등급버프 수정

This commit is contained in:
Cocopomel 2021-09-13 00:39:19 +09:00
parent 0039aa4f19
commit a00f94e4a8
4 changed files with 944 additions and 260 deletions

View File

@ -113,7 +113,7 @@
<li>Paniel_Story_Awful</li> <li>Paniel_Story_Awful</li>
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Awful</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -132,7 +132,7 @@
<li>Paniel_Story_Poor</li> <li>Paniel_Story_Poor</li>
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Poor</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -152,7 +152,7 @@
<li>Paniel_Story_Normal</li> <li>Paniel_Story_Normal</li>
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Normal</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -172,7 +172,7 @@
<li>Paniel_Story_Testsubject</li> <li>Paniel_Story_Testsubject</li>
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Good</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -191,7 +191,7 @@
<li>Paniel_Story_Excellent</li> <li>Paniel_Story_Excellent</li>
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Excellent</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -210,7 +210,7 @@
<li>Paniel_Story_Masterwork</li> <li>Paniel_Story_Masterwork</li>
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Masterwork</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -230,7 +230,7 @@
<li>Paniel_Story_testStart</li> <li>Paniel_Story_testStart</li>
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Legendary</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -251,9 +251,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_Basic</li> <li>Paniel_Story_Basic</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
@ -273,9 +273,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_Noble</li> <li>Paniel_Story_Noble</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
@ -292,9 +292,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_Royal</li> <li>Paniel_Story_Royal</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<!--==================================== 꽝 ====================================--> <!--==================================== 꽝 ====================================-->
@ -320,6 +320,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_FailureA</li> <li>Paniel_Story_FailureA</li>
</spawnCategories> </spawnCategories>
<forcedHediffs>
<li>PN_Give_Awful_Failure</li>
</forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
@ -339,6 +342,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_FailureB</li> <li>Paniel_Story_FailureB</li>
</spawnCategories> </spawnCategories>
<forcedHediffs>
<li>PN_Give_Poor_Failure</li>
</forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<!--==================================== 전투형 ====================================--> <!--==================================== 전투형 ====================================-->
@ -385,9 +391,9 @@
<li>Paniel_Story_Start</li> <li>Paniel_Story_Start</li>
<li>Paniel_Story_MilitiaA</li> <li>Paniel_Story_MilitiaA</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Normal_Combat</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory"> <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
@ -417,9 +423,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_MilitiaB</li> <li>Paniel_Story_MilitiaB</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Good_Combat</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory"> <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
@ -449,9 +455,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_SoldierA</li> <li>Paniel_Story_SoldierA</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Excellent_Combat</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory"> <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
@ -481,9 +487,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_SoldierB</li> <li>Paniel_Story_SoldierB</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Masterwork_Combat</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory"> <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
@ -513,9 +519,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_Royalguard</li> <li>Paniel_Story_Royalguard</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Legendary_Combat</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<!--==================================== 제작형 ====================================--> <!--==================================== 제작형 ====================================-->
@ -565,9 +571,9 @@
<li>Paniel_Story_Start</li> <li>Paniel_Story_Start</li>
<li>Paniel_Story_ApprenticeA</li> <li>Paniel_Story_ApprenticeA</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Normal_Engineer</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory"> <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
@ -597,9 +603,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_ApprenticeB</li> <li>Paniel_Story_ApprenticeB</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Good_Engineer</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory"> <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
@ -629,9 +635,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_journeymanA</li> <li>Paniel_Story_journeymanA</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Excellent_Engineer</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory"> <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
@ -661,9 +667,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_journeymanB</li> <li>Paniel_Story_journeymanB</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Masterwork_Engineer</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory"> <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
@ -693,9 +699,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_Meister</li> <li>Paniel_Story_Meister</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Legendary_Engineer</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<!--==================================== 가정형 ====================================--> <!--==================================== 가정형 ====================================-->
@ -746,9 +752,9 @@
<li>Paniel_Story_Start</li> <li>Paniel_Story_Start</li>
<li>Paniel_Story_MaidA</li> <li>Paniel_Story_MaidA</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Normal_Domestic</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory"> <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
@ -778,9 +784,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_MaidB</li> <li>Paniel_Story_MaidB</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Good_Domestic</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory"> <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
@ -810,9 +816,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_HousemaidA</li> <li>Paniel_Story_HousemaidA</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Excellent_Domestic</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory"> <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
@ -842,9 +848,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_HousemaidB</li> <li>Paniel_Story_HousemaidB</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Masterwork_Domestic</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory"> <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
@ -874,9 +880,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_Ladysmaid</li> <li>Paniel_Story_Ladysmaid</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Legendary_Domestic</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<!--테스트--> <!--테스트-->
@ -911,9 +917,9 @@
<spawnCategories> <spawnCategories>
<li>Paniel_Story_testStart</li> <li>Paniel_Story_testStart</li>
</spawnCategories> </spawnCategories>
<!--<forcedHediffs> <forcedHediffs>
<li></li> <li>PN_Give_Legendary_Engineer</li>
</forcedHediffs>--> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<!--==================================== 실험체 ====================================--> <!--==================================== 실험체 ====================================-->
@ -961,7 +967,7 @@
<li>Paniel_Story_Testsubject</li> <li>Paniel_Story_Testsubject</li>
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<!--<li></li>--> <li>PN_Give_Testsubject</li>
</forcedHediffs> </forcedHediffs>
<forcedTraits> <forcedTraits>
<!--<li> <!--<li>

View File

@ -1,7 +1,11 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<!--==================================== 동조율 ====================================-->
<HediffDef Abstract="True" Name="PanielSynchroBase"> <!--==================================== 베이스 ====================================-->
<!--싱크 베이스-->
<HediffDef Abstract="True" Name="PN_Sync_Base">
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor> <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd> <scenarioCanAdd>false</scenarioCanAdd>
@ -11,9 +15,27 @@
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant> <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
</HediffDef> </HediffDef>
<HediffDef ParentName="PanielSynchroBase"> <!--필터-->
<defName>Paniel_Synchro_Awful</defName>
<label>Automaton (awful)</label> <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_Give_Base">
<label>Automaton</label>
<description>...</description>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<!--<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>Paniel_Synchro_Awful</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>-->
</HediffDef>
<!--등급 베이스-->
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncAwful_Base">
<description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description> <description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
<stages> <stages>
<li> <li>
@ -23,18 +45,11 @@
<offset>-0.30</offset> <offset>-0.30</offset>
</li> </li>
</capMods> </capMods>
<statOffsets>
<!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
<ArmorRating_Blunt>0.048</ArmorRating_Blunt>
<ArmorRating_Heat>0.06</ArmorRating_Heat>-->
</statOffsets>
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncPoor_Base">
<defName>Paniel_Synchro_Poor</defName>
<label>Automaton (poor)</label>
<description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description> <description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
<stages> <stages>
<li> <li>
@ -50,9 +65,7 @@
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncNormal_Base">
<defName>Paniel_Synchro_Normal</defName>
<label>Automaton (normal)</label>
<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description> <description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
<stages> <stages>
<li> <li>
@ -80,9 +93,7 @@
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncGood_Base">
<defName>Paniel_Synchro_Good</defName>
<label>Automaton (good)</label>
<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description> <description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
<stages> <stages>
<li> <li>
@ -111,9 +122,7 @@
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base">
<defName>Paniel_Synchro_Excellent</defName>
<label>Automaton (excellent)</label>
<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description> <description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
<stages> <stages>
<li> <li>
@ -142,9 +151,7 @@
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base">
<defName>Paniel_Synchro_Masterwork</defName>
<label>Automaton (masterwork)</label>
<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description> <description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
<stages> <stages>
<li> <li>
@ -177,9 +184,7 @@
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base">
<defName>Paniel_Synchro_Legendary</defName>
<label>Automaton (legendary)</label>
<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description> <description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
<stages> <stages>
<li> <li>
@ -212,186 +217,317 @@
</stages> </stages>
</HediffDef> </HediffDef>
<!--==================================== 등급 버프 (정식 런칭때 삭제예정) ====================================--> <!--==================================== 전투형 ====================================-->
<HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase"> <!--평범-->
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound> <HediffDef ParentName="PN_Give_Base">
<scenarioCanAdd>false</scenarioCanAdd> <defName>PN_Give_Normal_Combat</defName>
<addedPartProps> <comps>
<solid>true</solid> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<partEfficiency>1.0</partEfficiency> <hediffToApply>PN_SyncNormal_Combat</hediffToApply>
<betterThanNatural>true</betterThanNatural> <bodyDef>PanielBody</bodyDef>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li> </li>
</stages> </comps>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Base_Implant"> <HediffDef ParentName="PN_SyncNormal_Base">
<defName>BaseGradeEye</defName> <defName>PN_SyncNormal_Combat</defName>
<label>automaton eye (base)</label> <label>Combat Automaton (norm)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Base_Implant"> <!--상급-->
<defName>BaseGradeEar</defName>
<label>automaton ear (base)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Base_Implant"> <HediffDef ParentName="PN_Give_Base">
<defName>BaseGradeArm</defName> <defName>PN_Give_Good_Combat</defName>
<label>automaton arm (base)</label> <comps>
<labelNoun>a automaton arm</labelNoun> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<description>..</description> <hediffToApply>PN_SyncGood_Combat</hediffToApply>
</HediffDef> <bodyDef>PanielBody</bodyDef>
<HediffDef ParentName="PN_Base_Implant">
<defName>BaseGradeLeg</defName>
<label>automaton leg (base)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
<!--일반(노말/굿)-->
<HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.10</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li> </li>
</stages> </comps>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Normal_Implant"> <HediffDef ParentName="PN_SyncGood_Base">
<defName>NormalGradeEye</defName> <defName>PN_SyncGood_Combat</defName>
<label>automaton eye (normal)</label> <label>Combat Automaton (good)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Normal_Implant"> <!--완벽-->
<defName>NormalGradeEar</defName>
<label>automaton ear (normal)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Normal_Implant"> <HediffDef ParentName="PN_Give_Base">
<defName>NormalGradeArm</defName> <defName>PN_Give_Excellent_Combat</defName>
<label>automaton arm (normal)</label> <comps>
<labelNoun>a automaton arm</labelNoun> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<description>..</description> <hediffToApply>PN_SyncExcellent_Combat</hediffToApply>
</HediffDef> <bodyDef>PanielBody</bodyDef>
<HediffDef ParentName="PN_Normal_Implant">
<defName>NormalGradeLeg</defName>
<label>automaton leg (normal)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
<!--노블(엑셀/마스터)-->
<HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.25</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li> </li>
</stages> </comps>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Noble_Implant"> <HediffDef ParentName="PN_SyncExcellent_Base">
<defName>NobleGradeEye</defName> <defName>PN_SyncExcellent_Combat</defName>
<label>automaton eye (noble)</label> <label>Combat Automaton (exc)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Noble_Implant"> <!--걸작-->
<defName>NobleGradeEar</defName>
<label>automaton ear (noble)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Noble_Implant"> <HediffDef ParentName="PN_Give_Base">
<defName>NobleGradeArm</defName> <defName>PN_Give_Masterwork_Combat</defName>
<label>automaton arm (noble)</label> <comps>
<labelNoun>a automaton arm</labelNoun> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<description>..</description> <hediffToApply>PN_SyncMasterwork_Combat</hediffToApply>
</HediffDef> <bodyDef>PanielBody</bodyDef>
<HediffDef ParentName="PN_Noble_Implant">
<defName>NobleGradeLeg</defName>
<label>automaton leg (noble)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
<!--로얄(레전더리)-->
<HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<partEfficiency>1.50</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li> </li>
</stages> </comps>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Royal_Implant"> <HediffDef ParentName="PN_SyncMasterwork_Base">
<defName>RoyalGradeEye</defName> <defName>PN_SyncMasterwork_Combat</defName>
<label>automaton eye (royal)</label> <label>Combat Automaton (mast)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Royal_Implant"> <!--전설-->
<defName>RoyalGradeEar</defName>
<label>automaton ear (royal)</label> <HediffDef ParentName="PN_Give_Base">
<labelNoun>a automaton ear</labelNoun> <defName>PN_Give_Legendary_Combat</defName>
<description>..</description> <comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncLegendary_Combat</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Royal_Implant"> <HediffDef ParentName="PN_SyncLegendary_Base">
<defName>RoyalGradeArm</defName> <defName>PN_SyncLegendary_Combat</defName>
<label>automaton arm (royal)</label> <label>Combat Automaton (legd)</label>
<labelNoun>a automaton arm</labelNoun>
<description>..</description>
</HediffDef> </HediffDef>
<HediffDef ParentName="PN_Royal_Implant"> <!--==================================== 제작형 ====================================-->
<defName>RoyalGradeLeg</defName>
<label>automaton leg (royal)</label> <!--평범-->
<labelNoun>a automaton leg</labelNoun>
<description>..</description> <HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Normal_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncNormal_Engineer</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncNormal_Base">
<defName>PN_SyncNormal_Engineer</defName>
<label>Engineer Automaton (norm)</label>
</HediffDef>
<!--상급-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Good_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncGood_Engineer</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Engineer</defName>
<label>Engineer Automaton (good)</label>
</HediffDef>
<!--완벽-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Excellent_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncExcellent_Engineer</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncExcellent_Base">
<defName>PN_SyncExcellent_Engineer</defName>
<label>Engineer Automaton (exc)</label>
</HediffDef>
<!--걸작-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Masterwork_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncMasterwork_Engineer</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncMasterwork_Base">
<defName>PN_SyncMasterwork_Engineer</defName>
<label>Engineer Automaton (mast)</label>
</HediffDef>
<!--전설-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Legendary_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncLegendary_Engineer</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncLegendary_Base">
<defName>PN_SyncLegendary_Engineer</defName>
<label>Engineer Automaton (legd)</label>
</HediffDef>
<!--==================================== 가정형 ====================================-->
<!--평범-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Normal_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncNormal_Domestic</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncNormal_Base">
<defName>PN_SyncNormal_Domestic</defName>
<label>Domestic Automaton (norm)</label>
</HediffDef>
<!--상급-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Good_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncGood_Domestic</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Domestic</defName>
<label>Domestic Automaton (good)</label>
</HediffDef>
<!--완벽-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Excellent_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncExcellent_Domestic</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncExcellent_Base">
<defName>PN_SyncExcellent_Domestic</defName>
<label>Domestic Automaton (exc)</label>
</HediffDef>
<!--걸작-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Masterwork_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncMasterwork_Domestic</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncMasterwork_Base">
<defName>PN_SyncMasterwork_Domestic</defName>
<label>Domestic Automaton (mast)</label>
</HediffDef>
<!--전설-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Legendary_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncLegendary_Domestic</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncLegendary_Base">
<defName>PN_SyncLegendary_Domestic</defName>
<label>Domestic Automaton (legd)</label>
</HediffDef>
<!--==================================== 기타 ====================================-->
<!--실험체-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Testsubject</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncGood_Testsubject</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Testsubject</defName>
<label>Automaton Test subject</label>
</HediffDef>
<!--꽝끔찍-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Awful_Failure</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncAwful_Failure</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncAwful_Base">
<defName>PN_SyncAwful_Failure</defName>
<label>Automaton Failure (awfl)</label>
</HediffDef>
<!--꽝빈약-->
<HediffDef ParentName="PN_Give_Base">
<defName>PN_Give_Poor_Failure</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncGood_Failure</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncPoor_Base">
<defName>PN_SyncGood_Failure</defName>
<label>Automaton Failure (poor)</label>
</HediffDef> </HediffDef>
</Defs> </Defs>

View File

@ -0,0 +1,542 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--정식 런칭때 삭제 예정-->
<!--==================================== 동조율 ====================================-->
<HediffDef Abstract="True" Name="PanielSynchroBase">
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
</HediffDef>
<!--끔찍-->
<HediffDef ParentName="PanielSynchroBase">
<defName>PN_Give_Awful</defName>
<label>Automaton</label>
<description>...</description>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>Paniel_Synchro_Awful</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Awful</defName>
<label>Automaton (awful)</label>
<description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.30</offset>
</li>
</capMods>
<statOffsets>
<!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
<ArmorRating_Blunt>0.048</ArmorRating_Blunt>
<ArmorRating_Heat>0.06</ArmorRating_Heat>-->
</statOffsets>
</li>
</stages>
</HediffDef>
<!--빈약-->
<HediffDef ParentName="PanielSynchroBase">
<defName>PN_Give_Poor</defName>
<label>Automaton</label>
<description>...</description>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>Paniel_Synchro_Poor</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Poor</defName>
<label>Automaton (poor)</label>
<description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
<stages>
<li>
<capMods>
<!--<li>
<capacity>Consciousness</capacity>
<offset>-0.2</offset>
</li>-->
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--평범-->
<HediffDef ParentName="PanielSynchroBase">
<defName>PN_Give_Normal</defName>
<label>Automaton</label>
<description>...</description>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>Paniel_Synchro_Normal</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Normal</defName>
<label>Automaton (normal)</label>
<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
<stages>
<li>
<capMods>
<!--<li>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
</li>-->
<li>
<capacity>Moving</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.05</offset>
</li>
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--상급-->
<HediffDef ParentName="PanielSynchroBase">
<defName>PN_Give_Good</defName>
<label>Automaton</label>
<description>...</description>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>Paniel_Synchro_Good</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Good</defName>
<label>Automaton (good)</label>
<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.10</offset>
</li>
</capMods>
<statOffsets>
<!--<IncomingDamageFactor>-0.05</IncomingDamageFactor>-->
</statOffsets>
</li>
</stages>
</HediffDef>
<!--완벽-->
<HediffDef ParentName="PanielSynchroBase">
<defName>PN_Give_Excellent</defName>
<label>Automaton</label>
<description>...</description>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>Paniel_Synchro_Excellent</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Excellent</defName>
<label>Automaton (excellent)</label>
<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.20</offset>
</li>
</capMods>
<statOffsets>
<IncomingDamageFactor>-0.10</IncomingDamageFactor>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--걸작-->
<HediffDef ParentName="PanielSynchroBase">
<defName>PN_Give_Masterwork</defName>
<label>Automaton</label>
<description>...</description>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>Paniel_Synchro_Masterwork</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Masterwork</defName>
<label>Automaton (masterwork)</label>
<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.30</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
<IncomingDamageFactor>-0.20</IncomingDamageFactor>
</statOffsets>
<!--<statFactors>
<IncomingDamageFactor>0.10</IncomingDamageFactor>
</statFactors>-->
</li>
</stages>
</HediffDef>
<!--전설-->
<HediffDef ParentName="PanielSynchroBase">
<defName>PN_Give_Legendary</defName>
<label>Automaton</label>
<description>...</description>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>Paniel_Synchro_Legendary</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Legendary</defName>
<label>Automaton (legendary)</label>
<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.50</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
<IncomingDamageFactor>-0.30</IncomingDamageFactor>
</statOffsets>
<!--<statFactors>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
</statFactors>-->
</li>
</stages>
</HediffDef>
<!--==================================== 등급 버프 (정식 런칭때 삭제예정) ====================================-->
<HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.0</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Base_Implant">
<defName>BaseGradeEye</defName>
<label>automaton eye (base)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Base_Implant">
<defName>BaseGradeEar</defName>
<label>automaton ear (base)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Base_Implant">
<defName>BaseGradeArm</defName>
<label>automaton arm (base)</label>
<labelNoun>a automaton arm</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Base_Implant">
<defName>BaseGradeLeg</defName>
<label>automaton leg (base)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
<!--일반(노말/굿)-->
<HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.10</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Normal_Implant">
<defName>NormalGradeEye</defName>
<label>automaton eye (normal)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Normal_Implant">
<defName>NormalGradeEar</defName>
<label>automaton ear (normal)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Normal_Implant">
<defName>NormalGradeArm</defName>
<label>automaton arm (normal)</label>
<labelNoun>a automaton arm</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Normal_Implant">
<defName>NormalGradeLeg</defName>
<label>automaton leg (normal)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
<!--노블(엑셀/마스터)-->
<HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.25</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Noble_Implant">
<defName>NobleGradeEye</defName>
<label>automaton eye (noble)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Noble_Implant">
<defName>NobleGradeEar</defName>
<label>automaton ear (noble)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Noble_Implant">
<defName>NobleGradeArm</defName>
<label>automaton arm (noble)</label>
<labelNoun>a automaton arm</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Noble_Implant">
<defName>NobleGradeLeg</defName>
<label>automaton leg (noble)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
<!--로얄(레전더리)-->
<HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<partEfficiency>1.50</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Royal_Implant">
<defName>RoyalGradeEye</defName>
<label>automaton eye (royal)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Royal_Implant">
<defName>RoyalGradeEar</defName>
<label>automaton ear (royal)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Royal_Implant">
<defName>RoyalGradeArm</defName>
<label>automaton arm (royal)</label>
<labelNoun>a automaton arm</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Royal_Implant">
<defName>RoyalGradeLeg</defName>
<label>automaton leg (royal)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
</Defs>

View File

@ -42,20 +42,20 @@
<PN_OverCooling.stages.2.label>가벼움</PN_OverCooling.stages.2.label> <PN_OverCooling.stages.2.label>가벼움</PN_OverCooling.stages.2.label>
<PN_OverCooling.stages.3.label>심각함</PN_OverCooling.stages.3.label> <PN_OverCooling.stages.3.label>심각함</PN_OverCooling.stages.3.label>
<PN_OverCooling.stages.4.label>극심함</PN_OverCooling.stages.4.label> <PN_OverCooling.stages.4.label>극심함</PN_OverCooling.stages.4.label>
<Paniel_Synchro_Awful.label>오토마톤 (끔찍)</Paniel_Synchro_Awful.label> <PN_Synchro_Awful.label>오토마톤 (끔찍)</PN_Synchro_Awful.label>
<Paniel_Synchro_Awful.description>이 폰은 오토마톤입니다. 제작된 후 끔찍 등급 판정을 받았습니다.</Paniel_Synchro_Awful.description> <PN_Synchro_Awful.description>이 폰은 오토마톤입니다. 제작된 후 끔찍 등급 판정을 받았습니다.</PN_Synchro_Awful.description>
<Paniel_Synchro_Poor.label>오토마톤 (빈약)</Paniel_Synchro_Poor.label> <PN_Synchro_Poor.label>오토마톤 (빈약)</PN_Synchro_Poor.label>
<Paniel_Synchro_Poor.description>이 폰은 오토마톤입니다. 제작된 후 빈약 등급 판정을 받았습니다.</Paniel_Synchro_Poor.description> <PN_Synchro_Poor.description>이 폰은 오토마톤입니다. 제작된 후 빈약 등급 판정을 받았습니다.</PN_Synchro_Poor.description>
<Paniel_Synchro_Normal.label>오토마톤 (평범)</Paniel_Synchro_Normal.label> <PN_Synchro_Normal.label>오토마톤 (평범)</PN_Synchro_Normal.label>
<Paniel_Synchro_Normal.description>이 폰은 오토마톤입니다. 제작된 후 평범 등급 판정을 받았습니다.</Paniel_Synchro_Normal.description> <PN_Synchro_Normal.description>이 폰은 오토마톤입니다. 제작된 후 평범 등급 판정을 받았습니다.</PN_Synchro_Normal.description>
<Paniel_Synchro_Good.label>오토마톤 (상급)</Paniel_Synchro_Good.label> <PN_Synchro_Good.label>오토마톤 (상급)</PN_Synchro_Good.label>
<Paniel_Synchro_Good.description>이 폰은 오토마톤입니다. 제작된 후 상급 등급 판정을 받았습니다.</Paniel_Synchro_Good.description> <PN_Synchro_Good.description>이 폰은 오토마톤입니다. 제작된 후 상급 등급 판정을 받았습니다.</PN_Synchro_Good.description>
<Paniel_Synchro_Excellent.label>오토마톤 (완벽)</Paniel_Synchro_Excellent.label> <PN_Synchro_Excellent.label>오토마톤 (완벽)</PN_Synchro_Excellent.label>
<Paniel_Synchro_Excellent.description>이 폰은 오토마톤입니다. 제작된 후 완벽 등급 판정을 받았습니다.</Paniel_Synchro_Excellent.description> <PN_Synchro_Excellent.description>이 폰은 오토마톤입니다. 제작된 후 완벽 등급 판정을 받았습니다.</PN_Synchro_Excellent.description>
<Paniel_Synchro_Masterwork.label>오토마톤 (걸작)</Paniel_Synchro_Masterwork.label> <PN_Synchro_Masterwork.label>오토마톤 (걸작)</PN_Synchro_Masterwork.label>
<Paniel_Synchro_Masterwork.description>이 폰은 오토마톤입니다. 제작된 후 걸작 등급 판정을 받았습니다.</Paniel_Synchro_Masterwork.description> <PN_Synchro_Masterwork.description>이 폰은 오토마톤입니다. 제작된 후 걸작 등급 판정을 받았습니다.</PN_Synchro_Masterwork.description>
<Paniel_Synchro_Legendary.label>오토마톤 (전설)</Paniel_Synchro_Legendary.label> <PN_Synchro_Legendary.label>오토마톤 (전설)</PN_Synchro_Legendary.label>
<Paniel_Synchro_Legendary.description>이 폰은 오토마톤입니다. 제작된 후 전설 등급 판정을 받았습니다.</Paniel_Synchro_Legendary.description> <PN_Synchro_Legendary.description>이 폰은 오토마톤입니다. 제작된 후 전설 등급 판정을 받았습니다.</PN_Synchro_Legendary.description>
<BaseGradeEye.label>automaton eye (base)</BaseGradeEye.label> <BaseGradeEye.label>automaton eye (base)</BaseGradeEye.label>
<BaseGradeEye.labelNoun>a automaton eye</BaseGradeEye.labelNoun> <BaseGradeEye.labelNoun>a automaton eye</BaseGradeEye.labelNoun>
<BaseGradeEye.description>..</BaseGradeEye.description> <BaseGradeEye.description>..</BaseGradeEye.description>