This commit is contained in:
Cocopomel 2022-06-22 01:31:27 +09:00
parent b627d63120
commit a41d6aaee0
40 changed files with 252 additions and 18 deletions

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@ -1087,6 +1087,246 @@
</colorGenerator> </colorGenerator>
</ThingDef> </ThingDef>
<!--==================================== 티어C 마이스터 ====================================-->
<ThingDef ParentName="PN_RoyalApparelBase">
<defName>PN_ApparelRoyalmeister</defName>
<label>PnL royal meister uniform</label>
<description>This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
<graphicData>
<texPath>Things/Apparel/PNRoyalmeister1</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize>
</graphicData>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costStuffCount>100</costStuffCount>
<costList>
<ComponentSpacer>4</ComponentSpacer>
<PN_Component>2</PN_Component>
<Hyperweave>30</Hyperweave>
</costList>
<recipeMaker>
<recipeUsers Inherit="false">
<li>PN_AutomatonBench</li>
</recipeUsers>
<skillRequirements Inherit="false">
<Crafting>8</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>75000</WorkToMake>
<MaxHitPoints>400</MaxHitPoints>
<Mass>15</Mass>
<Flammability>0.4</Flammability>
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
<Insulation_Cold>36</Insulation_Cold>
<Insulation_Heat>12</Insulation_Heat>
<EquipDelay>10</EquipDelay>
</statBases>
<equippedStatOffsets>
<GeneralLaborSpeed>0.20</GeneralLaborSpeed>
<MiningYield>0.20</MiningYield>
<ConstructSuccessChance>0.20</ConstructSuccessChance>
<FixBrokenDownBuildingSuccessChance>0.20</FixBrokenDownBuildingSuccessChance>
<Flammability>-0.20</Flammability>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/PNRoyalmeister</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask>
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<tags>
<li>Paniel_Basic</li>
</tags>
<defaultOutfitTags>
</defaultOutfitTags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>15</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>20</weight>
<only>(255,255,255)</only>
</li>
</options>
</colorGenerator>
</ThingDef>
<ThingDef ParentName="PN_RoyalHatBase">
<defName>PN_ApparelRoyalmeisterHat</defName>
<label>PnL royal meister hat</label>
<description>This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
<graphicData>
<texPath>Things/Apparel/hats/PNRoyalmeisterhat1</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costStuffCount>40</costStuffCount>
<costList>
<ComponentSpacer>2</ComponentSpacer>
<PN_Component>1</PN_Component>
<Hyperweave>10</Hyperweave>
</costList>
<recipeMaker>
<recipeUsers Inherit="false">
<li>PN_AutomatonBench</li>
</recipeUsers>
<skillRequirements Inherit="false">
<Crafting>8</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>26250</WorkToMake>
<MaxHitPoints>180</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.4</Flammability>
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
<MiningYield>0.10</MiningYield>
<ConstructSuccessChance>0.10</ConstructSuccessChance>
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhat</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask>
<layers>
<li>Overhead</li>
</layers>
<tags>
<li>Paniel_Basic</li>
</tags>
<defaultOutfitTags>
</defaultOutfitTags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>15</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>20</weight>
<only>(255,255,255)</only>
</li>
</options>
</colorGenerator>
</ThingDef>
<ThingDef ParentName="PN_RoyalHatBase">
<defName>PN_ApparelRoyalmeisterHatWithMonocle</defName>
<label>PnL royal meister hat with monocle</label>
<description>This is the hat with monocle worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
<graphicData>
<texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costStuffCount>40</costStuffCount>
<costList>
<ComponentSpacer>2</ComponentSpacer>
<PN_Component>1</PN_Component>
<Hyperweave>10</Hyperweave>
</costList>
<recipeMaker>
<recipeUsers Inherit="false">
<li>PN_AutomatonBench</li>
</recipeUsers>
<skillRequirements Inherit="false">
<Crafting>8</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>26250</WorkToMake>
<MaxHitPoints>180</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.4</Flammability>
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
<MiningYield>0.10</MiningYield>
<ConstructSuccessChance>0.10</ConstructSuccessChance>
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/hats/PNRoyalmaidhat</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask>
<layers>
<li>Overhead</li>
</layers>
<tags>
<li>Paniel_Basic</li>
</tags>
<defaultOutfitTags>
</defaultOutfitTags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>15</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>20</weight>
<only>(255,255,255)</only>
</li>
</options>
</colorGenerator>
</ThingDef>
<!--==================================== 티어C 로열메이드 ====================================--> <!--==================================== 티어C 로열메이드 ====================================-->
<ThingDef ParentName="PN_RoyalApparelBase"> <ThingDef ParentName="PN_RoyalApparelBase">
<defName>PN_ApparelRoyalmaid</defName> <defName>PN_ApparelRoyalmaid</defName>
@ -1127,10 +1367,7 @@
<EquipDelay>10</EquipDelay> <EquipDelay>10</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<GeneralLaborSpeed>0.20</GeneralLaborSpeed> <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
<MiningYield>0.20</MiningYield>
<ConstructSuccessChance>0.20</ConstructSuccessChance>
<FixBrokenDownBuildingSuccessChance>0.20</FixBrokenDownBuildingSuccessChance>
<ButcheryFleshEfficiency>0.20</ButcheryFleshEfficiency> <ButcheryFleshEfficiency>0.20</ButcheryFleshEfficiency>
<PlantHarvestYield>0.20</PlantHarvestYield> <PlantHarvestYield>0.20</PlantHarvestYield>
<MedicalTendQuality>0.30</MedicalTendQuality> <MedicalTendQuality>0.30</MedicalTendQuality>
@ -1217,10 +1454,7 @@
<EquipDelay>3</EquipDelay> <EquipDelay>3</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<GeneralLaborSpeed>0.10</GeneralLaborSpeed> <GeneralLaborSpeed>0.05</GeneralLaborSpeed>
<MiningYield>0.10</MiningYield>
<ConstructSuccessChance>0.10</ConstructSuccessChance>
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
<ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency> <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
<PlantHarvestYield>0.10</PlantHarvestYield> <PlantHarvestYield>0.10</PlantHarvestYield>
<MedicalTendQuality>0.15</MedicalTendQuality> <MedicalTendQuality>0.15</MedicalTendQuality>

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@ -400,16 +400,16 @@
</graphicData> </graphicData>
</ThingDef> </ThingDef>
<!--==================================== 로열 핸드캐논 ====================================--> <!--==================================== 로열 헤비 슬러그 ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_RoyalHandCannon</defName> <defName>PN_RoyalHeavySlug</defName>
<label>PnL royal hand cannon</label> <label>PnL royal heavy slug rifle</label>
<description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description> <description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry.</description>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<relicChance>1</relicChance> <relicChance>1</relicChance>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNRoyalHandcannon</texPath> <texPath>Things/Weapons/PNRoyalHeavyslug</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<soundInteract>Interact_Rifle</soundInteract> <soundInteract>Interact_Rifle</soundInteract>
@ -441,11 +441,11 @@
<li Class="CompProperties_Styleable"></li> <li Class="CompProperties_Styleable"></li>
<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalHandcannon_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalHeavyslug_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</sheathOnlyGraphicData> </sheathOnlyGraphicData>
<fullGraphicData> <fullGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalHandcannon_Full</texPath> <texPath>Things/Weapons/SYS/PNRoyalHeavyslug_Full</texPath>
<graphicClass>Graphic_Multi</graphicClass> <graphicClass>Graphic_Multi</graphicClass>
</fullGraphicData> </fullGraphicData>
<drawPosition>Back</drawPosition> <drawPosition>Back</drawPosition>
@ -471,7 +471,7 @@
<li> <li>
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_HandCannon</defaultProjectile> <defaultProjectile>PN_Bullet_HeavySlug</defaultProjectile>
<warmupTime>0.7</warmupTime> <warmupTime>0.7</warmupTime>
<range>12.9</range> <range>12.9</range>
<soundCast>PNRoyalHCSound</soundCast> <soundCast>PNRoyalHCSound</soundCast>
@ -508,8 +508,8 @@
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_HandCannon</defName> <defName>PN_Bullet_HeavySlug</defName>
<label>PnL hand cannon bullet</label> <label>PnL heavy slug bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>40</damageAmountBase> <damageAmountBase>40</damageAmountBase>

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