탄 추가
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247eac5a0a
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@ -101,7 +101,19 @@
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<li Class="ScenPart_StartingThing_Defined">
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<def>StartingThing_Defined</def>
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<thingDef>PN_Shell_HighExplosive</thingDef>
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<thingDef>PN_Shell_HE</thingDef>
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<count>75</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>PN_Shell_HESH</thingDef>
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<count>75</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>PN_Shell_CI</thingDef>
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<count>75</count>
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<count>75</count>
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</li>
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</li>
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</parts>
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</parts>
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@ -78,6 +78,7 @@
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<WorkToBuild>15000</WorkToBuild>
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<WorkToBuild>15000</WorkToBuild>
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<Mass>200</Mass>
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<Mass>200</Mass>
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<Beauty>-20</Beauty>
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<Beauty>-20</Beauty>
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<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
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</statBases>
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</statBases>
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<building>
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<building>
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<turretGunDef>PN_Artillery_Turret</turretGunDef>
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<turretGunDef>PN_Artillery_Turret</turretGunDef>
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@ -96,7 +97,7 @@
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<li>PNRP_AutoArtillery</li>
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<li>PNRP_AutoArtillery</li>
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</researchPrerequisites>
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</researchPrerequisites>
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<uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
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<uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
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<uiIconScale>0.6</uiIconScale>
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<uiIconScale>0.9</uiIconScale>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<ThingDef ParentName="BaseWeaponTurret">
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@ -112,13 +113,19 @@
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<weaponTags Inherit="false">
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<weaponTags Inherit="false">
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</weaponTags>
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</weaponTags>
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<!--<statBases>
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<AccuracyTouch>0.20</AccuracyTouch>
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<AccuracyShort>0.85</AccuracyShort>
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<AccuracyMedium>0.98</AccuracyMedium>
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<AccuracyLong>0.80</AccuracyLong>
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</statBases>-->
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<verbs>
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<verbs>
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<li>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<warmupTime>5.5</warmupTime>
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<warmupTime>9.5</warmupTime>
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<forcedMissRadius>1</forcedMissRadius>
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<forcedMissRadius>0</forcedMissRadius>
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<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
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<forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
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<isMortar>true</isMortar>
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<isMortar>true</isMortar>
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<requireLineOfSight>true</requireLineOfSight>
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<requireLineOfSight>true</requireLineOfSight>
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<minRange>11.9</minRange>
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<minRange>11.9</minRange>
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@ -144,13 +151,13 @@
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</filter>
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</filter>
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</fixedStorageSettings>
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</fixedStorageSettings>
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<defaultStorageSettings>
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<defaultStorageSettings>
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<filter>
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<!--<filter>
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<categories>
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<categories>
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<li>PN_Shell</li>
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<li>PN_Shell</li>
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</categories>
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</categories>
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<disallowedThingDefs>
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<disallowedThingDefs>
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</disallowedThingDefs>
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</disallowedThingDefs>
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</filter>
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</filter>-->
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</defaultStorageSettings>
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</defaultStorageSettings>
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</building>
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</building>
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</ThingDef>
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</ThingDef>
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@ -218,14 +225,16 @@
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</recipeMaker>
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</recipeMaker>
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</ThingDef>
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</ThingDef>
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<!--고폭탄-->
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<ThingDef ParentName="PN_ShellBase">
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_HighExplosive</defName>
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<defName>PN_Shell_HE</defName>
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<label>PnL high-explosive shell</label>
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<label>PnL HE shell</label>
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<description>...</description>
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<description>...</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_HighExplosive</projectileWhenLoaded>
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<projectileWhenLoaded>PN_Bullet_Shell_HE</projectileWhenLoaded>
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<statBases>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<MarketValue>55</MarketValue>
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@ -249,8 +258,8 @@
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>PN_Bullet_Shell_HighExplosive</defName>
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<defName>PN_Bullet_Shell_HE</defName>
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<label>high-explosive shell</label>
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<label>PnL HE shell</label>
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<graphicData>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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@ -268,4 +277,159 @@
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</projectile>
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</ThingDef>
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</ThingDef>
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<!--관통탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_HESH</defName>
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<label>PnL HESH shell</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_HESH</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Shell_HESH</defName>
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<label>armor-piercing shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>PN_HESHbomb</damageDef>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_HESHbomb</defName>
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<defaultDamage>120</defaultDamage>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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</DamageDef>
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<!--확산 소이탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_CI</defName>
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<label>PnL CI shell</label>
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<description>Cluster Incendiary</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_CI</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Shell_CI</defName>
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<label>armor-piercing shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<damageDef>PN_CIbomb</damageDef>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
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<clusterCount>18</clusterCount>
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<clusterRadius>8.1</clusterRadius>
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_CIbomb</defName>
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<defaultDamage>10</defaultDamage>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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</DamageDef>
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<ThingDef ParentName="BaseBullet">
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<defName>PN_Bullet_Shell_CI_Sub</defName>
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<label>PnL CI shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellIncendiary</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>Flame</damageDef>
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<speed>6.5</speed>
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<explosionRadius>2.1</explosionRadius>
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<arcHeightFactor>60</arcHeightFactor>
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<shadowSize>0.6</shadowSize>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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<preExplosionSpawnChance>0.25</preExplosionSpawnChance>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarIncendiary_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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</projectile>
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</ThingDef>
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</Defs>
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</Defs>
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@ -749,7 +749,7 @@
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<muzzleFlashScale>14</muzzleFlashScale>
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<muzzleFlashScale>14</muzzleFlashScale>
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<desc>...</desc>
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<desc>...</desc>
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<label>HE</label>
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<label>HE</label>
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<texPath>UI/Commands/SC</texPath>
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<texPath>UI/Commands/HE</texPath>
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<accuracyTouch>0</accuracyTouch>
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<accuracyTouch>0</accuracyTouch>
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<accuracyShort>0</accuracyShort>
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<accuracyShort>0</accuracyShort>
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<accuracyMedium>0</accuracyMedium>
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<accuracyMedium>0</accuracyMedium>
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@ -811,32 +811,12 @@
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</graphicData>
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</graphicData>
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</ThingDef>
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</ThingDef>
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<DamageDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_Bomb_Cannon</defName>
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<defName>PN_Bomb_Cannon</defName>
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<label>bomb</label>
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<label>bomb</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<isExplosive>true</isExplosive>
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<deathMessage>{0} has died in an explosion.</deathMessage>
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<hediff>Shredded</hediff>
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<hediffSolid>Crack</hediffSolid>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Blunt</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>40</defaultDamage>
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<defaultDamage>40</defaultDamage>
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<defaultStoppingPower>0.5</defaultStoppingPower>
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<defaultArmorPenetration>0.10</defaultArmorPenetration>
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<buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
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<buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>3</buildingDamageFactorPassable>
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<buildingDamageFactorPassable>3</buildingDamageFactorPassable>
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<plantDamageFactor>4</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastDry</explosionCellFleck>
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<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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</DamageDef>
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<!--==================================== 체인 롱소드 ====================================-->
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<!--==================================== 체인 롱소드 ====================================-->
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@ -1242,14 +1222,14 @@
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</graphicData>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<projectile>
|
||||||
<damageDef>PN_Bomb_RailGun</damageDef>
|
<damageDef>BombSuper</damageDef>
|
||||||
<!-- damage amount is the damage def default -->
|
<!-- damage amount is the damage def default -->
|
||||||
<speed>205</speed>
|
<speed>205</speed>
|
||||||
<explosionRadius>1.9</explosionRadius>
|
<explosionRadius>1.9</explosionRadius>
|
||||||
</projectile>
|
</projectile>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<DamageDef>
|
<!--<DamageDef>
|
||||||
<defName>PN_Bomb_RailGun</defName>
|
<defName>PN_Bomb_RailGun</defName>
|
||||||
<label>bomb</label>
|
<label>bomb</label>
|
||||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||||
@ -1275,5 +1255,5 @@
|
|||||||
<explosionColorEdge>(0, 0, 0)</explosionColorEdge>
|
<explosionColorEdge>(0, 0, 0)</explosionColorEdge>
|
||||||
<soundExplosion>Explosion_Bomb</soundExplosion>
|
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||||
<combatLogRules>Damage_Bomb</combatLogRules>
|
<combatLogRules>Damage_Bomb</combatLogRules>
|
||||||
</DamageDef>
|
</DamageDef>-->
|
||||||
</Defs>
|
</Defs>
|
@ -64,8 +64,6 @@
|
|||||||
<PN_Artillery_Base_Core.comps.3.outOfFuelMessage>사격 불가: PnL 연료 필요</PN_Artillery_Base_Core.comps.3.outOfFuelMessage>
|
<PN_Artillery_Base_Core.comps.3.outOfFuelMessage>사격 불가: PnL 연료 필요</PN_Artillery_Base_Core.comps.3.outOfFuelMessage>
|
||||||
<PN_Artillery_Base_Core.label>PnL 아틸러리 캐논</PN_Artillery_Base_Core.label>
|
<PN_Artillery_Base_Core.label>PnL 아틸러리 캐논</PN_Artillery_Base_Core.label>
|
||||||
<PN_Artillery_Base_Core.description>PnL 인더스트리에서 제작한 아틸러리 캐논입니다. 직사만 가능합니다.\n\n내장된 두뇌 코어가 조준 계산을 대신 해줘 빠른 속도로 발사할 수 있습니다.</PN_Artillery_Base_Core.description>
|
<PN_Artillery_Base_Core.description>PnL 인더스트리에서 제작한 아틸러리 캐논입니다. 직사만 가능합니다.\n\n내장된 두뇌 코어가 조준 계산을 대신 해줘 빠른 속도로 발사할 수 있습니다.</PN_Artillery_Base_Core.description>
|
||||||
<PN_Shell_HighExplosive.label>PnL 고폭탄</PN_Shell_HighExplosive.label>
|
|
||||||
<PN_Shell_HighExplosive.description>PnL 인더스트리에서 제작한 아틸러리 캐논 전용 고폭탄입니다.</PN_Shell_HighExplosive.description>
|
|
||||||
<PN_Bullet_Shell_HighExplosive.label>고폭탄</PN_Bullet_Shell_HighExplosive.label>
|
<PN_Bullet_Shell_HighExplosive.label>고폭탄</PN_Bullet_Shell_HighExplosive.label>
|
||||||
<PN_Shovel.label>PnL 야전삽</PN_Shovel.label>
|
<PN_Shovel.label>PnL 야전삽</PN_Shovel.label>
|
||||||
<PN_Shovel.description>PnL 인더스트리에서 제작한 야전삽입니다.</PN_Shovel.description>
|
<PN_Shovel.description>PnL 인더스트리에서 제작한 야전삽입니다.</PN_Shovel.description>
|
||||||
|
BIN
Content/Textures/UI/Commands/HE.png
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Content/Textures/UI/Commands/HE.png
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Reference in New Issue
Block a user