실버 케이스 추가 / PNL부품 그래픽 변경

This commit is contained in:
Cocopomel 2022-09-19 23:46:24 +09:00
parent c15c02eec0
commit b19283bf60
11 changed files with 107 additions and 36 deletions

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@ -461,11 +461,12 @@
<description>This is a component used in special products of PnL Industry. It's tightly sealed, so reverse engineering looks difficult.</description>
<graphicData>
<texPath>Things/Item/PNComponent</texPath>
<graphicClass>Graphic_Single</graphicClass>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Standard_Drop</soundDrop>
<stackLimit>50</stackLimit>
<uiIconForStackCount>1</uiIconForStackCount>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MaxHitPoints>70</MaxHitPoints>
@ -496,7 +497,7 @@
<texPath>Things/Item/PNOTPCard</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>50</stackLimit>
<stackLimit>10</stackLimit>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MaxHitPoints>70</MaxHitPoints>

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@ -201,23 +201,7 @@
</titleSelectOne>
</value>
</li>
<!--은 신임장-->
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[defName = "Silver"]/statBases/RoyalFavorValue</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "Silver"]/statBases</xpath>
<value>
<RoyalFavorValue>0.0015</RoyalFavorValue>
</value>
</nomatch>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName = "Silver"]/statBases/RoyalFavorValue</xpath>
<value>
<RoyalFavorValue>0.0015</RoyalFavorValue>
</value>
</match>
</li>
</operations>
</match>
</Operation>

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@ -117,4 +117,8 @@
<PN_Make_PsychicAmplifier_Automaton.label>오토마톤 정신력 증폭기 만들기</PN_Make_PsychicAmplifier_Automaton.label>
<PN_Make_PsychicAmplifier_Automaton.description>정신력 증폭기를 오토마톤이 사용할 수 있게 개조합니다.</PN_Make_PsychicAmplifier_Automaton.description>
<PN_Make_PsychicAmplifier_Automaton.jobString>오토마톤 정신력 증폭기 만드는 중.</PN_Make_PsychicAmplifier_Automaton.jobString>
<PN_UnlockSilverCase.label>실버 케이스 해체</PN_UnlockSilverCase.label>
<PN_UnlockSilverCase.description>실버 케이스를 해체합니다. 강제로 보안장치를 파괴하기 때문에 온전한 결과물을 얻을 순 없습니다.</PN_UnlockSilverCase.description>
<PN_UnlockSilverCase.jobString>실버 케이스 해체중.</PN_UnlockSilverCase.jobString>
</LanguageData>

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@ -293,5 +293,6 @@
<PN_ApparelRoyalmeisterHat.description>왕실 공방에서 오토마톤에게 씌우는 모자.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 뛰어난 방어력을 제공하고 사용자의 작업을 보조합니다.</PN_ApparelRoyalmeisterHat.description>
<PN_ApparelRoyalmeisterHatWithMonocle.label>파니엘 마이스터 모자 (단안경)</PN_ApparelRoyalmeisterHatWithMonocle.label>
<PN_ApparelRoyalmeisterHatWithMonocle.description>왕실 공방에서 오토마톤에게 씌우는 모자와 단안경.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 뛰어난 방어력을 제공하고 사용자의 작업을 보조합니다.</PN_ApparelRoyalmeisterHatWithMonocle.description>
<PN_SilverCase.label>PnL 실버 케이스</PN_SilverCase.label>
<PN_SilverCase.description>800 은이 들어있는 케이스. PnL 성과평가원에게 상납하여 신임장을 얻을 수 있습니다.\n\n특별한 보안 장치가 되어있어 제작자도 열 수 없습니다. 강제로 여는데 많은 노력이 드므로 상인들은 가격을 깎으려 할 것입니다.</PN_SilverCase.description>
</LanguageData>

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@ -15,7 +15,7 @@
<thingDef>Gold</thingDef>
</li>
<li Class="StockGenerator_BuySingleDef">
<thingDef>PN_SilverChest</thingDef>
<thingDef>PN_SilverCase</thingDef>
</li>
</stockGenerators>
</TraderKindDef>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--PnL shuttle-->
<ThingDef ParentName="ShuttleBase">
<defName>PN_Shuttle</defName>
<label>PnL shuttle</label>
<description>A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.</description>
<graphicData>
<texPath>Things/Building/Misc/Shuttle</texPath>
<color>(162,164,149)</color>
</graphicData>
</ThingDef>
</Defs>

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@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--PnL shuttle-->
<!--<ThingDef ParentName="ShuttleBase">
<defName>PN_Shuttle</defName>
<label>PnL shuttle</label>
<description>A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.</description>
<graphicData>
<texPath>Things/Building/Misc/Shuttle</texPath>
<color>(162,164,149)</color>
</graphicData>
</ThingDef>-->
<!--==================================== 상납용 은 ====================================-->
<ThingDef ParentName="ResourceBase">
<defName>PN_SilverCase</defName>
<label>PnL silver case</label>
<description>the case of 800 silvers. can get a result point by submitting it to PnL result appraiser.\n\nIt is locked with a special security device that even the maker cannot open. It takes a lot of effort to unlock, so the merchant will try to cut the price of it.</description>
<graphicData Inherit="false">
<texPath>Things/Item/PNSilverCase</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
<drawSize>1.0</drawSize>
</graphicData>
<stackLimit>10</stackLimit>
<uiIconForStackCount>1</uiIconForStackCount>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MarketValue>800</MarketValue>
<Mass>6.4</Mass>
<RoyalFavorValue>1</RoyalFavorValue>
<WorkToMake>700</WorkToMake>
</statBases>
<thingCategories>
<li>PN_AutomatonCatagory</li>
</thingCategories>
<tradeTags Inherit="false">
<li>PN_SilverChest</li>
</tradeTags>
<thingSetMakerTags Inherit="false">
</thingSetMakerTags>
<costList>
<Silver>800</Silver>
<Steel>15</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>PN_AutomatonBench</li>
</recipeUsers>
</recipeMaker>
</ThingDef>
<RecipeDef>
<defName>PN_UnlockSilverCase</defName>
<label>Unlock PnL silver case</label>
<description>unlock PnL silver case. can't get the perfect result by forcibly breaking the security device.</description>
<jobString>unlocking PnL silver case.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1600</workAmount>
<allowMixingIngredients>true</allowMixingIngredients>
<recipeUsers>
<li>PN_AutomatonBench</li>
</recipeUsers>
<ingredients>
<li>
<filter>
<thingDefs>
<li>PN_SilverCase</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<Silver>480</Silver>
<Steel>5</Steel>
</products>
<skillRequirements>
</skillRequirements>
<workSkill>Crafting</workSkill>
<researchPrerequisite></researchPrerequisite>
</RecipeDef>
</Defs>