실버 케이스 추가 / PNL부품 그래픽 변경
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@@ -15,7 +15,7 @@
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<thingDef>Gold</thingDef>
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</li>
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<li Class="StockGenerator_BuySingleDef">
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<thingDef>PN_SilverChest</thingDef>
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<thingDef>PN_SilverCase</thingDef>
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</li>
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</stockGenerators>
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</TraderKindDef>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--PnL shuttle-->
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<ThingDef ParentName="ShuttleBase">
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<defName>PN_Shuttle</defName>
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<label>PnL shuttle</label>
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<description>A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.</description>
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<graphicData>
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<texPath>Things/Building/Misc/Shuttle</texPath>
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<color>(162,164,149)</color>
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</graphicData>
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</ThingDef>
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</Defs>
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96
Royalty/Defs/Royal_ThingDef_Misc.xml
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96
Royalty/Defs/Royal_ThingDef_Misc.xml
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@@ -0,0 +1,96 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--PnL shuttle-->
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<!--<ThingDef ParentName="ShuttleBase">
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<defName>PN_Shuttle</defName>
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<label>PnL shuttle</label>
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<description>A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.</description>
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<graphicData>
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<texPath>Things/Building/Misc/Shuttle</texPath>
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<color>(162,164,149)</color>
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</graphicData>
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</ThingDef>-->
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<!--==================================== 상납용 은 ====================================-->
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<ThingDef ParentName="ResourceBase">
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<defName>PN_SilverCase</defName>
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<label>PnL silver case</label>
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<description>the case of 800 silvers. can get a result point by submitting it to PnL result appraiser.\n\nIt is locked with a special security device that even the maker cannot open. It takes a lot of effort to unlock, so the merchant will try to cut the price of it.</description>
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<graphicData Inherit="false">
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<texPath>Things/Item/PNSilverCase</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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<drawSize>1.0</drawSize>
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</graphicData>
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<stackLimit>10</stackLimit>
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<uiIconForStackCount>1</uiIconForStackCount>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>800</MarketValue>
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<Mass>6.4</Mass>
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<RoyalFavorValue>1</RoyalFavorValue>
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<WorkToMake>700</WorkToMake>
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</statBases>
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<thingCategories>
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<li>PN_AutomatonCatagory</li>
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</thingCategories>
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<tradeTags Inherit="false">
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<li>PN_SilverChest</li>
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</tradeTags>
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<thingSetMakerTags Inherit="false">
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</thingSetMakerTags>
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<costList>
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<Silver>800</Silver>
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<Steel>15</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
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<skillRequirements>
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<Crafting>4</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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</recipeMaker>
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</ThingDef>
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<RecipeDef>
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<defName>PN_UnlockSilverCase</defName>
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<label>Unlock PnL silver case</label>
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<description>unlock PnL silver case. can't get the perfect result by forcibly breaking the security device.</description>
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<jobString>unlocking PnL silver case.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>1600</workAmount>
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<allowMixingIngredients>true</allowMixingIngredients>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>PN_SilverCase</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<Silver>480</Silver>
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<Steel>5</Steel>
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</products>
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<skillRequirements>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<researchPrerequisite></researchPrerequisite>
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</RecipeDef>
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</Defs>
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