disassemble 생각 추가
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				@ -13,7 +13,7 @@
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      <li>
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        <label>our automaton destroyed</label>
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        <description>One of our automaton destroyed. That automaton was our property.</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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@ -63,7 +63,7 @@
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      <li>
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        <label>witnessed ally's destroyed</label>
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        <description>I saw one of our automaton destroyed. That automaton was our property.</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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@ -81,7 +81,7 @@
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      <li>
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        <label>our automaton destroyed</label>
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        <description>My colleague was destroyed. Did she fulfill her duties?</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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@ -131,7 +131,7 @@
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      <li>
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        <label>witnessed ally's destroyed</label>
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        <description>I saw one of our colleague destroyed. Did she fulfill her duties?</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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@ -149,7 +149,7 @@
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      <li>
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        <label>our automaton lost</label>
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        <description>One of our automaton lost. That automaton was our property.</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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@ -198,7 +198,7 @@
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      <li>
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        <label>our automaton lost</label>
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        <description>My colleague was lost. Did she do her duty?</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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@ -233,4 +233,102 @@
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      </li>
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 분해 ====================================-->
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  <ThoughtDef>
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    <defName>PN_ColonyAutomatondisassemble</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>our automaton disassembled</label>
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        <description>One of our automaton disassembled. it's a pity we won't be able to see it again.</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithGoodOpiniondisassemble</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>my friend {0} disassemble</label>
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        <description>Such a wonderful automaton, disassembled. It was a colony decision, but I can't stand the disappointment.</description>
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        <baseMoodEffect>-3</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithBadOpiniondisassemble</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <stages>
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      <li>
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        <label>my rival {0} disassemble</label>
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        <description>That scrap was finally disassembled.</description>
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        <baseMoodEffect>3</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 분해 for 파니엘 ====================================-->
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  <ThoughtDef>
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    <defName>PN_ColonyAutomatondisassembleforPN</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>our automaton disassembled</label>
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        <description>My colleague was disassembled. Did she do her duty?</description>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithGoodOpiniondisassembleforPN</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>my friend {0} disassemble</label>
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        <description>My friend was disassemble. It's so sad that we can't carry out our duties with her.</description>
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        <baseMoodEffect>-5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithBadOpiniondisassembleforPN</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <stages>
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      <li>
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        <label>my rival {0} disassemble</label>
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        <description>That scrap was finally disassembled.</description>
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        <baseMoodEffect>5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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</Defs>
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