작위 수정
This commit is contained in:
parent
eaba41dc4d
commit
9ac9228519
@ -322,219 +322,83 @@
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_Director</defName>
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<defName>PN_Director</defName>
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<label>PnL director</label>
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<label>PnL director</label>
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<combatPower>130</combatPower>
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<combatPower>40</combatPower>
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<minGenerationAge>30</minGenerationAge>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<itemQuality>Good</itemQuality>
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<apparelMoney>2500~3500</apparelMoney>
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<weaponMoney>200~200</weaponMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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<li>Gun</li>
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</weaponTags>
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</weaponTags>
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<apparelMoney>700~1200</apparelMoney>
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<apparelTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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</apparelTags>
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<techHediffsMoney>1000~1200</techHediffsMoney>
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<apparelRequired>
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<li>Apparel_BowlerHat</li>
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</apparelRequired>
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<techHediffsChance>0.15</techHediffsChance>
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<techHediffsMoney>600~1500</techHediffsMoney>
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<techHediffsTags>
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<techHediffsTags>
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<li>Simple</li>
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<li>Advanced</li>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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</techHediffsTags>
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<inventoryOptions>
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<skipChance>0.9</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>17~27</initialResistanceRange>
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<initialResistanceRange>7~11</initialResistanceRange>
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</PawnKindDef>
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</PawnKindDef>
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<!--NPC Only-->
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<!--NPC Only-->
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<PawnKindDef ParentName="PN_HumanBasePawnKind" Name="PN_NPCBasePawnKind" Abstract="True">
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<combatPower>40</combatPower>
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<minGenerationAge>30</minGenerationAge>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<weaponMoney>200~200</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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</weaponTags>
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<apparelMoney>700~1200</apparelMoney>
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<apparelTags>
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<li>IndustrialMilitaryBasic</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<apparelRequired>
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<li>Apparel_BowlerHat</li>
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</apparelRequired>
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<techHediffsChance>0.15</techHediffsChance>
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<techHediffsMoney>600~1500</techHediffsMoney>
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<techHediffsTags>
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<li>Simple</li>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>7~11</initialResistanceRange>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<PawnKindDef ParentName="PN_NPCBasePawnKind">
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<defName>PN_SeniorDirector</defName>
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<defName>PN_SeniorDirector</defName>
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<label>PnL senior director</label>
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<label>PnL senior director</label>
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<combatPower>130</combatPower>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<apparelMoney>2500~3500</apparelMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<techHediffsMoney>1000~1200</techHediffsMoney>
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<techHediffsTags>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<inventoryOptions>
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<skipChance>0.9</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>17~27</initialResistanceRange>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<PawnKindDef ParentName="PN_NPCBasePawnKind">
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<defName>PN_VP</defName>
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<defName>PN_VP</defName>
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<label>PnL VP</label>
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<label>PnL VP</label>
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<combatPower>130</combatPower>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<apparelMoney>2500~3500</apparelMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<techHediffsMoney>1000~1200</techHediffsMoney>
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<techHediffsTags>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<inventoryOptions>
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<skipChance>0.9</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>17~27</initialResistanceRange>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<PawnKindDef ParentName="PN_NPCBasePawnKind">
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<defName>PN_SVP</defName>
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<defName>PN_SVP</defName>
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<label>PnL SVP</label>
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<label>PnL SVP</label>
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<combatPower>130</combatPower>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<apparelMoney>2500~3500</apparelMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<techHediffsMoney>1000~1200</techHediffsMoney>
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<techHediffsTags>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<inventoryOptions>
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<skipChance>0.9</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>17~27</initialResistanceRange>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<PawnKindDef ParentName="PN_NPCBasePawnKind">
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<defName>PN_CEO</defName>
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<defName>PN_CEO</defName>
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<label>PnL CEO</label>
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<label>PnL CEO</label>
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<combatPower>130</combatPower>
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<factionLeader>true</factionLeader>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<apparelMoney>2500~3500</apparelMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<techHediffsMoney>1000~1200</techHediffsMoney>
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<techHediffsTags>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<inventoryOptions>
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<skipChance>0.9</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>17~27</initialResistanceRange>
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</PawnKindDef>
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</PawnKindDef>
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<!--security-->
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<!--security-->
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@ -61,6 +61,8 @@
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</li>
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</li>
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<!--작위관련-->
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<!--작위관련-->
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<li Class="PatchOperationAdd">
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<li Class="PatchOperationAdd">
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<xpath>/Defs/FactionDef[defName = "PN_SubsidiaryFaction"]</xpath>
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<xpath>/Defs/FactionDef[defName = "PN_SubsidiaryFaction"]</xpath>
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<value>
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<value>
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@ -82,6 +84,41 @@
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</value>
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</value>
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</li>
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</li>
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<!--퀘스트 관련-->
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<!-- Guests -->
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<li Class="PatchOperationAdd">
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<xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestLodgerKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_IsSet"]/node[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
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<value>
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<li>
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<factionDef>PN_SubsidiaryFaction</factionDef>
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<pawnKinds>
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<li>PN_ManagerH</li>
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<li>PN_Director</li>
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<li>PN_SeniorDirector</li>
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<li>PN_VP</li>
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<li>PN_SVP</li>
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</pawnKinds>
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</li>
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</value>
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</li>
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<!-- Mercenaries -->
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<li Class="PatchOperationAdd">
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<xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestHelperKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
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<value>
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<li>
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<factionDef>PN_SubsidiaryFaction</factionDef>
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<pawnKinds>
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<li>PN_Mid_CloseUnit</li>
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<li>PN_Mid_RangeUnit</li>
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<li>PN_EliteCloseUnit</li>
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<li>PN_EliteRangeUnit</li>
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</pawnKinds>
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</li>
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</value>
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</li>
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<!--폰카인드 직위-->
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<li Class="PatchOperationAdd">
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<li Class="PatchOperationAdd">
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<xpath>/Defs/PawnKindDef[defName = "PN_AssociateH"]</xpath>
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<xpath>/Defs/PawnKindDef[defName = "PN_AssociateH"]</xpath>
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<value>
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<value>
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@ -25,8 +25,8 @@
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<!--연봉-->
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<!--연봉-->
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<defName>PN_AnnualSalary_A</defName>
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<defName>PN_AnnualSalary_A</defName>
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<label>salary class A</label>
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<label>annual salary class A</label>
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<description>...</description>
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<description>This is the annual salary paid to PnL Logistics employees. can use PnL result point to receive advance payment.</description>
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<minTitle>PN_Title_Associate</minTitle>
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<minTitle>PN_Title_Associate</minTitle>
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<permitPointCost>1</permitPointCost>
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,0)</uiPosition>
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<uiPosition>(0,0)</uiPosition>
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@ -40,8 +40,8 @@
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
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<defName>PN_AnnualSalary_B</defName>
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<defName>PN_AnnualSalary_B</defName>
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<label>salary class B</label>
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<label>annual salary class B</label>
|
||||||
<description>...</description>
|
<description>This is the annual salary paid to PnL Logistics employees. can use PnL result point to receive advance payment.</description>
|
||||||
<minTitle>PN_Title_Manager</minTitle>
|
<minTitle>PN_Title_Manager</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<prerequisite>PN_AnnualSalary_A</prerequisite>
|
<prerequisite>PN_AnnualSalary_A</prerequisite>
|
||||||
@ -65,11 +65,12 @@
|
|||||||
<uiPosition>(0,1)</uiPosition>
|
<uiPosition>(0,1)</uiPosition>
|
||||||
<faction>PN_SubsidiaryFaction</faction>
|
<faction>PN_SubsidiaryFaction</faction>
|
||||||
<royalAid>
|
<royalAid>
|
||||||
<favorCost>4</favorCost>
|
<favorCost>2</favorCost>
|
||||||
<pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
|
<pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
|
||||||
<pawnCount>4</pawnCount>
|
<pawnCount>4</pawnCount>
|
||||||
<targetingRange>39.9</targetingRange>
|
<targetingRange>39.9</targetingRange>
|
||||||
</royalAid>
|
</royalAid>
|
||||||
|
<cooldownDays>60</cooldownDays>
|
||||||
</RoyalTitlePermitDef>
|
</RoyalTitlePermitDef>
|
||||||
|
|
||||||
<RoyalTitlePermitDef>
|
<RoyalTitlePermitDef>
|
||||||
@ -83,35 +84,37 @@
|
|||||||
<uiPosition>(1,1)</uiPosition>
|
<uiPosition>(1,1)</uiPosition>
|
||||||
<faction>PN_SubsidiaryFaction</faction>
|
<faction>PN_SubsidiaryFaction</faction>
|
||||||
<royalAid>
|
<royalAid>
|
||||||
<favorCost>6</favorCost>
|
<favorCost>4</favorCost>
|
||||||
<pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
|
<pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
|
||||||
<pawnCount>4</pawnCount>
|
<pawnCount>4</pawnCount>
|
||||||
<targetingRange>39.9</targetingRange>
|
<targetingRange>39.9</targetingRange>
|
||||||
</royalAid>
|
</royalAid>
|
||||||
|
<cooldownDays>60</cooldownDays>
|
||||||
</RoyalTitlePermitDef>
|
</RoyalTitlePermitDef>
|
||||||
|
|
||||||
<!--전투니엘 지원 (원거리)-->
|
<!--전투니엘 지원 (원거리)-->
|
||||||
<RoyalTitlePermitDef>
|
<RoyalTitlePermitDef>
|
||||||
<defName>PN_RequestSecurityUnitRange</defName>
|
<defName>PN_RequestSecurityUnitRange</defName>
|
||||||
<label>request security unit (range)</label>
|
<label>request security unit (range)</label>
|
||||||
<description>Request 4 range combat security unit to aid in your battle.</description>
|
<description>Request 6 range combat security unit to aid in your battle.</description>
|
||||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||||
<minTitle>PN_Title_Senior</minTitle>
|
<minTitle>PN_Title_Senior</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<uiPosition>(0,2)</uiPosition>
|
<uiPosition>(0,2)</uiPosition>
|
||||||
<faction>PN_SubsidiaryFaction</faction>
|
<faction>PN_SubsidiaryFaction</faction>
|
||||||
<royalAid>
|
<royalAid>
|
||||||
<favorCost>4</favorCost>
|
<favorCost>3</favorCost>
|
||||||
<pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
|
<pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
|
||||||
<pawnCount>4</pawnCount>
|
<pawnCount>6</pawnCount>
|
||||||
<targetingRange>39.9</targetingRange>
|
<targetingRange>39.9</targetingRange>
|
||||||
</royalAid>
|
</royalAid>
|
||||||
|
<cooldownDays>60</cooldownDays>
|
||||||
</RoyalTitlePermitDef>
|
</RoyalTitlePermitDef>
|
||||||
|
|
||||||
<RoyalTitlePermitDef>
|
<RoyalTitlePermitDef>
|
||||||
<defName>PN_RequestEliteSecurityUnitRange</defName>
|
<defName>PN_RequestEliteSecurityUnitRange</defName>
|
||||||
<label>request elite security unit (range)</label>
|
<label>request elite security unit (range)</label>
|
||||||
<description>Request 4 range combat elite security unit to aid in your battle.</description>
|
<description>Request 6 range combat elite security unit to aid in your battle.</description>
|
||||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
@ -121,7 +124,7 @@
|
|||||||
<royalAid>
|
<royalAid>
|
||||||
<favorCost>6</favorCost>
|
<favorCost>6</favorCost>
|
||||||
<pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
|
<pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
|
||||||
<pawnCount>4</pawnCount>
|
<pawnCount>6</pawnCount>
|
||||||
<targetingRange>39.9</targetingRange>
|
<targetingRange>39.9</targetingRange>
|
||||||
</royalAid>
|
</royalAid>
|
||||||
<cooldownDays>60</cooldownDays>
|
<cooldownDays>60</cooldownDays>
|
||||||
@ -138,7 +141,7 @@
|
|||||||
<uiPosition>(0,3)</uiPosition>
|
<uiPosition>(0,3)</uiPosition>
|
||||||
<faction>PN_SubsidiaryFaction</faction>
|
<faction>PN_SubsidiaryFaction</faction>
|
||||||
<royalAid>
|
<royalAid>
|
||||||
<favorCost>4</favorCost>
|
<favorCost>2</favorCost>
|
||||||
<pawnKindDef>PN_AssociateP_EngineerA</pawnKindDef>
|
<pawnKindDef>PN_AssociateP_EngineerA</pawnKindDef>
|
||||||
<pawnCount>4</pawnCount>
|
<pawnCount>4</pawnCount>
|
||||||
<aidDurationDays>4</aidDurationDays>
|
<aidDurationDays>4</aidDurationDays>
|
||||||
@ -158,7 +161,7 @@
|
|||||||
<uiPosition>(1,3)</uiPosition>
|
<uiPosition>(1,3)</uiPosition>
|
||||||
<faction>PN_SubsidiaryFaction</faction>
|
<faction>PN_SubsidiaryFaction</faction>
|
||||||
<royalAid>
|
<royalAid>
|
||||||
<favorCost>6</favorCost>
|
<favorCost>4</favorCost>
|
||||||
<pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
|
<pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
|
||||||
<pawnCount>4</pawnCount>
|
<pawnCount>4</pawnCount>
|
||||||
<aidDurationDays>4</aidDurationDays>
|
<aidDurationDays>4</aidDurationDays>
|
||||||
@ -178,7 +181,7 @@
|
|||||||
<uiPosition>(0,4)</uiPosition>
|
<uiPosition>(0,4)</uiPosition>
|
||||||
<faction>PN_SubsidiaryFaction</faction>
|
<faction>PN_SubsidiaryFaction</faction>
|
||||||
<royalAid>
|
<royalAid>
|
||||||
<favorCost>4</favorCost>
|
<favorCost>2</favorCost>
|
||||||
<pawnKindDef>PN_AssociateP_DomesticA</pawnKindDef>
|
<pawnKindDef>PN_AssociateP_DomesticA</pawnKindDef>
|
||||||
<pawnCount>4</pawnCount>
|
<pawnCount>4</pawnCount>
|
||||||
<aidDurationDays>4</aidDurationDays>
|
<aidDurationDays>4</aidDurationDays>
|
||||||
@ -198,7 +201,7 @@
|
|||||||
<uiPosition>(1,4)</uiPosition>
|
<uiPosition>(1,4)</uiPosition>
|
||||||
<faction>PN_SubsidiaryFaction</faction>
|
<faction>PN_SubsidiaryFaction</faction>
|
||||||
<royalAid>
|
<royalAid>
|
||||||
<favorCost>6</favorCost>
|
<favorCost>4</favorCost>
|
||||||
<pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
|
<pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
|
||||||
<pawnCount>4</pawnCount>
|
<pawnCount>4</pawnCount>
|
||||||
<aidDurationDays>4</aidDurationDays>
|
<aidDurationDays>4</aidDurationDays>
|
||||||
@ -211,7 +214,7 @@
|
|||||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||||
<defName>PN_DropPnLComponent</defName>
|
<defName>PN_DropPnLComponent</defName>
|
||||||
<label>request PnL Component</label>
|
<label>request PnL Component</label>
|
||||||
<description>...</description>
|
<description>Request for a drop of 3 PnL Component.</description>
|
||||||
<minTitle>PN_Title_Manager</minTitle>
|
<minTitle>PN_Title_Manager</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<uiPosition>(0,5)</uiPosition>
|
<uiPosition>(0,5)</uiPosition>
|
||||||
@ -227,7 +230,7 @@
|
|||||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||||
<defName>PN_DropOTPCard</defName>
|
<defName>PN_DropOTPCard</defName>
|
||||||
<label>request OTP card</label>
|
<label>request OTP card</label>
|
||||||
<description>...</description>
|
<description>Request for a drop of PnL OTP card.</description>
|
||||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<uiPosition>(1,5)</uiPosition>
|
<uiPosition>(1,5)</uiPosition>
|
||||||
@ -243,7 +246,7 @@
|
|||||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||||
<defName>PN_DropPackagedAutomatonSoldier</defName>
|
<defName>PN_DropPackagedAutomatonSoldier</defName>
|
||||||
<label>request PnL automaton™ (Combat)</label>
|
<label>request PnL automaton™ (Combat)</label>
|
||||||
<description>...</description>
|
<description>Request for a drop of PnL automaton™ (Combat) box.</description>
|
||||||
<minTitle>PN_Title_Manager</minTitle>
|
<minTitle>PN_Title_Manager</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<uiPosition>(0,6)</uiPosition>
|
<uiPosition>(0,6)</uiPosition>
|
||||||
@ -258,7 +261,7 @@
|
|||||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||||
<defName>PN_DropPackagedAutomatonSoldierPremium</defName>
|
<defName>PN_DropPackagedAutomatonSoldierPremium</defName>
|
||||||
<label>request PnL automaton™ Pro (Combat)</label>
|
<label>request PnL automaton™ Pro (Combat)</label>
|
||||||
<description>...</description>
|
<description>Request for a drop of PnL automaton™ Pro (Combat) box.</description>
|
||||||
<minTitle>PN_Title_Director</minTitle>
|
<minTitle>PN_Title_Director</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<cooldownDays>300</cooldownDays>
|
<cooldownDays>300</cooldownDays>
|
||||||
@ -276,7 +279,7 @@
|
|||||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||||
<defName>PN_DropPackagedAutomatonWorker</defName>
|
<defName>PN_DropPackagedAutomatonWorker</defName>
|
||||||
<label>request PnL automaton™ (Engineer)</label>
|
<label>request PnL automaton™ (Engineer)</label>
|
||||||
<description>...</description>
|
<description>Request for a drop of PnL automaton™ (Engineer) box.</description>
|
||||||
<minTitle>PN_Title_Manager</minTitle>
|
<minTitle>PN_Title_Manager</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<uiPosition>(0,7)</uiPosition>
|
<uiPosition>(0,7)</uiPosition>
|
||||||
@ -291,7 +294,7 @@
|
|||||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||||
<defName>PN_DropPackagedAutomatonWorkerPremium</defName>
|
<defName>PN_DropPackagedAutomatonWorkerPremium</defName>
|
||||||
<label>request PnL automaton™ Pro (Engineer)</label>
|
<label>request PnL automaton™ Pro (Engineer)</label>
|
||||||
<description>...</description>
|
<description>Request for a drop of PnL automaton™ Pro (Engineer) box.</description>
|
||||||
<minTitle>PN_Title_Director</minTitle>
|
<minTitle>PN_Title_Director</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<cooldownDays>300</cooldownDays>
|
<cooldownDays>300</cooldownDays>
|
||||||
@ -310,7 +313,7 @@
|
|||||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||||
<defName>PN_DropPackagedAutomatonMaid</defName>
|
<defName>PN_DropPackagedAutomatonMaid</defName>
|
||||||
<label>request PnL automaton™ (Domestic)</label>
|
<label>request PnL automaton™ (Domestic)</label>
|
||||||
<description>...</description>
|
<description>Request for a drop of PnL automaton™ (Domestic) box.</description>
|
||||||
<minTitle>PN_Title_Manager</minTitle>
|
<minTitle>PN_Title_Manager</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<uiPosition>(0,8)</uiPosition>
|
<uiPosition>(0,8)</uiPosition>
|
||||||
@ -325,7 +328,7 @@
|
|||||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||||
<defName>PN_DropPackagedAutomatonMaidPremium</defName>
|
<defName>PN_DropPackagedAutomatonMaidPremium</defName>
|
||||||
<label>request PnL automaton™ Pro (Domestic)</label>
|
<label>request PnL automaton™ Pro (Domestic)</label>
|
||||||
<description>...</description>
|
<description>Request for a drop of PnL automaton™ Pro (Domestic) box.</description>
|
||||||
<minTitle>PN_Title_Director</minTitle>
|
<minTitle>PN_Title_Director</minTitle>
|
||||||
<permitPointCost>1</permitPointCost>
|
<permitPointCost>1</permitPointCost>
|
||||||
<cooldownDays>300</cooldownDays>
|
<cooldownDays>300</cooldownDays>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user