요직 컨텐츠 분리
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				@ -1,20 +1,5 @@
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		||||
<?xml version="1.0" encoding="utf-8" ?>
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		||||
<Defs>
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		||||
  <!--=================================== 레시피 설정 ===================================-->
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  <AutomataRace.ThingDefInjectDef>
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    <defName>Recipe_PN_RemoveBrain_Inject</defName>
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    <conditions>
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      <li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
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      <li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
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      <li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
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        <not>true</not>
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		||||
        <defName>Paniel_Race</defName>
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		||||
      </li>
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		||||
    </conditions>
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    <recipes>
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      <li>PN_ExtractBrain</li>
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    </recipes>
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  </AutomataRace.ThingDefInjectDef>
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		||||
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		||||
  <!--==================================== 시체 설정 ====================================-->
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		||||
  <AutomataRace.ThingDefInjectDef>
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		||||
@ -43,33 +28,6 @@
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    </comps>
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  </AutomataRace.ThingDefInjectDef>
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  <!--<DamageDef>
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		||||
    <defName>PN_CorpseBomb</defName>
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    <label>bomb</label>
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    <workerClass>DamageWorker_AddInjury</workerClass>
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		||||
    <externalViolence>true</externalViolence>
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		||||
    <isExplosive>true</isExplosive>
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		||||
    <deathMessage>{0} has died in an explosion.</deathMessage>
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		||||
    <hediff>Shredded</hediff>
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		||||
    <hediffSolid>Crack</hediffSolid>
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		||||
    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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		||||
    <impactSoundType>Blunt</impactSoundType>
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		||||
    <armorCategory>Sharp</armorCategory>
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		||||
    <minDamageToFragment>15</minDamageToFragment>
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		||||
    <defaultDamage>10</defaultDamage>
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		||||
    <defaultStoppingPower>0.5</defaultStoppingPower>
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		||||
    <defaultArmorPenetration>0.0</defaultArmorPenetration>
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		||||
    <buildingDamageFactor>1</buildingDamageFactor>
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		||||
    <plantDamageFactor>1</plantDamageFactor>
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		||||
    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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		||||
    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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		||||
    <explosionCellMote>Mote_BlastDry</explosionCellMote>
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		||||
    <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
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		||||
    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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		||||
    <soundExplosion>Explosion_Bomb</soundExplosion>
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    <combatLogRules>Damage_Bomb</combatLogRules>
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  </DamageDef>-->
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		||||
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		||||
  <!--==================================== 고어 설정 ====================================-->
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		||||
  <ThingDef ParentName="BaseFilth">
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		||||
    <defName>Paniel_Oil</defName>
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		||||
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@ -85,39 +85,4 @@
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    <targetsBodyPart>false</targetsBodyPart>
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    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
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  </RecipeDef>
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  <RecipeDef ParentName="SurgeryFlesh">
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    <defName>PN_ExtractBrain</defName>
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    <label>extract central nervous</label>
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    <description>extract central nervous.</description>
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    <workerClass>AutomataRace.Recipe_RemoveBrain</workerClass>
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    <jobString>Remove central nervous.</jobString>
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    <workAmount>2000</workAmount>
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    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
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		||||
    <researchPrerequisite>PNRP_Brain</researchPrerequisite>
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		||||
    <uiIconThing>PN_Brain</uiIconThing>
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		||||
    <ingredients>
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      <li>
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        <filter>
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          <categories>
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            <li>Medicine</li>
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          </categories>
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        </filter>
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        <count>1</count>
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      </li>
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      <li>
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        <filter>
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          <thingDefs>
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		||||
            <li>PN_BrainEmpty</li>
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		||||
          </thingDefs>
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		||||
        </filter>
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		||||
        <count>1</count>
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		||||
      </li>
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		||||
    </ingredients>
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		||||
    <fixedIngredientFilter>
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		||||
      <categories>
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        <li>Medicine</li>
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      </categories>
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    </fixedIngredientFilter>
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  </RecipeDef>
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</Defs>
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@ -30,40 +30,6 @@
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    </tags>
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  </ResearchProjectDef>
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  <ResearchProjectDef>
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    <defName>PNRP_Brain</defName>
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    <label>core analysis</label>
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    <description>...</description>
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    <tab>PN_technology</tab>
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    <baseCost>2500</baseCost>
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		||||
    <techLevel>Industrial</techLevel>
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		||||
    <prerequisites>
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		||||
      <li>PNRP_Production</li>
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      <li>Prosthetics</li>
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      <li>MicroelectronicsBasics</li>
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    </prerequisites>
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		||||
    <researchViewX>3.0</researchViewX>
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    <researchViewY>0</researchViewY>
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		||||
    <tags>
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      <li>PanielStart</li>
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    </tags>
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  </ResearchProjectDef>
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  <ResearchProjectDef>
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    <defName>PNRP_BrainCasing</defName>
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    <label>core casing</label>
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    <description>...</description>
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    <tab>PN_technology</tab>
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    <baseCost>500</baseCost>
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    <techLevel>Spacer</techLevel>
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    <prerequisites>
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      <li>PNRP_Brain</li>
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      <li>Bionics</li>
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    </prerequisites>
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    <researchViewX>5.0</researchViewX>
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    <researchViewY>0</researchViewY>
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  </ResearchProjectDef>
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		||||
  <!--==================================== 수리 키트 ====================================-->
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  <ResearchProjectDef>
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@ -201,9 +167,6 @@
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      <li>PNRP_Cannon</li>
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      <li>HeavyTurrets</li>
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    </prerequisites>
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    <hiddenPrerequisites>
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      <li>PNRP_BrainCasing</li>
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    </hiddenPrerequisites>
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    <researchViewX>5.0</researchViewX>
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    <researchViewY>4.2</researchViewY>
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  </ResearchProjectDef>
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@ -56,54 +56,6 @@
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    <iconPath>Things/Item/PNBrainCore</iconPath>
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  </ThingCategoryDef>
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  <ThingDef ParentName="BodyPartBase">
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    <defName>PN_BrainEmpty</defName>
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    <label>Empty case</label>
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    <description>...</description>
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		||||
    <graphicData Inherit="false">
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		||||
      <texPath>Things/Item/PNCentralnervous_empty</texPath>
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		||||
      <graphicClass>Graphic_Single</graphicClass>
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		||||
      <drawSize>1</drawSize>
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		||||
    </graphicData>
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		||||
    <isTechHediff>false</isTechHediff>
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		||||
    <thingCategories Inherit="false">
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      <li>PN_AutomatonCatagory</li>
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    </thingCategories>
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    <statBases>
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      <Mass>1</Mass>
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      <WorkToMake>700</WorkToMake>
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      <Flammability>0.7</Flammability>
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    </statBases>
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    <stackLimit>10</stackLimit>
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		||||
    <uiIconForStackCount>1</uiIconForStackCount>
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		||||
    <drawGUIOverlay>true</drawGUIOverlay>
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    <costList>
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      <ComponentIndustrial>1</ComponentIndustrial>
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      <Steel>5</Steel>
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      <PN_AutomatonFuel>1</PN_AutomatonFuel>
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    </costList>
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		||||
    <tradeTags Inherit="false">
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    </tradeTags>
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		||||
    <recipeMaker>
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		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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      <workSkill>Crafting</workSkill>
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		||||
      <effectWorking>Smith</effectWorking>
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		||||
      <soundWorking>Recipe_Smith</soundWorking>
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		||||
      <unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
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		||||
      <skillRequirements>
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		||||
        <Crafting>6</Crafting>
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		||||
      </skillRequirements>
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		||||
      <researchPrerequisite>PNRP_Brain</researchPrerequisite>
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		||||
      <recipeUsers>
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		||||
        <li>PN_AutomatonBench</li>
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		||||
      </recipeUsers>
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		||||
    </recipeMaker>
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		||||
    <comps>
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    </comps>
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  </ThingDef>
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  <ThingDef ParentName="BodyPartBase">
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    <defName>PN_Brain</defName>
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    <label>central nervous</label>
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@ -114,7 +66,7 @@
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      <drawSize>1</drawSize>
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    </graphicData>
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		||||
    <thingCategories Inherit="false">
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		||||
      <li>PN_BrainCoreCatagory</li>
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		||||
      <li>BodyPartsNatural</li>
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		||||
    </thingCategories>
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		||||
    <statBases>
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		||||
      <MarketValue>548</MarketValue>
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@ -161,20 +113,6 @@
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    <tradeTags Inherit="false">
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		||||
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		||||
    </tradeTags>
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		||||
    <recipeMaker>
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		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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		||||
      <workSkill>Crafting</workSkill>
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		||||
      <effectWorking>Smith</effectWorking>
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		||||
      <soundWorking>Recipe_Smith</soundWorking>
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		||||
      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
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      <skillRequirements>
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        <Crafting>8</Crafting>
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		||||
      </skillRequirements>
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      <researchPrerequisite>PNRP_BrainCasing</researchPrerequisite>
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      <recipeUsers>
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        <li>PN_AutomatonBench</li>
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		||||
      </recipeUsers>
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		||||
    </recipeMaker>
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    <comps>
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    </comps>
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@ -48,7 +48,7 @@
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>PN_BrainCasing</thingDef>
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        <countRange>0~2</countRange>
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        <countRange>1~3</countRange>
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      </li>
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		||||
      <li Class="StockGenerator_SingleDef">
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        <thingDef>Leather_Automaton</thingDef>
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@ -61,7 +61,7 @@
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      </li>
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		||||
      <li Class="StockGenerator_SingleDef">
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        <thingDef>PN_BrainCasing</thingDef>
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        <countRange>2~6</countRange>
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		||||
        <countRange>3~6</countRange>
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		||||
      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Leather_Automaton</thingDef>
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@ -81,7 +81,7 @@
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      <!-- Weapons -->
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>PN_PrototypeRailGun</thingDef>
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        <countRange>1~3</countRange>
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		||||
        <countRange>0~1</countRange>
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		||||
      </li>
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		||||
      <!-- Apparel -->
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@ -5,5 +5,6 @@
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    <li>Content</li>
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    <li IfModActive="Ludeon.Rimworld.Royalty">Royalty</li>
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    <li IfModActive="Ludeon.RimWorld.Ideology">Ideology</li>
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		||||
    <li IfModActive="AhnDemi.PanieltheSecretofPnL">SoPnL</li>
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		||||
  </v1.3>
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		||||
</loadFolders>
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		||||
							
								
								
									
										52
									
								
								SoPnL/Defs/SoPnL_Recipes_Surgery.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										52
									
								
								SoPnL/Defs/SoPnL_Recipes_Surgery.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,52 @@
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		||||
<?xml version="1.0" encoding="utf-8" ?>
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		||||
<Defs>
 | 
			
		||||
  <AutomataRace.ThingDefInjectDef>
 | 
			
		||||
    <defName>Recipe_PN_RemoveBrain_Inject</defName>
 | 
			
		||||
    <conditions>
 | 
			
		||||
      <li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
 | 
			
		||||
      <li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
 | 
			
		||||
      <li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
 | 
			
		||||
        <not>true</not>
 | 
			
		||||
        <defName>Paniel_Race</defName>
 | 
			
		||||
      </li>
 | 
			
		||||
    </conditions>
 | 
			
		||||
    <recipes>
 | 
			
		||||
      <li>PN_ExtractBrain</li>
 | 
			
		||||
    </recipes>
 | 
			
		||||
  </AutomataRace.ThingDefInjectDef>
 | 
			
		||||
 | 
			
		||||
  <RecipeDef ParentName="SurgeryFlesh">
 | 
			
		||||
    <defName>PN_ExtractBrain</defName>
 | 
			
		||||
    <label>extract central nervous</label>
 | 
			
		||||
    <description>extract central nervous.</description>
 | 
			
		||||
    <workerClass>AutomataRace.Recipe_RemoveBrain</workerClass>
 | 
			
		||||
    <jobString>Remove central nervous.</jobString>
 | 
			
		||||
    <workAmount>2000</workAmount>
 | 
			
		||||
    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
 | 
			
		||||
    <researchPrerequisite>PNRP_Brain</researchPrerequisite>
 | 
			
		||||
    <uiIconThing>PN_Brain</uiIconThing>
 | 
			
		||||
    <ingredients>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <categories>
 | 
			
		||||
            <li>Medicine</li>
 | 
			
		||||
          </categories>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <filter>
 | 
			
		||||
          <thingDefs>
 | 
			
		||||
            <li>PN_BrainEmpty</li>
 | 
			
		||||
          </thingDefs>
 | 
			
		||||
        </filter>
 | 
			
		||||
        <count>1</count>
 | 
			
		||||
      </li>
 | 
			
		||||
    </ingredients>
 | 
			
		||||
    <fixedIngredientFilter>
 | 
			
		||||
      <categories>
 | 
			
		||||
        <li>Medicine</li>
 | 
			
		||||
      </categories>
 | 
			
		||||
    </fixedIngredientFilter>
 | 
			
		||||
  </RecipeDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										36
									
								
								SoPnL/Defs/SoPnL_Reserch_ProjectDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								SoPnL/Defs/SoPnL_Reserch_ProjectDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_Brain</defName>
 | 
			
		||||
    <label>core analysis</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>2500</baseCost>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Production</li>
 | 
			
		||||
      <li>Prosthetics</li>
 | 
			
		||||
      <li>MicroelectronicsBasics</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>3.0</researchViewX>
 | 
			
		||||
    <researchViewY>0</researchViewY>
 | 
			
		||||
    <tags>
 | 
			
		||||
      <li>PanielStart</li>
 | 
			
		||||
    </tags>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
 | 
			
		||||
  <ResearchProjectDef>
 | 
			
		||||
    <defName>PNRP_BrainCasing</defName>
 | 
			
		||||
    <label>core casing</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <tab>PN_technology</tab>
 | 
			
		||||
    <baseCost>500</baseCost>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <prerequisites>
 | 
			
		||||
      <li>PNRP_Brain</li>
 | 
			
		||||
      <li>Bionics</li>
 | 
			
		||||
    </prerequisites>
 | 
			
		||||
    <researchViewX>5.0</researchViewX>
 | 
			
		||||
    <researchViewY>0</researchViewY>
 | 
			
		||||
  </ResearchProjectDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										50
									
								
								SoPnL/Defs/SoPnL_ThingDef_Item.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								SoPnL/Defs/SoPnL_ThingDef_Item.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,50 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <ThingDef ParentName="BodyPartBase">
 | 
			
		||||
    <defName>PN_BrainEmpty</defName>
 | 
			
		||||
    <label>Empty case</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <graphicData Inherit="false">
 | 
			
		||||
      <texPath>Things/Item/PNCentralnervous_empty</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <isTechHediff>false</isTechHediff>
 | 
			
		||||
    <thingCategories Inherit="false">
 | 
			
		||||
      <li>PN_AutomatonCatagory</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <WorkToMake>700</WorkToMake>
 | 
			
		||||
      <Flammability>0.7</Flammability>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <stackLimit>10</stackLimit>
 | 
			
		||||
    <uiIconForStackCount>1</uiIconForStackCount>
 | 
			
		||||
    <drawGUIOverlay>true</drawGUIOverlay>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
      <Steel>5</Steel>
 | 
			
		||||
      <PN_AutomatonFuel>1</PN_AutomatonFuel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_Brain</researchPrerequisite>
 | 
			
		||||
      <recipeUsers>
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <tradeTags Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
    <comps>
 | 
			
		||||
 | 
			
		||||
    </comps>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
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		Reference in New Issue
	
	Block a user