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				@ -101,7 +101,19 @@
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>PN_Shell_HighExplosive</thingDef>
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					<thingDef>PN_Shell_HE</thingDef>
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					<count>75</count>
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				</li>
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				<li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>PN_Shell_HESH</thingDef>
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					<count>75</count>
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				</li>
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				<li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>PN_Shell_CI</thingDef>
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					<count>75</count>
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				</li>
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      </parts>
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@ -78,6 +78,7 @@
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      <WorkToBuild>15000</WorkToBuild>
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      <Mass>200</Mass>
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      <Beauty>-20</Beauty>
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      <ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
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    </statBases>
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    <building>
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      <turretGunDef>PN_Artillery_Turret</turretGunDef>
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@ -96,7 +97,7 @@
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      <li>PNRP_AutoArtillery</li>
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    </researchPrerequisites>
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    <uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
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    <uiIconScale>0.6</uiIconScale>
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    <uiIconScale>0.9</uiIconScale>
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  </ThingDef>
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  <ThingDef ParentName="BaseWeaponTurret">
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@ -112,13 +113,19 @@
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    <altitudeLayer>MoteOverhead</altitudeLayer>
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    <weaponTags Inherit="false">
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    </weaponTags>
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    <!--<statBases>
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      <AccuracyTouch>0.20</AccuracyTouch>
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      <AccuracyShort>0.85</AccuracyShort>
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      <AccuracyMedium>0.98</AccuracyMedium>
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      <AccuracyLong>0.80</AccuracyLong>
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    </statBases>-->
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    <verbs>
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      <li>
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        <verbClass>Verb_Shoot</verbClass>
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        <forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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        <warmupTime>5.5</warmupTime>
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        <forcedMissRadius>1</forcedMissRadius>
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        <forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
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        <warmupTime>9.5</warmupTime>
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        <forcedMissRadius>0</forcedMissRadius>
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        <forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
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        <isMortar>true</isMortar>
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        <requireLineOfSight>true</requireLineOfSight>
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        <minRange>11.9</minRange>
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@ -144,13 +151,13 @@
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        </filter>
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      </fixedStorageSettings>
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      <defaultStorageSettings>
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        <filter>
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        <!--<filter>
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          <categories>
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            <li>PN_Shell</li>
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          </categories>
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          <disallowedThingDefs>
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          </disallowedThingDefs>
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        </filter>
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        </filter>-->
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      </defaultStorageSettings>
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    </building>
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  </ThingDef>
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@ -218,14 +225,16 @@
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    </recipeMaker>
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  </ThingDef>
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  <!--고폭탄-->
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  <ThingDef ParentName="PN_ShellBase">
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    <defName>PN_Shell_HighExplosive</defName>
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    <label>PnL high-explosive shell</label>
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    <defName>PN_Shell_HE</defName>
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    <label>PnL HE shell</label>
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    <description>...</description>
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    <graphicData>
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      <texPath>Things/Item/PNShellHE</texPath>
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    </graphicData>
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    <projectileWhenLoaded>PN_Bullet_Shell_HighExplosive</projectileWhenLoaded>
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    <projectileWhenLoaded>PN_Bullet_Shell_HE</projectileWhenLoaded>
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    <statBases>
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      <MaxHitPoints>60</MaxHitPoints>
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      <MarketValue>55</MarketValue>
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@ -249,8 +258,8 @@
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  </ThingDef>
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  <ThingDef ParentName="BaseBullet">
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    <defName>PN_Bullet_Shell_HighExplosive</defName>
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    <label>high-explosive shell</label>
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    <defName>PN_Bullet_Shell_HE</defName>
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    <label>PnL HE shell</label>
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    <graphicData>
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      <texPath>Things/Projectile/ShellHighExplosive</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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@ -268,4 +277,159 @@
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      <soundAmbient>MortarRound_Ambient</soundAmbient>
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    </projectile>
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  </ThingDef>
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  <!--관통탄-->
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  <ThingDef ParentName="PN_ShellBase">
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    <defName>PN_Shell_HESH</defName>
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    <label>PnL HESH shell</label>
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    <description>...</description>
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    <graphicData>
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      <texPath>Things/Item/PNShellHE</texPath>
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    </graphicData>
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    <projectileWhenLoaded>PN_Bullet_Shell_HESH</projectileWhenLoaded>
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    <statBases>
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      <MaxHitPoints>60</MaxHitPoints>
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      <MarketValue>55</MarketValue>
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      <Mass>1.25</Mass>
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      <Flammability>1.0</Flammability>
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      <DeteriorationRate>1.5</DeteriorationRate>
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    </statBases>
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    <comps>
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      <li Class="CompProperties_Explosive">
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        <explosiveRadius>3.9</explosiveRadius>
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        <explosiveDamageType>Bomb</explosiveDamageType>
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        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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        <wickTicks>30~60</wickTicks>
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      </li>
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    </comps>
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    <costList>
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      <Steel>25</Steel>
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      <PN_AutomatonFuel>15</PN_AutomatonFuel>
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    </costList>
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  </ThingDef>
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  <ThingDef ParentName="PN_BaseBullet">
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    <defName>PN_Bullet_Shell_HESH</defName>
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    <label>armor-piercing shell</label>
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    <graphicData>
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      <texPath>Things/Projectile/ShellHighExplosive</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>TransparentPostLight</shaderType>
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    </graphicData>
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    <thingClass>Projectile_Explosive</thingClass>
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    <projectile>
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      <damageDef>PN_HESHbomb</damageDef>
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      <speed>205</speed>
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      <explosionRadius>0.9</explosionRadius>
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      <flyOverhead>true</flyOverhead>
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      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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      <soundExplode>MortarBomb_Explode</soundExplode>
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      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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      <soundAmbient>MortarRound_Ambient</soundAmbient>
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    </projectile>
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  </ThingDef>
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  <DamageDef ParentName="Bomb">
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    <defName>PN_HESHbomb</defName>
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    <defaultDamage>120</defaultDamage>
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    <defaultStoppingPower>5.0</defaultStoppingPower>
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    <defaultArmorPenetration>1.30</defaultArmorPenetration>
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    <buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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    <buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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    <plantDamageFactor>1</plantDamageFactor>
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  </DamageDef>
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   <!--확산 소이탄-->
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  <ThingDef ParentName="PN_ShellBase">
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    <defName>PN_Shell_CI</defName>
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    <label>PnL CI shell</label>
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    <description>Cluster Incendiary</description>
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    <graphicData>
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      <texPath>Things/Item/PNShellHE</texPath>
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    </graphicData>
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    <projectileWhenLoaded>PN_Bullet_Shell_CI</projectileWhenLoaded>
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    <statBases>
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      <MaxHitPoints>60</MaxHitPoints>
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      <MarketValue>55</MarketValue>
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      <Mass>1.25</Mass>
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      <Flammability>1.0</Flammability>
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      <DeteriorationRate>1.5</DeteriorationRate>
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    </statBases>
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    <comps>
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      <li Class="CompProperties_Explosive">
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        <explosiveRadius>3.9</explosiveRadius>
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        <explosiveDamageType>Bomb</explosiveDamageType>
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        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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        <wickTicks>30~60</wickTicks>
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      </li>
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    </comps>
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    <costList>
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      <Steel>25</Steel>
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      <PN_AutomatonFuel>15</PN_AutomatonFuel>
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    </costList>
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  </ThingDef>
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  <ThingDef ParentName="PN_BaseBullet">
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    <defName>PN_Bullet_Shell_CI</defName>
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    <label>armor-piercing shell</label>
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    <graphicData>
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      <texPath>Things/Projectile/ShellHighExplosive</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>TransparentPostLight</shaderType>
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    </graphicData>
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    <thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass>
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    <projectile Class="TorgueAnty.TorgueProjectileProps">
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      <damageDef>PN_CIbomb</damageDef>
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      <speed>205</speed>
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      <explosionRadius>0.9</explosionRadius>
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      <flyOverhead>true</flyOverhead>
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      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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      <soundExplode>MortarBomb_Explode</soundExplode>
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      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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      <soundAmbient>MortarRound_Ambient</soundAmbient>
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      <subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
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			<clusterCount>18</clusterCount>
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			<clusterRadius>8.1</clusterRadius>
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    </projectile>
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  </ThingDef>
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  <DamageDef ParentName="Bomb">
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    <defName>PN_CIbomb</defName>
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    <defaultDamage>10</defaultDamage>
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    <defaultStoppingPower>5.0</defaultStoppingPower>
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    <defaultArmorPenetration>1.30</defaultArmorPenetration>
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    <buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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    <buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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    <plantDamageFactor>1</plantDamageFactor>
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  </DamageDef>
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  <ThingDef ParentName="BaseBullet">
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    <defName>PN_Bullet_Shell_CI_Sub</defName>
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    <label>PnL CI shell</label>
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    <graphicData>
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      <texPath>Things/Projectile/ShellIncendiary</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>TransparentPostLight</shaderType>
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    </graphicData>
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    <thingClass>Projectile_Explosive</thingClass>
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    <projectile>
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      <damageDef>Flame</damageDef>
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      <speed>6.5</speed>
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      <explosionRadius>2.1</explosionRadius>
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			<arcHeightFactor>60</arcHeightFactor>
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      <shadowSize>0.6</shadowSize>
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      <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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      <preExplosionSpawnChance>0.25</preExplosionSpawnChance>
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      <flyOverhead>true</flyOverhead>
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      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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      <soundExplode>MortarIncendiary_Explode</soundExplode>
 | 
			
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      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
 | 
			
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      <soundAmbient>MortarRound_Ambient</soundAmbient>
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      <ai_IsIncendiary>true</ai_IsIncendiary>
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    </projectile>
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  </ThingDef>
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</Defs>
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@ -749,7 +749,7 @@
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        <muzzleFlashScale>14</muzzleFlashScale>
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        <desc>...</desc>
 | 
			
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        <label>HE</label>
 | 
			
		||||
        <texPath>UI/Commands/SC</texPath>
 | 
			
		||||
        <texPath>UI/Commands/HE</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
@ -811,32 +811,12 @@
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    </graphicData>
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		||||
  </ThingDef>
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		||||
 | 
			
		||||
  <DamageDef>
 | 
			
		||||
  <DamageDef ParentName="Bomb">
 | 
			
		||||
    <defName>PN_Bomb_Cannon</defName>
 | 
			
		||||
    <label>bomb</label>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <externalViolence>true</externalViolence>
 | 
			
		||||
    <isExplosive>true</isExplosive>
 | 
			
		||||
    <deathMessage>{0} has died in an explosion.</deathMessage>
 | 
			
		||||
    <hediff>Shredded</hediff>
 | 
			
		||||
    <hediffSolid>Crack</hediffSolid>
 | 
			
		||||
    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
 | 
			
		||||
    <impactSoundType>Blunt</impactSoundType>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <minDamageToFragment>15</minDamageToFragment>
 | 
			
		||||
    <defaultDamage>40</defaultDamage>
 | 
			
		||||
    <defaultStoppingPower>0.5</defaultStoppingPower>
 | 
			
		||||
    <defaultArmorPenetration>0.10</defaultArmorPenetration>
 | 
			
		||||
    <buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
 | 
			
		||||
    <buildingDamageFactorPassable>3</buildingDamageFactorPassable>
 | 
			
		||||
    <plantDamageFactor>4</plantDamageFactor>
 | 
			
		||||
    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
 | 
			
		||||
    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
 | 
			
		||||
    <explosionCellFleck>BlastDry</explosionCellFleck>
 | 
			
		||||
    <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
 | 
			
		||||
    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
 | 
			
		||||
    <soundExplosion>Explosion_Bomb</soundExplosion>
 | 
			
		||||
    <combatLogRules>Damage_Bomb</combatLogRules>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 체인 롱소드 ====================================-->
 | 
			
		||||
@ -1242,14 +1222,14 @@
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>PN_Bomb_RailGun</damageDef>
 | 
			
		||||
      <damageDef>BombSuper</damageDef>
 | 
			
		||||
      <!-- damage amount is the damage def default -->
 | 
			
		||||
      <speed>205</speed>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <DamageDef>
 | 
			
		||||
  <!--<DamageDef>
 | 
			
		||||
    <defName>PN_Bomb_RailGun</defName>
 | 
			
		||||
    <label>bomb</label>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
@ -1275,5 +1255,5 @@
 | 
			
		||||
    <explosionColorEdge>(0, 0, 0)</explosionColorEdge>
 | 
			
		||||
    <soundExplosion>Explosion_Bomb</soundExplosion>
 | 
			
		||||
    <combatLogRules>Damage_Bomb</combatLogRules>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
  </DamageDef>-->
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -64,8 +64,6 @@
 | 
			
		||||
  <PN_Artillery_Base_Core.comps.3.outOfFuelMessage>사격 불가: PnL 연료 필요</PN_Artillery_Base_Core.comps.3.outOfFuelMessage>
 | 
			
		||||
  <PN_Artillery_Base_Core.label>PnL 아틸러리 캐논</PN_Artillery_Base_Core.label>
 | 
			
		||||
  <PN_Artillery_Base_Core.description>PnL 인더스트리에서 제작한 아틸러리 캐논입니다. 직사만 가능합니다.\n\n내장된 두뇌 코어가 조준 계산을 대신 해줘 빠른 속도로 발사할 수 있습니다.</PN_Artillery_Base_Core.description>
 | 
			
		||||
  <PN_Shell_HighExplosive.label>PnL 고폭탄</PN_Shell_HighExplosive.label>
 | 
			
		||||
  <PN_Shell_HighExplosive.description>PnL 인더스트리에서 제작한 아틸러리 캐논 전용 고폭탄입니다.</PN_Shell_HighExplosive.description>
 | 
			
		||||
  <PN_Bullet_Shell_HighExplosive.label>고폭탄</PN_Bullet_Shell_HighExplosive.label>
 | 
			
		||||
  <PN_Shovel.label>PnL 야전삽</PN_Shovel.label>
 | 
			
		||||
  <PN_Shovel.description>PnL 인더스트리에서 제작한 야전삽입니다.</PN_Shovel.description>
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
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