add lootbox test item
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				@ -32,6 +32,60 @@
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          <closeSound>GameStartSting</closeSound>
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        </li>
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        <!-- test item -->
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>PN_Brain</thingDef>
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					<count>10</count>
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				</li>
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>Plasteel</thingDef>
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					<count>750</count>
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				</li>
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>Steel</thingDef>
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					<count>750</count>
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				</li>
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>Leather_Automaton</thingDef>
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					<count>200</count>
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				</li>
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>Chemfuel</thingDef>
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					<count>200</count>
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				</li>
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>ComponentIndustrial</thingDef>
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					<count>200</count>
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				</li>
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>ComponentSpacer</thingDef>
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					<count>200</count>
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				</li>
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>MealSurvivalPack</thingDef>
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					<count>30</count>
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				</li>
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        <li Class="ScenPart_StartingThing_Defined">
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					<def>StartingThing_Defined</def>
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					<thingDef>PN_AutomatonFuel</thingDef>
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					<count>30</count>
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				</li>
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      </parts>
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    </scenario>
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  </ScenarioDef>
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