfficerModuleHediff</defName>
|
||||
<label>officer module</label>
|
||||
<description>The hediff created by installing officer module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_OfficerModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_OfficerCommandAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 마이스터 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_MeisterModule</defName>
|
||||
<label>meister module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd)\n\nThis module allows automaton to use meister's advice ability.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_MeisterAdviceAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_MeisterModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_MeisterModuleHediff</defName>
|
||||
<label>meister module</label>
|
||||
<description>The hediff created by installing meister module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_MeisterModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_MeisterAdviceAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 집중 의료 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_IntensiveMedicalModule</defName>
|
||||
<label>intensive medical module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_IntensiveMedicalAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_IntensiveMedicalModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_IntensiveMedicalModuleHediff</defName>
|
||||
<label>intensive medical module</label>
|
||||
<description>The hediff created by installing intensive medical module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_IntensiveMedicalModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_IntensiveMedicalAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 야전 의료 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_FieldMedicModule</defName>
|
||||
<label>field medic module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_FieldMedicAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_FieldMedicModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_FieldMedicModuleHediff</defName>
|
||||
<label>field medical module</label>
|
||||
<description>The hediff created by installing intensive field medical module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_FieldMedicModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_FieldMedicAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,418 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--직원상선 거래-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_TradeBenefit</defName>
|
||||
<label>trade with benefit ship</label>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!-- 허가증 : 쿨타임 다 차면 공짜, 쿨타임 중엔 신임장 소모 -->
|
||||
<RoyalTitlePermitDef Name="PN_BenefitBase" Abstract="True">
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--자원 드랍 베이스-->
|
||||
<RoyalTitlePermitDef ParentName="PN_BenefitBase" Name="PN_DropResourcesBase" Abstract="True">
|
||||
<workerClass>RoyalTitlePermitWorker_DropResources</workerClass>
|
||||
<usableOnWorldMap>true</usableOnWorldMap>
|
||||
<royalAid>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--연봉-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_AnnualSalary_A</defName>
|
||||
<label>annual salary class A</label>
|
||||
<description>This is the annual salary (800 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
|
||||
<minTitle>PN_Title_Associate</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,0)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Silver>800</Silver>
|
||||
</itemsToDrop>
|
||||
<favorCost>1</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_AnnualSalary_B</defName>
|
||||
<label>annual salary class B</label>
|
||||
<description>This is the annual salary (3200 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_AnnualSalary_A</prerequisite>
|
||||
<uiPosition>(1,0)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Silver>3200</Silver>
|
||||
</itemsToDrop>
|
||||
<favorCost>4</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--전투니엘 지원 (근접)-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestSecurityUnitClose</defName>
|
||||
<label>request security unit (melee)</label>
|
||||
<description>Request 4 melee combat security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,1)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteSecurityUnitClose</defName>
|
||||
<label>request elite security unit (melee)</label>
|
||||
<description>Request 4 melee combat elite security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestSecurityUnitClose</prerequisite>
|
||||
<uiPosition>(1,1)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--전투니엘 지원 (원거리)-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestSecurityUnitRange</defName>
|
||||
<label>request security unit (range)</label>
|
||||
<description>Request 4 range combat security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,2)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteSecurityUnitRange</defName>
|
||||
<label>request elite security unit (rifle)</label>
|
||||
<description>Request 4 rifle combat elite security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestSecurityUnitRange</prerequisite>
|
||||
<uiPosition>(1,2)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteSecurityUnitHeavy</defName>
|
||||
<label>request elite security unit (heavy)</label>
|
||||
<description>Request 2 heavy combat elite security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,3)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_EliteHeavyUnit</pawnKindDef>
|
||||
<pawnCount>2</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteSecurityUnitCannon</defName>
|
||||
<label>request elite security unit (cannon)</label>
|
||||
<description>Request 2 cannon combat elite security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,4)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_EliteCannonUnit</pawnKindDef>
|
||||
<pawnCount>2</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--제작니엘 지원-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEngineerUnit</defName>
|
||||
<label>request engineer unit</label>
|
||||
<description>Request a group of 4 engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,5)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_AssociateP_EngineerB</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteEngineerUnit</defName>
|
||||
<label>request elite engineer unit</label>
|
||||
<description>Request a group of 4 elite engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestEngineerUnit</prerequisite>
|
||||
<uiPosition>(1,5)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--가정니엘 지원-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestDomesticUnit</defName>
|
||||
<label>request domestic unit</label>
|
||||
<description>Request a group of 4 domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,6)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_AssociateP_DomesticB</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteDomesticUnit</defName>
|
||||
<label>request elite domestic unit</label>
|
||||
<description>Request a group of 4 elite domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestDomesticUnit</prerequisite>
|
||||
<uiPosition>(1,6)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--OTP 지급-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropOTPCard</defName>
|
||||
<label>request PnL OTP card</label>
|
||||
<description>Request for a drop of PnL OTP card.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,7)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<PN_OTPCard>1</PN_OTPCard>
|
||||
</itemsToDrop>
|
||||
<favorCost>2</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--전투 오토마톤 상자-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonSoldier</defName>
|
||||
<label>request PnL automaton™ (Combat)</label>
|
||||
<description>Request for a drop of PnL automaton™ (Combat) box.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<uiPosition>(0,8)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_NormalAutomatonSoldier>1</Packaged_NormalAutomatonSoldier>
|
||||
</itemsToDrop>
|
||||
<favorCost>4</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonSoldierPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Combat)</label>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Combat) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<prerequisite>PN_DropPackagedAutomatonSoldier</prerequisite>
|
||||
<uiPosition>(1,8)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_PremiumAutomatonSoldier>1</Packaged_PremiumAutomatonSoldier>
|
||||
</itemsToDrop>
|
||||
<favorCost>10</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--제작 오토마톤 상자-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonWorker</defName>
|
||||
<label>request PnL automaton™ (Engineer)</label>
|
||||
<description>Request for a drop of PnL automaton™ (Engineer) box.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<uiPosition>(0,9)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_NormalAutomatonWorker>1</Packaged_NormalAutomatonWorker>
|
||||
</itemsToDrop>
|
||||
<favorCost>4</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonWorkerPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Engineer)</label>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Engineer) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<prerequisite>PN_DropPackagedAutomatonWorker</prerequisite>
|
||||
<uiPosition>(1,9)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_PremiumAutomatonWorker>1</Packaged_PremiumAutomatonWorker>
|
||||
</itemsToDrop>
|
||||
<favorCost>10</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
|
||||
<!--가정 오토마톤 상자-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonMaid</defName>
|
||||
<label>request PnL automaton™ (Domestic)</label>
|
||||
<description>Request for a drop of PnL automaton™ (Domestic) box.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<uiPosition>(0,10)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_NormalAutomatonMaid>1</Packaged_NormalAutomatonMaid>
|
||||
</itemsToDrop>
|
||||
<favorCost>4</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonMaidPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Domestic)</label>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Domestic) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<prerequisite>PN_DropPackagedAutomatonMaid</prerequisite>
|
||||
<uiPosition>(1,10)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_PremiumAutomatonMaid>1</Packaged_PremiumAutomatonMaid>
|
||||
</itemsToDrop>
|
||||
<favorCost>10</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--셔틀-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestTransportShuttle</defName>
|
||||
<label>request transport shuttle</label>
|
||||
<description>request a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallShuttle</workerClass>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
<usableOnWorldMap>true</usableOnWorldMap>
|
||||
<uiPosition>(0,11)</uiPosition>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<targetingRange>44.9</targetingRange>
|
||||
<targetingRequireLOS>false</targetingRequireLOS>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--PnL 부품 지급-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPnLComponent</defName>
|
||||
<label>request PnL Component</label>
|
||||
<description>Request for a drop of 3 PnL Component.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,11)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<PN_Component>3</PN_Component>
|
||||
</itemsToDrop>
|
||||
<favorCost>3</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--두뇌코어 지급-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropBrainCore</defName>
|
||||
<label>request automaton brain core</label>
|
||||
<description>Request for a drop of 3 automaton brain core.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,12)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<PN_BrainCasing>3</PN_BrainCasing>
|
||||
</itemsToDrop>
|
||||
<favorCost>3</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
</Defs>
|
@ -1,36 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--승진-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_TitlePromotion</defName>
|
||||
<durationDays>7</durationDays>
|
||||
<thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
|
||||
<nullifyingTraits>
|
||||
<li>Ascetic</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>promoted to {TITLE}</label>
|
||||
<description>I was promoted to {TITLE}. I love the recognition!</description>
|
||||
<baseMoodEffect>8</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--해고-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_TitleDemotion</defName>
|
||||
<durationDays>7</durationDays>
|
||||
<thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
|
||||
<nullifyingTraits>
|
||||
<li>Ascetic</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>demoted to {TITLE}</label>
|
||||
<description>I demoted to {TITLE}.</description>
|
||||
<baseMoodEffect>-8</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
@ -1,272 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--베이스-->
|
||||
<RoyalTitleDef Abstract="True" Name="PN_TitleBase">
|
||||
<tags>
|
||||
<li>PN_PnLCareerTitleTag</li>
|
||||
</tags>
|
||||
<commonality>1</commonality>
|
||||
<awardThought>PN_TitlePromotion</awardThought>
|
||||
<lostThought>PN_TitleDemotion</lostThought>
|
||||
<allowDignifiedMeditationFocus>False</allowDignifiedMeditationFocus>
|
||||
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Intern 인턴-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Intern</defName>
|
||||
<label>Intern</label>
|
||||
<description>Intern of PnL Logistics.</description>
|
||||
<seniority>0</seniority>
|
||||
<favorCost>1</favorCost>
|
||||
<permitPointsAwarded>0</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Associate 사원-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Associate</defName>
|
||||
<label>Associate</label>
|
||||
<description>Associate of PnL Logistics.</description>
|
||||
<seniority>1</seniority>
|
||||
<favorCost>6</favorCost>
|
||||
<permitPointsAwarded>1</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1200</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>10</recruitmentResistanceOffset>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Senior 대리-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Senior</defName>
|
||||
<label>Senior</label>
|
||||
<description>Senior of PnL Logistics.</description>
|
||||
<seniority>2</seniority>
|
||||
<favorCost>8</favorCost>
|
||||
<permitPointsAwarded>2</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1600</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>25</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Manager 과장-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Manager</defName>
|
||||
<label>Manager</label>
|
||||
<description>Manager of PnL Logistics.</description>
|
||||
<seniority>3</seniority>
|
||||
<favorCost>18</favorCost>
|
||||
<permitPointsAwarded>3</permitPointsAwarded>
|
||||
<minExpectation>Moderate</minExpectation>
|
||||
<changeHeirQuestPoints>2200</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>40</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>16</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealSimple</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Senior Manager 부장-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_SeniorManager</defName>
|
||||
<label>Senior Manager</label>
|
||||
<description>Senior Manager of PnL Logistics.</description>
|
||||
<seniority>4</seniority>
|
||||
<favorCost>24</favorCost>
|
||||
<permitPointsAwarded>4</permitPointsAwarded>
|
||||
<permits>
|
||||
<li>PN_TradeBenefit</li>
|
||||
</permits>
|
||||
<minExpectation>Moderate</minExpectation>
|
||||
<changeHeirQuestPoints>2800</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>60</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>24</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_Impressiveness">
|
||||
<impressiveness>40</impressiveness>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealSimple</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Director 이사-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Director</defName>
|
||||
<label>Director</label>
|
||||
<description>Director of PnL Logistics.</description>
|
||||
<seniority>500</seniority>
|
||||
<favorCost>54</favorCost>
|
||||
<permitPointsAwarded>5</permitPointsAwarded>
|
||||
<permits>
|
||||
<li>PN_TradeBenefit</li>
|
||||
</permits>
|
||||
<minExpectation>High</minExpectation>
|
||||
<changeHeirQuestPoints>3500</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>75</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>24</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_Impressiveness">
|
||||
<impressiveness>50</impressiveness>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealFine</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--NPC Only-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase" Abstract="True" Name="PN_TitleBaseNPC">
|
||||
<permits>
|
||||
<li>PN_TradeBenefit</li>
|
||||
</permits>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>30</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_Impressiveness">
|
||||
<impressiveness>70</impressiveness>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFineFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealFine</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
|
||||
<!--Senior Director 상무-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_Title_SeniorDirector</defName>
|
||||
<label>Senior Director</label>
|
||||
<description>Senior Director of PnL Logistics.</description>
|
||||
<seniority>600</seniority>
|
||||
<commonality>1</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>125</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--VP 전무-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_TitleVP</defName>
|
||||
<label>VP</label>
|
||||
<description>VP of PnL Logistics.</description>
|
||||
<seniority>700</seniority>
|
||||
<commonality>1</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>150</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--SVP 부사장-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_TitleSVP</defName>
|
||||
<label>SVP</label>
|
||||
<description>SVP of PnL Logistics.</description>
|
||||
<seniority>800</seniority>
|
||||
<commonality>0.6</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>200</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--CEO-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_TitleCEO</defName>
|
||||
<label>CEO</label>
|
||||
<description>CEO of PnL Logistics.</description>
|
||||
<seniority>900</seniority>
|
||||
<commonality>0.1</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>300</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
</Defs>
|
@ -1,172 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<TraderKindDef>
|
||||
<defName>PN_Caravan_TributeCollector</defName>
|
||||
<label>PnL result appraiser</label>
|
||||
<requestable>True</requestable>
|
||||
<commonality>1</commonality>
|
||||
<tradeCurrency>Favor</tradeCurrency>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<hideThingsNotWillingToTrade>True</hideThingsNotWillingToTrade>
|
||||
<stockGenerators>
|
||||
<!-- Buying -->
|
||||
<li Class="StockGenerator_BuySingleDef">
|
||||
<thingDef>Gold</thingDef>
|
||||
</li>
|
||||
<li Class="StockGenerator_BuySingleDef">
|
||||
<thingDef>PN_SilverCase</thingDef>
|
||||
</li>
|
||||
</stockGenerators>
|
||||
</TraderKindDef>
|
||||
|
||||
<!--benefit ship-->
|
||||
|
||||
<TraderKindDef>
|
||||
<defName>PN_Orbital_PnLbenefit</defName>
|
||||
<label>PnL benefit ship</label>
|
||||
<orbital>true</orbital>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<permitRequiredForTrading>PN_TradeBenefit</permitRequiredForTrading>
|
||||
<stockGenerators>
|
||||
|
||||
<!-- Resources -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Silver</thingDef>
|
||||
<countRange>2000~4000</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<countRange>30~60</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentSpacer</thingDef>
|
||||
<countRange>8~16</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Steel</thingDef>
|
||||
<countRange>500~800</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Plasteel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Uranium</thingDef>
|
||||
<countRange>60~300</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Chemfuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>MedicineUltratech</thingDef>
|
||||
<countRange>5~30</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Neutroamine</thingDef>
|
||||
<countRange>100~500</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Hyperweave</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>DevilstrandCloth</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Drugs -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_AutomatonFuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_antibiotics</thingDef>
|
||||
<countRange>6~18</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Automaton -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_RepairKit</thingDef>
|
||||
<countRange>20~40</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_SelfRepairKit</thingDef>
|
||||
<countRange>2~5</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_BrainCasing</thingDef>
|
||||
<countRange>6~10</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Leather_Automaton</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_Component</thingDef>
|
||||
<countRange>8~16</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonSoldier</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonWorker</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonMaid</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_PremiumAutomatonSoldier</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_PremiumAutomatonWorker</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_PremiumAutomatonMaid</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Weapons -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_PrototypeRailGun</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_WeaponsMelee">
|
||||
<weaponTag>PN_Bladelink</weaponTag>
|
||||
<countRange>1~2</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Apparel -->
|
||||
|
||||
<!-- Implants -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_ResurrectModule</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Techprints -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_CataphractArmor</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_BrainWiring</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Buildings -->
|
||||
|
||||
<!-- Animals -->
|
||||
|
||||
<!-- Buying -->
|
||||
|
||||
</stockGenerators>
|
||||
</TraderKindDef>
|
||||
</Defs>
|
@ -1,99 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 오토마톤 뉴로링크 ====================================-->
|
||||
<ThingDef>
|
||||
<defName>PN_PsychicAmplifier</defName>
|
||||
<label>automaton psylink neuroformer</label>
|
||||
<description>A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PsychicAmplifier</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<category>Item</category>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<pathCost>14</pathCost>
|
||||
<selectable>true</selectable>
|
||||
<altitudeLayer>Item</altitudeLayer>
|
||||
<tickerType>Never</tickerType>
|
||||
<alwaysHaulable>true</alwaysHaulable>
|
||||
<resourceReadoutPriority>Middle</resourceReadoutPriority>
|
||||
<thingCategories>
|
||||
<li>BodyPartsArchotech</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Beauty>-4</Beauty>
|
||||
<Mass>1</Mass>
|
||||
<MarketValue>2600</MarketValue>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Special/PsylinkNeuroformer</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tradeTags>
|
||||
<li>PsylinkNeuroformer</li>
|
||||
</tradeTags>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Use neuroformer to form psylink</useLabel>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>PsychicAmplifier</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectPlaySound">
|
||||
<soundOnUsed>PsyAmpInstalled</soundOnUsed>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_PsychicAmplifier_Automaton</defName>
|
||||
<label>make automaton psylink</label>
|
||||
<description>make automaton psylink</description>
|
||||
<jobString>Making automaton psylink.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychicAmplifier</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_PsychicAmplifier>1</PN_PsychicAmplifier>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_PsychicAmplifier</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
@ -1,525 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 드릴암 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>PN_InstallDrillArm</defName>
|
||||
<label>install drill arm</label>
|
||||
<description>Install a drill arm.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>DrillArm</ThingDef>
|
||||
<HediffDef>DrillArm</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing drill arm.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>DrillArm</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>DrillArm</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNArm</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>DrillArm</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 농업손 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>PN_InstallFieldHand</defName>
|
||||
<label>install field hand</label>
|
||||
<description>Install a field hand.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>FieldHand</ThingDef>
|
||||
<HediffDef>FieldHand</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing field hand.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>FieldHand</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>FieldHand</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNHand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>FieldHand</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!--파워클로-->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>PN_InstallPowerClaw</defName>
|
||||
<label>install power claw</label>
|
||||
<description>Install a power claw.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PowerClaw</ThingDef>
|
||||
<HediffDef>PowerClaw</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing power claw.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PowerClaw</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PowerClaw</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNHand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PowerClaw</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 핸드 탈론 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallHandTalon</defName>
|
||||
<label>install hand talon</label>
|
||||
<description>Install a hand talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>HandTalon</ThingDef>
|
||||
<HediffDef>HandTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing hand talon.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>HandTalon</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>HandTalon</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNHand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>HandTalon</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveHandTalon</defName>
|
||||
<label>remove hand talon</label>
|
||||
<description>Remove hand talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>HandTalon</ThingDef>
|
||||
<HediffDef>HandTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing hand talon.</jobString>
|
||||
<removesHediff>HandTalon</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 엘보 블레이드 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallElbowBlade</defName>
|
||||
<label>install elbow blade</label>
|
||||
<description>Install an elbow blade.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ElbowBlade</ThingDef>
|
||||
<HediffDef>ElbowBlade</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing elbow blade.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ElbowBlade</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ElbowBlade</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNArm</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ElbowBlade</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveElbowBlade</defName>
|
||||
<label>remove elbow blade</label>
|
||||
<description>Remove elbow blade.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ElbowBlade</ThingDef>
|
||||
<HediffDef>ElbowBlade</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing elbow blade.</jobString>
|
||||
<removesHediff>ElbowBlade</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 무릎 스파이크 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallKneeSpike</defName>
|
||||
<label>install knee spike</label>
|
||||
<description>Install a knee spike.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>KneeSpike</ThingDef>
|
||||
<HediffDef>KneeSpike</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing knee spike.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>KneeSpike</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>KneeSpike</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNLeg</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>KneeSpike</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveKneeSpike</defName>
|
||||
<label>remove knee spike</label>
|
||||
<description>Remove knee spike.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>KneeSpike</ThingDef>
|
||||
<HediffDef>KneeSpike</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing knee spike.</jobString>
|
||||
<removesHediff>KneeSpike</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 독니 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallVenomFangs</defName>
|
||||
<label>install venom fangs</label>
|
||||
<description>Install venom fangs.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomFangs</ThingDef>
|
||||
<HediffDef>VenomFangs</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing venom fangs.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>VenomFangs</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>VenomFangs</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyPartGroups>
|
||||
<li>Teeth</li>
|
||||
</appliedOnFixedBodyPartGroups>
|
||||
<addsHediff>VenomFangs</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveVenomFangs</defName>
|
||||
<label>remove venom fangs</label>
|
||||
<description>Remove venom fangs.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomFangs</ThingDef>
|
||||
<HediffDef>VenomFangs</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing venom fangs.</jobString>
|
||||
<removesHediff>VenomFangs</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 베놈 탈론 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallVenomTalon</defName>
|
||||
<label>install venom talon</label>
|
||||
<description>Install a venom talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomTalon</ThingDef>
|
||||
<HediffDef>VenomTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing venom talon.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>VenomTalon</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>VenomTalon</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyPartGroups>
|
||||
<li>MiddleFingers</li>
|
||||
</appliedOnFixedBodyPartGroups>
|
||||
<addsHediff>VenomTalon</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveVenomTalon</defName>
|
||||
<label>remove venom talon</label>
|
||||
<description>Remove venom talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomTalon</ThingDef>
|
||||
<HediffDef>VenomTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing venom talon.</jobString>
|
||||
<removesHediff>VenomTalon</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- neurocalculator -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallNeurocalculator</defName>
|
||||
<label>install neurocalculator</label>
|
||||
<description>Install a neurocalculator.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Neurocalculator</ThingDef>
|
||||
<HediffDef>Neurocalculator</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing neurocalculator.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Neurocalculator</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>Neurocalculator</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>Neurocalculator</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveNeurocalculator</defName>
|
||||
<label>remove neurocalculator</label>
|
||||
<description>Remove neurocalculator.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Neurocalculator</ThingDef>
|
||||
<HediffDef>Neurocalculator</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing neurocalculator.</jobString>
|
||||
<removesHediff>Neurocalculator</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Circadian assistant -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallCircadianAssistant</defName>
|
||||
<label>install circadian assistant</label>
|
||||
<description>Install a circadian assistant.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianAssistant</ThingDef>
|
||||
<HediffDef>CircadianAssistant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing circadian assistant.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>CircadianAssistant</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>CircadianAssistant</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>CircadianAssistant</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveCircadianAssistant</defName>
|
||||
<label>remove circadian assistant</label>
|
||||
<description>Remove circadian assistant.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianAssistant</ThingDef>
|
||||
<HediffDef>CircadianAssistant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing circadian assistant.</jobString>
|
||||
<removesHediff>CircadianAssistant</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Circadian half-cycler -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallCircadianHalfCycler</defName>
|
||||
<label>install circadian half-cycler</label>
|
||||
<description>Install a circadian half-cycler.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianHalfCycler</ThingDef>
|
||||
<HediffDef>CircadianHalfCycler</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing circadian half-cycler.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>CircadianHalfCycler</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>CircadianHalfCycler</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>CircadianHalfCycler</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveCircadianHalfCycler</defName>
|
||||
<label>remove circadian half-cycler</label>
|
||||
<description>Remove circadian half-cycler.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianHalfCycler</ThingDef>
|
||||
<HediffDef>CircadianHalfCycler</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing circadian half-cycler.</jobString>
|
||||
<removesHediff>CircadianHalfCycler</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Psychic sensitizer -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallPsychicSensitizer</defName>
|
||||
<label>install psychic sensitizer</label>
|
||||
<description>Install a psychic sensitizer.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicSensitizer</ThingDef>
|
||||
<HediffDef>PsychicSensitizer</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing psychic sensitizer.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychicSensitizer</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PsychicSensitizer</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PsychicSensitizer</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemovePsychicSensitizer</defName>
|
||||
<label>remove psychic sensitizer</label>
|
||||
<description>Remove psychic sensitizer.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicSensitizer</ThingDef>
|
||||
<HediffDef>PsychicSensitizer</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing psychic sensitizer.</jobString>
|
||||
<removesHediff>PsychicSensitizer</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Psychic reader -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallPsychicReader</defName>
|
||||
<label>install psychic reader</label>
|
||||
<description>Install a psychic reader.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicReader</ThingDef>
|
||||
<HediffDef>PsychicReader</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing psychic reader.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychicReader</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PsychicReader</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PsychicReader</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemovePsychicReader</defName>
|
||||
<label>remove psychic reader</label>
|
||||
<description>Remove psychic reader.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicReader</ThingDef>
|
||||
<HediffDef>PsychicReader</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing psychic reader.</jobString>
|
||||
<removesHediff>PsychicReader</removesHediff>
|
||||
</RecipeDef>
|
||||
</Defs>
|
@ -1,302 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--blooded chain sword-->
|
||||
<ManeuverDef>
|
||||
<defName>PN_ChainCutManeuverMono</defName>
|
||||
<requiredCapacity>PN_ChainCutToolMono</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ChainCutDamageMono</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ChainCutToolMono</defName>
|
||||
<label>chainsword cut</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamageMono</defName>
|
||||
<hediff>PN_ChainCutHediffMono</hediff>
|
||||
<hediffSkin>PN_ChainCutHediffMono</hediffSkin>
|
||||
<hediffSolid>PN_ChainCrackHediffMono</hediffSolid>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCutHediffMono</defName>
|
||||
<label>cut</label>
|
||||
<labelNoun>a cut</labelNoun>
|
||||
<description>a cut.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>cut scar</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCutDamage_ConMono</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.06</bleedRate>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Cut off</destroyedLabel>
|
||||
<destroyedOutLabel>Cut off</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamage_ConMono</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCrackHediffMono</defName>
|
||||
<label>crack</label>
|
||||
<labelNoun>a crack wound</labelNoun>
|
||||
<description>A crack.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>set</labelTendedWell>
|
||||
<labelTendedWellInner>set</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>permanent crack</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCrackDamage_ConMono</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>2</damageAmount>
|
||||
<endTicks>12</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.01</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<destroyedLabel>Shattered</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCrackDamage_ConMono</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<!--electrical blunt-->
|
||||
|
||||
<ManeuverDef>
|
||||
<defName>PN_ElectricalBluntManeuver</defName>
|
||||
<requiredCapacity>PN_ElectricalBluntTool</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ElectricalBluntDamage</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ElectricalBluntTool</defName>
|
||||
<label>electrical blunt</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef ParentName="BluntBase">
|
||||
<defName>PN_ElectricalBluntDamage</defName>
|
||||
<hediff>PN_ElectricalCrushHediff</hediff>
|
||||
<hediffSkin>PN_ElectricalBruiseHediff</hediffSkin>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalCrushHediff</defName>
|
||||
<label>crush</label>
|
||||
<labelNoun>a crush wound</labelNoun>
|
||||
<description>A crushing wound.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>mangled scar</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.01</bleedRate>
|
||||
<canMerge>true</canMerge>
|
||||
<destroyedLabel>Crushed</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalBruiseHediff</defName>
|
||||
<label>bruise</label>
|
||||
<labelNoun>a bruise</labelNoun>
|
||||
<description>A bruise.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>tended</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Destroyed</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="Flame">
|
||||
<defName>PN_ElectricalBurnDamage_Con</defName>
|
||||
<label>electrical burn</label>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<hediff>PN_ElectricalBurn</hediff>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalBurn</defName>
|
||||
<label>electrical burn</label>
|
||||
<labelNoun>a electrical burn</labelNoun>
|
||||
<description>A electrical burn.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>tended</labelTendedWellInner>
|
||||
<labelSolidTendedWell>tended</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.30</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>burn scar</permanentLabel>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.01875</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Burned off</destroyedLabel>
|
||||
<destroyedOutLabel>Burned out</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<!--electrical Stab-->
|
||||
|
||||
<ManeuverDef>
|
||||
<defName>PN_ElectricalStabManeuver</defName>
|
||||
<requiredCapacity>PN_ElectricalStabTool</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ElectricalStabDamage</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ElectricalStabTool</defName>
|
||||
<label>electrical stab</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef>
|
||||
<defName>PN_ElectricalStabDamage</defName>
|
||||
<label>stab</label>
|
||||
<workerClass>DamageWorker_Stab</workerClass>
|
||||
<externalViolence>true</externalViolence>
|
||||
<deathMessage>{0} has been stabbed to death.</deathMessage>
|
||||
<hediff>PN_ElectricalStabHediff</hediff>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<stabChanceOfForcedInternal>0.6</stabChanceOfForcedInternal>
|
||||
<overkillPctToDestroyPart>0.4~1.0</overkillPctToDestroyPart>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalStabHediff</defName>
|
||||
<label>stab</label>
|
||||
<labelNoun>a stab wound</labelNoun>
|
||||
<description>A stab wound.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>stab scar</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>12</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.06</bleedRate>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Cut off</destroyedLabel>
|
||||
<destroyedOutLabel>Cut out</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_PsychicAmplifier</defName>
|
||||
<label>automaton psylink</label>
|
||||
<description>Research how to modify psylink for use by the Automaton.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>300</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
</prerequisites>
|
||||
<researchViewX>1.0</researchViewX>
|
||||
<researchViewY>1.4</researchViewY>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</ResearchProjectDef>
|
||||
</Defs>
|
@ -1,99 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--PnL shuttle-->
|
||||
<!--<ThingDef ParentName="ShuttleBase">
|
||||
<defName>PN_Shuttle</defName>
|
||||
<label>PnL shuttle</label>
|
||||
<description>A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Misc/Shuttle</texPath>
|
||||
<color>(162,164,149)</color>
|
||||
</graphicData>
|
||||
</ThingDef>-->
|
||||
|
||||
<!--==================================== 상납용 은 ====================================-->
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>PN_SilverCase</defName>
|
||||
<label>PnL silver case</label>
|
||||
<description>the case of 800 silvers. can get a result point by submitting it to PnL result appraiser.\n\nIt is locked with a special security device that even the maker cannot open. It takes a lot of effort to unlock, so the merchant will try to cut the price of it.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNSilverCase</texPath>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1.0</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Silver_Drop</soundInteract>
|
||||
<soundDrop>Silver_Drop</soundDrop>
|
||||
<stackLimit>10</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>800</MarketValue>
|
||||
<Mass>6.4</Mass>
|
||||
<RoyalFavorValue>1</RoyalFavorValue>
|
||||
<WorkToMake>700</WorkToMake>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>PN_AutomatonCatagory</li>
|
||||
</thingCategories>
|
||||
<tradeTags Inherit="false">
|
||||
<li>PN_SilverChest</li>
|
||||
</tradeTags>
|
||||
<thingSetMakerTags Inherit="false">
|
||||
|
||||
</thingSetMakerTags>
|
||||
<costList>
|
||||
<Silver>80</Silver>
|
||||
<Steel>15</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>PNRP_Production</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_UnlockSilverCase</defName>
|
||||
<label>Unlock PnL silver case</label>
|
||||
<description>unlock PnL silver case. can't get the perfect result by forcibly breaking the security device.</description>
|
||||
<jobString>unlocking PnL silver case.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workAmount>1600</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_SilverCase</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Silver>480</Silver>
|
||||
<Steel>5</Steel>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite></researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
</Defs>
|
@ -1,396 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 베이스 ====================================-->
|
||||
|
||||
<RulePackDef>
|
||||
<defName>PN_NamerChainSwordfirst</defName>
|
||||
<rulePack>
|
||||
<rulesFiles>
|
||||
<li>PNof->Names/Weapon/PNof</li>
|
||||
<li>PNChainSword->Names/Weapon/PNChainSword</li>
|
||||
</rulesFiles>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>PN_NamerChainSword</defName>
|
||||
<include>
|
||||
<li>PN_NamerFirst</li>
|
||||
<li>PN_NamerChainSwordfirst</li>
|
||||
</include>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_weapon_name->[PNChainSword] [PNof] [PNFirstNamer]</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<MarketValue>2000</MarketValue>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Art">
|
||||
<nameMaker>NamerArtWeaponMelee</nameMaker>
|
||||
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
|
||||
<minQualityForArtistic>Excellent</minQualityForArtistic>
|
||||
</li>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
<smeltable>true</smeltable>
|
||||
<burnableByRecipe>true</burnableByRecipe>
|
||||
<thingCategories>
|
||||
<li>WeaponsMelee</li>
|
||||
</thingCategories>
|
||||
<weaponTags>
|
||||
<li>PN_UltratechMelee</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
<thingSetMakerTags>
|
||||
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True">
|
||||
<techLevel>Ultra</techLevel>
|
||||
<tradeNeverStack>true</tradeNeverStack>
|
||||
<relicChance>1</relicChance>
|
||||
<weaponTags>
|
||||
<li>PN_Bladelink</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_BladelinkWeapon">
|
||||
<biocodeOnEquip>true</biocodeOnEquip>
|
||||
</li>
|
||||
<li Class="CompProperties_Styleable"></li>
|
||||
</comps>
|
||||
<smeltable>true</smeltable>
|
||||
<burnableByRecipe>true</burnableByRecipe>
|
||||
<thingCategories>
|
||||
<li>WeaponsMeleeBladelink</li>
|
||||
</thingCategories>
|
||||
<thingSetMakerTags>
|
||||
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열세이버 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_RoyalSaber_Bladelink</defName>
|
||||
<label>PnL royal saber</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>0</equippedAngleOffset>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Weapons/PNRoyalSaber</texPath>
|
||||
<color>(255,255,255)</color>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkPlasmaSword</soundInteract>
|
||||
<meleeHitSound>MeleeHit_BladelinkPlasmaSword</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>24</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Burn</def>
|
||||
<amount>20</amount>
|
||||
<chance>1.0</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>24</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Burn</def>
|
||||
<amount>20</amount>
|
||||
<chance>1.0</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 블러디드 체인소드 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_Chainsword_Bladelink</defName>
|
||||
<label>PnL blooded chain sword</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Weapons/PNSwordLink</texPath>
|
||||
<color>(255,255,255)</color>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkMonoSword</soundInteract>
|
||||
<meleeHitSound>PNChainswordSound</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>27</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>PN_ChainCutToolMono</li>
|
||||
</capacities>
|
||||
<power>27</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="CompProperties_GeneratedName">
|
||||
<nameMaker>PN_NamerChainSword</nameMaker>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열해머 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_RoyalHammer_Bladelink</defName>
|
||||
<label>PnL storm Hammer</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nWarhammer used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>4</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>0</equippedAngleOffset>
|
||||
<graphicData Class="AutomataRace.GraphicData_Sprite">
|
||||
<texPath>Things/Weapons/PNPersonaHammer</texPath>
|
||||
<graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
|
||||
<color>(255,255,255)</color>
|
||||
<totalFrameLength>170</totalFrameLength>
|
||||
<keyFrames>
|
||||
<li>
|
||||
<frame>0</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>120</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>125</frame>
|
||||
<index>2</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>130</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>165</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
</keyFrames>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
|
||||
<meleeHitSound>MeleeHit_BladelinkZeusHammer</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleeBlunt</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>PN_ElectricalBluntTool</li>
|
||||
</capacities>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>10</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 스톰랜스 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_StormLance_Bladelink</defName>
|
||||
<label>PnL storm lance</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nlance used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>4</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<graphicData Class="AutomataRace.GraphicData_Sprite">
|
||||
<texPath>Things/Weapons/PNStormLance</texPath>
|
||||
<graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
|
||||
<color>(255,255,255)</color>
|
||||
<totalFrameLength>170</totalFrameLength>
|
||||
<keyFrames>
|
||||
<li>
|
||||
<frame>0</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>120</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>125</frame>
|
||||
<index>2</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>130</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>165</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
</keyFrames>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
|
||||
<meleeHitSound>MeleeHit_BladelinkZeusHammer</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleeBlunt</li>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>side</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>PN_ElectricalBluntTool</li>
|
||||
</capacities>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>10</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>PN_ElectricalStabTool</li>
|
||||
</capacities>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>10</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="SYS.CompProperties_WeaponExtention">
|
||||
<littleDown>True</littleDown>
|
||||
<northOffset>
|
||||
<position>(0.2,0,0.25)</position>
|
||||
<angle>-45</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(-0.25,0.3,0.2)</position>
|
||||
<angle>45</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(0.15,0.3,0.2)</position>
|
||||
<angle>-45</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(-0.15,-0.3,0.2)</position>
|
||||
<angle>45</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -1,530 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<!--오토마톤 메크링크-->
|
||||
<ThingDef ParentName="MechanitorImplantBase">
|
||||
<defName>PN_Mechlink</defName>
|
||||
<label>automaton mechlink</label>
|
||||
<description>This is a modified mechlink for automaton.</description>
|
||||
<thingClass>Mechlink</thingClass>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>MechlinkImplant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Beauty>-4</Beauty>
|
||||
<Mass>1</Mass>
|
||||
<MarketValue>500</MarketValue>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>Things/Pawn/Humanlike/Apparel/Mechlink</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.65</drawSize>
|
||||
</graphicData>
|
||||
<comps>
|
||||
<li Class="CompProperties_Forbiddable" />
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>InstallMechlink</useJob>
|
||||
<useLabel>Install {0_label} to become mechanitor</useLabel>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<compClass>CompUseEffect_InstallImplantMechlink</compClass>
|
||||
<hediffDef>MechlinkImplant</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<requiresPsychicallySensitive>true</requiresPsychicallySensitive>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectPlaySound">
|
||||
<soundOnUsed>MechlinkInstalled</soundOnUsed>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_Mechlink_Automaton</defName>
|
||||
<label>make automaton mechlink</label>
|
||||
<description>make automaton mechlink</description>
|
||||
<jobString>Making automaton mechlink.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Mechlink</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_Mechlink>1</PN_Mechlink>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<!--오토마톤 서브링크-->
|
||||
<ThingDef Abstract="True" Name="PN_MechanitorImplantBase" ParentName="MechanitorImplantBase">
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Beauty>-4</Beauty>
|
||||
<Mass>1</Mass>
|
||||
<MarketValue>1200</MarketValue>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<WorkToMake>3200</WorkToMake>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.80</drawSize>
|
||||
<color>(247,180,130)</color>
|
||||
</graphicData>
|
||||
<comps>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_ControlSublinkBase" ParentName="PN_MechanitorImplantBase">
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>ControlSublinkImplant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<MaxInstallCount>3</MaxInstallCount>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_ControlSublinkBase">
|
||||
<defName>PN_ControlSublink</defName>
|
||||
<label>automaton control sublink (standard)</label>
|
||||
<description>This is a modified control sublink (standard) for automaton.</description>
|
||||
<costList>
|
||||
<SignalChip>1</SignalChip>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Implant sublink</useLabel>
|
||||
<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>ControlSublinkImplant</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
<maxSeverity>3</maxSeverity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_ControlSublinkBase">
|
||||
<defName>PN_ControlSublinkHigh</defName>
|
||||
<label>automaton control sublink (high)</label>
|
||||
<description>This is a modified control sublink (high) for automaton.</description>
|
||||
<costList>
|
||||
<PowerfocusChip>1</PowerfocusChip>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Implant high sublink</useLabel>
|
||||
<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>ControlSublinkImplant</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
<requiresExistingHediff>true</requiresExistingHediff>
|
||||
<minSeverity>3</minSeverity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_ControlSublink_Automaton</defName>
|
||||
<label>make automaton sublink (standard)</label>
|
||||
<description>make automaton sublink</description>
|
||||
<jobString>Making automaton sublink.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ControlSublink</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_ControlSublink>1</PN_ControlSublink>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_PN_ControlSublinkHigh_Automaton</defName>
|
||||
<label>make automaton sublink (high)</label>
|
||||
<description>make automaton sublink</description>
|
||||
<jobString>Making automaton sublink.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ControlSublinkHigh</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_ControlSublinkHigh>1</PN_ControlSublinkHigh>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Remote repairer -->
|
||||
<ThingDef ParentName="PN_MechanitorImplantBase">
|
||||
<defName>PN_RemoteRepairer</defName>
|
||||
<label>automaton remote repairer</label>
|
||||
<description>This is a modified remote repairer for automaton.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>RemoteRepairerImplant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<PowerfocusChip>1</PowerfocusChip>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxInstallCount>3</MaxInstallCount>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Implant {0_label}</useLabel>
|
||||
<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>RemoteRepairerImplant</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_PN_RemoteRepairer_Automaton</defName>
|
||||
<label>make automaton remote repairer</label>
|
||||
<description>make automaton remote repairer</description>
|
||||
<jobString>Making automaton remote repairer.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>RemoteRepairer</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_RemoteRepairer>1</PN_RemoteRepairer>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Mech gestation processorr -->
|
||||
<ThingDef ParentName="PN_MechanitorImplantBase">
|
||||
<defName>PN_MechFormfeeder</defName>
|
||||
<label>automaton mech gestation processor</label>
|
||||
<description>This is a modified mech gestation processor for automaton.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>MechFormfeederImplant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<SignalChip>1</SignalChip>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxInstallCount>6</MaxInstallCount>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Implant {0_label}</useLabel>
|
||||
<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>MechFormfeederImplant</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_PN_MechFormfeeder_Automaton</defName>
|
||||
<label>make automaton mech gestation processor</label>
|
||||
<description>make automaton mech gestation processor</description>
|
||||
<jobString>Making automaton mech gestation processor.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>MechFormfeeder</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_MechFormfeeder>1</PN_MechFormfeeder>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Remote shielder -->
|
||||
<ThingDef ParentName="PN_MechanitorImplantBase">
|
||||
<defName>PN_RemoteShielder</defName>
|
||||
<label>automaton remote shielder</label>
|
||||
<description>This is a modified remote shielder for automaton.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>RemoteShielderImplant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<PowerfocusChip>1</PowerfocusChip>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxInstallCount>3</MaxInstallCount>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Implant {0_label}</useLabel>
|
||||
<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>RemoteShielderImplant</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_PN_RemoteShielder_Automaton</defName>
|
||||
<label>make automaton remote shielder</label>
|
||||
<description>make automaton remote shielder</description>
|
||||
<jobString>Making automaton remote shielder.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>RemoteShielder</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_RemoteShielder>1</PN_RemoteShielder>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Repair probe -->
|
||||
<ThingDef ParentName="PN_MechanitorImplantBase">
|
||||
<defName>PN_RepairProbe</defName>
|
||||
<label>automaton repair probe</label>
|
||||
<description>This is a modified repair probe for automaton.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>RepairProbeImplant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<NanostructuringChip>1</NanostructuringChip>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxInstallCount>6</MaxInstallCount>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Implant {0_label}</useLabel>
|
||||
<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>RepairProbeImplant</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_PN_RepairProbe_Automaton</defName>
|
||||
<label>make automaton repair probe</label>
|
||||
<description>make automaton repair probe</description>
|
||||
<jobString>Making automaton repair probe.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>RepairProbe</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_RepairProbe>1</PN_RepairProbe>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
@ -1,17 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_Mechlink</defName>
|
||||
<label>automaton mechlink</label>
|
||||
<description>Research how to modify mechlink and sublink for use by the Automaton.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>300</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
</prerequisites>
|
||||
<researchViewX>1.0</researchViewX>
|
||||
<researchViewY>4.9</researchViewY>
|
||||
<tags></tags>
|
||||
</ResearchProjectDef>
|
||||
</Defs>
|
@ -1,102 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
<!--메카나이터 모듈-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_ArrayModule</defName>
|
||||
<label>array module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nAny model (legd), (mast), (exc)\n\nThis module increases the automaton's MechBandwidth and MechControlGroups stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_ArrayModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>20</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags></tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_ArrayModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_ArrayModuleHediff</defName>
|
||||
<label>array module</label>
|
||||
<description>The hediff created by installing array module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_ArrayModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MechBandwidth>6</MechBandwidth>
|
||||
<MechControlGroups>1</MechControlGroups>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps></comps>
|
||||
</HediffDef>
|
||||
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_IntegratorModule</defName>
|
||||
<label>integrator module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nAny model (legd)\n\nThis module increases the automaton's MechBandwidth and MechControlGroups stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_IntegratorModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentIndustrial>12</ComponentIndustrial>
|
||||
<ComponentSpacer>9</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
<SignalChip>2</SignalChip>
|
||||
<PowerfocusChip>1</PowerfocusChip>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags></tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_IntegratorModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_IntegratorModuleHediff</defName>
|
||||
<label>integrator module</label>
|
||||
<description>The hediff created by installing integrator module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_IntegratorModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MechBandwidth>18</MechBandwidth>
|
||||
<MechControlGroups>1</MechControlGroups>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps></comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,21 +0,0 @@
|
||||
|
||||
[gguake] (Do Something for Idle modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1896806569)
|
||||
|
||||
1_CustomizableRecipe.dll
|
||||
2_AutomataRace.dll
|
||||
|
||||
|
||||
[NukaFrog] (Ratkin Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1578693166)
|
||||
|
||||
AdditionalVerb.dll
|
||||
SYS.dll
|
||||
|
||||
[SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)
|
||||
|
||||
AutomataWearSetting.dll
|
||||
|
||||
|
||||
[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
|
||||
|
||||
RooAssemblies.dll
|
||||
PN_ItemFormChange
|
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Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user