1.3 패치 준비
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								1.3/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
									
									
									
									
									
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								1.3/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
									
									
									
									
									
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					<?xml version="1.0" encoding="utf-8" ?>
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					<Defs>
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					  <AutomataRace.AutomataQualityProperty>
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					    <defName>PN_AutomataQualityProperty_Awful</defName>
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					    <quality>Awful</quality>
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					    <pawnKindDefs>
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					      <li>
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					        <key>PN_Specialization_Combat</key>
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					        <value>Paniel_Randombox_Awful</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Engineer</key>
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					        <value>Paniel_Randombox_Awful</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Domestic</key>
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					        <value>Paniel_Randombox_Awful</value>
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					      </li>
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					    </pawnKindDefs>
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					    <scoreCurve>
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					      <points>
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					        <li>(100,25)</li>
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					        <li>(125,0)</li>
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					      </points>
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					    </scoreCurve>
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					  </AutomataRace.AutomataQualityProperty>
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					  <AutomataRace.AutomataQualityProperty>
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					    <defName>PN_AutomataQualityProperty_Poor</defName>
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					    <quality>Poor</quality>
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					    <pawnKindDefs>
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					      <li>
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					        <key>PN_Specialization_Combat</key>
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					        <value>Paniel_Randombox_Poor</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Engineer</key>
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					        <value>Paniel_Randombox_Poor</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Domestic</key>
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					        <value>Paniel_Randombox_Poor</value>
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					      </li>
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					    </pawnKindDefs>
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					    <scoreCurve>
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					      <points>
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					        <li>(100,100)</li>
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					        <li>(200,0)</li>
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					      </points>
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					    </scoreCurve>
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					  </AutomataRace.AutomataQualityProperty>
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					  <AutomataRace.AutomataQualityProperty>
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					    <defName>PN_AutomataQualityProperty_Normal</defName>
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					    <quality>Normal</quality>
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					    <pawnKindDefs>
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					      <li>
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					        <key>PN_Specialization_Combat</key>
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					        <value>Paniel_Soldier_Normal</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Engineer</key>
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					        <value>Paniel_Worker_Normal</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Domestic</key>
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					        <value>Paniel_Maid_Normal</value>
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					      </li>
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					    </pawnKindDefs>
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					    <scoreCurve>
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					      <points>
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					        <li>(100,200)</li>
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					        <li>(250,50)</li>
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					      </points>
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					    </scoreCurve>
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					  </AutomataRace.AutomataQualityProperty>
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					  <AutomataRace.AutomataQualityProperty>
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					    <defName>PN_AutomataQualityProperty_Good</defName>
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					    <quality>Good</quality>
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					    <pawnKindDefs>
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					      <li>
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					        <key>PN_Specialization_Combat</key>
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					        <value>Paniel_Soldier_Good</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Engineer</key>
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					        <value>Paniel_Worker_Good</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Domestic</key>
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					        <value>Paniel_Maid_Good</value>
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					      </li>
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					    </pawnKindDefs>
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					    <scoreCurve>
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					      <points>
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					        <li>(180,0)</li>
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					        <li>(900,720)</li>
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					      </points>
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					    </scoreCurve>
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					  </AutomataRace.AutomataQualityProperty>
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					  <AutomataRace.AutomataQualityProperty>
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					    <defName>PN_AutomataQualityProperty_Excellent</defName>
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					    <quality>Excellent</quality>
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					    <pawnKindDefs>
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					      <li>
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					        <key>PN_Specialization_Combat</key>
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					        <value>Paniel_Soldier_Excellent</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Engineer</key>
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					        <value>Paniel_Worker_Excellent</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Domestic</key>
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					        <value>Paniel_Maid_Excellent</value>
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					      </li>
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					    </pawnKindDefs>
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					    <scoreCurve>
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					      <points>
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					        <li>(250,0)</li>
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					        <li>(900,650)</li>
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					      </points>
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					    </scoreCurve>
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					  </AutomataRace.AutomataQualityProperty>
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					  <AutomataRace.AutomataQualityProperty>
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					    <defName>PN_AutomataQualityProperty_Masterwork</defName>
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					    <quality>Masterwork</quality>
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					    <pawnKindDefs>
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					      <li>
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					        <key>PN_Specialization_Combat</key>
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					        <value>Paniel_Soldier_Masterwork</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Engineer</key>
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					        <value>Paniel_Worker_Masterwork</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Domestic</key>
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					        <value>Paniel_Maid_Masterwork</value>
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					      </li>
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					    </pawnKindDefs>
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					    <scoreCurve>
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					      <points>
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					        <li>(350,0)</li>
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					        <li>(900,550)</li>
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					      </points>
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					    </scoreCurve>
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					  </AutomataRace.AutomataQualityProperty>
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					  <AutomataRace.AutomataQualityProperty>
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					    <defName>PN_AutomataQualityProperty_Legendary</defName>
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					    <quality>Legendary</quality>
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					    <pawnKindDefs>
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					      <li>
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					        <key>PN_Specialization_Combat</key>
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					        <value>Paniel_Soldier_Legendary</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Engineer</key>
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					        <value>Paniel_Worker_Legendary</value>
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					      </li>
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					      <li>
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					        <key>PN_Specialization_Domestic</key>
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					        <value>Paniel_Maid_Legendary</value>
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					      </li>
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					    </pawnKindDefs>
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					    <scoreCurve>
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					      <points>
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					        <li>(500,0)</li>
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					        <li>(900,400)</li>
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					      </points>
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					    </scoreCurve>
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					  </AutomataRace.AutomataQualityProperty>
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					</Defs>
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								1.3/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
									
									
									
									
									
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								1.3/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
									
									
									
									
									
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					<?xml version="1.0" encoding="utf-8" ?>
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					<Defs>
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					  <AutomataRace.AutomataRaceSettings>
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					    <defName>Paniel_Race</defName>
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					    <needBlacklists>      <!--Need def-->
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					      <li>Beauty</li>
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					      <li>Comfort</li>
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					      <li>Outdoors</li>
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					      <li>DrugDesire</li>
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					      <li>RoomSize</li>
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					    </needBlacklists>    <!--false 가 적용 / true 가 꺼짐-->
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					    <socialActivated>true</socialActivated>
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					    <skillDecayActivated>false</skillDecayActivated>
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					    <infectionActivated>false</infectionActivated>
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					    <medicineTendable>false</medicineTendable>
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					    <deadThoughtOverrides>
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					      <li>
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					        <source>KnowColonistDied</source>
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					        <overwrite>PN_KnowColonyAutomatonDied</overwrite>
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					      </li>
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					      <li>
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					        <source>PawnWithGoodOpinionDied</source>
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					        <overwrite>PN_AutomatonWithGoodOpinionDied</overwrite>
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					      </li>
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					      <li>
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					        <source>PawnWithBadOpinionDied</source>
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					        <overwrite>PN_AutomatonWithBadOpinionDied</overwrite>
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					      </li>
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					      <li>
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					        <source>ColonistLost</source>
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					        <overwrite>PN_ColonyAutomatonLost</overwrite>
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					      </li>
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					      <li>
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					        <source>PawnWithGoodOpinionLost</source>
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					        <overwrite>PN_AutomatonWithGoodOpinionLost</overwrite>
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					      </li>
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					      <li>
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					        <source>PawnWithBadOpinionLost</source>
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					        <overwrite>PN_AutomatonWithBadOpinionLost</overwrite>
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					      </li>
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					      <li>
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					        <source>WitnessedDeathAlly</source>
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					        <overwrite>PN_WitnessedDestroyedAlly</overwrite>
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					      </li>
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					      <li>
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					        <source>WitnessedDeathNonAlly</source>
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					      </li>
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					      <li>
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					        <source>ColonistBanished</source>
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					      </li>
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					      <li>
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					        <source>ColonistBanishedToDie</source>
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					      </li>
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					      <li>
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					        <source>PrisonerBanishedToDie</source>
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					      </li>
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					    </deadThoughtOverrides>
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					    <conflictingPassions>
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					      <li>Shooting</li>
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					      <li>Melee</li>
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					      <li>Construction</li>
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					      <li>Mining</li>
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					      <li>Cooking</li>
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					      <li>Plants</li>
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					      <li>Animals</li>
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					      <li>Crafting</li>
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					      <li>Artistic</li>
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					      <li>Medicine</li>
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					      <li>Social</li>
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					      <li>Intellectual</li>
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					    </conflictingPassions>
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					    <defaultFaction>PN_indistryFaction</defaultFaction>
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					  </AutomataRace.AutomataRaceSettings>
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					</Defs>
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										26
									
								
								1.3/Defs/AutomataRaceSettings/AutomataSpecializations.xml
									
									
									
									
									
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								1.3/Defs/AutomataRaceSettings/AutomataSpecializations.xml
									
									
									
									
									
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					<?xml version="1.0" encoding="utf-8" ?>
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					<Defs>
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					  <AutomataRace.AutomataSpecializationDef>
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					    <defName>PN_Specialization_Combat</defName>
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					    <uiIconPath>UI/Icons/Combat</uiIconPath>
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			||||||
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					    <tooltip>specialized combat.</tooltip>
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			||||||
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					    <recipeDefLabel>make combat automaton</recipeDefLabel>
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			||||||
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					    <packagedDefLabel>packaged combat automaton</packagedDefLabel>
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			||||||
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					  </AutomataRace.AutomataSpecializationDef>
 | 
				
			||||||
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			||||||
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					  <AutomataRace.AutomataSpecializationDef>
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					    <defName>PN_Specialization_Engineer</defName>
 | 
				
			||||||
 | 
					    <uiIconPath>UI/Icons/Engineer</uiIconPath>
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			||||||
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					    <tooltip>specialized engineering.</tooltip>
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			||||||
 | 
					    <recipeDefLabel>make engineer automaton</recipeDefLabel>
 | 
				
			||||||
 | 
					    <packagedDefLabel>packaged engineer automaton</packagedDefLabel>
 | 
				
			||||||
 | 
					  </AutomataRace.AutomataSpecializationDef>
 | 
				
			||||||
 | 
					  
 | 
				
			||||||
 | 
					  <AutomataRace.AutomataSpecializationDef>
 | 
				
			||||||
 | 
					    <defName>PN_Specialization_Domestic</defName>
 | 
				
			||||||
 | 
					    <tooltip>specialized housework.</tooltip>
 | 
				
			||||||
 | 
					    <uiIconPath>UI/Icons/Domestic</uiIconPath>
 | 
				
			||||||
 | 
					    <recipeDefLabel>make domestic automaton</recipeDefLabel>
 | 
				
			||||||
 | 
					    <packagedDefLabel>packaged domestic automaton</packagedDefLabel>
 | 
				
			||||||
 | 
					  </AutomataRace.AutomataSpecializationDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										1027
									
								
								1.3/Defs/BackStoryDefs/BackStoryDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1027
									
								
								1.3/Defs/BackStoryDefs/BackStoryDefs.xml
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										609
									
								
								1.3/Defs/BodyAndPartDefs/Body.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										609
									
								
								1.3/Defs/BodyAndPartDefs/Body.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,609 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <BodyDef>
 | 
				
			||||||
 | 
					    <defName>PanielBody</defName>
 | 
				
			||||||
 | 
					    <label>Automaton</label>
 | 
				
			||||||
 | 
					    <corePart>
 | 
				
			||||||
 | 
					      <!--몸통-->
 | 
				
			||||||
 | 
					      <def>PNTorso</def>
 | 
				
			||||||
 | 
					      <customLabel>torso case</customLabel>
 | 
				
			||||||
 | 
					      <height>Middle</height>
 | 
				
			||||||
 | 
					      <depth>Outside</depth>
 | 
				
			||||||
 | 
					      <groups>
 | 
				
			||||||
 | 
					        <li>Torso</li>
 | 
				
			||||||
 | 
					      </groups>
 | 
				
			||||||
 | 
					      <parts>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNRibcage</def>
 | 
				
			||||||
 | 
					          <customLabel>ribcage frame</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.036</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNSternum</def>
 | 
				
			||||||
 | 
					          <customLabel>sternum frame</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.015</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNPelvis</def>
 | 
				
			||||||
 | 
					          <customLabel>pelvis frame</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.025</coverage>
 | 
				
			||||||
 | 
					          <height>Bottom</height>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNSpine</def>
 | 
				
			||||||
 | 
					          <customLabel>spine frame</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.025</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNTail</def>
 | 
				
			||||||
 | 
					          <customLabel>tail</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.017</coverage>
 | 
				
			||||||
 | 
					          <height>Bottom</height>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <!--장기-->
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNStomach</def>
 | 
				
			||||||
 | 
					          <customLabel>energy absorbing part</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.025</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNCore</def>
 | 
				
			||||||
 | 
					          <customLabel>engine core</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.020</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNLung</def>
 | 
				
			||||||
 | 
					          <customLabel>left breathing part</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.025</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNLung</def>
 | 
				
			||||||
 | 
					          <customLabel>right breathing part</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.025</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNKidney</def>
 | 
				
			||||||
 | 
					          <customLabel>left oil filter</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.017</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNKidney</def>
 | 
				
			||||||
 | 
					          <customLabel>right oil filter</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.017</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNLiver</def>
 | 
				
			||||||
 | 
					          <customLabel>water filter</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.025</coverage>
 | 
				
			||||||
 | 
					          <depth>Inside</depth>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Torso</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <!--머리-->
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNNeck</def>
 | 
				
			||||||
 | 
					          <customLabel>neck</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.075</coverage>
 | 
				
			||||||
 | 
					          <height>Top</height>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Neck</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					          <parts>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNHead</def>
 | 
				
			||||||
 | 
					              <customLabel>head case</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.80</coverage>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>UpperHead</li>
 | 
				
			||||||
 | 
					                <li>FullHead</li>
 | 
				
			||||||
 | 
					                <li>HeadAttackTool</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					              <parts>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNSkull</def>
 | 
				
			||||||
 | 
					                  <customLabel>skull frame</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.18</coverage>
 | 
				
			||||||
 | 
					                  <depth>Inside</depth>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>UpperHead</li>
 | 
				
			||||||
 | 
					                    <li>FullHead</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                  <parts>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNBrain</def>
 | 
				
			||||||
 | 
					                      <customLabel>brain core</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.8</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>UpperHead</li>
 | 
				
			||||||
 | 
					                        <li>FullHead</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                  </parts>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNEye</def>
 | 
				
			||||||
 | 
					                  <customLabel>left sight sensor</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>FullHead</li>
 | 
				
			||||||
 | 
					                    <li>Eyes</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNEye</def>
 | 
				
			||||||
 | 
					                  <customLabel>right sight sensor</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>FullHead</li>
 | 
				
			||||||
 | 
					                    <li>Eyes</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNEar</def>
 | 
				
			||||||
 | 
					                  <customLabel>left hearing sensor</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>UpperHead</li>
 | 
				
			||||||
 | 
					                    <li>FullHead</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNEar</def>
 | 
				
			||||||
 | 
					                  <customLabel>right hearing sensor</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>UpperHead</li>
 | 
				
			||||||
 | 
					                    <li>FullHead</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNNose</def>
 | 
				
			||||||
 | 
					                  <customLabel>olfactory sensor</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.10</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>FullHead</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNJaw</def>
 | 
				
			||||||
 | 
					                  <customLabel>jaw</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.15</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Teeth</li>
 | 
				
			||||||
 | 
					                    <li>FullHead</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </parts>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </parts>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <!--왼팔-->
 | 
				
			||||||
 | 
					          <def>PNShoulder</def>
 | 
				
			||||||
 | 
					          <customLabel>left shoulder</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.12</coverage>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Shoulders</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					          <parts>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNClavicle</def>
 | 
				
			||||||
 | 
					              <customLabel>left clavicle frame</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.09</coverage>
 | 
				
			||||||
 | 
					              <height>Top</height>
 | 
				
			||||||
 | 
					              <depth>Inside</depth>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Torso</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNArm</def>
 | 
				
			||||||
 | 
					              <customLabel>left arm</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.77</coverage>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Arms</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					              <parts>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNHumerus</def>
 | 
				
			||||||
 | 
					                  <customLabel>left humerus frame</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					                  <depth>Inside</depth>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Arms</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNRadius</def>
 | 
				
			||||||
 | 
					                  <customLabel>left radius frame</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					                  <depth>Inside</depth>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Arms</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNHand</def>
 | 
				
			||||||
 | 
					                  <customLabel>left hand</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.14</coverage>
 | 
				
			||||||
 | 
					                  <height>Bottom</height>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Hands</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                  <parts>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>left pinky</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.06</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>LeftHand</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>left ring finger</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>LeftHand</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>left middle finger</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.08</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>LeftHand</li>
 | 
				
			||||||
 | 
					                        <li>MiddleFingers</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>left index finger</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>LeftHand</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>left thumb</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.08</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>LeftHand</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                  </parts>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </parts>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </parts>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <!--오른팔-->
 | 
				
			||||||
 | 
					          <def>PNShoulder</def>
 | 
				
			||||||
 | 
					          <customLabel>right shoulder</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.12</coverage>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Shoulders</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					          <parts>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNClavicle</def>
 | 
				
			||||||
 | 
					              <customLabel>right clavicle frame</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.09</coverage>
 | 
				
			||||||
 | 
					              <height>Top</height>
 | 
				
			||||||
 | 
					              <depth>Inside</depth>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Torso</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNArm</def>
 | 
				
			||||||
 | 
					              <customLabel>right arm</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.77</coverage>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Arms</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					              <parts>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNHumerus</def>
 | 
				
			||||||
 | 
					                  <customLabel>right humerus frame</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					                  <depth>Inside</depth>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Arms</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNRadius</def>
 | 
				
			||||||
 | 
					                  <customLabel>right radius frame</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					                  <depth>Inside</depth>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Arms</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNHand</def>
 | 
				
			||||||
 | 
					                  <customLabel>right hand</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.14</coverage>
 | 
				
			||||||
 | 
					                  <height>Bottom</height>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Hands</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                  <parts>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>right pinky</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.06</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>RightHand</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>right ring finger</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>RightHand</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>right middle finger</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.08</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>RightHand</li>
 | 
				
			||||||
 | 
					                        <li>MiddleFingers</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>right index finger</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>RightHand</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                    <li>
 | 
				
			||||||
 | 
					                      <def>PNFinger</def>
 | 
				
			||||||
 | 
					                      <customLabel>right thumb</customLabel>
 | 
				
			||||||
 | 
					                      <coverage>0.08</coverage>
 | 
				
			||||||
 | 
					                      <groups>
 | 
				
			||||||
 | 
					                        <li>Hands</li>
 | 
				
			||||||
 | 
					                        <li>RightHand</li>
 | 
				
			||||||
 | 
					                      </groups>
 | 
				
			||||||
 | 
					                    </li>
 | 
				
			||||||
 | 
					                  </parts>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </parts>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </parts>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNWaist</def>
 | 
				
			||||||
 | 
					          <customLabel>waist</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0</coverage>
 | 
				
			||||||
 | 
					          <height>Bottom</height>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Waist</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <!--왼다리-->
 | 
				
			||||||
 | 
					          <def>PNLeg</def>
 | 
				
			||||||
 | 
					          <customLabel>left leg</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.14</coverage>
 | 
				
			||||||
 | 
					          <height>Bottom</height>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Legs</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					          <parts>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNFemur</def>
 | 
				
			||||||
 | 
					              <customLabel>left femur frame</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					              <depth>Inside</depth>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Legs</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNTibia</def>
 | 
				
			||||||
 | 
					              <customLabel>left tibia frame</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					              <depth>Inside</depth>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Legs</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNFoot</def>
 | 
				
			||||||
 | 
					              <customLabel>left foot</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Feet</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					              <parts>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>left little toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.06</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>left fourth toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>left middle toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.08</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>left second toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.09</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>left big toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.09</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </parts>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </parts>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <!--오른다리-->
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>PNLeg</def>
 | 
				
			||||||
 | 
					          <customLabel>right leg</customLabel>
 | 
				
			||||||
 | 
					          <coverage>0.14</coverage>
 | 
				
			||||||
 | 
					          <height>Bottom</height>
 | 
				
			||||||
 | 
					          <groups>
 | 
				
			||||||
 | 
					            <li>Legs</li>
 | 
				
			||||||
 | 
					          </groups>
 | 
				
			||||||
 | 
					          <parts>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNFemur</def>
 | 
				
			||||||
 | 
					              <customLabel>right femur frame</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					              <depth>Inside</depth>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Legs</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNTibia</def>
 | 
				
			||||||
 | 
					              <customLabel>right tibia frame</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					              <depth>Inside</depth>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Legs</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>PNFoot</def>
 | 
				
			||||||
 | 
					              <customLabel>right foot</customLabel>
 | 
				
			||||||
 | 
					              <coverage>0.1</coverage>
 | 
				
			||||||
 | 
					              <groups>
 | 
				
			||||||
 | 
					                <li>Feet</li>
 | 
				
			||||||
 | 
					              </groups>
 | 
				
			||||||
 | 
					              <parts>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>right little toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.06</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>right fourth toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.07</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>right middle toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.08</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>right second toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.09</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <def>PNToe</def>
 | 
				
			||||||
 | 
					                  <customLabel>right big toe</customLabel>
 | 
				
			||||||
 | 
					                  <coverage>0.09</coverage>
 | 
				
			||||||
 | 
					                  <groups>
 | 
				
			||||||
 | 
					                    <li>Feet</li>
 | 
				
			||||||
 | 
					                  </groups>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </parts>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </parts>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </parts>
 | 
				
			||||||
 | 
					    </corePart>
 | 
				
			||||||
 | 
					  </BodyDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										401
									
								
								1.3/Defs/BodyAndPartDefs/Bodyparts.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										401
									
								
								1.3/Defs/BodyAndPartDefs/Bodyparts.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,401 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--몸통-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNTorso</defName>
 | 
				
			||||||
 | 
					    <label>torso case</label>
 | 
				
			||||||
 | 
					    <hitPoints>40</hitPoints>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <canSuggestAmputation>false</canSuggestAmputation>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNRibcage</defName>
 | 
				
			||||||
 | 
					    <label>ribcage frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>30</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>BreathingSourceCage</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <destroyableByDamage>false</destroyableByDamage>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNSternum</defName>
 | 
				
			||||||
 | 
					    <label>sternum frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>20</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>BreathingSourceCage</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <destroyableByDamage>false</destroyableByDamage>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNPelvis</defName>
 | 
				
			||||||
 | 
					    <label>pelvis frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>Pelvis</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <destroyableByDamage>false</destroyableByDamage>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNSpine</defName>
 | 
				
			||||||
 | 
					    <label>spine frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>6</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <canSuggestAmputation>false</canSuggestAmputation>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>Spine</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNTail</defName>
 | 
				
			||||||
 | 
					    <label>tail</label>
 | 
				
			||||||
 | 
					    <hitPoints>30</hitPoints>
 | 
				
			||||||
 | 
					    <frostbiteVulnerability>3</frostbiteVulnerability>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <beautyRelated>true</beautyRelated>
 | 
				
			||||||
 | 
					    <canSuggestAmputation>true</canSuggestAmputation>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--장기-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNStomach</defName>
 | 
				
			||||||
 | 
					    <label>energy absorbing part</label>
 | 
				
			||||||
 | 
					    <hitPoints>20</hitPoints>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>MetabolismSource</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNCore</defName>
 | 
				
			||||||
 | 
					    <label>engine core</label>
 | 
				
			||||||
 | 
					    <hitPoints>15</hitPoints>
 | 
				
			||||||
 | 
					    <bleedRate>5</bleedRate>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>BloodPumpingSource</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <spawnThingOnRemoved>Heart</spawnThingOnRemoved>
 | 
				
			||||||
 | 
					    <canSuggestAmputation>false</canSuggestAmputation>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNLung</defName>
 | 
				
			||||||
 | 
					    <label>breathing part</label>
 | 
				
			||||||
 | 
					    <hitPoints>15</hitPoints>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>BreathingSource</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <spawnThingOnRemoved>Lung</spawnThingOnRemoved>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNKidney</defName>
 | 
				
			||||||
 | 
					    <label>oil filter</label>
 | 
				
			||||||
 | 
					    <hitPoints>15</hitPoints>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>BloodFiltrationKidney</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <spawnThingOnRemoved>Kidney</spawnThingOnRemoved>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNLiver</defName>
 | 
				
			||||||
 | 
					    <label>water filter</label>
 | 
				
			||||||
 | 
					    <hitPoints>20</hitPoints>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>BloodFiltrationLiver</li>
 | 
				
			||||||
 | 
					      <li>MetabolismSource</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <spawnThingOnRemoved>Liver</spawnThingOnRemoved>
 | 
				
			||||||
 | 
					    <canSuggestAmputation>false</canSuggestAmputation>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--머리-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNNeck</defName>
 | 
				
			||||||
 | 
					    <label>neck</label>
 | 
				
			||||||
 | 
					    <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					    <bleedRate>4</bleedRate>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>BreathingPathway</li>
 | 
				
			||||||
 | 
					      <li>EatingPathway</li>
 | 
				
			||||||
 | 
					      <li>TalkingPathway</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <canSuggestAmputation>false</canSuggestAmputation>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					        <defName>PNHead</defName>
 | 
				
			||||||
 | 
					        <label>head case</label>
 | 
				
			||||||
 | 
					        <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					        <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					        <canSuggestAmputation>false</canSuggestAmputation>
 | 
				
			||||||
 | 
					        <bleedRate>2</bleedRate>
 | 
				
			||||||
 | 
					    </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNSkull</defName>
 | 
				
			||||||
 | 
					    <label>skull frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <canSuggestAmputation>false</canSuggestAmputation>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <destroyableByDamage>false</destroyableByDamage>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNBrain</defName>
 | 
				
			||||||
 | 
					    <label>brain core</label>
 | 
				
			||||||
 | 
					    <hitPoints>10</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <delicate>true</delicate>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>ConsciousnessSource</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <canSuggestAmputation>false</canSuggestAmputation>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNEye</defName>
 | 
				
			||||||
 | 
					    <label>sight sensor</label>
 | 
				
			||||||
 | 
					    <hitPoints>10</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>15</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <delicate>true</delicate>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <socketed>true</socketed>
 | 
				
			||||||
 | 
					    <beautyRelated>true</beautyRelated>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>SightSource</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <hitChanceFactors>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <key>Blunt</key>
 | 
				
			||||||
 | 
					        <value>0</value>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </hitChanceFactors>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNEar</defName>
 | 
				
			||||||
 | 
					    <label>hearing sensor</label>
 | 
				
			||||||
 | 
					    <hitPoints>12</hitPoints>
 | 
				
			||||||
 | 
					    <frostbiteVulnerability>5</frostbiteVulnerability>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <beautyRelated>true</beautyRelated>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>HearingSource</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNNose</defName>
 | 
				
			||||||
 | 
					    <label>olfactory sensor</label>
 | 
				
			||||||
 | 
					    <hitPoints>10</hitPoints>
 | 
				
			||||||
 | 
					    <frostbiteVulnerability>5</frostbiteVulnerability>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <beautyRelated>true</beautyRelated>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNJaw</defName>
 | 
				
			||||||
 | 
					    <label>jaw</label>
 | 
				
			||||||
 | 
					    <hitPoints>20</hitPoints>
 | 
				
			||||||
 | 
					    <frostbiteVulnerability>2</frostbiteVulnerability>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <beautyRelated>true</beautyRelated>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>EatingSource</li>
 | 
				
			||||||
 | 
					      <li>TalkingSource</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--팔-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNShoulder</defName>
 | 
				
			||||||
 | 
					    <label>shoulder</label>
 | 
				
			||||||
 | 
					    <hitPoints>30</hitPoints>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>ManipulationLimbSegment</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNClavicle</defName>
 | 
				
			||||||
 | 
					    <label>clavicle frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>ManipulationLimbSegment</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					    <destroyableByDamage>false</destroyableByDamage>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNArm</defName>
 | 
				
			||||||
 | 
					    <label>arm</label>
 | 
				
			||||||
 | 
					    <hitPoints>30</hitPoints>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>ManipulationLimbCore</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNHumerus</defName>
 | 
				
			||||||
 | 
					    <label>humerus frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>ManipulationLimbSegment</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNRadius</defName>
 | 
				
			||||||
 | 
					    <label>radius frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>20</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>ManipulationLimbSegment</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNHand</defName>
 | 
				
			||||||
 | 
					    <label>hand</label>
 | 
				
			||||||
 | 
					    <hitPoints>20</hitPoints>
 | 
				
			||||||
 | 
					    <frostbiteVulnerability>0.5</frostbiteVulnerability>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>ManipulationLimbSegment</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNFinger</defName>
 | 
				
			||||||
 | 
					    <label>finger</label>
 | 
				
			||||||
 | 
					    <hitPoints>8</hitPoints>
 | 
				
			||||||
 | 
					    <frostbiteVulnerability>8</frostbiteVulnerability>
 | 
				
			||||||
 | 
					    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>ManipulationLimbDigit</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--다리-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNWaist</defName>
 | 
				
			||||||
 | 
					    <label>utility slot</label>
 | 
				
			||||||
 | 
					    <conceptual>true</conceptual>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNLeg</defName>
 | 
				
			||||||
 | 
					    <label>leg</label>
 | 
				
			||||||
 | 
					    <hitPoints>30</hitPoints>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>MovingLimbCore</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNFemur</defName>
 | 
				
			||||||
 | 
					    <label>femur frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>MovingLimbSegment</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNTibia</defName>
 | 
				
			||||||
 | 
					    <label>tibia frame</label>
 | 
				
			||||||
 | 
					    <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
 | 
				
			||||||
 | 
					    <skinCovered>false</skinCovered>
 | 
				
			||||||
 | 
					    <solid>true</solid>
 | 
				
			||||||
 | 
					    <bleedRate>0</bleedRate>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>MovingLimbSegment</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNFoot</defName>
 | 
				
			||||||
 | 
					    <label>foot</label>
 | 
				
			||||||
 | 
					    <hitPoints>25</hitPoints>
 | 
				
			||||||
 | 
					    <frostbiteVulnerability>0.5</frostbiteVulnerability>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>MovingLimbSegment</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <BodyPartDef>
 | 
				
			||||||
 | 
					    <defName>PNToe</defName>
 | 
				
			||||||
 | 
					    <label>toe</label>
 | 
				
			||||||
 | 
					    <hitPoints>8</hitPoints>
 | 
				
			||||||
 | 
					    <frostbiteVulnerability>10</frostbiteVulnerability>
 | 
				
			||||||
 | 
					    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
 | 
				
			||||||
 | 
					    <skinCovered>true</skinCovered>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>MovingLimbDigit</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </BodyPartDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										190
									
								
								1.3/Defs/Drugs/Drugs_Antibiotics.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										190
									
								
								1.3/Defs/Drugs/Drugs_Antibiotics.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,190 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--==================================== 오토마톤 항생제 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="DrugPillBase">
 | 
				
			||||||
 | 
					    <defName>PN_antibiotics</defName>
 | 
				
			||||||
 | 
					    <label>PnL antibiotics</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tradeability>None</tradeability>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/PNAntibiotics</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_StackCount</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <stackLimit>100</stackLimit>
 | 
				
			||||||
 | 
					    <rotatable>false</rotatable>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <WorkToMake>600</WorkToMake>
 | 
				
			||||||
 | 
					      <MarketValue>18</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>0.005</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.7</Flammability>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <Neutroamine>2</Neutroamine>
 | 
				
			||||||
 | 
					      <PsychoidLeaves>4</PsychoidLeaves>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <ingestible>
 | 
				
			||||||
 | 
					      <foodType>Processed</foodType>
 | 
				
			||||||
 | 
					      <baseIngestTicks>30</baseIngestTicks>
 | 
				
			||||||
 | 
					      <ingestSound>Ingest_Inject</ingestSound>
 | 
				
			||||||
 | 
					      <ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					        <northDefault>
 | 
				
			||||||
 | 
					          <offset>(0.18,0,0)</offset>
 | 
				
			||||||
 | 
					        </northDefault>
 | 
				
			||||||
 | 
					      </ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					      <ingestCommandString>Inject {0}</ingestCommandString>
 | 
				
			||||||
 | 
					      <ingestReportString>Injecting {0}.</ingestReportString>
 | 
				
			||||||
 | 
					      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
				
			||||||
 | 
					      <chairSearchRadius>0</chairSearchRadius>
 | 
				
			||||||
 | 
					      <drugCategory>Medical</drugCategory>
 | 
				
			||||||
 | 
					      <outcomeDoers>
 | 
				
			||||||
 | 
					        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
				
			||||||
 | 
					          <hediffDef>PN_AB_Bridge</hediffDef>
 | 
				
			||||||
 | 
					          <severity>1</severity>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </outcomeDoers>
 | 
				
			||||||
 | 
					    </ingestible>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Drug">
 | 
				
			||||||
 | 
					        <listOrder>1034</listOrder>
 | 
				
			||||||
 | 
					        <overdoseSeverityOffset>0</overdoseSeverityOffset>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					      <workSkill>Intellectual</workSkill>
 | 
				
			||||||
 | 
					      <effectWorking>Cook</effectWorking>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <soundWorking>Recipe_Drug</soundWorking>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 항생제 효과 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_AB_Bridge</defName>
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <label>de-hibernation</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1.0</maxSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
				
			||||||
 | 
					        <hediffAndBodypart>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <hediff>PN_ateFuel</hediff>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <hediff>PN_AB_EffectBridge</hediff>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </hediffAndBodypart>
 | 
				
			||||||
 | 
					        <debug>false</debug>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_AB_EffectBridge</defName>
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <label>de-hibernation</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1.0</maxSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
				
			||||||
 | 
					        <hediffToApply>PN_AB_Effect</hediffToApply>
 | 
				
			||||||
 | 
					        <bodyDefWhiteList>
 | 
				
			||||||
 | 
					          <li>PanielBody</li>
 | 
				
			||||||
 | 
					        </bodyDefWhiteList>
 | 
				
			||||||
 | 
					        <debug>false</debug>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef ParentName="DiseaseBase">
 | 
				
			||||||
 | 
					    <defName>PN_AB_Effect</defName>
 | 
				
			||||||
 | 
					    <label>automaton antibiotics</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <initialSeverity>1</initialSeverity>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="HediffCompProperties_SeverityPerDay">
 | 
				
			||||||
 | 
					        <severityPerDay>-1</severityPerDay>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>fading</label>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.6</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.8</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.9</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <ImmunityGainSpeed>1.5</ImmunityGainSpeed>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>active</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.2</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.6</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.8</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.9</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <ImmunityGainSpeed>3</ImmunityGainSpeed>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>injected</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.8</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.6</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.8</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.9</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <ImmunityGainSpeed>1</ImmunityGainSpeed>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										442
									
								
								1.3/Defs/Drugs/Drugs_Fuel.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										442
									
								
								1.3/Defs/Drugs/Drugs_Fuel.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,442 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <ThingCategoryDef>
 | 
				
			||||||
 | 
					    <defName>PN_Fuel</defName>
 | 
				
			||||||
 | 
					    <label>Automaton Fuel</label>
 | 
				
			||||||
 | 
					    <parent>Drugs</parent>
 | 
				
			||||||
 | 
					  </ThingCategoryDef>
 | 
				
			||||||
 | 
					  
 | 
				
			||||||
 | 
					  <!--==================================== 오토마톤 연료 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="DrugPillBase">
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonFuel</defName>
 | 
				
			||||||
 | 
					    <label>PnL fuel</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tickerType>Normal</tickerType>
 | 
				
			||||||
 | 
					    <tradeability>None</tradeability>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/PNFuel</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_StackCount</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>1.0</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <uiIconForStackCount>1</uiIconForStackCount>
 | 
				
			||||||
 | 
					    <stackLimit>100</stackLimit>
 | 
				
			||||||
 | 
					    <rotatable>false</rotatable>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>0.01</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <techLevel>Neolithic</techLevel>
 | 
				
			||||||
 | 
					    <ingestible>
 | 
				
			||||||
 | 
					      <foodType>Processed</foodType>
 | 
				
			||||||
 | 
					      <baseIngestTicks>210</baseIngestTicks>
 | 
				
			||||||
 | 
					      <ingestSound>Ingest_Drink</ingestSound>
 | 
				
			||||||
 | 
					      <ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					        <northDefault>
 | 
				
			||||||
 | 
					          <offset>(0.18,0,0)</offset>
 | 
				
			||||||
 | 
					        </northDefault>
 | 
				
			||||||
 | 
					      </ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					      <ingestCommandString>Drink {0}</ingestCommandString>
 | 
				
			||||||
 | 
					      <ingestReportString>Drinking {0}.</ingestReportString>
 | 
				
			||||||
 | 
					      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
				
			||||||
 | 
					      <chairSearchRadius>25</chairSearchRadius>
 | 
				
			||||||
 | 
					      <drugCategory>Medical</drugCategory>
 | 
				
			||||||
 | 
					      <outcomeDoers>
 | 
				
			||||||
 | 
					        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
				
			||||||
 | 
					          <hediffDef>PN_ateFuel</hediffDef>
 | 
				
			||||||
 | 
					          <severity>1</severity>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </outcomeDoers>
 | 
				
			||||||
 | 
					      <tasteThought>PN_Atefuel_nopn</tasteThought>
 | 
				
			||||||
 | 
					    </ingestible>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Drug">
 | 
				
			||||||
 | 
					        <chemical>PN_Chemical_Fuel</chemical>
 | 
				
			||||||
 | 
					        <addictiveness>0.000000001</addictiveness>
 | 
				
			||||||
 | 
					        <needLevelOffset>0.25</needLevelOffset>
 | 
				
			||||||
 | 
					        <listOrder>1028</listOrder>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Explosive">
 | 
				
			||||||
 | 
					        <explosiveRadius>1.1</explosiveRadius>
 | 
				
			||||||
 | 
					        <explosiveDamageType>Flame</explosiveDamageType>
 | 
				
			||||||
 | 
					        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
 | 
				
			||||||
 | 
					        <startWickOnDamageTaken>
 | 
				
			||||||
 | 
					          <li>Flame</li>
 | 
				
			||||||
 | 
					        </startWickOnDamageTaken>
 | 
				
			||||||
 | 
					        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
 | 
				
			||||||
 | 
					        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
				
			||||||
 | 
					        <preExplosionSpawnChance>1</preExplosionSpawnChance>
 | 
				
			||||||
 | 
					        <wickTicks>70~150</wickTicks>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <thingCategories Inherit="false">
 | 
				
			||||||
 | 
					      <li>PN_Fuel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_Atefuel_nopn</defName>
 | 
				
			||||||
 | 
					    <durationDays>1</durationDays>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>ate PnL fuel</label>
 | 
				
			||||||
 | 
					        <description>...</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-4</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 오토마톤 연료 효과 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_ateFuel</defName>
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <label>Ate automaton fuel</label>
 | 
				
			||||||
 | 
					    <labelNoun>Ate Automaton Fuel</labelNoun>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1.0</maxSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
				
			||||||
 | 
					        <hediffAndBodypart>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <hediff>PsychiteAddiction</hediff>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <hediff>FoodPoisoning</hediff>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <hediff>DrugOverdose</hediff>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </hediffAndBodypart>
 | 
				
			||||||
 | 
					        <bodyDefBlackList>
 | 
				
			||||||
 | 
					          <li>PanielBody</li>
 | 
				
			||||||
 | 
					        </bodyDefBlackList>
 | 
				
			||||||
 | 
					        <debug>false</debug>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ChemicalDef>
 | 
				
			||||||
 | 
					    <defName>PN_Chemical_Fuel</defName>
 | 
				
			||||||
 | 
					    <label>Automaton Fuel</label>
 | 
				
			||||||
 | 
					    <addictionHediff>PN_AutomatonFuel_Addiction</addictionHediff>
 | 
				
			||||||
 | 
					    <canBinge>false</canBinge>
 | 
				
			||||||
 | 
					    <onGeneratedAddictedToleranceChance>0</onGeneratedAddictedToleranceChance>
 | 
				
			||||||
 | 
					  </ChemicalDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef ParentName="AddictionBase">
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonFuel_Addiction</defName>
 | 
				
			||||||
 | 
					    <hediffClass>Hediff_Addiction</hediffClass>
 | 
				
			||||||
 | 
					    <label>Automaton Fuel</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(222,90,90)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <causesNeed>PN_Need_Fuel</causesNeed>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <everCurableByItem>false</everCurableByItem>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="HediffCompProperties_Discoverable">
 | 
				
			||||||
 | 
					        <sendLetterWhenDiscovered>true</sendLetterWhenDiscovered>
 | 
				
			||||||
 | 
					        <discoverLetterLabel>Automaton fuel required</discoverLetterLabel>
 | 
				
			||||||
 | 
					        <discoverLetterText>...</discoverLetterText>
 | 
				
			||||||
 | 
					        <letterType>NegativeEvent</letterType>
 | 
				
			||||||
 | 
					        <messageType>NegativeEvent</messageType>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <becomeVisible>false</becomeVisible>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>required</label>
 | 
				
			||||||
 | 
					        <lifeThreatening>true</lifeThreatening>
 | 
				
			||||||
 | 
					        <deathMtbDays>10</deathMtbDays>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <setMax>0.1</setMax>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <hungerRateFactor>0.1</hungerRateFactor>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					    <modExtensions>
 | 
				
			||||||
 | 
					      <li Class="YORHG.HediffDefModExtension">
 | 
				
			||||||
 | 
					        <race>Paniel_Race</race>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </modExtensions>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 플러스 연료 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="DrugPillBase">
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonFuel_Plus</defName>
 | 
				
			||||||
 | 
					    <label>PnL plus fuel</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tickerType>Normal</tickerType>
 | 
				
			||||||
 | 
					    <tradeability>None</tradeability>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Drugs/Paniel_Fuel</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <stackLimit>100</stackLimit>
 | 
				
			||||||
 | 
					    <rotatable>false</rotatable>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>0.01</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <techLevel>Neolithic</techLevel>
 | 
				
			||||||
 | 
					    <ingestible>
 | 
				
			||||||
 | 
					      <foodType>Processed</foodType>
 | 
				
			||||||
 | 
					      <baseIngestTicks>210</baseIngestTicks>
 | 
				
			||||||
 | 
					      <ingestSound>Ingest_Drink</ingestSound>
 | 
				
			||||||
 | 
					      <ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					        <northDefault>
 | 
				
			||||||
 | 
					          <offset>(0.18,0,0)</offset>
 | 
				
			||||||
 | 
					        </northDefault>
 | 
				
			||||||
 | 
					      </ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					      <ingestCommandString>Drink {0}</ingestCommandString>
 | 
				
			||||||
 | 
					      <ingestReportString>Drinking {0}.</ingestReportString>
 | 
				
			||||||
 | 
					      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
				
			||||||
 | 
					      <chairSearchRadius>25</chairSearchRadius>
 | 
				
			||||||
 | 
					      <drugCategory>Medical</drugCategory>
 | 
				
			||||||
 | 
					      <tasteThought>PN_Ateplusfuel_nopn</tasteThought>
 | 
				
			||||||
 | 
					      <outcomeDoers>
 | 
				
			||||||
 | 
					        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
				
			||||||
 | 
					          <hediffDef>PN_ateFuel</hediffDef>
 | 
				
			||||||
 | 
					          <severity>1</severity>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </outcomeDoers>
 | 
				
			||||||
 | 
					    </ingestible>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Drug">
 | 
				
			||||||
 | 
					        <chemical>PN_Chemical_Fuel</chemical>
 | 
				
			||||||
 | 
					        <addictiveness>0.000000001</addictiveness>
 | 
				
			||||||
 | 
					        <needLevelOffset>0.25</needLevelOffset>
 | 
				
			||||||
 | 
					        <listOrder>1029</listOrder>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Explosive">
 | 
				
			||||||
 | 
					        <explosiveRadius>1.1</explosiveRadius>
 | 
				
			||||||
 | 
					        <explosiveDamageType>Flame</explosiveDamageType>
 | 
				
			||||||
 | 
					        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
 | 
				
			||||||
 | 
					        <startWickOnDamageTaken>
 | 
				
			||||||
 | 
					          <li>Flame</li>
 | 
				
			||||||
 | 
					        </startWickOnDamageTaken>
 | 
				
			||||||
 | 
					        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
 | 
				
			||||||
 | 
					        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
				
			||||||
 | 
					        <preExplosionSpawnChance>1</preExplosionSpawnChance>
 | 
				
			||||||
 | 
					        <wickTicks>70~150</wickTicks>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <thingCategories Inherit="false">
 | 
				
			||||||
 | 
					      <li>PN_Fuel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_Ateplusfuel_nopn</defName>
 | 
				
			||||||
 | 
					    <durationDays>1</durationDays>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>ate PnL fuel</label>
 | 
				
			||||||
 | 
					        <description>...</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-4</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_Ateplusfuel_yespn</defName>
 | 
				
			||||||
 | 
					    <durationDays>1</durationDays>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>ate plus fuel</label>
 | 
				
			||||||
 | 
					        <description>I ate a really tasty fuel. Yum!</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>5</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 프리미엄 연료 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="DrugPillBase">
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonFuel_Premium</defName>
 | 
				
			||||||
 | 
					    <label>PnL premium fuel</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tickerType>Normal</tickerType>
 | 
				
			||||||
 | 
					    <tradeability>None</tradeability>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Drugs/Paniel_Fuel</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <stackLimit>100</stackLimit>
 | 
				
			||||||
 | 
					    <rotatable>false</rotatable>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>0.01</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <techLevel>Neolithic</techLevel>
 | 
				
			||||||
 | 
					    <ingestible>
 | 
				
			||||||
 | 
					      <foodType>Processed</foodType>
 | 
				
			||||||
 | 
					      <baseIngestTicks>210</baseIngestTicks>
 | 
				
			||||||
 | 
					      <ingestSound>Ingest_Drink</ingestSound>
 | 
				
			||||||
 | 
					      <ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					        <northDefault>
 | 
				
			||||||
 | 
					          <offset>(0.18,0,0)</offset>
 | 
				
			||||||
 | 
					        </northDefault>
 | 
				
			||||||
 | 
					      </ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					      <ingestCommandString>Drink {0}</ingestCommandString>
 | 
				
			||||||
 | 
					      <ingestReportString>Drinking {0}.</ingestReportString>
 | 
				
			||||||
 | 
					      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
				
			||||||
 | 
					      <chairSearchRadius>25</chairSearchRadius>
 | 
				
			||||||
 | 
					      <drugCategory>Medical</drugCategory>
 | 
				
			||||||
 | 
					      <tasteThought>PN_Atepremiumfuel_nopn</tasteThought>
 | 
				
			||||||
 | 
					      <outcomeDoers>
 | 
				
			||||||
 | 
					        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
				
			||||||
 | 
					          <hediffDef>PN_ateFuel</hediffDef>
 | 
				
			||||||
 | 
					          <severity>1</severity>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </outcomeDoers>
 | 
				
			||||||
 | 
					    </ingestible>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Drug">
 | 
				
			||||||
 | 
					        <chemical>PN_Chemical_Fuel</chemical>
 | 
				
			||||||
 | 
					        <addictiveness>0.000000001</addictiveness>
 | 
				
			||||||
 | 
					        <needLevelOffset>0.25</needLevelOffset>
 | 
				
			||||||
 | 
					        <listOrder>1030</listOrder>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Explosive">
 | 
				
			||||||
 | 
					        <explosiveRadius>1.1</explosiveRadius>
 | 
				
			||||||
 | 
					        <explosiveDamageType>Flame</explosiveDamageType>
 | 
				
			||||||
 | 
					        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
 | 
				
			||||||
 | 
					        <startWickOnDamageTaken>
 | 
				
			||||||
 | 
					          <li>Flame</li>
 | 
				
			||||||
 | 
					        </startWickOnDamageTaken>
 | 
				
			||||||
 | 
					        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
 | 
				
			||||||
 | 
					        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
				
			||||||
 | 
					        <preExplosionSpawnChance>1</preExplosionSpawnChance>
 | 
				
			||||||
 | 
					        <wickTicks>70~150</wickTicks>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <thingCategories Inherit="false">
 | 
				
			||||||
 | 
					      <li>PN_Fuel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_Atepremiumfuel_nopn</defName>
 | 
				
			||||||
 | 
					    <durationDays>1</durationDays>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>ate PnL fuel</label>
 | 
				
			||||||
 | 
					        <description>...</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-4</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_Atepremiumfuel_yespn</defName>
 | 
				
			||||||
 | 
					    <durationDays>1</durationDays>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>ate premium fuel</label>
 | 
				
			||||||
 | 
					        <description>That fuel was amazing. It provided energy to my body and my soul.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>12</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 연료 해독제 ====================================-->
 | 
				
			||||||
 | 
					  <!--<ThingDef ParentName="DrugPillBase">
 | 
				
			||||||
 | 
					    <defName>PN_Fuelantidote</defName>
 | 
				
			||||||
 | 
					    <label>PnL fuel Antidote</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tradeability>None</tradeability>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <stackLimit>100</stackLimit>
 | 
				
			||||||
 | 
					    <rotatable>false</rotatable>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>0.01</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <MedicineIndustrial>1</MedicineIndustrial>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					      <workSkill>Intellectual</workSkill>
 | 
				
			||||||
 | 
					      <effectWorking>Cook</effectWorking>
 | 
				
			||||||
 | 
					      <soundWorking>Recipe_CookMeal</soundWorking>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					      <recipeUsers>
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <techLevel>Ultra</techLevel>
 | 
				
			||||||
 | 
					    <ingestible>
 | 
				
			||||||
 | 
					      <foodType>Processed</foodType>
 | 
				
			||||||
 | 
					      <baseIngestTicks>30</baseIngestTicks>
 | 
				
			||||||
 | 
					      <ingestSound>Ingest_Inject</ingestSound>
 | 
				
			||||||
 | 
					      <ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					        <northDefault>
 | 
				
			||||||
 | 
					          <offset>(0.18,0,0)</offset>
 | 
				
			||||||
 | 
					        </northDefault>
 | 
				
			||||||
 | 
					      </ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					      <ingestCommandString>Inject {0}</ingestCommandString>
 | 
				
			||||||
 | 
					      <ingestReportString>Injecting {0}.</ingestReportString>
 | 
				
			||||||
 | 
					      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
				
			||||||
 | 
					      <chairSearchRadius>0</chairSearchRadius>
 | 
				
			||||||
 | 
					      <drugCategory>Medical</drugCategory>
 | 
				
			||||||
 | 
					      <outcomeDoers>
 | 
				
			||||||
 | 
					        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
				
			||||||
 | 
					          <hediffDef>PN_FuelAntidoteEffect</hediffDef>
 | 
				
			||||||
 | 
					          <severity>1</severity>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </outcomeDoers>
 | 
				
			||||||
 | 
					    </ingestible>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Drug">
 | 
				
			||||||
 | 
					        <listOrder>1031</listOrder>
 | 
				
			||||||
 | 
					        <overdoseSeverityOffset>0.08~0.14</overdoseSeverityOffset>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					  </ThingDef>-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 연료 해독제 효과 ====================================-->
 | 
				
			||||||
 | 
					  <!--<HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_FuelAntidoteEffect</defName>
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <label>Antidote Effect</label>
 | 
				
			||||||
 | 
					    <labelNoun>Antidote Effect</labelNoun>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1.0</maxSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
				
			||||||
 | 
					        <hediffToNullify>
 | 
				
			||||||
 | 
					          <li>PN_AutomatonFuel_Addiction</li>
 | 
				
			||||||
 | 
					        </hediffToNullify>
 | 
				
			||||||
 | 
					        <bodyDefBlackList>
 | 
				
			||||||
 | 
					          <li>PanielBody</li>
 | 
				
			||||||
 | 
					        </bodyDefBlackList>
 | 
				
			||||||
 | 
					        <debug>false</debug>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </HediffDef>-->
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										302
									
								
								1.3/Defs/Drugs/Drugs_Hibernation
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										302
									
								
								1.3/Defs/Drugs/Drugs_Hibernation
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,302 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--==================================== 동면약 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="DrugPillBase">
 | 
				
			||||||
 | 
					    <defName>PN_hibernation</defName>
 | 
				
			||||||
 | 
					    <label>PNL hibernater</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tradeability>None</tradeability>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <stackLimit>100</stackLimit>
 | 
				
			||||||
 | 
					    <rotatable>false</rotatable>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>0.01</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <techLevel>Ultra</techLevel>
 | 
				
			||||||
 | 
					    <ingestible>
 | 
				
			||||||
 | 
					      <foodType>Processed</foodType>
 | 
				
			||||||
 | 
					      <baseIngestTicks>30</baseIngestTicks>
 | 
				
			||||||
 | 
					      <ingestSound>Ingest_Inject</ingestSound>
 | 
				
			||||||
 | 
					      <ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					        <northDefault>
 | 
				
			||||||
 | 
					          <offset>(0.18,0,0)</offset>
 | 
				
			||||||
 | 
					        </northDefault>
 | 
				
			||||||
 | 
					      </ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					      <ingestCommandString>Inject {0}</ingestCommandString>
 | 
				
			||||||
 | 
					      <ingestReportString>Injecting {0}.</ingestReportString>
 | 
				
			||||||
 | 
					      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
				
			||||||
 | 
					      <chairSearchRadius>0</chairSearchRadius>
 | 
				
			||||||
 | 
					      <drugCategory>Medical</drugCategory>
 | 
				
			||||||
 | 
					      <outcomeDoers>
 | 
				
			||||||
 | 
					        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
				
			||||||
 | 
					          <hediffDef>PN_BH_Bridge</hediffDef>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </outcomeDoers>
 | 
				
			||||||
 | 
					    </ingestible>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Drug">
 | 
				
			||||||
 | 
					        <listOrder>1032</listOrder>
 | 
				
			||||||
 | 
					        <overdoseSeverityOffset>0</overdoseSeverityOffset>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <tradeTags>
 | 
				
			||||||
 | 
					      <li>ExoticMisc</li>
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 동면약 효과 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_BH_Bridge</defName>
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <label>hibernation</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1.0</maxSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
				
			||||||
 | 
					        <hediffAndBodypart>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <hediff>PN_ateFuel</hediff>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <hediff>PN_BH_EffectBridge</hediff>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </hediffAndBodypart>
 | 
				
			||||||
 | 
					        <debug>false</debug>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_BH_EffectBridge</defName>
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <label>hibernation</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1.0</maxSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
				
			||||||
 | 
					        <hediffToApply>PN_BH_Effect</hediffToApply>
 | 
				
			||||||
 | 
					        <bodyDefWhiteList>
 | 
				
			||||||
 | 
					          <li>PanielBody</li>
 | 
				
			||||||
 | 
					        </bodyDefWhiteList>
 | 
				
			||||||
 | 
					        <debug>false</debug>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_BH_Effect</defName>
 | 
				
			||||||
 | 
					    <hediffClass>Hediff_High</hediffClass>
 | 
				
			||||||
 | 
					    <label>hibernation</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1.0</maxSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <setMax>0.1</setMax>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <hungerRateFactor>0.01</hungerRateFactor>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 동면 해제 약 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="DrugPillBase">
 | 
				
			||||||
 | 
					    <defName>PN_de_hibernation</defName>
 | 
				
			||||||
 | 
					    <label>PNL de-hibernater</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tradeability>None</tradeability>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <stackLimit>100</stackLimit>
 | 
				
			||||||
 | 
					    <rotatable>false</rotatable>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>0.01</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <techLevel>Ultra</techLevel>
 | 
				
			||||||
 | 
					    <ingestible>
 | 
				
			||||||
 | 
					      <foodType>Processed</foodType>
 | 
				
			||||||
 | 
					      <baseIngestTicks>30</baseIngestTicks>
 | 
				
			||||||
 | 
					      <ingestSound>Ingest_Inject</ingestSound>
 | 
				
			||||||
 | 
					      <ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					        <northDefault>
 | 
				
			||||||
 | 
					          <offset>(0.18,0,0)</offset>
 | 
				
			||||||
 | 
					        </northDefault>
 | 
				
			||||||
 | 
					      </ingestHoldOffsetStanding>
 | 
				
			||||||
 | 
					      <ingestCommandString>Inject {0}</ingestCommandString>
 | 
				
			||||||
 | 
					      <ingestReportString>Injecting {0}.</ingestReportString>
 | 
				
			||||||
 | 
					      <useEatingSpeedStat>false</useEatingSpeedStat>
 | 
				
			||||||
 | 
					      <chairSearchRadius>0</chairSearchRadius>
 | 
				
			||||||
 | 
					      <drugCategory>Medical</drugCategory>
 | 
				
			||||||
 | 
					      <outcomeDoers>
 | 
				
			||||||
 | 
					        <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
				
			||||||
 | 
					          <hediffDef>PN_BDH_Bridge</hediffDef>
 | 
				
			||||||
 | 
					          <severity>1</severity>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </outcomeDoers>
 | 
				
			||||||
 | 
					    </ingestible>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Drug">
 | 
				
			||||||
 | 
					        <listOrder>1033</listOrder>
 | 
				
			||||||
 | 
					        <overdoseSeverityOffset>0</overdoseSeverityOffset>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <tradeTags>
 | 
				
			||||||
 | 
					      <li>ExoticMisc</li>
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 동면 해제 효과 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_BDH_Bridge</defName>
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <label>de-hibernation</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1.0</maxSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
 | 
				
			||||||
 | 
					        <hediffAndBodypart>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <hediff>PN_ateFuel</hediff>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <hediff>PN_BDH_Effect</hediff>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </hediffAndBodypart>
 | 
				
			||||||
 | 
					        <debug>false</debug>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_BDH_Effect</defName>
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <label>de-hibernation</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1.0</maxSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
 | 
				
			||||||
 | 
					        <hediffToNullify>
 | 
				
			||||||
 | 
					          <li>PN_BH_Effect</li>
 | 
				
			||||||
 | 
					        </hediffToNullify>
 | 
				
			||||||
 | 
					        <hediffToApply>PN_HibernationSickness</hediffToApply>
 | 
				
			||||||
 | 
					        <bodyDefWhiteList>
 | 
				
			||||||
 | 
					          <li>PanielBody</li>
 | 
				
			||||||
 | 
					        </bodyDefWhiteList>
 | 
				
			||||||
 | 
					        <debug>false</debug>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 동면약 부작용 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef ParentName="DiseaseBase">
 | 
				
			||||||
 | 
					    <defName>PN_HibernationSickness</defName>
 | 
				
			||||||
 | 
					    <label>hibernation sickness</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <initialSeverity>1</initialSeverity>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="HediffCompProperties_SeverityPerDay">
 | 
				
			||||||
 | 
					        <severityPerDay>-1</severityPerDay>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>recovering</label>
 | 
				
			||||||
 | 
					        <vomitMtbDays>0.4</vomitMtbDays>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.6</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.8</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.9</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Eating</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.5</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>major</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.2</minSeverity>
 | 
				
			||||||
 | 
					        <vomitMtbDays>0.2</vomitMtbDays>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.5</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.5</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.8</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Talking</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.8</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Eating</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.3</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>initial</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.8</minSeverity>
 | 
				
			||||||
 | 
					        <vomitMtbDays>0.3</vomitMtbDays>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.6</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.8</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.9</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Eating</capacity>
 | 
				
			||||||
 | 
					            <postFactor>0.5</postFactor>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										68
									
								
								1.3/Defs/FactionDefs/Factions_Player.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										68
									
								
								1.3/Defs/FactionDefs/Factions_Player.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,68 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <FactionDef Abstract="True" Name="Paniel_PlayerBase">
 | 
				
			||||||
 | 
					    <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
 | 
				
			||||||
 | 
					    <colorSpectrum>
 | 
				
			||||||
 | 
					      <li>(255, 255, 255)</li>
 | 
				
			||||||
 | 
					    </colorSpectrum>
 | 
				
			||||||
 | 
					  </FactionDef>  <!--스타트 팩션-->
 | 
				
			||||||
 | 
					  <FactionDef ParentName="Paniel_PlayerBase">
 | 
				
			||||||
 | 
					    <defName>Paniel_testPlayerFaction</defName>
 | 
				
			||||||
 | 
					    <label>Left Automata</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <isPlayer>true</isPlayer>
 | 
				
			||||||
 | 
					    <basicMemberKind>Paniel_testColonistPawn</basicMemberKind> <!--테스트용-->
 | 
				
			||||||
 | 
					    <pawnSingular>colonist</pawnSingular>
 | 
				
			||||||
 | 
					    <pawnsPlural>colonists</pawnsPlural>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <backstoryCategories>
 | 
				
			||||||
 | 
					      <li>Paniel_Story_Start</li>
 | 
				
			||||||
 | 
					    </backstoryCategories>
 | 
				
			||||||
 | 
					    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
 | 
				
			||||||
 | 
					    <playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
 | 
				
			||||||
 | 
					    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
 | 
				
			||||||
 | 
					    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
 | 
				
			||||||
 | 
					    <geneticVariance>1</geneticVariance>
 | 
				
			||||||
 | 
					    <startingResearchTags>
 | 
				
			||||||
 | 
					      <li>ClassicStart</li>
 | 
				
			||||||
 | 
					    </startingResearchTags>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>Rural</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					    <apparelStuffFilter>
 | 
				
			||||||
 | 
					      <thingDefs>
 | 
				
			||||||
 | 
					        <li>Cloth</li>
 | 
				
			||||||
 | 
					      </thingDefs>
 | 
				
			||||||
 | 
					    </apparelStuffFilter>
 | 
				
			||||||
 | 
					  </FactionDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <FactionDef ParentName="Paniel_PlayerBase">
 | 
				
			||||||
 | 
					    <defName>Paniel_PlayerFaction</defName>
 | 
				
			||||||
 | 
					    <label>Test Subject</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <isPlayer>true</isPlayer>
 | 
				
			||||||
 | 
					    <basicMemberKind>Paniel_ColonistPawn</basicMemberKind>
 | 
				
			||||||
 | 
					    <pawnSingular>colonist</pawnSingular>
 | 
				
			||||||
 | 
					    <pawnsPlural>colonists</pawnsPlural>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <backstoryCategories>
 | 
				
			||||||
 | 
					      <li>Paniel_Story_Start</li>
 | 
				
			||||||
 | 
					    </backstoryCategories>
 | 
				
			||||||
 | 
					    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
 | 
				
			||||||
 | 
					    <playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
 | 
				
			||||||
 | 
					    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
 | 
				
			||||||
 | 
					    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
 | 
				
			||||||
 | 
					    <geneticVariance>1</geneticVariance>
 | 
				
			||||||
 | 
					    <startingResearchTags>
 | 
				
			||||||
 | 
					      <li>ClassicStart</li>
 | 
				
			||||||
 | 
					    </startingResearchTags>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>Rural</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					    <apparelStuffFilter>
 | 
				
			||||||
 | 
					      <thingDefs>
 | 
				
			||||||
 | 
					        <li>Cloth</li>
 | 
				
			||||||
 | 
					      </thingDefs>
 | 
				
			||||||
 | 
					    </apparelStuffFilter>
 | 
				
			||||||
 | 
					  </FactionDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										25
									
								
								1.3/Defs/FactionDefs/Factions_PnL.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								1.3/Defs/FactionDefs/Factions_PnL.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,25 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <FactionDef>
 | 
				
			||||||
 | 
					    <defName>PN_indistryFaction</defName>
 | 
				
			||||||
 | 
					    <label>PnL_hidden</label>
 | 
				
			||||||
 | 
					    <pawnSingular>Automaton</pawnSingular>
 | 
				
			||||||
 | 
					    <pawnsPlural>Automata</pawnsPlural>
 | 
				
			||||||
 | 
					    <requiredCountAtGameStart>1</requiredCountAtGameStart>
 | 
				
			||||||
 | 
					    <fixedName>PnL Industry</fixedName>
 | 
				
			||||||
 | 
					    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
 | 
				
			||||||
 | 
					    <hidden>true</hidden>
 | 
				
			||||||
 | 
					    <autoFlee>false</autoFlee>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>PanielHair</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					    <backstoryFilters>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>PN_storys</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFilters>
 | 
				
			||||||
 | 
					  </FactionDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										82
									
								
								1.3/Defs/HairDefs/Hairs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										82
									
								
								1.3/Defs/HairDefs/Hairs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,82 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <HairDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_HairA</defName>
 | 
				
			||||||
 | 
					    <label>Paniel HairA</label>
 | 
				
			||||||
 | 
					    <hairGender>Any</hairGender>
 | 
				
			||||||
 | 
					    <texPath>Paniel/Hair/Paniel_HairA</texPath>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>PanielHair</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					  </HairDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HairDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_HairB</defName>
 | 
				
			||||||
 | 
					    <label>Paniel HairB</label>
 | 
				
			||||||
 | 
					    <hairGender>Any</hairGender>
 | 
				
			||||||
 | 
					    <texPath>Paniel/Hair/Paniel_HairB</texPath>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>PanielHair</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					  </HairDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HairDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_HairC</defName>
 | 
				
			||||||
 | 
					    <label>Paniel HairC</label>
 | 
				
			||||||
 | 
					    <hairGender>Any</hairGender>
 | 
				
			||||||
 | 
					    <texPath>Paniel/Hair/Paniel_HairC</texPath>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>PanielHair</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					  </HairDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HairDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_HairD</defName>
 | 
				
			||||||
 | 
					    <label>Paniel HairD</label>
 | 
				
			||||||
 | 
					    <hairGender>Any</hairGender>
 | 
				
			||||||
 | 
					    <texPath>Paniel/Hair/Paniel_HairD</texPath>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>PanielHair</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					  </HairDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HairDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_HairE</defName>
 | 
				
			||||||
 | 
					    <label>Paniel HairE</label>
 | 
				
			||||||
 | 
					    <hairGender>Any</hairGender>
 | 
				
			||||||
 | 
					    <texPath>Paniel/Hair/Paniel_HairE</texPath>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>PanielHair</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					  </HairDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HairDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_HairF</defName>
 | 
				
			||||||
 | 
					    <label>Paniel HairF</label>
 | 
				
			||||||
 | 
					    <hairGender>Any</hairGender>
 | 
				
			||||||
 | 
					    <texPath>Paniel/Hair/Paniel_HairF</texPath>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>PanielHair</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					  </HairDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HairDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_HairG</defName>
 | 
				
			||||||
 | 
					    <label>Paniel HairG</label>
 | 
				
			||||||
 | 
					    <hairGender>Any</hairGender>
 | 
				
			||||||
 | 
					    <texPath>Paniel/Hair/Paniel_HairG</texPath>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>PanielHair</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					  </HairDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HairDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_HairH</defName>
 | 
				
			||||||
 | 
					    <label>Paniel HairH</label>
 | 
				
			||||||
 | 
					    <hairGender>Any</hairGender>
 | 
				
			||||||
 | 
					    <texPath>Paniel/Hair/Paniel_HairH</texPath>
 | 
				
			||||||
 | 
					    <hairTags>
 | 
				
			||||||
 | 
					      <li>PanielHair</li>
 | 
				
			||||||
 | 
					    </hairTags>
 | 
				
			||||||
 | 
					  </HairDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										367
									
								
								1.3/Defs/HediffDefs/Hediffs_Automaton.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										367
									
								
								1.3/Defs/HediffDefs/Hediffs_Automaton.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,367 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--==================================== 동조율 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef Abstract="True" Name="PanielSynchroBase">
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1</maxSeverity>
 | 
				
			||||||
 | 
					    <initialSeverity>1</initialSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef ParentName="PanielSynchroBase">
 | 
				
			||||||
 | 
					    <defName>Paniel_Synchro_Awful</defName>
 | 
				
			||||||
 | 
					    <label>Automaton (awful)</label>
 | 
				
			||||||
 | 
					    <description>Sync Rate</description>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.30</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					          <ArmorRating_Blunt>0.048</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					          <ArmorRating_Heat>0.06</ArmorRating_Heat>-->
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef ParentName="PanielSynchroBase">
 | 
				
			||||||
 | 
					    <defName>Paniel_Synchro_Poor</defName>
 | 
				
			||||||
 | 
					    <label>Automaton (poor)</label>
 | 
				
			||||||
 | 
					    <description>Sync Rate</description>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.15</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef ParentName="PanielSynchroBase">
 | 
				
			||||||
 | 
					    <defName>Paniel_Synchro_Normal</defName>
 | 
				
			||||||
 | 
					    <label>Automaton (normal)</label>
 | 
				
			||||||
 | 
					    <description>Sync Rate</description>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef ParentName="PanielSynchroBase">
 | 
				
			||||||
 | 
					    <defName>Paniel_Synchro_Good</defName>
 | 
				
			||||||
 | 
					    <label>Automaton (good)</label>
 | 
				
			||||||
 | 
					    <description>Sync Rate</description>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0.05</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef ParentName="PanielSynchroBase">
 | 
				
			||||||
 | 
					    <defName>Paniel_Synchro_Excellent</defName>
 | 
				
			||||||
 | 
					    <label>Automaton (excellent)</label>
 | 
				
			||||||
 | 
					    <description>Sync Rate</description>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0.10</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef ParentName="PanielSynchroBase">
 | 
				
			||||||
 | 
					    <defName>Paniel_Synchro_Masterwork</defName>
 | 
				
			||||||
 | 
					    <label>Automaton (masterwork)</label>
 | 
				
			||||||
 | 
					    <description>Sync Rate</description>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0.15</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef ParentName="PanielSynchroBase">
 | 
				
			||||||
 | 
					    <defName>Paniel_Synchro_Legendary</defName>
 | 
				
			||||||
 | 
					    <label>Automaton (legendary)</label>
 | 
				
			||||||
 | 
					    <description>Sync Rate</description>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0.25</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 특화형 버프 ====================================-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 오토마톤 기본 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PanielBaseHediff</defName>
 | 
				
			||||||
 | 
					    <hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
					    <label>Automaton base</label>
 | 
				
			||||||
 | 
					    <description>This pawn is Automaton.</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <maxSeverity>1</maxSeverity>
 | 
				
			||||||
 | 
					    <initialSeverity>1</initialSeverity>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <becomeVisible>false</becomeVisible>
 | 
				
			||||||
 | 
					        <painFactor>0</painFactor>
 | 
				
			||||||
 | 
					        <foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
 | 
				
			||||||
 | 
					        <naturalHealingFactor>0</naturalHealingFactor>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
 | 
				
			||||||
 | 
					        <hediffToNullify>
 | 
				
			||||||
 | 
					          <li>Plague</li>
 | 
				
			||||||
 | 
					          <li>CryptosleepSickness</li>
 | 
				
			||||||
 | 
					          <li>Carcinoma</li>
 | 
				
			||||||
 | 
					          <li>BadBack</li>
 | 
				
			||||||
 | 
					          <li>Frail</li>
 | 
				
			||||||
 | 
					          <li>Cataract</li>
 | 
				
			||||||
 | 
					          <li>Blindness</li>
 | 
				
			||||||
 | 
					          <li>HearingLoss</li>
 | 
				
			||||||
 | 
					          <li>Asthma</li>
 | 
				
			||||||
 | 
					          <li>HeartArteryBlockage</li>
 | 
				
			||||||
 | 
					          <li>GutWorms</li>
 | 
				
			||||||
 | 
					          <li>MuscleParasites</li>
 | 
				
			||||||
 | 
					          <li>FibrousMechanites</li>
 | 
				
			||||||
 | 
					          <li>Flu</li>
 | 
				
			||||||
 | 
					          <li>Malaria</li>
 | 
				
			||||||
 | 
					          <li>SleepingSickness</li>
 | 
				
			||||||
 | 
					          <li>TraumaSavant</li>
 | 
				
			||||||
 | 
					          <li>Cirrhosis</li>
 | 
				
			||||||
 | 
					          <li>ResurrectionPsychosis</li>
 | 
				
			||||||
 | 
					          <li>Scaria</li>
 | 
				
			||||||
 | 
					          <li>FoodPoisoning</li>
 | 
				
			||||||
 | 
					          <li>ResurrectionSickness</li>
 | 
				
			||||||
 | 
					          <li>PsychiteAddiction</li>
 | 
				
			||||||
 | 
					        </hediffToNullify>
 | 
				
			||||||
 | 
					        <showMessage>true</showMessage>
 | 
				
			||||||
 | 
					        <nullifyKey>PN_HediffNullifier</nullifyKey>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <modExtensions>
 | 
				
			||||||
 | 
					      <li Class="YORHG.HediffDefModExtension">
 | 
				
			||||||
 | 
					        <race>Paniel_Race</race>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </modExtensions>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 오토마톤 출혈 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_OilLoss</defName>
 | 
				
			||||||
 | 
					    <label>oil loss</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <lethalSeverity>1</lethalSeverity>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>minor</label>
 | 
				
			||||||
 | 
					        <becomeVisible>false</becomeVisible>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <minSeverity>0.15</minSeverity>
 | 
				
			||||||
 | 
					        <label>minor</label>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.1</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <minSeverity>0.30</minSeverity>
 | 
				
			||||||
 | 
					        <label>moderate</label>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.2</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <minSeverity>0.45</minSeverity>
 | 
				
			||||||
 | 
					        <label>severe</label>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.4</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <minSeverity>0.60</minSeverity>
 | 
				
			||||||
 | 
					        <label>extreme</label>
 | 
				
			||||||
 | 
					        <lifeThreatening>true</lifeThreatening>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Moving</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.7</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 오토마톤 과열 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_Overheating</defName>
 | 
				
			||||||
 | 
					    <label>overheating</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <lethalSeverity>1</lethalSeverity>
 | 
				
			||||||
 | 
					    <taleOnVisible>HeatstrokeRevealed</taleOnVisible>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>initial</label>
 | 
				
			||||||
 | 
					        <becomeVisible>false</becomeVisible>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>initial</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.04</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.1</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>minor</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.2</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.2</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>serious</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.35</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.4</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>extreme</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.62</minSeverity>
 | 
				
			||||||
 | 
					        <lifeThreatening>true</lifeThreatening>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.6</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 오토마톤 과냉 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_OverCooling</defName>
 | 
				
			||||||
 | 
					    <label>overcooling</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <lethalSeverity>1</lethalSeverity>
 | 
				
			||||||
 | 
					    <taleOnVisible>HypothermiaRevealed</taleOnVisible>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>initial</label>
 | 
				
			||||||
 | 
					        <becomeVisible>false</becomeVisible>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>initial</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.04</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.1</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>minor</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.2</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.2</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>serious</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.35</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.4</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>extreme</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.62</minSeverity>
 | 
				
			||||||
 | 
					        <lifeThreatening>true</lifeThreatening>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.6</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										317
									
								
								1.3/Defs/HediffDefs/Hediffs_BodyParts.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										317
									
								
								1.3/Defs/HediffDefs/Hediffs_BodyParts.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,317 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--==================================== 베이스 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef Name="PN_ImplantHediffBase" Abstract="True">
 | 
				
			||||||
 | 
					    <hediffClass>Hediff_Implant</hediffClass>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <isBad>false</isBad>
 | 
				
			||||||
 | 
					    <priceImpact>true</priceImpact>
 | 
				
			||||||
 | 
					    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <HediffDef Name="PN_AddedBodyPartBase" ParentName="PN_ImplantHediffBase" Abstract="True">
 | 
				
			||||||
 | 
					    <hediffClass>Hediff_AddedPart</hediffClass>
 | 
				
			||||||
 | 
					    <priceImpact>true</priceImpact>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingCategoryDef>
 | 
				
			||||||
 | 
					    <defName>PN_BodyPartsAutomaton</defName>
 | 
				
			||||||
 | 
					    <label>Automaton</label>
 | 
				
			||||||
 | 
					    <parent>BodyParts</parent>
 | 
				
			||||||
 | 
					  </ThingCategoryDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef Name="PN_BodyPartBase" Abstract="True">
 | 
				
			||||||
 | 
					    <thingClass>ThingWithComps</thingClass>
 | 
				
			||||||
 | 
					    <category>Item</category>
 | 
				
			||||||
 | 
					    <useHitPoints>true</useHitPoints>
 | 
				
			||||||
 | 
					    <selectable>true</selectable>
 | 
				
			||||||
 | 
					    <altitudeLayer>Item</altitudeLayer>
 | 
				
			||||||
 | 
					    <tickerType>Never</tickerType>
 | 
				
			||||||
 | 
					    <alwaysHaulable>true</alwaysHaulable>
 | 
				
			||||||
 | 
					    <isTechHediff>true</isTechHediff>
 | 
				
			||||||
 | 
					    <pathCost>14</pathCost>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>50</MaxHitPoints>
 | 
				
			||||||
 | 
					      <Flammability>0.7</Flammability>
 | 
				
			||||||
 | 
					      <Beauty>-4</Beauty>
 | 
				
			||||||
 | 
					      <DeteriorationRate>2.0</DeteriorationRate>
 | 
				
			||||||
 | 
					      <Mass>1</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <tradeTags>
 | 
				
			||||||
 | 
					      <li>PN_BodyParts</li>
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Forbiddable"/>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef Name="PN_BodyPartNormalBase" ParentName="PN_BodyPartBase" Abstract="True">
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>PN_BodyPartsAutomaton</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Health/HealthItem</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>0.80</drawSize>
 | 
				
			||||||
 | 
					      <color>(247,180,130)</color>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <tradeTags>
 | 
				
			||||||
 | 
					      <li>PN_BodyPartsNormal</li>
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <WorkToMake>15000</WorkToMake>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					      <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					      <effectWorking>Smith</effectWorking>
 | 
				
			||||||
 | 
					      <soundWorking>Recipe_Smith</soundWorking>
 | 
				
			||||||
 | 
					      <unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
 | 
				
			||||||
 | 
					      <skillRequirements>
 | 
				
			||||||
 | 
					        <Crafting>5</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <!--<researchPrerequisite>Prosthetics</researchPrerequisite>-->
 | 
				
			||||||
 | 
					      <recipeUsers>
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef Name="PN_BodyPartRoyalBase" ParentName="PN_BodyPartBase" Abstract="True">
 | 
				
			||||||
 | 
					    <techLevel>Spacer</techLevel>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>PN_BodyPartsAutomaton</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Health/HealthItem</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>0.80</drawSize>
 | 
				
			||||||
 | 
					      <color>(189,169,118)</color>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <tradeTags>
 | 
				
			||||||
 | 
					      <li>PN_BodyPartsRoyal</li>
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <WorkToMake>26000</WorkToMake>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					      <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					      <effectWorking>Smith</effectWorking>
 | 
				
			||||||
 | 
					      <soundWorking>Recipe_Smith</soundWorking>
 | 
				
			||||||
 | 
					      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
 | 
				
			||||||
 | 
					      <skillRequirements>
 | 
				
			||||||
 | 
					        <Crafting>8</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <!--<researchPrerequisite>Bionics</researchPrerequisite>-->
 | 
				
			||||||
 | 
					      <recipeUsers>
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef Name="PN_SurgeryInstallImplantBase" ParentName="PN_Surgery" Abstract="True">
 | 
				
			||||||
 | 
					    <workerClass>Recipe_InstallImplant</workerClass>
 | 
				
			||||||
 | 
					    <workAmount>2500</workAmount>
 | 
				
			||||||
 | 
					    <skillRequirements>
 | 
				
			||||||
 | 
					      <Medicine>5</Medicine>
 | 
				
			||||||
 | 
					    </skillRequirements>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>Paniel_Race</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef Name="PN_SurgeryInstallBodyPartArtificialBase" ParentName="PN_SurgeryInstallImplantBase" Abstract="True">
 | 
				
			||||||
 | 
					    <workerClass>Recipe_InstallArtificialBodyPart</workerClass>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef Name="PN_SurgeryInstallBodyPartProstheticBase" ParentName="PN_SurgeryInstallBodyPartArtificialBase" Abstract="True">
 | 
				
			||||||
 | 
					    <skillRequirements>
 | 
				
			||||||
 | 
					      <Medicine>4</Medicine>
 | 
				
			||||||
 | 
					    </skillRequirements>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef Name="PN_SurgeryRemoveImplantBase" ParentName="PN_Surgery" Abstract="True">
 | 
				
			||||||
 | 
					    <workerClass>Recipe_RemoveImplant</workerClass>
 | 
				
			||||||
 | 
					    <workAmount>2500</workAmount>
 | 
				
			||||||
 | 
					    <isViolation>true</isViolation>
 | 
				
			||||||
 | 
					    <skillRequirements>
 | 
				
			||||||
 | 
					      <Medicine>5</Medicine>
 | 
				
			||||||
 | 
					    </skillRequirements>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>Paniel_Race</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 실험 모듈 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef ParentName="PN_ImplantHediffBase">
 | 
				
			||||||
 | 
					    <defName>PN_ExperimentalModuleHediff</defName>
 | 
				
			||||||
 | 
					    <label>Experimental Module</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <ThingDef>PN_ExperimentalModule</ThingDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <PsychicSensitivity>1.0</PsychicSensitivity>
 | 
				
			||||||
 | 
					          <GlobalLearningFactor>2.0</GlobalLearningFactor>
 | 
				
			||||||
 | 
					          <ResearchSpeed>1.0</ResearchSpeed>
 | 
				
			||||||
 | 
					          <MentalBreakThreshold>0.08</MentalBreakThreshold>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					        <mentalStateGivers>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <mentalState>FireStartingSpree</mentalState>
 | 
				
			||||||
 | 
					            <mtbDays>240</mtbDays>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <mentalState>WanderConfused</mentalState>
 | 
				
			||||||
 | 
					            <mtbDays>30</mtbDays>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <mentalState>Berserk</mentalState>
 | 
				
			||||||
 | 
					            <mtbDays>240</mtbDays>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <mentalState>Tantrum</mentalState>
 | 
				
			||||||
 | 
					            <mtbDays>120</mtbDays>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <mentalState>InsultingSpree</mentalState>
 | 
				
			||||||
 | 
					            <mtbDays>60</mtbDays>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </mentalStateGivers>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="HediffCompProperties_ReactOnDamage">
 | 
				
			||||||
 | 
					        <damageDefIncoming>EMP</damageDefIncoming>
 | 
				
			||||||
 | 
					        <createHediff>BrainShock</createHediff>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_BodyPartNormalBase">
 | 
				
			||||||
 | 
					    <defName>PN_ExperimentalModule</defName>
 | 
				
			||||||
 | 
					    <label>automaton experimental module</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <RecipeDef>PN_InstallExperimentalModule</RecipeDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>2</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <AIPersonaCore>1</AIPersonaCore>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <Mass>0.3</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <recipeMaker Inherit="False">
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					      <li>PN_TestsubjectHadiff</li>
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					    <defName>PN_InstallExperimentalModule</defName>
 | 
				
			||||||
 | 
					    <label>install experimental module</label>
 | 
				
			||||||
 | 
					    <description>Install a experimental module.</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <ThingDef>PN_ExperimentalModule</ThingDef>
 | 
				
			||||||
 | 
					      <HediffDef>PN_ExperimentalModuleHediff</HediffDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <jobString>Installing experimental module.</jobString>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PN_ExperimentalModule</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					      <li>PNBrain</li>
 | 
				
			||||||
 | 
					    </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					    <addsHediff>PN_ExperimentalModuleHediff</addsHediff>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 부활 모듈 ====================================-->
 | 
				
			||||||
 | 
					  <HediffDef ParentName="PN_ImplantHediffBase">
 | 
				
			||||||
 | 
					    <defName>PN_ResurrectModule</defName>
 | 
				
			||||||
 | 
					    <label>resurrect module</label>
 | 
				
			||||||
 | 
					    <labelNoun>a resurrect module</labelNoun>
 | 
				
			||||||
 | 
					    <description>An installed resurrect module.</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <ThingDef>PN_ResurrectModule</ThingDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					    <spawnThingOnRemoved>PN_ResurrectModule</spawnThingOnRemoved>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_BodyPartNormalBase">
 | 
				
			||||||
 | 
					    <defName>PN_ResurrectModule</defName>
 | 
				
			||||||
 | 
					    <label>automaton resurrect module</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <RecipeDef>PN_InstallResurrectModule</RecipeDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>1</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <MechSerumResurrector>1</MechSerumResurrector>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <Mass>0.3</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_ResurrectModule</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					    <defName>PN_InstallResurrectModule</defName>
 | 
				
			||||||
 | 
					    <label>install resurrect module</label>
 | 
				
			||||||
 | 
					    <description>Install a resurrect module.</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <ThingDef>PN_ResurrectModule</ThingDef>
 | 
				
			||||||
 | 
					      <HediffDef>PN_ResurrectModule</HediffDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <jobString>Installing resurrect module.</jobString>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PN_ResurrectModule</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					      <li>PNCore</li>
 | 
				
			||||||
 | 
					    </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					    <addsHediff>PN_ResurrectModule</addsHediff>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					    <defName>PN_RemoveResurrectModule</defName>
 | 
				
			||||||
 | 
					    <label>remove resurrect module</label>
 | 
				
			||||||
 | 
					    <description>Remove the resurrect module.</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <ThingDef>PN_ResurrectModule</ThingDef>
 | 
				
			||||||
 | 
					      <HediffDef>PN_ResurrectModule</HediffDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <jobString>Removing resurrect module.</jobString>
 | 
				
			||||||
 | 
					    <removesHediff>PN_ResurrectModule</removesHediff>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 생체 공학 ====================================-->
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										130
									
								
								1.3/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								1.3/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,130 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--==================================== 초월 공학 ====================================-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!-- 눈 -->
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					    <defName>PN_InstallArchotechEye</defName>
 | 
				
			||||||
 | 
					    <label>install archotech eye</label>
 | 
				
			||||||
 | 
					    <description>Install an archotech eye.</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <ThingDef>ArchotechEye</ThingDef>
 | 
				
			||||||
 | 
					      <HediffDef>ArchotechEye</HediffDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <jobString>Installing archotech eye.</jobString>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>ArchotechEye</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <thingDefs>
 | 
				
			||||||
 | 
					        <li>ArchotechEye</li>
 | 
				
			||||||
 | 
					      </thingDefs>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					      <li>PNEye</li>
 | 
				
			||||||
 | 
					    </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					    <addsHediff>ArchotechEye</addsHediff>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!-- 팔 -->
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					    <defName>PN_InstallArchotechArm</defName>
 | 
				
			||||||
 | 
					    <label>install archotech arm</label>
 | 
				
			||||||
 | 
					    <description>Install an archotech arm.</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <ThingDef>ArchotechArm</ThingDef>
 | 
				
			||||||
 | 
					      <HediffDef>ArchotechArm</HediffDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <jobString>Installing archotech arm.</jobString>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>ArchotechArm</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <thingDefs>
 | 
				
			||||||
 | 
					        <li>ArchotechArm</li>
 | 
				
			||||||
 | 
					      </thingDefs>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					      <li>PNShoulder</li>
 | 
				
			||||||
 | 
					    </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					    <addsHediff>ArchotechArm</addsHediff>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!-- 다리 -->
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					    <defName>PN_InstallArchotechLeg</defName>
 | 
				
			||||||
 | 
					    <label>install archotech leg</label>
 | 
				
			||||||
 | 
					    <description>Install an archotech leg.</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <ThingDef>ArchotechLeg</ThingDef>
 | 
				
			||||||
 | 
					      <HediffDef>ArchotechLeg</HediffDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <jobString>Installing archotech leg.</jobString>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>ArchotechLeg</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <thingDefs>
 | 
				
			||||||
 | 
					        <li>ArchotechLeg</li>
 | 
				
			||||||
 | 
					      </thingDefs>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					      <li>PNLeg</li>
 | 
				
			||||||
 | 
					    </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					    <addsHediff>ArchotechLeg</addsHediff>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 일반 ====================================-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!-- Joywire -->
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					    <defName>InstallJoywire</defName>
 | 
				
			||||||
 | 
					    <label>install joywire</label>
 | 
				
			||||||
 | 
					    <description>Install a joywire.</description>
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
					      <ThingDef>Joywire</ThingDef>
 | 
				
			||||||
 | 
					      <HediffDef>Joywire</HediffDef>
 | 
				
			||||||
 | 
					    </descriptionHyperlinks>
 | 
				
			||||||
 | 
					    <jobString>Installing joywire.</jobString>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Joywire</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <thingDefs>
 | 
				
			||||||
 | 
					        <li>Joywire</li>
 | 
				
			||||||
 | 
					      </thingDefs>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					      <li>PNBrain</li>
 | 
				
			||||||
 | 
					    </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					    <addsHediff>Joywire</addsHediff>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										29
									
								
								1.3/Defs/HediffDefs/Hediffs_HediffGiver.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								1.3/Defs/HediffDefs/Hediffs_HediffGiver.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,29 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <HediffGiverSetDef>
 | 
				
			||||||
 | 
					    <defName>PanielBasicHediffSet</defName>
 | 
				
			||||||
 | 
					    <hediffGivers>
 | 
				
			||||||
 | 
					      <li Class="HediffGiver_Bleeding">
 | 
				
			||||||
 | 
					        <hediff>PN_OilLoss</hediff>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="HediffGiver_Hypothermia">
 | 
				
			||||||
 | 
					        <hediff>PN_OverCooling</hediff>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="HediffGiver_Heat">
 | 
				
			||||||
 | 
					        <hediff>PN_Overheating</hediff>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="YORHG.YourOwnRace_HediffGiver">
 | 
				
			||||||
 | 
					        <hediff>PanielBaseHediff</hediff>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="YORHG.YourOwnRace_HediffGiver">
 | 
				
			||||||
 | 
					        <hediff>PN_AutomatonFuel_Addiction</hediff>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.HediffGiver_Joy">
 | 
				
			||||||
 | 
					        <hediff>Paniel_Joy</hediff>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="YORHG.YourOwnRace_HediffGiver">
 | 
				
			||||||
 | 
					        <hediff>PN_Maintenance</hediff>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </hediffGivers>
 | 
				
			||||||
 | 
					  </HediffGiverSetDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										56
									
								
								1.3/Defs/HediffDefs/Hediffs_Joy.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										56
									
								
								1.3/Defs/HediffDefs/Hediffs_Joy.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,56 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_Joy</defName>
 | 
				
			||||||
 | 
					    <label>Sync State</label>
 | 
				
			||||||
 | 
					    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <description>test</description>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>low</label>
 | 
				
			||||||
 | 
					        <becomeVisible>true</becomeVisible>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>low</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.15</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0.0</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>steady</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.3</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0.05</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>high</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.7</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0.08</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>extreme</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.85</minSeverity>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0.10</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										102
									
								
								1.3/Defs/HediffDefs/Hediffs_Maintenance.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										102
									
								
								1.3/Defs/HediffDefs/Hediffs_Maintenance.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,102 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <HediffDef>
 | 
				
			||||||
 | 
					    <defName>PN_Maintenance</defName>
 | 
				
			||||||
 | 
					    <hediffClass>AutomataRace.Hediff_Maintenance</hediffClass>
 | 
				
			||||||
 | 
					    <label>Maintenance</label>    <!--정비상태-->
 | 
				
			||||||
 | 
					    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <causesNeed>PN_Need_Maintenance</causesNeed>
 | 
				
			||||||
 | 
					    <scenarioCanAdd>false</scenarioCanAdd>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>urgent</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.10</minSeverity>
 | 
				
			||||||
 | 
					        <becomeVisible>true</becomeVisible>
 | 
				
			||||||
 | 
					        <restFallFactor>1.4</restFallFactor>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.15</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <PsychicSensitivity>1.0</PsychicSensitivity>
 | 
				
			||||||
 | 
					          <MentalBreakThreshold>0.08</MentalBreakThreshold>
 | 
				
			||||||
 | 
					          <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
 | 
				
			||||||
 | 
					          <MoveSpeed>-0.4</MoveSpeed>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					        <mentalStateGivers>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <mentalState>WanderConfused</mentalState>
 | 
				
			||||||
 | 
					            <mtbDays>30</mtbDays>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <mentalState>Berserk</mentalState>
 | 
				
			||||||
 | 
					            <mtbDays>60</mtbDays>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <mentalState>Tantrum</mentalState>
 | 
				
			||||||
 | 
					            <mtbDays>30</mtbDays>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </mentalStateGivers>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>required</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.30</minSeverity>
 | 
				
			||||||
 | 
					        <restFallFactor>1.2</restFallFactor>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>-0.05</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <PsychicSensitivity>0.60</PsychicSensitivity>
 | 
				
			||||||
 | 
					          <MentalBreakThreshold>0.04</MentalBreakThreshold>
 | 
				
			||||||
 | 
					          <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
 | 
				
			||||||
 | 
					          <MoveSpeed>-0.2</MoveSpeed>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>stable</label>
 | 
				
			||||||
 | 
					        <minSeverity>0.75</minSeverity>
 | 
				
			||||||
 | 
					        <restFallFactor>1.0</restFallFactor>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <PsychicSensitivity>0.20</PsychicSensitivity>
 | 
				
			||||||
 | 
					          <MentalBreakThreshold>0</MentalBreakThreshold>
 | 
				
			||||||
 | 
					          <WorkSpeedGlobal>0.0</WorkSpeedGlobal>
 | 
				
			||||||
 | 
					          <MoveSpeed>0.0</MoveSpeed>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>flawless</label>
 | 
				
			||||||
 | 
					        <minSeverity>1</minSeverity>
 | 
				
			||||||
 | 
					        <restFallFactor>0.8</restFallFactor>
 | 
				
			||||||
 | 
					        <capMods>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <capacity>Consciousness</capacity>
 | 
				
			||||||
 | 
					            <offset>0.0</offset>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </capMods>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					          <PsychicSensitivity>0.0</PsychicSensitivity>
 | 
				
			||||||
 | 
					          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
 | 
				
			||||||
 | 
					          <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
 | 
				
			||||||
 | 
					          <MoveSpeed>0.2</MoveSpeed>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					    <modExtensions>
 | 
				
			||||||
 | 
								<li Class="YORHG.HediffDefModExtension">
 | 
				
			||||||
 | 
									<race>Paniel_Race</race>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</modExtensions>
 | 
				
			||||||
 | 
					  </HediffDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										26
									
								
								1.3/Defs/NeedDefs/Needs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								1.3/Defs/NeedDefs/Needs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,26 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
						<NeedDef ParentName="DrugAddictionNeedBase">
 | 
				
			||||||
 | 
							<defName>PN_Need_Fuel</defName>
 | 
				
			||||||
 | 
							<needClass>Need_Chemical</needClass>
 | 
				
			||||||
 | 
							<label>Automaton Fuel</label>
 | 
				
			||||||
 | 
							<description>...</description>
 | 
				
			||||||
 | 
							<listPriority>985</listPriority>
 | 
				
			||||||
 | 
					    <baseLevel>1.0</baseLevel>
 | 
				
			||||||
 | 
							<fallPerDay>0.25</fallPerDay>
 | 
				
			||||||
 | 
							<freezeWhileSleeping>true</freezeWhileSleeping>
 | 
				
			||||||
 | 
							<showForCaravanMembers>true</showForCaravanMembers>
 | 
				
			||||||
 | 
					  </NeedDef>
 | 
				
			||||||
 | 
					  
 | 
				
			||||||
 | 
					  <NeedDef>
 | 
				
			||||||
 | 
					      <defName>PN_Need_Maintenance</defName>
 | 
				
			||||||
 | 
					      <needClass>AutomataRace.Need_Maintenance</needClass>
 | 
				
			||||||
 | 
					      <label>Maintenance</label>
 | 
				
			||||||
 | 
					      <description>...</description>
 | 
				
			||||||
 | 
					      <onlyIfCausedByHediff>true</onlyIfCausedByHediff>
 | 
				
			||||||
 | 
					      <listPriority>984</listPriority>
 | 
				
			||||||
 | 
					      <baseLevel>1.0</baseLevel>
 | 
				
			||||||
 | 
					      <fallPerDay>0.0166</fallPerDay>
 | 
				
			||||||
 | 
					      <showForCaravanMembers>true</showForCaravanMembers>
 | 
				
			||||||
 | 
					  </NeedDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										46
									
								
								1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,46 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
						<!-- 폰카인드 베이스 
 | 
				
			||||||
 | 
						<PawnKindDef Name="PanielBasePawnKind" Abstract="True">
 | 
				
			||||||
 | 
							<race>Paniel_Race</race>
 | 
				
			||||||
 | 
							<defaultFactionType>PN_LiberatedFaction</defaultFactionType>
 | 
				
			||||||
 | 
							<chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
							<invNutrition>2</invNutrition>
 | 
				
			||||||
 | 
							<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
 | 
				
			||||||
 | 
							<minGenerationAge>15</minGenerationAge>
 | 
				
			||||||
 | 
							<maxGenerationAge>15</maxGenerationAge>
 | 
				
			||||||
 | 
						</PawnKindDef>-->
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					  <!--템플릿
 | 
				
			||||||
 | 
						<PawnKindDef ParentName="PanielBasePawnKind">
 | 
				
			||||||
 | 
							<defName>PN_</defName>
 | 
				
			||||||
 | 
							<label>Paniel </label>
 | 
				
			||||||
 | 
							<combatPower>50</combatPower>
 | 
				
			||||||
 | 
							<isFighter>false</isFighter>
 | 
				
			||||||
 | 
							<itemQuality>Normal</itemQuality>
 | 
				
			||||||
 | 
							<apparelTags>
 | 
				
			||||||
 | 
								<li></li>
 | 
				
			||||||
 | 
							</apparelTags>
 | 
				
			||||||
 | 
							<gearHealthRange>0.2~2.0</gearHealthRange>
 | 
				
			||||||
 | 
							<backstoryFiltersOverride>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<categories>
 | 
				
			||||||
 | 
										<li></li>
 | 
				
			||||||
 | 
									</categories>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</backstoryFiltersOverride>
 | 
				
			||||||
 | 
							<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
							<apparelMoney>200~400</apparelMoney>
 | 
				
			||||||
 | 
							<weaponTags>
 | 
				
			||||||
 | 
								<li>Gun</li>
 | 
				
			||||||
 | 
								<li>MedievalMeleeBasic</li>
 | 
				
			||||||
 | 
							</weaponTags>
 | 
				
			||||||
 | 
							<weaponMoney>65~250</weaponMoney>		
 | 
				
			||||||
 | 
							<techHediffsChance>0.06</techHediffsChance>
 | 
				
			||||||
 | 
							<techHediffsMoney>50~600</techHediffsMoney>
 | 
				
			||||||
 | 
							<techHediffsTags>
 | 
				
			||||||
 | 
								<li>simple</li>
 | 
				
			||||||
 | 
							</techHediffsTags>	
 | 
				
			||||||
 | 
						</PawnKindDef>
 | 
				
			||||||
 | 
					  -->
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										124
									
								
								1.3/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										124
									
								
								1.3/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,124 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
						<PawnKindDef Abstract="True" Name="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
							<race>Paniel_Race</race>
 | 
				
			||||||
 | 
							<combatPower>30</combatPower>
 | 
				
			||||||
 | 
							<isFighter>false</isFighter>
 | 
				
			||||||
 | 
							<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
 | 
				
			||||||
 | 
							<forceNormalGearQuality>true</forceNormalGearQuality>
 | 
				
			||||||
 | 
							<apparelRequired>
 | 
				
			||||||
 | 
								<li>PN_ApparelBasic</li>
 | 
				
			||||||
 | 
							</apparelRequired>
 | 
				
			||||||
 | 
							<apparelMoney>
 | 
				
			||||||
 | 
								<min>130</min>
 | 
				
			||||||
 | 
								<max>130</max>
 | 
				
			||||||
 | 
							</apparelMoney>
 | 
				
			||||||
 | 
							<apparelTags>
 | 
				
			||||||
 | 
								<li>PN_Apparel</li>
 | 
				
			||||||
 | 
							</apparelTags>
 | 
				
			||||||
 | 
							<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
 | 
				
			||||||
 | 
							<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
 | 
				
			||||||
 | 
							<minGenerationAge>1</minGenerationAge>
 | 
				
			||||||
 | 
							<maxGenerationAge>1</maxGenerationAge>
 | 
				
			||||||
 | 
						</PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<!-- 정착민 -->
 | 
				
			||||||
 | 
						<PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
							<defName>Paniel_ColonistPawn</defName>
 | 
				
			||||||
 | 
							<label>Paniel colonist</label>
 | 
				
			||||||
 | 
							<chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
							<forceNormalGearQuality>true</forceNormalGearQuality>
 | 
				
			||||||
 | 
							<apparelRequired>
 | 
				
			||||||
 | 
								<li>PN_ApparelBasicHat</li>
 | 
				
			||||||
 | 
								<li>PN_ApparelCape</li>
 | 
				
			||||||
 | 
							</apparelRequired>
 | 
				
			||||||
 | 
							<apparelMoney>
 | 
				
			||||||
 | 
								<min>330</min>
 | 
				
			||||||
 | 
								<max>2000</max>
 | 
				
			||||||
 | 
							</apparelMoney>
 | 
				
			||||||
 | 
							<apparelTags>
 | 
				
			||||||
 | 
								<li>PN_Apparel</li>
 | 
				
			||||||
 | 
							</apparelTags>
 | 
				
			||||||
 | 
							<backstoryFiltersOverride>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<categories>
 | 
				
			||||||
 | 
										<li>Paniel_Story_Start</li>
 | 
				
			||||||
 | 
									</categories>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</backstoryFiltersOverride>
 | 
				
			||||||
 | 
							<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
							<techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
							<techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
							<techHediffsTags>
 | 
				
			||||||
 | 
							</techHediffsTags>
 | 
				
			||||||
 | 
							<minGenerationAge>1</minGenerationAge>
 | 
				
			||||||
 | 
							<maxGenerationAge>2</maxGenerationAge>
 | 
				
			||||||
 | 
						</PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
							<defName>Paniel_Testsubject</defName>
 | 
				
			||||||
 | 
							<label>Paniel test subject</label>
 | 
				
			||||||
 | 
							<chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
							<forceNormalGearQuality>true</forceNormalGearQuality>
 | 
				
			||||||
 | 
							<apparelRequired>
 | 
				
			||||||
 | 
								<li>PN_ApparelBasicHat</li>
 | 
				
			||||||
 | 
								<li>PN_ApparelCape</li>
 | 
				
			||||||
 | 
							</apparelRequired>
 | 
				
			||||||
 | 
							<apparelMoney>
 | 
				
			||||||
 | 
								<min>330</min>
 | 
				
			||||||
 | 
								<max>2000</max>
 | 
				
			||||||
 | 
							</apparelMoney>
 | 
				
			||||||
 | 
							<apparelTags>
 | 
				
			||||||
 | 
								<li>PN_Apparel</li>
 | 
				
			||||||
 | 
							</apparelTags>
 | 
				
			||||||
 | 
							<backstoryFiltersOverride>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<categories>
 | 
				
			||||||
 | 
										<li>Paniel_Story_Testsubject</li>
 | 
				
			||||||
 | 
									</categories>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</backstoryFiltersOverride>
 | 
				
			||||||
 | 
							<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
							<techHediffsChance>1</techHediffsChance>
 | 
				
			||||||
 | 
							<techHediffsMoney>4120</techHediffsMoney>
 | 
				
			||||||
 | 
							<techHediffsTags>
 | 
				
			||||||
 | 
								<li>PN_TestsubjectHadiff</li>
 | 
				
			||||||
 | 
							</techHediffsTags>
 | 
				
			||||||
 | 
							<minGenerationAge>1</minGenerationAge>
 | 
				
			||||||
 | 
							<maxGenerationAge>2</maxGenerationAge>
 | 
				
			||||||
 | 
						</PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<!-- 테스트용 -->
 | 
				
			||||||
 | 
						<PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
							<defName>Paniel_testColonistPawn</defName>
 | 
				
			||||||
 | 
							<label>Paniel colonist</label>
 | 
				
			||||||
 | 
							<chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
							<forceNormalGearQuality>true</forceNormalGearQuality>
 | 
				
			||||||
 | 
							<apparelRequired>
 | 
				
			||||||
 | 
								<li>PN_ApparelBasicHat</li>
 | 
				
			||||||
 | 
								<li>PN_ApparelCape</li>
 | 
				
			||||||
 | 
							</apparelRequired>
 | 
				
			||||||
 | 
							<apparelMoney>
 | 
				
			||||||
 | 
								<min>330</min>
 | 
				
			||||||
 | 
								<max>2000</max>
 | 
				
			||||||
 | 
							</apparelMoney>
 | 
				
			||||||
 | 
							<apparelTags>
 | 
				
			||||||
 | 
								<li>PN_Apparel</li>
 | 
				
			||||||
 | 
							</apparelTags>
 | 
				
			||||||
 | 
							<backstoryFiltersOverride>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<categories>
 | 
				
			||||||
 | 
										<li>Paniel_Story_testStart</li>
 | 
				
			||||||
 | 
									</categories>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</backstoryFiltersOverride>
 | 
				
			||||||
 | 
							<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
							<techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
							<techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
							<techHediffsTags>
 | 
				
			||||||
 | 
							</techHediffsTags>
 | 
				
			||||||
 | 
							<minGenerationAge>1</minGenerationAge>
 | 
				
			||||||
 | 
							<maxGenerationAge>2</maxGenerationAge>
 | 
				
			||||||
 | 
						</PawnKindDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										418
									
								
								1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										418
									
								
								1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,418 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--가챠 일반-->
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Randombox_Awful</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Randombox Awful</label>
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Awful</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_FailureA</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Randombox_Poor</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Randombox Poor</label>
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Poor</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_FailureB</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Randombox_Normal</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Randombox Normal</label>
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Normal</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Basic</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Randombox_Good</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Randombox Good</label>
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Good</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Basic</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Randombox_Excellent</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Randombox Excellent</label>
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Excellent</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Noble</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <apparelMoney>0</apparelMoney>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Randombox_MasterworkA</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Randombox Masterwork</label>
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Masterwork</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Noble</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Randombox_MasterworkB</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Randombox Masterwork</label>
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Masterwork</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Royal</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Randombox_Legendary</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Randombox Legendary</label>
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>false</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Legendary</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Royal</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--가챠 특화 전투형-->
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielSoldierBasePawnKind" Abstract="True">
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>true</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					    <disallowedTraits>
 | 
				
			||||||
 | 
					      <li>Industriousness</li>
 | 
				
			||||||
 | 
					      <li>TorturedArtist</li>
 | 
				
			||||||
 | 
					    </disallowedTraits>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Soldier_Normal</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Normal Militia</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Normal</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_MilitiaA</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Soldier_Good</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Good Militia</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Good</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_MilitiaB</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Soldier_Excellent</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Excellent Soldier</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Excellent</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_SoldierA</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Soldier_Masterwork</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Masterwork Soldier</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Masterwork</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_SoldierB</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Soldier_Legendary</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Legendary Royalguard</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Legendary</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Royalguard</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--가챠 특화 제작형-->
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielWorkerBasePawnKind" Abstract="True">
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>true</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					    <disallowedTraits>
 | 
				
			||||||
 | 
					      <li>ShootingAccuracy</li>
 | 
				
			||||||
 | 
					      <li>Brawler</li>
 | 
				
			||||||
 | 
					      <li>Tough</li>
 | 
				
			||||||
 | 
					    </disallowedTraits>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Worker_Normal</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Normal Apprentice</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Normal</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_ApprenticeA</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Worker_Good</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Good Apprentice</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Good</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_ApprenticeB</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Worker_Excellent</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Excellent journeyman</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Excellent</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_journeymanA</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Worker_Masterwork</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Masterwork journeyman</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Masterwork</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_journeymanB</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Worker_Legendary</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Legendary Meister</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Legendary</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Meister</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--가챠 특화 가정형-->
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielMaidBasePawnKind" Abstract="True">
 | 
				
			||||||
 | 
					    <chemicalAddictionChance>0</chemicalAddictionChance>
 | 
				
			||||||
 | 
					    <forceNormalGearQuality>true</forceNormalGearQuality>
 | 
				
			||||||
 | 
					    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
 | 
				
			||||||
 | 
					    <techHediffsChance>0</techHediffsChance>
 | 
				
			||||||
 | 
					    <techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
 | 
					    <techHediffsTags>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </techHediffsTags>
 | 
				
			||||||
 | 
					    <disallowedTraits>
 | 
				
			||||||
 | 
					      <li>ShootingAccuracy</li>
 | 
				
			||||||
 | 
					      <li>Brawler</li>
 | 
				
			||||||
 | 
					      <li>TorturedArtist</li>
 | 
				
			||||||
 | 
					      <li>Tough</li>
 | 
				
			||||||
 | 
					    </disallowedTraits>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Maid_Normal</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Normal Maid</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Normal</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_MaidA</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Maid_Good</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Good Maid</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Good</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_MaidB</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Maid_Excellent</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Excellent House maid</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Excellent</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_HousemaidA</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Maid_Masterwork</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Masterwork House maid</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Masterwork</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_HousemaidB</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PawnKindDef ParentName="PanielMaidBasePawnKind">
 | 
				
			||||||
 | 
					    <defName>Paniel_Maid_Legendary</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Legendary Lady's maid</label>
 | 
				
			||||||
 | 
					    <backstoryFiltersOverride>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <categories>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Legendary</li>
 | 
				
			||||||
 | 
					          <li>Paniel_Story_Ladysmaid</li>
 | 
				
			||||||
 | 
					        </categories>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </backstoryFiltersOverride>
 | 
				
			||||||
 | 
					  </PawnKindDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										249
									
								
								1.3/Defs/RecipeDefs/Recipes_Drugs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										249
									
								
								1.3/Defs/RecipeDefs/Recipes_Drugs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,249 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--==================================== 일반 연료 ====================================-->
 | 
				
			||||||
 | 
					  <RecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_Make_AutomatonFuel</defName>
 | 
				
			||||||
 | 
					    <label>make PNL fuel x4</label>
 | 
				
			||||||
 | 
					    <description>Make Automaton fuel.</description>
 | 
				
			||||||
 | 
					    <jobString>make Automaton fuel.</jobString>
 | 
				
			||||||
 | 
					    <effectWorking>Cremate</effectWorking>
 | 
				
			||||||
 | 
					    <workAmount>1200</workAmount>
 | 
				
			||||||
 | 
					    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PsychoidLeaves</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>4</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Chemfuel</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>4</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <products>
 | 
				
			||||||
 | 
					      <PN_AutomatonFuel>4</PN_AutomatonFuel>
 | 
				
			||||||
 | 
					    </products>
 | 
				
			||||||
 | 
					    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_Make_AutomatonFuel_bulk</defName>
 | 
				
			||||||
 | 
					    <label>make PNL fuel x16</label>
 | 
				
			||||||
 | 
					    <description>Make Automaton fuel.</description>
 | 
				
			||||||
 | 
					    <jobString>make Automaton fuel.</jobString>
 | 
				
			||||||
 | 
					    <effectWorking>Cremate</effectWorking>
 | 
				
			||||||
 | 
					    <workAmount>4800</workAmount>
 | 
				
			||||||
 | 
					    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PsychoidLeaves</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>16</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Chemfuel</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>16</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <products>
 | 
				
			||||||
 | 
					      <PN_AutomatonFuel>16</PN_AutomatonFuel>
 | 
				
			||||||
 | 
					    </products>
 | 
				
			||||||
 | 
					    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 플러스 연료 ====================================-->
 | 
				
			||||||
 | 
					  <RecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_Make_AutomatonPlusFuel</defName>
 | 
				
			||||||
 | 
					    <label>make PNL plus fuel x4</label>
 | 
				
			||||||
 | 
					    <description>Make Automaton fuel.</description>
 | 
				
			||||||
 | 
					    <jobString>make Automaton fuel.</jobString>
 | 
				
			||||||
 | 
					    <effectWorking>Cremate</effectWorking>
 | 
				
			||||||
 | 
					    <workAmount>1800</workAmount>
 | 
				
			||||||
 | 
					    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PsychoidLeaves</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>8</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Chemfuel</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>8</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <products>
 | 
				
			||||||
 | 
					      <PN_AutomatonFuel_Plus>4</PN_AutomatonFuel_Plus>
 | 
				
			||||||
 | 
					    </products>
 | 
				
			||||||
 | 
					    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_Make_AutomatonPlusFuel_bulk</defName>
 | 
				
			||||||
 | 
					    <label>make PNL plus fuel x16</label>
 | 
				
			||||||
 | 
					    <description>Make Automaton fuel.</description>
 | 
				
			||||||
 | 
					    <jobString>make Automaton fuel.</jobString>
 | 
				
			||||||
 | 
					    <effectWorking>Cremate</effectWorking>
 | 
				
			||||||
 | 
					    <workAmount>7200</workAmount>
 | 
				
			||||||
 | 
					    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PsychoidLeaves</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>32</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Chemfuel</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>32</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <products>
 | 
				
			||||||
 | 
					      <PN_AutomatonFuel_Plus>16</PN_AutomatonFuel_Plus>
 | 
				
			||||||
 | 
					    </products>
 | 
				
			||||||
 | 
					    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 프리미엄 연료 ====================================-->
 | 
				
			||||||
 | 
					  <RecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_Make_AutomatonPremiumFuel</defName>
 | 
				
			||||||
 | 
					    <label>make PNL premium fuel x4</label>
 | 
				
			||||||
 | 
					    <description>Make Automaton fuel.</description>
 | 
				
			||||||
 | 
					    <jobString>make Automaton fuel.</jobString>
 | 
				
			||||||
 | 
					    <effectWorking>Cremate</effectWorking>
 | 
				
			||||||
 | 
					    <workAmount>3200</workAmount>
 | 
				
			||||||
 | 
					    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PsychoidLeaves</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>8</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Chemfuel</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>8</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Ambrosia</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <products>
 | 
				
			||||||
 | 
					      <PN_AutomatonFuel_Premium>4</PN_AutomatonFuel_Premium>
 | 
				
			||||||
 | 
					    </products>
 | 
				
			||||||
 | 
					    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_Make_AutomatonPremiumFuel_bulk</defName>
 | 
				
			||||||
 | 
					    <label>make PNL premium fuel x16</label>
 | 
				
			||||||
 | 
					    <description>Make Automaton fuel.</description>
 | 
				
			||||||
 | 
					    <jobString>make Automaton fuel.</jobString>
 | 
				
			||||||
 | 
					    <effectWorking>Cremate</effectWorking>
 | 
				
			||||||
 | 
					    <workAmount>12800</workAmount>
 | 
				
			||||||
 | 
					    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PsychoidLeaves</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>32</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Chemfuel</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>32</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Ambrosia</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>4</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <products>
 | 
				
			||||||
 | 
					      <PN_AutomatonFuel_Premium>16</PN_AutomatonFuel_Premium>
 | 
				
			||||||
 | 
					    </products>
 | 
				
			||||||
 | 
					    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										102
									
								
								1.3/Defs/RecipeDefs/Recipes_Production.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										102
									
								
								1.3/Defs/RecipeDefs/Recipes_Production.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,102 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--==================================== 수리 키트 업그레이드 ====================================-->
 | 
				
			||||||
 | 
					  <RecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_upgrade_SelfRepairKit</defName>
 | 
				
			||||||
 | 
					    <label>upgrade automaton repair kit</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <jobString>Upgrading automaton repair kit.</jobString>
 | 
				
			||||||
 | 
					    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <effectWorking>Cook</effectWorking>
 | 
				
			||||||
 | 
					    <soundWorking>Recipe_Machining</soundWorking>
 | 
				
			||||||
 | 
					    <workAmount>800</workAmount>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PN_RepairKit</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>MechSerumHealer</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <thingDefs>
 | 
				
			||||||
 | 
					        <li>PN_RepairKit</li>
 | 
				
			||||||
 | 
					        <li>MechSerumHealer</li>
 | 
				
			||||||
 | 
					      </thingDefs>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <products>
 | 
				
			||||||
 | 
					      <PN_SelfRepairKit>1</PN_SelfRepairKit>
 | 
				
			||||||
 | 
					    </products>
 | 
				
			||||||
 | 
					    <skillRequirements>
 | 
				
			||||||
 | 
					      <Crafting>8</Crafting>
 | 
				
			||||||
 | 
					    </skillRequirements>
 | 
				
			||||||
 | 
					    <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					    <researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--오토마톤 피부-->
 | 
				
			||||||
 | 
					  <RecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_Make_Leather_Automaton</defName>
 | 
				
			||||||
 | 
					    <label>make automaton skin x10</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <jobString>Making automaton skin.</jobString>
 | 
				
			||||||
 | 
					    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <effectWorking>Cook</effectWorking>
 | 
				
			||||||
 | 
					    <soundWorking>Recipe_Machining</soundWorking>
 | 
				
			||||||
 | 
					    <workAmount>2000</workAmount>
 | 
				
			||||||
 | 
					    <allowMixingIngredients>true</allowMixingIngredients>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <categories>
 | 
				
			||||||
 | 
					            <li>Leathers</li>
 | 
				
			||||||
 | 
					          </categories>
 | 
				
			||||||
 | 
					          <disallowedThingDefs>
 | 
				
			||||||
 | 
					            <li>Leather_Automaton</li>
 | 
				
			||||||
 | 
					          </disallowedThingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>10</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Chemfuel</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>5</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <categories>
 | 
				
			||||||
 | 
					        <li>Leathers</li>
 | 
				
			||||||
 | 
					      </categories>
 | 
				
			||||||
 | 
					      <disallowedThingDefs>
 | 
				
			||||||
 | 
					        <li>Leather_Automaton</li>
 | 
				
			||||||
 | 
					      </disallowedThingDefs>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <products>
 | 
				
			||||||
 | 
					      <Leather_Automaton>10</Leather_Automaton>
 | 
				
			||||||
 | 
					    </products>
 | 
				
			||||||
 | 
					    <skillRequirements>
 | 
				
			||||||
 | 
					      <Crafting>4</Crafting>
 | 
				
			||||||
 | 
					    </skillRequirements>
 | 
				
			||||||
 | 
					    <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					    <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										115
									
								
								1.3/Defs/RecipeDefs/Recipes_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								1.3/Defs/RecipeDefs/Recipes_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,115 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <CustomizableRecipe.CustomizableRecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_Make_Automaton</defName>
 | 
				
			||||||
 | 
					    <label>make automaton</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <jobString>Making automaton.</jobString>
 | 
				
			||||||
 | 
					    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <effectWorking>Cook</effectWorking>
 | 
				
			||||||
 | 
					    <soundWorking>Recipe_Machining</soundWorking>
 | 
				
			||||||
 | 
					    <workAmount>48000</workAmount>
 | 
				
			||||||
 | 
					    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <categories>
 | 
				
			||||||
 | 
					            <li>PN_BrainCoreCatagory</li>
 | 
				
			||||||
 | 
					          </categories>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>ComponentIndustrial</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>20</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Steel</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>150</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Leather_Automaton</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>50</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>Chemfuel</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>20</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <categories>
 | 
				
			||||||
 | 
					        <li>PN_BrainCoreCatagory</li>
 | 
				
			||||||
 | 
					      </categories>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <products>
 | 
				
			||||||
 | 
					      <Packaged_NormalAutomaton>1</Packaged_NormalAutomaton>
 | 
				
			||||||
 | 
					    </products>
 | 
				
			||||||
 | 
					    <skillRequirements>
 | 
				
			||||||
 | 
					      <Crafting>1</Crafting>
 | 
				
			||||||
 | 
					    </skillRequirements>
 | 
				
			||||||
 | 
					    <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					    <researchPrerequisite></researchPrerequisite>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    <billWorker Class="AutomataRace.CustomizableBillWorker_MakeAutomata">
 | 
				
			||||||
 | 
					      <!-- configurations -->
 | 
				
			||||||
 | 
					      <baseMaterialCount>150</baseMaterialCount>
 | 
				
			||||||
 | 
					      <componentTotalCount>20</componentTotalCount>
 | 
				
			||||||
 | 
					      <componentIndustrialScore>5</componentIndustrialScore>
 | 
				
			||||||
 | 
					      <componentSpacerScore>20</componentSpacerScore>
 | 
				
			||||||
 | 
					      <useAIPersonaCoreScore>200</useAIPersonaCoreScore>
 | 
				
			||||||
 | 
					      <craftingSkillRequirementsMin>6</craftingSkillRequirementsMin>
 | 
				
			||||||
 | 
					      <craftingSkillRequirementsMax>16</craftingSkillRequirementsMax>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- default values -->
 | 
				
			||||||
 | 
					      <baseMaterial>Steel</baseMaterial>
 | 
				
			||||||
 | 
					      <componentIndustrialCount>20</componentIndustrialCount>
 | 
				
			||||||
 | 
					      <componentSpacerCount>0</componentSpacerCount>
 | 
				
			||||||
 | 
					      <useAIPersonaCore>false</useAIPersonaCore>
 | 
				
			||||||
 | 
					      <fixedIngredients>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <filter>
 | 
				
			||||||
 | 
					            <categories>
 | 
				
			||||||
 | 
					              <li>PN_BrainCoreCatagory</li>
 | 
				
			||||||
 | 
					            </categories>
 | 
				
			||||||
 | 
					          </filter>
 | 
				
			||||||
 | 
					          <count>1</count>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <filter>
 | 
				
			||||||
 | 
					            <thingDefs>
 | 
				
			||||||
 | 
					              <li>Leather_Automaton</li>
 | 
				
			||||||
 | 
					            </thingDefs>
 | 
				
			||||||
 | 
					          </filter>
 | 
				
			||||||
 | 
					          <count>50</count>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <filter>
 | 
				
			||||||
 | 
					            <thingDefs>
 | 
				
			||||||
 | 
					              <li>Chemfuel</li>
 | 
				
			||||||
 | 
					            </thingDefs>
 | 
				
			||||||
 | 
					          </filter>
 | 
				
			||||||
 | 
					          <count>20</count>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </fixedIngredients>
 | 
				
			||||||
 | 
					    </billWorker>
 | 
				
			||||||
 | 
					  </CustomizableRecipe.CustomizableRecipeDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										113
									
								
								1.3/Defs/RecipeDefs/Recipes_Surgery.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										113
									
								
								1.3/Defs/RecipeDefs/Recipes_Surgery.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,113 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <RecipeDef Name="PN_Surgery" Abstract="True">
 | 
				
			||||||
 | 
					    <effectWorking>Repair</effectWorking>
 | 
				
			||||||
 | 
					    <soundWorking>Interact_Repair</soundWorking>
 | 
				
			||||||
 | 
					    <workSpeedStat>MedicalOperationSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					    <workSkill>Medicine</workSkill>
 | 
				
			||||||
 | 
					    <workSkillLearnFactor>16</workSkillLearnFactor>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PN_RepairKit</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <categories>
 | 
				
			||||||
 | 
					            <li>Medicine</li>
 | 
				
			||||||
 | 
					          </categories>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <categories>
 | 
				
			||||||
 | 
					        <li>Medicine</li>
 | 
				
			||||||
 | 
					      </categories>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_Surgery">
 | 
				
			||||||
 | 
					    <defName>PN_Disassemble</defName>
 | 
				
			||||||
 | 
					    <label>disassemble</label>
 | 
				
			||||||
 | 
					    <description>Disassembling.</description>
 | 
				
			||||||
 | 
					    <workerClass>AutomataRace.Recipe_Disassemble</workerClass>
 | 
				
			||||||
 | 
					    <jobString>Disasembling.</jobString>
 | 
				
			||||||
 | 
					    <soundWorking>Interact_Repair</soundWorking>
 | 
				
			||||||
 | 
					    <effectWorking>Repair</effectWorking>
 | 
				
			||||||
 | 
					    <workAmount>500</workAmount>
 | 
				
			||||||
 | 
					    <hideBodyPartNames>true</hideBodyPartNames>
 | 
				
			||||||
 | 
					    <isViolation>true</isViolation>
 | 
				
			||||||
 | 
					    <targetsBodyPart>false</targetsBodyPart>
 | 
				
			||||||
 | 
					    <surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_Surgery">
 | 
				
			||||||
 | 
					    <defName>PN_Repair</defName>
 | 
				
			||||||
 | 
					    <label>repair</label>
 | 
				
			||||||
 | 
					    <description>Reparing.</description>
 | 
				
			||||||
 | 
					    <workerClass>AutomataRace.Recipe_Repair</workerClass>
 | 
				
			||||||
 | 
					    <jobString>Reparing.</jobString>
 | 
				
			||||||
 | 
					    <soundWorking>Interact_Repair</soundWorking>
 | 
				
			||||||
 | 
					    <effectWorking>Repair</effectWorking>
 | 
				
			||||||
 | 
					    <workAmount>500</workAmount>
 | 
				
			||||||
 | 
					    <hideBodyPartNames>true</hideBodyPartNames>
 | 
				
			||||||
 | 
					    <isViolation>true</isViolation>
 | 
				
			||||||
 | 
					    <targetsBodyPart>false</targetsBodyPart>
 | 
				
			||||||
 | 
					    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="PN_Surgery">
 | 
				
			||||||
 | 
					    <defName>PN_Maintenance</defName>
 | 
				
			||||||
 | 
					    <label>maintenance</label>
 | 
				
			||||||
 | 
					    <description>Maintenance.</description>
 | 
				
			||||||
 | 
					    <workerClass>AutomataRace.Recipe_Maintenance</workerClass>
 | 
				
			||||||
 | 
					    <jobString>Maintenance.</jobString>
 | 
				
			||||||
 | 
					    <soundWorking>Interact_Repair</soundWorking>
 | 
				
			||||||
 | 
					    <effectWorking>Repair</effectWorking>
 | 
				
			||||||
 | 
					    <workAmount>500</workAmount>
 | 
				
			||||||
 | 
					    <hideBodyPartNames>true</hideBodyPartNames>
 | 
				
			||||||
 | 
					    <isViolation>true</isViolation>
 | 
				
			||||||
 | 
					    <targetsBodyPart>false</targetsBodyPart>
 | 
				
			||||||
 | 
					    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef ParentName="SurgeryFlesh">
 | 
				
			||||||
 | 
					    <defName>PN_ExtractBrain</defName>
 | 
				
			||||||
 | 
					    <label>extract central nervous</label>
 | 
				
			||||||
 | 
					    <description>extract central nervous.</description>
 | 
				
			||||||
 | 
					    <workerClass>AutomataRace.Recipe_RemoveBrain</workerClass>
 | 
				
			||||||
 | 
					    <jobString>Remove central nervous.</jobString>
 | 
				
			||||||
 | 
					    <workAmount>2000</workAmount>
 | 
				
			||||||
 | 
					    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
 | 
				
			||||||
 | 
					    <researchPrerequisite>PNRP_Brain</researchPrerequisite>
 | 
				
			||||||
 | 
					    <uiIconThing>PN_Brain</uiIconThing>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <categories>
 | 
				
			||||||
 | 
					            <li>Medicine</li>
 | 
				
			||||||
 | 
					          </categories>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PN_BrainEmpty</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <categories>
 | 
				
			||||||
 | 
					        <li>Medicine</li>
 | 
				
			||||||
 | 
					      </categories>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										208
									
								
								1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										208
									
								
								1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,208 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <ResearchProjectTagDef>
 | 
				
			||||||
 | 
					    <defName>PanielStart</defName>
 | 
				
			||||||
 | 
					  </ResearchProjectTagDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchTabDef>
 | 
				
			||||||
 | 
					    <defName>PN_technology</defName>
 | 
				
			||||||
 | 
					    <label>PnL technology</label>
 | 
				
			||||||
 | 
					  </ResearchTabDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 기본 ====================================-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_Production</defName>
 | 
				
			||||||
 | 
					    <label>automaton production</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>500</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>BiofuelRefining</li>
 | 
				
			||||||
 | 
					      <li>PsychiteRefining</li>
 | 
				
			||||||
 | 
					      <li>Machining</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>0</researchViewY>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>PanielStart</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 뇌적출 ====================================-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_Brain</defName>
 | 
				
			||||||
 | 
					    <label>core analysis</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>700</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_Production</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>1.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>0</researchViewY>
 | 
				
			||||||
 | 
					    <tags>
 | 
				
			||||||
 | 
					      <li>PanielStart</li>
 | 
				
			||||||
 | 
					    </tags>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_BrainCasing</defName>
 | 
				
			||||||
 | 
					    <label>core casing</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>700</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_Brain</li>
 | 
				
			||||||
 | 
					      <li>Bionics</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>3.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>0</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 수리 키트 ====================================-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_SelfRepairKit</defName>
 | 
				
			||||||
 | 
					    <label>self repair kit</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>700</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_Production</li>
 | 
				
			||||||
 | 
					      <li>MicroelectronicsBasics</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>1.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>0.7</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_ResurrectModule</defName>
 | 
				
			||||||
 | 
					    <label>resurrect module</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>700</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_SelfRepairKit</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>2.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>0.7</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 의상 ====================================-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_TierB_Apparel</defName>
 | 
				
			||||||
 | 
					    <label>spelcialization cloth</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>1200</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_Production</li>
 | 
				
			||||||
 | 
					      <li>Devilstrand</li>
 | 
				
			||||||
 | 
					      <li>MicroelectronicsBasics</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>1.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>1.4</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_TierC_Apparel</defName>
 | 
				
			||||||
 | 
					    <label>advanced cloth</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>500</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Spacer</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_TierB_Apparel</li>
 | 
				
			||||||
 | 
					      <li>ReconArmor</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>3.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>1.4</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 무기 ====================================-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_AutomatonWeapons</defName>
 | 
				
			||||||
 | 
					    <label>basic weapons</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>300</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_Production</li>
 | 
				
			||||||
 | 
					      <li>Gunsmithing</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>1.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>2.1</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_MachineGun</defName>
 | 
				
			||||||
 | 
					    <label>machine gun</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>500</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_AutomatonWeapons</li>
 | 
				
			||||||
 | 
					      <li>GasOperation</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>2.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>2.8</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_Cannon</defName>
 | 
				
			||||||
 | 
					    <label>portable cannon</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>500</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_AutomatonWeapons</li>
 | 
				
			||||||
 | 
					      <li>Mortars</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>2.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>3.5</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_AutoArtillery</defName>
 | 
				
			||||||
 | 
					    <label>auto artillery</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>1200</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_Cannon</li>
 | 
				
			||||||
 | 
					      <li>HeavyTurrets</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>3.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>3.5</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ResearchProjectDef>
 | 
				
			||||||
 | 
					    <defName>PNRP_RoyalWeapons</defName>
 | 
				
			||||||
 | 
					    <label>advanced weapons</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <tab>PN_technology</tab>
 | 
				
			||||||
 | 
					    <baseCost>500</baseCost>
 | 
				
			||||||
 | 
					    <techLevel>Spacer</techLevel>
 | 
				
			||||||
 | 
					    <prerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_AutomatonWeapons</li>
 | 
				
			||||||
 | 
					      <li>ChargedShot</li>
 | 
				
			||||||
 | 
					    </prerequisites>
 | 
				
			||||||
 | 
					    <researchViewX>3.0</researchViewX>
 | 
				
			||||||
 | 
					    <researchViewY>2.1</researchViewY>
 | 
				
			||||||
 | 
					  </ResearchProjectDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										64
									
								
								1.3/Defs/Scenarios/Scenarios.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								1.3/Defs/Scenarios/Scenarios.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,64 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <ScenarioDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_Scenarios</defName>
 | 
				
			||||||
 | 
					    <!-- 영어 <label>Initial Testing Program: Automaton</label>
 | 
				
			||||||
 | 
					    <description>PnL Industry has launched their newest product with superior intelligence capability. They scheduled initial testing program to measure its survivability under extreme(or harsh) conditions such as Rim World.\n\nParticipating test subject can perform researches and acquire skills identical to typical human beings. However, under harsh circumstances, these test subjects seem to be "mentally unstable."\n\nTip : Boomabear produces chemfuel.</description>-->
 | 
				
			||||||
 | 
					    <label>초기 테스트 프로그램: 오토마톤</label>
 | 
				
			||||||
 | 
					    <description>PnL 인더스트리는 뛰어난 지능을 가진 최신 제품을 출시했습니다. 그들은 이 신제품이 변방계와 같은 극한 상황에서 생존할 수 있는지 알기 위해 이 테스트 프로그램을 계획했습니다.\n\n이 실험체는 인간처럼 연구할 수 있으며 기술레벨도 올릴 수 있습니다. 하지만 다른 모델보다 정신적으로 불안정한 모습을 보이고 있습니다.\n\n실험체는 단 한 기만 제공됩니다. 소중히 여겨주세요.\n\n팁 : 폭탄사슴은 화학연료를 생산합니다.</description>
 | 
				
			||||||
 | 
					    <scenario>
 | 
				
			||||||
 | 
					      <summary>PnL Industry wants to test a new type of automaton.</summary>
 | 
				
			||||||
 | 
					      <playerFaction>
 | 
				
			||||||
 | 
					        <def>PlayerFaction</def>
 | 
				
			||||||
 | 
					        <factionDef>Paniel_PlayerFaction</factionDef>
 | 
				
			||||||
 | 
					      </playerFaction>
 | 
				
			||||||
 | 
					      <parts>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <!-- Config pages -->
 | 
				
			||||||
 | 
					        <li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
 | 
				
			||||||
 | 
					          <def>ConfigPage_ConfigureStartingPawns</def>
 | 
				
			||||||
 | 
					          <pawnCount>1</pawnCount>
 | 
				
			||||||
 | 
					          <pawnChoiceCount>1</pawnChoiceCount>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <!-- Player starting stuff spawn method-->
 | 
				
			||||||
 | 
					        <li Class="ScenPart_Naked">
 | 
				
			||||||
 | 
					          <def>Naked</def>
 | 
				
			||||||
 | 
					          <context>PlayerStarter</context>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_PlayerPawnsArriveMethod">
 | 
				
			||||||
 | 
					          <def>PlayerPawnsArriveMethod</def>
 | 
				
			||||||
 | 
					          <visible>false</visible>
 | 
				
			||||||
 | 
					          <method>DropPods</method>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <!-- Starting research -->
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingResearch">
 | 
				
			||||||
 | 
					          <def>StartingResearch</def>
 | 
				
			||||||
 | 
					          <project>PNRP_Production</project>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <!-- Game start dialog -->
 | 
				
			||||||
 | 
					        <li Class="ScenPart_GameStartDialog">
 | 
				
			||||||
 | 
					          <def>GameStartDialog</def>
 | 
				
			||||||
 | 
					          <text>to. 실험 관리자\n\n안녕하세요 관리자님. 테스트 프로그램에 참가해 주셔서 감사합니다.\n\n실험용 오토마톤은 인간처럼 연구와 기술 습득이 가능한 모델입니다. 하지만 정신적으로 불안하단 문제가 다수 보고되었습니다.\n\n실험체는 단 한 기만 제공됩니다. 분실 및 파손시 재보급되지 않습니다.\n\n예비 물자로 연료 1년치와 브레인 코어를 3개 지급해 드렸습니다. 어떻게 쓰실지는 관리자님 자유입니다.\n\n성실히 실험에 임해주세요.\n\nfrom. PnL 인더스트리 연구부.</text>
 | 
				
			||||||
 | 
					          <closeSound>GameStartSting</closeSound>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <!-- Player starting things -->
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
					          <def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
					          <thingDef>PN_BrainCasing</thingDef>
 | 
				
			||||||
 | 
					          <count>3</count>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
					          <def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
					          <thingDef>PN_AutomatonFuel</thingDef>
 | 
				
			||||||
 | 
					          <count>60</count>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </parts>
 | 
				
			||||||
 | 
					    </scenario>
 | 
				
			||||||
 | 
					  </ScenarioDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										98
									
								
								1.3/Defs/Scenarios/Scenarios_test.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										98
									
								
								1.3/Defs/Scenarios/Scenarios_test.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,98 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <ScenarioDef>
 | 
				
			||||||
 | 
					    <defName>Paniel_testScenarios</defName>
 | 
				
			||||||
 | 
					    <label>Paniel test</label>
 | 
				
			||||||
 | 
					    <description>test</description>
 | 
				
			||||||
 | 
					    <scenario>
 | 
				
			||||||
 | 
					      <summary>개발 테스트용 시나리오</summary>
 | 
				
			||||||
 | 
					      <playerFaction>
 | 
				
			||||||
 | 
					        <def>PlayerFaction</def>
 | 
				
			||||||
 | 
					        <factionDef>Paniel_testPlayerFaction</factionDef>
 | 
				
			||||||
 | 
					      </playerFaction>
 | 
				
			||||||
 | 
					      <parts>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <!-- Config pages -->
 | 
				
			||||||
 | 
					        <li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
 | 
				
			||||||
 | 
					          <def>ConfigPage_ConfigureStartingPawns</def>
 | 
				
			||||||
 | 
					          <pawnCount>3</pawnCount>
 | 
				
			||||||
 | 
					          <pawnChoiceCount>6</pawnChoiceCount>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <!-- Player starting stuff spawn method-->
 | 
				
			||||||
 | 
					        <li Class="ScenPart_PlayerPawnsArriveMethod">
 | 
				
			||||||
 | 
					          <def>PlayerPawnsArriveMethod</def>
 | 
				
			||||||
 | 
										<method>Standing</method>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <!-- Game start dialog -->
 | 
				
			||||||
 | 
					        <li Class="ScenPart_GameStartDialog">
 | 
				
			||||||
 | 
					          <def>GameStartDialog</def>
 | 
				
			||||||
 | 
					          <text>test</text>
 | 
				
			||||||
 | 
					          <closeSound>GameStartSting</closeSound>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <!-- test item -->
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>PN_Brain</thingDef>
 | 
				
			||||||
 | 
										<count>10</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>AIPersonaCore</thingDef>
 | 
				
			||||||
 | 
										<count>10</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>Plasteel</thingDef>
 | 
				
			||||||
 | 
										<count>750</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>Steel</thingDef>
 | 
				
			||||||
 | 
										<count>750</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>Leather_Automaton</thingDef>
 | 
				
			||||||
 | 
										<count>200</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>Chemfuel</thingDef>
 | 
				
			||||||
 | 
										<count>200</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>ComponentIndustrial</thingDef>
 | 
				
			||||||
 | 
										<count>200</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>ComponentSpacer</thingDef>
 | 
				
			||||||
 | 
										<count>200</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>MealSurvivalPack</thingDef>
 | 
				
			||||||
 | 
										<count>30</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        <li Class="ScenPart_StartingThing_Defined">
 | 
				
			||||||
 | 
										<def>StartingThing_Defined</def>
 | 
				
			||||||
 | 
										<thingDef>PN_AutomatonFuel</thingDef>
 | 
				
			||||||
 | 
										<count>30</count>
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					      </parts>
 | 
				
			||||||
 | 
					    </scenario>
 | 
				
			||||||
 | 
					  </ScenarioDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										43
									
								
								1.3/Defs/SoundDefs/Sounds.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										43
									
								
								1.3/Defs/SoundDefs/Sounds.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,43 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8"?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
						<!-- 레버액션 -->
 | 
				
			||||||
 | 
						<SoundDef>
 | 
				
			||||||
 | 
							<defName>PNRifleSound</defName>
 | 
				
			||||||
 | 
							<eventNames />
 | 
				
			||||||
 | 
							<context>MapOnly</context>
 | 
				
			||||||
 | 
							<maxSimultaneous>1</maxSimultaneous>
 | 
				
			||||||
 | 
							<subSounds>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<grains>
 | 
				
			||||||
 | 
										<li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
											<clipPath>Things/PNRifleSound</clipPath>
 | 
				
			||||||
 | 
										</li>
 | 
				
			||||||
 | 
									</grains>
 | 
				
			||||||
 | 
									<pitchRange>
 | 
				
			||||||
 | 
										<min>0.9152174</min>
 | 
				
			||||||
 | 
										<max>1.042391</max>
 | 
				
			||||||
 | 
									</pitchRange>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</subSounds>
 | 
				
			||||||
 | 
						</SoundDef>
 | 
				
			||||||
 | 
						<!-- 포터블 캐논 -->
 | 
				
			||||||
 | 
						<SoundDef>
 | 
				
			||||||
 | 
							<defName>PNCannonSound</defName>
 | 
				
			||||||
 | 
							<eventNames />
 | 
				
			||||||
 | 
							<context>MapOnly</context>
 | 
				
			||||||
 | 
							<maxSimultaneous>1</maxSimultaneous>
 | 
				
			||||||
 | 
							<subSounds>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<grains>
 | 
				
			||||||
 | 
										<li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
											<clipPath>Things/PNCannonSound</clipPath>
 | 
				
			||||||
 | 
										</li>
 | 
				
			||||||
 | 
									</grains>
 | 
				
			||||||
 | 
									<pitchRange>
 | 
				
			||||||
 | 
										<min>0.9152174</min>
 | 
				
			||||||
 | 
										<max>1.042391</max>
 | 
				
			||||||
 | 
									</pitchRange>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</subSounds>
 | 
				
			||||||
 | 
						</SoundDef>	
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										48
									
								
								1.3/Defs/StatOverrideDefs/StatOverrideDef.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								1.3/Defs/StatOverrideDefs/StatOverrideDef.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,48 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					    <defName>PN_PackagedAutomaton_MarketValue</defName>
 | 
				
			||||||
 | 
					    <thingDef>Packaged_NormalAutomaton</thingDef>
 | 
				
			||||||
 | 
					    <statDef>MarketValue</statDef>
 | 
				
			||||||
 | 
					    <worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
 | 
				
			||||||
 | 
					    </worker>
 | 
				
			||||||
 | 
					  </CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					    <defName>PN_Paniel_Race_MarketValue</defName>
 | 
				
			||||||
 | 
					    <thingDef>Paniel_Race</thingDef>
 | 
				
			||||||
 | 
					    <statDef>MarketValue</statDef>
 | 
				
			||||||
 | 
					    <worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
 | 
				
			||||||
 | 
					      <multiplier>0.5</multiplier>
 | 
				
			||||||
 | 
					    </worker>
 | 
				
			||||||
 | 
					  </CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					    <defName>PN_Paniel_Race_ArmorRating_Sharp</defName>
 | 
				
			||||||
 | 
					    <thingDef>Paniel_Race</thingDef>
 | 
				
			||||||
 | 
					    <statDef>ArmorRating_Sharp</statDef>
 | 
				
			||||||
 | 
					    <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
 | 
				
			||||||
 | 
					      <addition>0</addition>
 | 
				
			||||||
 | 
					      <multiplier>0.5</multiplier>
 | 
				
			||||||
 | 
					    </worker>
 | 
				
			||||||
 | 
					  </CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					    <defName>PN_Paniel_Race_ArmorRating_Blunt</defName>
 | 
				
			||||||
 | 
					    <thingDef>Paniel_Race</thingDef>
 | 
				
			||||||
 | 
					    <statDef>ArmorRating_Blunt</statDef>
 | 
				
			||||||
 | 
					    <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
 | 
				
			||||||
 | 
					      <addition>0</addition>
 | 
				
			||||||
 | 
					      <multiplier>0.5</multiplier>
 | 
				
			||||||
 | 
					    </worker>
 | 
				
			||||||
 | 
					  </CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					    <defName>PN_Paniel_Race_ArmorRating_Heat</defName>
 | 
				
			||||||
 | 
					    <thingDef>Paniel_Race</thingDef>
 | 
				
			||||||
 | 
					    <statDef>ArmorRating_Heat</statDef>
 | 
				
			||||||
 | 
					    <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
 | 
				
			||||||
 | 
					      <multiplier>1.0</multiplier>
 | 
				
			||||||
 | 
					    </worker>
 | 
				
			||||||
 | 
					  </CustomizableRecipe.StatOverrideDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										4
									
								
								1.3/Defs/ThingCategoryDefs/ThingCategories
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								1.3/Defs/ThingCategoryDefs/ThingCategories
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,4 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										882
									
								
								1.3/Defs/ThingDef/ThingDef_Apparel.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										882
									
								
								1.3/Defs/ThingDef/ThingDef_Apparel.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,882 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <ThingCategoryDef>
 | 
				
			||||||
 | 
					    <defName>PNApparel</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Apparel</label>
 | 
				
			||||||
 | 
					    <parent>Apparel</parent>
 | 
				
			||||||
 | 
					  </ThingCategoryDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingCategoryDef>
 | 
				
			||||||
 | 
					    <defName>PNHeadgear</defName>
 | 
				
			||||||
 | 
					    <label>Paniel Headgear</label>
 | 
				
			||||||
 | 
					    <parent>PNApparel</parent>
 | 
				
			||||||
 | 
					  </ThingCategoryDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <tags Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_Apparel</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <thingCategories Inherit="False">
 | 
				
			||||||
 | 
					      <li>PNApparel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
 | 
				
			||||||
 | 
					    <thingCategories Inherit="False">
 | 
				
			||||||
 | 
					      <li>PNHeadgear</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef Name="PN_ApparelRoyaltyBase" ParentName="ApparelBase" Abstract="True">
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <tags Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_Apparel</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <thingCategories Inherit="False">
 | 
				
			||||||
 | 
					      <li>PNApparel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef Abstract="True" Name="PN_HatRoyaltyBase" ParentName="PN_ApparelRoyaltyBase">
 | 
				
			||||||
 | 
					    <thingCategories Inherit="False">
 | 
				
			||||||
 | 
					      <li>PNHeadgear</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 기본옷 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_ApparelBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelBasic</defName>
 | 
				
			||||||
 | 
					    <label>Paniel basic shirt and boots</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/PNBasic1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <costStuffCount>80</costStuffCount>
 | 
				
			||||||
 | 
					    <stuffCategories>
 | 
				
			||||||
 | 
					      <li>Fabric</li>
 | 
				
			||||||
 | 
					      <li>Leathery</li>
 | 
				
			||||||
 | 
					    </stuffCategories>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>Apparel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>200</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToMake>2800</WorkToMake>
 | 
				
			||||||
 | 
					      <Mass>0.75</Mass>
 | 
				
			||||||
 | 
					      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
 | 
				
			||||||
 | 
					      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
 | 
				
			||||||
 | 
					      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>2</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>Torso</li>
 | 
				
			||||||
 | 
					        <li>Neck</li>
 | 
				
			||||||
 | 
					        <li>Shoulders</li>
 | 
				
			||||||
 | 
					        <li>Arms</li>
 | 
				
			||||||
 | 
					        <li>Legs</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>OnSkin</li>
 | 
				
			||||||
 | 
					        <li>Middle</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_HatBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelBasicHat</defName>
 | 
				
			||||||
 | 
					    <label>Paniel basic hat</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/hats/PNbasichat1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <costStuffCount>25</costStuffCount>
 | 
				
			||||||
 | 
					    <stuffCategories>
 | 
				
			||||||
 | 
					      <li>Fabric</li>
 | 
				
			||||||
 | 
					      <li>Leathery</li>
 | 
				
			||||||
 | 
					    </stuffCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>80</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToMake>1800</WorkToMake>
 | 
				
			||||||
 | 
					      <Mass>0.14</Mass>
 | 
				
			||||||
 | 
					      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
 | 
				
			||||||
 | 
					      <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
 | 
				
			||||||
 | 
					      <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>0.8</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <equippedStatOffsets>
 | 
				
			||||||
 | 
					      <SocialImpact>0.10</SocialImpact>
 | 
				
			||||||
 | 
					    </equippedStatOffsets>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>FullHead</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>Overhead</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 케이프 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="ApparelMakeableBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelCape</defName>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <label>Paniel cape</label>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <researchPrerequisite>ComplexClothing</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/PNCape1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <costStuffCount>80</costStuffCount>
 | 
				
			||||||
 | 
					    <stuffCategories>
 | 
				
			||||||
 | 
					      <li>Fabric</li>
 | 
				
			||||||
 | 
					      <li>Leathery</li>
 | 
				
			||||||
 | 
					    </stuffCategories>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>Apparel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>200</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToMake>10000</WorkToMake>
 | 
				
			||||||
 | 
					      <Mass>2</Mass>
 | 
				
			||||||
 | 
					      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
 | 
				
			||||||
 | 
					      <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
 | 
				
			||||||
 | 
					      <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>3</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>Torso</li>
 | 
				
			||||||
 | 
					        <li>Neck</li>
 | 
				
			||||||
 | 
					        <li>Shoulders</li>
 | 
				
			||||||
 | 
					        <li>Arms</li>
 | 
				
			||||||
 | 
					        <li>Legs</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>Shell</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 티어B 메이드 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_ApparelBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelMaid</defName>
 | 
				
			||||||
 | 
					    <label>Paniel maid uniform</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/PNHousekeeper1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					      <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>2</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <Steel>30</Steel>
 | 
				
			||||||
 | 
					      <DevilstrandCloth>80</DevilstrandCloth>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <skillRequirements Inherit="false">
 | 
				
			||||||
 | 
					        <Crafting>4</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>Apparel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>200</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToMake>14000</WorkToMake>
 | 
				
			||||||
 | 
					      <Mass>7</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.6</Flammability>
 | 
				
			||||||
 | 
					      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					      <ArmorRating_Heat>0.90</ArmorRating_Heat>
 | 
				
			||||||
 | 
					      <Insulation_Cold>40</Insulation_Cold>
 | 
				
			||||||
 | 
					      <Insulation_Heat>20</Insulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>3</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <equippedStatOffsets>
 | 
				
			||||||
 | 
					      <CookSpeed>0.1</CookSpeed>
 | 
				
			||||||
 | 
					      <ButcheryFleshSpeed>0.1</ButcheryFleshSpeed>
 | 
				
			||||||
 | 
					      <FoodPoisonChance>-0.05</FoodPoisonChance>
 | 
				
			||||||
 | 
					      <MedicalTendSpeed>0.1</MedicalTendSpeed>
 | 
				
			||||||
 | 
					      <MedicalTendQuality>0.1</MedicalTendQuality>
 | 
				
			||||||
 | 
					      <MedicalOperationSpeed>0.1</MedicalOperationSpeed>
 | 
				
			||||||
 | 
					      <MedicalSurgerySuccessChance>0.1</MedicalSurgerySuccessChance>
 | 
				
			||||||
 | 
					    </equippedStatOffsets>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>Torso</li>
 | 
				
			||||||
 | 
					        <li>Neck</li>
 | 
				
			||||||
 | 
					        <li>Shoulders</li>
 | 
				
			||||||
 | 
					        <li>Arms</li>
 | 
				
			||||||
 | 
					        <li>Legs</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>OnSkin</li>
 | 
				
			||||||
 | 
					        <li>Middle</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_HatBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelMaidHat</defName>
 | 
				
			||||||
 | 
					    <label>Paniel maid hat</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/hats/PNHousekeeperhatA1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>1</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <Steel>5</Steel>
 | 
				
			||||||
 | 
					      <DevilstrandCloth>20</DevilstrandCloth>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <skillRequirements Inherit="false">
 | 
				
			||||||
 | 
					        <Crafting>3</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>120</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToMake>14000</WorkToMake>
 | 
				
			||||||
 | 
					      <Mass>1</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.6</Flammability>
 | 
				
			||||||
 | 
					      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					      <ArmorRating_Heat>0.90</ArmorRating_Heat>
 | 
				
			||||||
 | 
					      <Insulation_Cold>12</Insulation_Cold>
 | 
				
			||||||
 | 
					      <Insulation_Heat>12</Insulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>3</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <equippedStatOffsets>
 | 
				
			||||||
 | 
					      <CookSpeed>0.05</CookSpeed>
 | 
				
			||||||
 | 
					      <ButcheryFleshSpeed>0.05</ButcheryFleshSpeed>
 | 
				
			||||||
 | 
					      <MedicalTendSpeed>0.05</MedicalTendSpeed>
 | 
				
			||||||
 | 
					      <MedicalTendQuality>0.05</MedicalTendQuality>
 | 
				
			||||||
 | 
					      <MedicalOperationSpeed>0.05</MedicalOperationSpeed>
 | 
				
			||||||
 | 
					      <MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
 | 
				
			||||||
 | 
					    </equippedStatOffsets>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>FullHead</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/hats/PNHousekeeperhatA</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>Overhead</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 티어B 작업복 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_ApparelBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelWorker</defName>
 | 
				
			||||||
 | 
					    <label>Paniel worker uniform</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/PNSimple1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					      <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>2</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <Steel>30</Steel>
 | 
				
			||||||
 | 
					      <DevilstrandCloth>80</DevilstrandCloth>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <skillRequirements Inherit="false">
 | 
				
			||||||
 | 
					        <Crafting>4</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>Apparel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>200</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToMake>14000</WorkToMake>
 | 
				
			||||||
 | 
					      <Mass>7</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.6</Flammability>
 | 
				
			||||||
 | 
					      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					      <ArmorRating_Heat>0.90</ArmorRating_Heat>
 | 
				
			||||||
 | 
					      <Insulation_Cold>40</Insulation_Cold>
 | 
				
			||||||
 | 
					      <Insulation_Heat>20</Insulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>3</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <equippedStatOffsets>
 | 
				
			||||||
 | 
					      <ConstructSuccessChance>0.1</ConstructSuccessChance>
 | 
				
			||||||
 | 
					      <GeneralLaborSpeed>0.1</GeneralLaborSpeed>
 | 
				
			||||||
 | 
					      <PlantWorkSpeed>0.1</PlantWorkSpeed>
 | 
				
			||||||
 | 
					      <AnimalGatherSpeed>0.1</AnimalGatherSpeed>
 | 
				
			||||||
 | 
					    </equippedStatOffsets>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>Torso</li>
 | 
				
			||||||
 | 
					        <li>Neck</li>
 | 
				
			||||||
 | 
					        <li>Shoulders</li>
 | 
				
			||||||
 | 
					        <li>Arms</li>
 | 
				
			||||||
 | 
					        <li>Legs</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>OnSkin</li>
 | 
				
			||||||
 | 
					        <li>Middle</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_HatBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelWorkerHat</defName>
 | 
				
			||||||
 | 
					    <label>Paniel worker hat</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>1</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <Steel>5</Steel>
 | 
				
			||||||
 | 
					      <DevilstrandCloth>20</DevilstrandCloth>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <skillRequirements Inherit="false">
 | 
				
			||||||
 | 
					        <Crafting>3</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>120</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToMake>14000</WorkToMake>
 | 
				
			||||||
 | 
					      <Mass>1</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.6</Flammability>
 | 
				
			||||||
 | 
					      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					      <ArmorRating_Heat>0.90</ArmorRating_Heat>
 | 
				
			||||||
 | 
					      <Insulation_Cold>12</Insulation_Cold>
 | 
				
			||||||
 | 
					      <Insulation_Heat>12</Insulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>1</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <equippedStatOffsets>
 | 
				
			||||||
 | 
					      <ConstructSuccessChance>0.05</ConstructSuccessChance>
 | 
				
			||||||
 | 
					      <GeneralLaborSpeed>0.05</GeneralLaborSpeed>
 | 
				
			||||||
 | 
					      <PlantWorkSpeed>0.05</PlantWorkSpeed>
 | 
				
			||||||
 | 
					      <AnimalGatherSpeed>0.05</AnimalGatherSpeed>
 | 
				
			||||||
 | 
					    </equippedStatOffsets>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>FullHead</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>Overhead</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 티어B 병사 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_ApparelBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelSoldier</defName>
 | 
				
			||||||
 | 
					    <label>Paniel soldier uniform</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/PNSoldier1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					      <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>3</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <Steel>50</Steel>
 | 
				
			||||||
 | 
					      <DevilstrandCloth>100</DevilstrandCloth>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <skillRequirements Inherit="false">
 | 
				
			||||||
 | 
					        <Crafting>4</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>Apparel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>200</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToMake>14000</WorkToMake>
 | 
				
			||||||
 | 
					      <Mass>7</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.6</Flammability>
 | 
				
			||||||
 | 
					      <ArmorRating_Sharp>0.76</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					      <ArmorRating_Blunt>0.42</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					      <ArmorRating_Heat>0.90</ArmorRating_Heat>
 | 
				
			||||||
 | 
					      <Insulation_Cold>40</Insulation_Cold>
 | 
				
			||||||
 | 
					      <Insulation_Heat>20</Insulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>3</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <equippedStatOffsets>
 | 
				
			||||||
 | 
					      <GeneralLaborSpeed>-0.2</GeneralLaborSpeed>
 | 
				
			||||||
 | 
					      <MoveSpeed>0.2</MoveSpeed>
 | 
				
			||||||
 | 
					    </equippedStatOffsets>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>Torso</li>
 | 
				
			||||||
 | 
					        <li>Neck</li>
 | 
				
			||||||
 | 
					        <li>Shoulders</li>
 | 
				
			||||||
 | 
					        <li>Arms</li>
 | 
				
			||||||
 | 
					        <li>Legs</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>OnSkin</li>
 | 
				
			||||||
 | 
					        <li>Middle</li>
 | 
				
			||||||
 | 
					        <li>Shell</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_HatBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelSoldierHat</defName>
 | 
				
			||||||
 | 
					    <label>Paniel soldier hat</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>1</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <Steel>15</Steel>
 | 
				
			||||||
 | 
					      <DevilstrandCloth>30</DevilstrandCloth>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <skillRequirements Inherit="false">
 | 
				
			||||||
 | 
					        <Crafting>3</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>150</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToMake>14000</WorkToMake>
 | 
				
			||||||
 | 
					      <Mass>1</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.6</Flammability>
 | 
				
			||||||
 | 
					      <ArmorRating_Sharp>0.76</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					      <ArmorRating_Blunt>0.42</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					      <ArmorRating_Heat>0.90</ArmorRating_Heat>
 | 
				
			||||||
 | 
					      <Insulation_Cold>12</Insulation_Cold>
 | 
				
			||||||
 | 
					      <Insulation_Heat>12</Insulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>1</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <equippedStatOffsets>
 | 
				
			||||||
 | 
					      <GeneralLaborSpeed>-0.1</GeneralLaborSpeed>
 | 
				
			||||||
 | 
					    </equippedStatOffsets>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>FullHead</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>Overhead</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 티어C 근위대 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_ApparelBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelRoyalguard</defName>
 | 
				
			||||||
 | 
					    <label>Paniel royal guard uniform</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/PNRoyalguard1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					      <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentSpacer>8</ComponentSpacer>
 | 
				
			||||||
 | 
					      <Plasteel>50</Plasteel>
 | 
				
			||||||
 | 
					      <DevilstrandCloth>150</DevilstrandCloth>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <skillRequirements Inherit="false">
 | 
				
			||||||
 | 
					        <Crafting>3</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>Apparel</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <WorkToMake>75000</WorkToMake>
 | 
				
			||||||
 | 
					      <MaxHitPoints>400</MaxHitPoints>
 | 
				
			||||||
 | 
					      <Mass>15</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.4</Flammability>
 | 
				
			||||||
 | 
					      <ArmorRating_Sharp>1.2</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					      <ArmorRating_Heat>0.9</ArmorRating_Heat>
 | 
				
			||||||
 | 
					      <Insulation_Cold>40</Insulation_Cold>
 | 
				
			||||||
 | 
					      <Insulation_Heat>20</Insulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>17</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <equippedStatOffsets>
 | 
				
			||||||
 | 
					      <GeneralLaborSpeed>-0.3</GeneralLaborSpeed>
 | 
				
			||||||
 | 
					      <MoveSpeed>0.2</MoveSpeed>
 | 
				
			||||||
 | 
					    </equippedStatOffsets>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>Torso</li>
 | 
				
			||||||
 | 
					        <li>Neck</li>
 | 
				
			||||||
 | 
					        <li>Shoulders</li>
 | 
				
			||||||
 | 
					        <li>Arms</li>
 | 
				
			||||||
 | 
					        <li>Legs</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>OnSkin</li>
 | 
				
			||||||
 | 
					        <li>Middle</li>
 | 
				
			||||||
 | 
					        <li>Shell</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_HatBase">
 | 
				
			||||||
 | 
					    <defName>PN_ApparelRoyalguardHat</defName>
 | 
				
			||||||
 | 
					    <label>Paniel royal guard hat</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentSpacer>1</ComponentSpacer>
 | 
				
			||||||
 | 
					      <Plasteel>15</Plasteel>
 | 
				
			||||||
 | 
					      <DevilstrandCloth>35</DevilstrandCloth>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <skillRequirements Inherit="false">
 | 
				
			||||||
 | 
					        <Crafting>6</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <WorkToMake>26250</WorkToMake>
 | 
				
			||||||
 | 
					      <MaxHitPoints>180</MaxHitPoints>
 | 
				
			||||||
 | 
					      <Mass>2</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.4</Flammability>
 | 
				
			||||||
 | 
					      <ArmorRating_Sharp>1.2</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					      <ArmorRating_Heat>0.6</ArmorRating_Heat>
 | 
				
			||||||
 | 
					      <Insulation_Cold>12</Insulation_Cold>
 | 
				
			||||||
 | 
					      <Insulation_Heat>12</Insulation_Heat>
 | 
				
			||||||
 | 
					      <EquipDelay>6</EquipDelay>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <equippedStatOffsets>
 | 
				
			||||||
 | 
					      <GeneralLaborSpeed>-0.2</GeneralLaborSpeed>
 | 
				
			||||||
 | 
					    </equippedStatOffsets>
 | 
				
			||||||
 | 
					    <apparel>
 | 
				
			||||||
 | 
					      <bodyPartGroups>
 | 
				
			||||||
 | 
					        <li>FullHead</li>
 | 
				
			||||||
 | 
					      </bodyPartGroups>
 | 
				
			||||||
 | 
					      <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
 | 
				
			||||||
 | 
					      <useWornGraphicMask>true</useWornGraphicMask>
 | 
				
			||||||
 | 
					      <layers>
 | 
				
			||||||
 | 
					        <li>Overhead</li>
 | 
				
			||||||
 | 
					      </layers>
 | 
				
			||||||
 | 
					      <tags>
 | 
				
			||||||
 | 
					        <li>Paniel_Basic</li>
 | 
				
			||||||
 | 
					      </tags>
 | 
				
			||||||
 | 
					      <defaultOutfitTags>
 | 
				
			||||||
 | 
					        <li>PNApparel</li>
 | 
				
			||||||
 | 
					      </defaultOutfitTags>
 | 
				
			||||||
 | 
					    </apparel>
 | 
				
			||||||
 | 
					    <colorGenerator Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					      <options>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>10</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>15</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <weight>20</weight>
 | 
				
			||||||
 | 
					          <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </options>
 | 
				
			||||||
 | 
					    </colorGenerator>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										314
									
								
								1.3/Defs/ThingDef/ThingDef_Buildings.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										314
									
								
								1.3/Defs/ThingDef/ThingDef_Buildings.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,314 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--==================================== 오토마톤 제작대 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BenchBase">
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonBench</defName>
 | 
				
			||||||
 | 
					    <label>automaton fabrication bench</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <thingClass>Building_WorkTable</thingClass>
 | 
				
			||||||
 | 
					    <altitudeLayer>Building</altitudeLayer>
 | 
				
			||||||
 | 
					    <passability>PassThroughOnly</passability>
 | 
				
			||||||
 | 
					    <pathCost>50</pathCost>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>300</MaxHitPoints>
 | 
				
			||||||
 | 
					      <WorkToBuild>5000</WorkToBuild>
 | 
				
			||||||
 | 
					      <Flammability>1.0</Flammability>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <minifiedDef />
 | 
				
			||||||
 | 
					    <thingCategories Inherit="false" />
 | 
				
			||||||
 | 
					    <size>(5,2)</size>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <Steel>200</Steel>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>8</ComponentIndustrial>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_AffectedByFacilities">
 | 
				
			||||||
 | 
					        <linkableFacilities>
 | 
				
			||||||
 | 
					          <li>ToolCabinet</li>
 | 
				
			||||||
 | 
					        </linkableFacilities>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Power">
 | 
				
			||||||
 | 
					        <compClass>CompPowerTrader</compClass>
 | 
				
			||||||
 | 
					        <basePowerConsumption>250</basePowerConsumption>
 | 
				
			||||||
 | 
					        <shortCircuitInRain>true</shortCircuitInRain>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Flickable"/>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Breakdownable"/>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <recipes>
 | 
				
			||||||
 | 
					      <li>Make_ComponentIndustrial</li>
 | 
				
			||||||
 | 
					      <li>Make_ComponentSpacer</li>
 | 
				
			||||||
 | 
					    </recipes>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Building/PNAutomatonBench</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Multi</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					      <drawSize>(7,4)</drawSize>
 | 
				
			||||||
 | 
					      <damageData>
 | 
				
			||||||
 | 
					        <cornerTL>Damage/Corner</cornerTL>
 | 
				
			||||||
 | 
					        <cornerTR>Damage/Corner</cornerTR>
 | 
				
			||||||
 | 
					        <cornerBL>Damage/Corner</cornerBL>
 | 
				
			||||||
 | 
					        <cornerBR>Damage/Corner</cornerBR>
 | 
				
			||||||
 | 
					      </damageData>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <castEdgeShadows>true</castEdgeShadows>
 | 
				
			||||||
 | 
					    <staticSunShadowHeight>0.20</staticSunShadowHeight>
 | 
				
			||||||
 | 
					    <inspectorTabs>
 | 
				
			||||||
 | 
					      <li>ITab_Bills</li>
 | 
				
			||||||
 | 
					    </inspectorTabs>
 | 
				
			||||||
 | 
					    <building>
 | 
				
			||||||
 | 
					      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
 | 
				
			||||||
 | 
					    </building>
 | 
				
			||||||
 | 
					    <fillPercent>0.5</fillPercent>
 | 
				
			||||||
 | 
					    <interactionCellOffset>(0,0,-1)</interactionCellOffset>
 | 
				
			||||||
 | 
					    <hasInteractionCell>true</hasInteractionCell>
 | 
				
			||||||
 | 
					    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
 | 
				
			||||||
 | 
					    <designationCategory>Production</designationCategory>
 | 
				
			||||||
 | 
					    <surfaceType>Item</surfaceType>
 | 
				
			||||||
 | 
					    <designationHotKey>Misc12</designationHotKey>
 | 
				
			||||||
 | 
					    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
 | 
				
			||||||
 | 
					    <placeWorkers>
 | 
				
			||||||
 | 
					      <li>PlaceWorker_ShowFacilitiesConnections</li>
 | 
				
			||||||
 | 
					      <li>PlaceWorker_PreventInteractionSpotOverlap</li>
 | 
				
			||||||
 | 
					    </placeWorkers>
 | 
				
			||||||
 | 
					    <researchPrerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_Production</li>
 | 
				
			||||||
 | 
					    </researchPrerequisites>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 오토캐논 ====================================-->
 | 
				
			||||||
 | 
					  <DesignatorDropdownGroupDef>
 | 
				
			||||||
 | 
					    <defName>PN_Artillery_Dropdown</defName>
 | 
				
			||||||
 | 
					    <label>PnL Auto Artillery</label>
 | 
				
			||||||
 | 
					  </DesignatorDropdownGroupDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef Abstract="True" Name="PN_Artillery_Base" ParentName="BuildingBase">
 | 
				
			||||||
 | 
					    <designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>
 | 
				
			||||||
 | 
					    <thingClass>Building_TurretGun</thingClass>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Building/PN_Artillery_Base</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					      <drawSize>(3,3)</drawSize>
 | 
				
			||||||
 | 
					      <damageData>
 | 
				
			||||||
 | 
					        <rect>(0.2,0.2,0.6,0.6)</rect>
 | 
				
			||||||
 | 
					      </damageData>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
 | 
				
			||||||
 | 
					    <altitudeLayer>Building</altitudeLayer>
 | 
				
			||||||
 | 
					    <minifiedDef>MinifiedThing</minifiedDef>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>BuildingsSecurity</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <stealable>false</stealable>
 | 
				
			||||||
 | 
					    <size>(3,3)</size>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>220</MaxHitPoints>
 | 
				
			||||||
 | 
					      <Flammability>0.7</Flammability>
 | 
				
			||||||
 | 
					      <WorkToBuild>15000</WorkToBuild>
 | 
				
			||||||
 | 
					      <Mass>100</Mass>
 | 
				
			||||||
 | 
					      <Beauty>-20</Beauty>
 | 
				
			||||||
 | 
					      <ShootingAccuracyTurret>0.996</ShootingAccuracyTurret>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <tickerType>Normal</tickerType>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Explosive">
 | 
				
			||||||
 | 
					        <explosiveRadius>5.9</explosiveRadius>
 | 
				
			||||||
 | 
					        <explosiveDamageType>Bomb</explosiveDamageType>
 | 
				
			||||||
 | 
					        <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Refuelable">
 | 
				
			||||||
 | 
					        <fuelLabel>Shells Remaining</fuelLabel>
 | 
				
			||||||
 | 
					        <fuelGizmoLabel>Shell</fuelGizmoLabel>
 | 
				
			||||||
 | 
					        <fuelFilter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PN_Shell_HighExplosive</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </fuelFilter>
 | 
				
			||||||
 | 
					        <fuelCapacity>5</fuelCapacity>
 | 
				
			||||||
 | 
					        <initialFuelPercent>0</initialFuelPercent>
 | 
				
			||||||
 | 
					        <autoRefuelPercent>1</autoRefuelPercent>
 | 
				
			||||||
 | 
					        <showFuelGizmo>true</showFuelGizmo>
 | 
				
			||||||
 | 
					        <minimumFueledThreshold>1</minimumFueledThreshold>
 | 
				
			||||||
 | 
					        <fuelMultiplier>1</fuelMultiplier>
 | 
				
			||||||
 | 
					        <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
 | 
				
			||||||
 | 
					        <outOfFuelMessage>Cannot shoot: No PnL shells</outOfFuelMessage>
 | 
				
			||||||
 | 
					        <fuelIconPath>Things/Building/PN_shellfuel</fuelIconPath>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <passability>PassThroughOnly</passability>
 | 
				
			||||||
 | 
					    <pathCost>50</pathCost>
 | 
				
			||||||
 | 
					    <fillPercent>0.5</fillPercent>
 | 
				
			||||||
 | 
					    <hasTooltip>true</hasTooltip>
 | 
				
			||||||
 | 
					    <stuffCategories>
 | 
				
			||||||
 | 
					      <li>Metallic</li>
 | 
				
			||||||
 | 
					    </stuffCategories>
 | 
				
			||||||
 | 
					    <costStuffCount>50</costStuffCount>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <Steel>250</Steel>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>6</ComponentIndustrial>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
 | 
				
			||||||
 | 
					    <designationCategory>Security</designationCategory>
 | 
				
			||||||
 | 
					    <specialDisplayRadius>29.9</specialDisplayRadius>
 | 
				
			||||||
 | 
					    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
 | 
				
			||||||
 | 
					    <building>
 | 
				
			||||||
 | 
					      <ai_combatDangerous>true</ai_combatDangerous>
 | 
				
			||||||
 | 
					      <turretGunDef>PN_Artillery_Turret</turretGunDef>
 | 
				
			||||||
 | 
					      <turretBurstCooldownTime>10</turretBurstCooldownTime>      <!--사격 쿨타임-->
 | 
				
			||||||
 | 
					      <turretTopDrawSize>3.0</turretTopDrawSize>
 | 
				
			||||||
 | 
					      <turretTopOffset>(0, 0.35)</turretTopOffset>
 | 
				
			||||||
 | 
					    </building>
 | 
				
			||||||
 | 
					    <placeWorkers>
 | 
				
			||||||
 | 
					      <li>PlaceWorker_TurretTop</li>
 | 
				
			||||||
 | 
					    </placeWorkers>
 | 
				
			||||||
 | 
					    <researchPrerequisites>
 | 
				
			||||||
 | 
					      <li>PNRP_AutoArtillery</li>
 | 
				
			||||||
 | 
					    </researchPrerequisites>
 | 
				
			||||||
 | 
					    <uiIconScale>0.6</uiIconScale>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_Artillery_Base">
 | 
				
			||||||
 | 
					    <defName>PN_Artillery_Base_Brain</defName>
 | 
				
			||||||
 | 
					    <label>PnL Auto Artillery</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <PN_Brain>1</PN_Brain>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="PN_Artillery_Base">
 | 
				
			||||||
 | 
					    <defName>PN_Artillery_Base_Core</defName>
 | 
				
			||||||
 | 
					    <label>PnL Auto Artillery</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <PN_BrainCasing>1</PN_BrainCasing>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BaseWeaponTurret">
 | 
				
			||||||
 | 
					    <defName>PN_Artillery_Turret</defName>
 | 
				
			||||||
 | 
					    <label>PnL Auto Artillery Turret</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Building/PN_Artillery_Turret</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>(6.0,6.0)</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <soundInteract>Interact_Rifle</soundInteract>
 | 
				
			||||||
 | 
					    <menuHidden>true</menuHidden>
 | 
				
			||||||
 | 
					    <destroyOnDrop>true</destroyOnDrop>
 | 
				
			||||||
 | 
					    <tradeability>None</tradeability>
 | 
				
			||||||
 | 
					    <useHitPoints>false</useHitPoints>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <AccuracyTouch>0.20</AccuracyTouch>
 | 
				
			||||||
 | 
					      <AccuracyShort>0.30</AccuracyShort>
 | 
				
			||||||
 | 
					      <AccuracyMedium>0.40</AccuracyMedium>
 | 
				
			||||||
 | 
					      <AccuracyLong>0.95</AccuracyLong>
 | 
				
			||||||
 | 
					      <RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
 | 
				
			||||||
 | 
					      <DeteriorationRate>0</DeteriorationRate>
 | 
				
			||||||
 | 
					      <Mass>40</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0</Flammability>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <weaponTags Inherit="False">
 | 
				
			||||||
 | 
					      <li>Artillery</li>
 | 
				
			||||||
 | 
					    </weaponTags>
 | 
				
			||||||
 | 
					    <verbs>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <verbClass>Verb_Shoot</verbClass>
 | 
				
			||||||
 | 
					        <forceNormalTimeSpeed>false</forceNormalTimeSpeed>
 | 
				
			||||||
 | 
					        <defaultProjectile>PN_Bullet_Shell_HighExplosive</defaultProjectile>
 | 
				
			||||||
 | 
					        <warmupTime>5.0</warmupTime>
 | 
				
			||||||
 | 
					        <forcedMissRadius>3</forcedMissRadius>
 | 
				
			||||||
 | 
					        <requireLineOfSight>false</requireLineOfSight>
 | 
				
			||||||
 | 
					        <minRange>29.9</minRange>
 | 
				
			||||||
 | 
					        <range>500</range>
 | 
				
			||||||
 | 
					        <burstShotCount>1</burstShotCount>
 | 
				
			||||||
 | 
					        <soundCast>PNCannonSound</soundCast>
 | 
				
			||||||
 | 
					        <muzzleFlashScale>16</muzzleFlashScale>
 | 
				
			||||||
 | 
					        <consumeFuelPerShot>1</consumeFuelPerShot>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </verbs>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="ResourceBase">
 | 
				
			||||||
 | 
					    <defName>PN_Shell_HighExplosive</defName>
 | 
				
			||||||
 | 
					    <label>PnL high-explosive shell</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/PNShellHE</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_StackCount</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>1.0</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <stackLimit>25</stackLimit>
 | 
				
			||||||
 | 
					    <uiIconForStackCount>1</uiIconForStackCount>
 | 
				
			||||||
 | 
					    <healthAffectsPrice>false</healthAffectsPrice>
 | 
				
			||||||
 | 
					    <soundInteract>Metal_Drop</soundInteract>
 | 
				
			||||||
 | 
					    <soundDrop>Standard_Drop</soundDrop>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>60</MaxHitPoints>
 | 
				
			||||||
 | 
					      <MarketValue>55</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>1.25</Mass>
 | 
				
			||||||
 | 
					      <Flammability>1.0</Flammability>
 | 
				
			||||||
 | 
					      <DeteriorationRate>1.5</DeteriorationRate>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonCatagory</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <tradeability>Sellable</tradeability>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Explosive">
 | 
				
			||||||
 | 
					        <explosiveRadius>3.9</explosiveRadius>
 | 
				
			||||||
 | 
					        <explosiveDamageType>Bomb</explosiveDamageType>
 | 
				
			||||||
 | 
					        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
 | 
				
			||||||
 | 
					        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
 | 
				
			||||||
 | 
					        <wickTicks>30~60</wickTicks>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <tickerType>Normal</tickerType>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <Steel>25</Steel>
 | 
				
			||||||
 | 
					      <PN_AutomatonFuel>15</PN_AutomatonFuel>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					      <effectWorking>Cook</effectWorking>
 | 
				
			||||||
 | 
					      <soundWorking>Recipe_Machining</soundWorking>
 | 
				
			||||||
 | 
					      <workAmount>800</workAmount>
 | 
				
			||||||
 | 
					      <targetCountAdjustment>5</targetCountAdjustment>
 | 
				
			||||||
 | 
					      <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					      <recipeUsers Inherit="false">
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_AutoArtillery</researchPrerequisite>
 | 
				
			||||||
 | 
					      <skillRequirements>
 | 
				
			||||||
 | 
					        <Crafting>4</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BaseBullet">
 | 
				
			||||||
 | 
					    <defName>PN_Bullet_Shell_HighExplosive</defName>
 | 
				
			||||||
 | 
					    <label>high-explosive shell</label>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Projectile/ShellHighExplosive</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <shaderType>TransparentPostLight</shaderType>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <thingClass>Projectile_Explosive</thingClass>
 | 
				
			||||||
 | 
					    <projectile>
 | 
				
			||||||
 | 
					      <damageDef>Bomb</damageDef>
 | 
				
			||||||
 | 
					      <!-- damage amount is the damage def default -->
 | 
				
			||||||
 | 
					      <speed>100</speed>
 | 
				
			||||||
 | 
					      <explosionRadius>3.9</explosionRadius>
 | 
				
			||||||
 | 
					      <flyOverhead>true</flyOverhead>
 | 
				
			||||||
 | 
					      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
 | 
				
			||||||
 | 
					      <soundExplode>MortarBomb_Explode</soundExplode>
 | 
				
			||||||
 | 
					      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
				
			||||||
 | 
					      <soundAmbient>MortarRound_Ambient</soundAmbient>
 | 
				
			||||||
 | 
					    </projectile>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										335
									
								
								1.3/Defs/ThingDef/ThingDef_Item.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										335
									
								
								1.3/Defs/ThingDef/ThingDef_Item.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,335 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <ThingCategoryDef>
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonCatagory</defName>
 | 
				
			||||||
 | 
					    <label>PnL Industry</label>
 | 
				
			||||||
 | 
					    <parent>Manufactured</parent>
 | 
				
			||||||
 | 
					    <resourceReadoutRoot>true</resourceReadoutRoot>
 | 
				
			||||||
 | 
					    <iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
 | 
				
			||||||
 | 
					  </ThingCategoryDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 미완성 오토마톤 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="UnfinishedBase">
 | 
				
			||||||
 | 
					    <defName>UnfinishedAutomaton</defName>
 | 
				
			||||||
 | 
					    <label>unfinished automaton</label>
 | 
				
			||||||
 | 
					    <description>An unfinished automaton.</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <Flammability>0.5</Flammability>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Unfinished/UnfinishedTechArmor</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <stuffCategories Inherit="false" />
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 오토마톤 가죽 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="LeatherBase">
 | 
				
			||||||
 | 
					    <defName>Leather_Automaton</defName>
 | 
				
			||||||
 | 
					    <label>automaton skin</label>
 | 
				
			||||||
 | 
					    <description>leather made for automaton production. looks like human leather.</description>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <color>(255,240,227)</color>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>4.2</MarketValue>
 | 
				
			||||||
 | 
					      <StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp>
 | 
				
			||||||
 | 
					      <StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold>
 | 
				
			||||||
 | 
					      <StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonCatagory</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <stuffProps>
 | 
				
			||||||
 | 
					      <color>(255,240,227)</color>
 | 
				
			||||||
 | 
					      <commonality>0.0025</commonality>
 | 
				
			||||||
 | 
					    </stuffProps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 브레인 코어 ====================================-->
 | 
				
			||||||
 | 
					  <ThingCategoryDef>
 | 
				
			||||||
 | 
					    <defName>PN_BrainCoreCatagory</defName>
 | 
				
			||||||
 | 
					    <label>automaton core</label>
 | 
				
			||||||
 | 
					    <parent>PN_AutomatonCatagory</parent>
 | 
				
			||||||
 | 
					    <resourceReadoutRoot>true</resourceReadoutRoot>
 | 
				
			||||||
 | 
					    <iconPath>UI/Icons/ThingCategories/Medicine</iconPath>
 | 
				
			||||||
 | 
					  </ThingCategoryDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BodyPartBase">
 | 
				
			||||||
 | 
					    <defName>PN_BrainEmpty</defName>
 | 
				
			||||||
 | 
					    <label>Empty case</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData Inherit="false">
 | 
				
			||||||
 | 
					      <texPath>Things/Item/PNCentralnervous_empty</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <isTechHediff>false</isTechHediff>
 | 
				
			||||||
 | 
					    <thingCategories Inherit="false">
 | 
				
			||||||
 | 
					      <li>PN_AutomatonCatagory</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <Mass>1</Mass>
 | 
				
			||||||
 | 
					      <WorkToMake>700</WorkToMake>
 | 
				
			||||||
 | 
					      <Flammability>0.7</Flammability>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <stackLimit>10</stackLimit>
 | 
				
			||||||
 | 
					    <uiIconForStackCount>1</uiIconForStackCount>
 | 
				
			||||||
 | 
					    <drawGUIOverlay>true</drawGUIOverlay>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>1</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <Steel>5</Steel>
 | 
				
			||||||
 | 
					      <PN_AutomatonFuel>1</PN_AutomatonFuel>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					      <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					      <effectWorking>Smith</effectWorking>
 | 
				
			||||||
 | 
					      <soundWorking>Recipe_Smith</soundWorking>
 | 
				
			||||||
 | 
					      <unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
 | 
				
			||||||
 | 
					      <skillRequirements>
 | 
				
			||||||
 | 
					        <Crafting>6</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_Brain</researchPrerequisite>
 | 
				
			||||||
 | 
					      <recipeUsers>
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BodyPartBase">
 | 
				
			||||||
 | 
					    <defName>PN_Brain</defName>
 | 
				
			||||||
 | 
					    <label>central nervous</label>
 | 
				
			||||||
 | 
					    <description>A biological human central nervous.</description>
 | 
				
			||||||
 | 
					    <graphicData Inherit="false">
 | 
				
			||||||
 | 
					      <texPath>Things/Item/PNCentralnervous</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <thingCategories Inherit="false">
 | 
				
			||||||
 | 
					      <li>PN_BrainCoreCatagory</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>500</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>1</Mass>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <isTechHediff>false</isTechHediff>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Lifespan">
 | 
				
			||||||
 | 
					        <lifespanTicks>240000</lifespanTicks>
 | 
				
			||||||
 | 
					        <expireEffect>RaisedRock_Collapse</expireEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <tickerType>Normal</tickerType>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BodyPartBase">
 | 
				
			||||||
 | 
					    <defName>PN_BrainCasing</defName>
 | 
				
			||||||
 | 
					    <label>Automaton brain core</label>
 | 
				
			||||||
 | 
					    <description>...</description>
 | 
				
			||||||
 | 
					    <graphicData Inherit="false">
 | 
				
			||||||
 | 
					      <texPath>Things/Item/PNBrainCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <isTechHediff>false</isTechHediff>
 | 
				
			||||||
 | 
					    <thingCategories Inherit="false">
 | 
				
			||||||
 | 
					      <li>PN_BrainCoreCatagory</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>500</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>1</Mass>
 | 
				
			||||||
 | 
					      <WorkToMake>13000</WorkToMake>
 | 
				
			||||||
 | 
					      <Flammability>0.7</Flammability>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentSpacer>1</ComponentSpacer>
 | 
				
			||||||
 | 
					      <Steel>15</Steel>
 | 
				
			||||||
 | 
					      <PN_AutomatonFuel>2</PN_AutomatonFuel>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					      <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					      <effectWorking>Smith</effectWorking>
 | 
				
			||||||
 | 
					      <soundWorking>Recipe_Smith</soundWorking>
 | 
				
			||||||
 | 
					      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
 | 
				
			||||||
 | 
					      <skillRequirements>
 | 
				
			||||||
 | 
					        <Crafting>8</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_BrainCasing</researchPrerequisite>
 | 
				
			||||||
 | 
					      <recipeUsers>
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 수리키트 ====================================-->
 | 
				
			||||||
 | 
					  <ThingCategoryDef>
 | 
				
			||||||
 | 
					    <defName>PNKit</defName>
 | 
				
			||||||
 | 
					    <label>Repair kit</label>
 | 
				
			||||||
 | 
					    <parent>PN_AutomatonCatagory</parent>
 | 
				
			||||||
 | 
					    <resourceReadoutRoot>true</resourceReadoutRoot>
 | 
				
			||||||
 | 
					    <iconPath>UI/Icons/ThingCategories/Medicine</iconPath>
 | 
				
			||||||
 | 
					  </ThingCategoryDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingDef ParentName="ResourceBase">
 | 
				
			||||||
 | 
					    <defName>PN_RepairKit</defName>
 | 
				
			||||||
 | 
					    <label>automaton repair kit</label>
 | 
				
			||||||
 | 
					    <description>test repair kit</description>
 | 
				
			||||||
 | 
					    <graphicData Inherit="false">
 | 
				
			||||||
 | 
					      <texPath>Things/Item/PNRepairkit</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_StackCount</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>1.0</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <techLevel>Industrial</techLevel>
 | 
				
			||||||
 | 
					    <stackLimit>10</stackLimit>
 | 
				
			||||||
 | 
					    <uiIconForStackCount>1</uiIconForStackCount>
 | 
				
			||||||
 | 
					    <healthAffectsPrice>false</healthAffectsPrice>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>18</MarketValue>
 | 
				
			||||||
 | 
					      <MaxHitPoints>60</MaxHitPoints>
 | 
				
			||||||
 | 
					      <Mass>2</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.7</Flammability>
 | 
				
			||||||
 | 
					      <WorkToMake>700</WorkToMake>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>PNKit</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <tradeability>Sellable</tradeability>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>2</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <Steel>15</Steel>
 | 
				
			||||||
 | 
					      <Chemfuel>2</Chemfuel>
 | 
				
			||||||
 | 
					      <Leather_Automaton>5</Leather_Automaton>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					      <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					      <recipeUsers>
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_Production</researchPrerequisite>
 | 
				
			||||||
 | 
					      <skillRequirements>
 | 
				
			||||||
 | 
					        <Crafting>4</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 자가 수리 키트 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="MechSerumBase">
 | 
				
			||||||
 | 
					    <defName>PN_SelfRepairKit</defName>
 | 
				
			||||||
 | 
					    <label>automaton self repair kit</label>
 | 
				
			||||||
 | 
					    <description>test repair kit</description>
 | 
				
			||||||
 | 
					    <graphicData Inherit="false">
 | 
				
			||||||
 | 
					      <texPath>Things/Item/PNSelfRepairkit</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_StackCount</graphicClass>
 | 
				
			||||||
 | 
					      <drawSize>1.0</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <techLevel>Spacer</techLevel>
 | 
				
			||||||
 | 
					    <stackLimit>10</stackLimit>
 | 
				
			||||||
 | 
					    <uiIconForStackCount>1</uiIconForStackCount>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>18</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>2</Mass>
 | 
				
			||||||
 | 
					      <MaxHitPoints>60</MaxHitPoints>
 | 
				
			||||||
 | 
					      <Flammability>0.7</Flammability>
 | 
				
			||||||
 | 
					      <WorkToMake>1500</WorkToMake>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <thingCategories>
 | 
				
			||||||
 | 
					      <li>PNKit</li>
 | 
				
			||||||
 | 
					    </thingCategories>
 | 
				
			||||||
 | 
					    <tradeability>Sellable</tradeability>
 | 
				
			||||||
 | 
					    <costList>
 | 
				
			||||||
 | 
					      <MechSerumHealer>1</MechSerumHealer>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>2</ComponentIndustrial>
 | 
				
			||||||
 | 
					      <Steel>15</Steel>
 | 
				
			||||||
 | 
					      <Chemfuel>2</Chemfuel>
 | 
				
			||||||
 | 
					      <Leather_Automaton>5</Leather_Automaton>
 | 
				
			||||||
 | 
					    </costList>
 | 
				
			||||||
 | 
					    <recipeMaker>
 | 
				
			||||||
 | 
					      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					      <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					      <recipeUsers>
 | 
				
			||||||
 | 
					        <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					      </recipeUsers>
 | 
				
			||||||
 | 
					      <researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite>
 | 
				
			||||||
 | 
					      <skillRequirements>
 | 
				
			||||||
 | 
					        <Crafting>8</Crafting>
 | 
				
			||||||
 | 
					      </skillRequirements>
 | 
				
			||||||
 | 
					    </recipeMaker>
 | 
				
			||||||
 | 
					    <tradeTags Inherit="false">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </tradeTags>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Use repair kit</useLabel>
 | 
				
			||||||
 | 
					        <useDuration>600</useDuration>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectRepairKit">
 | 
				
			||||||
 | 
					        <thingDefs>
 | 
				
			||||||
 | 
					          <li>Paniel_Race</li>
 | 
				
			||||||
 | 
					        </thingDefs>
 | 
				
			||||||
 | 
					        <blockUnnecessaryUse>true</blockUnnecessaryUse>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <RecipeDef>
 | 
				
			||||||
 | 
					    <defName>PN_AdministerSelfRepairKit</defName>
 | 
				
			||||||
 | 
					    <label>administer self repair kit</label>
 | 
				
			||||||
 | 
					    <description>Administer a self repair kit.</description>
 | 
				
			||||||
 | 
					    <workerClass>Recipe_AdministerUsableItem</workerClass>
 | 
				
			||||||
 | 
					    <jobString>Administering self repair kit.</jobString>
 | 
				
			||||||
 | 
					    <targetsBodyPart>false</targetsBodyPart>
 | 
				
			||||||
 | 
					    <anesthetize>false</anesthetize>
 | 
				
			||||||
 | 
					    <workAmount>600</workAmount>
 | 
				
			||||||
 | 
					    <dontShowIfAnyIngredientMissing>true</dontShowIfAnyIngredientMissing>
 | 
				
			||||||
 | 
					    <surgerySuccessChanceFactor>99999</surgerySuccessChanceFactor>
 | 
				
			||||||
 | 
					    <ingredients>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <filter>
 | 
				
			||||||
 | 
					          <thingDefs>
 | 
				
			||||||
 | 
					            <li>PN_SelfRepairKit</li>
 | 
				
			||||||
 | 
					          </thingDefs>
 | 
				
			||||||
 | 
					        </filter>
 | 
				
			||||||
 | 
					        <count>1</count>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </ingredients>
 | 
				
			||||||
 | 
					    <fixedIngredientFilter>
 | 
				
			||||||
 | 
					      <thingDefs>
 | 
				
			||||||
 | 
					        <li>PN_SelfRepairKit</li>
 | 
				
			||||||
 | 
					      </thingDefs>
 | 
				
			||||||
 | 
					    </fixedIngredientFilter>
 | 
				
			||||||
 | 
					    <recipeUsers>
 | 
				
			||||||
 | 
					      <li>Paniel_Race</li>
 | 
				
			||||||
 | 
					    </recipeUsers>
 | 
				
			||||||
 | 
					  </RecipeDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										120
									
								
								1.3/Defs/ThingDef/ThingDef_Misc.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										120
									
								
								1.3/Defs/ThingDef/ThingDef_Misc.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,120 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--=================================== 레시피 설정 ===================================-->
 | 
				
			||||||
 | 
					  <AutomataRace.ThingDefInjectDef>
 | 
				
			||||||
 | 
					    <defName>Recipe_PN_RemoveBrain_Inject</defName>
 | 
				
			||||||
 | 
					    <conditions>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
 | 
				
			||||||
 | 
					        <not>true</not>
 | 
				
			||||||
 | 
					        <defName>Paniel_Race</defName>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </conditions>
 | 
				
			||||||
 | 
					    <recipes>
 | 
				
			||||||
 | 
					      <li>PN_ExtractBrain</li>
 | 
				
			||||||
 | 
					    </recipes>
 | 
				
			||||||
 | 
					  </AutomataRace.ThingDefInjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 시체 설정 ====================================-->
 | 
				
			||||||
 | 
					  <AutomataRace.ThingDefInjectDef>
 | 
				
			||||||
 | 
					    <defName>Comp_CorpseSelfDestruct_Inject</defName>
 | 
				
			||||||
 | 
					    <conditions>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
 | 
				
			||||||
 | 
					        <defName>Corpse_Paniel_Race</defName>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </conditions>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_SelfResurrect">
 | 
				
			||||||
 | 
					        <resurrectDelayTick>200</resurrectDelayTick>
 | 
				
			||||||
 | 
					        <hediffCondition>PN_ResurrectModule</hediffCondition>
 | 
				
			||||||
 | 
					        <removeHediffAfterResurrect>true</removeHediffAfterResurrect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Explosive">
 | 
				
			||||||
 | 
					        <compClass>AutomataRace.CompExplosiveInstant</compClass>
 | 
				
			||||||
 | 
					        <explosiveRadius>1.5</explosiveRadius>
 | 
				
			||||||
 | 
					        <explosiveDamageType>Bomb</explosiveDamageType>
 | 
				
			||||||
 | 
					        <requiredDamageTypeToExplode>Bomb</requiredDamageTypeToExplode>
 | 
				
			||||||
 | 
					        <wickTicks>200~750</wickTicks>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </AutomataRace.ThingDefInjectDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--<DamageDef>
 | 
				
			||||||
 | 
					    <defName>PN_CorpseBomb</defName>
 | 
				
			||||||
 | 
					    <label>bomb</label>
 | 
				
			||||||
 | 
					    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
				
			||||||
 | 
					    <externalViolence>true</externalViolence>
 | 
				
			||||||
 | 
					    <isExplosive>true</isExplosive>
 | 
				
			||||||
 | 
					    <deathMessage>{0} has died in an explosion.</deathMessage>
 | 
				
			||||||
 | 
					    <hediff>Shredded</hediff>
 | 
				
			||||||
 | 
					    <hediffSolid>Crack</hediffSolid>
 | 
				
			||||||
 | 
					    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
 | 
				
			||||||
 | 
					    <impactSoundType>Blunt</impactSoundType>
 | 
				
			||||||
 | 
					    <armorCategory>Sharp</armorCategory>
 | 
				
			||||||
 | 
					    <minDamageToFragment>15</minDamageToFragment>
 | 
				
			||||||
 | 
					    <defaultDamage>10</defaultDamage>
 | 
				
			||||||
 | 
					    <defaultStoppingPower>0.5</defaultStoppingPower>
 | 
				
			||||||
 | 
					    <defaultArmorPenetration>0.0</defaultArmorPenetration>
 | 
				
			||||||
 | 
					    <buildingDamageFactor>1</buildingDamageFactor>
 | 
				
			||||||
 | 
					    <plantDamageFactor>1</plantDamageFactor>
 | 
				
			||||||
 | 
					    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
 | 
				
			||||||
 | 
					    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
 | 
				
			||||||
 | 
					    <explosionCellMote>Mote_BlastDry</explosionCellMote>
 | 
				
			||||||
 | 
					    <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
 | 
				
			||||||
 | 
					    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
 | 
				
			||||||
 | 
					    <soundExplosion>Explosion_Bomb</soundExplosion>
 | 
				
			||||||
 | 
					    <combatLogRules>Damage_Bomb</combatLogRules>
 | 
				
			||||||
 | 
					  </DamageDef>-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 고어 설정 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BaseFilth">
 | 
				
			||||||
 | 
					    <defName>Paniel_Oil</defName>
 | 
				
			||||||
 | 
					    <label>Oil</label>
 | 
				
			||||||
 | 
					    <thingClass>LiquidFuel</thingClass>
 | 
				
			||||||
 | 
					    <useHitPoints>true</useHitPoints>
 | 
				
			||||||
 | 
					    <tickerType>Normal</tickerType>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <Beauty>-30</Beauty>
 | 
				
			||||||
 | 
					      <Cleanliness>-10</Cleanliness>
 | 
				
			||||||
 | 
					      <MaxHitPoints>150</MaxHitPoints>
 | 
				
			||||||
 | 
					      <Flammability>2.0</Flammability>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Filth/Spatter</texPath>
 | 
				
			||||||
 | 
					      <color>(51, 51, 51, 180)</color>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <filth>
 | 
				
			||||||
 | 
					      <disappearsInDays>35~40</disappearsInDays>
 | 
				
			||||||
 | 
					      <rainWashes>true</rainWashes>
 | 
				
			||||||
 | 
					      <cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
 | 
				
			||||||
 | 
					      <canFilthAttach>true</canFilthAttach>
 | 
				
			||||||
 | 
					      <maxThickness>1</maxThickness>
 | 
				
			||||||
 | 
					      <cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
 | 
				
			||||||
 | 
					    </filth>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThingCategoryDef>
 | 
				
			||||||
 | 
					    <defName>PN_CorpseCategory</defName>
 | 
				
			||||||
 | 
					    <label>Automaton corpses</label>
 | 
				
			||||||
 | 
					    <parent>Corpses</parent>
 | 
				
			||||||
 | 
					  </ThingCategoryDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <FleshTypeDef>
 | 
				
			||||||
 | 
					    <defName>PN_Flesh</defName>
 | 
				
			||||||
 | 
					    <corpseCategory>PN_CorpseCategory</corpseCategory>
 | 
				
			||||||
 | 
					    <damageEffecter>Damage_HitMechanoid</damageEffecter>
 | 
				
			||||||
 | 
					    <wounds>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <texture>Things/Pawn/Wounds/WoundMechA</texture>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <texture>Things/Pawn/Wounds/WoundMechB</texture>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <texture>Things/Pawn/Wounds/WoundMechC</texture>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </wounds>
 | 
				
			||||||
 | 
					  </FleshTypeDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										810
									
								
								1.3/Defs/ThingDef/ThingDef_PanielRace.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										810
									
								
								1.3/Defs/ThingDef/ThingDef_PanielRace.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,810 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <AlienRace.ThingDef_AlienRace ParentName="BasePawn">
 | 
				
			||||||
 | 
					    <defName>Paniel_Race</defName>
 | 
				
			||||||
 | 
					    <label>Paniel</label>
 | 
				
			||||||
 | 
					    <description>Paniel the Automata</description>
 | 
				
			||||||
 | 
					    <!--하이퍼링크
 | 
				
			||||||
 | 
					    <descriptionHyperlinks>
 | 
				
			||||||
 | 
								<ThingDef></ThingDef>
 | 
				
			||||||
 | 
							</descriptionHyperlinks>
 | 
				
			||||||
 | 
					        -->
 | 
				
			||||||
 | 
					    <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
 | 
				
			||||||
 | 
					    <alienRace>
 | 
				
			||||||
 | 
					      <generalSettings>
 | 
				
			||||||
 | 
					        <maleGenderProbability>0.00000000001</maleGenderProbability>
 | 
				
			||||||
 | 
					        <immuneToAge>false</immuneToAge>
 | 
				
			||||||
 | 
					        <maxDamageForSocialfight>8</maxDamageForSocialfight>        <!--사회적 싸움 최대 데미지-->
 | 
				
			||||||
 | 
					        <minAgeForAdulthood>0</minAgeForAdulthood>        <!--성인 배경 최소나이-->
 | 
				
			||||||
 | 
					        <!--약물 설정-->
 | 
				
			||||||
 | 
					        <chemicalSettings>
 | 
				
			||||||
 | 
					          <!--대체-->
 | 
				
			||||||
 | 
					          <!--<li>
 | 
				
			||||||
 | 
					            <chemical></chemical>
 | 
				
			||||||
 | 
					            <reactions>
 | 
				
			||||||
 | 
					              <li Class="IngestionOutcomeDoer_GiveHediff">
 | 
				
			||||||
 | 
					                <hediff></hediff>
 | 
				
			||||||
 | 
					                <severity>1</severity>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					            </reactions>
 | 
				
			||||||
 | 
					          </li>-->
 | 
				
			||||||
 | 
					          <!--금지-->
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <chemical>Psychite</chemical>
 | 
				
			||||||
 | 
					            <ingestible>false</ingestible>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <chemical>GoJuice</chemical>
 | 
				
			||||||
 | 
					            <ingestible>false</ingestible>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </chemicalSettings>
 | 
				
			||||||
 | 
					        <!--특성 강제 부여-->
 | 
				
			||||||
 | 
					        <forcedRaceTraitEntries>
 | 
				
			||||||
 | 
					          <!--<li>
 | 
				
			||||||
 | 
					            <defName>PN_Trait_Automaton</defName>
 | 
				
			||||||
 | 
					          </li>-->
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Kind</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </forcedRaceTraitEntries>
 | 
				
			||||||
 | 
					        <!--특성 제한-->
 | 
				
			||||||
 | 
					        <disallowedTraits>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>DrugDesire</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Cannibal</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Greedy</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Jealous</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>DislikesMen</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>DislikesWomen</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Xenophobia</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>AnnoyingVoice</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>CreepyBreathing</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Wimp</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Nudist</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Bloodlust</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Psychopath</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Abrasive</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Masochist</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>NightOwl</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Ascetic</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Gay</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Bisexual</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Asexual</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>FastLearner</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>SlowLearner</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Undergrounder</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Transhumanist</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>BodyPurist</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>GreatMemory</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Gourmand</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>QuickSleeper</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Beauty</defName>
 | 
				
			||||||
 | 
					            <degree>-1</degree>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Beauty</defName>
 | 
				
			||||||
 | 
					            <degree>-2</degree>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>Immunity</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <defName>TooSmart</defName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </disallowedTraits>
 | 
				
			||||||
 | 
					        <additionalTraits>0</additionalTraits>
 | 
				
			||||||
 | 
					        <immuneToXenophobia>true</immuneToXenophobia>
 | 
				
			||||||
 | 
					        <alienPartGenerator>
 | 
				
			||||||
 | 
					          <aliencrowntypes>
 | 
				
			||||||
 | 
					            <li>HeadsAverage_Normal</li>
 | 
				
			||||||
 | 
					          </aliencrowntypes>
 | 
				
			||||||
 | 
					          <alienbodytypes>
 | 
				
			||||||
 | 
					            <li>Female</li>
 | 
				
			||||||
 | 
					          </alienbodytypes>
 | 
				
			||||||
 | 
					          <headOffset>(-0.09, 0.0)</headOffset>
 | 
				
			||||||
 | 
					          <useGenderedHeads>false</useGenderedHeads>
 | 
				
			||||||
 | 
					          <customDrawSize>(1, 1)</customDrawSize>
 | 
				
			||||||
 | 
					          <customPortraitDrawSize>(1, 1)</customPortraitDrawSize>
 | 
				
			||||||
 | 
					          <headBodyPartDef>PNHead</headBodyPartDef>
 | 
				
			||||||
 | 
					          <!--색상관련-->
 | 
				
			||||||
 | 
					          <colorChannels>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <name>skin</name>
 | 
				
			||||||
 | 
					              <first Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					                <options>
 | 
				
			||||||
 | 
					                  <li>
 | 
				
			||||||
 | 
					                    <weight>10</weight>
 | 
				
			||||||
 | 
					                    <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					                  </li>
 | 
				
			||||||
 | 
					                </options>
 | 
				
			||||||
 | 
					              </first>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <name>hair</name>
 | 
				
			||||||
 | 
					              <first Class="ColorGenerator_Options">
 | 
				
			||||||
 | 
					                <options>
 | 
				
			||||||
 | 
					                  <li>
 | 
				
			||||||
 | 
					                    <weight>10</weight>
 | 
				
			||||||
 | 
					                    <only>(255,255,255)</only>
 | 
				
			||||||
 | 
					                  </li>
 | 
				
			||||||
 | 
					                </options>
 | 
				
			||||||
 | 
					              </first>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </colorChannels>
 | 
				
			||||||
 | 
					          <!--신체 부착물-->
 | 
				
			||||||
 | 
					          <bodyAddons>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					              <path>Paniel/Tail/PanielTail</path>
 | 
				
			||||||
 | 
					              <bodyPart>tail</bodyPart>
 | 
				
			||||||
 | 
					              <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					              <inFrontOfBody>false</inFrontOfBody>
 | 
				
			||||||
 | 
					              <colorChannel>skin</colorChannel>
 | 
				
			||||||
 | 
					              <drawnInBed>false</drawnInBed>
 | 
				
			||||||
 | 
					              <layerOffset>-0.268</layerOffset>
 | 
				
			||||||
 | 
					              <offsets>
 | 
				
			||||||
 | 
					                <south>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(-0.41,0.165)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </south>
 | 
				
			||||||
 | 
					                <north>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0.5)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </north>
 | 
				
			||||||
 | 
					                <east>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(-0.41,0.15)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </east>
 | 
				
			||||||
 | 
					              </offsets>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					              <path>Paniel/Ear/PanielLeftEar</path>
 | 
				
			||||||
 | 
					              <bodyPart>left hearing sensor</bodyPart>
 | 
				
			||||||
 | 
					              <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					              <inFrontOfBody>false</inFrontOfBody>
 | 
				
			||||||
 | 
					              <colorChannel>skin</colorChannel>
 | 
				
			||||||
 | 
					              <drawnInBed>true</drawnInBed>
 | 
				
			||||||
 | 
					              <layerOffset>-0.268</layerOffset>
 | 
				
			||||||
 | 
					              <angle>0</angle>
 | 
				
			||||||
 | 
					              <offsets>
 | 
				
			||||||
 | 
					                <south>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(-0.43,0.565)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </south>
 | 
				
			||||||
 | 
					                <north>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </north>
 | 
				
			||||||
 | 
					                <east>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </east>
 | 
				
			||||||
 | 
					              </offsets>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					              <path>Paniel/Ear/PanielLeftEarSide</path>
 | 
				
			||||||
 | 
					              <bodyPart>left hearing sensor</bodyPart>
 | 
				
			||||||
 | 
					              <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					              <inFrontOfBody>true</inFrontOfBody>
 | 
				
			||||||
 | 
					              <colorChannel>skin</colorChannel>
 | 
				
			||||||
 | 
					              <drawnInBed>true</drawnInBed>
 | 
				
			||||||
 | 
					              <layerOffset>-0.268</layerOffset>
 | 
				
			||||||
 | 
					              <angle>0</angle>
 | 
				
			||||||
 | 
					              <offsets>
 | 
				
			||||||
 | 
					                <south>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </south>
 | 
				
			||||||
 | 
					                <north>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0.885)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </north>
 | 
				
			||||||
 | 
					                <east>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(-0.41,0.565)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </east>
 | 
				
			||||||
 | 
					              </offsets>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					              <path>Paniel/Ear/PanielRightEar</path>
 | 
				
			||||||
 | 
					              <bodyPart>right hearing sensor</bodyPart>
 | 
				
			||||||
 | 
					              <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					              <inFrontOfBody>false</inFrontOfBody>
 | 
				
			||||||
 | 
					              <colorChannel>skin</colorChannel>
 | 
				
			||||||
 | 
					              <drawnInBed>true</drawnInBed>
 | 
				
			||||||
 | 
					              <layerOffset>-0.268</layerOffset>
 | 
				
			||||||
 | 
					              <angle>0</angle>
 | 
				
			||||||
 | 
					              <offsets>
 | 
				
			||||||
 | 
					                <south>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(-0.41,0.565)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </south>
 | 
				
			||||||
 | 
					                <north>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </north>
 | 
				
			||||||
 | 
					                <east>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </east>
 | 
				
			||||||
 | 
					              </offsets>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					              <path>Paniel/Ear/PanielRightEarSide</path>
 | 
				
			||||||
 | 
					              <bodyPart>right hearing sensor</bodyPart>
 | 
				
			||||||
 | 
					              <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					              <inFrontOfBody>true</inFrontOfBody>
 | 
				
			||||||
 | 
					              <colorChannel>skin</colorChannel>
 | 
				
			||||||
 | 
					              <drawnInBed>true</drawnInBed>
 | 
				
			||||||
 | 
					              <layerOffset>-0.268</layerOffset>
 | 
				
			||||||
 | 
					              <angle>0</angle>
 | 
				
			||||||
 | 
					              <offsets>
 | 
				
			||||||
 | 
					                <south>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </south>
 | 
				
			||||||
 | 
					                <north>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0.885)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </north>
 | 
				
			||||||
 | 
					                <east>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(-0.41,0.565)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </east>
 | 
				
			||||||
 | 
					              </offsets>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <li Class="MoharCustomHAR.MoharBodyAddon">
 | 
				
			||||||
 | 
					              <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					              <path>Paniel/Face/Face</path>
 | 
				
			||||||
 | 
					              <bodyPart>head case</bodyPart>
 | 
				
			||||||
 | 
					              <shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
					              <inFrontOfBody>false</inFrontOfBody>
 | 
				
			||||||
 | 
					              <layerInvert>false</layerInvert>
 | 
				
			||||||
 | 
					              <colorChannel>skin</colorChannel>
 | 
				
			||||||
 | 
					              <drawnInBed>false</drawnInBed>
 | 
				
			||||||
 | 
					              <drawIfDead>false</drawIfDead>
 | 
				
			||||||
 | 
					              <layerOffset>-0.326</layerOffset>
 | 
				
			||||||
 | 
					              <angle>0</angle>
 | 
				
			||||||
 | 
					              <offsets>
 | 
				
			||||||
 | 
					                <south>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(-0.42,0.56)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </south>
 | 
				
			||||||
 | 
					                <north>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(0,0.86)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </north>
 | 
				
			||||||
 | 
					                <east>
 | 
				
			||||||
 | 
					                  <bodyTypes>
 | 
				
			||||||
 | 
					                    <Female>(-0.43,0.56)</Female>
 | 
				
			||||||
 | 
					                  </bodyTypes>
 | 
				
			||||||
 | 
					                </east>
 | 
				
			||||||
 | 
					              </offsets>
 | 
				
			||||||
 | 
					              <jobParams>
 | 
				
			||||||
 | 
					                <hideIfJob>
 | 
				
			||||||
 | 
					                  <li>
 | 
				
			||||||
 | 
					                    <job>LayDown</job>
 | 
				
			||||||
 | 
					                    <postureOrMoving>
 | 
				
			||||||
 | 
					                      <postures>
 | 
				
			||||||
 | 
					                        <li>LayingInBed</li>
 | 
				
			||||||
 | 
					                        <li>LayingOnGroundFaceUp</li>
 | 
				
			||||||
 | 
					                        <li>LayingOnGroundNormal</li>
 | 
				
			||||||
 | 
					                      </postures>
 | 
				
			||||||
 | 
					                      <moving>false</moving>
 | 
				
			||||||
 | 
					                    </postureOrMoving>
 | 
				
			||||||
 | 
					                  </li>
 | 
				
			||||||
 | 
					                  <li>
 | 
				
			||||||
 | 
					                    <job>Wait_Downed</job>
 | 
				
			||||||
 | 
					                    <postureOrMoving>
 | 
				
			||||||
 | 
					                      <postures>
 | 
				
			||||||
 | 
					                        <li>LayingInBed</li>
 | 
				
			||||||
 | 
					                        <li>LayingOnGroundFaceUp</li>
 | 
				
			||||||
 | 
					                        <li>LayingOnGroundNormal</li>
 | 
				
			||||||
 | 
					                      </postures>
 | 
				
			||||||
 | 
					                      <moving>false</moving>
 | 
				
			||||||
 | 
					                    </postureOrMoving>
 | 
				
			||||||
 | 
					                  </li>
 | 
				
			||||||
 | 
					                </hideIfJob>
 | 
				
			||||||
 | 
					              </jobParams>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </bodyAddons>
 | 
				
			||||||
 | 
					        </alienPartGenerator>
 | 
				
			||||||
 | 
					      </generalSettings>
 | 
				
			||||||
 | 
					      <graphicPaths>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <body>Paniel/Body/</body>
 | 
				
			||||||
 | 
					          <head>Paniel/Head/</head>
 | 
				
			||||||
 | 
					          <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </graphicPaths>
 | 
				
			||||||
 | 
					      <hairSettings>
 | 
				
			||||||
 | 
					        <hasHair>true</hasHair>
 | 
				
			||||||
 | 
					        <hairTags>
 | 
				
			||||||
 | 
					          <li>PanielHair</li>
 | 
				
			||||||
 | 
					        </hairTags>
 | 
				
			||||||
 | 
					      </hairSettings>
 | 
				
			||||||
 | 
					      <thoughtSettings>
 | 
				
			||||||
 | 
					        <replacerList>
 | 
				
			||||||
 | 
					          <!--연료-->
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <original>PN_Ateplusfuel_nopn</original>
 | 
				
			||||||
 | 
					            <replacer>PN_Ateplusfuel_yespn</replacer>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <original>PN_Atepremiumfuel_nopn</original>
 | 
				
			||||||
 | 
					            <replacer>PN_Atepremiumfuel_yespn</replacer>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <!--오토마톤사망실종-->
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <original>PN_KnowColonyAutomatonDied</original>
 | 
				
			||||||
 | 
					            <replacer>PN_KnowColonyAutomatonDiedforPN</replacer>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <original>PN_AutomatonWithGoodOpinionDied</original>
 | 
				
			||||||
 | 
					            <replacer>PN_AutomatonWithGoodOpinionDiedforPN</replacer>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <original>PN_AutomatonWithBadOpinionDied</original>
 | 
				
			||||||
 | 
					            <replacer>PN_AutomatonWithBadOpinionDiedforPN</replacer>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <original>PN_ColonyAutomatonLost</original>
 | 
				
			||||||
 | 
					            <replacer>PN_ColonyAutomatonLostforPN</replacer>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <original>PN_AutomatonWithGoodOpinionLost</original>
 | 
				
			||||||
 | 
					            <replacer>PN_AutomatonWithGoodOpinionLostforPN</replacer>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <original>PN_AutomatonWithBadOpinionLost</original>
 | 
				
			||||||
 | 
					            <replacer>PN_AutomatonWithBadOpinionLostforPN</replacer>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <original>PN_WitnessedDestroyedAlly</original>
 | 
				
			||||||
 | 
					            <replacer>PN_WitnessedDestroyedAllyforPN</replacer>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </replacerList>
 | 
				
			||||||
 | 
					        <cannotReceiveThoughts>
 | 
				
			||||||
 | 
					          <!--<li></li>-->
 | 
				
			||||||
 | 
					          <!--memory death-->
 | 
				
			||||||
 | 
					          <li>KnowGuestExecuted</li>
 | 
				
			||||||
 | 
					          <li>KnowPrisonerDiedInnocent</li>
 | 
				
			||||||
 | 
					          <li>BondedAnimalDied</li>
 | 
				
			||||||
 | 
					          <!--memory eating-->
 | 
				
			||||||
 | 
					          <li>AteLavishMeal</li>
 | 
				
			||||||
 | 
					          <li>AteFineMeal</li>
 | 
				
			||||||
 | 
					          <li>AteAwfulMeal</li>
 | 
				
			||||||
 | 
					          <li>AteRawFood</li>
 | 
				
			||||||
 | 
					          <li>AteHumanlikeMeatDirect</li>
 | 
				
			||||||
 | 
					          <li>AteHumanlikeMeatDirectCannibal</li>
 | 
				
			||||||
 | 
					          <li>AteHumanlikeMeatAsIngredient</li>
 | 
				
			||||||
 | 
					          <li>AteHumanlikeMeatAsIngredientCannibal</li>
 | 
				
			||||||
 | 
					          <li>AteInsectMeatDirect</li>
 | 
				
			||||||
 | 
					          <li>AteInsectMeatAsIngredient</li>
 | 
				
			||||||
 | 
					          <!--memory lost-->
 | 
				
			||||||
 | 
					          <li>BondedAnimalLost</li>
 | 
				
			||||||
 | 
					          <!--memory misc-->
 | 
				
			||||||
 | 
					          <li>AteWithoutTable</li>
 | 
				
			||||||
 | 
					          <li>SleepDisturbed</li>
 | 
				
			||||||
 | 
					          <li>SleptOutside</li>
 | 
				
			||||||
 | 
					          <li>SleptOnGround</li>
 | 
				
			||||||
 | 
					          <li>SleptInCold</li>
 | 
				
			||||||
 | 
					          <li>SleptInHeat</li>
 | 
				
			||||||
 | 
					          <li>KnowPrisonerSold</li>
 | 
				
			||||||
 | 
					          <li>FreedFromSlavery</li>
 | 
				
			||||||
 | 
					          <li>ReleasedHealthyPrisoner</li>
 | 
				
			||||||
 | 
					          <li>KnowGuestOrganHarvested</li>
 | 
				
			||||||
 | 
					          <li>MyOrganHarvested</li>
 | 
				
			||||||
 | 
					          <li>SoakingWet</li>
 | 
				
			||||||
 | 
					          <li>ButcheredHumanlikeCorpse</li>
 | 
				
			||||||
 | 
					          <li>KnowButcheredHumanlikeCorpse</li>
 | 
				
			||||||
 | 
					          <li>ObservedLayingCorpse</li>
 | 
				
			||||||
 | 
					          <li>ObservedLayingRottingCorpse</li>
 | 
				
			||||||
 | 
					          <li>WitnessedDeathNonAlly</li>
 | 
				
			||||||
 | 
					          <li>BondedAnimalBanished</li>
 | 
				
			||||||
 | 
					          <!--memory roomstat-->
 | 
				
			||||||
 | 
					          <li>SleptInBedroom</li>
 | 
				
			||||||
 | 
					          <li>SleptInBarracks</li>
 | 
				
			||||||
 | 
					          <!--memory social-->
 | 
				
			||||||
 | 
					          <li>SoldMyBondedAnimal</li>
 | 
				
			||||||
 | 
					          <li>SoldMyBondedAnimalMood</li>
 | 
				
			||||||
 | 
					          <li>ForcedMeToTakeDrugs</li>
 | 
				
			||||||
 | 
					          <li>ForcedMeToTakeLuciferium</li>
 | 
				
			||||||
 | 
					          <li>KilledMyBondedAnimal</li>
 | 
				
			||||||
 | 
					          <!--situation general-->
 | 
				
			||||||
 | 
					          <li>EnvironmentDark</li>
 | 
				
			||||||
 | 
					          <li>WrongApparelGender</li>
 | 
				
			||||||
 | 
					          <li>DeadMansApparel</li>
 | 
				
			||||||
 | 
					          <li>HumanLeatherApparelSad</li>
 | 
				
			||||||
 | 
					          <li>HumanLeatherApparelHappy</li>
 | 
				
			||||||
 | 
					          <li>Sick</li>
 | 
				
			||||||
 | 
					          <li>EnvironmentCold</li>
 | 
				
			||||||
 | 
					          <li>EnvironmentHot</li>
 | 
				
			||||||
 | 
					          <!--situation need-->
 | 
				
			||||||
 | 
					          <li>NeedComfort</li>
 | 
				
			||||||
 | 
					          <li>NeedBeauty</li>
 | 
				
			||||||
 | 
					          <li>NeedRoomSize</li>
 | 
				
			||||||
 | 
					          <li>NeedOutdoors</li>
 | 
				
			||||||
 | 
					          <li>DrugDesireFascination</li>
 | 
				
			||||||
 | 
					          <li>DrugDesireFascinationSatisfied</li>
 | 
				
			||||||
 | 
					          <li>DrugDesireInterest</li>
 | 
				
			||||||
 | 
					          <li>DrugDesireInterestSatisfied</li>
 | 
				
			||||||
 | 
					          <!--situation roomstat-->
 | 
				
			||||||
 | 
					          <li>PrisonCell</li>
 | 
				
			||||||
 | 
					          <li>PrisonBarracks</li>
 | 
				
			||||||
 | 
					          <!--situation social-->
 | 
				
			||||||
 | 
					          <li>Incestuous</li>
 | 
				
			||||||
 | 
					          <li>Disfigured</li>
 | 
				
			||||||
 | 
					          <li>HardWorkerVsLazy</li>
 | 
				
			||||||
 | 
					          <li>TeetotalerVsChemicalInterest</li>
 | 
				
			||||||
 | 
					          <li>TeetotalerVsAddict</li>
 | 
				
			||||||
 | 
					          <li>ChemicalInterestVsTeetotaler</li>
 | 
				
			||||||
 | 
					          <li>HoldingMePrisoner</li>
 | 
				
			||||||
 | 
					          <li>Drunk</li>
 | 
				
			||||||
 | 
					          <li>Pretty</li>
 | 
				
			||||||
 | 
					          <li>Ugly</li>
 | 
				
			||||||
 | 
					          <li>AnnoyingVoice</li>
 | 
				
			||||||
 | 
					          <li>CreepyBreathing</li>
 | 
				
			||||||
 | 
					          <li>Man</li>
 | 
				
			||||||
 | 
					          <li>Woman</li>
 | 
				
			||||||
 | 
					          <li>TranshumanistAppreciation</li>
 | 
				
			||||||
 | 
					          <li>BodyPuristDisgust</li>
 | 
				
			||||||
 | 
					          <li>ButcheredHumanlikeCorpseOpinion</li>
 | 
				
			||||||
 | 
					          <li>AteRawHumanlikeMeat</li>
 | 
				
			||||||
 | 
					          <li>KilledColonyAnimal</li>
 | 
				
			||||||
 | 
					          <li>BondedAnimalMaster</li>
 | 
				
			||||||
 | 
					          <li>NotBondedAnimalMaster</li>
 | 
				
			||||||
 | 
					          <!--situation special-->
 | 
				
			||||||
 | 
					          <li>SharedBed</li>
 | 
				
			||||||
 | 
					          <li>Naked</li>
 | 
				
			||||||
 | 
					          <li>Pain</li>
 | 
				
			||||||
 | 
					          <li>Joywire</li>
 | 
				
			||||||
 | 
					          <li>DoingPassionateWork</li>
 | 
				
			||||||
 | 
					          <!--situation trait-->
 | 
				
			||||||
 | 
					          <li>MasochistPain</li>
 | 
				
			||||||
 | 
					          <li>ProsthophileNoProsthetic</li>
 | 
				
			||||||
 | 
					          <li>ProsthophileHappy</li>
 | 
				
			||||||
 | 
					          <li>ProsthophobeUnhappy</li>
 | 
				
			||||||
 | 
					          <li>ClothedNudist</li>
 | 
				
			||||||
 | 
					          <li>HappyNude</li>
 | 
				
			||||||
 | 
					          <li>UndergrounderIndoors</li>
 | 
				
			||||||
 | 
					          <li>UndergrounderUnderground</li>
 | 
				
			||||||
 | 
					          <li>UndergrounderOutdoors</li>
 | 
				
			||||||
 | 
					          <li>NightOwlDuringTheDay</li>
 | 
				
			||||||
 | 
					          <li>NightOwlDuringTheNight</li>
 | 
				
			||||||
 | 
					          <li>Greedy</li>
 | 
				
			||||||
 | 
					          <li>Jealous</li>
 | 
				
			||||||
 | 
					          <li>Ascetic</li>
 | 
				
			||||||
 | 
					          <!--misc-->
 | 
				
			||||||
 | 
					          <li>Expectations</li>
 | 
				
			||||||
 | 
					          <li>PN_Atefuel_nopn</li>
 | 
				
			||||||
 | 
					        </cannotReceiveThoughts>
 | 
				
			||||||
 | 
					      </thoughtSettings>
 | 
				
			||||||
 | 
					      <raceRestriction>        <!--착용 장비 관련-->
 | 
				
			||||||
 | 
					        <onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
 | 
				
			||||||
 | 
					        <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
 | 
				
			||||||
 | 
					        <apparelList>
 | 
				
			||||||
 | 
					          <li>PN_ApparelBasic</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelBasicHat</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelCape</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelMaid</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelMaidHat</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelWorker</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelWorkerHat</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelSoldier</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelSoldierHat</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelRoyalguard</li>
 | 
				
			||||||
 | 
					          <li>PN_ApparelRoyalguardHat</li>
 | 
				
			||||||
 | 
					        </apparelList>
 | 
				
			||||||
 | 
					        <whiteApparelList>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        </whiteApparelList>
 | 
				
			||||||
 | 
					        <weaponList>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        </weaponList>
 | 
				
			||||||
 | 
					      </raceRestriction>
 | 
				
			||||||
 | 
					      <!--관계설정-->
 | 
				
			||||||
 | 
					      <relationSettings>
 | 
				
			||||||
 | 
					        <relationChanceModifierChild>0</relationChanceModifierChild>
 | 
				
			||||||
 | 
					        <relationChanceModifierExLover>0</relationChanceModifierExLover>
 | 
				
			||||||
 | 
					        <relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
 | 
				
			||||||
 | 
					        <relationChanceModifierFiance>0</relationChanceModifierFiance>
 | 
				
			||||||
 | 
					        <relationChanceModifierLover>0</relationChanceModifierLover>
 | 
				
			||||||
 | 
					        <relationChanceModifierParent>0</relationChanceModifierParent>
 | 
				
			||||||
 | 
					        <relationChanceModifierSibling>0</relationChanceModifierSibling>
 | 
				
			||||||
 | 
					        <relationChanceModifierSpouse>0</relationChanceModifierSpouse>
 | 
				
			||||||
 | 
					      </relationSettings>
 | 
				
			||||||
 | 
					    </alienRace>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <!--스펙설정(일반)-->
 | 
				
			||||||
 | 
					      <MarketValue>2000</MarketValue>
 | 
				
			||||||
 | 
					      <Mass>70</Mass>
 | 
				
			||||||
 | 
					      <MoveSpeed>4.6</MoveSpeed>
 | 
				
			||||||
 | 
					      <Flammability>1.0</Flammability>
 | 
				
			||||||
 | 
					      <RoyalFavorValue>0</RoyalFavorValue>
 | 
				
			||||||
 | 
					      <ComfyTemperatureMax>24</ComfyTemperatureMax>
 | 
				
			||||||
 | 
					      <ComfyTemperatureMin>4</ComfyTemperatureMin>
 | 
				
			||||||
 | 
					      <RestRateMultiplier>1.25</RestRateMultiplier>      <!--수면효율-->
 | 
				
			||||||
 | 
					      <HungerRateMultiplier>0.25</HungerRateMultiplier>
 | 
				
			||||||
 | 
					      <EatingSpeed>1</EatingSpeed>
 | 
				
			||||||
 | 
					      <ImmunityGainSpeed>0</ImmunityGainSpeed>
 | 
				
			||||||
 | 
					      <CarryingCapacity>100</CarryingCapacity>
 | 
				
			||||||
 | 
					      <PainShockThreshold>0.99</PainShockThreshold>
 | 
				
			||||||
 | 
					      <ToxicSensitivity>0.4</ToxicSensitivity>
 | 
				
			||||||
 | 
					      <PsychicSensitivity>0.2</PsychicSensitivity>
 | 
				
			||||||
 | 
					      <GlobalLearningFactor>0</GlobalLearningFactor>
 | 
				
			||||||
 | 
					      <MeatAmount>0</MeatAmount>
 | 
				
			||||||
 | 
					      <LeatherAmount>0</LeatherAmount>
 | 
				
			||||||
 | 
					      <!-- 전투 -->
 | 
				
			||||||
 | 
					      <MeleeDodgeChance>1.0</MeleeDodgeChance>
 | 
				
			||||||
 | 
					      <MeleeHitChance>1.0</MeleeHitChance>
 | 
				
			||||||
 | 
					      <AimingDelayFactor>1.0</AimingDelayFactor>
 | 
				
			||||||
 | 
					      <ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
 | 
				
			||||||
 | 
					      <!-- 사교 -->
 | 
				
			||||||
 | 
					      <NegotiationAbility>1.0</NegotiationAbility>
 | 
				
			||||||
 | 
					      <SellPriceFactor>0.8</SellPriceFactor>
 | 
				
			||||||
 | 
					      <SocialImpact>1.0</SocialImpact>
 | 
				
			||||||
 | 
					      <MentalBreakThreshold>0.30</MentalBreakThreshold>
 | 
				
			||||||
 | 
					      <!-- 작업 -->
 | 
				
			||||||
 | 
					      <WorkSpeedGlobal>1.0</WorkSpeedGlobal>
 | 
				
			||||||
 | 
					      <MedicalTendSpeed>1.0</MedicalTendSpeed>
 | 
				
			||||||
 | 
					      <MedicalTendQuality>1.0</MedicalTendQuality>
 | 
				
			||||||
 | 
					      <MedicalOperationSpeed>1.0</MedicalOperationSpeed>
 | 
				
			||||||
 | 
					      <MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
 | 
				
			||||||
 | 
					      <!-- 테크 -->
 | 
				
			||||||
 | 
					      <ConstructionSpeed>1.0</ConstructionSpeed>
 | 
				
			||||||
 | 
					      <ResearchSpeed>0.2</ResearchSpeed>
 | 
				
			||||||
 | 
					      <ArmorRating_Sharp>0</ArmorRating_Sharp>
 | 
				
			||||||
 | 
					      <ArmorRating_Blunt>0</ArmorRating_Blunt>
 | 
				
			||||||
 | 
					      <ArmorRating_Heat>0</ArmorRating_Heat>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <!--맨손 전투-->
 | 
				
			||||||
 | 
					    <tools>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>left fist</label>
 | 
				
			||||||
 | 
					        <capacities>
 | 
				
			||||||
 | 
					          <li>Blunt</li>
 | 
				
			||||||
 | 
					        </capacities>
 | 
				
			||||||
 | 
					        <power>10.25</power>
 | 
				
			||||||
 | 
					        <cooldownTime>2</cooldownTime>
 | 
				
			||||||
 | 
					        <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
 | 
				
			||||||
 | 
					        <surpriseAttack>
 | 
				
			||||||
 | 
					          <extraMeleeDamages>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>Stun</def>
 | 
				
			||||||
 | 
					              <amount>14</amount>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </extraMeleeDamages>
 | 
				
			||||||
 | 
					        </surpriseAttack>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>right fist</label>
 | 
				
			||||||
 | 
					        <capacities>
 | 
				
			||||||
 | 
					          <li>Blunt</li>
 | 
				
			||||||
 | 
					        </capacities>
 | 
				
			||||||
 | 
					        <power>10.25</power>
 | 
				
			||||||
 | 
					        <cooldownTime>2</cooldownTime>
 | 
				
			||||||
 | 
					        <linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
 | 
				
			||||||
 | 
					        <surpriseAttack>
 | 
				
			||||||
 | 
					          <extraMeleeDamages>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <def>Stun</def>
 | 
				
			||||||
 | 
					              <amount>14</amount>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </extraMeleeDamages>
 | 
				
			||||||
 | 
					        </surpriseAttack>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>teeth</label>
 | 
				
			||||||
 | 
					        <capacities>
 | 
				
			||||||
 | 
					          <li>Bite</li>
 | 
				
			||||||
 | 
					        </capacities>
 | 
				
			||||||
 | 
					        <power>10.25</power>
 | 
				
			||||||
 | 
					        <cooldownTime>2</cooldownTime>
 | 
				
			||||||
 | 
					        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
 | 
				
			||||||
 | 
					        <chanceFactor>0.07</chanceFactor>
 | 
				
			||||||
 | 
					        <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
 | 
				
			||||||
 | 
					        <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>head</label>
 | 
				
			||||||
 | 
					        <capacities>
 | 
				
			||||||
 | 
					          <li>Blunt</li>
 | 
				
			||||||
 | 
					        </capacities>
 | 
				
			||||||
 | 
					        <power>6.25</power>
 | 
				
			||||||
 | 
					        <cooldownTime>2</cooldownTime>
 | 
				
			||||||
 | 
					        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
 | 
				
			||||||
 | 
					        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
 | 
				
			||||||
 | 
					        <chanceFactor>0.2</chanceFactor>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </tools>
 | 
				
			||||||
 | 
					    <race>
 | 
				
			||||||
 | 
					      <thinkTreeMain>Humanlike</thinkTreeMain>
 | 
				
			||||||
 | 
					      <thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
 | 
				
			||||||
 | 
					      <intelligence>Humanlike</intelligence>
 | 
				
			||||||
 | 
					      <makesFootprints>true</makesFootprints>
 | 
				
			||||||
 | 
					      <lifeExpectancy>50</lifeExpectancy>
 | 
				
			||||||
 | 
					      <!-- Gore -->
 | 
				
			||||||
 | 
					      <leatherDef>Human</leatherDef>
 | 
				
			||||||
 | 
					      <useMeatFrom>Human</useMeatFrom>
 | 
				
			||||||
 | 
					      <bloodDef>Paniel_Oil</bloodDef>
 | 
				
			||||||
 | 
					      <fleshType>PN_Flesh</fleshType>
 | 
				
			||||||
 | 
					      <meatMarketValue>0.8</meatMarketValue>
 | 
				
			||||||
 | 
					      <meatColor>(255, 255, 255)</meatColor>
 | 
				
			||||||
 | 
					      <!-- Gore -->
 | 
				
			||||||
 | 
					      <nameCategory>HumanStandard</nameCategory>
 | 
				
			||||||
 | 
					      <hasGenders>true</hasGenders>
 | 
				
			||||||
 | 
					      <body>PanielBody</body>
 | 
				
			||||||
 | 
					      <baseHungerRate>1</baseHungerRate>      <!--배고픔-->
 | 
				
			||||||
 | 
					      <baseBodySize>1</baseBodySize>
 | 
				
			||||||
 | 
					      <baseHealthScale>1.25</baseHealthScale>      <!--몸빵-->
 | 
				
			||||||
 | 
					      <foodType>OmnivoreHuman</foodType>
 | 
				
			||||||
 | 
					      <gestationPeriodDays>30</gestationPeriodDays>
 | 
				
			||||||
 | 
					      <litterSizeCurve>
 | 
				
			||||||
 | 
					        <points>
 | 
				
			||||||
 | 
					          <li>(0, 0)</li>
 | 
				
			||||||
 | 
					        </points>
 | 
				
			||||||
 | 
					      </litterSizeCurve>
 | 
				
			||||||
 | 
					      <lifeStageAges>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <def>HumanlikeAdult</def>
 | 
				
			||||||
 | 
					          <minAge>0</minAge>
 | 
				
			||||||
 | 
					          <soundWounded>Pawn_DogSmall_Injured</soundWounded>
 | 
				
			||||||
 | 
					          <soundDeath>Pawn_DogSmall_Dead</soundDeath>
 | 
				
			||||||
 | 
					          <soundCall>Pawn_DogSmall_Call</soundCall>
 | 
				
			||||||
 | 
					          <soundAngry>Pawn_DogSmall_Angry</soundAngry>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </lifeStageAges>
 | 
				
			||||||
 | 
					      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
 | 
				
			||||||
 | 
					      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
 | 
				
			||||||
 | 
					      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
 | 
				
			||||||
 | 
					      <specialShadowData>
 | 
				
			||||||
 | 
					        <volume>(0.3, 0.8, 0.4)</volume>
 | 
				
			||||||
 | 
					        <offset>(0,0,-0.3)</offset>
 | 
				
			||||||
 | 
					      </specialShadowData>
 | 
				
			||||||
 | 
					      <ageGenerationCurve>
 | 
				
			||||||
 | 
					        <points>
 | 
				
			||||||
 | 
					          <li>(0,0)</li>
 | 
				
			||||||
 | 
					          <li>(1,100)</li>
 | 
				
			||||||
 | 
					          <li>(2,40)</li>
 | 
				
			||||||
 | 
					          <li>(3,0)</li>
 | 
				
			||||||
 | 
					        </points>
 | 
				
			||||||
 | 
					      </ageGenerationCurve>
 | 
				
			||||||
 | 
					      <hediffGiverSets>
 | 
				
			||||||
 | 
					        <li>PanielBasicHediffSet</li>
 | 
				
			||||||
 | 
					      </hediffGiverSets>
 | 
				
			||||||
 | 
					    </race>
 | 
				
			||||||
 | 
					    <butcherProducts>
 | 
				
			||||||
 | 
					      <Steel>60</Steel>
 | 
				
			||||||
 | 
					      <ComponentIndustrial>2</ComponentIndustrial>
 | 
				
			||||||
 | 
					    </butcherProducts>
 | 
				
			||||||
 | 
					    <recipes>
 | 
				
			||||||
 | 
					      <li>Anesthetize</li>
 | 
				
			||||||
 | 
					      <li>PN_Disassemble</li>
 | 
				
			||||||
 | 
					      <li>PN_Repair</li>
 | 
				
			||||||
 | 
					      <li>PN_Maintenance</li>
 | 
				
			||||||
 | 
					    </recipes>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					    <modExtensions>
 | 
				
			||||||
 | 
					    </modExtensions>
 | 
				
			||||||
 | 
					  </AlienRace.ThingDef_AlienRace>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <AlienRace.RaceSettings>
 | 
				
			||||||
 | 
					    <defName>Paniel_Race_Setting</defName>
 | 
				
			||||||
 | 
					    <pawnKindSettings>
 | 
				
			||||||
 | 
					      <startingColonists>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <pawnKindEntries>
 | 
				
			||||||
 | 
					            <li>
 | 
				
			||||||
 | 
					              <kindDefs>
 | 
				
			||||||
 | 
					                <li>Paniel_Testsubject</li>
 | 
				
			||||||
 | 
					              </kindDefs>
 | 
				
			||||||
 | 
					              <chance>100.0</chance>
 | 
				
			||||||
 | 
					            </li>
 | 
				
			||||||
 | 
					          </pawnKindEntries>
 | 
				
			||||||
 | 
					          <factionDefs>
 | 
				
			||||||
 | 
					            <li>Paniel_PlayerFaction</li>
 | 
				
			||||||
 | 
					          </factionDefs>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </startingColonists>
 | 
				
			||||||
 | 
					      <alienslavekinds>
 | 
				
			||||||
 | 
					        <li>
 | 
				
			||||||
 | 
					          <kindDefs>
 | 
				
			||||||
 | 
					            <li>Paniel_ColonistPawn</li>
 | 
				
			||||||
 | 
					          </kindDefs>
 | 
				
			||||||
 | 
					          <chance>100.0</chance>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </alienslavekinds>
 | 
				
			||||||
 | 
					      <alienrefugeekinds>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      </alienrefugeekinds>
 | 
				
			||||||
 | 
					      <alienwandererkinds>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      </alienwandererkinds>
 | 
				
			||||||
 | 
					    </pawnKindSettings>
 | 
				
			||||||
 | 
					  </AlienRace.RaceSettings>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										409
									
								
								1.3/Defs/ThingDef/ThingDef_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										409
									
								
								1.3/Defs/ThingDef/ThingDef_Randombox.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,409 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <ThingDef ParentName="ResourceBase" Name="BasePackagedAutomaton" Abstract="True">
 | 
				
			||||||
 | 
					    <thingClass>ThingWithComps</thingClass>
 | 
				
			||||||
 | 
					    <tradeability>None</tradeability>
 | 
				
			||||||
 | 
					    <stackLimit>1</stackLimit>
 | 
				
			||||||
 | 
					    <useHitPoints>true</useHitPoints>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MaxHitPoints>100</MaxHitPoints>
 | 
				
			||||||
 | 
					      <Mass>80.0</Mass>
 | 
				
			||||||
 | 
					      <Flammability>0.2</Flammability>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--확률:개별weight값/전체weight합-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 급조 상자 ====================================-->
 | 
				
			||||||
 | 
					  <!--<ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_ImprovisedAutomaton</defName>
 | 
				
			||||||
 | 
					    <label>packaged improvised automaton</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
				
			||||||
 | 
					        <samples>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>30</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_Awful</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>70</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </samples>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 일반 상자 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_NormalAutomaton</defName>
 | 
				
			||||||
 | 
					    <label>packaged automaton</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li><compClass>CompQuality</compClass></li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata"></li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 고급 상자 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_NobleAutomaton</defName>
 | 
				
			||||||
 | 
					    <label>packaged noble automaton</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
				
			||||||
 | 
					        <samples>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>60</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>39</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_Excellent</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>1</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_MasterworkA</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </samples>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 로열 상자 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_RoyalAutomaton</defName>
 | 
				
			||||||
 | 
					    <label>packaged royal automaton</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
				
			||||||
 | 
					        <samples>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>9</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_MasterworkB</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>1</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_Legendary</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </samples>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 전투형 일반 상자 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_NormalAutomatonSoldier</defName>
 | 
				
			||||||
 | 
					    <label>packaged automaton soldier</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
				
			||||||
 | 
					        <samples>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>20</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>40</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Soldier_Normal</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>30</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>10</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </samples>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 전투형 고급 상자 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_NobleAutomatonSoldier</defName>
 | 
				
			||||||
 | 
					    <label>packaged noble automaton</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
				
			||||||
 | 
					        <samples>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>45</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>50</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>4</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Soldier_MasterworkA</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>1</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Soldier_Legendary</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </samples>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 제작형 일반 상자 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_NormalAutomatonWorker</defName>
 | 
				
			||||||
 | 
					    <label>packaged automaton worker</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
				
			||||||
 | 
					        <samples>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>20</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>40</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Worker_Normal</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>30</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>10</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </samples>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 제작형 고급 상자 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_NobleAutomatonWorker</defName>
 | 
				
			||||||
 | 
					    <label>packaged noble automaton worker</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
				
			||||||
 | 
					        <samples>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>45</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>50</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>4</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Worker_MasterworkA</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>1</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Worker_Legendary</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </samples>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 가정형 일반 상자 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_NormalAutomatonMaid</defName>
 | 
				
			||||||
 | 
					    <label>packaged automaton maid</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
				
			||||||
 | 
					        <samples>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>20</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>40</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Maid_Normal</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>30</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>10</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </samples>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 가정형 고급 상자 ====================================-->
 | 
				
			||||||
 | 
					  <ThingDef ParentName="BasePackagedAutomaton">
 | 
				
			||||||
 | 
					    <defName>Packaged_NobleAutomatonMaid</defName>
 | 
				
			||||||
 | 
					    <label>packaged noble automaton maid</label>
 | 
				
			||||||
 | 
					    <description>test item</description>
 | 
				
			||||||
 | 
					    <statBases>
 | 
				
			||||||
 | 
					      <MarketValue>60</MarketValue>
 | 
				
			||||||
 | 
					    </statBases>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <texPath>Things/Item/Special/AIPersonaCore</texPath>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					    <comps>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					        <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					        <useLabel>Unpackage</useLabel>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
 | 
				
			||||||
 | 
					        <samples>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>45</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>50</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>4</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Maid_MasterworkA</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li>
 | 
				
			||||||
 | 
					            <weight>1</weight>
 | 
				
			||||||
 | 
					            <pawnKindDefName>Paniel_Maid_Legendary</pawnKindDefName>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </samples>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					        <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </comps>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										1153
									
								
								1.3/Defs/ThingDef/ThingDef_Weapons.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1153
									
								
								1.3/Defs/ThingDef/ThingDef_Weapons.xml
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										236
									
								
								1.3/Defs/ThoughtDefs/Thoughts_LostDeath.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										236
									
								
								1.3/Defs/ThoughtDefs/Thoughts_LostDeath.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,236 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--==================================== 파니엘 파괴 ====================================-->
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_KnowColonyAutomatonDied</defName>
 | 
				
			||||||
 | 
					    <durationDays>6</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					      <li>Bloodlust</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>colony automaton destroyed</label>
 | 
				
			||||||
 | 
					        <description>One of our automaton destroyed. That automaton was our property.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-1</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonWithGoodOpinionDied</defName>
 | 
				
			||||||
 | 
					    <durationDays>20</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>favorite Automaton {0} destroyed</label>
 | 
				
			||||||
 | 
					        <description>My friend was destroyed. very sad...</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-5</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonWithBadOpinionDied</defName>
 | 
				
			||||||
 | 
					    <durationDays>10</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>hateful Automaton {0} destroyed</label>
 | 
				
			||||||
 | 
					        <description>That scrap was finally destroyed.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>5</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_WitnessedDestroyedAlly</defName>
 | 
				
			||||||
 | 
					    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
 | 
				
			||||||
 | 
					    <showBubble>true</showBubble>
 | 
				
			||||||
 | 
					    <durationDays>2</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					      <li>Bloodlust</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>witnessed ally automaton's destroyed</label>
 | 
				
			||||||
 | 
					        <description>I saw one of our automaton destroyed. That automaton was our property.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-1</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_KnowColonyAutomatonDiedforPN</defName>
 | 
				
			||||||
 | 
					    <durationDays>6</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					      <li>Bloodlust</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>colleague destroyed</label>
 | 
				
			||||||
 | 
					        <description>My colleague was destroyed. Did she fulfill her duties?</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-1</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonWithGoodOpinionDiedforPN</defName>
 | 
				
			||||||
 | 
					    <durationDays>20</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>favorite colleague {0} destroyed</label>
 | 
				
			||||||
 | 
					        <description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-5</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonWithBadOpinionDiedforPN</defName>
 | 
				
			||||||
 | 
					    <durationDays>10</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>hateful Automaton {0} destroyed</label>
 | 
				
			||||||
 | 
					        <description>That scrap was finally destroyed.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>5</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_WitnessedDestroyedAllyforPN</defName>
 | 
				
			||||||
 | 
					    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
 | 
				
			||||||
 | 
					    <showBubble>true</showBubble>
 | 
				
			||||||
 | 
					    <durationDays>2</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					      <li>Bloodlust</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>witnessed ally automaton's destroyed</label>
 | 
				
			||||||
 | 
					        <description>I saw one of our colleague destroyed. Did she fulfill her duties?</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-1</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 파니엘 실종 ====================================-->
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_ColonyAutomatonLost</defName>
 | 
				
			||||||
 | 
					    <durationDays>6</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <showBubble>true</showBubble>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>colony automaton lost</label>
 | 
				
			||||||
 | 
					        <description>One of our automaton lost. That automaton was our property.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-1</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef ParentName="LostMemory">
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonWithGoodOpinionLost</defName>
 | 
				
			||||||
 | 
					    <durationDays>10</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>favorite Automaton {0} lost</label>
 | 
				
			||||||
 | 
					        <description>I lost my friend. very sad...</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-5</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef ParentName="LostMemory">
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonWithBadOpinionLost</defName>
 | 
				
			||||||
 | 
					    <durationDays>10</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>hateful Automaton {0} lost</label>
 | 
				
			||||||
 | 
					        <description>That scrap was finally disappeared.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>5</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--==================================== 파니엘 실종 for 파니엘 ====================================-->
 | 
				
			||||||
 | 
					  <ThoughtDef>
 | 
				
			||||||
 | 
					    <defName>PN_ColonyAutomatonLostforPN</defName>
 | 
				
			||||||
 | 
					    <durationDays>6</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <showBubble>true</showBubble>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>colony automaton lost</label>
 | 
				
			||||||
 | 
					        <description>My colleague was lost. Did she do her duty?</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-1</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef ParentName="LostMemory">
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonWithGoodOpinionLostforPN</defName>
 | 
				
			||||||
 | 
					    <durationDays>10</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
				
			||||||
 | 
					    <nullifyingTraits>
 | 
				
			||||||
 | 
					      <li>Psychopath</li>
 | 
				
			||||||
 | 
					    </nullifyingTraits>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>favorite Automaton {0} lost</label>
 | 
				
			||||||
 | 
					        <description>My friend was lost. It's so sad that we can't carry out our duties with her.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>-5</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ThoughtDef ParentName="LostMemory">
 | 
				
			||||||
 | 
					    <defName>PN_AutomatonWithBadOpinionLostforPN</defName>
 | 
				
			||||||
 | 
					    <durationDays>10</durationDays>
 | 
				
			||||||
 | 
					    <stackLimit>5</stackLimit>
 | 
				
			||||||
 | 
					    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
				
			||||||
 | 
					    <stages>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>hateful Automaton {0} lost</label>
 | 
				
			||||||
 | 
					        <description>That scrap was finally disappeared.</description>
 | 
				
			||||||
 | 
					        <baseMoodEffect>5</baseMoodEffect>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </stages>
 | 
				
			||||||
 | 
					  </ThoughtDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										5
									
								
								1.3/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								1.3/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,5 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--====================================  ====================================-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										16
									
								
								1.3/Defs/TraderKindDefs/TraderKinds_CaravanPnL
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								1.3/Defs/TraderKindDefs/TraderKinds_CaravanPnL
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,16 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <TraderKindDef>
 | 
				
			||||||
 | 
					    <defName>PN_Caravan_Outlander_PnL</defName>
 | 
				
			||||||
 | 
					    <label>PnL Salesman</label>
 | 
				
			||||||
 | 
					    <stockGenerators>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Silver</thingDef>
 | 
				
			||||||
 | 
					        <countRange>750~1200</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </stockGenerators>
 | 
				
			||||||
 | 
					  </TraderKindDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										156
									
								
								1.3/Defs/TraderKindDefs/TraderKinds_OrbitalPnL
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										156
									
								
								1.3/Defs/TraderKindDefs/TraderKinds_OrbitalPnL
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,156 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <TraderKindDef>
 | 
				
			||||||
 | 
					    <defName>PNOrbital_PnLindustry</defName>
 | 
				
			||||||
 | 
					    <label>PnL Industry trader</label>
 | 
				
			||||||
 | 
					    <orbital>true</orbital>
 | 
				
			||||||
 | 
					    <stockGenerators>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Resources -->
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Silver</thingDef>
 | 
				
			||||||
 | 
					        <countRange>2000~4000</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>ComponentIndustrial</thingDef>
 | 
				
			||||||
 | 
					        <countRange>15~30</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>ComponentSpacer</thingDef>
 | 
				
			||||||
 | 
					        <countRange>1~2</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Steel</thingDef>
 | 
				
			||||||
 | 
					        <countRange>500~800</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>WoodLog</thingDef>
 | 
				
			||||||
 | 
					        <countRange>500~800</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Plasteel</thingDef>
 | 
				
			||||||
 | 
					        <countRange>100~400</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Cloth</thingDef>
 | 
				
			||||||
 | 
					        <countRange>200~600</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>MedicineIndustrial</thingDef>
 | 
				
			||||||
 | 
					        <countRange>20~30</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Gold</thingDef>
 | 
				
			||||||
 | 
					        <countRange>50~200</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Neutroamine</thingDef>
 | 
				
			||||||
 | 
					        <countRange>100~200</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Chemfuel</thingDef>
 | 
				
			||||||
 | 
					        <countRange>200~600</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Chocolate</thingDef>
 | 
				
			||||||
 | 
					        <totalPriceRange>-70~100</totalPriceRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_SingleDef">
 | 
				
			||||||
 | 
					        <thingDef>Beer</thingDef>
 | 
				
			||||||
 | 
					        <totalPriceRange>-70~200</totalPriceRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_Category">
 | 
				
			||||||
 | 
					        <categoryDef>Textiles</categoryDef>
 | 
				
			||||||
 | 
					        <thingDefCountRange>1~2</thingDefCountRange>
 | 
				
			||||||
 | 
					        <totalPriceRange>2200~4000</totalPriceRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_Category">
 | 
				
			||||||
 | 
					        <categoryDef>ResourcesRaw</categoryDef>
 | 
				
			||||||
 | 
					        <excludedThingDefs>
 | 
				
			||||||
 | 
					          <li>Silver</li>
 | 
				
			||||||
 | 
					        </excludedThingDefs>
 | 
				
			||||||
 | 
					        <thingDefCountRange>2~4</thingDefCountRange>
 | 
				
			||||||
 | 
					        <totalPriceRange>800~1500</totalPriceRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_Category">
 | 
				
			||||||
 | 
					        <categoryDef>FoodRaw</categoryDef>
 | 
				
			||||||
 | 
					        <excludedCategories>
 | 
				
			||||||
 | 
					          <li>EggsFertilized</li>
 | 
				
			||||||
 | 
					        </excludedCategories>
 | 
				
			||||||
 | 
					        <thingDefCountRange>2~4</thingDefCountRange>
 | 
				
			||||||
 | 
					        <totalPriceRange>800~1500</totalPriceRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_Category">
 | 
				
			||||||
 | 
					        <categoryDef>FoodMeals</categoryDef>
 | 
				
			||||||
 | 
					        <thingDefCountRange>1~2</thingDefCountRange>
 | 
				
			||||||
 | 
					        <countRange>15~30</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_MultiDef">
 | 
				
			||||||
 | 
					        <thingDefs>
 | 
				
			||||||
 | 
					          <li>Kibble</li>
 | 
				
			||||||
 | 
					          <li>Chocolate</li>
 | 
				
			||||||
 | 
					          <li>Pemmican</li>
 | 
				
			||||||
 | 
					        </thingDefs>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Drugs -->
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_Category">
 | 
				
			||||||
 | 
					        <categoryDef>Drugs</categoryDef>
 | 
				
			||||||
 | 
					        <thingDefCountRange>2~4</thingDefCountRange>
 | 
				
			||||||
 | 
					        <totalPriceRange>1000~2000</totalPriceRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Techprints -->
 | 
				
			||||||
 | 
					      <!-- none -->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Weapons -->
 | 
				
			||||||
 | 
					      <!-- none -->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Apparel -->
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_Clothes">
 | 
				
			||||||
 | 
					        <countRange>10~20</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Implants -->
 | 
				
			||||||
 | 
					      <!-- none -->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Buildings -->
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_Category">
 | 
				
			||||||
 | 
					        <categoryDef>BuildingsFurniture</categoryDef>
 | 
				
			||||||
 | 
					        <thingDefCountRange>0~3</thingDefCountRange>
 | 
				
			||||||
 | 
					        <countRange>1~2</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Exotic -->
 | 
				
			||||||
 | 
					      <!-- none -->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Slaves -->
 | 
				
			||||||
 | 
					      <!-- none -->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Animals -->
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_Animals">
 | 
				
			||||||
 | 
					        <maxWildness>0.70</maxWildness>
 | 
				
			||||||
 | 
					        <checkTemperature>false</checkTemperature>
 | 
				
			||||||
 | 
					        <tradeTagsSell>
 | 
				
			||||||
 | 
					          <li>AnimalFarm</li>
 | 
				
			||||||
 | 
					          <li>AnimalPet</li>
 | 
				
			||||||
 | 
					        </tradeTagsSell>
 | 
				
			||||||
 | 
					        <tradeTagsBuy>
 | 
				
			||||||
 | 
					          <li>AnimalExotic</li>
 | 
				
			||||||
 | 
					        </tradeTagsBuy>
 | 
				
			||||||
 | 
					        <kindCountRange>2~4</kindCountRange>
 | 
				
			||||||
 | 
					        <countRange>10~20</countRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      <!-- Buying -->
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_BuyExpensiveSimple" />
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_BuyTradeTag">
 | 
				
			||||||
 | 
					        <tag>Art</tag>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li Class="StockGenerator_BuyTradeTag">
 | 
				
			||||||
 | 
					        <tag>MusicalInstrument</tag>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    </stockGenerators>
 | 
				
			||||||
 | 
					  </TraderKindDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										30
									
								
								1.3/Defs/TraitDefs/Traits.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								1.3/Defs/TraitDefs/Traits.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,30 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					  <!--<TraitDef>
 | 
				
			||||||
 | 
					    <defName>PN_Trait_Automaton</defName>
 | 
				
			||||||
 | 
					    <commonality>0.001</commonality>
 | 
				
			||||||
 | 
					    <allowOnHostileSpawn>false</allowOnHostileSpawn>
 | 
				
			||||||
 | 
					    <degreeDatas>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <label>Automaton</label>
 | 
				
			||||||
 | 
					        <description>...</description>
 | 
				
			||||||
 | 
					        <statOffsets>
 | 
				
			||||||
 | 
					        </statOffsets>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </degreeDatas>
 | 
				
			||||||
 | 
					    <conflictingPassions>
 | 
				
			||||||
 | 
					      <li>Shooting</li>
 | 
				
			||||||
 | 
					      <li>Melee</li>
 | 
				
			||||||
 | 
					      <li>Construction</li>
 | 
				
			||||||
 | 
					      <li>Mining</li>
 | 
				
			||||||
 | 
					      <li>Cooking</li>
 | 
				
			||||||
 | 
					      <li>Plants</li>
 | 
				
			||||||
 | 
					      <li>Animals</li>
 | 
				
			||||||
 | 
					      <li>Crafting</li>
 | 
				
			||||||
 | 
					      <li>Artistic</li>
 | 
				
			||||||
 | 
					      <li>Medicine</li>
 | 
				
			||||||
 | 
					      <li>Social</li>
 | 
				
			||||||
 | 
					      <li>Intellectual</li>
 | 
				
			||||||
 | 
					    </conflictingPassions>
 | 
				
			||||||
 | 
					  </TraitDef>-->
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										614
									
								
								1.3/Patches/Royalty.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										614
									
								
								1.3/Patches/Royalty.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,614 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Patch>
 | 
				
			||||||
 | 
					  <Operation Class="PatchOperationFindMod">
 | 
				
			||||||
 | 
					    <mods>
 | 
				
			||||||
 | 
					      <li>Royalty</li>
 | 
				
			||||||
 | 
					    </mods>
 | 
				
			||||||
 | 
					    <match Class="PatchOperationSequence">
 | 
				
			||||||
 | 
					      <success>Always</success>
 | 
				
			||||||
 | 
					      <operations>
 | 
				
			||||||
 | 
					        <!-- 오토마톤 면역 -->
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>/Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>BloodRot</li>
 | 
				
			||||||
 | 
					            <li>Abasia</li>
 | 
				
			||||||
 | 
					            <li>PsychicLove</li>
 | 
				
			||||||
 | 
					            <li>Joyfuzz</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <!-- 제국 우호도 -->
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>/Defs/FactionDef[defName = "Empire"]/permanentEnemyToEveryoneExcept</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>Paniel_PlayerFaction</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <!-- 임플란트 -->
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>/Defs</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <!-- 드릴암 -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallDrillArm</defName>
 | 
				
			||||||
 | 
					              <label>install drill arm</label>
 | 
				
			||||||
 | 
					              <description>Install a drill arm.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>DrillArm</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>DrillArm</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing drill arm.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>DrillArm</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>DrillArm</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNArm</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>DrillArm</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- 농업손 -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallFieldHand</defName>
 | 
				
			||||||
 | 
					              <label>install field hand</label>
 | 
				
			||||||
 | 
					              <description>Install a field hand.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>FieldHand</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>FieldHand</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing field hand.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>FieldHand</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>FieldHand</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNHand</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>FieldHand</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!--파워클로-->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallPowerClaw</defName>
 | 
				
			||||||
 | 
					              <label>install power claw</label>
 | 
				
			||||||
 | 
					              <description>Install a power claw.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>PowerClaw</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>PowerClaw</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing power claw.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>PowerClaw</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>PowerClaw</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNHand</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>PowerClaw</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- 핸드 탈론 -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallHandTalon</defName>
 | 
				
			||||||
 | 
					              <label>install hand talon</label>
 | 
				
			||||||
 | 
					              <description>Install a hand talon.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>HandTalon</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>HandTalon</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing hand talon.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>HandTalon</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>HandTalon</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNHand</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>HandTalon</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemoveHandTalon</defName>
 | 
				
			||||||
 | 
					              <label>remove hand talon</label>
 | 
				
			||||||
 | 
					              <description>Remove hand talon.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>HandTalon</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>HandTalon</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing hand talon.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>HandTalon</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- 엘보 블레이드 -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallElbowBlade</defName>
 | 
				
			||||||
 | 
					              <label>install elbow blade</label>
 | 
				
			||||||
 | 
					              <description>Install an elbow blade.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>ElbowBlade</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>ElbowBlade</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing elbow blade.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>ElbowBlade</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>ElbowBlade</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNArm</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>ElbowBlade</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemoveElbowBlade</defName>
 | 
				
			||||||
 | 
					              <label>remove elbow blade</label>
 | 
				
			||||||
 | 
					              <description>Remove elbow blade.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>ElbowBlade</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>ElbowBlade</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing elbow blade.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>ElbowBlade</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- 무릎 스파이크 -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallKneeSpike</defName>
 | 
				
			||||||
 | 
					              <label>install knee spike</label>
 | 
				
			||||||
 | 
					              <description>Install a knee spike.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>KneeSpike</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>KneeSpike</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing knee spike.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>KneeSpike</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>KneeSpike</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNLeg</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>KneeSpike</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemoveKneeSpike</defName>
 | 
				
			||||||
 | 
					              <label>remove knee spike</label>
 | 
				
			||||||
 | 
					              <description>Remove knee spike.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>KneeSpike</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>KneeSpike</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing knee spike.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>KneeSpike</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- 독니 -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallVenomFangs</defName>
 | 
				
			||||||
 | 
					              <label>install venom fangs</label>
 | 
				
			||||||
 | 
					              <description>Install venom fangs.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>VenomFangs</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>VenomFangs</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing venom fangs.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>VenomFangs</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>VenomFangs</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyPartGroups>
 | 
				
			||||||
 | 
					                <li>Teeth</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyPartGroups>
 | 
				
			||||||
 | 
					              <addsHediff>VenomFangs</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemoveVenomFangs</defName>
 | 
				
			||||||
 | 
					              <label>remove venom fangs</label>
 | 
				
			||||||
 | 
					              <description>Remove venom fangs.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>VenomFangs</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>VenomFangs</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing venom fangs.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>VenomFangs</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- 베놈 탈론 -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallVenomTalon</defName>
 | 
				
			||||||
 | 
					              <label>install venom talon</label>
 | 
				
			||||||
 | 
					              <description>Install a venom talon.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>VenomTalon</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>VenomTalon</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing venom talon.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>VenomTalon</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>VenomTalon</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyPartGroups>
 | 
				
			||||||
 | 
					                <li>MiddleFingers</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyPartGroups>
 | 
				
			||||||
 | 
					              <addsHediff>VenomTalon</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemoveVenomTalon</defName>
 | 
				
			||||||
 | 
					              <label>remove venom talon</label>
 | 
				
			||||||
 | 
					              <description>Remove venom talon.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>VenomTalon</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>VenomTalon</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing venom talon.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>VenomTalon</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- neurocalculator -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallNeurocalculator</defName>
 | 
				
			||||||
 | 
					              <label>install neurocalculator</label>
 | 
				
			||||||
 | 
					              <description>Install a neurocalculator.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>Neurocalculator</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>Neurocalculator</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing neurocalculator.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>Neurocalculator</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>Neurocalculator</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNBrain</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>Neurocalculator</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemoveNeurocalculator</defName>
 | 
				
			||||||
 | 
					              <label>remove neurocalculator</label>
 | 
				
			||||||
 | 
					              <description>Remove neurocalculator.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>Neurocalculator</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>Neurocalculator</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing neurocalculator.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>Neurocalculator</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- Circadian assistant -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallCircadianAssistant</defName>
 | 
				
			||||||
 | 
					              <label>install circadian assistant</label>
 | 
				
			||||||
 | 
					              <description>Install a circadian assistant.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>CircadianAssistant</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>CircadianAssistant</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing circadian assistant.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>CircadianAssistant</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>CircadianAssistant</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNBrain</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>CircadianAssistant</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemoveCircadianAssistant</defName>
 | 
				
			||||||
 | 
					              <label>remove circadian assistant</label>
 | 
				
			||||||
 | 
					              <description>Remove circadian assistant.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>CircadianAssistant</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>CircadianAssistant</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing circadian assistant.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>CircadianAssistant</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- Circadian half-cycler -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallCircadianHalfCycler</defName>
 | 
				
			||||||
 | 
					              <label>install circadian half-cycler</label>
 | 
				
			||||||
 | 
					              <description>Install a circadian half-cycler.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>CircadianHalfCycler</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>CircadianHalfCycler</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing circadian half-cycler.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>CircadianHalfCycler</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>CircadianHalfCycler</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNBrain</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>CircadianHalfCycler</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemoveCircadianHalfCycler</defName>
 | 
				
			||||||
 | 
					              <label>remove circadian half-cycler</label>
 | 
				
			||||||
 | 
					              <description>Remove circadian half-cycler.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>CircadianHalfCycler</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>CircadianHalfCycler</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing circadian half-cycler.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>CircadianHalfCycler</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- Psychic sensitizer -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallPsychicSensitizer</defName>
 | 
				
			||||||
 | 
					              <label>install psychic sensitizer</label>
 | 
				
			||||||
 | 
					              <description>Install a psychic sensitizer.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>PsychicSensitizer</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>PsychicSensitizer</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing psychic sensitizer.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>PsychicSensitizer</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>PsychicSensitizer</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNBrain</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>PsychicSensitizer</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemovePsychicSensitizer</defName>
 | 
				
			||||||
 | 
					              <label>remove psychic sensitizer</label>
 | 
				
			||||||
 | 
					              <description>Remove psychic sensitizer.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>PsychicSensitizer</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>PsychicSensitizer</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing psychic sensitizer.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>PsychicSensitizer</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!-- Psychic reader -->
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_InstallPsychicReader</defName>
 | 
				
			||||||
 | 
					              <label>install psychic reader</label>
 | 
				
			||||||
 | 
					              <description>Install a psychic reader.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>PsychicReader</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>PsychicReader</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Installing psychic reader.</jobString>
 | 
				
			||||||
 | 
					              <ingredients>
 | 
				
			||||||
 | 
					                <li>
 | 
				
			||||||
 | 
					                  <filter>
 | 
				
			||||||
 | 
					                    <thingDefs>
 | 
				
			||||||
 | 
					                      <li>PsychicReader</li>
 | 
				
			||||||
 | 
					                    </thingDefs>
 | 
				
			||||||
 | 
					                  </filter>
 | 
				
			||||||
 | 
					                  <count>1</count>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					              </ingredients>
 | 
				
			||||||
 | 
					              <fixedIngredientFilter>
 | 
				
			||||||
 | 
					                <thingDefs>
 | 
				
			||||||
 | 
					                  <li>PsychicReader</li>
 | 
				
			||||||
 | 
					                </thingDefs>
 | 
				
			||||||
 | 
					              </fixedIngredientFilter>
 | 
				
			||||||
 | 
					              <appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					                <li>PNBrain</li>
 | 
				
			||||||
 | 
					              </appliedOnFixedBodyParts>
 | 
				
			||||||
 | 
					              <addsHediff>PsychicReader</addsHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
 | 
				
			||||||
 | 
					              <defName>PN_RemovePsychicReader</defName>
 | 
				
			||||||
 | 
					              <label>remove psychic reader</label>
 | 
				
			||||||
 | 
					              <description>Remove psychic reader.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <ThingDef>PsychicReader</ThingDef>
 | 
				
			||||||
 | 
					                <HediffDef>PsychicReader</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <jobString>Removing psychic reader.</jobString>
 | 
				
			||||||
 | 
					              <removesHediff>PsychicReader</removesHediff>
 | 
				
			||||||
 | 
					            </RecipeDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            <!--==================================== 오토마톤 뉴로링크 ====================================-->
 | 
				
			||||||
 | 
					            <ThingDef>
 | 
				
			||||||
 | 
					              <defName>PN_PsychicAmplifier</defName>
 | 
				
			||||||
 | 
					              <label>automaton psylink neuroformer</label>
 | 
				
			||||||
 | 
					              <description>A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.</description>
 | 
				
			||||||
 | 
					              <descriptionHyperlinks>
 | 
				
			||||||
 | 
					                <HediffDef>PsychicAmplifier</HediffDef>
 | 
				
			||||||
 | 
					              </descriptionHyperlinks>
 | 
				
			||||||
 | 
					              <thingClass>ThingWithComps</thingClass>
 | 
				
			||||||
 | 
					              <category>Item</category>
 | 
				
			||||||
 | 
					              <techLevel>Archotech</techLevel>
 | 
				
			||||||
 | 
					              <useHitPoints>true</useHitPoints>
 | 
				
			||||||
 | 
					              <pathCost>14</pathCost>
 | 
				
			||||||
 | 
					              <selectable>true</selectable>
 | 
				
			||||||
 | 
					              <altitudeLayer>Item</altitudeLayer>
 | 
				
			||||||
 | 
					              <tickerType>Never</tickerType>
 | 
				
			||||||
 | 
					              <alwaysHaulable>true</alwaysHaulable>
 | 
				
			||||||
 | 
					              <resourceReadoutPriority>Middle</resourceReadoutPriority>
 | 
				
			||||||
 | 
					              <thingCategories>
 | 
				
			||||||
 | 
					                <li>BodyPartsArchotech</li>
 | 
				
			||||||
 | 
					              </thingCategories>
 | 
				
			||||||
 | 
					              <statBases>
 | 
				
			||||||
 | 
					                <MaxHitPoints>100</MaxHitPoints>
 | 
				
			||||||
 | 
					                <Beauty>-4</Beauty>
 | 
				
			||||||
 | 
					                <Mass>1</Mass>
 | 
				
			||||||
 | 
					                <MarketValue>2600</MarketValue>
 | 
				
			||||||
 | 
					                <DeteriorationRate>0</DeteriorationRate>
 | 
				
			||||||
 | 
					              </statBases>
 | 
				
			||||||
 | 
					              <graphicData>
 | 
				
			||||||
 | 
					                <texPath>Things/Item/Special/PsylinkNeuroformer</texPath>
 | 
				
			||||||
 | 
					                <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
					              </graphicData>
 | 
				
			||||||
 | 
					              <tradeTags>
 | 
				
			||||||
 | 
					                <li>PsylinkNeuroformer</li>
 | 
				
			||||||
 | 
					              </tradeTags>
 | 
				
			||||||
 | 
					              <comps>
 | 
				
			||||||
 | 
					                <li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
					                  <compClass>CompUsableImplant</compClass>
 | 
				
			||||||
 | 
					                  <useJob>UseItem</useJob>
 | 
				
			||||||
 | 
					                  <useLabel>Use neuroformer to form psylink</useLabel>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li Class="CompProperties_UseEffectInstallImplant">
 | 
				
			||||||
 | 
					                  <hediffDef>PsychicAmplifier</hediffDef>
 | 
				
			||||||
 | 
					                  <bodyPart>PNBrain</bodyPart>
 | 
				
			||||||
 | 
					                  <canUpgrade>true</canUpgrade>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li Class="CompProperties_UseEffectPlaySound">
 | 
				
			||||||
 | 
					                  <soundOnUsed>PsyAmpInstalled</soundOnUsed>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li Class="CompProperties_UseEffect">
 | 
				
			||||||
 | 
					                  <compClass>CompUseEffect_DestroySelf</compClass>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li Class="CompProperties_Forbiddable"/>
 | 
				
			||||||
 | 
					              </comps>
 | 
				
			||||||
 | 
					            </ThingDef>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </operations>
 | 
				
			||||||
 | 
					    </match>
 | 
				
			||||||
 | 
					  </Operation>
 | 
				
			||||||
 | 
					</Patch>
 | 
				
			||||||
							
								
								
									
										69
									
								
								1.3/Patches/Royalty_Apparel
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										69
									
								
								1.3/Patches/Royalty_Apparel
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,69 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Patch>
 | 
				
			||||||
 | 
					  <Operation Class="PatchOperationFindMod">
 | 
				
			||||||
 | 
					    <mods>
 | 
				
			||||||
 | 
					      <li>Royalty</li>
 | 
				
			||||||
 | 
					    </mods>
 | 
				
			||||||
 | 
					    <match Class="PatchOperationSequence">
 | 
				
			||||||
 | 
					      <success>Always</success>
 | 
				
			||||||
 | 
					      <operations>
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>/Defs/ThingDef[defName = "PN_ApparelRoyalguard"]</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <recipeMaker>
 | 
				
			||||||
 | 
					              <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					              <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					              <effectWorking>Tailor</effectWorking>
 | 
				
			||||||
 | 
					              <soundWorking>Recipe_Tailor</soundWorking>
 | 
				
			||||||
 | 
					              <recipeUsers>
 | 
				
			||||||
 | 
					                <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					              </recipeUsers>
 | 
				
			||||||
 | 
					              <researchPrerequisite>CataphractArmor</researchPrerequisite>
 | 
				
			||||||
 | 
					              <unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
 | 
				
			||||||
 | 
					              <defaultIngredientFilter>
 | 
				
			||||||
 | 
					                <categories>
 | 
				
			||||||
 | 
					                  <li>Root</li>
 | 
				
			||||||
 | 
					                </categories>
 | 
				
			||||||
 | 
					                <disallowedThingDefs>
 | 
				
			||||||
 | 
					                  <li>Gold</li>
 | 
				
			||||||
 | 
					                  <li>Silver</li>
 | 
				
			||||||
 | 
					                  <li>Plasteel</li>
 | 
				
			||||||
 | 
					                  <li>Jade</li>
 | 
				
			||||||
 | 
					                  <li>Uranium</li>
 | 
				
			||||||
 | 
					                </disallowedThingDefs>
 | 
				
			||||||
 | 
					              </defaultIngredientFilter>
 | 
				
			||||||
 | 
					            </recipeMaker>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>/Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <recipeMaker>
 | 
				
			||||||
 | 
					              <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
				
			||||||
 | 
					              <workSkill>Crafting</workSkill>
 | 
				
			||||||
 | 
					              <effectWorking>Tailor</effectWorking>
 | 
				
			||||||
 | 
					              <soundWorking>Recipe_Tailor</soundWorking>
 | 
				
			||||||
 | 
					              <recipeUsers>
 | 
				
			||||||
 | 
					                <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					              </recipeUsers>
 | 
				
			||||||
 | 
					              <researchPrerequisite>CataphractArmor</researchPrerequisite>
 | 
				
			||||||
 | 
					              <unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
 | 
				
			||||||
 | 
					              <defaultIngredientFilter>
 | 
				
			||||||
 | 
					                <categories>
 | 
				
			||||||
 | 
					                  <li>Root</li>
 | 
				
			||||||
 | 
					                </categories>
 | 
				
			||||||
 | 
					                <disallowedThingDefs>
 | 
				
			||||||
 | 
					                  <li>Gold</li>
 | 
				
			||||||
 | 
					                  <li>Silver</li>
 | 
				
			||||||
 | 
					                  <li>Plasteel</li>
 | 
				
			||||||
 | 
					                  <li>Jade</li>
 | 
				
			||||||
 | 
					                  <li>Uranium</li>
 | 
				
			||||||
 | 
					                </disallowedThingDefs>
 | 
				
			||||||
 | 
					              </defaultIngredientFilter>
 | 
				
			||||||
 | 
					            </recipeMaker>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </operations>
 | 
				
			||||||
 | 
					    </match>
 | 
				
			||||||
 | 
					  </Operation>
 | 
				
			||||||
 | 
					</Patch>
 | 
				
			||||||
							
								
								
									
										65
									
								
								1.3/Patches/SOS2.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								1.3/Patches/SOS2.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,65 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Patch>
 | 
				
			||||||
 | 
					  <Operation Class="PatchOperationFindMod">
 | 
				
			||||||
 | 
					    <mods>
 | 
				
			||||||
 | 
					      <li>Save Our Ship 2</li>
 | 
				
			||||||
 | 
					    </mods>
 | 
				
			||||||
 | 
					    <match Class="PatchOperationSequence">
 | 
				
			||||||
 | 
					      <success>Always</success>
 | 
				
			||||||
 | 
					      <operations>
 | 
				
			||||||
 | 
					        <!-- 티어B메이드 -->
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>Defs/ThingDef[defName = "PN_ApparelMaid"]/apparel/tags</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>EVA</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>Defs/ThingDef[defName = "PN_ApparelMaidHat"]/apparel/tags</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>EVA</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <!-- 티어B워커 -->
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>Defs/ThingDef[defName = "PN_ApparelWorker"]/apparel/tags</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>EVA</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/apparel/tags</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>EVA</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <!-- 티어B솔져 -->
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldier"]/apparel/tags</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>EVA</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/apparel/tags</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>EVA</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <!-- 티어C로얄가드 -->
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/apparel/tags</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>EVA</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					        <li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/apparel/tags</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <li>EVA</li>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </operations>
 | 
				
			||||||
 | 
					    </match>
 | 
				
			||||||
 | 
					</Operation>
 | 
				
			||||||
 | 
					</Patch>
 | 
				
			||||||
							
								
								
									
										25
									
								
								1.3/Patches/Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								1.3/Patches/Vanilla.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,25 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Patch>
 | 
				
			||||||
 | 
					  <Operation Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					    <xpath>*/WorkGiverDef[defName="DoBillsFabricationBench"]/fixedBillGiverDefs</xpath>
 | 
				
			||||||
 | 
					    <value>
 | 
				
			||||||
 | 
					      <li>PN_AutomatonBench</li>
 | 
				
			||||||
 | 
					    </value>
 | 
				
			||||||
 | 
					  </Operation>
 | 
				
			||||||
 | 
					  <!--<Operation Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					    <xpath>*/WorkGiverDef[defName="ChatWithPrisoner"]</xpath>
 | 
				
			||||||
 | 
					    <value>
 | 
				
			||||||
 | 
					      <workTags>
 | 
				
			||||||
 | 
					        <li>PN_noPrisoner</li>
 | 
				
			||||||
 | 
					      </workTags>
 | 
				
			||||||
 | 
					    </value>
 | 
				
			||||||
 | 
					  </Operation>
 | 
				
			||||||
 | 
					  <Operation Class="PatchOperationAdd">
 | 
				
			||||||
 | 
					    <xpath>*/WorkGiverDef[defName="Research"]</xpath>
 | 
				
			||||||
 | 
					    <value>
 | 
				
			||||||
 | 
					      <workTags>
 | 
				
			||||||
 | 
					        <li>PN_noResearch</li>
 | 
				
			||||||
 | 
					      </workTags>
 | 
				
			||||||
 | 
					    </value>
 | 
				
			||||||
 | 
					  </Operation>-->
 | 
				
			||||||
 | 
					</Patch>
 | 
				
			||||||
							
								
								
									
										19
									
								
								1.3/Patches/Yayo_combat_3.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								1.3/Patches/Yayo_combat_3.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,19 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Patch>
 | 
				
			||||||
 | 
					  <Operation Class="PatchOperationFindMod">
 | 
				
			||||||
 | 
					    <mods>
 | 
				
			||||||
 | 
					      <li>Yayo's Combat 3</li>
 | 
				
			||||||
 | 
					    </mods>
 | 
				
			||||||
 | 
					    <match Class="PatchOperationSequence">
 | 
				
			||||||
 | 
					      <success>Always</success>
 | 
				
			||||||
 | 
					      <operations>
 | 
				
			||||||
 | 
					        <li Class="PatchOperationReplace">
 | 
				
			||||||
 | 
					          <xpath>Defs/ThingDef[defName = "PN_Chainlongsword"]/equippedAngleOffset</xpath>
 | 
				
			||||||
 | 
					          <value>
 | 
				
			||||||
 | 
					            <equippedAngleOffset>0</equippedAngleOffset>
 | 
				
			||||||
 | 
					          </value>
 | 
				
			||||||
 | 
					        </li>
 | 
				
			||||||
 | 
					      </operations>
 | 
				
			||||||
 | 
					    </match>
 | 
				
			||||||
 | 
					  </Operation>
 | 
				
			||||||
 | 
					</Patch>
 | 
				
			||||||
@ -5,6 +5,7 @@
 | 
				
			|||||||
	<packageId>AhnDemi.PanieltheAutomataBeta</packageId>
 | 
						<packageId>AhnDemi.PanieltheAutomataBeta</packageId>
 | 
				
			||||||
	<supportedVersions>
 | 
						<supportedVersions>
 | 
				
			||||||
		<li>1.2</li>
 | 
							<li>1.2</li>
 | 
				
			||||||
 | 
							<li>1.3</li>
 | 
				
			||||||
	</supportedVersions>
 | 
						</supportedVersions>
 | 
				
			||||||
	<description>
 | 
						<description>
 | 
				
			||||||
Paniel the Automata
 | 
					Paniel the Automata
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user