등급버프 수정
This commit is contained in:
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0039aa4f19
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a00f94e4a8
@ -113,7 +113,7 @@
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<li>Paniel_Story_Awful</li>
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Awful</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -132,7 +132,7 @@
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<li>Paniel_Story_Poor</li>
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Poor</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -152,7 +152,7 @@
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<li>Paniel_Story_Normal</li>
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Normal</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -172,7 +172,7 @@
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<li>Paniel_Story_Testsubject</li>
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Good</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -191,7 +191,7 @@
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<li>Paniel_Story_Excellent</li>
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Excellent</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -210,7 +210,7 @@
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<li>Paniel_Story_Masterwork</li>
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Masterwork</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -230,7 +230,7 @@
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<li>Paniel_Story_testStart</li>
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Legendary</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -251,9 +251,9 @@
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<spawnCategories>
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<li>Paniel_Story_Basic</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
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@ -273,9 +273,9 @@
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<spawnCategories>
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<li>Paniel_Story_Noble</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
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@ -292,9 +292,9 @@
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<spawnCategories>
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<li>Paniel_Story_Royal</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<!--==================================== 꽝 ====================================-->
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@ -320,6 +320,9 @@
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<spawnCategories>
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<li>Paniel_Story_FailureA</li>
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</spawnCategories>
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<forcedHediffs>
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<li>PN_Give_Awful_Failure</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
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@ -339,6 +342,9 @@
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<spawnCategories>
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<li>Paniel_Story_FailureB</li>
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</spawnCategories>
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<forcedHediffs>
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<li>PN_Give_Poor_Failure</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<!--==================================== 전투형 ====================================-->
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@ -385,9 +391,9 @@
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<li>Paniel_Story_Start</li>
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<li>Paniel_Story_MilitiaA</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Normal_Combat</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
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@ -417,9 +423,9 @@
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<spawnCategories>
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<li>Paniel_Story_MilitiaB</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Good_Combat</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
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@ -449,9 +455,9 @@
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<spawnCategories>
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<li>Paniel_Story_SoldierA</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Excellent_Combat</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
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@ -481,9 +487,9 @@
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<spawnCategories>
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<li>Paniel_Story_SoldierB</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Masterwork_Combat</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
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@ -513,9 +519,9 @@
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<spawnCategories>
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<li>Paniel_Story_Royalguard</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Legendary_Combat</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<!--==================================== 제작형 ====================================-->
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@ -565,9 +571,9 @@
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<li>Paniel_Story_Start</li>
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<li>Paniel_Story_ApprenticeA</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Normal_Engineer</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
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@ -597,9 +603,9 @@
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<spawnCategories>
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<li>Paniel_Story_ApprenticeB</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Good_Engineer</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
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@ -629,9 +635,9 @@
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<spawnCategories>
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<li>Paniel_Story_journeymanA</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Excellent_Engineer</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
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@ -661,9 +667,9 @@
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<spawnCategories>
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<li>Paniel_Story_journeymanB</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Masterwork_Engineer</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
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@ -693,9 +699,9 @@
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<spawnCategories>
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<li>Paniel_Story_Meister</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Legendary_Engineer</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<!--==================================== 가정형 ====================================-->
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@ -746,9 +752,9 @@
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<li>Paniel_Story_Start</li>
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<li>Paniel_Story_MaidA</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Normal_Domestic</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
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@ -778,9 +784,9 @@
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<spawnCategories>
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<li>Paniel_Story_MaidB</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Good_Domestic</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
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@ -810,9 +816,9 @@
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<spawnCategories>
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<li>Paniel_Story_HousemaidA</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Excellent_Domestic</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
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@ -842,9 +848,9 @@
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<spawnCategories>
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<li>Paniel_Story_HousemaidB</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Masterwork_Domestic</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
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@ -874,9 +880,9 @@
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<spawnCategories>
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<li>Paniel_Story_Ladysmaid</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Legendary_Domestic</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<!--테스트-->
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@ -911,9 +917,9 @@
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<spawnCategories>
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<li>Paniel_Story_testStart</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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<forcedHediffs>
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<li>PN_Give_Legendary_Engineer</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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<!--==================================== 실험체 ====================================-->
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@ -961,7 +967,7 @@
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<li>Paniel_Story_Testsubject</li>
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</spawnCategories>
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<forcedHediffs>
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<!--<li></li>-->
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<li>PN_Give_Testsubject</li>
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</forcedHediffs>
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<forcedTraits>
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<!--<li>
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@ -1,7 +1,11 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 동조율 ====================================-->
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<HediffDef Abstract="True" Name="PanielSynchroBase">
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<!--==================================== 베이스 ====================================-->
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<!--싱크 베이스-->
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<HediffDef Abstract="True" Name="PN_Sync_Base">
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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@ -11,9 +15,27 @@
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<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Awful</defName>
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<label>Automaton (awful)</label>
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<!--필터-->
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_Give_Base">
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<label>Automaton</label>
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<description>...</description>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<!--<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>Paniel_Synchro_Awful</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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</li>
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</comps>-->
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</HediffDef>
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<!--등급 베이스-->
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncAwful_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
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<stages>
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<li>
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@ -23,18 +45,11 @@
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<offset>-0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.048</ArmorRating_Blunt>
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<ArmorRating_Heat>0.06</ArmorRating_Heat>-->
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Poor</defName>
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<label>Automaton (poor)</label>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncPoor_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
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<stages>
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<li>
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@ -50,9 +65,7 @@
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</stages>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Normal</defName>
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<label>Automaton (normal)</label>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncNormal_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
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<stages>
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<li>
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@ -80,9 +93,7 @@
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</stages>
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</HediffDef>
|
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<HediffDef ParentName="PanielSynchroBase">
|
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<defName>Paniel_Synchro_Good</defName>
|
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<label>Automaton (good)</label>
|
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncGood_Base">
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
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<stages>
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<li>
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@ -111,9 +122,7 @@
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</stages>
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</HediffDef>
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|
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Excellent</defName>
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<label>Automaton (excellent)</label>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
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<stages>
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<li>
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@ -142,9 +151,7 @@
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</stages>
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</HediffDef>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Masterwork</defName>
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<label>Automaton (masterwork)</label>
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<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
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<stages>
|
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<li>
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@ -177,9 +184,7 @@
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</stages>
|
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</HediffDef>
|
||||
|
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Legendary</defName>
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<label>Automaton (legendary)</label>
|
||||
<HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base">
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<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
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<stages>
|
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<li>
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@ -212,186 +217,317 @@
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</stages>
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</HediffDef>
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<!--==================================== 등급 버프 (정식 런칭때 삭제예정) ====================================-->
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<!--==================================== 전투형 ====================================-->
|
||||
|
||||
<HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase">
|
||||
<woundAnchorRange>0</woundAnchorRange>
|
||||
<displayWound>true</displayWound>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<addedPartProps>
|
||||
<solid>true</solid>
|
||||
<partEfficiency>1.0</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Normal_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncNormal_Combat</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</stages>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Base_Implant">
|
||||
<defName>BaseGradeEye</defName>
|
||||
<label>automaton eye (base)</label>
|
||||
<labelNoun>a automaton eye</labelNoun>
|
||||
<description>..</description>
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Combat</defName>
|
||||
<label>Combat Automaton (norm)</label>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Base_Implant">
|
||||
<defName>BaseGradeEar</defName>
|
||||
<label>automaton ear (base)</label>
|
||||
<labelNoun>a automaton ear</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PN_Base_Implant">
|
||||
<defName>BaseGradeArm</defName>
|
||||
<label>automaton arm (base)</label>
|
||||
<labelNoun>a automaton arm</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Base_Implant">
|
||||
<defName>BaseGradeLeg</defName>
|
||||
<label>automaton leg (base)</label>
|
||||
<labelNoun>a automaton leg</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<!--일반(노말/굿)-->
|
||||
|
||||
<HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase">
|
||||
<woundAnchorRange>0</woundAnchorRange>
|
||||
<displayWound>true</displayWound>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<addedPartProps>
|
||||
<solid>true</solid>
|
||||
<partEfficiency>1.10</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Good_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncGood_Combat</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</stages>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Normal_Implant">
|
||||
<defName>NormalGradeEye</defName>
|
||||
<label>automaton eye (normal)</label>
|
||||
<labelNoun>a automaton eye</labelNoun>
|
||||
<description>..</description>
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Combat</defName>
|
||||
<label>Combat Automaton (good)</label>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Normal_Implant">
|
||||
<defName>NormalGradeEar</defName>
|
||||
<label>automaton ear (normal)</label>
|
||||
<labelNoun>a automaton ear</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PN_Normal_Implant">
|
||||
<defName>NormalGradeArm</defName>
|
||||
<label>automaton arm (normal)</label>
|
||||
<labelNoun>a automaton arm</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Normal_Implant">
|
||||
<defName>NormalGradeLeg</defName>
|
||||
<label>automaton leg (normal)</label>
|
||||
<labelNoun>a automaton leg</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<!--노블(엑셀/마스터)-->
|
||||
|
||||
<HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase">
|
||||
<woundAnchorRange>0</woundAnchorRange>
|
||||
<displayWound>true</displayWound>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<addedPartProps>
|
||||
<solid>true</solid>
|
||||
<partEfficiency>1.25</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Excellent_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncExcellent_Combat</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</stages>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Noble_Implant">
|
||||
<defName>NobleGradeEye</defName>
|
||||
<label>automaton eye (noble)</label>
|
||||
<labelNoun>a automaton eye</labelNoun>
|
||||
<description>..</description>
|
||||
<HediffDef ParentName="PN_SyncExcellent_Base">
|
||||
<defName>PN_SyncExcellent_Combat</defName>
|
||||
<label>Combat Automaton (exc)</label>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Noble_Implant">
|
||||
<defName>NobleGradeEar</defName>
|
||||
<label>automaton ear (noble)</label>
|
||||
<labelNoun>a automaton ear</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PN_Noble_Implant">
|
||||
<defName>NobleGradeArm</defName>
|
||||
<label>automaton arm (noble)</label>
|
||||
<labelNoun>a automaton arm</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Noble_Implant">
|
||||
<defName>NobleGradeLeg</defName>
|
||||
<label>automaton leg (noble)</label>
|
||||
<labelNoun>a automaton leg</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<!--로얄(레전더리)-->
|
||||
|
||||
<HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase">
|
||||
<woundAnchorRange>0</woundAnchorRange>
|
||||
<displayWound>true</displayWound>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<addedPartProps>
|
||||
<partEfficiency>1.50</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Masterwork_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncMasterwork_Combat</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</stages>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Royal_Implant">
|
||||
<defName>RoyalGradeEye</defName>
|
||||
<label>automaton eye (royal)</label>
|
||||
<labelNoun>a automaton eye</labelNoun>
|
||||
<description>..</description>
|
||||
<HediffDef ParentName="PN_SyncMasterwork_Base">
|
||||
<defName>PN_SyncMasterwork_Combat</defName>
|
||||
<label>Combat Automaton (mast)</label>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Royal_Implant">
|
||||
<defName>RoyalGradeEar</defName>
|
||||
<label>automaton ear (royal)</label>
|
||||
<labelNoun>a automaton ear</labelNoun>
|
||||
<description>..</description>
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Legendary_Combat</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncLegendary_Combat</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Royal_Implant">
|
||||
<defName>RoyalGradeArm</defName>
|
||||
<label>automaton arm (royal)</label>
|
||||
<labelNoun>a automaton arm</labelNoun>
|
||||
<description>..</description>
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base">
|
||||
<defName>PN_SyncLegendary_Combat</defName>
|
||||
<label>Combat Automaton (legd)</label>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Royal_Implant">
|
||||
<defName>RoyalGradeLeg</defName>
|
||||
<label>automaton leg (royal)</label>
|
||||
<labelNoun>a automaton leg</labelNoun>
|
||||
<description>..</description>
|
||||
<!--==================================== 제작형 ====================================-->
|
||||
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Normal_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncNormal_Engineer</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Engineer</defName>
|
||||
<label>Engineer Automaton (norm)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Good_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncGood_Engineer</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Engineer</defName>
|
||||
<label>Engineer Automaton (good)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Excellent_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncExcellent_Engineer</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncExcellent_Base">
|
||||
<defName>PN_SyncExcellent_Engineer</defName>
|
||||
<label>Engineer Automaton (exc)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Masterwork_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncMasterwork_Engineer</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncMasterwork_Base">
|
||||
<defName>PN_SyncMasterwork_Engineer</defName>
|
||||
<label>Engineer Automaton (mast)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Legendary_Engineer</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncLegendary_Engineer</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base">
|
||||
<defName>PN_SyncLegendary_Engineer</defName>
|
||||
<label>Engineer Automaton (legd)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 가정형 ====================================-->
|
||||
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Normal_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncNormal_Domestic</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncNormal_Base">
|
||||
<defName>PN_SyncNormal_Domestic</defName>
|
||||
<label>Domestic Automaton (norm)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Good_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncGood_Domestic</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Domestic</defName>
|
||||
<label>Domestic Automaton (good)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Excellent_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncExcellent_Domestic</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncExcellent_Base">
|
||||
<defName>PN_SyncExcellent_Domestic</defName>
|
||||
<label>Domestic Automaton (exc)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Masterwork_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncMasterwork_Domestic</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncMasterwork_Base">
|
||||
<defName>PN_SyncMasterwork_Domestic</defName>
|
||||
<label>Domestic Automaton (mast)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Legendary_Domestic</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncLegendary_Domestic</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base">
|
||||
<defName>PN_SyncLegendary_Domestic</defName>
|
||||
<label>Domestic Automaton (legd)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 기타 ====================================-->
|
||||
|
||||
<!--실험체-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Testsubject</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncGood_Testsubject</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncGood_Base">
|
||||
<defName>PN_SyncGood_Testsubject</defName>
|
||||
<label>Automaton Test subject</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--꽝끔찍-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Awful_Failure</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncAwful_Failure</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncAwful_Base">
|
||||
<defName>PN_SyncAwful_Failure</defName>
|
||||
<label>Automaton Failure (awfl)</label>
|
||||
</HediffDef>
|
||||
|
||||
<!--꽝빈약-->
|
||||
|
||||
<HediffDef ParentName="PN_Give_Base">
|
||||
<defName>PN_Give_Poor_Failure</defName>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>PN_SyncGood_Failure</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_SyncPoor_Base">
|
||||
<defName>PN_SyncGood_Failure</defName>
|
||||
<label>Automaton Failure (poor)</label>
|
||||
</HediffDef>
|
||||
</Defs>
|
542
1.3/Defs/HediffDefs/Hediffs_AutomatonGradeold.xml
Normal file
542
1.3/Defs/HediffDefs/Hediffs_AutomatonGradeold.xml
Normal file
@ -0,0 +1,542 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
|
||||
<!--정식 런칭때 삭제 예정-->
|
||||
|
||||
|
||||
|
||||
<!--==================================== 동조율 ====================================-->
|
||||
<HediffDef Abstract="True" Name="PanielSynchroBase">
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<initialSeverity>1</initialSeverity>
|
||||
<isBad>false</isBad>
|
||||
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
|
||||
</HediffDef>
|
||||
|
||||
<!--끔찍-->
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>PN_Give_Awful</defName>
|
||||
<label>Automaton</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>Paniel_Synchro_Awful</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>Paniel_Synchro_Awful</defName>
|
||||
<label>Automaton (awful)</label>
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.048</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.06</ArmorRating_Heat>-->
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--빈약-->
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>PN_Give_Poor</defName>
|
||||
<label>Automaton</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>Paniel_Synchro_Poor</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>Paniel_Synchro_Poor</defName>
|
||||
<label>Automaton (poor)</label>
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<!--<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>-->
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--평범-->
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>PN_Give_Normal</defName>
|
||||
<label>Automaton</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>Paniel_Synchro_Normal</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>Paniel_Synchro_Normal</defName>
|
||||
<label>Automaton (normal)</label>
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<!--<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>-->
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--상급-->
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>PN_Give_Good</defName>
|
||||
<label>Automaton</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>Paniel_Synchro_Good</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>Paniel_Synchro_Good</defName>
|
||||
<label>Automaton (good)</label>
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<!--<IncomingDamageFactor>-0.05</IncomingDamageFactor>-->
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--완벽-->
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>PN_Give_Excellent</defName>
|
||||
<label>Automaton</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>Paniel_Synchro_Excellent</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>Paniel_Synchro_Excellent</defName>
|
||||
<label>Automaton (excellent)</label>
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<IncomingDamageFactor>-0.10</IncomingDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--걸작-->
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>PN_Give_Masterwork</defName>
|
||||
<label>Automaton</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>Paniel_Synchro_Masterwork</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>Paniel_Synchro_Masterwork</defName>
|
||||
<label>Automaton (masterwork)</label>
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
|
||||
<IncomingDamageFactor>-0.20</IncomingDamageFactor>
|
||||
</statOffsets>
|
||||
<!--<statFactors>
|
||||
<IncomingDamageFactor>0.10</IncomingDamageFactor>
|
||||
</statFactors>-->
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--전설-->
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>PN_Give_Legendary</defName>
|
||||
<label>Automaton</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
|
||||
<hediffToApply>Paniel_Synchro_Legendary</hediffToApply>
|
||||
<bodyDef>PanielBody</bodyDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
|
||||
<HediffDef ParentName="PanielSynchroBase">
|
||||
<defName>Paniel_Synchro_Legendary</defName>
|
||||
<label>Automaton (legendary)</label>
|
||||
<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
|
||||
<IncomingDamageFactor>-0.30</IncomingDamageFactor>
|
||||
</statOffsets>
|
||||
<!--<statFactors>
|
||||
<IncomingDamageFactor>0.75</IncomingDamageFactor>
|
||||
</statFactors>-->
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 등급 버프 (정식 런칭때 삭제예정) ====================================-->
|
||||
|
||||
<HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase">
|
||||
<woundAnchorRange>0</woundAnchorRange>
|
||||
<displayWound>true</displayWound>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<addedPartProps>
|
||||
<solid>true</solid>
|
||||
<partEfficiency>1.0</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Base_Implant">
|
||||
<defName>BaseGradeEye</defName>
|
||||
<label>automaton eye (base)</label>
|
||||
<labelNoun>a automaton eye</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Base_Implant">
|
||||
<defName>BaseGradeEar</defName>
|
||||
<label>automaton ear (base)</label>
|
||||
<labelNoun>a automaton ear</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Base_Implant">
|
||||
<defName>BaseGradeArm</defName>
|
||||
<label>automaton arm (base)</label>
|
||||
<labelNoun>a automaton arm</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Base_Implant">
|
||||
<defName>BaseGradeLeg</defName>
|
||||
<label>automaton leg (base)</label>
|
||||
<labelNoun>a automaton leg</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<!--일반(노말/굿)-->
|
||||
|
||||
<HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase">
|
||||
<woundAnchorRange>0</woundAnchorRange>
|
||||
<displayWound>true</displayWound>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<addedPartProps>
|
||||
<solid>true</solid>
|
||||
<partEfficiency>1.10</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Normal_Implant">
|
||||
<defName>NormalGradeEye</defName>
|
||||
<label>automaton eye (normal)</label>
|
||||
<labelNoun>a automaton eye</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Normal_Implant">
|
||||
<defName>NormalGradeEar</defName>
|
||||
<label>automaton ear (normal)</label>
|
||||
<labelNoun>a automaton ear</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Normal_Implant">
|
||||
<defName>NormalGradeArm</defName>
|
||||
<label>automaton arm (normal)</label>
|
||||
<labelNoun>a automaton arm</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Normal_Implant">
|
||||
<defName>NormalGradeLeg</defName>
|
||||
<label>automaton leg (normal)</label>
|
||||
<labelNoun>a automaton leg</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<!--노블(엑셀/마스터)-->
|
||||
|
||||
<HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase">
|
||||
<woundAnchorRange>0</woundAnchorRange>
|
||||
<displayWound>true</displayWound>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<addedPartProps>
|
||||
<solid>true</solid>
|
||||
<partEfficiency>1.25</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Noble_Implant">
|
||||
<defName>NobleGradeEye</defName>
|
||||
<label>automaton eye (noble)</label>
|
||||
<labelNoun>a automaton eye</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Noble_Implant">
|
||||
<defName>NobleGradeEar</defName>
|
||||
<label>automaton ear (noble)</label>
|
||||
<labelNoun>a automaton ear</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Noble_Implant">
|
||||
<defName>NobleGradeArm</defName>
|
||||
<label>automaton arm (noble)</label>
|
||||
<labelNoun>a automaton arm</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Noble_Implant">
|
||||
<defName>NobleGradeLeg</defName>
|
||||
<label>automaton leg (noble)</label>
|
||||
<labelNoun>a automaton leg</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<!--로얄(레전더리)-->
|
||||
|
||||
<HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase">
|
||||
<woundAnchorRange>0</woundAnchorRange>
|
||||
<displayWound>true</displayWound>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<addedPartProps>
|
||||
<partEfficiency>1.50</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Royal_Implant">
|
||||
<defName>RoyalGradeEye</defName>
|
||||
<label>automaton eye (royal)</label>
|
||||
<labelNoun>a automaton eye</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Royal_Implant">
|
||||
<defName>RoyalGradeEar</defName>
|
||||
<label>automaton ear (royal)</label>
|
||||
<labelNoun>a automaton ear</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Royal_Implant">
|
||||
<defName>RoyalGradeArm</defName>
|
||||
<label>automaton arm (royal)</label>
|
||||
<labelNoun>a automaton arm</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="PN_Royal_Implant">
|
||||
<defName>RoyalGradeLeg</defName>
|
||||
<label>automaton leg (royal)</label>
|
||||
<labelNoun>a automaton leg</labelNoun>
|
||||
<description>..</description>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -42,20 +42,20 @@
|
||||
<PN_OverCooling.stages.2.label>가벼움</PN_OverCooling.stages.2.label>
|
||||
<PN_OverCooling.stages.3.label>심각함</PN_OverCooling.stages.3.label>
|
||||
<PN_OverCooling.stages.4.label>극심함</PN_OverCooling.stages.4.label>
|
||||
<Paniel_Synchro_Awful.label>오토마톤 (끔찍)</Paniel_Synchro_Awful.label>
|
||||
<Paniel_Synchro_Awful.description>이 폰은 오토마톤입니다. 제작된 후 끔찍 등급 판정을 받았습니다.</Paniel_Synchro_Awful.description>
|
||||
<Paniel_Synchro_Poor.label>오토마톤 (빈약)</Paniel_Synchro_Poor.label>
|
||||
<Paniel_Synchro_Poor.description>이 폰은 오토마톤입니다. 제작된 후 빈약 등급 판정을 받았습니다.</Paniel_Synchro_Poor.description>
|
||||
<Paniel_Synchro_Normal.label>오토마톤 (평범)</Paniel_Synchro_Normal.label>
|
||||
<Paniel_Synchro_Normal.description>이 폰은 오토마톤입니다. 제작된 후 평범 등급 판정을 받았습니다.</Paniel_Synchro_Normal.description>
|
||||
<Paniel_Synchro_Good.label>오토마톤 (상급)</Paniel_Synchro_Good.label>
|
||||
<Paniel_Synchro_Good.description>이 폰은 오토마톤입니다. 제작된 후 상급 등급 판정을 받았습니다.</Paniel_Synchro_Good.description>
|
||||
<Paniel_Synchro_Excellent.label>오토마톤 (완벽)</Paniel_Synchro_Excellent.label>
|
||||
<Paniel_Synchro_Excellent.description>이 폰은 오토마톤입니다. 제작된 후 완벽 등급 판정을 받았습니다.</Paniel_Synchro_Excellent.description>
|
||||
<Paniel_Synchro_Masterwork.label>오토마톤 (걸작)</Paniel_Synchro_Masterwork.label>
|
||||
<Paniel_Synchro_Masterwork.description>이 폰은 오토마톤입니다. 제작된 후 걸작 등급 판정을 받았습니다.</Paniel_Synchro_Masterwork.description>
|
||||
<Paniel_Synchro_Legendary.label>오토마톤 (전설)</Paniel_Synchro_Legendary.label>
|
||||
<Paniel_Synchro_Legendary.description>이 폰은 오토마톤입니다. 제작된 후 전설 등급 판정을 받았습니다.</Paniel_Synchro_Legendary.description>
|
||||
<PN_Synchro_Awful.label>오토마톤 (끔찍)</PN_Synchro_Awful.label>
|
||||
<PN_Synchro_Awful.description>이 폰은 오토마톤입니다. 제작된 후 끔찍 등급 판정을 받았습니다.</PN_Synchro_Awful.description>
|
||||
<PN_Synchro_Poor.label>오토마톤 (빈약)</PN_Synchro_Poor.label>
|
||||
<PN_Synchro_Poor.description>이 폰은 오토마톤입니다. 제작된 후 빈약 등급 판정을 받았습니다.</PN_Synchro_Poor.description>
|
||||
<PN_Synchro_Normal.label>오토마톤 (평범)</PN_Synchro_Normal.label>
|
||||
<PN_Synchro_Normal.description>이 폰은 오토마톤입니다. 제작된 후 평범 등급 판정을 받았습니다.</PN_Synchro_Normal.description>
|
||||
<PN_Synchro_Good.label>오토마톤 (상급)</PN_Synchro_Good.label>
|
||||
<PN_Synchro_Good.description>이 폰은 오토마톤입니다. 제작된 후 상급 등급 판정을 받았습니다.</PN_Synchro_Good.description>
|
||||
<PN_Synchro_Excellent.label>오토마톤 (완벽)</PN_Synchro_Excellent.label>
|
||||
<PN_Synchro_Excellent.description>이 폰은 오토마톤입니다. 제작된 후 완벽 등급 판정을 받았습니다.</PN_Synchro_Excellent.description>
|
||||
<PN_Synchro_Masterwork.label>오토마톤 (걸작)</PN_Synchro_Masterwork.label>
|
||||
<PN_Synchro_Masterwork.description>이 폰은 오토마톤입니다. 제작된 후 걸작 등급 판정을 받았습니다.</PN_Synchro_Masterwork.description>
|
||||
<PN_Synchro_Legendary.label>오토마톤 (전설)</PN_Synchro_Legendary.label>
|
||||
<PN_Synchro_Legendary.description>이 폰은 오토마톤입니다. 제작된 후 전설 등급 판정을 받았습니다.</PN_Synchro_Legendary.description>
|
||||
<BaseGradeEye.label>automaton eye (base)</BaseGradeEye.label>
|
||||
<BaseGradeEye.labelNoun>a automaton eye</BaseGradeEye.labelNoun>
|
||||
<BaseGradeEye.description>..</BaseGradeEye.description>
|
||||
|
Loading…
x
Reference in New Issue
Block a user