description 수정
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@ -148,7 +148,7 @@
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<HediffDef ParentName="PN_ImplantHediffBase">
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<HediffDef ParentName="PN_ImplantHediffBase">
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<defName>PN_ExperimentalModuleHediff</defName>
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<defName>PN_ExperimentalModuleHediff</defName>
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<label>Experimental Module</label>
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<label>Experimental Module</label>
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<description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break.</description>
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<description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: automata equipped with this module will periodically mental break.</description>
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<descriptionHyperlinks>
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<descriptionHyperlinks>
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<ThingDef>PN_ExperimentalModule</ThingDef>
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<ThingDef>PN_ExperimentalModule</ThingDef>
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</descriptionHyperlinks>
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</descriptionHyperlinks>
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@ -181,7 +181,7 @@
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<ThingDef ParentName="PN_BodyPartNormalBase">
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<ThingDef ParentName="PN_BodyPartNormalBase">
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<defName>PN_ExperimentalModule</defName>
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<defName>PN_ExperimentalModule</defName>
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<label>automaton experimental module</label>
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<label>automaton experimental module</label>
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<description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break.</description>
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<description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: automata equipped with this module will periodically mental break.</description>
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<descriptionHyperlinks>
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<descriptionHyperlinks>
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<RecipeDef>PN_InstallExperimentalModule</RecipeDef>
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<RecipeDef>PN_InstallExperimentalModule</RecipeDef>
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</descriptionHyperlinks>
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</descriptionHyperlinks>
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@ -33,7 +33,7 @@
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_Brain</defName>
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<defName>PNRP_Brain</defName>
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<label>core analysis</label>
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<label>core analysis</label>
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<description>Researching methods of extracting the central nervous system to make automatons.</description>
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<description>Researching methods of extracting the central nervous system to make automata.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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@ -238,7 +238,7 @@
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<ThingDef ParentName="PN_ApparelBase">
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelMilitia</defName>
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<defName>PN_ApparelMilitia</defName>
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<label>PnL militia uniform</label>
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<label>PnL militia uniform</label>
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<description>A uniform worn by the militia on automatons. The built-in parts work with the automaton to give it a decent defense.</description>
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<description>A uniform worn by the militia on automata. The built-in parts work with the automaton to give it a decent defense.</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/PNMilitia1</texPath>
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<texPath>Things/Apparel/PNMilitia1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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@ -318,7 +318,7 @@
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<ThingDef ParentName="PN_HatBase">
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelMilitiaHat</defName>
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<defName>PN_ApparelMilitiaHat</defName>
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<label>PnL militia goggles</label>
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<label>PnL militia goggles</label>
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<description>A goggles worn by the militia on automatons. The built-in parts work with the automaton to give it a decent defense.</description>
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<description>A goggles worn by the militia on automata. The built-in parts work with the automaton to give it a decent defense.</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
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<texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="PN_ApparelBase">
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelSoldier</defName>
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<defName>PN_ApparelSoldier</defName>
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<label>PnL soldier uniform</label>
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<label>PnL soldier uniform</label>
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<description>This is the uniform worn by the military on automatons. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
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<description>This is the uniform worn by the military on automata. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/PNSoldier1</texPath>
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<texPath>Things/Apparel/PNSoldier1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="PN_HatBase">
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelSoldierHat</defName>
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<defName>PN_ApparelSoldierHat</defName>
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<label>PnL soldier side cap</label>
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<label>PnL soldier side cap</label>
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<description>This is the hat worn by the military on automatons. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
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<description>This is the hat worn by the military on automata. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
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<texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="BodyPartBase">
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<ThingDef ParentName="BodyPartBase">
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<defName>PN_BrainCasing</defName>
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<defName>PN_BrainCasing</defName>
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<label>Automaton brain core</label>
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<label>Automaton brain core</label>
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<description>A brain core used to make automatons.</description>
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<description>A brain core used to make automata.</description>
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<graphicData Inherit="false">
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<graphicData Inherit="false">
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<texPath>Things/Item/PNBrainCore</texPath>
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<texPath>Things/Item/PNBrainCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<RecipeDef>
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<RecipeDef>
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<defName>PN_Make_PsychicAmplifier_Automaton</defName>
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<defName>PN_Make_PsychicAmplifier_Automaton</defName>
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<label>make automaton psylink</label>
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<label>make automaton psylink</label>
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<description>...</description>
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<description>make automaton psylink</description>
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<jobString>Making automaton psylink.</jobString>
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<jobString>Making automaton psylink.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<effectWorking>Cook</effectWorking>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_PsychicAmplifier</defName>
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<defName>PNRP_PsychicAmplifier</defName>
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<label>automaton psylink</label>
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<label>automaton psylink</label>
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<description>...</description>
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<description>Research how to modify psylink for use by the Automaton.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>300</baseCost>
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<baseCost>300</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ThingDef ParentName="PN_BaseWeapon_Bladelink">
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<ThingDef ParentName="PN_BaseWeapon_Bladelink">
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<defName>PN_RoyalSaber_Bladelink</defName>
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<defName>PN_RoyalSaber_Bladelink</defName>
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<label>PnL royal saber</label>
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<label>PnL royal saber</label>
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<description>...</description>
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<description>caution : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
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<statBases>
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<statBases>
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<MarketValue>3000</MarketValue>
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<MarketValue>3000</MarketValue>
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<Mass>2</Mass>
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<Mass>2</Mass>
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<ThingDef ParentName="PN_BaseWeapon_Bladelink">
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<ThingDef ParentName="PN_BaseWeapon_Bladelink">
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<defName>PN_Chainsword_Bladelink</defName>
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<defName>PN_Chainsword_Bladelink</defName>
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<label>PnL blooded chain sword</label>
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<label>PnL blooded chain sword</label>
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<description>...</description>
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<description>caution : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
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<statBases>
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<statBases>
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<MarketValue>3000</MarketValue>
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<MarketValue>3000</MarketValue>
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<Mass>2</Mass>
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<Mass>2</Mass>
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