disassemble 생각 추가

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Cocopomel 2021-10-07 10:43:16 +09:00
parent e4f8ca2ec0
commit 958f7cdaf3

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@ -13,7 +13,7 @@
<li>
<label>our automaton destroyed</label>
<description>One of our automaton destroyed. That automaton was our property.</description>
<baseMoodEffect>-1</baseMoodEffect>
<baseMoodEffect>-2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
@ -63,7 +63,7 @@
<li>
<label>witnessed ally's destroyed</label>
<description>I saw one of our automaton destroyed. That automaton was our property.</description>
<baseMoodEffect>-1</baseMoodEffect>
<baseMoodEffect>-2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
@ -81,7 +81,7 @@
<li>
<label>our automaton destroyed</label>
<description>My colleague was destroyed. Did she fulfill her duties?</description>
<baseMoodEffect>-1</baseMoodEffect>
<baseMoodEffect>-2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
@ -131,7 +131,7 @@
<li>
<label>witnessed ally's destroyed</label>
<description>I saw one of our colleague destroyed. Did she fulfill her duties?</description>
<baseMoodEffect>-1</baseMoodEffect>
<baseMoodEffect>-2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
@ -149,7 +149,7 @@
<li>
<label>our automaton lost</label>
<description>One of our automaton lost. That automaton was our property.</description>
<baseMoodEffect>-1</baseMoodEffect>
<baseMoodEffect>-2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
@ -198,7 +198,7 @@
<li>
<label>our automaton lost</label>
<description>My colleague was lost. Did she do her duty?</description>
<baseMoodEffect>-1</baseMoodEffect>
<baseMoodEffect>-2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
@ -233,4 +233,102 @@
</li>
</stages>
</ThoughtDef>
<!--==================================== 파니엘 분해 ====================================-->
<ThoughtDef>
<defName>PN_ColonyAutomatondisassemble</defName>
<durationDays>6</durationDays>
<stackLimit>5</stackLimit>
<showBubble>true</showBubble>
<nullifyingTraits>
<li>Psychopath</li>
</nullifyingTraits>
<stages>
<li>
<label>our automaton disassembled</label>
<description>One of our automaton disassembled. it's a pity we won't be able to see it again.</description>
<baseMoodEffect>-1</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef ParentName="LostMemory">
<defName>PN_AutomatonWithGoodOpiniondisassemble</defName>
<durationDays>10</durationDays>
<stackLimit>5</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<nullifyingTraits>
<li>Psychopath</li>
</nullifyingTraits>
<stages>
<li>
<label>my friend {0} disassemble</label>
<description>Such a wonderful automaton, disassembled. It was a colony decision, but I can't stand the disappointment.</description>
<baseMoodEffect>-3</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef ParentName="LostMemory">
<defName>PN_AutomatonWithBadOpiniondisassemble</defName>
<durationDays>10</durationDays>
<stackLimit>5</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<stages>
<li>
<label>my rival {0} disassemble</label>
<description>That scrap was finally disassembled.</description>
<baseMoodEffect>3</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<!--==================================== 파니엘 분해 for 파니엘 ====================================-->
<ThoughtDef>
<defName>PN_ColonyAutomatondisassembleforPN</defName>
<durationDays>6</durationDays>
<stackLimit>5</stackLimit>
<showBubble>true</showBubble>
<nullifyingTraits>
<li>Psychopath</li>
</nullifyingTraits>
<stages>
<li>
<label>our automaton disassembled</label>
<description>My colleague was disassembled. Did she do her duty?</description>
<baseMoodEffect>-2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef ParentName="LostMemory">
<defName>PN_AutomatonWithGoodOpiniondisassembleforPN</defName>
<durationDays>10</durationDays>
<stackLimit>5</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<nullifyingTraits>
<li>Psychopath</li>
</nullifyingTraits>
<stages>
<li>
<label>my friend {0} disassemble</label>
<description>My friend was disassemble. It's so sad that we can't carry out our duties with her.</description>
<baseMoodEffect>-5</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef ParentName="LostMemory">
<defName>PN_AutomatonWithBadOpiniondisassembleforPN</defName>
<durationDays>10</durationDays>
<stackLimit>5</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<stages>
<li>
<label>my rival {0} disassemble</label>
<description>That scrap was finally disassembled.</description>
<baseMoodEffect>5</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
</Defs>