06/05
@ -17,6 +17,9 @@
|
||||
<pawnSingular>colonist</pawnSingular>
|
||||
<pawnsPlural>colonists</pawnsPlural>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<allowedCultures>
|
||||
<li>Astropolitan</li>
|
||||
</allowedCultures>
|
||||
<backstoryCategories>
|
||||
<li>Offworld</li>
|
||||
</backstoryCategories>
|
||||
|
@ -268,7 +268,7 @@
|
||||
<turretTopDrawSize>3.0</turretTopDrawSize>
|
||||
<turretTopOffset>(0, 0.35)</turretTopOffset>
|
||||
<turretBurstWarmupTime>4.5</turretBurstWarmupTime>
|
||||
<turretBurstCooldownTime>28.0</turretBurstCooldownTime>
|
||||
<turretBurstCooldownTime>7.0</turretBurstCooldownTime>
|
||||
<buildingTags Inherit="false">
|
||||
</buildingTags>
|
||||
</building>
|
||||
|
@ -180,14 +180,6 @@
|
||||
<Steel>25</Steel>
|
||||
<Chemfuel>30</Chemfuel>
|
||||
</costList>
|
||||
<costListForDifficulty>
|
||||
<difficultyVar>classicMortars</difficultyVar>
|
||||
<costList>
|
||||
<Uranium>25</Uranium>
|
||||
<Steel>25</Steel>
|
||||
<Chemfuel>30</Chemfuel>
|
||||
</costList>
|
||||
</costListForDifficulty>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
@ -607,7 +599,7 @@
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShell/PNShellAP</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_RG</projectileWhenLoaded>
|
||||
<projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
@ -621,28 +613,5 @@
|
||||
<Uranium>30</Uranium>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<costListForDifficulty>
|
||||
<difficultyVar>classicMortars</difficultyVar>
|
||||
<costList>
|
||||
<Uranium>50</Uranium>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
</costListForDifficulty>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>PN_Bullet_Shell_RG</defName>
|
||||
<label>railgun shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<speed>410</speed>
|
||||
<explosionRadius>2.4</explosionRadius>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -765,37 +765,18 @@
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<damageDef>PN_BombRG</damageDef>
|
||||
<speed>410</speed>
|
||||
<explosionRadius>1.9</explosionRadius>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--<DamageDef>
|
||||
<defName>PN_Bomb_RailGun</defName>
|
||||
<label>bomb</label>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<externalViolence>true</externalViolence>
|
||||
<isExplosive>true</isExplosive>
|
||||
<deathMessage>{0} has died in an explosion.</deathMessage>
|
||||
<hediff>Shredded</hediff>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
|
||||
<impactSoundType>Blunt</impactSoundType>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<minDamageToFragment>300</minDamageToFragment>
|
||||
<defaultDamage>500</defaultDamage>
|
||||
<defaultStoppingPower>5.0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>2.0</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
|
||||
<plantDamageFactor>4</plantDamageFactor>
|
||||
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
|
||||
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
|
||||
<explosionCellFleck>BlastDry</explosionCellFleck>
|
||||
<explosionColorCenter>(0, 0, 0)</explosionColorCenter>
|
||||
<explosionColorEdge>(0, 0, 0)</explosionColorEdge>
|
||||
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||
<combatLogRules>Damage_Bomb</combatLogRules>
|
||||
</DamageDef>-->
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>PN_BombRG</defName>
|
||||
<defaultDamage>550</defaultDamage>
|
||||
<defaultStoppingPower>2.0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>1.30</defaultArmorPenetration>
|
||||
<explosionColorCenter>(0.6, 0.5, 0.4)</explosionColorCenter>
|
||||
<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
|
||||
</DamageDef>
|
||||
</Defs>
|
@ -186,18 +186,17 @@
|
||||
<li Class="CompProperties_Styleable"></li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li Class="TorgueAnty.Verb_Properties_ShotGun">
|
||||
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
|
||||
<warmupTime>0.35</warmupTime>
|
||||
<range>12.9</range>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<burstShotCount>7</burstShotCount>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<soundCast>Shot_Revolver</soundCast>
|
||||
<soundCastTail>GunTail_Light</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<pelletCount>2</pelletCount>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
@ -241,7 +240,7 @@
|
||||
<label>PnL twin pistol bullet</label>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<damageAmountBase>4</damageAmountBase>
|
||||
<stoppingPower>0.5</stoppingPower>
|
||||
<armorPenetrationBase>0.15</armorPenetrationBase>
|
||||
<speed>70</speed>
|
||||
@ -515,7 +514,7 @@
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>40</damageAmountBase>
|
||||
<stoppingPower>3</stoppingPower>
|
||||
<armorPenetrationBase>0.24</armorPenetrationBase>
|
||||
<armorPenetrationBase>0.38</armorPenetrationBase>
|
||||
<speed>100</speed>
|
||||
</projectile>
|
||||
<graphicData>
|
||||
|
@ -59,7 +59,7 @@
|
||||
<PN_RepairKit.description>오토마톤을 수리하는데 필요한 다양한 재료가 들어있는 키트</PN_RepairKit.description>
|
||||
<PN_SelfRepairKit.label>오토마톤 자가 수리 키트</PN_SelfRepairKit.label>
|
||||
<PN_SelfRepairKit.description>치료 혈청과 수리 키트를 결합한 키트. 시술자 없이 단독으로 사용할 수 있습니다.</PN_SelfRepairKit.description>
|
||||
<PN_SelfRepairKit.comps.0.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.0.useLabel>
|
||||
<PN_SelfRepairKit.comps.CompUsable.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.CompUsable.useLabel>
|
||||
<!--<PN_Fueldrumcan.label>PnL 연료 드럼</PN_Fueldrumcan.label>
|
||||
<PN_Fueldrumcan.description>PnL 연료를 대용량으로 안전하게 보관하기 위한 드럼통입니다. 높은 내구성과 낮은 가연성을 가지고 있습니다.</PN_Fueldrumcan.description>-->
|
||||
<PN_Component.label>PnL 부품</PN_Component.label>
|
||||
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 25 KiB |
BIN
Content/Textures/Things/Weapons/Preparation/PNRoyalRifle.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
Content/Textures/Things/Weapons/old/PNRoyalRifle.png
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
Content/Textures/Things/Weapons/old/PNTwinpistol_old.png
Normal file
After Width: | Height: | Size: 21 KiB |