06/05
@ -17,6 +17,9 @@
 | 
			
		||||
    <pawnSingular>colonist</pawnSingular>
 | 
			
		||||
    <pawnsPlural>colonists</pawnsPlural>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <allowedCultures>
 | 
			
		||||
      <li>Astropolitan</li>
 | 
			
		||||
    </allowedCultures>
 | 
			
		||||
    <backstoryCategories>
 | 
			
		||||
      <li>Offworld</li>
 | 
			
		||||
    </backstoryCategories>
 | 
			
		||||
 | 
			
		||||
@ -268,7 +268,7 @@
 | 
			
		||||
      <turretTopDrawSize>3.0</turretTopDrawSize>
 | 
			
		||||
      <turretTopOffset>(0, 0.35)</turretTopOffset>
 | 
			
		||||
      <turretBurstWarmupTime>4.5</turretBurstWarmupTime>
 | 
			
		||||
      <turretBurstCooldownTime>28.0</turretBurstCooldownTime>
 | 
			
		||||
      <turretBurstCooldownTime>7.0</turretBurstCooldownTime>
 | 
			
		||||
      <buildingTags Inherit="false">
 | 
			
		||||
      </buildingTags>
 | 
			
		||||
    </building>
 | 
			
		||||
 | 
			
		||||
@ -180,14 +180,6 @@
 | 
			
		||||
      <Steel>25</Steel>
 | 
			
		||||
      <Chemfuel>30</Chemfuel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <costListForDifficulty>
 | 
			
		||||
      <difficultyVar>classicMortars</difficultyVar>
 | 
			
		||||
      <costList>
 | 
			
		||||
        <Uranium>25</Uranium>
 | 
			
		||||
        <Steel>25</Steel>
 | 
			
		||||
        <Chemfuel>30</Chemfuel>
 | 
			
		||||
      </costList>
 | 
			
		||||
    </costListForDifficulty>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet_Shell">
 | 
			
		||||
@ -607,7 +599,7 @@
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Item/PNShell/PNShellAP</texPath>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectileWhenLoaded>PN_Bullet_Shell_RG</projectileWhenLoaded>
 | 
			
		||||
    <projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>60</MaxHitPoints>
 | 
			
		||||
      <Mass>1.25</Mass>
 | 
			
		||||
@ -621,28 +613,5 @@
 | 
			
		||||
      <Uranium>30</Uranium>
 | 
			
		||||
      <Steel>50</Steel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <costListForDifficulty>
 | 
			
		||||
      <difficultyVar>classicMortars</difficultyVar>
 | 
			
		||||
      <costList>
 | 
			
		||||
        <Uranium>50</Uranium>
 | 
			
		||||
        <Steel>50</Steel>
 | 
			
		||||
      </costList>
 | 
			
		||||
    </costListForDifficulty>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_Shell_RG</defName>
 | 
			
		||||
    <label>railgun shell</label>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/ChargeLanceShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>TransparentPostLight</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>BombSuper</damageDef>
 | 
			
		||||
      <speed>410</speed>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -765,37 +765,18 @@
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>BombSuper</damageDef>
 | 
			
		||||
      <damageDef>PN_BombRG</damageDef>
 | 
			
		||||
      <speed>410</speed>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--<DamageDef>
 | 
			
		||||
    <defName>PN_Bomb_RailGun</defName>
 | 
			
		||||
    <label>bomb</label>
 | 
			
		||||
    <workerClass>DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <externalViolence>true</externalViolence>
 | 
			
		||||
    <isExplosive>true</isExplosive>
 | 
			
		||||
    <deathMessage>{0} has died in an explosion.</deathMessage>
 | 
			
		||||
    <hediff>Shredded</hediff>
 | 
			
		||||
    <hediffSolid>Crack</hediffSolid>
 | 
			
		||||
    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
 | 
			
		||||
    <impactSoundType>Blunt</impactSoundType>
 | 
			
		||||
    <armorCategory>Sharp</armorCategory>
 | 
			
		||||
    <minDamageToFragment>300</minDamageToFragment>
 | 
			
		||||
    <defaultDamage>500</defaultDamage>
 | 
			
		||||
    <defaultStoppingPower>5.0</defaultStoppingPower>
 | 
			
		||||
    <defaultArmorPenetration>2.0</defaultArmorPenetration>
 | 
			
		||||
    <buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
 | 
			
		||||
    <buildingDamageFactorPassable>2</buildingDamageFactorPassable>
 | 
			
		||||
    <plantDamageFactor>4</plantDamageFactor>
 | 
			
		||||
    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
 | 
			
		||||
    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
 | 
			
		||||
    <explosionCellFleck>BlastDry</explosionCellFleck>
 | 
			
		||||
    <explosionColorCenter>(0, 0, 0)</explosionColorCenter>
 | 
			
		||||
    <explosionColorEdge>(0, 0, 0)</explosionColorEdge>
 | 
			
		||||
    <soundExplosion>Explosion_Bomb</soundExplosion>
 | 
			
		||||
    <combatLogRules>Damage_Bomb</combatLogRules>
 | 
			
		||||
  </DamageDef>-->
 | 
			
		||||
  <DamageDef ParentName="Bomb">
 | 
			
		||||
    <defName>PN_BombRG</defName>
 | 
			
		||||
    <defaultDamage>550</defaultDamage>
 | 
			
		||||
    <defaultStoppingPower>2.0</defaultStoppingPower>
 | 
			
		||||
    <defaultArmorPenetration>1.30</defaultArmorPenetration>
 | 
			
		||||
    <explosionColorCenter>(0.6, 0.5, 0.4)</explosionColorCenter>
 | 
			
		||||
    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -186,18 +186,17 @@
 | 
			
		||||
      <li Class="CompProperties_Styleable"></li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li Class="TorgueAnty.Verb_Properties_ShotGun">
 | 
			
		||||
        <verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
 | 
			
		||||
      <li>
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
 | 
			
		||||
        <warmupTime>0.35</warmupTime>
 | 
			
		||||
        <range>12.9</range>
 | 
			
		||||
        <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
 | 
			
		||||
        <burstShotCount>7</burstShotCount>
 | 
			
		||||
        <ticksBetweenBurstShots>2</ticksBetweenBurstShots>
 | 
			
		||||
        <burstShotCount>12</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_Revolver</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Light</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <pelletCount>2</pelletCount>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
@ -241,7 +240,7 @@
 | 
			
		||||
    <label>PnL twin pistol bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>5</damageAmountBase>
 | 
			
		||||
      <damageAmountBase>4</damageAmountBase>
 | 
			
		||||
      <stoppingPower>0.5</stoppingPower>
 | 
			
		||||
      <armorPenetrationBase>0.15</armorPenetrationBase>
 | 
			
		||||
      <speed>70</speed>
 | 
			
		||||
@ -515,7 +514,7 @@
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>40</damageAmountBase>
 | 
			
		||||
      <stoppingPower>3</stoppingPower>
 | 
			
		||||
      <armorPenetrationBase>0.24</armorPenetrationBase>
 | 
			
		||||
      <armorPenetrationBase>0.38</armorPenetrationBase>
 | 
			
		||||
      <speed>100</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
 | 
			
		||||
@ -59,7 +59,7 @@
 | 
			
		||||
  <PN_RepairKit.description>오토마톤을 수리하는데 필요한 다양한 재료가 들어있는 키트</PN_RepairKit.description>
 | 
			
		||||
  <PN_SelfRepairKit.label>오토마톤 자가 수리 키트</PN_SelfRepairKit.label>
 | 
			
		||||
  <PN_SelfRepairKit.description>치료 혈청과 수리 키트를 결합한 키트. 시술자 없이 단독으로 사용할 수 있습니다.</PN_SelfRepairKit.description>
 | 
			
		||||
  <PN_SelfRepairKit.comps.0.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.0.useLabel>
 | 
			
		||||
  <PN_SelfRepairKit.comps.CompUsable.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.CompUsable.useLabel>
 | 
			
		||||
  <!--<PN_Fueldrumcan.label>PnL 연료 드럼</PN_Fueldrumcan.label>
 | 
			
		||||
  <PN_Fueldrumcan.description>PnL 연료를 대용량으로 안전하게 보관하기 위한 드럼통입니다. 높은 내구성과 낮은 가연성을 가지고 있습니다.</PN_Fueldrumcan.description>-->
 | 
			
		||||
  <PN_Component.label>PnL 부품</PN_Component.label>
 | 
			
		||||
 | 
			
		||||
| 
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								Content/Textures/Things/Weapons/Preparation/PNRoyalRifle.png
									
									
									
									
									
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								Content/Textures/Things/Weapons/old/PNRoyalRifle.png
									
									
									
									
									
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								Content/Textures/Things/Weapons/old/PNTwinpistol_old.png
									
									
									
									
									
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