06/05
This commit is contained in:
@@ -268,7 +268,7 @@
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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<turretBurstWarmupTime>4.5</turretBurstWarmupTime>
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<turretBurstCooldownTime>28.0</turretBurstCooldownTime>
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<turretBurstCooldownTime>7.0</turretBurstCooldownTime>
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<buildingTags Inherit="false">
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</buildingTags>
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</building>
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@@ -180,14 +180,6 @@
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<Steel>25</Steel>
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<Chemfuel>30</Chemfuel>
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</costList>
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<costListForDifficulty>
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<difficultyVar>classicMortars</difficultyVar>
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<costList>
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<Uranium>25</Uranium>
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<Steel>25</Steel>
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<Chemfuel>30</Chemfuel>
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</costList>
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</costListForDifficulty>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell">
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@@ -607,7 +599,7 @@
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<graphicData>
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<texPath>Things/Item/PNShell/PNShellAP</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_RG</projectileWhenLoaded>
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<projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<Mass>1.25</Mass>
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@@ -621,28 +613,5 @@
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<Uranium>30</Uranium>
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<Steel>50</Steel>
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</costList>
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<costListForDifficulty>
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<difficultyVar>classicMortars</difficultyVar>
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<costList>
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<Uranium>50</Uranium>
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<Steel>50</Steel>
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</costList>
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</costListForDifficulty>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>PN_Bullet_Shell_RG</defName>
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<label>railgun shell</label>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>BombSuper</damageDef>
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<speed>410</speed>
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<explosionRadius>2.4</explosionRadius>
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</projectile>
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</ThingDef>
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</Defs>
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@@ -765,37 +765,18 @@
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>BombSuper</damageDef>
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<damageDef>PN_BombRG</damageDef>
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<speed>410</speed>
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<explosionRadius>1.9</explosionRadius>
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</projectile>
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</ThingDef>
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<!--<DamageDef>
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<defName>PN_Bomb_RailGun</defName>
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<label>bomb</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<isExplosive>true</isExplosive>
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<deathMessage>{0} has died in an explosion.</deathMessage>
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<hediff>Shredded</hediff>
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<hediffSolid>Crack</hediffSolid>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Blunt</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<minDamageToFragment>300</minDamageToFragment>
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<defaultDamage>500</defaultDamage>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>2.0</defaultArmorPenetration>
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<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
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<plantDamageFactor>4</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastDry</explosionCellFleck>
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<explosionColorCenter>(0, 0, 0)</explosionColorCenter>
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<explosionColorEdge>(0, 0, 0)</explosionColorEdge>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>-->
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<DamageDef ParentName="Bomb">
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<defName>PN_BombRG</defName>
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<defaultDamage>550</defaultDamage>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<explosionColorCenter>(0.6, 0.5, 0.4)</explosionColorCenter>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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</DamageDef>
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</Defs>
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@@ -186,18 +186,17 @@
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<li Class="CompProperties_Styleable"></li>
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</comps>
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<verbs>
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<li Class="TorgueAnty.Verb_Properties_ShotGun">
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<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
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<warmupTime>0.35</warmupTime>
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<range>12.9</range>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<burstShotCount>7</burstShotCount>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<burstShotCount>12</burstShotCount>
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<soundCast>Shot_Revolver</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<pelletCount>2</pelletCount>
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</li>
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</verbs>
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<weaponTags>
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@@ -241,7 +240,7 @@
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<label>PnL twin pistol bullet</label>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>5</damageAmountBase>
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<damageAmountBase>4</damageAmountBase>
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<stoppingPower>0.5</stoppingPower>
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<armorPenetrationBase>0.15</armorPenetrationBase>
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<speed>70</speed>
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@@ -515,7 +514,7 @@
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<damageDef>Bullet</damageDef>
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<damageAmountBase>40</damageAmountBase>
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<stoppingPower>3</stoppingPower>
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<armorPenetrationBase>0.24</armorPenetrationBase>
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<armorPenetrationBase>0.38</armorPenetrationBase>
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<speed>100</speed>
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</projectile>
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<graphicData>
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