작위 수정
This commit is contained in:
parent
eaba41dc4d
commit
9ac9228519
@ -322,219 +322,83 @@
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<defName>PN_Director</defName>
|
||||
<label>PnL director</label>
|
||||
<combatPower>130</combatPower>
|
||||
<combatPower>40</combatPower>
|
||||
<minGenerationAge>30</minGenerationAge>
|
||||
<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<apparelMoney>2500~3500</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
|
||||
<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
|
||||
<weaponMoney>500~1400</weaponMoney>
|
||||
<weaponMoney>200~200</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>IndustrialGunAdvanced</li>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<apparelMoney>700~1200</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>IndustrialBasic</li>
|
||||
<li>IndustrialAdvanced</li>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>IndustrialMilitaryAdvanced</li>
|
||||
<li>SpacerMilitary</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<techHediffsMoney>1000~1200</techHediffsMoney>
|
||||
<apparelRequired>
|
||||
<li>Apparel_BowlerHat</li>
|
||||
</apparelRequired>
|
||||
<techHediffsChance>0.15</techHediffsChance>
|
||||
<techHediffsMoney>600~1500</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Simple</li>
|
||||
<li>Advanced</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<inventoryOptions>
|
||||
<skipChance>0.9</skipChance>
|
||||
<subOptionsChooseOne>
|
||||
<li>
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
</subOptionsChooseOne>
|
||||
</inventoryOptions>
|
||||
<techHediffsChance>0.35</techHediffsChance>
|
||||
<initialWillRange>3~5</initialWillRange>
|
||||
<initialResistanceRange>17~27</initialResistanceRange>
|
||||
<initialResistanceRange>7~11</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--NPC Only-->
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind" Name="PN_NPCBasePawnKind" Abstract="True">
|
||||
<combatPower>40</combatPower>
|
||||
<minGenerationAge>30</minGenerationAge>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<weaponMoney>200~200</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
</weaponTags>
|
||||
<apparelMoney>700~1200</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<apparelRequired>
|
||||
<li>Apparel_BowlerHat</li>
|
||||
</apparelRequired>
|
||||
<techHediffsChance>0.15</techHediffsChance>
|
||||
<techHediffsMoney>600~1500</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Simple</li>
|
||||
<li>Advanced</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<initialWillRange>3~5</initialWillRange>
|
||||
<initialResistanceRange>7~11</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
|
||||
<PawnKindDef ParentName="PN_NPCBasePawnKind">
|
||||
<defName>PN_SeniorDirector</defName>
|
||||
<label>PnL senior director</label>
|
||||
<combatPower>130</combatPower>
|
||||
<minGenerationAge>30</minGenerationAge>
|
||||
<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<apparelMoney>2500~3500</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
|
||||
<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
|
||||
<weaponMoney>500~1400</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>IndustrialGunAdvanced</li>
|
||||
</weaponTags>
|
||||
<apparelTags>
|
||||
<li>IndustrialBasic</li>
|
||||
<li>IndustrialAdvanced</li>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>IndustrialMilitaryAdvanced</li>
|
||||
<li>SpacerMilitary</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<techHediffsMoney>1000~1200</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Advanced</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<inventoryOptions>
|
||||
<skipChance>0.9</skipChance>
|
||||
<subOptionsChooseOne>
|
||||
<li>
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
</subOptionsChooseOne>
|
||||
</inventoryOptions>
|
||||
<techHediffsChance>0.35</techHediffsChance>
|
||||
<initialWillRange>3~5</initialWillRange>
|
||||
<initialResistanceRange>17~27</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<PawnKindDef ParentName="PN_NPCBasePawnKind">
|
||||
<defName>PN_VP</defName>
|
||||
<label>PnL VP</label>
|
||||
<combatPower>130</combatPower>
|
||||
<minGenerationAge>30</minGenerationAge>
|
||||
<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<apparelMoney>2500~3500</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
|
||||
<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
|
||||
<weaponMoney>500~1400</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>IndustrialGunAdvanced</li>
|
||||
</weaponTags>
|
||||
<apparelTags>
|
||||
<li>IndustrialBasic</li>
|
||||
<li>IndustrialAdvanced</li>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>IndustrialMilitaryAdvanced</li>
|
||||
<li>SpacerMilitary</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<techHediffsMoney>1000~1200</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Advanced</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<inventoryOptions>
|
||||
<skipChance>0.9</skipChance>
|
||||
<subOptionsChooseOne>
|
||||
<li>
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
</subOptionsChooseOne>
|
||||
</inventoryOptions>
|
||||
<techHediffsChance>0.35</techHediffsChance>
|
||||
<initialWillRange>3~5</initialWillRange>
|
||||
<initialResistanceRange>17~27</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<PawnKindDef ParentName="PN_NPCBasePawnKind">
|
||||
<defName>PN_SVP</defName>
|
||||
<label>PnL SVP</label>
|
||||
<combatPower>130</combatPower>
|
||||
<minGenerationAge>30</minGenerationAge>
|
||||
<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<apparelMoney>2500~3500</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
|
||||
<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
|
||||
<weaponMoney>500~1400</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>IndustrialGunAdvanced</li>
|
||||
</weaponTags>
|
||||
<apparelTags>
|
||||
<li>IndustrialBasic</li>
|
||||
<li>IndustrialAdvanced</li>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>IndustrialMilitaryAdvanced</li>
|
||||
<li>SpacerMilitary</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<techHediffsMoney>1000~1200</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Advanced</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<inventoryOptions>
|
||||
<skipChance>0.9</skipChance>
|
||||
<subOptionsChooseOne>
|
||||
<li>
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
</subOptionsChooseOne>
|
||||
</inventoryOptions>
|
||||
<techHediffsChance>0.35</techHediffsChance>
|
||||
<initialWillRange>3~5</initialWillRange>
|
||||
<initialResistanceRange>17~27</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_HumanBasePawnKind">
|
||||
<PawnKindDef ParentName="PN_NPCBasePawnKind">
|
||||
<defName>PN_CEO</defName>
|
||||
<label>PnL CEO</label>
|
||||
<combatPower>130</combatPower>
|
||||
<factionLeader>true</factionLeader>
|
||||
<minGenerationAge>30</minGenerationAge>
|
||||
<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
|
||||
<isFighter>false</isFighter>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<apparelMoney>2500~3500</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
|
||||
<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
|
||||
<weaponMoney>500~1400</weaponMoney>
|
||||
<weaponTags>
|
||||
<li>IndustrialGunAdvanced</li>
|
||||
</weaponTags>
|
||||
<apparelTags>
|
||||
<li>IndustrialBasic</li>
|
||||
<li>IndustrialAdvanced</li>
|
||||
<li>IndustrialMilitaryBasic</li>
|
||||
<li>IndustrialMilitaryAdvanced</li>
|
||||
<li>SpacerMilitary</li>
|
||||
<li>BeltDefensePop</li>
|
||||
</apparelTags>
|
||||
<techHediffsMoney>1000~1200</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>Advanced</li>
|
||||
<li>ImplantEmpireCommon</li>
|
||||
</techHediffsTags>
|
||||
<inventoryOptions>
|
||||
<skipChance>0.9</skipChance>
|
||||
<subOptionsChooseOne>
|
||||
<li>
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
</subOptionsChooseOne>
|
||||
</inventoryOptions>
|
||||
<techHediffsChance>0.35</techHediffsChance>
|
||||
<initialWillRange>3~5</initialWillRange>
|
||||
<initialResistanceRange>17~27</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--security-->
|
||||
|
@ -61,6 +61,8 @@
|
||||
</li>
|
||||
|
||||
<!--작위관련-->
|
||||
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FactionDef[defName = "PN_SubsidiaryFaction"]</xpath>
|
||||
<value>
|
||||
@ -82,6 +84,41 @@
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--퀘스트 관련-->
|
||||
|
||||
<!-- Guests -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestLodgerKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_IsSet"]/node[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<factionDef>PN_SubsidiaryFaction</factionDef>
|
||||
<pawnKinds>
|
||||
<li>PN_ManagerH</li>
|
||||
<li>PN_Director</li>
|
||||
<li>PN_SeniorDirector</li>
|
||||
<li>PN_VP</li>
|
||||
<li>PN_SVP</li>
|
||||
</pawnKinds>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
<!-- Mercenaries -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestHelperKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<factionDef>PN_SubsidiaryFaction</factionDef>
|
||||
<pawnKinds>
|
||||
<li>PN_Mid_CloseUnit</li>
|
||||
<li>PN_Mid_RangeUnit</li>
|
||||
<li>PN_EliteCloseUnit</li>
|
||||
<li>PN_EliteRangeUnit</li>
|
||||
</pawnKinds>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--폰카인드 직위-->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_AssociateH"]</xpath>
|
||||
<value>
|
||||
|
@ -25,8 +25,8 @@
|
||||
<!--연봉-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_AnnualSalary_A</defName>
|
||||
<label>salary class A</label>
|
||||
<description>...</description>
|
||||
<label>annual salary class A</label>
|
||||
<description>This is the annual salary paid to PnL Logistics employees. can use PnL result point to receive advance payment.</description>
|
||||
<minTitle>PN_Title_Associate</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,0)</uiPosition>
|
||||
@ -40,8 +40,8 @@
|
||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_AnnualSalary_B</defName>
|
||||
<label>salary class B</label>
|
||||
<description>...</description>
|
||||
<label>annual salary class B</label>
|
||||
<description>This is the annual salary paid to PnL Logistics employees. can use PnL result point to receive advance payment.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_AnnualSalary_A</prerequisite>
|
||||
@ -65,11 +65,12 @@
|
||||
<uiPosition>(0,1)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
@ -83,35 +84,37 @@
|
||||
<uiPosition>(1,1)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>6</favorCost>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--전투니엘 지원 (원거리)-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestSecurityUnitRange</defName>
|
||||
<label>request security unit (range)</label>
|
||||
<description>Request 4 range combat security unit to aid in your battle.</description>
|
||||
<description>Request 6 range combat security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,2)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<favorCost>3</favorCost>
|
||||
<pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<pawnCount>6</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteSecurityUnitRange</defName>
|
||||
<label>request elite security unit (range)</label>
|
||||
<description>Request 4 range combat elite security unit to aid in your battle.</description>
|
||||
<description>Request 6 range combat elite security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
@ -121,7 +124,7 @@
|
||||
<royalAid>
|
||||
<favorCost>6</favorCost>
|
||||
<pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<pawnCount>6</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
@ -138,7 +141,7 @@
|
||||
<uiPosition>(0,3)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_AssociateP_EngineerA</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
@ -158,7 +161,7 @@
|
||||
<uiPosition>(1,3)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>6</favorCost>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
@ -178,7 +181,7 @@
|
||||
<uiPosition>(0,4)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_AssociateP_DomesticA</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
@ -198,7 +201,7 @@
|
||||
<uiPosition>(1,4)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>6</favorCost>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
@ -211,7 +214,7 @@
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPnLComponent</defName>
|
||||
<label>request PnL Component</label>
|
||||
<description>...</description>
|
||||
<description>Request for a drop of 3 PnL Component.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,5)</uiPosition>
|
||||
@ -227,7 +230,7 @@
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropOTPCard</defName>
|
||||
<label>request OTP card</label>
|
||||
<description>...</description>
|
||||
<description>Request for a drop of PnL OTP card.</description>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,5)</uiPosition>
|
||||
@ -243,7 +246,7 @@
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonSoldier</defName>
|
||||
<label>request PnL automaton™ (Combat)</label>
|
||||
<description>...</description>
|
||||
<description>Request for a drop of PnL automaton™ (Combat) box.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,6)</uiPosition>
|
||||
@ -258,7 +261,7 @@
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonSoldierPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Combat)</label>
|
||||
<description>...</description>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Combat) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
@ -276,7 +279,7 @@
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonWorker</defName>
|
||||
<label>request PnL automaton™ (Engineer)</label>
|
||||
<description>...</description>
|
||||
<description>Request for a drop of PnL automaton™ (Engineer) box.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,7)</uiPosition>
|
||||
@ -291,7 +294,7 @@
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonWorkerPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Engineer)</label>
|
||||
<description>...</description>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Engineer) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
@ -310,7 +313,7 @@
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonMaid</defName>
|
||||
<label>request PnL automaton™ (Domestic)</label>
|
||||
<description>...</description>
|
||||
<description>Request for a drop of PnL automaton™ (Domestic) box.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,8)</uiPosition>
|
||||
@ -325,7 +328,7 @@
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonMaidPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Domestic)</label>
|
||||
<description>...</description>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Domestic) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
|
Loading…
x
Reference in New Issue
Block a user